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-/**********************************************************************
-**
-** Implementation of TQCanvas and associated classes
-**
-** Created : 991211
-**
-** Copyright (C) 1999-2008 Trolltech ASA. All rights reserved.
-**
-** This file is part of the canvas module of the TQt GUI Toolkit.
-**
-** This file may be used under the terms of the GNU General
-** Public License versions 2.0 or 3.0 as published by the Free
-** Software Foundation and appearing in the files LICENSE.GPL2
-** and LICENSE.GPL3 included in the packaging of this file.
-** Alternatively you may (at your option) use any later version
-** of the GNU General Public License if such license has been
-** publicly approved by Trolltech ASA (or its successors, if any)
-** and the KDE Free TQt Foundation.
-**
-** Please review the following information to ensure GNU General
-** Public Licensing requirements will be met:
-** http://trolltech.com/products/qt/licenses/licensing/opensource/.
-** If you are unsure which license is appropriate for your use, please
-** review the following information:
-** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
-** or contact the sales department at sales@trolltech.com.
-**
-** This file may be used under the terms of the Q Public License as
-** defined by Trolltech ASA and appearing in the file LICENSE.TQPL
-** included in the packaging of this file. Licensees holding valid TQt
-** Commercial licenses may use this file in accordance with the TQt
-** Commercial License Agreement provided with the Software.
-**
-** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
-** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
-** herein.
-**
-**********************************************************************/
-
-#include "tqcanvas.h"
-#ifndef TQT_NO_CANVAS
-#include "tqapplication.h"
-#include "tqbitmap.h"
-#include "tqimage.h"
-#include "tqptrdict.h"
-#include "tqpainter.h"
-#include "tqpolygonscanner.h"
-#include "tqtimer.h"
-#include "tqtl.h"
-
-#include <stdlib.h>
-
-class TQCanvasData {
-public:
- TQCanvasData() :
- itemDict(1013), animDict(503)
- {
- }
-
- TQPtrList<TQCanvasView> viewList;
- TQPtrDict<void> itemDict;
- TQPtrDict<void> animDict;
-};
-
-class TQCanvasViewData {
-public:
- TQCanvasViewData() : repaint_from_moving( FALSE ) {}
-#ifndef TQT_NO_TRANSFORMATIONS
- TQWMatrix xform;
- TQWMatrix ixform;
-#endif
- bool repaint_from_moving;
-};
-
-// clusterizer
-
-class TQCanvasClusterizer {
-public:
- TQCanvasClusterizer(int maxclusters);
- ~TQCanvasClusterizer();
-
- void add(int x, int y); // 1x1 rectangle (point)
- void add(int x, int y, int w, int h);
- void add(const TQRect& rect);
-
- void clear();
- int clusters() { return count; }
- const TQRect& operator[](int i);
-
-private:
- TQRect* cluster;
- int count;
- const int maxcl;
-};
-
-static
-void include(TQRect& r, const TQRect& rect)
-{
- if (rect.left()<r.left()) {
- r.setLeft(rect.left());
- }
- if (rect.right()>r.right()) {
- r.setRight(rect.right());
- }
- if (rect.top()<r.top()) {
- r.setTop(rect.top());
- }
- if (rect.bottom()>r.bottom()) {
- r.setBottom(rect.bottom());
- }
-}
-
-/*
-A TQCanvasClusterizer groups rectangles (TQRects) into non-overlapping rectangles
-by a merging heuristic.
-*/
-TQCanvasClusterizer::TQCanvasClusterizer(int maxclusters) :
- cluster(new TQRect[maxclusters]),
- count(0),
- maxcl(maxclusters)
-{ }
-
-TQCanvasClusterizer::~TQCanvasClusterizer()
-{
- delete [] cluster;
-}
-
-void TQCanvasClusterizer::clear()
-{
- count=0;
-}
-
-void TQCanvasClusterizer::add(int x, int y)
-{
- add(TQRect(x,y,1,1));
-}
-
-void TQCanvasClusterizer::add(int x, int y, int w, int h)
-{
- add(TQRect(x,y,w,h));
-}
-
-void TQCanvasClusterizer::add(const TQRect& rect)
-{
- TQRect biggerrect(rect.x()-1,rect.y()-1,rect.width()+2,rect.height()+2);
-
- //assert(rect.width()>0 && rect.height()>0);
-
- int cursor;
-
- for (cursor=0; cursor<count; cursor++) {
- if (cluster[cursor].contains(rect)) {
- // Wholly contained already.
- return;
- }
- }
-
- int lowestcost=9999999;
- int cheapest=-1;
- cursor = 0;
- while( cursor<count ) {
- if (cluster[cursor].intersects(biggerrect)) {
- TQRect larger=cluster[cursor];
- include(larger,rect);
- int cost = larger.width()*larger.height() -
- cluster[cursor].width()*cluster[cursor].height();
-
- if (cost < lowestcost) {
- bool bad=FALSE;
- for (int c=0; c<count && !bad; c++) {
- bad=cluster[c].intersects(larger) && c!=cursor;
- }
- if (!bad) {
- cheapest=cursor;
- lowestcost=cost;
- }
- }
- }
- cursor++;
- }
-
- if (cheapest>=0) {
- include(cluster[cheapest],rect);
- return;
- }
-
- if (count < maxcl) {
- cluster[count++]=rect;
- return;
- }
-
- // Do cheapest of:
- // add to closest cluster
- // do cheapest cluster merge, add to new cluster
-
- lowestcost=9999999;
- cheapest=-1;
- cursor=0;
- while( cursor<count ) {
- TQRect larger=cluster[cursor];
- include(larger,rect);
- int cost=larger.width()*larger.height()
- - cluster[cursor].width()*cluster[cursor].height();
- if (cost < lowestcost) {
- bool bad=FALSE;
- for (int c=0; c<count && !bad; c++) {
- bad=cluster[c].intersects(larger) && c!=cursor;
- }
- if (!bad) {
- cheapest=cursor;
- lowestcost=cost;
- }
- }
- cursor++;
- }
-
- // ###
- // could make an heuristic guess as to whether we need to bother
- // looking for a cheap merge.
-
- int cheapestmerge1 = -1;
- int cheapestmerge2 = -1;
-
- int merge1 = 0;
- while( merge1 < count ) {
- int merge2=0;
- while( merge2 < count ) {
- if( merge1!=merge2) {
- TQRect larger=cluster[merge1];
- include(larger,cluster[merge2]);
- int cost=larger.width()*larger.height()
- - cluster[merge1].width()*cluster[merge1].height()
- - cluster[merge2].width()*cluster[merge2].height();
- if (cost < lowestcost) {
- bool bad=FALSE;
- for (int c=0; c<count && !bad; c++) {
- bad=cluster[c].intersects(larger) && c!=cursor;
- }
- if (!bad) {
- cheapestmerge1=merge1;
- cheapestmerge2=merge2;
- lowestcost=cost;
- }
- }
- }
- merge2++;
- }
- merge1++;
- }
-
- if (cheapestmerge1>=0) {
- include(cluster[cheapestmerge1],cluster[cheapestmerge2]);
- cluster[cheapestmerge2]=cluster[count--];
- } else {
- // if (!cheapest) debugRectangles(rect);
- include(cluster[cheapest],rect);
- }
-
- // NB: clusters do not intersect (or intersection will
- // overwrite). This is a result of the above algorithm,
- // given the assumption that (x,y) are ordered topleft
- // to bottomright.
-
- // ###
- //
- // add explicit x/y ordering to that comment, move it to the top
- // and rephrase it as pre-/post-conditions.
-}
-
-const TQRect& TQCanvasClusterizer::operator[](int i)
-{
- return cluster[i];
-}
-
-// end of clusterizer
-
-
-
-class TQM_EXPORT_CANVAS TQCanvasItemPtr {
-public:
- TQCanvasItemPtr() : ptr(0) { }
- TQCanvasItemPtr( TQCanvasItem* p ) : ptr(p) { }
-
- bool operator<=(const TQCanvasItemPtr& that) const
- {
- // Order same-z objects by identity.
- if (that.ptr->z()==ptr->z())
- return that.ptr <= ptr;
- return that.ptr->z() <= ptr->z();
- }
- bool operator<(const TQCanvasItemPtr& that) const
- {
- // Order same-z objects by identity.
- if (that.ptr->z()==ptr->z())
- return that.ptr < ptr;
- return that.ptr->z() < ptr->z();
- }
- bool operator>(const TQCanvasItemPtr& that) const
- {
- // Order same-z objects by identity.
- if (that.ptr->z()==ptr->z())
- return that.ptr > ptr;
- return that.ptr->z() > ptr->z();
- }
- bool operator==(const TQCanvasItemPtr& that) const
- {
- return that.ptr == ptr;
- }
- operator TQCanvasItem*() const { return ptr; }
-
-private:
- TQCanvasItem* ptr;
-};
-
-
-/*!
- \class TQCanvasItemList
- \brief The TQCanvasItemList class is a list of TQCanvasItems.
-\if defined(commercial)
- It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>.
-\endif
-
- \module canvas
- \ingroup graphics
- \ingroup images
-
- TQCanvasItemList is a TQValueList of pointers to \l{TQCanvasItem}s.
- This class is used by some methods in TQCanvas that need to return
- a list of canvas items.
-
- The \l TQValueList documentation describes how to use this list.
-*/
-
-/*!
- \internal
-*/
-void TQCanvasItemList::sort()
-{
- qHeapSort(*((TQValueList<TQCanvasItemPtr>*)this));
-}
-
-/*!
- \internal
-*/
-void TQCanvasItemList::drawUnique( TQPainter& painter )
-{
- TQCanvasItem* prev=0;
- for (Iterator it=fromLast(); it!=end(); --it) {
- TQCanvasItem *g=*it;
- if (g!=prev) {
- g->draw(painter);
- prev=g;
- }
- }
-}
-
-/*!
- Returns the concatenation of this list and list \a l.
-*/
-TQCanvasItemList TQCanvasItemList::operator+(const TQCanvasItemList &l) const
-{
- TQCanvasItemList l2(*this);
- for(const_iterator it = l.begin(); it != l.end(); ++it)
- l2.append(*it);
- return l2;
-}
-
-class TQCanvasChunk {
-public:
- TQCanvasChunk() : changed(TRUE) { }
- // Other code assumes lists are not deleted. Assignment is also
- // done on ChunkRecs. So don't add that sort of thing here.
-
- void sort()
- {
- list.sort();
- }
-
- const TQCanvasItemList* listPtr() const
- {
- return &list;
- }
-
- void add(TQCanvasItem* item)
- {
- list.prepend(item);
- changed = TRUE;
- }
-
- void remove(TQCanvasItem* item)
- {
- list.remove(item);
- changed = TRUE;
- }
-
- void change()
- {
- changed = TRUE;
- }
-
- bool hasChanged() const
- {
- return changed;
- }
-
- bool takeChange()
- {
- bool y = changed;
- changed = FALSE;
- return y;
- }
-
-private:
- TQCanvasItemList list;
- bool changed;
-};
-
-
-static int gcd(int a, int b)
-{
- int r;
- while ( (r = a%b) ) {
- a=b;
- b=r;
- }
- return b;
-}
-
-static int scm(int a, int b)
-{
- int g = gcd(a,b);
- return a/g*b;
-}
-
-
-
-/*!
- \class TQCanvas tqcanvas.h
- \brief The TQCanvas class provides a 2D area that can contain TQCanvasItem objects.
-\if defined(commercial)
- It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>.
-\endif
-
- \ingroup abstractwidgets
- \ingroup graphics
- \ingroup images
- \mainclass
- \module canvas
-
- The TQCanvas class manages its 2D graphic area and all the canvas
- items the area contains. The canvas has no visual appearance of
- its own. Instead, it is displayed on screen using a TQCanvasView.
- Multiple TQCanvasView widgets may be associated with a canvas to
- provide multiple views of the same canvas.
-
- The canvas is optimized for large numbers of items, particularly
- where only a small percentage of the items change at any
- one time. If the entire display changes very frequently, you should
- consider using your own custom TQScrollView subclass.
-
- TQt provides a rich
- set of canvas item classes, e.g. TQCanvasEllipse, TQCanvasLine,
- TQCanvasPolygon, TQCanvasPolygonalItem, TQCanvasRectangle, TQCanvasSpline,
- TQCanvasSprite and TQCanvasText. You can subclass to create your own
- canvas items; TQCanvasPolygonalItem is the most common base class used
- for this purpose.
-
- Items appear on the canvas after their \link TQCanvasItem::show()
- show()\endlink function has been called (or \link
- TQCanvasItem::tqsetVisible() tqsetVisible(TRUE)\endlink), and \e after
- update() has been called. The canvas only shows items that are
- \link TQCanvasItem::tqsetVisible() visible\endlink, and then only if
- \l update() is called. (By default the canvas is white and so are
- canvas items, so if nothing appears try changing colors.)
-
- If you created the canvas without passing a width and height to
- the constructor you must also call resize().
-
- Although a canvas may appear to be similar to a widget with child
- widgets, there are several notable differences:
-
- \list
- \i Canvas items are usually much faster to manipulate and redraw than
- child widgets, with the speed advantage becoming especially great when
- there are \e many canvas items and non-rectangular items. In most
- situations canvas items are also a lot more memory efficient than child
- widgets.
-
- \i It's easy to detect overlapping items (collision detection).
-
- \i The canvas can be larger than a widget. A million-by-million canvas
- is perfectly possible. At such a size a widget might be very
- inefficient, and some window systems might not support it at all,
- whereas TQCanvas scales well. Even with a billion pixels and a million
- items, finding a particular canvas item, detecting collisions, etc.,
- is still fast (though the memory consumption may be prohibitive
- at such extremes).
-
- \i Two or more TQCanvasView objects can view the same canvas.
-
- \i An arbitrary transformation matrix can be set on each TQCanvasView
- which makes it easy to zoom, rotate or shear the viewed canvas.
-
- \i Widgets provide a lot more functionality, such as input (TQKeyEvent,
- TQMouseEvent etc.) and tqlayout management (TQGridLayout etc.).
-
- \endlist
-
- A canvas consists of a background, a number of canvas items organized by
- x, y and z coordinates, and a foreground. A canvas item's z coordinate
- can be treated as a layer number -- canvas items with a higher z
- coordinate appear in front of canvas items with a lower z coordinate.
-
- The background is white by default, but can be set to a different color
- using setBackgroundColor(), or to a repeated pixmap using
- setBackgroundPixmap() or to a mosaic of smaller pixmaps using
- setTiles(). Individual tiles can be set with setTile(). There
- are corresponding get functions, e.g. backgroundColor() and
- backgroundPixmap().
-
- Note that TQCanvas does not inherit from TQWidget, even though it has some
- functions which provide the same functionality as those in TQWidget. One
- of these is setBackgroundPixmap(); some others are resize(), size(),
- width() and height(). \l TQCanvasView is the widget used to display a
- canvas on the screen.
-
- Canvas items are added to a canvas by constructing them and passing the
- canvas to the canvas item's constructor. An item can be moved to a
- different canvas using TQCanvasItem::setCanvas().
-
- Canvas items are movable (and in the case of TQCanvasSprites, animated)
- objects that inherit TQCanvasItem. Each canvas item has a position on the
- canvas (x, y coordinates) and a height (z coordinate), all of which are
- held as floating-point numbers. Moving canvas items also have x and y
- velocities. It's possible for a canvas item to be outside the canvas
- (for example TQCanvasItem::x() is greater than width()). When a canvas
- item is off the canvas, onCanvas() returns FALSE and the canvas
- disregards the item. (Canvas items off the canvas do not slow down any
- of the common operations on the canvas.)
-
- Canvas items can be moved with TQCanvasItem::move(). The advance()
- function moves all TQCanvasItem::animated() canvas items and
- setAdvancePeriod() makes TQCanvas move them automatically on a periodic
- basis. In the context of the TQCanvas classes, to `animate' a canvas item
- is to set it in motion, i.e. using TQCanvasItem::setVelocity(). Animation
- of a canvas item itself, i.e. items which change over time, is enabled
- by calling TQCanvasSprite::setFrameAnimation(), or more generally by
- subclassing and reimplementing TQCanvasItem::advance(). To detect collisions
- use one of the TQCanvasItem::collisions() functions.
-
- The changed parts of the canvas are redrawn (if they are visible in a
- canvas view) whenever update() is called. You can either call update()
- manually after having changed the contents of the canvas, or force
- periodic updates using setUpdatePeriod(). If you have moving objects on
- the canvas, you must call advance() every time the objects should
- move one step further. Periodic calls to advance() can be forced using
- setAdvancePeriod(). The advance() function will call
- TQCanvasItem::advance() on every item that is \link
- TQCanvasItem::animated() animated\endlink and trigger an update of the
- affected areas afterwards. (A canvas item that is `animated' is simply
- a canvas item that is in motion.)
-
- TQCanvas organizes its canvas items into \e chunks; these are areas on
- the canvas that are used to speed up most operations. Many operations
- start by eliminating most chunks (i.e. those which haven't changed)
- and then process only the canvas items that are in the few interesting
- (i.e. changed) chunks. A valid chunk, validChunk(), is one which is on
- the canvas.
-
- The chunk size is a key factor to TQCanvas's speed: if there are too many
- chunks, the speed benefit of grouping canvas items into chunks is
- reduced. If the chunks are too large, it takes too long to process each
- one. The TQCanvas constructor tries to pick a suitable size, but you
- can call retune() to change it at any time. The chunkSize() function
- returns the current chunk size. The canvas items always make sure
- they're in the right chunks; all you need to make sure of is that
- the canvas uses the right chunk size. A good rule of thumb is that
- the size should be a bit smaller than the average canvas item
- size. If you have moving objects, the chunk size should be a bit
- smaller than the average size of the moving items.
-
- The foreground is normally nothing, but if you reimplement
- drawForeground(), you can draw things in front of all the canvas
- items.
-
- Areas can be set as changed with setChanged() and set unchanged with
- setUnchanged(). The entire canvas can be set as changed with
- setAllChanged(). A list of all the items on the canvas is returned by
- allItems().
-
- An area can be copied (painted) to a TQPainter with drawArea().
-
- If the canvas is resized it emits the resized() signal.
-
- The examples/canvas application and the 2D graphics page of the
- examples/demo application demonstrate many of TQCanvas's facilities.
-
- \sa TQCanvasView TQCanvasItem
-*/
-void TQCanvas::init(int w, int h, int chunksze, int mxclusters)
-{
- d = new TQCanvasData;
- awidth=w;
- aheight=h;
- chunksize=chunksze;
- maxclusters=mxclusters;
- chwidth=(w+chunksize-1)/chunksize;
- chheight=(h+chunksize-1)/chunksize;
- chunks=new TQCanvasChunk[chwidth*chheight];
- update_timer = 0;
- bgcolor = Qt::white;
- grid = 0;
- htiles = 0;
- vtiles = 0;
- dblbuf = TRUE;
- debug_redraw_areas = FALSE;
-}
-
-/*!
- Create a TQCanvas with no size. \a parent and \a name are passed to
- the TQObject superclass.
-
- \warning You \e must call resize() at some time after creation to
- be able to use the canvas.
-*/
-TQCanvas::TQCanvas( TQObject* parent, const char* name )
- : TQObject( parent, name )
-{
- init(0,0);
-}
-
-/*!
- Constructs a TQCanvas that is \a w pixels wide and \a h pixels high.
-*/
-TQCanvas::TQCanvas(int w, int h)
-{
- init(w,h);
-}
-
-/*!
- Constructs a TQCanvas which will be composed of \a h tiles
- horizontally and \a v tiles vertically. Each tile will be an image
- \a tilewidth by \a tileheight pixels taken from pixmap \a p.
-
- The pixmap \a p is a list of tiles, arranged left to right, (and
- in the case of pixmaps that have multiple rows of tiles, top to
- bottom), with tile 0 in the top-left corner, tile 1 next to the
- right, and so on, e.g.
-
- \table
- \row \i 0 \i 1 \i 2 \i 3
- \row \i 4 \i 5 \i 6 \i 7
- \endtable
-
- The TQCanvas is initially sized to show exactly the given number of
- tiles horizontally and vertically. If it is resized to be larger,
- the entire matrix of tiles will be repeated as often as necessary
- to cover the area. If it is smaller, tiles to the right and bottom
- will not be visible.
-
- \sa setTiles()
-*/
-TQCanvas::TQCanvas( TQPixmap p,
- int h, int v, int tilewidth, int tileheight )
-{
- init(h*tilewidth, v*tileheight, scm(tilewidth,tileheight) );
- setTiles( p, h, v, tilewidth, tileheight );
-}
-
-void qt_unview(TQCanvas* c)
-{
- for (TQCanvasView* view=c->d->viewList.first(); view != 0; view=c->d->viewList.next()) {
- view->viewing = 0;
- }
-}
-
-/*!
- Destroys the canvas and all the canvas's canvas items.
-*/
-TQCanvas::~TQCanvas()
-{
- qt_unview(this);
- TQCanvasItemList all = allItems();
- for (TQCanvasItemList::Iterator it=all.begin(); it!=all.end(); ++it)
- delete *it;
- delete [] chunks;
- delete [] grid;
- delete d;
-}
-
-/*!
-\internal
-Returns the chunk at a chunk position \a i, \a j.
-*/
-TQCanvasChunk& TQCanvas::chunk(int i, int j) const
-{
- return chunks[i+chwidth*j];
-}
-
-/*!
-\internal
-Returns the chunk at a pixel position \a x, \a y.
-*/
-TQCanvasChunk& TQCanvas::chunkContaining(int x, int y) const
-{
- return chunk(x/chunksize,y/chunksize);
-}
-
-/*!
- Returns a list of all the items in the canvas.
-*/
-TQCanvasItemList TQCanvas::allItems()
-{
- TQCanvasItemList list;
- for (TQPtrDictIterator<void> it=d->itemDict; it.currentKey(); ++it) {
- list.prepend((TQCanvasItem*)it.currentKey());
- }
- return list;
-}
-
-
-/*!
- Changes the size of the canvas to have a width of \a w and a
- height of \a h. This is a slow operation.
-*/
-void TQCanvas::resize(int w, int h)
-{
- if (awidth==w && aheight==h)
- return;
-
- TQCanvasItem* item;
- TQPtrList<TQCanvasItem> hidden;
- for (TQPtrDictIterator<void> it=d->itemDict; it.currentKey(); ++it) {
- if (((TQCanvasItem*)it.currentKey())->isVisible()) {
- ((TQCanvasItem*)it.currentKey())->hide();
- hidden.append(((TQCanvasItem*)it.currentKey()));
- }
- }
-
- int nchwidth=(w+chunksize-1)/chunksize;
- int nchheight=(h+chunksize-1)/chunksize;
-
- TQCanvasChunk* newchunks = new TQCanvasChunk[nchwidth*nchheight];
-
- // Commit the new values.
- //
- awidth=w;
- aheight=h;
- chwidth=nchwidth;
- chheight=nchheight;
- delete [] chunks;
- chunks=newchunks;
-
- for (item=hidden.first(); item != 0; item=hidden.next()) {
- item->show();
- }
-
- setAllChanged();
-
- emit resized();
-}
-
-/*!
- \fn void TQCanvas::resized()
-
- This signal is emitted whenever the canvas is resized. Each
- TQCanvasView connects to this signal to keep the scrollview's size
- correct.
-*/
-
-/*!
- Change the efficiency tuning parameters to \a mxclusters clusters,
- each of size \a chunksze. This is a slow operation if there are
- many objects on the canvas.
-
- The canvas is divided into chunks which are rectangular areas \a
- chunksze wide by \a chunksze high. Use a chunk size which is about
- the average size of the canvas items. If you choose a chunk size
- which is too small it will increase the amount of calculation
- required when drawing since each change will affect many chunks.
- If you choose a chunk size which is too large the amount of
- drawing required will increase because for each change, a lot of
- drawing will be required since there will be many (unchanged)
- canvas items which are in the same chunk as the changed canvas
- items.
-
- Internally, a canvas uses a low-resolution "chunk matrix" to keep
- track of all the items in the canvas. A 64x64 chunk matrix is the
- default for a 1024x1024 pixel canvas, where each chunk collects
- canvas items in a 16x16 pixel square. This default is also
- affected by setTiles(). You can tune this default using this
- function. For example if you have a very large canvas and want to
- trade off speed for memory then you might set the chunk size to 32
- or 64.
-
- The \a mxclusters argument is the number of rectangular groups of
- chunks that will be separately drawn. If the canvas has a large
- number of small, dispersed items, this should be about that
- number. Our testing suggests that a large number of clusters is
- almost always best.
-
-*/
-void TQCanvas::retune(int chunksze, int mxclusters)
-{
- maxclusters=mxclusters;
-
- if ( chunksize!=chunksze ) {
- TQPtrList<TQCanvasItem> hidden;
- for (TQPtrDictIterator<void> it=d->itemDict; it.currentKey(); ++it) {
- if (((TQCanvasItem*)it.currentKey())->isVisible()) {
- ((TQCanvasItem*)it.currentKey())->hide();
- hidden.append(((TQCanvasItem*)it.currentKey()));
- }
- }
-
- chunksize=chunksze;
-
- int nchwidth=(awidth+chunksize-1)/chunksize;
- int nchheight=(aheight+chunksize-1)/chunksize;
-
- TQCanvasChunk* newchunks = new TQCanvasChunk[nchwidth*nchheight];
-
- // Commit the new values.
- //
- chwidth=nchwidth;
- chheight=nchheight;
- delete [] chunks;
- chunks=newchunks;
-
- for (TQCanvasItem* item=hidden.first(); item != 0; item=hidden.next()) {
- item->show();
- }
- }
-}
-
-/*!
- \fn int TQCanvas::width() const
-
- Returns the width of the canvas, in pixels.
-*/
-
-/*!
- \fn int TQCanvas::height() const
-
- Returns the height of the canvas, in pixels.
-*/
-
-/*!
- \fn TQSize TQCanvas::size() const
-
- Returns the size of the canvas, in pixels.
-*/
-
-/*!
- \fn TQRect TQCanvas::rect() const
-
- Returns a rectangle the size of the canvas.
-*/
-
-
-/*!
- \fn bool TQCanvas::onCanvas( int x, int y ) const
-
- Returns TRUE if the pixel position (\a x, \a y) is on the canvas;
- otherwise returns FALSE.
-
- \sa validChunk()
-*/
-
-/*!
- \fn bool TQCanvas::onCanvas( const TQPoint& p ) const
- \overload
-
- Returns TRUE if the pixel position \a p is on the canvas;
- otherwise returns FALSE.
-
- \sa validChunk()
-*/
-
-/*!
- \fn bool TQCanvas::validChunk( int x, int y ) const
-
- Returns TRUE if the chunk position (\a x, \a y) is on the canvas;
- otherwise returns FALSE.
-
- \sa onCanvas()
-*/
-
-/*!
- \fn bool TQCanvas::validChunk( const TQPoint& p ) const
- \overload
-
- Returns TRUE if the chunk position \a p is on the canvas; otherwise
- returns FALSE.
-
- \sa onCanvas()
-*/
-
-/*!
- \fn int TQCanvas::chunkSize() const
-
- Returns the chunk size of the canvas.
-
- \sa retune()
-*/
-
-/*!
-\fn bool TQCanvas::sameChunk(int x1, int y1, int x2, int y2) const
-\internal
-Tells if the points ( \a x1, \a y1 ) and ( \a x2, \a y2 ) are within the same chunk.
-*/
-
-/*!
-\internal
-This method adds an the item \a item to the list of TQCanvasItem objects
-in the TQCanvas. The TQCanvasItem class calls this.
-*/
-void TQCanvas::addItem(TQCanvasItem* item)
-{
- d->itemDict.insert((void*)item,(void*)1);
-}
-
-/*!
-\internal
-This method adds the item \a item to the list of TQCanvasItem objects
-to be moved. The TQCanvasItem class calls this.
-*/
-void TQCanvas::addAnimation(TQCanvasItem* item)
-{
- d->animDict.insert((void*)item,(void*)1);
-}
-
-/*!
-\internal
-This method adds the item \a item to the list of TQCanvasItem objects
-which are no longer to be moved. The TQCanvasItem class calls this.
-*/
-void TQCanvas::removeAnimation(TQCanvasItem* item)
-{
- d->animDict.remove((void*)item);
-}
-
-/*!
-\internal
-This method removes the item \a item from the list of TQCanvasItem objects
-in this TQCanvas. The TQCanvasItem class calls this.
-*/
-void TQCanvas::removeItem(TQCanvasItem* item)
-{
- d->itemDict.remove((void*)item);
-}
-
-/*!
-\internal
-This method adds the view \a view to the list of TQCanvasView objects
-viewing this TQCanvas. The TQCanvasView class calls this.
-*/
-void TQCanvas::addView(TQCanvasView* view)
-{
- d->viewList.append(view);
- if ( htiles>1 || vtiles>1 || pm.isNull() )
- view->viewport()->setBackgroundColor(backgroundColor());
-}
-
-/*!
-\internal
-This method removes the view \a view from the list of TQCanvasView objects
-viewing this TQCanvas. The TQCanvasView class calls this.
-*/
-void TQCanvas::removeView(TQCanvasView* view)
-{
- d->viewList.removeRef(view);
-}
-
-/*!
- Sets the canvas to call advance() every \a ms milliseconds. Any
- previous setting by setAdvancePeriod() or setUpdatePeriod() is
- overridden.
-
- If \a ms is less than 0 advancing will be stopped.
-*/
-void TQCanvas::setAdvancePeriod(int ms)
-{
- if ( ms<0 ) {
- if ( update_timer )
- update_timer->stop();
- } else {
- if ( update_timer )
- delete update_timer;
- update_timer = new TQTimer(this);
- connect(update_timer,TQT_SIGNAL(timeout()),this,TQT_SLOT(advance()));
- update_timer->start(ms);
- }
-}
-
-/*!
- Sets the canvas to call update() every \a ms milliseconds. Any
- previous setting by setAdvancePeriod() or setUpdatePeriod() is
- overridden.
-
- If \a ms is less than 0 automatic updating will be stopped.
-*/
-void TQCanvas::setUpdatePeriod(int ms)
-{
- if ( ms<0 ) {
- if ( update_timer )
- update_timer->stop();
- } else {
- if ( update_timer )
- delete update_timer;
- update_timer = new TQTimer(this);
- connect(update_timer,TQT_SIGNAL(timeout()),this,TQT_SLOT(update()));
- update_timer->start(ms);
- }
-}
-
-/*!
- Moves all TQCanvasItem::animated() canvas items on the canvas and
- refreshes all changes to all views of the canvas. (An `animated'
- item is an item that is in motion; see setVelocity().)
-
- The advance takes place in two phases. In phase 0, the
- TQCanvasItem::advance() function of each TQCanvasItem::animated()
- canvas item is called with paramater 0. Then all these canvas
- items are called again, with parameter 1. In phase 0, the canvas
- items should not change position, merely examine other items on
- the canvas for which special processing is required, such as
- collisions between items. In phase 1, all canvas items should
- change positions, ignoring any other items on the canvas. This
- two-phase approach allows for considerations of "fairness",
- although no TQCanvasItem subclasses supplied with TQt do anything
- interesting in phase 0.
-
- The canvas can be configured to call this function periodically
- with setAdvancePeriod().
-
- \sa update()
-*/
-void TQCanvas::advance()
-{
- TQPtrDictIterator<void> it=d->animDict;
- while ( it.current() ) {
- TQCanvasItem* i = (TQCanvasItem*)(void*)it.currentKey();
- ++it;
- if ( i )
- i->advance(0);
- }
- // we expect the dict contains the exact same items as in the
- // first pass.
- it.toFirst();
- while ( it.current() ) {
- TQCanvasItem* i = (TQCanvasItem*)(void*)it.currentKey();
- ++it;
- if ( i )
- i->advance(1);
- }
- update();
-}
-
-// Don't call this unless you know what you're doing.
-// p is in the content's co-ordinate example.
-/*!
- \internal
-*/
-void TQCanvas::drawViewArea( TQCanvasView* view, TQPainter* p, const TQRect& vr, bool dbuf )
-{
- TQPoint tl = view->contentsToViewport(TQPoint(0,0));
-
-#ifndef TQT_NO_TRANSFORMATIONS
- TQWMatrix wm = view->tqworldMatrix();
- TQWMatrix iwm = wm.invert();
- // ivr = covers all chunks in vr
- TQRect ivr = iwm.map(vr);
- ivr.addCoords(-1, -1, 1, 1);
- TQWMatrix twm;
- twm.translate(tl.x(),tl.y());
-#else
- TQRect ivr = vr;
-#endif
-
- TQRect all(0,0,width(),height());
-
- if ( !all.contains(ivr) ) {
- // Need to clip with edge of canvas.
-
-#ifndef TQT_NO_TRANSFORMATIONS
- // For translation-only transformation, it is safe to include the right
- // and bottom edges, but otherwise, these must be excluded since they
- // are not precisely defined (different bresenham paths).
- TQPointArray a;
- if ( wm.m12()==0.0 && wm.m21()==0.0 && wm.m11() == 1.0 && wm.m22() == 1.0 )
- a = TQPointArray( TQRect(all.x(),all.y(),all.width()+1,all.height()+1) );
- else
- a = TQPointArray( all );
-
- a = (wm*twm).map(a);
-#else
- TQPointArray a( TQRect(all.x(),all.y(),all.width()+1,all.height()+1) );
-#endif
- if ( view->viewport()->backgroundMode() == TQt::NoBackground ) {
- TQRect cvr = vr; cvr.moveBy(tl.x(),tl.y());
- p->setClipRegion(TQRegion(cvr)-TQRegion(a));
- p->fillRect(vr,view->viewport()->palette()
- .brush(TQPalette::Active,TQColorGroup::Background));
- }
- p->setClipRegion(a);
- }
-
- if ( dbuf ) {
- offscr = TQPixmap(vr.size().expandedTo(TQSize(1, 1)));
-#ifdef TQ_WS_X11
- offscr.x11SetScreen(p->tqdevice()->x11Screen());
-#endif
- TQPainter dbp(&offscr);
-#ifndef TQT_NO_TRANSFORMATIONS
- twm.translate(-vr.x(),-vr.y());
- twm.translate(-tl.x(),-tl.y());
- dbp.setWorldMatrix( wm*twm, TRUE );
-#else
- dbp.translate(-vr.x()-tl.x(),-vr.y()-tl.y());
-#endif
- dbp.setClipRect(0,0,vr.width(), vr.height());
- drawCanvasArea(ivr,&dbp,FALSE);
- dbp.end();
- p->drawPixmap(vr.x(), vr.y(), offscr, 0, 0, vr.width(), vr.height());
- } else {
- TQRect r = vr; r.moveBy(tl.x(),tl.y()); // move to untransformed co-ords
- if ( !all.contains(ivr) ) {
- TQRegion inside = p->clipRegion() & r;
- //TQRegion outside = p->clipRegion() - r;
- //p->setClipRegion(outside);
- //p->fillRect(outside.boundingRect(),red);
- p->setClipRegion(inside);
- } else {
- p->setClipRect(r);
- }
-#ifndef TQT_NO_TRANSFORMATIONS
- p->setWorldMatrix( wm*twm );
-#else
-#endif
- p->setBrushOrigin(tl.x(), tl.y());
- drawCanvasArea(ivr,p,FALSE);
- }
-}
-
-/*!
- Repaints changed areas in all views of the canvas.
-
- \sa advance()
-*/
-void TQCanvas::update()
-{
- TQCanvasClusterizer clusterizer(d->viewList.count());
-#ifndef TQT_NO_TRANSFORMATIONS
- TQPtrList<TQRect> doneareas;
- doneareas.setAutoDelete(TRUE);
-#endif
-
- TQPtrListIterator<TQCanvasView> it(d->viewList);
- TQCanvasView* view;
- while( (view=it.current()) != 0 ) {
- ++it;
-#ifndef TQT_NO_TRANSFORMATIONS
- TQWMatrix wm = view->tqworldMatrix();
-#endif
- TQRect area(view->contentsX(),view->contentsY(),
- view->visibleWidth(),view->visibleHeight());
- if (area.width()>0 && area.height()>0) {
-#ifndef TQT_NO_TRANSFORMATIONS
- if ( !wm.isIdentity() ) {
- // r = Visible area of the canvas where there are changes
- TQRect r = changeBounds(view->inverseWorldMatrix().map(area));
- if ( !r.isEmpty() ) {
- TQPainter p(view->viewport());
- // Translate to the coordinate system of drawViewArea().
- TQPoint tl = view->contentsToViewport(TQPoint(0,0));
- p.translate(tl.x(),tl.y());
- drawViewArea( view, &p, wm.map(r), dblbuf );
- doneareas.append(new TQRect(r));
- }
- } else
-#endif
- {
- clusterizer.add(area);
- }
- }
- }
-
- for (int i=0; i<clusterizer.clusters(); i++)
- drawChanges(clusterizer[i]);
-
-#ifndef TQT_NO_TRANSFORMATIONS
- for ( TQRect* r=doneareas.first(); r != 0; r=doneareas.next() )
- setUnchanged(*r);
-#endif
-}
-
-
-// ### warwick - setAllChanged() is not a set function. please rename
-// it. ditto setChanged(). markChanged(), perhaps?
-// ### unfortunately this function is virtual, which makes renaming more difficult. Lars
-
-/*!
- Marks the whole canvas as changed.
- All views of the canvas will be entirely redrawn when
- update() is called next.
-*/
-void TQCanvas::setAllChanged()
-{
- setChanged(TQRect(0,0,width(),height()));
-}
-
-/*!
- Marks \a area as changed. This \a area will be redrawn in all
- views that are showing it when update() is called next.
-*/
-void TQCanvas::setChanged(const TQRect& area)
-{
- TQRect thearea = area.intersect(TQRect(0,0,width(),height()));
-
- int mx = (thearea.x()+thearea.width()+chunksize)/chunksize;
- int my = (thearea.y()+thearea.height()+chunksize)/chunksize;
- if (mx>chwidth)
- mx=chwidth;
- if (my>chheight)
- my=chheight;
-
- int x=thearea.x()/chunksize;
- while( x<mx) {
- int y = thearea.y()/chunksize;
- while( y<my ) {
- chunk(x,y).change();
- y++;
- }
- x++;
- }
-}
-
-/*!
- Marks \a area as \e unchanged. The area will \e not be redrawn in
- the views for the next update(), unless it is marked or changed
- again before the next call to update().
-*/
-void TQCanvas::setUnchanged(const TQRect& area)
-{
- TQRect thearea = area.intersect(TQRect(0,0,width(),height()));
-
- int mx = (thearea.x()+thearea.width()+chunksize)/chunksize;
- int my = (thearea.y()+thearea.height()+chunksize)/chunksize;
- if (mx>chwidth)
- mx=chwidth;
- if (my>chheight)
- my=chheight;
-
- int x=thearea.x()/chunksize;
- while( x<mx) {
- int y = thearea.y()/chunksize;
- while( y<my ) {
- chunk(x,y).takeChange();
- y++;
- }
- x++;
- }
-}
-
-
-/*!
- \internal
-*/
-TQRect TQCanvas::changeBounds(const TQRect& inarea)
-{
- TQRect area=inarea.intersect(TQRect(0,0,width(),height()));
-
- int mx = (area.x()+area.width()+chunksize)/chunksize;
- int my = (area.y()+area.height()+chunksize)/chunksize;
- if (mx > chwidth)
- mx=chwidth;
- if (my > chheight)
- my=chheight;
-
- TQRect result;
-
- int x=area.x()/chunksize;
- while( x<mx ) {
- int y=area.y()/chunksize;
- while( y<my ) {
- TQCanvasChunk& ch=chunk(x,y);
- if ( ch.hasChanged() )
- result |= TQRect(x,y,1,1);
- y++;
- }
- x++;
- }
-
- if ( !result.isEmpty() ) {
- result.rLeft() *= chunksize;
- result.rTop() *= chunksize;
- result.rRight() *= chunksize;
- result.rBottom() *= chunksize;
- result.rRight() += chunksize;
- result.rBottom() += chunksize;
- }
-
- return result;
-}
-
-/*!
-\internal
-Redraws the area \a inarea of the TQCanvas.
-*/
-void TQCanvas::drawChanges(const TQRect& inarea)
-{
- TQRect area=inarea.intersect(TQRect(0,0,width(),height()));
-
- TQCanvasClusterizer clusters(maxclusters);
-
- int mx = (area.x()+area.width()+chunksize)/chunksize;
- int my = (area.y()+area.height()+chunksize)/chunksize;
- if (mx > chwidth)
- mx=chwidth;
- if (my > chheight)
- my=chheight;
-
- int x=area.x()/chunksize;
- while( x<mx ) {
- int y=area.y()/chunksize;
- while( y<my ) {
- TQCanvasChunk& ch=chunk(x,y);
- if ( ch.hasChanged() )
- clusters.add(x,y);
- y++;
- }
- x++;
- }
-
- for (int i=0; i<clusters.clusters(); i++) {
- TQRect elarea=clusters[i];
- elarea.setRect(
- elarea.left()*chunksize,
- elarea.top()*chunksize,
- elarea.width()*chunksize,
- elarea.height()*chunksize
- );
- drawCanvasArea(elarea);
- }
-}
-
-/*!
- Paints all canvas items that are in the area \a clip to \a
- painter, using double-buffering if \a dbuf is TRUE.
-
- e.g. to print the canvas to a printer:
- \code
- TQPrinter pr;
- if ( pr.setup() ) {
- TQPainter p(&pr);
- canvas.drawArea( canvas.rect(), &p );
- }
- \endcode
-*/
-void TQCanvas::drawArea(const TQRect& clip, TQPainter* painter, bool dbuf)
-{
- if ( painter )
- drawCanvasArea( clip, painter, dbuf );
-}
-
-/*!
- \internal
-*/
-void TQCanvas::drawCanvasArea(const TQRect& inarea, TQPainter* p, bool double_buffer)
-{
- TQRect area=inarea.intersect(TQRect(0,0,width(),height()));
-
- if ( !dblbuf )
- double_buffer = FALSE;
-
- if (!d->viewList.first() && !p) return; // Nothing to do.
-
- int lx=area.x()/chunksize;
- int ly=area.y()/chunksize;
- int mx=area.right()/chunksize;
- int my=area.bottom()/chunksize;
- if (mx>=chwidth)
- mx=chwidth-1;
- if (my>=chheight)
- my=chheight-1;
-
- TQCanvasItemList allvisible;
-
- // Stores the region within area that need to be drawn. It is relative
- // to area.topLeft() (so as to keep within bounds of 16-bit XRegions)
- TQRegion rgn;
-
- for (int x=lx; x<=mx; x++) {
- for (int y=ly; y<=my; y++) {
- // Only reset change if all views updating, and
- // wholy within area. (conservative: ignore entire boundary)
- //
- // Disable this to help debugging.
- //
- if (!p) {
- if ( chunk(x,y).takeChange() ) {
- // ### should at least make bands
- rgn |= TQRegion(x*chunksize-area.x(),y*chunksize-area.y(),
- chunksize,chunksize);
- allvisible += *chunk(x,y).listPtr();
- }
- } else {
- allvisible += *chunk(x,y).listPtr();
- }
- }
- }
- allvisible.sort();
-
- if ( double_buffer ) {
- offscr = TQPixmap(area.size().expandedTo(TQSize(1, 1)));
-#ifdef TQ_WS_X11
- if (p)
- offscr.x11SetScreen(p->tqdevice()->x11Screen());
-#endif
- }
-
- if ( double_buffer && !offscr.isNull() ) {
- TQPainter painter;
- painter.begin(&offscr);
- painter.translate(-area.x(),-area.y());
- painter.setBrushOrigin(-area.x(),-area.y());
- if ( p ) {
- painter.setClipRect(TQRect(0,0,area.width(),area.height()));
- } else {
- painter.setClipRegion(rgn);
- }
- drawBackground(painter,area);
- allvisible.drawUnique(painter);
- drawForeground(painter,area);
- painter.end();
- if ( p ) {
- p->drawPixmap( area.x(), area.y(), offscr,
- 0, 0, area.width(), area.height() );
- return;
- }
- } else if ( p ) {
- drawBackground(*p,area);
- allvisible.drawUnique(*p);
- drawForeground(*p,area);
- return;
- }
-
- TQPoint trtr; // keeps track of total translation of rgn
-
- trtr -= area.topLeft();
-
- for (TQCanvasView* view=d->viewList.first(); view; view=d->viewList.next()) {
-#ifndef TQT_NO_TRANSFORMATIONS
- if ( !view->tqworldMatrix().isIdentity() )
- continue; // Cannot paint those here (see callers).
-#endif
- TQPainter painter(view->viewport());
- TQPoint tr = view->contentsToViewport(area.topLeft());
- TQPoint nrtr = view->contentsToViewport(TQPoint(0,0)); // new translation
- TQPoint rtr = nrtr - trtr; // extra translation of rgn
- trtr += rtr; // add to total
- if (double_buffer) {
- rgn.translate(rtr.x(),rtr.y());
- painter.setClipRegion(rgn);
- painter.drawPixmap(tr,offscr, TQRect(TQPoint(0,0),area.size()));
- } else {
- painter.translate(nrtr.x(),nrtr.y());
- rgn.translate(rtr.x(),rtr.y());
- painter.setClipRegion(rgn);
- drawBackground(painter,area);
- allvisible.drawUnique(painter);
- drawForeground(painter,area);
- painter.translate(-nrtr.x(),-nrtr.y());
- }
- }
-}
-
-/*!
-\internal
-This method to informs the TQCanvas that a given chunk is
-`dirty' and needs to be redrawn in the next Update.
-
-(\a x,\a y) is a chunk location.
-
-The sprite classes call this. Any new derived class of TQCanvasItem
-must do so too. SetChangedChunkContaining can be used instead.
-*/
-void TQCanvas::setChangedChunk(int x, int y)
-{
- if (validChunk(x,y)) {
- TQCanvasChunk& ch=chunk(x,y);
- ch.change();
- }
-}
-
-/*!
-\internal
-This method to informs the TQCanvas that the chunk containing a given
-pixel is `dirty' and needs to be redrawn in the next Update.
-
-(\a x,\a y) is a pixel location.
-
-The item classes call this. Any new derived class of TQCanvasItem must
-do so too. SetChangedChunk can be used instead.
-*/
-void TQCanvas::setChangedChunkContaining(int x, int y)
-{
- if (x>=0 && x<width() && y>=0 && y<height()) {
- TQCanvasChunk& chunk=chunkContaining(x,y);
- chunk.change();
- }
-}
-
-/*!
-\internal
-This method adds the TQCanvasItem \a g to the list of those which need to be
-drawn if the given chunk at location ( \a x, \a y ) is redrawn. Like
-SetChangedChunk and SetChangedChunkContaining, this method marks the
-chunk as `dirty'.
-*/
-void TQCanvas::addItemToChunk(TQCanvasItem* g, int x, int y)
-{
- if (validChunk(x,y)) {
- chunk(x,y).add(g);
- }
-}
-
-/*!
-\internal
-This method removes the TQCanvasItem \a g from the list of those which need to
-be drawn if the given chunk at location ( \a x, \a y ) is redrawn. Like
-SetChangedChunk and SetChangedChunkContaining, this method marks the chunk
-as `dirty'.
-*/
-void TQCanvas::removeItemFromChunk(TQCanvasItem* g, int x, int y)
-{
- if (validChunk(x,y)) {
- chunk(x,y).remove(g);
- }
-}
-
-
-/*!
-\internal
-This method adds the TQCanvasItem \a g to the list of those which need to be
-drawn if the chunk containing the given pixel ( \a x, \a y ) is redrawn. Like
-SetChangedChunk and SetChangedChunkContaining, this method marks the
-chunk as `dirty'.
-*/
-void TQCanvas::addItemToChunkContaining(TQCanvasItem* g, int x, int y)
-{
- if (x>=0 && x<width() && y>=0 && y<height()) {
- chunkContaining(x,y).add(g);
- }
-}
-
-/*!
-\internal
-This method removes the TQCanvasItem \a g from the list of those which need to
-be drawn if the chunk containing the given pixel ( \a x, \a y ) is redrawn.
-Like SetChangedChunk and SetChangedChunkContaining, this method
-marks the chunk as `dirty'.
-*/
-void TQCanvas::removeItemFromChunkContaining(TQCanvasItem* g, int x, int y)
-{
- if (x>=0 && x<width() && y>=0 && y<height()) {
- chunkContaining(x,y).remove(g);
- }
-}
-
-/*!
- Returns the color set by setBackgroundColor(). By default, this is
- white.
-
- This function is not a reimplementation of
- TQWidget::backgroundColor() (TQCanvas is not a subclass of TQWidget),
- but all TQCanvasViews that are viewing the canvas will set their
- backgrounds to this color.
-
- \sa setBackgroundColor(), backgroundPixmap()
-*/
-TQColor TQCanvas::backgroundColor() const
-{
- return bgcolor;
-}
-
-/*!
- Sets the solid background to be the color \a c.
-
- \sa backgroundColor(), setBackgroundPixmap(), setTiles()
-*/
-void TQCanvas::setBackgroundColor( const TQColor& c )
-{
- if ( bgcolor != c ) {
- bgcolor = c;
- TQCanvasView* view=d->viewList.first();
- while ( view != 0 ) {
- /* XXX this doesn't look right. Shouldn't this
- be more like setBackgroundPixmap? : Ian */
- view->viewport()->setEraseColor( bgcolor );
- view=d->viewList.next();
- }
- setAllChanged();
- }
-}
-
-/*!
- Returns the pixmap set by setBackgroundPixmap(). By default,
- this is a null pixmap.
-
- \sa setBackgroundPixmap(), backgroundColor()
-*/
-TQPixmap TQCanvas::backgroundPixmap() const
-{
- return pm;
-}
-
-/*!
- Sets the solid background to be the pixmap \a p repeated as
- necessary to cover the entire canvas.
-
- \sa backgroundPixmap(), setBackgroundColor(), setTiles()
-*/
-void TQCanvas::tqsetBackgroundPixmap( const TQPixmap& p )
-{
- setTiles(p, 1, 1, p.width(), p.height());
- TQCanvasView* view = d->viewList.first();
- while ( view != 0 ) {
- view->updateContents();
- view = d->viewList.next();
- }
-}
-
-/*!
- This virtual function is called for all updates of the canvas. It
- renders any background graphics using the painter \a painter, in
- the area \a clip. If the canvas has a background pixmap or a tiled
- background, that graphic is used, otherwise the canvas is cleared
- using the background color.
-
- If the graphics for an area change, you must explicitly call
- setChanged(const TQRect&) for the result to be visible when
- update() is next called.
-
- \sa setBackgroundColor(), setBackgroundPixmap(), setTiles()
-*/
-void TQCanvas::drawBackground(TQPainter& painter, const TQRect& clip)
-{
- if ( pm.isNull() ) {
- painter.fillRect(clip,bgcolor);
- } else if ( !grid ) {
- for (int x=clip.x()/pm.width();
- x<(clip.x()+clip.width()+pm.width()-1)/pm.width(); x++)
- {
- for (int y=clip.y()/pm.height();
- y<(clip.y()+clip.height()+pm.height()-1)/pm.height(); y++)
- {
- painter.drawPixmap(x*pm.width(), y*pm.height(),pm);
- }
- }
- } else {
- const int x1 = clip.left()/tilew;
- int x2 = clip.right()/tilew;
- const int y1 = clip.top()/tileh;
- int y2 = clip.bottom()/tileh;
-
- const int roww = pm.width()/tilew;
-
- for (int j=y1; j<=y2; j++) {
- int jj = j%tilesVertically();
- for (int i=x1; i<=x2; i++) {
- int t = tile(i%tilesHorizontally(), jj);
- int tx = t % roww;
- int ty = t / roww;
- painter.drawPixmap( i*tilew, j*tileh, pm,
- tx*tilew, ty*tileh, tilew, tileh );
- }
- }
- }
-}
-
-/*!
- This virtual function is called for all updates of the canvas. It
- renders any foreground graphics using the painter \a painter, in
- the area \a clip.
-
- If the graphics for an area change, you must explicitly call
- setChanged(const TQRect&) for the result to be visible when
- update() is next called.
-
- The default is to draw nothing.
-*/
-void TQCanvas::drawForeground(TQPainter& painter, const TQRect& clip)
-{
- if ( debug_redraw_areas ) {
- painter.setPen(Qt::red);
- painter.setBrush(TQt::NoBrush);
- painter.drawRect(clip);
- }
-}
-
-/*!
- If \a y is TRUE (the default) double-buffering is switched on;
- otherwise double-buffering is switched off.
-
- Turning off double-buffering causes the redrawn areas to flicker a
- little and also gives a (usually small) performance improvement.
-*/
-void TQCanvas::setDoubleBuffering(bool y)
-{
- dblbuf = y;
-}
-
-
-/*!
- Sets the TQCanvas to be composed of \a h tiles horizontally and \a
- v tiles vertically. Each tile will be an image \a tilewidth by \a
- tileheight pixels from pixmap \a p.
-
- The pixmap \a p is a list of tiles, arranged left to right, (and
- in the case of pixmaps that have multiple rows of tiles, top to
- bottom), with tile 0 in the top-left corner, tile 1 next to the
- right, and so on, e.g.
-
- \table
- \row \i 0 \i 1 \i 2 \i 3
- \row \i 4 \i 5 \i 6 \i 7
- \endtable
-
- If the canvas is larger than the matrix of tiles, the entire
- matrix is repeated as necessary to cover the whole canvas. If it
- is smaller, tiles to the right and bottom are not visible.
-
- The width and height of \a p must be a multiple of \a tilewidth
- and \a tileheight. If they are not the function will do nothing.
-
- If you want to unset any tiling set, then just pass in a null
- pixmap and 0 for \a h, \a v, \a tilewidth, and
- \a tileheight.
-*/
-void TQCanvas::setTiles( TQPixmap p,
- int h, int v, int tilewidth, int tileheight )
-{
- if ( !p.isNull() && (!tilewidth || !tileheight ||
- p.width() % tilewidth != 0 || p.height() % tileheight != 0 ) )
- return;
-
- htiles = h;
- vtiles = v;
- delete[] grid;
- pm = p;
- if ( h && v && !p.isNull() ) {
- grid = new ushort[h*v];
- memset( grid, 0, h*v*sizeof(ushort) );
- tilew = tilewidth;
- tileh = tileheight;
- } else {
- grid = 0;
- }
- if ( h + v > 10 ) {
- int s = scm(tilewidth,tileheight);
- retune( s < 128 ? s : TQMAX(tilewidth,tileheight) );
- }
- setAllChanged();
-}
-
-/*!
- \fn int TQCanvas::tile( int x, int y ) const
-
- Returns the tile at position (\a x, \a y). Initially, all tiles
- are 0.
-
- The parameters must be within range, i.e.
- 0 \< \a x \< tilesHorizontally() and
- 0 \< \a y \< tilesVertically().
-
- \sa setTile()
-*/
-
-/*!
- \fn int TQCanvas::tilesHorizontally() const
-
- Returns the number of tiles horizontally.
-*/
-
-/*!
- \fn int TQCanvas::tilesVertically() const
-
- Returns the number of tiles vertically.
-*/
-
-/*!
- \fn int TQCanvas::tileWidth() const
-
- Returns the width of each tile.
-*/
-
-/*!
- \fn int TQCanvas::tileHeight() const
-
- Returns the height of each tile.
-*/
-
-
-/*!
- Sets the tile at (\a x, \a y) to use tile number \a tilenum, which
- is an index into the tile pixmaps. The canvas will update
- appropriately when update() is next called.
-
- The images are taken from the pixmap set by setTiles() and are
- arranged left to right, (and in the case of pixmaps that have
- multiple rows of tiles, top to bottom), with tile 0 in the
- top-left corner, tile 1 next to the right, and so on, e.g.
-
- \table
- \row \i 0 \i 1 \i 2 \i 3
- \row \i 4 \i 5 \i 6 \i 7
- \endtable
-
- \sa tile() setTiles()
-*/
-void TQCanvas::setTile( int x, int y, int tilenum )
-{
- ushort& t = grid[x+y*htiles];
- if ( t != tilenum ) {
- t = tilenum;
- if ( tilew == tileh && tilew == chunksize )
- setChangedChunk( x, y ); // common case
- else
- setChanged( TQRect(x*tilew,y*tileh,tilew,tileh) );
- }
-}
-
-
-// lesser-used data in canvas item, plus room for extension.
-// Be careful adding to this - check all usages.
-class TQCanvasItemExtra {
- TQCanvasItemExtra() : vx(0.0), vy(0.0) { }
- double vx,vy;
- friend class TQCanvasItem;
-};
-
-
-/*!
- \class TQCanvasItem tqcanvas.h
- \brief The TQCanvasItem class provides an abstract graphic object on a TQCanvas.
-\if defined(commercial)
- It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>.
-\endif
-
- \module canvas
- \ingroup graphics
- \ingroup images
-
- A variety of TQCanvasItem subclasses provide immediately usable
- behaviour. This class is a pure abstract superclass providing the
- behaviour that is shared among all the concrete canvas item classes.
- TQCanvasItem is not intended for direct subclassing. It is much easier
- to subclass one of its subclasses, e.g. TQCanvasPolygonalItem (the
- commonest base class), TQCanvasRectangle, TQCanvasSprite, TQCanvasEllipse
- or TQCanvasText.
-
- Canvas items are added to a canvas by constructing them and passing the
- canvas to the canvas item's constructor. An item can be moved to a
- different canvas using setCanvas().
-
- Items appear on the canvas after their \link show() show()\endlink
- function has been called (or \link tqsetVisible()
- tqsetVisible(TRUE)\endlink), and \e after update() has been called. The
- canvas only shows items that are \link tqsetVisible() visible\endlink,
- and then only if \l update() is called. If you created the canvas
- without passing a width and height to the constructor you'll also need
- to call \link TQCanvas::resize() resize()\endlink. Since the canvas
- background defaults to white and canvas items default to white,
- you may need to change colors to see your items.
-
- A TQCanvasItem object can be moved in the x(), y() and z() dimensions
- using functions such as move(), moveBy(), setX(), setY() and setZ(). A
- canvas item can be set in motion, `animated', using setAnimated() and
- given a velocity in the x and y directions with setXVelocity() and
- setYVelocity() -- the same effect can be achieved by calling
- setVelocity(). Use the collidesWith() function to see if the canvas item
- will collide on the \e next advance(1) and use collisions() to see what
- collisions have occurred.
-
- Use TQCanvasSprite or your own subclass of TQCanvasSprite to create canvas
- items which are animated, i.e. which change over time.
-
- The size of a canvas item is given by boundingRect(). Use
- boundingRectAdvanced() to see what the size of the canvas item will be
- \e after the next advance(1) call.
-
- The rtti() function is used for identifying subclasses of TQCanvasItem.
- The canvas() function returns a pointer to the canvas which contains the
- canvas item.
-
- TQCanvasItem provides the show() and isVisible() functions like those in
- TQWidget.
-
- TQCanvasItem also provides the setEnabled(), setActive() and
- setSelected() functions; these functions set the relevant boolean and
- cause a tqrepaint but the boolean values they set are not used in
- TQCanvasItem itself. You can make use of these booleans in your subclasses.
-
- By default, canvas items have no velocity, no size, and are not in
- motion. The subclasses provided in TQt do not change these defaults
- except where noted.
-
-*/
-
-/*!
- \enum TQCanvasItem::RttiValues
-
- This enum is used to name the different types of canvas item.
-
- \value Rtti_Item Canvas item abstract base class
- \value Rtti_Ellipse
- \value Rtti_Line
- \value Rtti_Polygon
- \value Rtti_PolygonalItem
- \value Rtti_Rectangle
- \value Rtti_Spline
- \value Rtti_Sprite
- \value Rtti_Text
-
-*/
-
-/*!
- \fn void TQCanvasItem::update()
-
- Call this function to tqrepaint the canvas's changed chunks.
-*/
-
-/*!
- Constructs a TQCanvasItem on canvas \a canvas.
-
- \sa setCanvas()
-*/
-TQCanvasItem::TQCanvasItem(TQCanvas* canvas) :
- cnv(canvas),
- myx(0),myy(0),myz(0)
-{
- ani=0;
- vis=0;
- val=0;
- sel=0;
- ena=0;
- act=0;
-
- ext = 0;
- if (cnv) cnv->addItem(this);
-}
-
-/*!
- Destroys the TQCanvasItem and removes it from its canvas.
-*/
-TQCanvasItem::~TQCanvasItem()
-{
- if (cnv) {
- cnv->removeItem(this);
- cnv->removeAnimation(this);
- }
- delete ext;
-}
-
-TQCanvasItemExtra& TQCanvasItem::extra()
-{
- if ( !ext )
- ext = new TQCanvasItemExtra;
- return *ext;
-}
-
-/*!
- \fn double TQCanvasItem::x() const
-
- Returns the horizontal position of the canvas item. Note that
- subclasses often have an origin other than the top-left corner.
-*/
-
-/*!
- \fn double TQCanvasItem::y() const
-
- Returns the vertical position of the canvas item. Note that
- subclasses often have an origin other than the top-left corner.
-*/
-
-/*!
- \fn double TQCanvasItem::z() const
-
- Returns the z index of the canvas item, which is used for visual
- order: higher-z items obscure (are in front of) lower-z items.
-*/
-
-/*!
- \fn void TQCanvasItem::setX(double x)
-
- Moves the canvas item so that its x-position is \a x.
-
- \sa x(), move()
-*/
-
-/*!
- \fn void TQCanvasItem::setY(double y)
-
- Moves the canvas item so that its y-position is \a y.
-
- \sa y(), move()
-*/
-
-/*!
- \fn void TQCanvasItem::setZ(double z)
-
- Sets the z index of the canvas item to \a z. Higher-z items
- obscure (are in front of) lower-z items.
-
- \sa z(), move()
-*/
-
-
-/*!
- Moves the canvas item relative to its current position by (\a dx,
- \a dy).
-*/
-void TQCanvasItem::moveBy( double dx, double dy )
-{
- if ( dx || dy ) {
- removeFromChunks();
- myx += dx;
- myy += dy;
- addToChunks();
- }
-}
-
-
-/*!
- Moves the canvas item to the absolute position (\a x, \a y).
-*/
-void TQCanvasItem::move( double x, double y )
-{
- moveBy( x-myx, y-myy );
-}
-
-
-/*!
- Returns TRUE if the canvas item is in motion; otherwise returns
- FALSE.
-
- \sa setVelocity(), setAnimated()
-*/
-bool TQCanvasItem::animated() const
-{
- return (bool)ani;
-}
-
-/*!
- Sets the canvas item to be in motion if \a y is TRUE, or not if \a
- y is FALSE. The speed and direction of the motion is set with
- setVelocity(), or with setXVelocity() and setYVelocity().
-
- \sa advance(), TQCanvas::advance()
-*/
-void TQCanvasItem::setAnimated(bool y)
-{
- if ( y != (bool)ani ) {
- ani = (uint)y;
- if ( y ) {
- cnv->addAnimation(this);
- } else {
- cnv->removeAnimation(this);
- }
- }
-}
-
-/*!
- \fn void TQCanvasItem::setXVelocity( double vx )
-
- Sets the horizontal component of the canvas item's velocity to \a vx.
-
- \sa setYVelocity() setVelocity()
-*/
-
-/*!
- \fn void TQCanvasItem::setYVelocity( double vy )
-
- Sets the vertical component of the canvas item's velocity to \a vy.
-
- \sa setXVelocity() setVelocity()
-*/
-
-/*!
- Sets the canvas item to be in motion, moving by \a vx and \a vy
- pixels in the horizontal and vertical directions respectively.
-
- \sa advance() setXVelocity() setYVelocity()
-*/
-void TQCanvasItem::setVelocity( double vx, double vy)
-{
- if ( ext || vx!=0.0 || vy!=0.0 ) {
- if ( !ani )
- setAnimated(TRUE);
- extra().vx = vx;
- extra().vy = vy;
- }
-}
-
-/*!
- Returns the horizontal velocity component of the canvas item.
-*/
-double TQCanvasItem::xVelocity() const
-{
- return ext ? ext->vx : 0;
-}
-
-/*!
- Returns the vertical velocity component of the canvas item.
-*/
-double TQCanvasItem::yVelocity() const
-{
- return ext ? ext->vy : 0;
-}
-
-/*!
- The default implementation moves the canvas item, if it is
- animated(), by the preset velocity if \a phase is 1, and does
- nothing if \a phase is 0.
-
- Note that if you reimplement this function, the reimplementation
- must not change the canvas in any way, for example it must not add
- or remove items.
-
- \sa TQCanvas::advance() setVelocity()
-*/
-void TQCanvasItem::advance(int phase)
-{
- if ( ext && phase==1 )
- moveBy(ext->vx,ext->vy);
-}
-
-/*!
- \fn void TQCanvasItem::draw(TQPainter& painter)
-
- This abstract virtual function draws the canvas item using \a painter.
-
- \warning When you reimplement this function, make sure that you
- leave the painter in the same state as you found it. For example,
- if you start by calling TQPainter::translate(50, 50), end your
- code by calling TQPainter::translate(-50, -50). Be also aware that
- the painter might already have some transformations set (i.e.,
- don't call TQPainter::resetXForm() when you're done).
-*/
-
-/*!
- Sets the TQCanvas upon which the canvas item is to be drawn to \a c.
-
- \sa canvas()
-*/
-void TQCanvasItem::setCanvas(TQCanvas* c)
-{
- bool v=isVisible();
- tqsetVisible(FALSE);
- if (cnv) {
- if (ext)
- cnv->removeAnimation(this);
- cnv->removeItem(this);
- }
- cnv=c;
- if (cnv) {
- cnv->addItem(this);
- if ( ext )
- cnv->addAnimation(this);
- }
- tqsetVisible(v);
-}
-
-/*!
- \fn TQCanvas* TQCanvasItem::canvas() const
-
- Returns the canvas containing the canvas item.
-*/
-
-/*! Shorthand for tqsetVisible(TRUE). */
-void TQCanvasItem::show()
-{
- tqsetVisible(TRUE);
-}
-
-/*! Shorthand for tqsetVisible(FALSE). */
-void TQCanvasItem::hide()
-{
- tqsetVisible(FALSE);
-}
-
-/*!
- Makes the canvas item visible if \a yes is TRUE, or invisible if
- \a yes is FALSE. The change takes effect when TQCanvas::update() is
- next called.
-*/
-void TQCanvasItem::tqsetVisible(bool yes)
-{
- if ((bool)vis!=yes) {
- if (yes) {
- vis=(uint)yes;
- addToChunks();
- } else {
- removeFromChunks();
- vis=(uint)yes;
- }
- }
-}
-/*!
- \obsolete
- \fn bool TQCanvasItem::visible() const
- Use isVisible() instead.
-*/
-
-/*!
- \fn bool TQCanvasItem::isVisible() const
-
- Returns TRUE if the canvas item is visible; otherwise returns
- FALSE.
-
- Note that in this context TRUE does \e not mean that the canvas
- item is currently in a view, merely that if a view is showing the
- area where the canvas item is positioned, and the item is not
- obscured by items with higher z values, and the view is not
- obscured by overlaying windows, it would be visible.
-
- \sa tqsetVisible(), z()
-*/
-
-/*!
- \obsolete
- \fn bool TQCanvasItem::selected() const
- Use isSelected() instead.
-*/
-
-/*!
- \fn bool TQCanvasItem::isSelected() const
-
- Returns TRUE if the canvas item is selected; otherwise returns FALSE.
-*/
-
-/*!
- Sets the selected flag of the item to \a yes. If this changes the
- item's selected state the item will be redrawn when
- TQCanvas::update() is next called.
-
- The TQCanvas, TQCanvasItem and the TQt-supplied TQCanvasItem
- subclasses do not make use of this value. The setSelected()
- function is supplied because many applications need it, but it is
- up to you how you use the isSelected() value.
-*/
-void TQCanvasItem::setSelected(bool yes)
-{
- if ((bool)sel!=yes) {
- sel=(uint)yes;
- changeChunks();
- }
-}
-
-/*!
- \obsolete
- \fn bool TQCanvasItem::enabled() const
- Use isEnabled() instead.
-*/
-
-/*!
- \fn bool TQCanvasItem::isEnabled() const
-
- Returns TRUE if the TQCanvasItem is enabled; otherwise returns FALSE.
-*/
-
-/*!
- Sets the enabled flag of the item to \a yes. If this changes the
- item's enabled state the item will be redrawn when
- TQCanvas::update() is next called.
-
- The TQCanvas, TQCanvasItem and the TQt-supplied TQCanvasItem
- subclasses do not make use of this value. The setEnabled()
- function is supplied because many applications need it, but it is
- up to you how you use the isEnabled() value.
-*/
-void TQCanvasItem::setEnabled(bool yes)
-{
- if (ena!=(uint)yes) {
- ena=(uint)yes;
- changeChunks();
- }
-}
-
-/*!
- \obsolete
- \fn bool TQCanvasItem::active() const
- Use isActive() instead.
-*/
-
-/*!
- \fn bool TQCanvasItem::isActive() const
-
- Returns TRUE if the TQCanvasItem is active; otherwise returns FALSE.
-*/
-
-/*!
- Sets the active flag of the item to \a yes. If this changes the
- item's active state the item will be redrawn when
- TQCanvas::update() is next called.
-
- The TQCanvas, TQCanvasItem and the TQt-supplied TQCanvasItem
- subclasses do not make use of this value. The setActive() function
- is supplied because many applications need it, but it is up to you
- how you use the isActive() value.
-*/
-void TQCanvasItem::setActive(bool yes)
-{
- if (act!=(uint)yes) {
- act=(uint)yes;
- changeChunks();
- }
-}
-
-bool qt_testCollision(const TQCanvasSprite* s1, const TQCanvasSprite* s2)
-{
- const TQImage* s2image = s2->imageAdvanced()->collision_mask;
- TQRect s2area = s2->boundingRectAdvanced();
-
- TQRect cyourarea(s2area.x(),s2area.y(),
- s2area.width(),s2area.height());
-
- TQImage* s1image=s1->imageAdvanced()->collision_mask;
-
- TQRect s1area = s1->boundingRectAdvanced();
-
- TQRect ourarea = s1area.intersect(cyourarea);
-
- if ( ourarea.isEmpty() )
- return FALSE;
-
- int x2=ourarea.x()-cyourarea.x();
- int y2=ourarea.y()-cyourarea.y();
- int x1=ourarea.x()-s1area.x();
- int y1=ourarea.y()-s1area.y();
- int w=ourarea.width();
- int h=ourarea.height();
-
- if ( !s2image ) {
- if ( !s1image )
- return w>0 && h>0;
- // swap everything around
- int t;
- t=x1; x1=x2; x2=t;
- t=y1; x1=y2; y2=t;
- s2image = s1image;
- s1image = 0;
- }
-
- // s2image != 0
-
- // A non-linear search may be more efficient.
- // Perhaps spiralling out from the center, or a simpler
- // vertical expansion from the centreline.
-
- // We assume that sprite masks don't have
- // different bit orders.
- //
- // TQ_ASSERT(s1image->bitOrder()==s2image->bitOrder());
-
- if (s1image) {
- if (s1image->bitOrder() == TQImage::LittleEndian) {
- for (int j=0; j<h; j++) {
- const uchar* ml = s1image->scanLine(y1+j);
- const uchar* yl = s2image->scanLine(y2+j);
- for (int i=0; i<w; i++) {
- if (*(yl + ((x2+i) >> 3)) & (1 << ((x2+i) & 7))
- && *(ml + ((x1+i) >> 3)) & (1 << ((x1+i) & 7)))
- {
- return TRUE;
- }
- }
- }
- } else {
- for (int j=0; j<h; j++) {
- const uchar* ml = s1image->scanLine(y1+j);
- const uchar* yl = s2image->scanLine(y2+j);
- for (int i=0; i<w; i++) {
- if (*(yl + ((x2+i) >> 3)) & (1 << (7-((x2+i) & 7)))
- && *(ml + ((x1+i) >> 3)) & (1 << (7-((x1+i) & 7))))
- {
- return TRUE;
- }
- }
- }
- }
- } else {
- if (s2image->bitOrder() == TQImage::LittleEndian) {
- for (int j=0; j<h; j++) {
- const uchar* yl = s2image->scanLine(y2+j);
- for (int i=0; i<w; i++) {
- if (*(yl + ((x2+i) >> 3)) & (1 << ((x2+i) & 7)))
- {
- return TRUE;
- }
- }
- }
- } else {
- for (int j=0; j<h; j++) {
- const uchar* yl = s2image->scanLine(y2+j);
- for (int i=0; i<w; i++) {
- if (*(yl + ((x2+i) >> 3)) & (1 << (7-((x2+i) & 7))))
- {
- return TRUE;
- }
- }
- }
- }
- }
-
- return FALSE;
-}
-
-static bool collision_double_dispatch( const TQCanvasSprite* s1,
- const TQCanvasPolygonalItem* p1,
- const TQCanvasRectangle* r1,
- const TQCanvasEllipse* e1,
- const TQCanvasText* t1,
- const TQCanvasSprite* s2,
- const TQCanvasPolygonalItem* p2,
- const TQCanvasRectangle* r2,
- const TQCanvasEllipse* e2,
- const TQCanvasText* t2 )
-{
- const TQCanvasItem* i1 = s1 ?
- (const TQCanvasItem*)s1 : p1 ?
- (const TQCanvasItem*)p1 : r1 ?
- (const TQCanvasItem*)r1 : e1 ?
- (const TQCanvasItem*)e1 : (const TQCanvasItem*)t1;
- const TQCanvasItem* i2 = s2 ?
- (const TQCanvasItem*)s2 : p2 ?
- (const TQCanvasItem*)p2 : r2 ?
- (const TQCanvasItem*)r2 : e2 ?
- (const TQCanvasItem*)e2 : (const TQCanvasItem*)t2;
-
- if ( s1 && s2 ) {
- // a
- return qt_testCollision(s1,s2);
- } else if ( (r1 || t1 || s1) && (r2 || t2 || s2) ) {
- // b
- TQRect rc1 = i1->boundingRectAdvanced();
- TQRect rc2 = i2->boundingRectAdvanced();
- return rc1.intersects(rc2);
- } else if ( e1 && e2
- && e1->angleLength()>=360*16 && e2->angleLength()>=360*16
- && e1->width()==e1->height()
- && e2->width()==e2->height() ) {
- // c
- double xd = (e1->x()+e1->xVelocity())-(e2->x()+e1->xVelocity());
- double yd = (e1->y()+e1->yVelocity())-(e2->y()+e1->yVelocity());
- double rd = (e1->width()+e2->width())/2;
- return xd*xd+yd*yd <= rd*rd;
- } else if ( p1 && (p2 || s2 || t2) ) {
- // d
- TQPointArray pa1 = p1->areaPointsAdvanced();
- TQPointArray pa2 = p2 ? p2->areaPointsAdvanced()
- : TQPointArray(i2->boundingRectAdvanced());
- bool col= !(TQRegion(pa1) & TQRegion(pa2,TRUE)).isEmpty();
-
- return col;
- } else {
- return collision_double_dispatch(s2,p2,r2,e2,t2,
- s1,p1,r1,e1,t1);
- }
-}
-
-/*!
- \fn bool TQCanvasItem::collidesWith( const TQCanvasItem* other ) const
-
- Returns TRUE if the canvas item will collide with the \a other
- item \e after they have moved by their current velocities;
- otherwise returns FALSE.
-
- \sa collisions()
-*/
-
-
-/*!
- \class TQCanvasSprite tqcanvas.h
- \brief The TQCanvasSprite class provides an animated canvas item on a TQCanvas.
-\if defined(commercial)
- It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>.
-\endif
-
- \module canvas
- \ingroup graphics
- \ingroup images
-
- A canvas sprite is an object which can contain any number of images
- (referred to as frames), only one of which is current, i.e.
- displayed, at any one time. The images can be passed in the
- constructor or set or changed later with setSequence(). If you
- subclass TQCanvasSprite you can change the frame that is displayed
- periodically, e.g. whenever TQCanvasItem::advance(1) is called to
- create the effect of animation.
-
- The current frame can be set with setFrame() or with move(). The
- number of frames available is given by frameCount(). The bounding
- rectangle of the current frame is returned by boundingRect().
-
- The current frame's image can be retrieved with image(); use
- imageAdvanced() to retrieve the image for the frame that will be
- shown after advance(1) is called. Use the image() overload passing
- it an integer index to retrieve a particular image from the list of
- frames.
-
- Use width() and height() to retrieve the dimensions of the current
- frame.
-
- Use leftEdge() and rightEdge() to retrieve the current frame's
- left-hand and right-hand x-coordinates respectively. Use
- bottomEdge() and topEdge() to retrieve the current frame's bottom
- and top y-coordinates respectively. These functions have an overload
- which will accept an integer frame number to retrieve the
- coordinates of a particular frame.
-
- TQCanvasSprite draws very quickly, at the expense of memory.
-
- The current frame's image can be drawn on a painter with draw().
-
- Like any other canvas item, canvas sprites can be moved with
- move() which sets the x and y coordinates and the frame number, as
- well as with TQCanvasItem::move() and TQCanvasItem::moveBy(), or by
- setting coordinates with TQCanvasItem::setX(), TQCanvasItem::setY()
- and TQCanvasItem::setZ().
-
-*/
-
-
-/*!
- \reimp
-*/
-bool TQCanvasSprite::collidesWith( const TQCanvasItem* i ) const
-{
- return i->collidesWith(this,0,0,0,0);
-}
-
-/*!
- Returns TRUE if the canvas item collides with any of the given
- items; otherwise returns FALSE. The parameters, \a s, \a p, \a r,
- \a e and \a t, are all the same object, this is just a type
- resolution trick.
-*/
-bool TQCanvasSprite::collidesWith( const TQCanvasSprite* s,
- const TQCanvasPolygonalItem* p,
- const TQCanvasRectangle* r,
- const TQCanvasEllipse* e,
- const TQCanvasText* t ) const
-{
- return collision_double_dispatch(s,p,r,e,t,this,0,0,0,0);
-}
-
-/*!
- \reimp
-*/
-bool TQCanvasPolygonalItem::collidesWith( const TQCanvasItem* i ) const
-{
- return i->collidesWith(0,this,0,0,0);
-}
-
-bool TQCanvasPolygonalItem::collidesWith( const TQCanvasSprite* s,
- const TQCanvasPolygonalItem* p,
- const TQCanvasRectangle* r,
- const TQCanvasEllipse* e,
- const TQCanvasText* t ) const
-{
- return collision_double_dispatch(s,p,r,e,t,0,this,0,0,0);
-}
-
-/*!
- \reimp
-*/
-bool TQCanvasRectangle::collidesWith( const TQCanvasItem* i ) const
-{
- return i->collidesWith(0,this,this,0,0);
-}
-
-bool TQCanvasRectangle::collidesWith( const TQCanvasSprite* s,
- const TQCanvasPolygonalItem* p,
- const TQCanvasRectangle* r,
- const TQCanvasEllipse* e,
- const TQCanvasText* t ) const
-{
- return collision_double_dispatch(s,p,r,e,t,0,this,this,0,0);
-}
-
-
-/*!
- \reimp
-*/
-bool TQCanvasEllipse::collidesWith( const TQCanvasItem* i ) const
-{
- return i->collidesWith(0,this,0,this,0);
-}
-
-bool TQCanvasEllipse::collidesWith( const TQCanvasSprite* s,
- const TQCanvasPolygonalItem* p,
- const TQCanvasRectangle* r,
- const TQCanvasEllipse* e,
- const TQCanvasText* t ) const
-{
- return collision_double_dispatch(s,p,r,e,t,0,this,0,this,0);
-}
-
-/*!
- \reimp
-*/
-bool TQCanvasText::collidesWith( const TQCanvasItem* i ) const
-{
- return i->collidesWith(0,0,0,0,this);
-}
-
-bool TQCanvasText::collidesWith( const TQCanvasSprite* s,
- const TQCanvasPolygonalItem* p,
- const TQCanvasRectangle* r,
- const TQCanvasEllipse* e,
- const TQCanvasText* t ) const
-{
- return collision_double_dispatch(s,p,r,e,t,0,0,0,0,this);
-}
-
-/*!
- Returns the list of canvas items that this canvas item has
- collided with.
-
- A collision is generally defined as occurring when the pixels of
- one item draw on the pixels of another item, but not all
- subclasses are so precise. Also, since pixel-wise collision
- detection can be slow, this function works in either exact or
- inexact mode, according to the \a exact parameter.
-
- If \a exact is TRUE, the canvas items returned have been
- accurately tested for collision with the canvas item.
-
- If \a exact is FALSE, the canvas items returned are \e near the
- canvas item. You can test the canvas items returned using
- collidesWith() if any are interesting collision candidates. By
- using this approach, you can ignore some canvas items for which
- collisions are not relevant.
-
- The returned list is a list of TQCanvasItems, but often you will
- need to cast the items to their subclass types. The safe way to do
- this is to use rtti() before casting. This provides some of the
- functionality of the standard C++ dynamic cast operation even on
- compilers where dynamic casts are not available.
-
- Note that a canvas item may be `on' a canvas, e.g. it was created
- with the canvas as parameter, even though its coordinates place it
- beyond the edge of the canvas's area. Collision detection only
- works for canvas items which are wholly or partly within the
- canvas's area.
-
- Note that if items have a velocity (see \l setVelocity()), then
- collision testing is done based on where the item \e will be when
- it moves, not its current location. For example, a "ball" item
- doesn't need to actually embed into a "wall" item before a
- collision is detected. For items without velocity, plain
- intersection is used.
-*/
-TQCanvasItemList TQCanvasItem::collisions(bool exact) const
-{
- return canvas()->collisions(chunks(),this,exact);
-}
-
-/*!
- Returns a list of canvas items that collide with the point \a p.
- The list is ordered by z coordinates, from highest z coordinate
- (front-most item) to lowest z coordinate (rear-most item).
-*/
-TQCanvasItemList TQCanvas::collisions(const TQPoint& p) const
-{
- return collisions(TQRect(p,TQSize(1,1)));
-}
-
-/*!
- \overload
-
- Returns a list of items which collide with the rectangle \a r. The
- list is ordered by z coordinates, from highest z coordinate
- (front-most item) to lowest z coordinate (rear-most item).
-*/
-TQCanvasItemList TQCanvas::collisions(const TQRect& r) const
-{
- TQCanvasRectangle i(r,(TQCanvas*)this);
- i.setPen(Qt::NoPen);
- i.show(); // doesn't actually show, since we destroy it
- TQCanvasItemList l = i.collisions(TRUE);
- l.sort();
- return l;
-}
-
-/*!
- \overload
-
- Returns a list of canvas items which intersect with the chunks
- listed in \a chunklist, excluding \a item. If \a exact is TRUE,
- only those which actually \link TQCanvasItem::collidesWith()
- collide with\endlink \a item are returned; otherwise canvas items
- are included just for being in the chunks.
-
- This is a utility function mainly used to implement the simpler
- TQCanvasItem::collisions() function.
-*/
-TQCanvasItemList TQCanvas::collisions(const TQPointArray& chunklist,
- const TQCanvasItem* item, bool exact) const
-{
- TQPtrDict<void> seen;
- TQCanvasItemList result;
- for (int i=0; i<(int)chunklist.count(); i++) {
- int x = chunklist[i].x();
- int y = chunklist[i].y();
- if ( validChunk(x,y) ) {
- const TQCanvasItemList* l = chunk(x,y).listPtr();
- for (TQCanvasItemList::ConstIterator it=l->begin(); it!=l->end(); ++it) {
- TQCanvasItem *g=*it;
- if ( g != item ) {
- if ( !seen.find(g) ) {
- seen.replace(g,(void*)1);
- if ( !exact || item->collidesWith(g) )
- result.append(g);
- }
- }
- }
- }
- }
- return result;
-}
-
-/*!
- \internal
- Adds the item to all the chunks it covers.
-*/
-void TQCanvasItem::addToChunks()
-{
- if (isVisible() && canvas()) {
- TQPointArray pa = chunks();
- for (int i=0; i<(int)pa.count(); i++)
- canvas()->addItemToChunk(this,pa[i].x(),pa[i].y());
- val=(uint)TRUE;
- }
-}
-
-/*!
- \internal
- Removes the item from all the chunks it covers.
-*/
-void TQCanvasItem::removeFromChunks()
-{
- if (isVisible() && canvas()) {
- TQPointArray pa = chunks();
- for (int i=0; i<(int)pa.count(); i++)
- canvas()->removeItemFromChunk(this,pa[i].x(),pa[i].y());
- }
-}
-
-/*!
- \internal
- Sets all the chunks covered by the item to be refreshed with TQCanvas::update()
- is next called.
-*/
-void TQCanvasItem::changeChunks()
-{
- if (isVisible() && canvas()) {
- if (!val)
- addToChunks();
- TQPointArray pa = chunks();
- for (int i=0; i<(int)pa.count(); i++)
- canvas()->setChangedChunk(pa[i].x(),pa[i].y());
- }
-}
-
-/*!
- \fn TQRect TQCanvasItem::boundingRect() const
-
- Returns the bounding rectangle in pixels that the canvas item covers.
-
- \sa boundingRectAdvanced()
-*/
-
-/*!
- Returns the bounding rectangle of pixels that the canvas item \e
- will cover after advance(1) is called.
-
- \sa boundingRect()
-*/
-TQRect TQCanvasItem::boundingRectAdvanced() const
-{
- int dx = int(x()+xVelocity())-int(x());
- int dy = int(y()+yVelocity())-int(y());
- TQRect r = boundingRect();
- r.moveBy(dx,dy);
- return r;
-}
-
-/*!
- \class TQCanvasPixmap tqcanvas.h
- \brief The TQCanvasPixmap class provides pixmaps for TQCanvasSprites.
-\if defined(commercial)
- It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>.
-\endif
-
- \module canvas
- \ingroup graphics
- \ingroup images
-
- If you want to show a single pixmap on a TQCanvas use a
- TQCanvasSprite with just one pixmap.
-
- When pixmaps are inserted into a TQCanvasPixmapArray they are held
- as TQCanvasPixmaps. \l{TQCanvasSprite}s are used to show pixmaps on
- \l{TQCanvas}es and hold their pixmaps in a TQCanvasPixmapArray. If
- you retrieve a frame (pixmap) from a TQCanvasSprite it will be
- returned as a TQCanvasPixmap.
-
- The pixmap is a TQPixmap and can only be set in the constructor.
- There are three different constructors, one taking a TQPixmap, one
- a TQImage and one a file name that refers to a file in any
- supported file format (see TQImageIO).
-
- TQCanvasPixmap can have a hotspot which is defined in terms of an (x,
- y) offset. When you create a TQCanvasPixmap from a PNG file or from
- a TQImage that has a TQImage::offset(), the offset() is initialized
- appropriately, otherwise the constructor leaves it at (0, 0). You
- can set it later using setOffset(). When the TQCanvasPixmap is used
- in a TQCanvasSprite, the offset position is the point at
- TQCanvasItem::x() and TQCanvasItem::y(), not the top-left corner of
- the pixmap.
-
- Note that for TQCanvasPixmap objects created by a TQCanvasSprite, the
- position of each TQCanvasPixmap object is set so that the hotspot
- stays in the same position.
-
- \sa TQCanvasPixmapArray TQCanvasItem TQCanvasSprite
-*/
-
-#ifndef TQT_NO_IMAGEIO
-
-/*!
- Constructs a TQCanvasPixmap that uses the image stored in \a
- datafilename.
-*/
-TQCanvasPixmap::TQCanvasPixmap(const TQString& datafilename)
-{
- TQImage image(datafilename);
- init(image);
-}
-
-#endif
-
-/*!
- Constructs a TQCanvasPixmap from the image \a image.
-*/
-TQCanvasPixmap::TQCanvasPixmap(const TQImage& image)
-{
- init(image);
-}
-/*!
- Constructs a TQCanvasPixmap from the pixmap \a pm using the offset
- \a offset.
-*/
-TQCanvasPixmap::TQCanvasPixmap(const TQPixmap& pm, const TQPoint& offset)
-{
- init(pm,offset.x(),offset.y());
-}
-
-void TQCanvasPixmap::init(const TQImage& image)
-{
- convertFromImage(image);
- hotx = image.offset().x();
- hoty = image.offset().y();
-#ifndef TQT_NO_IMAGE_DITHER_TO_1
- if( image.hasAlphaBuffer() ) {
- TQImage i = image.createAlphaMask();
- collision_mask = new TQImage(i);
- } else
-#endif
- collision_mask = 0;
-}
-
-void TQCanvasPixmap::init(const TQPixmap& pixmap, int hx, int hy)
-{
- (TQPixmap&)*this = pixmap;
- hotx = hx;
- hoty = hy;
- if( pixmap.mask() ) {
- TQImage i = mask()->convertToImage();
- collision_mask = new TQImage(i);
- } else
- collision_mask = 0;
-}
-
-/*!
- Destroys the pixmap.
-*/
-TQCanvasPixmap::~TQCanvasPixmap()
-{
- delete collision_mask;
-}
-
-/*!
- \fn int TQCanvasPixmap::offsetX() const
-
- Returns the x-offset of the pixmap's hotspot.
-
- \sa setOffset()
-*/
-
-/*!
- \fn int TQCanvasPixmap::offsetY() const
-
- Returns the y-offset of the pixmap's hotspot.
-
- \sa setOffset()
-*/
-
-/*!
- \fn void TQCanvasPixmap::setOffset(int x, int y)
-
- Sets the offset of the pixmap's hotspot to (\a x, \a y).
-
- \warning Do not call this function if any TQCanvasSprites are
- currently showing this pixmap.
-*/
-
-/*!
- \class TQCanvasPixmapArray tqcanvas.h
- \brief The TQCanvasPixmapArray class provides an array of TQCanvasPixmaps.
-\if defined(commercial)
- It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>.
-\endif
-
- \module canvas
- \ingroup graphics
- \ingroup images
-
-
- This class is used by TQCanvasSprite to hold an array of pixmaps.
- It is used to implement animated sprites, i.e. images that change
- over time, with each pixmap in the array holding one frame.
-
- Depending on the constructor you use you can load multiple pixmaps
- into the array either from a directory (specifying a wildcard
- pattern for the files), or from a list of TQPixmaps. You can also
- read in a set of pixmaps after construction using readPixmaps().
-
- Individual pixmaps can be set with setImage() and retrieved with
- image(). The number of pixmaps in the array is returned by
- count().
-
- TQCanvasSprite uses an image's mask for collision detection. You
- can change this by reading in a separate set of image masks using
- readCollisionMasks().
-
-*/
-
-/*!
- Constructs an invalid array (i.e. isValid() will return FALSE).
- You must call readPixmaps() before being able to use this
- TQCanvasPixmapArray.
-*/
-TQCanvasPixmapArray::TQCanvasPixmapArray()
-: framecount( 0 ), img( 0 )
-{
-}
-
-#ifndef TQT_NO_IMAGEIO
-/*!
- Constructs a TQCanvasPixmapArray from files.
-
- The \a fc parameter sets the number of frames to be loaded for
- this image.
-
- If \a fc is not 0, \a datafilenamepattern should contain "%1",
- e.g. "foo%1.png". The actual filenames are formed by replacing the
- %1 with four-digit integers from 0 to (fc - 1), e.g. foo0000.png,
- foo0001.png, foo0002.png, etc.
-
- If \a fc is 0, \a datafilenamepattern is asssumed to be a
- filename, and the image contained in this file will be loaded as
- the first (and only) frame.
-
- If \a datafilenamepattern does not exist, is not readable, isn't
- an image, or some other error occurs, the array ends up empty and
- isValid() returns FALSE.
-*/
-
-TQCanvasPixmapArray::TQCanvasPixmapArray( const TQString& datafilenamepattern,
- int fc )
-: framecount( 0 ), img( 0 )
-{
- readPixmaps(datafilenamepattern,fc);
-}
-#endif
-
-/*!
- \obsolete
- Use TQCanvasPixmapArray::TQCanvasPixmapArray( TQValueList<TQPixmap>, TQPointArray )
- instead.
-
- Constructs a TQCanvasPixmapArray from the list of TQPixmaps \a
- list. The \a hotspots list has to be of the same size as \a list.
-*/
-TQCanvasPixmapArray::TQCanvasPixmapArray(TQPtrList<TQPixmap> list, TQPtrList<TQPoint> hotspots) :
- framecount(list.count()),
- img(new TQCanvasPixmap*[list.count()])
-{
- if (list.count() != hotspots.count()) {
- qWarning("TQCanvasPixmapArray: lists have different lengths");
- reset();
- img = 0;
- } else {
- list.first();
- hotspots.first();
- for (int i=0; i<framecount; i++) {
- img[i]=new TQCanvasPixmap(*list.current(), *hotspots.current());
- list.next();
- hotspots.next();
- }
- }
-}
-
-/*!
- Constructs a TQCanvasPixmapArray from the list of TQPixmaps in the
- \a list. Each pixmap will get a hotspot according to the \a
- hotspots array. If no hotspots are specified, each one is set to
- be at position (0, 0).
-
- If an error occurs, isValid() will return FALSE.
-*/
-TQCanvasPixmapArray::TQCanvasPixmapArray(TQValueList<TQPixmap> list, TQPointArray hotspots) :
- framecount((int)list.size()),
- img(new TQCanvasPixmap*[list.size()])
-{
- bool have_hotspots = ( hotspots.size() != 0 );
- if (have_hotspots && list.count() != hotspots.count()) {
- qWarning("TQCanvasPixmapArray: lists have different lengths");
- reset();
- img = 0;
- } else {
- TQValueList<TQPixmap>::iterator it;
- it = list.begin();
- for (int i=0; i<framecount; i++) {
- TQPoint hs = have_hotspots ? hotspots[i] : TQPoint( 0, 0 );
- img[i]=new TQCanvasPixmap( *it, hs );
- ++it;
- }
- }
-}
-
-/*!
- Destroys the pixmap array and all the pixmaps it contains.
-*/
-TQCanvasPixmapArray::~TQCanvasPixmapArray()
-{
- reset();
-}
-
-void TQCanvasPixmapArray::reset()
-{
- for (int i=0; i<framecount; i++)
- delete img[i];
- delete [] img;
- img = 0;
- framecount = 0;
-}
-
-#ifndef TQT_NO_IMAGEIO
-/*!
- Reads one or more pixmaps into the pixmap array.
-
- If \a fc is not 0, \a filenamepattern should contain "%1", e.g.
- "foo%1.png". The actual filenames are formed by replacing the %1
- with four-digit integers from 0 to (fc - 1), e.g. foo0000.png,
- foo0001.png, foo0002.png, etc.
-
- If \a fc is 0, \a filenamepattern is asssumed to be a filename,
- and the image contained in this file will be loaded as the first
- (and only) frame.
-
- If \a filenamepattern does not exist, is not readable, isn't an
- image, or some other error occurs, this function will return
- FALSE, and isValid() will return FALSE; otherwise this function
- will return TRUE.
-
- \sa isValid()
-*/
-bool TQCanvasPixmapArray::readPixmaps( const TQString& filenamepattern,
- int fc)
-{
- return readPixmaps(filenamepattern,fc,FALSE);
-}
-
-/*!
- Reads new collision masks for the array.
-
- By default, TQCanvasSprite uses the image mask of a sprite to
- detect collisions. Use this function to set your own collision
- image masks.
-
- If count() is 1 \a filename must specify a real filename to read
- the mask from. If count() is greater than 1, the \a filename must
- contain a "%1" that will get replaced by the number of the mask to
- be loaded, just like TQCanvasPixmapArray::readPixmaps().
-
- All collision masks must be 1-bit images or this function call
- will fail.
-
- If the file isn't readable, contains the wrong number of images,
- or there is some other error, this function will return FALSE, and
- the array will be flagged as invalid; otherwise this function
- returns TRUE.
-
- \sa isValid()
-*/
-bool TQCanvasPixmapArray::readCollisionMasks(const TQString& filename)
-{
- return readPixmaps(filename,framecount,TRUE);
-}
-
-
-bool TQCanvasPixmapArray::readPixmaps( const TQString& datafilenamepattern,
- int fc, bool maskonly)
-{
- if ( !maskonly ) {
- reset();
- framecount = fc;
- if ( !framecount )
- framecount=1;
- img = new TQCanvasPixmap*[framecount];
- }
- if (!img)
- return FALSE;
- bool ok = TRUE;
- bool arg = fc > 1;
- if ( !arg )
- framecount=1;
- for (int i=0; i<framecount; i++) {
- TQString r;
- r.sprintf("%04d",i);
- if ( maskonly ) {
- if (!img[i]->collision_mask)
- img[i]->collision_mask = new TQImage();
- img[i]->collision_mask->load(
- arg ? TQT_TQSTRING(datafilenamepattern.arg(r)) : datafilenamepattern);
- ok = ok
- && !img[i]->collision_mask->isNull()
- && img[i]->collision_mask->depth()==1;
- } else {
- img[i]=new TQCanvasPixmap(
- arg ? TQT_TQSTRING(datafilenamepattern.arg(r)) : datafilenamepattern);
- ok = ok && !img[i]->isNull();
- }
- }
- if ( !ok ) {
- reset();
- }
- return ok;
-}
-#endif
-
-/*!
- \obsolete
-
- Use isValid() instead.
-
- This returns FALSE if the array is valid, and TRUE if it is not.
-*/
-bool TQCanvasPixmapArray::operator!()
-{
- return img==0;
-}
-
-/*!
- Returns TRUE if the pixmap array is valid; otherwise returns
- FALSE.
-*/
-bool TQCanvasPixmapArray::isValid() const
-{
- return (img != 0);
-}
-
-/*!
- \fn TQCanvasPixmap* TQCanvasPixmapArray::image(int i) const
-
- Returns pixmap \a i in the array, if \a i is non-negative and less
- than than count(), and returns an unspecified value otherwise.
-*/
-
-// ### wouldn't it be better to put empty TQCanvasPixmaps in there instead of
-// initializing the additional elements in the array to 0? Lars
-/*!
- Replaces the pixmap at index \a i with pixmap \a p.
-
- The array takes ownership of \a p and will delete \a p when the
- array itself is deleted.
-
- If \a i is beyond the end of the array the array is extended to at
- least i+1 elements, with elements count() to i-1 being initialized
- to 0.
-*/
-void TQCanvasPixmapArray::setImage(int i, TQCanvasPixmap* p)
-{
- if ( i >= framecount ) {
- TQCanvasPixmap** newimg = new TQCanvasPixmap*[i+1];
- memcpy(newimg, img, sizeof( TQCanvasPixmap * )*framecount);
- memset(newimg + framecount, 0, sizeof( TQCanvasPixmap * )*( i+1 - framecount ) );
- framecount = i+1;
- delete [] img;
- img = newimg;
- }
- delete img[i]; img[i]=p;
-}
-
-/*!
- \fn uint TQCanvasPixmapArray::count() const
-
- Returns the number of pixmaps in the array.
-*/
-
-/*!
- Returns the x-coordinate of the current left edge of the sprite.
- (This may change as the sprite animates since different frames may
- have different left edges.)
-
- \sa rightEdge() bottomEdge() topEdge()
-*/
-int TQCanvasSprite::leftEdge() const
-{
- return int(x()) - image()->hotx;
-}
-
-/*!
- \overload
-
- Returns what the x-coordinate of the left edge of the sprite would
- be if the sprite (actually its hotspot) were moved to x-position
- \a nx.
-
- \sa rightEdge() bottomEdge() topEdge()
-*/
-int TQCanvasSprite::leftEdge(int nx) const
-{
- return nx - image()->hotx;
-}
-
-/*!
- Returns the y-coordinate of the top edge of the sprite. (This may
- change as the sprite animates since different frames may have
- different top edges.)
-
- \sa leftEdge() rightEdge() bottomEdge()
-*/
-int TQCanvasSprite::topEdge() const
-{
- return int(y()) - image()->hoty;
-}
-
-/*!
- \overload
-
- Returns what the y-coordinate of the top edge of the sprite would
- be if the sprite (actually its hotspot) were moved to y-position
- \a ny.
-
- \sa leftEdge() rightEdge() bottomEdge()
-*/
-int TQCanvasSprite::topEdge(int ny) const
-{
- return ny - image()->hoty;
-}
-
-/*!
- Returns the x-coordinate of the current right edge of the sprite.
- (This may change as the sprite animates since different frames may
- have different right edges.)
-
- \sa leftEdge() bottomEdge() topEdge()
-*/
-int TQCanvasSprite::rightEdge() const
-{
- return leftEdge() + image()->width()-1;
-}
-
-/*!
- \overload
-
- Returns what the x-coordinate of the right edge of the sprite
- would be if the sprite (actually its hotspot) were moved to
- x-position \a nx.
-
- \sa leftEdge() bottomEdge() topEdge()
-*/
-int TQCanvasSprite::rightEdge(int nx) const
-{
- return leftEdge(nx) + image()->width()-1;
-}
-
-/*!
- Returns the y-coordinate of the current bottom edge of the sprite.
- (This may change as the sprite animates since different frames may
- have different bottom edges.)
-
- \sa leftEdge() rightEdge() topEdge()
-*/
-int TQCanvasSprite::bottomEdge() const
-{
- return topEdge() + image()->height()-1;
-}
-
-/*!
- \overload
-
- Returns what the y-coordinate of the top edge of the sprite would
- be if the sprite (actually its hotspot) were moved to y-position
- \a ny.
-
- \sa leftEdge() rightEdge() topEdge()
-*/
-int TQCanvasSprite::bottomEdge(int ny) const
-{
- return topEdge(ny) + image()->height()-1;
-}
-
-/*!
- \fn TQCanvasPixmap* TQCanvasSprite::image() const
-
- Returns the current frame's image.
-
- \sa frame(), setFrame()
-*/
-
-/*!
- \fn TQCanvasPixmap* TQCanvasSprite::image(int f) const
- \overload
-
- Returns the image for frame \a f. Does not do any bounds checking on \a f.
-*/
-
-/*!
- Returns the image the sprite \e will have after advance(1) is
- called. By default this is the same as image().
-*/
-TQCanvasPixmap* TQCanvasSprite::imageAdvanced() const
-{
- return image();
-}
-
-/*!
- Returns the bounding rectangle for the image in the sprite's
- current frame. This assumes that the images are tightly cropped
- (i.e. do not have transparent pixels all along a side).
-*/
-TQRect TQCanvasSprite::boundingRect() const
-{
- return TQRect(leftEdge(), topEdge(), width(), height());
-}
-
-
-/*!
- \internal
- Returns the chunks covered by the item.
-*/
-TQPointArray TQCanvasItem::chunks() const
-{
- TQPointArray r;
- int n=0;
- TQRect br = boundingRect();
- if (isVisible() && canvas()) {
- int chunksize=canvas()->chunkSize();
- br &= TQRect(0,0,canvas()->width(),canvas()->height());
- if ( br.isValid() ) {
- r.resize((br.width()/chunksize+2)*(br.height()/chunksize+2));
- for (int j=br.top()/chunksize; j<=br.bottom()/chunksize; j++) {
- for (int i=br.left()/chunksize; i<=br.right()/chunksize; i++) {
- r[n++] = TQPoint(i,j);
- }
- }
- }
- }
- r.resize(n);
- return r;
-}
-
-
-/*!
- \internal
- Add the sprite to the chunks in its TQCanvas which it overlaps.
-*/
-void TQCanvasSprite::addToChunks()
-{
- if (isVisible() && canvas()) {
- int chunksize=canvas()->chunkSize();
- for (int j=topEdge()/chunksize; j<=bottomEdge()/chunksize; j++) {
- for (int i=leftEdge()/chunksize; i<=rightEdge()/chunksize; i++) {
- canvas()->addItemToChunk(this,i,j);
- }
- }
- }
-}
-
-/*!
- \internal
- Remove the sprite from the chunks in its TQCanvas which it overlaps.
-
- \sa addToChunks()
-*/
-void TQCanvasSprite::removeFromChunks()
-{
- if (isVisible() && canvas()) {
- int chunksize=canvas()->chunkSize();
- for (int j=topEdge()/chunksize; j<=bottomEdge()/chunksize; j++) {
- for (int i=leftEdge()/chunksize; i<=rightEdge()/chunksize; i++) {
- canvas()->removeItemFromChunk(this,i,j);
- }
- }
- }
-}
-
-/*!
- The width of the sprite for the current frame's image.
-
- \sa frame()
-*/
-//### mark: Why don't we have width(int) and height(int) to be
-//consistent with leftEdge() and leftEdge(int)?
-int TQCanvasSprite::width() const
-{
- return image()->width();
-}
-
-/*!
- The height of the sprite for the current frame's image.
-
- \sa frame()
-*/
-int TQCanvasSprite::height() const
-{
- return image()->height();
-}
-
-
-/*!
- Draws the current frame's image at the sprite's current position
- on painter \a painter.
-*/
-void TQCanvasSprite::draw(TQPainter& painter)
-{
- painter.drawPixmap(leftEdge(),topEdge(),*image());
-}
-
-/*!
- \class TQCanvasView tqcanvas.h
- \brief The TQCanvasView class provides an on-screen view of a TQCanvas.
-\if defined(commercial)
- It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>.
-\endif
-
- \module canvas
- \ingroup graphics
- \ingroup images
-
- A TQCanvasView is widget which provides a view of a TQCanvas.
-
- If you want users to be able to interact with a canvas view,
- subclass TQCanvasView. You might then reimplement
- TQScrollView::contentsMousePressEvent(). For example, assuming no
- transformation matrix is set:
-
- \code
- void MyCanvasView::contentsMousePressEvent( TQMouseEvent* e )
- {
- TQCanvasItemList l = canvas()->collisions(e->pos());
- for (TQCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) {
- if ( (*it)->rtti() == TQCanvasRectangle::RTTI )
- qDebug("A TQCanvasRectangle lies somewhere at this point");
- }
- }
- \endcode
-
- The canvas view shows canvas canvas(); this can be changed using
- setCanvas().
-
- A transformation matrix can be used to transform the view of the
- canvas in various ways, for example, zooming in or out or rotating.
- For example:
-
- \code
- TQWMatrix wm;
- wm.scale( 2, 2 ); // Zooms in by 2 times
- wm.rotate( 90 ); // Rotates 90 degrees counter clockwise
- // around the origin.
- wm.translate( 0, -canvas->height() );
- // moves the canvas down so what was visible
- // before is still visible.
- myCanvasView->setWorldMatrix( wm );
- \endcode
-
- Use setWorldMatrix() to set the canvas view's world matrix: you must
- ensure that the world matrix is invertible. The current world matrix
- is retrievable with tqworldMatrix(), and its inversion is retrievable
- with inverseWorldMatrix().
-
- Example:
-
- The following code finds the part of the canvas that is visible in
- this view, i.e. the bounding rectangle of the view in canvas coordinates.
-
- \code
- TQRect rc = TQRect( myCanvasView->contentsX(), myCanvasView->contentsY(),
- myCanvasView->visibleWidth(), myCanvasView->visibleHeight() );
- TQRect canvasRect = myCanvasView->inverseWorldMatrix().mapRect(rc);
- \endcode
-
- \sa TQWMatrix TQPainter::setWorldMatrix()
-
-*/
-
-/*!
- Constructs a TQCanvasView with parent \a parent, and name \a name,
- using the widget flags \a f. The canvas view is not associated
- with a canvas, so you must to call setCanvas() to view a
- canvas.
-*/
-TQCanvasView::TQCanvasView(TQWidget* parent, const char* name, WFlags f) :
- TQScrollView(parent,name,(WFlags)(f|TQt::WResizeNoErase|TQt::WStaticContents))
-{
- d = new TQCanvasViewData;
- viewing = 0;
- setCanvas(0);
- connect(this,TQT_SIGNAL(contentsMoving(int,int)),this,TQT_SLOT(cMoving(int,int)));
-}
-
-/*!
- \overload
-
- Constructs a TQCanvasView which views canvas \a canvas, with parent
- \a parent, and name \a name, using the widget flags \a f.
-*/
-TQCanvasView::TQCanvasView(TQCanvas* canvas, TQWidget* parent, const char* name, WFlags f) :
- TQScrollView(parent,name,(WFlags)(f|TQt::WResizeNoErase|TQt::WStaticContents))
-{
- d = new TQCanvasViewData;
- viewing = 0;
- setCanvas(canvas);
-
- connect(this,TQT_SIGNAL(contentsMoving(int,int)),this,TQT_SLOT(cMoving(int,int)));
-}
-
-/*!
- Destroys the canvas view. The associated canvas is \e not deleted.
-*/
-TQCanvasView::~TQCanvasView()
-{
- delete d;
- d = 0;
- setCanvas(0);
-}
-
-/*!
- \fn TQCanvas* TQCanvasView::canvas() const
-
- Returns a pointer to the canvas which the TQCanvasView is currently
- showing.
-*/
-
-
-/*!
- Sets the canvas that the TQCanvasView is showing to the canvas \a
- canvas.
-*/
-void TQCanvasView::setCanvas(TQCanvas* canvas)
-{
- if (viewing) {
- disconnect(viewing);
- viewing->removeView(this);
- }
- viewing=canvas;
- if (viewing) {
- connect(viewing,TQT_SIGNAL(resized()), this, TQT_SLOT(updateContentsSize()));
- viewing->addView(this);
- }
- if ( d ) // called by d'tor
- updateContentsSize();
-}
-
-#ifndef TQT_NO_TRANSFORMATIONS
-/*!
- Returns a reference to the canvas view's current transformation matrix.
-
- \sa setWorldMatrix() inverseWorldMatrix()
-*/
-const TQWMatrix &TQCanvasView::tqworldMatrix() const
-{
- return d->xform;
-}
-
-/*!
- Returns a reference to the inverse of the canvas view's current
- transformation matrix.
-
- \sa setWorldMatrix() tqworldMatrix()
-*/
-const TQWMatrix &TQCanvasView::inverseWorldMatrix() const
-{
- return d->ixform;
-}
-
-/*!
- Sets the transformation matrix of the TQCanvasView to \a wm. The
- matrix must be invertible (i.e. if you create a world matrix that
- zooms out by 2 times, then the inverse of this matrix is one that
- will zoom in by 2 times).
-
- When you use this, you should note that the performance of the
- TQCanvasView will decrease considerably.
-
- Returns FALSE if \a wm is not invertable; otherwise returns TRUE.
-
- \sa tqworldMatrix() inverseWorldMatrix() TQWMatrix::isInvertible()
-*/
-bool TQCanvasView::setWorldMatrix( const TQWMatrix & wm )
-{
- bool ok = wm.isInvertible();
- if ( ok ) {
- d->xform = wm;
- d->ixform = wm.invert();
- updateContentsSize();
- viewport()->update();
- }
- return ok;
-}
-#endif
-
-void TQCanvasView::updateContentsSize()
-{
- if ( viewing ) {
- TQRect br;
-#ifndef TQT_NO_TRANSFORMATIONS
- br = d->xform.map(TQRect(0,0,viewing->width(),viewing->height()));
-#else
- br = TQRect(0,0,viewing->width(),viewing->height());
-#endif
-
- if ( br.width() < contentsWidth() ) {
- TQRect r(contentsToViewport(TQPoint(br.width(),0)),
- TQSize(contentsWidth()-br.width(),contentsHeight()));
- viewport()->erase(r);
- }
- if ( br.height() < contentsHeight() ) {
- TQRect r(contentsToViewport(TQPoint(0,br.height())),
- TQSize(contentsWidth(),contentsHeight()-br.height()));
- viewport()->erase(r);
- }
-
- resizeContents(br.width(),br.height());
- } else {
- viewport()->erase();
- resizeContents(1,1);
- }
-}
-
-void TQCanvasView::cMoving(int x, int y)
-{
- // A little kludge to smooth up repaints when scrolling
- int dx = x - contentsX();
- int dy = y - contentsY();
- d->repaint_from_moving = TQABS(dx) < width()/8 && TQABS(dy) < height()/8;
-}
-
-/*!
- Repaints part of the TQCanvas that the canvas view is showing
- starting at \a cx by \a cy, with a width of \a cw and a height of \a
- ch using the painter \a p.
-
- \warning When double buffering is enabled, drawContents() will
- not respect the current settings of the painter when setting up
- the painter for the double buffer (e.g., viewport() and
- window()). Also, be aware that TQCanvas::update() bypasses
- drawContents(), which means any reimplementation of
- drawContents() is not called.
-
- \sa TQCanvas::setDoubleBuffering()
-*/
-void TQCanvasView::drawContents(TQPainter *p, int cx, int cy, int cw, int ch)
-{
- TQRect r(cx,cy,cw,ch);
- if (viewing) {
- //viewing->drawViewArea(this,p,r,TRUE);
- viewing->drawViewArea(this,p,r,!d->repaint_from_moving);
- d->repaint_from_moving = FALSE;
- } else {
- p->eraseRect(r);
- }
-}
-
-/*!
- \reimp
- \internal
-
- (Implemented to get rid of a compiler warning.)
-*/
-void TQCanvasView::drawContents( TQPainter * )
-{
-}
-
-/*!
- Suggests a size sufficient to view the entire canvas.
-*/
-TQSize TQCanvasView::tqsizeHint() const
-{
- if ( !canvas() )
- return TQScrollView::tqsizeHint();
- // should maybe take transformations into account
- return ( canvas()->size() + 2 * TQSize(frameWidth(), frameWidth()) )
- .boundedTo( 3 * TQApplication::desktop()->size() / 4 );
-}
-
-// ### TQt 4.0 customer request: operate on doubles rather than int.
-// ### I know, almost impossible due to the use of TQRegion etc.
-/*!
- \class TQCanvasPolygonalItem tqcanvas.h
- \brief The TQCanvasPolygonalItem class provides a polygonal canvas item
- on a TQCanvas.
-\if defined(commercial)
- It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>.
-\endif
-
- \module canvas
- \ingroup graphics
- \ingroup images
-
- The mostly rectangular classes, such as TQCanvasSprite and
- TQCanvasText, use the object's bounding rectangle for movement,
- repainting and collision calculations. For most other items, the
- bounding rectangle can be far too large -- a diagonal line being
- the worst case, and there are many other cases which are also bad.
- TQCanvasPolygonalItem provides polygon-based bounding rectangle
- handling, etc., which is much faster for non-rectangular items.
-
- Derived classes should try to define as small an area as possible
- to maximize efficiency, but the polygon must \e definitely be
- contained completely within the polygonal area. Calculating the
- exact requirements is usually difficult, but if you allow a small
- overestimate it can be easy and quick, while still getting almost
- all of TQCanvasPolygonalItem's speed.
-
- Note that all subclasses \e must call hide() in their destructor
- since hide() needs to be able to access areaPoints().
-
- Normally, TQCanvasPolygonalItem uses the odd-even algorithm for
- determining whether an object intersects this object. You can
- change this to the winding algorithm using setWinding().
-
- The bounding rectangle is available using boundingRect(). The
- points bounding the polygonal item are retrieved with
- areaPoints(). Use areaPointsAdvanced() to retrieve the bounding
- points the polygonal item \e will have after
- TQCanvasItem::advance(1) has been called.
-
- If the tqshape of the polygonal item is about to change while the
- item is visible, call tqinvalidate() before updating with a
- different result from \l areaPoints().
-
- By default, TQCanvasPolygonalItem objects have a black pen and no
- brush (the default TQPen and TQBrush constructors). You can change
- this with setPen() and setBrush(), but note that some
- TQCanvasPolygonalItem subclasses only use the brush, ignoring the
- pen setting.
-
- The polygonal item can be drawn on a painter with draw().
- Subclasses must reimplement drawShape() to draw themselves.
-
- Like any other canvas item polygonal items can be moved with
- TQCanvasItem::move() and TQCanvasItem::moveBy(), or by setting coordinates
- with TQCanvasItem::setX(), TQCanvasItem::setY() and TQCanvasItem::setZ().
-
-*/
-
-
-/*
- Since most polygonal items don't have a pen, the default is
- NoPen and a black brush.
-*/
-static const TQPen& defaultPolygonPen()
-{
- static TQPen* dp=0;
- if ( !dp )
- dp = new TQPen;
- return *dp;
-}
-
-static const TQBrush& defaultPolygonBrush()
-{
- static TQBrush* db=0;
- if ( !db )
- db = new TQBrush;
- return *db;
-}
-
-/*!
- Constructs a TQCanvasPolygonalItem on the canvas \a canvas.
-*/
-TQCanvasPolygonalItem::TQCanvasPolygonalItem(TQCanvas* canvas) :
- TQCanvasItem(canvas),
- br(defaultPolygonBrush()),
- pn(defaultPolygonPen())
-{
- wind=0;
-}
-
-/*!
- Note that all subclasses \e must call hide() in their destructor
- since hide() needs to be able to access areaPoints().
-*/
-TQCanvasPolygonalItem::~TQCanvasPolygonalItem()
-{
-}
-
-/*!
- Returns TRUE if the polygonal item uses the winding algorithm to
- determine the "inside" of the polygon. Returns FALSE if it uses
- the odd-even algorithm.
-
- The default is to use the odd-even algorithm.
-
- \sa setWinding()
-*/
-bool TQCanvasPolygonalItem::winding() const
-{
- return wind;
-}
-
-/*!
- If \a enable is TRUE, the polygonal item will use the winding
- algorithm to determine the "inside" of the polygon; otherwise the
- odd-even algorithm will be used.
-
- The default is to use the odd-even algorithm.
-
- \sa winding()
-*/
-void TQCanvasPolygonalItem::setWinding(bool enable)
-{
- wind = enable;
-}
-
-/*!
- Invalidates all information about the area covered by the canvas
- item. The item will be updated automatically on the next call that
- changes the item's status, for example, move() or update(). Call
- this function if you are going to change the tqshape of the item (as
- returned by areaPoints()) while the item is visible.
-*/
-void TQCanvasPolygonalItem::tqinvalidate()
-{
- val = (uint)FALSE;
- removeFromChunks();
-}
-
-/*!
- \fn TQCanvasPolygonalItem::isValid() const
-
- Returns TRUE if the polygonal item's area information has not been
- invalidated; otherwise returns FALSE.
-
- \sa tqinvalidate()
-*/
-
-/*!
- Returns the points the polygonal item \e will have after
- TQCanvasItem::advance(1) is called, i.e. what the points are when
- advanced by the current xVelocity() and yVelocity().
-*/
-TQPointArray TQCanvasPolygonalItem::areaPointsAdvanced() const
-{
- int dx = int(x()+xVelocity())-int(x());
- int dy = int(y()+yVelocity())-int(y());
- TQPointArray r = areaPoints();
- r.detach(); // Explicit sharing is stupid.
- if ( dx || dy )
- r.translate(dx,dy);
- return r;
-}
-
-//#define TQCANVAS_POLYGONS_DEBUG
-#ifdef TQCANVAS_POLYGONS_DEBUG
-static TQWidget* dbg_wid=0;
-static TQPainter* dbg_ptr=0;
-#endif
-
-class TQPolygonalProcessor {
-public:
- TQPolygonalProcessor(TQCanvas* c, const TQPointArray& pa) :
- canvas(c)
- {
- TQRect pixelbounds = pa.boundingRect();
- int cs = canvas->chunkSize();
- TQRect canvasbounds = pixelbounds.intersect(canvas->rect());
- bounds.setLeft(canvasbounds.left()/cs);
- bounds.setRight(canvasbounds.right()/cs);
- bounds.setTop(canvasbounds.top()/cs);
- bounds.setBottom(canvasbounds.bottom()/cs);
- bitmap = TQImage(bounds.width() + 1, bounds.height(), 1, 2, TQImage::LittleEndian);
- pnt = 0;
- bitmap.fill(0);
-#ifdef TQCANVAS_POLYGONS_DEBUG
- dbg_start();
-#endif
- }
-
- inline void add(int x, int y)
- {
- if ( pnt >= (int)result.size() ) {
- result.resize(pnt*2+10);
- }
- result[pnt++] = TQPoint(x+bounds.x(),y+bounds.y());
-#ifdef TQCANVAS_POLYGONS_DEBUG
- if ( dbg_ptr ) {
- int cs = canvas->chunkSize();
- TQRect r(x*cs+bounds.x()*cs,y*cs+bounds.y()*cs,cs-1,cs-1);
- dbg_ptr->setPen(TQt::blue);
- dbg_ptr->drawRect(r);
- }
-#endif
- }
-
- inline void addBits(int x1, int x2, uchar newbits, int xo, int yo)
- {
- for (int i=x1; i<=x2; i++)
- if ( newbits & (1<<i) )
- add(xo+i,yo);
- }
-
-#ifdef TQCANVAS_POLYGONS_DEBUG
- void dbg_start()
- {
- if ( !dbg_wid ) {
- dbg_wid = new TQWidget;
- dbg_wid->resize(800,600);
- dbg_wid->show();
- dbg_ptr = new TQPainter(dbg_wid);
- dbg_ptr->setBrush(TQt::NoBrush);
- }
- dbg_ptr->fillRect(dbg_wid->rect(),TQt::white);
- }
-#endif
-
- void doSpans(int n, TQPoint* pt, int* w)
- {
- int cs = canvas->chunkSize();
- for (int j=0; j<n; j++) {
- int y = pt[j].y()/cs-bounds.y();
- if (y >= bitmap.height() || y < 0) continue;
- uchar* l = bitmap.scanLine(y);
- int x = pt[j].x();
- int x1 = x/cs-bounds.x();
- if (x1 > bounds.width()) continue;
- x1 = TQMAX(0,x1);
- int x2 = (x+w[j])/cs-bounds.x();
- if (x2 < 0) continue;
- x2 = TQMIN(bounds.width(), x2);
- int x1q = x1/8;
- int x1r = x1%8;
- int x2q = x2/8;
- int x2r = x2%8;
-#ifdef TQCANVAS_POLYGONS_DEBUG
- if ( dbg_ptr ) dbg_ptr->setPen(TQt::yellow);
-#endif
- if ( x1q == x2q ) {
- uchar newbits = (~l[x1q]) & (((2<<(x2r-x1r))-1)<<x1r);
- if ( newbits ) {
-#ifdef TQCANVAS_POLYGONS_DEBUG
- if ( dbg_ptr ) dbg_ptr->setPen(TQt::darkGreen);
-#endif
- addBits(x1r,x2r,newbits,x1q*8,y);
- l[x1q] |= newbits;
- }
- } else {
-#ifdef TQCANVAS_POLYGONS_DEBUG
- if ( dbg_ptr ) dbg_ptr->setPen(TQt::blue);
-#endif
- uchar newbits1 = (~l[x1q]) & (0xff<<x1r);
- if ( newbits1 ) {
-#ifdef TQCANVAS_POLYGONS_DEBUG
- if ( dbg_ptr ) dbg_ptr->setPen(TQt::green);
-#endif
- addBits(x1r,7,newbits1,x1q*8,y);
- l[x1q] |= newbits1;
- }
- for (int i=x1q+1; i<x2q; i++) {
- if ( l[i] != 0xff ) {
- addBits(0,7,~l[i],i*8,y);
- l[i]=0xff;
- }
- }
- uchar newbits2 = (~l[x2q]) & (0xff>>(7-x2r));
- if ( newbits2 ) {
-#ifdef TQCANVAS_POLYGONS_DEBUG
- if ( dbg_ptr ) dbg_ptr->setPen(TQt::red);
-#endif
- addBits(0,x2r,newbits2,x2q*8,y);
- l[x2q] |= newbits2;
- }
- }
-#ifdef TQCANVAS_POLYGONS_DEBUG
- if ( dbg_ptr ) {
- dbg_ptr->drawLine(pt[j],pt[j]+TQPoint(w[j],0));
- }
-#endif
- }
- result.resize(pnt);
- }
-
- int pnt;
- TQPointArray result;
- TQCanvas* canvas;
- TQRect bounds;
- TQImage bitmap;
-};
-
-
-TQPointArray TQCanvasPolygonalItem::chunks() const
-{
- TQPointArray pa = areaPoints();
-
- if ( !pa.size() ) {
- pa.detach(); // Explicit sharing is stupid.
- return pa;
- }
-
- TQPolygonalProcessor processor(canvas(),pa);
-
- scanPolygon(pa, wind, processor);
-
- return processor.result;
-}
-/*!
- Simply calls TQCanvasItem::chunks().
-*/
-TQPointArray TQCanvasRectangle::chunks() const
-{
- // No need to do a polygon scan!
- return TQCanvasItem::chunks();
-}
-
-/*!
- Returns the bounding rectangle of the polygonal item, based on
- areaPoints().
-*/
-TQRect TQCanvasPolygonalItem::boundingRect() const
-{
- return areaPoints().boundingRect();
-}
-
-/*!
- Reimplemented from TQCanvasItem, this draws the polygonal item by
- setting the pen and brush for the item on the painter \a p and
- calling drawShape().
-*/
-void TQCanvasPolygonalItem::draw(TQPainter & p)
-{
- p.setPen(pn);
- p.setBrush(br);
- drawShape(p);
-}
-
-/*!
- \fn void TQCanvasPolygonalItem::drawShape(TQPainter & p)
-
- Subclasses must reimplement this function to draw their tqshape. The
- pen and brush of \a p are already set to pen() and brush() prior
- to calling this function.
-
- \warning When you reimplement this function, make sure that you
- leave the painter in the same state as you found it. For example,
- if you start by calling TQPainter::translate(50, 50), end your
- code by calling TQPainter::translate(-50, -50). Be also aware that
- the painter might already have some transformations set (i.e.,
- don't call TQPainter::resetXForm() when you're done).
-
- \sa draw()
-*/
-
-/*!
- \fn TQPen TQCanvasPolygonalItem::pen() const
-
- Returns the TQPen used to draw the outline of the item, if any.
-
- \sa setPen()
-*/
-
-/*!
- \fn TQBrush TQCanvasPolygonalItem::brush() const
-
- Returns the TQBrush used to fill the item, if filled.
-
- \sa setBrush()
-*/
-
-/*!
- Sets the TQPen used when drawing the item to the pen \a p.
- Note that many TQCanvasPolygonalItems do not use the pen value.
-
- \sa setBrush(), pen(), drawShape()
-*/
-void TQCanvasPolygonalItem::setPen(TQPen p)
-{
- if ( pn != p ) {
- removeFromChunks();
- pn = p;
- addToChunks();
- }
-}
-
-/*!
- Sets the TQBrush used when drawing the polygonal item to the brush \a b.
-
- \sa setPen(), brush(), drawShape()
-*/
-void TQCanvasPolygonalItem::setBrush(TQBrush b)
-{
- if ( br != b) {
- br = b;
- changeChunks();
- }
-}
-
-
-/*!
- \class TQCanvasPolygon tqcanvas.h
- \brief The TQCanvasPolygon class provides a polygon on a TQCanvas.
-\if defined(commercial)
- It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>.
-\endif
-
- \module canvas
- \ingroup graphics
- \ingroup images
-
- Paints a polygon with a TQBrush. The polygon's points can be set in
- the constructor or set or changed later using setPoints(). Use
- points() to retrieve the points, or areaPoints() to retrieve the
- points relative to the canvas's origin.
-
- The polygon can be drawn on a painter with drawShape().
-
- Like any other canvas item polygons can be moved with
- TQCanvasItem::move() and TQCanvasItem::moveBy(), or by setting
- coordinates with TQCanvasItem::setX(), TQCanvasItem::setY() and
- TQCanvasItem::setZ().
-
- Note: TQCanvasPolygon does not use the pen.
-*/
-
-/*!
- Constructs a point-less polygon on the canvas \a canvas. You
- should call setPoints() before using it further.
-*/
-TQCanvasPolygon::TQCanvasPolygon(TQCanvas* canvas) :
- TQCanvasPolygonalItem(canvas)
-{
-}
-
-/*!
- Destroys the polygon.
-*/
-TQCanvasPolygon::~TQCanvasPolygon()
-{
- hide();
-}
-
-/*!
- Draws the polygon using the painter \a p.
-
- Note that TQCanvasPolygon does not support an outline (the pen is
- always NoPen).
-*/
-void TQCanvasPolygon::drawShape(TQPainter & p)
-{
- // ### why can't we draw outlines? We could use drawPolyline for it. Lars
- // ### see other message. Warwick
-
- p.setPen(NoPen); // since TQRegion(TQPointArray) excludes outline :-( )-:
- p.drawPolygon(poly);
-}
-
-/*!
- Sets the points of the polygon to be \a pa. These points will have
- their x and y coordinates automatically translated by x(), y() as
- the polygon is moved.
-*/
-void TQCanvasPolygon::setPoints(TQPointArray pa)
-{
- removeFromChunks();
- poly = pa;
- poly.detach(); // Explicit sharing is stupid.
- poly.translate((int)x(),(int)y());
- addToChunks();
-}
-
-/*!
- \reimp
-*/
-void TQCanvasPolygon::moveBy(double dx, double dy)
-{
- // Note: does NOT call TQCanvasPolygonalItem::moveBy(), since that
- // only does half this work.
- //
- int idx = int(x()+dx)-int(x());
- int idy = int(y()+dy)-int(y());
- if ( idx || idy ) {
- removeFromChunks();
- poly.translate(idx,idy);
- }
- myx+=dx;
- myy+=dy;
- if ( idx || idy ) {
- addToChunks();
- }
-}
-
-/*!
- \class TQCanvasSpline tqcanvas.h
- \brief The TQCanvasSpline class provides multi-bezier splines on a TQCanvas.
-\if defined(commercial)
- It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>.
-\endif
-
- \module canvas
- \ingroup graphics
- \ingroup images
-
- A TQCanvasSpline is a sequence of 4-point bezier curves joined
- together to make a curved tqshape.
-
- You set the control points of the spline with setControlPoints().
-
- If the bezier is closed(), then the first control point will be
- re-used as the last control point. Therefore, a closed bezier must
- have a multiple of 3 control points and an open bezier must have
- one extra point.
-
- The beziers are not necessarily joined "smoothly". To ensure this,
- set control points appropriately (general reference texts about
- beziers will explain this in detail).
-
- Like any other canvas item splines can be moved with
- TQCanvasItem::move() and TQCanvasItem::moveBy(), or by setting
- coordinates with TQCanvasItem::setX(), TQCanvasItem::setY() and
- TQCanvasItem::setZ().
-
-*/
-
-/*!
- Create a spline with no control points on the canvas \a canvas.
-
- \sa setControlPoints()
-*/
-TQCanvasSpline::TQCanvasSpline(TQCanvas* canvas) :
- TQCanvasPolygon(canvas),
- cl(TRUE)
-{
-}
-
-/*!
- Destroy the spline.
-*/
-TQCanvasSpline::~TQCanvasSpline()
-{
-}
-
-// ### shouldn't we handle errors more gracefully than with an assert? Lars
-// ### no, since it's a programming error. Warwick
-/*!
- Set the spline control points to \a ctrl.
-
- If \a close is TRUE, then the first point in \a ctrl will be
- re-used as the last point, and the number of control points must
- be a multiple of 3. If \a close is FALSE, one additional control
- point is required, and the number of control points must be one of
- (4, 7, 10, 13, ...).
-
- If the number of control points doesn't meet the above conditions,
- the number of points will be truncated to the largest number of
- points that do meet the requirement.
-*/
-void TQCanvasSpline::setControlPoints(TQPointArray ctrl, bool close)
-{
- if ( (int)ctrl.count() % 3 != (close ? 0 : 1) ) {
- qWarning( "TQCanvasSpline::setControlPoints(): Number of points doesn't fit." );
- int numCurves = (ctrl.count() - (close ? 0 : 1 ))/ 3;
- ctrl.resize( numCurves*3 + ( close ? 0 : 1 ) );
- }
-
- cl = close;
- bez = ctrl;
- recalcPoly();
-}
-
-/*!
- Returns the current set of control points.
-
- \sa setControlPoints(), closed()
-*/
-TQPointArray TQCanvasSpline::controlPoints() const
-{
- return bez;
-}
-
-/*!
- Returns TRUE if the control points are a closed set; otherwise
- returns FALSE.
-*/
-bool TQCanvasSpline::closed() const
-{
- return cl;
-}
-
-void TQCanvasSpline::recalcPoly()
-{
- TQPtrList<TQPointArray> segs;
- segs.setAutoDelete(TRUE);
- int n=0;
- for (int i=0; i<(int)bez.count()-1; i+=3) {
- TQPointArray ctrl(4);
- ctrl[0] = bez[i+0];
- ctrl[1] = bez[i+1];
- ctrl[2] = bez[i+2];
- if ( cl )
- ctrl[3] = bez[(i+3)%(int)bez.count()];
- else
- ctrl[3] = bez[i+3];
- TQPointArray *seg = new TQPointArray(ctrl.cubicBezier());
- n += seg->count()-1;
- segs.append(seg);
- }
- TQPointArray p(n+1);
- n=0;
- for (TQPointArray* seg = segs.first(); seg; seg = segs.next()) {
- for (int i=0; i<(int)seg->count()-1; i++)
- p[n++] = seg->point(i);
- if ( n == (int)p.count()-1 )
- p[n] = seg->point(seg->count()-1);
- }
- TQCanvasPolygon::setPoints(p);
-}
-
-/*!
- \fn TQPointArray TQCanvasPolygonalItem::areaPoints() const
-
- This function must be reimplemented by subclasses. It \e must
- return the points bounding (i.e. outside and not touching) the
- tqshape or drawing errors will occur.
-*/
-
-/*!
- \fn TQPointArray TQCanvasPolygon::points() const
-
- Returns the vertices of the polygon, not translated by the position.
-
- \sa setPoints(), areaPoints()
-*/
-TQPointArray TQCanvasPolygon::points() const
-{
- TQPointArray pa = areaPoints();
- pa.translate(int(-x()),int(-y()));
- return pa;
-}
-
-/*!
- Returns the vertices of the polygon translated by the polygon's
- current x(), y() position, i.e. relative to the canvas's origin.
-
- \sa setPoints(), points()
-*/
-TQPointArray TQCanvasPolygon::areaPoints() const
-{
- return poly.copy();
-}
-
-// ### mark: Why don't we offer a constructor that lets the user set the
-// points -- that way for some uses just the constructor call would be
-// required?
-/*!
- \class TQCanvasLine tqcanvas.h
- \brief The TQCanvasLine class provides a line on a TQCanvas.
-\if defined(commercial)
- It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>.
-\endif
-
- \module canvas
- \ingroup graphics
- \ingroup images
-
- The line inherits functionality from TQCanvasPolygonalItem, for
- example the setPen() function. The start and end points of the
- line are set with setPoints().
-
- Like any other canvas item lines can be moved with
- TQCanvasItem::move() and TQCanvasItem::moveBy(), or by setting
- coordinates with TQCanvasItem::setX(), TQCanvasItem::setY() and
- TQCanvasItem::setZ().
-*/
-
-/*!
- Constructs a line from (0,0) to (0,0) on \a canvas.
-
- \sa setPoints().
-*/
-TQCanvasLine::TQCanvasLine(TQCanvas* canvas) :
- TQCanvasPolygonalItem(canvas)
-{
- x1 = y1 = x2 = y2 = 0;
-}
-
-/*!
- Destroys the line.
-*/
-TQCanvasLine::~TQCanvasLine()
-{
- hide();
-}
-
-/*!
- \reimp
-*/
-void TQCanvasLine::setPen(TQPen p)
-{
- TQCanvasPolygonalItem::setPen(p);
-}
-
-/*!
- \fn TQPoint TQCanvasLine::startPoint () const
-
- Returns the start point of the line.
-
- \sa setPoints(), endPoint()
-*/
-
-/*!
- \fn TQPoint TQCanvasLine::endPoint () const
-
- Returns the end point of the line.
-
- \sa setPoints(), startPoint()
-*/
-
-/*!
- Sets the line's start point to (\a xa, \a ya) and its end point to
- (\a xb, \a yb).
-*/
-void TQCanvasLine::setPoints(int xa, int ya, int xb, int yb)
-{
- if ( x1 != xa || x2 != xb || y1 != ya || y2 != yb ) {
- removeFromChunks();
- x1 = xa;
- y1 = ya;
- x2 = xb;
- y2 = yb;
- addToChunks();
- }
-}
-
-/*!
- \reimp
-*/
-void TQCanvasLine::drawShape(TQPainter &p)
-{
- p.drawLine((int)(x()+x1), (int)(y()+y1), (int)(x()+x2), (int)(y()+y2));
-}
-
-/*!
- \reimp
-
- Note that the area defined by the line is somewhat thicker than
- the line that is actually drawn.
-*/
-TQPointArray TQCanvasLine::areaPoints() const
-{
- TQPointArray p(4);
- int xi = int(x());
- int yi = int(y());
- int pw = pen().width();
- int dx = TQABS(x1-x2);
- int dy = TQABS(y1-y2);
- pw = pw*4/3+2; // approx pw*sqrt(2)
- int px = x1<x2 ? -pw : pw ;
- int py = y1<y2 ? -pw : pw ;
- if ( dx && dy && (dx > dy ? (dx*2/dy <= 2) : (dy*2/dx <= 2)) ) {
- // steep
- if ( px == py ) {
- p[0] = TQPoint(x1+xi ,y1+yi+py);
- p[1] = TQPoint(x2+xi-px,y2+yi );
- p[2] = TQPoint(x2+xi ,y2+yi-py);
- p[3] = TQPoint(x1+xi+px,y1+yi );
- } else {
- p[0] = TQPoint(x1+xi+px,y1+yi );
- p[1] = TQPoint(x2+xi ,y2+yi-py);
- p[2] = TQPoint(x2+xi-px,y2+yi );
- p[3] = TQPoint(x1+xi ,y1+yi+py);
- }
- } else if ( dx > dy ) {
- // horizontal
- p[0] = TQPoint(x1+xi+px,y1+yi+py);
- p[1] = TQPoint(x2+xi-px,y2+yi+py);
- p[2] = TQPoint(x2+xi-px,y2+yi-py);
- p[3] = TQPoint(x1+xi+px,y1+yi-py);
- } else {
- // vertical
- p[0] = TQPoint(x1+xi+px,y1+yi+py);
- p[1] = TQPoint(x2+xi+px,y2+yi-py);
- p[2] = TQPoint(x2+xi-px,y2+yi-py);
- p[3] = TQPoint(x1+xi-px,y1+yi+py);
- }
- return p;
-}
-
-/*!
- \reimp
-
-*/
-
-void TQCanvasLine::moveBy(double dx, double dy)
-{
- TQCanvasPolygonalItem::moveBy(dx, dy);
-}
-
-/*!
- \class TQCanvasRectangle tqcanvas.h
- \brief The TQCanvasRectangle class provides a rectangle on a TQCanvas.
-\if defined(commercial)
- It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>.
-\endif
-
- \module canvas
- \ingroup graphics
- \ingroup images
-
- This item paints a single rectangle which may have any pen() and
- brush(), but may not be tilted/rotated. For rotated rectangles,
- use TQCanvasPolygon.
-
- The rectangle's size and initial position can be set in the
- constructor. The size can be set or changed later using setSize().
- Use height() and width() to retrieve the rectangle's dimensions.
-
- The rectangle can be drawn on a painter with drawShape().
-
- Like any other canvas item rectangles can be moved with
- TQCanvasItem::move() and TQCanvasItem::moveBy(), or by setting
- coordinates with TQCanvasItem::setX(), TQCanvasItem::setY() and
- TQCanvasItem::setZ().
-
-*/
-
-/*!
- Constructs a rectangle at position (0,0) with both width and
- height set to 32 pixels on \a canvas.
-*/
-TQCanvasRectangle::TQCanvasRectangle(TQCanvas* canvas) :
- TQCanvasPolygonalItem(canvas),
- w(32), h(32)
-{
-}
-
-/*!
- Constructs a rectangle positioned and sized by \a r on \a canvas.
-*/
-TQCanvasRectangle::TQCanvasRectangle(const TQRect& r, TQCanvas* canvas) :
- TQCanvasPolygonalItem(canvas),
- w(r.width()), h(r.height())
-{
- move(r.x(),r.y());
-}
-
-/*!
- Constructs a rectangle at position (\a x, \a y) and size \a width
- by \a height, on \a canvas.
-*/
-TQCanvasRectangle::TQCanvasRectangle(int x, int y, int width, int height,
- TQCanvas* canvas) :
- TQCanvasPolygonalItem(canvas),
- w(width), h(height)
-{
- move(x,y);
-}
-
-/*!
- Destroys the rectangle.
-*/
-TQCanvasRectangle::~TQCanvasRectangle()
-{
- hide();
-}
-
-
-/*!
- Returns the width of the rectangle.
-*/
-int TQCanvasRectangle::width() const
-{
- return w;
-}
-
-/*!
- Returns the height of the rectangle.
-*/
-int TQCanvasRectangle::height() const
-{
- return h;
-}
-
-/*!
- Sets the \a width and \a height of the rectangle.
-*/
-void TQCanvasRectangle::setSize(int width, int height)
-{
- if ( w != width || h != height ) {
- removeFromChunks();
- w = width;
- h = height;
- addToChunks();
- }
-}
-
-/*!
- \fn TQSize TQCanvasRectangle::size() const
-
- Returns the width() and height() of the rectangle.
-
- \sa rect(), setSize()
-*/
-
-/*!
- \fn TQRect TQCanvasRectangle::rect() const
-
- Returns the integer-converted x(), y() position and size() of the
- rectangle as a TQRect.
-*/
-
-/*!
- \reimp
-*/
-TQPointArray TQCanvasRectangle::areaPoints() const
-{
- TQPointArray pa(4);
- int pw = (pen().width()+1)/2;
- if ( pw < 1 ) pw = 1;
- if ( pen() == Qt::NoPen ) pw = 0;
- pa[0] = TQPoint((int)x()-pw,(int)y()-pw);
- pa[1] = pa[0] + TQPoint(w+pw*2,0);
- pa[2] = pa[1] + TQPoint(0,h+pw*2);
- pa[3] = pa[0] + TQPoint(0,h+pw*2);
- return pa;
-}
-
-/*!
- Draws the rectangle on painter \a p.
-*/
-void TQCanvasRectangle::drawShape(TQPainter & p)
-{
- p.drawRect((int)x(), (int)y(), w, h);
-}
-
-
-/*!
- \class TQCanvasEllipse tqcanvas.h
- \brief The TQCanvasEllipse class provides an ellipse or ellipse segment on a TQCanvas.
-\if defined(commercial)
- It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>.
-\endif
-
- \module canvas
- \ingroup graphics
- \ingroup images
-
- A canvas item that paints an ellipse or ellipse segment with a TQBrush.
- The ellipse's height, width, start angle and angle length can be set
- at construction time. The size can be changed at runtime with
- setSize(), and the angles can be changed (if you're displaying an
- ellipse segment rather than a whole ellipse) with setAngles().
-
- Note that angles are specified in 16ths of a degree.
-
- \target anglediagram
- \img qcanvasellipse.png Ellipse
-
- If a start angle and length angle are set then an ellipse segment
- will be drawn. The start angle is the angle that goes from zero in a
- counter-clockwise direction (shown in green in the diagram). The
- length angle is the angle from the start angle in a
- counter-clockwise direction (shown in blue in the diagram). The blue
- segment is the segment of the ellipse that would be drawn. If no
- start angle and length angle are specified the entire ellipse is
- drawn.
-
- The ellipse can be drawn on a painter with drawShape().
-
- Like any other canvas item ellipses can be moved with move() and
- moveBy(), or by setting coordinates with setX(), setY() and setZ().
-
- Note: TQCanvasEllipse does not use the pen.
-*/
-
-/*!
- Constructs a 32x32 ellipse, centered at (0, 0) on \a canvas.
-*/
-TQCanvasEllipse::TQCanvasEllipse(TQCanvas* canvas) :
- TQCanvasPolygonalItem(canvas),
- w(32), h(32),
- a1(0), a2(360*16)
-{
-}
-
-/*!
- Constructs a \a width by \a height pixel ellipse, centered at
- (0, 0) on \a canvas.
-*/
-TQCanvasEllipse::TQCanvasEllipse(int width, int height, TQCanvas* canvas) :
- TQCanvasPolygonalItem(canvas),
- w(width),h(height),
- a1(0),a2(360*16)
-{
-}
-
-// ### add a constructor taking degrees in float. 1/16 degrees is stupid. Lars
-// ### it's how TQPainter does it, so TQCanvas does too for consistency. If it's
-// ### a good idea, it should be added to TQPainter, not just to TQCanvas. Warwick
-/*!
- Constructs a \a width by \a height pixel ellipse, centered at
- (0, 0) on \a canvas. Only a segment of the ellipse is drawn,
- starting at angle \a startangle, and extending for angle \a angle
- (the angle length).
-
- Note that angles are specified in
- <small><sup>1</sup>/<sub>16</sub></small>ths of a degree.
-*/
-TQCanvasEllipse::TQCanvasEllipse(int width, int height,
- int startangle, int angle, TQCanvas* canvas) :
- TQCanvasPolygonalItem(canvas),
- w(width),h(height),
- a1(startangle),a2(angle)
-{
-}
-
-/*!
- Destroys the ellipse.
-*/
-TQCanvasEllipse::~TQCanvasEllipse()
-{
- hide();
-}
-
-/*!
- Returns the width of the ellipse.
-*/
-int TQCanvasEllipse::width() const
-{
- return w;
-}
-
-/*!
- Returns the height of the ellipse.
-*/
-int TQCanvasEllipse::height() const
-{
- return h;
-}
-
-/*!
- Sets the \a width and \a height of the ellipse.
-*/
-void TQCanvasEllipse::setSize(int width, int height)
-{
- if ( w != width || h != height ) {
- removeFromChunks();
- w = width;
- h = height;
- addToChunks();
- }
-}
-
-/*!
- \fn int TQCanvasEllipse::angleStart() const
-
- Returns the start angle in 16ths of a degree. Initially
- this will be 0.
-
- \sa setAngles(), angleLength()
-*/
-
-/*!
- \fn int TQCanvasEllipse::angleLength() const
-
- Returns the length angle (the extent of the ellipse segment) in
- 16ths of a degree. Initially this will be 360 * 16 (a complete
- ellipse).
-
- \sa setAngles(), angleStart()
-*/
-
-/*!
- Sets the angles for the ellipse. The start angle is \a start and
- the extent of the segment is \a length (the angle length) from the
- \a start. The angles are specified in 16ths of a degree. By
- default the ellipse will start at 0 and have an angle length of
- 360 * 16 (a complete ellipse).
-
- \sa angleStart(), angleLength()
-*/
-void TQCanvasEllipse::setAngles(int start, int length)
-{
- if ( a1 != start || a2 != length ) {
- removeFromChunks();
- a1 = start;
- a2 = length;
- addToChunks();
- }
-}
-
-/*!
- \reimp
-*/
-TQPointArray TQCanvasEllipse::areaPoints() const
-{
- TQPointArray r;
- // makeArc at 0,0, then translate so that fixed point math doesn't overflow
- r.makeArc(int(x()-w/2.0+0.5)-1, int(y()-h/2.0+0.5)-1, w+3, h+3, a1, a2);
- r.resize(r.size()+1);
- r.setPoint(r.size()-1,int(x()),int(y()));
- return r;
-}
-
-// ### support outlines! Lars
-// ### TQRegion doesn't, so we cannot (try it). Warwick
-/*!
- Draws the ellipse, centered at x(), y() using the painter \a p.
-
- Note that TQCanvasEllipse does not support an outline (the pen is
- always NoPen).
-*/
-void TQCanvasEllipse::drawShape(TQPainter & p)
-{
- p.setPen(NoPen); // since TQRegion(TQPointArray) excludes outline :-( )-:
- if ( !a1 && a2 == 360*16 ) {
- p.drawEllipse(int(x()-w/2.0+0.5), int(y()-h/2.0+0.5), w, h);
- } else {
- p.drawPie(int(x()-w/2.0+0.5), int(y()-h/2.0+0.5), w, h, a1, a2);
- }
-}
-
-
-/*!
- \class TQCanvasText tqcanvas.h
- \brief The TQCanvasText class provides a text object on a TQCanvas.
-\if defined(commercial)
- It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>.
-\endif
-
- \module canvas
- \ingroup graphics
- \ingroup images
-
- A canvas text item has text with font, color and tqalignment
- attributes. The text and font can be set in the constructor or set
- or changed later with setText() and setFont(). The color is set
- with setColor() and the tqalignment with setTextFlags(). The text
- item's bounding rectangle is retrieved with boundingRect().
-
- The text can be drawn on a painter with draw().
-
- Like any other canvas item text items can be moved with
- TQCanvasItem::move() and TQCanvasItem::moveBy(), or by setting
- coordinates with TQCanvasItem::setX(), TQCanvasItem::setY() and
- TQCanvasItem::setZ().
-*/
-
-/*!
- Constructs a TQCanvasText with the text "\<text\>", on \a canvas.
-*/
-TQCanvasText::TQCanvasText(TQCanvas* canvas) :
- TQCanvasItem(canvas),
- txt("<text>"), flags(0)
-{
- setRect();
-}
-
-// ### add textflags to the constructor? Lars
-/*!
- Constructs a TQCanvasText with the text \a t, on canvas \a canvas.
-*/
-TQCanvasText::TQCanvasText(const TQString& t, TQCanvas* canvas) :
- TQCanvasItem(canvas),
- txt(t), flags(0)
-{
- setRect();
-}
-
-// ### see above
-/*!
- Constructs a TQCanvasText with the text \a t and font \a f, on the
- canvas \a canvas.
-*/
-TQCanvasText::TQCanvasText(const TQString& t, TQFont f, TQCanvas* canvas) :
- TQCanvasItem(canvas),
- txt(t), flags(0),
- fnt(f)
-{
- setRect();
-}
-
-/*!
- Destroys the canvas text item.
-*/
-TQCanvasText::~TQCanvasText()
-{
- removeFromChunks();
-}
-
-/*!
- Returns the bounding rectangle of the text.
-*/
-TQRect TQCanvasText::boundingRect() const { return brect; }
-
-void TQCanvasText::setRect()
-{
- brect = TQFontMetrics(fnt).boundingRect(int(x()), int(y()), 0, 0, flags, txt);
- brect.setWidth(brect.width()+1);
-}
-
-/*!
- \fn int TQCanvasText::textFlags() const
-
- Returns the currently set tqalignment flags.
-
- \sa setTextFlags() TQt::AlignmentFlags
-*/
-
-
-/*!
- Sets the tqalignment flags to \a f. These are a bitwise OR of the
- flags available to TQPainter::drawText() -- see the
- \l{TQt::AlignmentFlags}.
-
- \sa setFont() setColor()
-*/
-void TQCanvasText::setTextFlags(int f)
-{
- if ( flags != f ) {
- removeFromChunks();
- flags = f;
- setRect();
- addToChunks();
- }
-}
-
-/*!
- Returns the text item's text.
-
- \sa setText()
-*/
-TQString TQCanvasText::text() const
-{
- return txt;
-}
-
-
-/*!
- Sets the text item's text to \a t. The text may contain newlines.
-
- \sa text(), setFont(), setColor() setTextFlags()
-*/
-void TQCanvasText::setText( const TQString& t )
-{
- if ( txt != t ) {
- removeFromChunks();
- txt = t;
- setRect();
- addToChunks();
- }
-}
-
-/*!
- Returns the font in which the text is drawn.
-
- \sa setFont()
-*/
-TQFont TQCanvasText::font() const
-{
- return fnt;
-}
-
-/*!
- Sets the font in which the text is drawn to font \a f.
-
- \sa font()
-*/
-void TQCanvasText::setFont( const TQFont& f )
-{
- if ( f != fnt ) {
- removeFromChunks();
- fnt = f;
- setRect();
- addToChunks();
- }
-}
-
-/*!
- Returns the color of the text.
-
- \sa setColor()
-*/
-TQColor TQCanvasText::color() const
-{
- return col;
-}
-
-/*!
- Sets the color of the text to the color \a c.
-
- \sa color(), setFont()
-*/
-void TQCanvasText::setColor(const TQColor& c)
-{
- col=c;
- changeChunks();
-}
-
-
-/*!
- \reimp
-*/
-void TQCanvasText::moveBy(double dx, double dy)
-{
- int idx = int(x()+dx)-int(x());
- int idy = int(y()+dy)-int(y());
- if ( idx || idy ) {
- removeFromChunks();
- }
- myx+=dx;
- myy+=dy;
- if ( idx || idy ) {
- brect.moveBy(idx,idy);
- addToChunks();
- }
-}
-
-/*!
- Draws the text using the painter \a painter.
-*/
-void TQCanvasText::draw(TQPainter& painter)
-{
- painter.setFont(fnt);
- painter.setPen(col);
- painter.drawText(brect, flags, txt);
-}
-
-/*!
- \reimp
-*/
-void TQCanvasText::changeChunks()
-{
- if (isVisible() && canvas()) {
- int chunksize=canvas()->chunkSize();
- for (int j=brect.top()/chunksize; j<=brect.bottom()/chunksize; j++) {
- for (int i=brect.left()/chunksize; i<=brect.right()/chunksize; i++) {
- canvas()->setChangedChunk(i,j);
- }
- }
- }
-}
-
-/*!
- Adds the text item to the appropriate chunks.
-*/
-void TQCanvasText::addToChunks()
-{
- if (isVisible() && canvas()) {
- int chunksize=canvas()->chunkSize();
- for (int j=brect.top()/chunksize; j<=brect.bottom()/chunksize; j++) {
- for (int i=brect.left()/chunksize; i<=brect.right()/chunksize; i++) {
- canvas()->addItemToChunk(this,i,j);
- }
- }
- }
-}
-
-/*!
- Removes the text item from the appropriate chunks.
-*/
-void TQCanvasText::removeFromChunks()
-{
- if (isVisible() && canvas()) {
- int chunksize=canvas()->chunkSize();
- for (int j=brect.top()/chunksize; j<=brect.bottom()/chunksize; j++) {
- for (int i=brect.left()/chunksize; i<=brect.right()/chunksize; i++) {
- canvas()->removeItemFromChunk(this,i,j);
- }
- }
- }
-}
-
-
-/*!
- Returns 0 (TQCanvasItem::Rtti_Item).
-
- Make your derived classes return their own values for rtti(), so
- that you can distinguish between objects returned by
- TQCanvas::at(). You should use values greater than 1000 to allow
- for extensions to this class.
-
- Overuse of this functionality can damage it's extensibility. For
- example, once you have identified a base class of a TQCanvasItem
- found by TQCanvas::at(), cast it to that type and call meaningful
- methods rather than acting upon the object based on its rtti
- value.
-
- For example:
-
- \code
- TQCanvasItem* item;
- // Find an item, e.g. with TQCanvasItem::collisions().
- ...
- if (item->rtti() == MySprite::RTTI ) {
- MySprite* s = (MySprite*)item;
- if (s->isDamagable()) s->loseHitPoints(1000);
- if (s->isHot()) myself->loseHitPoints(1000);
- ...
- }
- \endcode
-*/
-int TQCanvasItem::rtti() const { return RTTI; }
-int TQCanvasItem::RTTI = Rtti_Item;
-
-/*!
- Returns 1 (TQCanvasItem::Rtti_Sprite).
-
- \sa TQCanvasItem::rtti()
-*/
-int TQCanvasSprite::rtti() const { return RTTI; }
-int TQCanvasSprite::RTTI = Rtti_Sprite;
-
-/*!
- Returns 2 (TQCanvasItem::Rtti_PolygonalItem).
-
- \sa TQCanvasItem::rtti()
-*/
-int TQCanvasPolygonalItem::rtti() const { return RTTI; }
-int TQCanvasPolygonalItem::RTTI = Rtti_PolygonalItem;
-
-/*!
- Returns 3 (TQCanvasItem::Rtti_Text).
-
- \sa TQCanvasItem::rtti()
-*/
-int TQCanvasText::rtti() const { return RTTI; }
-int TQCanvasText::RTTI = Rtti_Text;
-
-/*!
- Returns 4 (TQCanvasItem::Rtti_Polygon).
-
- \sa TQCanvasItem::rtti()
-*/
-int TQCanvasPolygon::rtti() const { return RTTI; }
-int TQCanvasPolygon::RTTI = Rtti_Polygon;
-
-/*!
- Returns 5 (TQCanvasItem::Rtti_Rectangle).
-
- \sa TQCanvasItem::rtti()
-*/
-int TQCanvasRectangle::rtti() const { return RTTI; }
-int TQCanvasRectangle::RTTI = Rtti_Rectangle;
-
-/*!
- Returns 6 (TQCanvasItem::Rtti_Ellipse).
-
- \sa TQCanvasItem::rtti()
-*/
-int TQCanvasEllipse::rtti() const { return RTTI; }
-int TQCanvasEllipse::RTTI = Rtti_Ellipse;
-
-/*!
- Returns 7 (TQCanvasItem::Rtti_Line).
-
- \sa TQCanvasItem::rtti()
-*/
-int TQCanvasLine::rtti() const { return RTTI; }
-int TQCanvasLine::RTTI = Rtti_Line;
-
-/*!
- Returns 8 (TQCanvasItem::Rtti_Spline).
-
- \sa TQCanvasItem::rtti()
-*/
-int TQCanvasSpline::rtti() const { return RTTI; }
-int TQCanvasSpline::RTTI = Rtti_Spline;
-
-/*!
- Constructs a TQCanvasSprite which uses images from the
- TQCanvasPixmapArray \a a.
-
- The sprite in initially positioned at (0, 0) on \a canvas, using
- frame 0.
-*/
-TQCanvasSprite::TQCanvasSprite(TQCanvasPixmapArray* a, TQCanvas* canvas) :
- TQCanvasItem(canvas),
- frm(0),
- anim_val(0),
- anim_state(0),
- anim_type(0),
- images(a)
-{
-}
-
-
-/*!
- Set the array of images used for displaying the sprite to the
- TQCanvasPixmapArray \a a.
-
- If the current frame() is larger than the number of images in \a
- a, the current frame will be reset to 0.
-*/
-void TQCanvasSprite::setSequence(TQCanvasPixmapArray* a)
-{
- bool isvisible = isVisible();
- if ( isvisible && images )
- hide();
- images = a;
- if ( frm >= (int)images->count() )
- frm = 0;
- if ( isvisible )
- show();
-}
-
-/*!
-\internal
-
-Marks any chunks the sprite touches as changed.
-*/
-void TQCanvasSprite::changeChunks()
-{
- if (isVisible() && canvas()) {
- int chunksize=canvas()->chunkSize();
- for (int j=topEdge()/chunksize; j<=bottomEdge()/chunksize; j++) {
- for (int i=leftEdge()/chunksize; i<=rightEdge()/chunksize; i++) {
- canvas()->setChangedChunk(i,j);
- }
- }
- }
-}
-
-/*!
- Destroys the sprite and removes it from the canvas. Does \e not
- delete the images.
-*/
-TQCanvasSprite::~TQCanvasSprite()
-{
- removeFromChunks();
-}
-
-/*!
- Sets the animation frame used for displaying the sprite to \a f,
- an index into the TQCanvasSprite's TQCanvasPixmapArray. The call
- will be ignored if \a f is larger than frameCount() or smaller
- than 0.
-
- \sa frame() move()
-*/
-void TQCanvasSprite::setFrame(int f)
-{
- move(x(),y(),f);
-}
-
-/*!
- \enum TQCanvasSprite::FrameAnimationType
-
- This enum is used to identify the different types of frame
- animation offered by TQCanvasSprite.
-
- \value Cycle at each advance the frame number will be incremented by
- 1 (modulo the frame count).
- \value Oscillate at each advance the frame number will be
- incremented by 1 up to the frame count then decremented to by 1 to
- 0, repeating this sequence forever.
-*/
-
-/*!
- Sets the animation characteristics for the sprite.
-
- For \a type == \c Cycle, the frames will increase by \a step
- at each advance, modulo the frameCount().
-
- For \a type == \c Oscillate, the frames will increase by \a step
- at each advance, up to the frameCount(), then decrease by \a step
- back to 0, repeating forever.
-
- The \a state parameter is for internal use.
-*/
-void TQCanvasSprite::setFrameAnimation(FrameAnimationType type, int step, int state)
-{
- anim_val = step;
- anim_type = type;
- anim_state = state;
- setAnimated(TRUE);
-}
-
-/*!
- Extends the default TQCanvasItem implementation to provide the
- functionality of setFrameAnimation().
-
- The \a phase is 0 or 1: see TQCanvasItem::advance() for details.
-
- \sa TQCanvasItem::advance() setVelocity()
-*/
-void TQCanvasSprite::advance(int phase)
-{
- if ( phase==1 ) {
- int nf = frame();
- if ( anim_type == Oscillate ) {
- if ( anim_state )
- nf += anim_val;
- else
- nf -= anim_val;
- if ( nf < 0 ) {
- nf = abs(anim_val);
- anim_state = !anim_state;
- } else if ( nf >= frameCount() ) {
- nf = frameCount()-1-abs(anim_val);
- anim_state = !anim_state;
- }
- } else {
- nf = (nf + anim_val + frameCount()) % frameCount();
- }
- move(x()+xVelocity(),y()+yVelocity(),nf);
- }
-}
-
-
-/*!
- \fn int TQCanvasSprite::frame() const
-
- Returns the index of the current animation frame in the
- TQCanvasSprite's TQCanvasPixmapArray.
-
- \sa setFrame(), move()
-*/
-
-/*!
- \fn int TQCanvasSprite::frameCount() const
-
- Returns the number of frames in the TQCanvasSprite's
- TQCanvasPixmapArray.
-*/
-
-
-/*!
- \reimp
- \internal
- Moves the sprite to the position \a x, \a y.
- Keep it visible.
-*/
-void TQCanvasSprite::move(double x, double y) { TQCanvasItem::move(x,y); }
-
-/*!
- \fn void TQCanvasSprite::move(double nx, double ny, int nf)
-
- Set the position of the sprite to \a nx, \a ny and the current
- frame to \a nf. \a nf will be ignored if it is larger than
- frameCount() or smaller than 0.
-*/
-void TQCanvasSprite::move(double nx, double ny, int nf)
-{
- if (isVisible() && canvas()) {
- hide();
- TQCanvasItem::move(nx,ny);
- if ( nf >= 0 && nf < frameCount() )
- frm=nf;
- show();
- } else {
- TQCanvasItem::move(nx,ny);
- if ( nf >= 0 && nf < frameCount() )
- frm=nf;
- }
-}
-
-class TQCanvasPolygonScanner : public TQPolygonScanner {
- TQPolygonalProcessor& processor;
-public:
- TQCanvasPolygonScanner(TQPolygonalProcessor& p) :
- processor(p)
- {
- }
- void processSpans( int n, TQPoint* point, int* width )
- {
- processor.doSpans(n,point,width);
- }
-};
-
-void TQCanvasPolygonalItem::scanPolygon(const TQPointArray& pa, int winding, TQPolygonalProcessor& process) const
-{
- TQCanvasPolygonScanner scanner(process);
- scanner.scan(pa,winding);
-}
-
-
-#endif // TQT_NO_CANVAS