struct bar; struct foo { operator bar*(); auto operator<=>(const foo& rhs) const = default; }; class Foo { Foo operator+(const Foo& rhs) const; const Foo& operator==(Foo& me); bool operator>(const Foo& rhs) const; InStream& operator<<(InStream& in); } const Foo& Foo::operator==(Foo& me) { } Foo Foo::operator+(const Foo& rhs) const { } bool Foo::operator>(const Foo& rhs) const { } class Example { char m_array[256]; Example& operator=(const Example& rhs); Example& operator+=(const Example& rhs); const Example operator+(const Example& other) const; bool operator==(const Example& other) const; bool operator!=(const Example& other) const; Example operator+(const Example& x, const Example& y); Example operator*(const Example& x, const Example& y); double& operator()(int row, int col); double operator()(int row, int col) const; void operator++(); int& operator*(); Example& operator++(); // prefix ++ Example operator++(int); // postfix ++ bool operator<(const Example& lhs, const Example& rhs) const; int operator()(int index) { i = ~~3; return index + 1; } char& operator[](unsigned i) { return m_array[i & 0xff]; } } bool Example::operator==(const Example& other) const { /*TODO: compare something? */ return false; } bool Example::operator!=(const Example& other) const { return !operator==(other); } void a() { Op op = &X::operator==; if (!A) if (op != &X::operator==) A(1) = a; if (!A) { if (op != &X::operator==) A(1) = a; } } void *operator new(std::size_t) throw(std::bad_alloc); void *operator new[](std::size_t) throw(std::bad_alloc); void operator delete(void *) throw(); void operator delete[](void *) throw();