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#ifndef _Bait_H
#define _Bait_H
#include "utils.h"
#include "arrow.h"
class Bait : public Arrow
{
public:
double age; // timer with random initial value
double fuzz; // my little bit of randomness
double turn_delay; // max delay before turning (higher = slower changing)
double turn_when; // when to change acceleration (referenced from timer)
int mode_next; // the next mode to activate
double mode_when; // next time to activate a mode (ref timer)
Timer stop_timer; // timer for stopping events
// options
double bspeed; // my speed
double baccel; // my accel
double fspeed; // speed of the fireflies chasing me
double faccel; // acceleration of the fireflies chasing me
double hue_rate; // my color-cycling rate
bool glow; // should tails glow
Vec3f *attractor;
Bait();
// draw me
virtual void draw();
// let t seconds elapse
virtual void elapse(double t);
// calculate acceleration
virtual void calc_accel();
// change colors based on parameters
void set_color();
};
#endif // Bait.h
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