void Func() { OtherFunc( @"multi line"); } variablex = o.Func( variabley); variablex = o.Func2(a, b, variabley); o.Func( variabley); o.Func2(a, b, variabley); AnimatorStateMachine rootStateMachine = syncedIndex == -1 ? animatorController.layers[selectedLayerIndex].stateMachine : animatorController.layers[syncedIndex].stateMachine; m_ActiveStateMachine = AnimatorControllerTool.tool ? m_Type == TransitionType.eAnyState ? AnimatorControllerTool.tool.stateMachineGraph.rootStateMachine : AnimatorControllerTool.tool.stateMachineGraph.activeStateMachine : null; public GUIStyle[] inSlots = { FindStyle("flow shader in 0"), FindStyle("flow shader in 1"), FindStyle("flow shader in 2"), FindStyle("flow shader in 3"), FindStyle("flow shader in 4"), FindStyle("flow shader in 5"), }; public GUIStyle[] inSlots = { 1, 2, 3 };