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-.TH LIBMNG 3 "June 23rd, 2002"
-.SH NAME
-libmng \- Multiple-image Network Graphics (MNG) Reference Library 1.0.4
-.SH SYNOPSIS
-\fI\fB
-
-\fB#include <libmng.h>\fP
-
-
-.SH DESCRIPTION
-The
-.I libmng
-library supports decoding, displaying, encoding, and various other
-manipulations of the Multiple-image Network Graphics (MNG) format
-image files. It uses the
-.IR zlib(3)
-compression library, and optionally the JPEG library by the Independant
-JPEG Group (IJG) and/or lcms (little cms), a color-management library
-by Marti Maria Saguer.
-
-
-.SH I. Introduction
-
-This file describes how to use and modify the MNG reference library
-(known as libmng) for your own use. There are seven sections to this
-file: introduction, callbacks, housekeeping, reading, displaying,
-writing, and modification and configuration notes for various special
-platforms. We assume that libmng is already installed; see the
-INSTALL.README file for instructions on how to install libmng.
-
-Libmng was written to support and promote the MNG specification.
-
-The MNG-1.0 specification should be shortly available at
-<http://www.libpng.org/pub/mng>.
-
-Other information about MNG can be found at the MNG home page,
-<http://www.libpng.org/pub/mng>.
-The latest version of libmng can be found at its own homepage at
-<http://www.libmng.com>.
-
-In most cases the library will not need to be changed.
-For standardization purposes the library contains both a Windows DLL
-and a makefile for building a shared library (SO). The library is
-written in C, but an interface for Borland Delphi is also available.
-
-Libmng has been designed to handle multiple sessions at one time,
-to be easily modifiable, to be portable to the vast majority of
-machines (ANSI, K&R, 32-, and 64-bit) available, and to be easy
-to use.
-
-Libmng uses zlib for its compression and decompression of MNG files.
-Further information about zlib, and the latest version of zlib, can be
-found at the zlib home page, <http://www.info-zip.org/pub/infozip/zlib/>.
-The zlib compression utility is a general purpose utility that is
-useful for more than MNG/PNG files, and can be used without libmng.
-See the documentation delivered with zlib for more details.
-
-Libmng optionally uses the JPEG library by the Independant JPEG Group
-(IJG). This library is used for the JNG sub-format, which is part of
-the MNG specification, and allows for inclusion of JPEG decoded and
-thus highly compressed (photographic) images.
-Further information about the IJG JPEG library and the latest sources
-can be found at <http://www.ijg.org>.
-
-Libmng can also optionally use the lcms (little CMS) library by
-Marti Maria Saguer. This library provides an excellent color-management
-system (CMS), which gives libmng the ability to provide full
-color-correction for images with the proper color-information encoded.
-Further information and the latest sources can be found at
-<http://www.littlecms.com/>.
-
-Libmng is thread safe, provided the threads are using different
-handles as returned by the initialization call.
-Each thread should have its own handle and thus its own image.
-Libmng does not protect itself against two threads using the
-same instance of a handle.
-
-The libmng.h header file is the single reference needed for programming
-with libmng:
-
-#include <libmng.h>
-
-
-.SH II. Callbacks
-
-Libmng makes extensive use of callback functions. This is meant to
-keep the library as platform-independant and flexible as possible.
-Actually, the first call you will make to the library, already contains
-three parameters you can use to provide callback entry-points.
-
-Most functions must return a mng_bool (boolean). Returning MNG_FALSE
-indicates the library the callback failed in some way and the library
-will immediately return from whatever it was doing back to the
-application. Returning MNG_TRUE indicates there were no problems and
-processing can continue.
-
-Let's step through each of the possible callbacks. The sections on
-reading, displaying and writing will also explain which callbacks are
-needed when and where.
-
-\- mng_ptr mng_memalloc (mng_size_t iLen)
-
-A very basic function which the library uses to allocate a memory-block
-with the given size. A typical implementation would be:
-
- mng_ptr my_alloc (mng_size_t iLen) {
- return calloc (1, iSize);
- }
-
-Note that the library requires you to zero-out the memory-block!!!
-
-\- void mng_memfree (mng_ptr pPtr,
- mng_size_t iLen)
-
-Counterpart of the previous function. Typically:
-
- void my_free (mng_ptr pPtr, mng_size_t iLen) {
- free (pPtr);
- }
-
-\- mng_bool mng_openstream (mng_handle hHandle)
-
-\- mng_bool mng_closestream (mng_handle hHandle)
-
-These are called by the library just before it starts to process
-(either read or write) a file and just after the processing stops.
-This is the recommended place to do I/O initialization & finalization.
-Whether you do or not, is up to you. The library does not put any
-meaning into the calls. They are simply provided for your convenience.
-
-\- mng_bool mng_readdata (mng_handle hHandle,
- mng_ptr pBuf,
- mng_uint32 iBuflen,
- mng_uint32p pRead)
-
-This function is called when the library needs some more input while
-reading an image. The reading process supports two modes:
-Suspension-mode (SMOD) and non-suspension-mode (NSMOD).
-See mng_set_suspensionmode() for a more detailed description.
-
-In NSMOD, the library requires you to return exactly the amount of bytes
-requested (= iBuflen). Any lesser amount indicates the input file
-is exhausted and the library will return a MNG_UNEXPECTEDEOF errorcode.
-
-In SMOD, you may return a smaller amount of bytes than requested.
-This tells the library it should temporarily wait for more input to
-arrive. The lib will return with MNG_NEEDMOREDATA, and will expect a
-call to mng_read_resume() or mng_display_resume() next, as soon as
-more input-data has arrived.
-
-For NSMOD this function could be as simple as:
-
- mng_bool my_read (mng_handle hHandle,
- mng_ptr pBuf,
- mng_uint32 iBuflen,
- mng_uint32p pRead) {
- *pRead = fread (pBuf, 1, iBuflen, myfile);
- return MNG_TRUE;
- }
-
-\- mng_bool mng_writedata (mng_handle hHandle,
- mng_ptr pBuf,
- mng_uint32 iBuflen,
- mng_uint32p pWritten)
-
-This function is called during the mng_write() function to actually
-output data to the file. There is no suspension-mode during write,
-so the application must return the exact number of bytes the library
-requests to be written.
-
-A typical implementation could be:
-
- mng_bool my_write (mng_handle hHandle,
- mng_ptr pBuf,
- mng_uint32 iBuflen,
- mng_uint32p pWritten) {
- *pWritten = fwrite (pBuf, 1, iBuflen, myfile);
- return MNG_TRUE;
- }
-
-\- mng_bool mng_errorproc (mng_handle hHandle,
- mng_int32 iErrorcode,
- mng_int8 iSeverity,
- mng_chunkid iChunkname,
- mng_uint32 iChunkseq,
- mng_int32 iExtra1,
- mng_int32 iExtra2,
- mng_pchar zErrortext)
-
-This function is called whenever an error is detected inside the
-library. This may be caused by invalid input, callbacks indicating
-failure, or wrongfully calling functions out of place.
-
-If you do not provide this callback the library will still return
-an errorcode from the called function, and the mng_getlasterror()
-function can be used to retrieve the other parameters.
-
-This function is currently only provided for convenience, but may
-at some point be used to indicate certain errors may be acceptable,
-and processing should continue.
-
-\- mng_bool mng_traceproc (mng_handle hHandle,
- mng_int32 iFuncnr,
- mng_int32 iFuncseq,
- mng_pchar zFuncname)
-
-This function is provided to allow a functional analysis of the
-library. This may be useful if you encounter certain errors and
-cannot determine what the problem is.
-
-Almost all functions inside the library will activate this
-callback with an appropriate function-name at the start and end
-of the function. Please note that large images may generate an
-enormous amount of calls.
-
-\- mng_bool mng_processheader (mng_handle hHandle,
- mng_uint32 iWidth,
- mng_uint32 iHeight)
-
-This function is called once the header information of an input-
-image has been processed. At this point the image dimensions are
-available and also some other properties depending on the type
-of the image. Eg. for a MNG the frame-/layercount, playtime &
-simplicity fields are known.
-
-The primary purpose of this callback is to inform the application
-of the size of the image, and for the application to initialize
-the drawing canvas to be used by the library. This is also a good
-point to set the canvas-style. Eg. mng_set_canvasstyle().
-
-\- mng_bool mng_processtext (mng_handle hHandle,
- mng_uint8 iType,
- mng_pchar zKeyword,
- mng_pchar zText,
- mng_pchar zLanguage,
- mng_pchar zTranslation)
-
-This callback is activated for each textual chunk in the input-
-image. These are tEXt, zTXt & iTXt. It may be used to retain
-specific comments for presentation to the user.
-
-\- mng_bool mng_processsave (mng_handle hHandle)
-
-\- mng_bool mng_processseek (mng_handle hHandle,
- mng_pchar zName)
-
-The purpose of these callbacks is to signal the processing of the
-SAVE & SEEK chunks in a MNG input-file. This may be used in the
-future to specify some special processing. At the moment these
-functions are only provided as a signal.
-
-\- mng_ptr mng_getcanvasline (mng_handle hHandle,
- mng_uint32 iLinenr)
-
-\- mng_ptr mng_getbkgdline (mng_handle hHandle,
- mng_uint32 iLinenr)
-
-\- mng_ptr mng_getalphaline (mng_handle hHandle,
- mng_uint32 iLinenr)
-
-These callbacks are used to access the drawing canvas, background
-canvas and an optional separate alpha-channel canvas. The latter is
-used only with the MNG_CANVAS_RGB8_A8 canvas-style.
-
-If the getbkgdline() callback is not supplied the library will
-composite full or partially transparent pixels in the image against
-a specified background color. See mng_set_bgcolor() for more details.
-If a chosen canvas-style includes an alpha-channel, this callback
-is very likely not needed.
-
-The application is responsible for returning a pointer to a line of
-pixels, which should be in the exact format as defined by the call
-to mng_set_canvasstyle() and mng_set_bkgdstyle(), without gaps between
-the representation of each pixel.
-
-\- mng_bool mng_refresh (mng_handle hHandle,
- mng_uint32 iX,
- mng_uint32 iY,
- mng_uint32 iWidth,
- mng_uint32 iHeight)
-
-This callback is called when the library has drawn a complete frame
-onto the drawing canvas, and it is ready to be displayed.
-The application is responsible for transferring the drawing canvas
-from memory onto the actual output tqdevice.
-
-\- mng_uint32 mng_gettickcount (mng_handle hHandle)
-
-This function should return the number of milliseconds on some internal
-clock. The entire animation timing depends heavily on this function,
-1and the number returned should be as accurate as possible.
-
-\- mng_bool mng_settimer (mng_handle hHandle,
- mng_uint32 iMsecs)
-
-This callback is activated every time the library requires a "pause".
-Note that the function itself should NOT execute the wait. It should
-simply store the time-field and allow the library to return. Libmng
-will return with the MNG_NEEDTIMERWAIT code, indicating the callback
-was called and it is now time to execute the pause.
-
-After the indicated number of milliseconds have elapsed, the application
-should call mng_display_resume(), to resume the animation as planned.
-
-This method allows for both a real timer or a simple wait command in the
-application. Whichever method you select, both the gettickcount() and
-settimer() callbacks are crucial for proper animation timing.
-
-\- mng_bool mng_processgamma (mng_handle hHandle,
- mng_uint32 iGamma)
-
-\- mng_bool mng_processchroma (mng_handle hHandle,
- mng_uint32 iWhitepointx,
- mng_uint32 iWhitepointy,
- mng_uint32 iRedx,
- mng_uint32 iRedy,
- mng_uint32 iGreenx,
- mng_uint32 iGreeny,
- mng_uint32 iBluex,
- mng_uint32 iBluey)
-
-\- mng_bool mng_processsrgb (mng_handle hHandle,
- mng_uint8 iRenderingintent)
-
-\- mng_bool mng_processiccp (mng_handle hHandle,
- mng_uint32 iProfilesize,
- mng_ptr pProfile)
-
-\- mng_bool mng_processarow (mng_handle hHandle,
- mng_uint32 iRowsamples,
- mng_bool bIsRGBA16,
- mng_ptr pRow)
-
-These callbacks are only required when you selected the MNG_APP_CMS
-directive during compilation of the library. See the configuration
-section for more details.
-
-\- mng_bool mng_iteratechunk (mng_handle hHandle,
- mng_handle hChunk,
- mng_chunkid iChunkid,
- mng_uint32 iChunkseq)
-
-This callback is only used for the mng_iterate_chunks() function.
-It is called exactly once for each chunk stored.
-
-
-.SH III. Housekeeping
-
-
-.SS Memory management
-
-The library can use internal memory allocation/deallocation or use
-provided callbacks for its memory management. The choice is made at
-compilation time. See the section on customization for details.
-
-If internal management has been selected, the memory callback functions
-need not be supplied. Even if you do supply them they will not be used.
-The actual code used is similar to the code discussed in the callback
-section:
-
- pPtr = calloc (1, iSize);
-
- free (pPtr);
-
-If your compiler does not support these functions, or you wish to monitor
-the library's use of memory for certain reasons, you can choose to
-compile the library with external memory management. In this case the
-memory callback functions MUST be supplied, and should function as if the
-above code was used.
-
-
-.SS Initialization
-
-The basic initialization of the library is short and swift:
-
- myhandle = mng_initialize (myuserdata, my_alloc,
- my_free, MNG_NULL);
- if (myhandle == MNG_NULL)
- /* process error */;
-
-The first field is an application-only parameter. It is saved in
-libmng's internal structures and available at all times through the
-mng_get_userdata() function. This is especially handy in callback functions
-if your program may be handling multiple files at the same time.
-
-The second and third field supply the library with the memory callback
-1function entry-points. These are described in more detail in the callback
-section and the previous paragraph.
-
-The fourth and last field may be used to supply the library with the
-entry-point of a trace callback function. For regular use you will not
-need this!
-
-The function returns a handle which will be your ticket to MNG-heaven.
-All other functions rely on this handle. It is the single fixed unique
-reference-point between your application and the library.
-
-You should call the initialization function for each image you wish to
-process simultaneously. If you are processing images consecutively, you can
-reset the internal status of the library with the mng_reset() function.
-This function will clear all internal state variables, free any stored
-chunks and/or objects, etc, etc. Your callbacks and other external parameters
-will be retained.
-
-After you successfully received the handle it is time to set the required
-callbacks. The sections on reading, displaying & writing indicate which
-callbacks are required and which are optional.
-To set the callbacks simply do:
-
- myretcode = mng_setcb_xxxxxx (myhandle, my_xxxxxx);
- if (myretcode != MNG_NOERROR)
- /* process error */;
-
-Naturally you'd replace the x's with the name of the callback.
-
-
-.SS Cleanup
-
-Once you've gotten hold of that precious mng_handle, you should always,
-and I mean always, call the cleanup function when you're done.
-Just do:
-
- mng_cleanup (myhandle);
-
-And you're done. There shouldn't be an ounce of memory spilled after
-that call.
-
-Note that if you would like to process multiple files consecutively
-you do not need to do mng_cleanup() / mng_initialize() between each file
-but simply
-
- myretcode = mng_reset (myhandle);
- if (myretcode != MNG_NOERROR)
- /* process error */;
-
-will suffice. Saves some time and effort, that.
-
-
-.SS Error handling
-
-From the examples in the previous paragraphs you may have noticed a
-meticulous scheme for error handling. And yes, that's exactly what it is.
-Practically each call simply returns an errorcode, indicating success,
-eg. MNG_NOERROR or failure, anything else but MNG_NEEDMOREDATA and
-MNG_NEEDTIMERWAIT. These latter two will be discussed in more detail in
-their respective fields of interest: the reading section and displaying
-section respectively.
-
-It is the application's responsibility to check the returncode after
-each call. You can call mng_getlasterror() to receive the details of
-the last detected error. This even includes a discriptive error-message
-if you enabled that option during compilation of the library.
-
-Note that after receiving an error it is still possible to call the
-library, but it's also very likely that any following call will fail.
-The only functions deemed to work will be mng_reset() and mng_cleanup().
-Yes, if you abort your program after an error, you should still call
-mng_cleanup().
-
-
-.SH IV. Reading
-
-Reading a MNG, JNG or PNG is fairly easy. It depends slightly on your
-ultimate goal how certain specifics are to be handled, but the basics
-are similar in all cases.
-
-For the read functioins to work you must have compiled the library with
-the MNG_READ_SUPPRT directive. The standard DLL and Shared Library
-have this on by default!
-
-
-.SS Setup
-
-Naturally you must have initialized the library and be the owner of
-a mng_handle. The following callbacks are essential:
-
- mng_openstream, mng_readdata, mng_closestream
-
-You may optionally define:
-
- mng_errorproc, mng_traceproc
- mng_processheader, mng_processtext
- mng_processsave, mng_processseek
-
-The reading bit will also fail if you are already creating or
-displaying a file. Seems a bit obvious, but I thought I'd mention it,
-just in case.
-
-
-.SS To suspend or not to suspend
-
-There is one choice you need to make before calling the read function.
-Are you in need of suspension-mode or not?
-
-If you're reading from a disk you most certainly do not need
-suspension-mode. Even the oldest and slowest of disks will be fast
-enough for straight reading.
-
-However, if your input comes from a really slow tqdevice, such as a
-dialup-line or the likes, you may opt for suspension-mode. This is done
-by calling
-
- myretcode = mng_set_suspensionmode (myhandle,
- MNG_TRUE);
- if (myretcode != MNG_NOERROR)
- /* process error */;
-
-Suspension-mode will force the library to use special buffering on the
-input. This allows your application to receive data of arbitrarily length
-and return this in the mng_readdata() callback, without disturbing the
-chunk processing routines of the library.
-
-Suspension-mode does require a little extra care in the main logic of the
-1application. The read function may return with MNG_NEEDMOREDATA when the
-mng_readdata() callback returns less data then it needs to process the
-next chunk. This indicates the application to wait for more data to arrive
-and then resume processing by calling mng_read_resume().
-
-
-.SS The read HLAPI
-
-The actual reading is just plain simple. Since all I/O is done
-1outside the library through the callbacks, the library can focus on
-its real task. Understanding, checking and labelling the input data!
-
-All you really need to do is this:
-
- myretcode = mng_read (myhandle);
- if (myretcode != MNG_NOERROR)
- /* process error */;
-
-Of course, if you're on suspension-mode the code is a little more
-complicated:
-
- myretcode = mng_read (myhandle);
-
- while (myretcode == MNG_NEEDMOREDATA) {
- /* wait for input-data to arrive */
- myretcode = mng_read_resume (myhandle);
- }
-
- if (myretcode != MNG_NOERROR)
- /* process error */;
-
-This is rather crude and more sophisticated programming methods may
-dictate another approach. Whatever method you decide on, it should
-act as if the above code was in its place.
-
-There is also the mng_readdisplay() function, but this is discussed
-in the displaying section. It functions pretty much as the mng_read()
-function, but also immediately starts displaying the image.
-mng_read_resume() should be replaced by mng_display_resume() in that
-case!
-
-
-.SS What happens inside
-
-What actually happens inside the library depends on the configuration
-options set during the compilation of the library.
-
-Basically the library will first read the 8-byte file header, to determine
-its validity and the type of image it is about to process. Then it will
-repeatedly read a 4-byte chunk-length and then the remainder of the chunk
-until it either reaches EOF (indicated by the mng_readdata() callback) or
-implicitly decides EOF as it processed the logically last chunk of the
-image.
-
-Applications that require strict conformity and do not allow superfluous
-data after the ending chunk, will need to perform this check in their
-mng_closestream() callback.
-
-Each chunk is then checked on CRC, after which it is handed over to the
-appropriate chunk processing routine. These routines will disect the
-chunk, check the validity of its contents, check its position with respect
-to other chunks, etc, etc.
-
-If everything checks out, the chunk is further processed as follows:
-
-If display support has been selected during compilation, certain pre-display
-initialization will take place.
-
-If chunk-storage support has been selected during compilation, the chunks
-data may be stored in a special internal structure and held for future
-reference.
-
-
-.SS Storing and accessing chunks
-
-One of the compilation options activates support for chunk storage.
-This option may be useful if you want to examine an image. The directive
-is MNG_STORE_CHUNKS. You must also turn on the MNG_ACCESS_CHUNKS
-directive.
-
-The actual storage facility can be turned on or off with the
-mng_set_storechunks() function. If set to MNG_TRUE, chunks will be
-stored as they are read.
-
-At any point you can then call the mng_iterate_chunks() function
-to iterate through the current list of chunks. This function requires
-a callback which is called for each chunk and receives a specific
-chunk-handle. This chunk-handle can be used to call the appropriate
-mng_getchunk_xxxx() function, to access the chunks properties.
-
-A typical implementation may look like this:
-
- mng_bool my_iteratechunk (mng_handle hHandle,
- mng_handle hChunk,
- mng_chunkid iChunkid,
- mng_uint32 iChunkseq) {
- switch (iChunkid) {
- case MNG_UINT_MHDR : { /* process MHDR */;
- break; }
- case MNG_UINT_FRAM : { /* process FRAM */;
- break; }
-
- ...etc...
-
- case MNG_UINT_HUH : { /* unknown chunk */;
- break; }
- default : { /* duh; forgot one */; }
- }
-
- return MNG_TRUE; /* keep'm coming */
- }
-
-To get to the actual chunk fields of lets say a SHOW chunk you would do:
-
- mng_bool isempty;
- mng_uint16 firstid, lastid;
- mng_uint8 showmode;
-
- myretcode mng_getchunk_show (hHandle, hChunk,
- isempty, firstid,
- lastid, showmode);
- if (myretcode != MNG_NOERROR)
- /* process error */;
-
-
-.SH V. Displaying
-
-
-.SS Setup
-
-Assuming you have initialized the library and are the owner of
-a mng_handle. The following callbacks are essential:
-
- mng_getcanvasline, mng_refresh
- mng_gettickcount, mng_settimer
-
-If you wish to use an application supplied background you must supply:
-
- mng_getbkgdline
-
-If you wish to use the MNG_CANVAS_RGB8_A8 canvas style you must supply:
-
- mng_getalphaline
-
-You may optionally define:
-
- mng_errorproc, mng_traceproc
- mng_processheader, mng_processtext
- mng_processsave, mng_processseek
-
-Note that the mng_processheader() callback is optional but will
-be quite significant for proper operation!
-
-Displaying an image will fail if you are creating a file or already
-displaying one. Yes, you can't display it twice!
-
-
-.SS A word on canvas styles
-
-The canvas style describes how your drawing canvas is made up.
-You must set this before the library actually starts drawing, so
-the mng_processheader() callback is a pretty good place for it.
-
-Currently only 8-bit RGB canvas styles are supported, either with
-or without an alpha channel.
-
-If you like to do alpha composition yourself you can select one of
-the canvas styles that include an alpha channel. You can even have
-a separate alpha canvas by selecting the MNG_CANVAS_RGB8_A8 style.
-
-All styles require a compact model. Eg. MNG_CANVAS_BGR8 requires
-your canvas lines in bgrbgrbgr... storage, where each letter
-represents an 8-bit value of the corresponding color, and each
-threesome makes up the values of one(1) pixel.
-
-The library processes a line at a time, so the canvas lines do not
-actually need to be consecutive in memory.
-
-
-.SS Alpha composition and application backgrounds
-
-All Network Graphics can be partially transparent. This requires
-special processing if you need to display an image against some
-background. Note that the MNG header (MHDR chunk) contains a
-simplicity field indicating whether transparency information in
-the file is critical or not. This only applies to embedded images,
-which means the full image-frame of the MNG may still contain fully
-transparent pixels!
-
-Depending on your needs you can supply a single background color,
-a background canvas or tell the library to return the alpha-channel
-and do alpha composition yourself.
-
-This is different from the BACK chunk in a MNG, or the bKGD chunk
-in an (embedded) PNG or JNG. The BACK chunk indicates an optional or
-mandatory background color and/or image. The bKGD chunk only indicates
-an optional background color. These chunks indicate the Authors
-preferences. They may be absent in which case you need to supply
-some sort of background yourself.
-
-.SS Composing against a background color
-
-This is the easiest method. Call the mng_set_bgcolor() function to
-set the values of the red, green and blue component of your preferred
-background color.
-
-Use one of the canvas styles that do not have an alpha-channel, and
-which matches your output requirements.
-
-.SS Composing against a background canvas
-
-This is somewhat more complicated. You will need to set the
-mng_getbkgdline() callback. This will be called whenever the library
-needs to compose a partially transparent line.
-
-This canvas must hold the background against which the image should
-be composed. Its size must match exactly with the image dimensions
-and thus the drawing canvas!
-
-Use one of the canvas styles that do not have an alpha-channel, and
-which matches your output requirements. The canvas style of the
-background canvas may even differ from the drawing canvas. The library's
-composing will still function properly.
-
-.SS Composing within the application
-
-If you have the option in your application to draw a (partially)
-transparent canvas to the output tqdevice, this option is preferred.
-
-Select one of the canvas styles that do have an alpha-channel.
-The library will now supply the appropriate alpha information,
-allowing the application to compose the image as it sees fit.
-
-
-.SS Color information and CMS
-
-Network Graphics may, and usually will, contain color-correction
-information. This information is intended to compensate for the
-difference in recording and display tqdevices used.
-
-This document does not address the specifics of color-management.
-See the PNG specification for a more detailed description.
-
-.SS Using little cms by Marti Maria Saguer
-
-This is the easiest method, providing you can compile the lcms package.
-Select the MNG_FULL_CMS directive during compilation, and sit back and
-relax. The library will take care of all color-correction for you.
-
-.SS Using an OS- or application-supplied CMS
-
-If you are so lucky to have access to CMS functionality from within
-your application, you may instruct the library to leave color-correction
-to you.
-
-Select the MNG_APP_CMS directive during compilation of the library.
-You MUST also set the following callbacks:
-
- mng_processgamma, mng_processchroma,
- mng_processsrgb, mng_processiccp and
- mng_processarow
-
-The last callback is called when the library needs you to correct
-an arbitrary line of pixels. The other callbacks are called when
-the corresponding color-information is encountered in the file.
-You must store this information somewhere for use in the
-mng_processarow() callback.
-
-.SS Using gamma-only correction
-
-This isn't a preferred method, but it's better than no correction
-at all. Gamma-only correction will at least compensate for
-gamma-differences between the original recorder and your output tqdevice.
-
-Select the MNG_GAMMA_ONLY directive during compilation
-of the library. Your compiler MUST support fp operations.
-
-.SS No color correction
-
-Ouch. This is really bad. This is the least preferred method,
-but may be necessary if your system cannot use lcms, doesn't
-have its own CMS, and does not allow fp operations, ruling out
-the gamma-only option.
-
-Select the MNG_NO_CMS directive during compilation.
-Images will definitely not be displayed as seen by the Author!!!
-
-
-.SS Animations and timing
-
-Animations require some form of timing support. The library relies
-on two callbacks for this purpose. The mng_gettickcount() and
-mng_settimer() callbacks. mng_gettickcount() is used to determine
-the passing of time in milliseconds since the beginning of the
-animation. This is also used to compensate during suspension-mode
-if you are using the mng_readdisplay() function to read & display
-the file simultaneously.
-
-The callback may return an arbitrary number of milliseconds, but
-this number must increase proportionaly between calls. Most modern
-systems will have some tickcount() function which derives its
-input from an internal clock. The value returned from this function
-is more than adequate for libmng.
-
-The mng_settimer() callback is called when the library determines
-a little "pause" is required before rendering another frame of the
-animation. The pause interval is also expressed in milliseconds.
-Your application should store this value and return immediately.
-The library will then make appropriate arrangements to store its
-internal state and returns to your application with the
-MNG_NEEDTIMERWAIT code.
-
-At that point you should suspend processing and wait the given
-interval. Please use your OS features for this. Do not engage some
-sort of loop. That is real bad programming practice. Most modern
-systems will have some timing functions. A simple wait() function
-may suffice, but this may prevent your applications main-task from
-running, and possibly prevent the actual update of your output tqdevice.
-
-
-.SS The mng_refresh() callback
-
-The mng_refresh() callback is called whenever the library has
-"finished" drawing a new frame onto your canvas, and just before it
-will call the mng_settimer() callback.
-
-This allows you to perform some actions necessary to "refresh" the
-canvas onto your output tqdevice. Please do NOT suspend processing
-inside this callback. This must be handled after the mng_settimer()
-callback!
-
-
-.SS Displaying while reading
-
-This method is preferred if you are reading from a slow input tqdevice
-(such as a dialup-line) and you wish to start displaying something
-as quickly as possible. This functionality is provided mainly for
-browser-type applications but may be appropriate for other
-applications as well.
-
-The method is usually used in unison with the suspension-mode of
-the read module. A typical implementation would look like this:
-
- /* initiale library and set required callbacks */
-
- /* activate suspension-mode */
- myretcode = mng_set_suspensionmode (myhandle,
- MNG_TRUE);
- if (myretcode != MNG_NOERROR)
- /* process error */;
-
- myretcode = mng_readdisplay (myhandle);
-
- while ((myretcode == MNG_NEEDMOREDATA) ||
- (myretcode == MNG_NEEDTIMERWAIT)) {
- if (myretcode == MNG_NEEDMOREDATA)
- /* wait for more input-data */;
- else
- /* wait for timer interval */;
-
- myretcode = mng_display_resume (myhandle);
- }
-
- if (myretcode != MNG_NOERROR)
- /* process error */;
-
-More advanced programming methods may require a different approach,
-but the final result should function as in the code above.
-
-
-.SS Displaying after reading
-
-This method is used to display a file that was previously read.
-It is primarily meant for viewers with direct file access, such as
-1a local harddisk.
-
-Once you have successfully read the file, all you need to do is:
-
- myretcode = mng_display (myhandle);
-
- while (myretcode == MNG_NEEDTIMERWAIT) {
- /* wait for timer interval */;
- myretcode = mng_display_resume (myhandle);
- }
-
- if (myretcode != MNG_NOERROR)
- /* process error */;
-
-Again, more advanced programming methods may require a different
-approach, but the final result should function as in the code above.
-
-
-.SS Display manipulation
-
-Several HLAPI functions are provided to allow a user to manipulate
-the normal flow of an animation.
-
-\- mng_display_freeze (mng_handle hHandle)
-
-This will "freeze" the animation in place.
-
-\- mng_display_resume (mng_handle hHandle)
-
-This function can be used to resume a frozen animation, or to force
-the library to advance the animation to the next frame.
-
-\- mng_display_reset (mng_handle hHandle)
-
-This function will "reset" the animation into its pristine state.
-Calling mng_display_resume() afterwards will restart the animation
-from the first frame.
-
-\- mng_display_golayer (mng_handle hHandle,
- mng_uint32 iLayer)
-
-\- mng_display_goframe (mng_handle hHandle,
- mng_uint32 iFrame)
-
-\- mng_display_goplaytime (mng_handle hHandle,
- mng_uint32 iPlaytime)
-
-These three functions can be used to "jump" to a specific layer, frame
-or timeslot in the animation. You must "freeze" the animation before
-using any of these functions.
-
-All above functions may only be called during a timer interval!
-It is the applications responsibility to cleanup any resources with
-respect to the timer wait.
-
-
-.SH VI. Writing
-
-The main focus of the library lies in its displaying capabilites.
-But it does offer writing support as well.
-You can create and write a file, or you can write a file you
-have previously read, providing the storage of chunks was enabled
-and active.
-
-For this to work you must have compiled the library with the
-MNG_WRITE_SUPPO1RT and MNG_ACCESS_CHUNKS directives. The standard DLL and
-Shared Library have this on by default!
-
-
-.SS Setup
-
-As always you must have initialized the library and be the owner of
-a mng_handle. The following callbacks are essential:
-
- mng_openstream, mng_writedata, mng_closestream
-
-You can optionally define:
-
- mng_errorproc, mng_traceproc
-
-The creation and writing functions will fail if you are in the middle
-of reading, creating or writing a file.
-
-
-.SS Creating a new file
-
-To start a new file the library must be in its initial state.
-First you need to tell the library your intentions:
-
- myretcode = mng_create (myhandle);
- if (myretcode != MNG_NOERROR)
- /* process error */;
-
-After that you start adding the appropriate chunks:
-
- myretcode = mng_put1chunk_mhdr (myhandle, ...);
- if (myretcode != MNG_NOERROR)
- /* process error */;
-
-And so on, and so forth. Note that the library will automatically signal
-the logical end of the file by the ending chunk. Also the first chunk
-will indicate the library the filetype (eg. PNG, JNG or MNG) and force
-the proper signature when writing the file.
-
-The code above can be simplified, as you can always get the last errorcode
-by using the mng_getlasterror() function:
-
- if ( (mng_putchunk_xxxx (myhandle, ...)) or
- (mng_putchunk_xxxx (myhandle, ...)) or
- ...etc... )
- /* process error */;
-
-Please note that you must have a pretty good understanding of the chunk
-specification. Unlike the read functions, there are virtually no checks,
-so it is quite possible to write completely wrong files.
-It is a good practice to read back your file into the library to verify
-its integrity.
-
-Once you've got all the chunks added, all you do is:
-
- myretcode mng_write (myhandle);
- if (myretcode != MNG_NOERROR)
- /* process error */;
-
-And presto. You're done. The real work is of course carried out in
-your callbacks. Note that this is a single operation as opposed to
-the read & display functions that may return with MNG_NEEDMOREDATA
-and/or MNG_NEEDTIMERWAIT. The write function just does the job, and
-only returns after it's finished or if it encounters some
-unrecoverable error.
-
-
-.SS Writing a previously read file
-
-If you have already successfully read a file, you can use the library to
-write it out as a copy or something. You MUST have compiled the library
-with the MNG_STORE_CHUNKS directive, and you must have done
-mng_set_storechunks (myhandle, MNG_TRUE).
-
-This doesn't require the MNG_ACCESS_CHUNKS directive, unless you want
-to fiddle with the chunks as well.
-
-Again all you need to do is:
-
- myretcode mng_write (myhandle);
- if (myretcode != MNG_NOERROR)
- /* process error */;
-
-
-.SH VII. Modifying/Customizing libmng:
-
-not finished yet
-
-.SS Compilation directives
-
-not finished yet
-
-.SS Platform dependant modification
-
-not finished yet
-
-.SH "SEE ALSO"
-.IR mng(5), jng(5), png(5), libpng(3)
-
-.LP
-libmng :
-.IP
-.br
-http://www.libmng.com
-
-.LP
-zlib :
-.IP
-.br
-http://www.info-zip.org/pub/infozip/zlib/
-
-.LP
-IJG JPEG library :
-.IP
-.br
-http://www.ijg.org
-
-.LP
-lcms (little CMS) by Marti Maria Saguer :
-.IP
-.br
-http://www.littlecms.com/
-
-.LP
-MNG specification:
-.IP
-.br
-http://www.libpng.org/pub/mng
-
-.LP
-In the case of any inconsistency between the MNG specification
-and this library, the specification takes precedence.
-
-
-.SH AUTHORS
-This man page: Gerard Juyn
-<gerard@libmng.com>
-
-The contributing authors would like to thank all those who helped
-with testing, bug fixes, and patience. This wouldn't have been
-possible without all of you!!!
-
-
-.SH COPYRIGHT NOTICE:
-
-Copyright (c) 2000 Gerard Juyn
-
-For the purposes of this copyright and license, "Contributing Authors"
-is defined as the following set of individuals:
-
- Gerard Juyn
- Tim Rowley
-
-The MNG Library is supplied "AS IS". The Contributing Authors
-disclaim all warranties, expressed or implied, including, without
-limitation, the warranties of merchantability and of fitness for any
-purpose. The Contributing Authors assume no liability for direct,
-indirect, incidental, special, exemplary, or consequential damages,
-which may result from the use of the MNG Library, even if advised of
-the possibility of such damage.
-
-Permission is hereby granted to use, copy, modify, and distribute this
-source code, or portions hereof, for any purpose, without fee, subject
-to the following restrictions:
-
-1. The origin of this source code must not be misrepresented;
-you must not claim that you wrote the original software.
-
-2. Altered versions must be plainly marked as such and must not be
-misrepresented as being the original source.
-
-3. This Copyright notice may not be removed or altered from any source
-or altered source distribution.
-
-The Contributing Authors specifically permit, without fee, and
-encourage the use of this source code as a component to supporting
-the MNG and JNG file format in commercial products. If you use this
-source code in a product, acknowledgment would be highly appreciated.
-
-.SH Remarks
-
-Parts of this software have been adapted from the libpng library.
-Although this library supports all features from the PNG specification
-(as MNG descends from it) it does not require the libpng library.
-It does require the zlib library and optionally the IJG JPEG library,
-and/or the "little-cms" library by Marti Maria Saguer (depending on the
-inclusion of support for JNG and Full-Color-Management respectively.
-
-This library's function is primarily to read and display MNG
-animations. It is not meant as a full-featured image-editing
-component! It does however offer creation and editing functionality
-at the chunk level. (future modifications may include some more
-support for creation and or editing)
-
-.\" end of man page