/* * Copyright (C) 2006 * Siraj Razick * PhobosK * see Also AUTHORS * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Library General Public License version 2 as * published by the Free Software Foundation * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details * * You should have received a copy of the GNU Library General Public * License along with this program; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef KBFX_PLASMA_CANVAS_GROUP_H #define KBFX_PLASMA_CANVAS_GROUP_H #include #include #include "kbfxplasmacanvasabstractitem.h" #include class QCanvasItem; class QRect; class KbfxPlasmaCanvasGroup:public QObject { Q_OBJECT public: typedef QPtrList ItemList; typedef QPtrListIterator ItemListIter; //a Global mapof Groups typedef QMap ItemListMap; KbfxPlasmaCanvasGroup(); virtual ~KbfxPlasmaCanvasGroup(); bool addItem ( KbfxPlasmaCanvasAbstractItem * ); bool deleteItem ( KbfxPlasmaCanvasAbstractItem * ); void move ( int x,int y ); void moveBy ( int x,int y ); QString name(); QRect boundingRect(); int count(); int height(); int width(); static KbfxPlasmaCanvasGroup * groupContaining ( KbfxPlasmaCanvasAbstractItem * ); QString groupName(); uint groupID(); void setGroupName ( QString name ); void setGroupID ( uint ); bool isShaded() {return m_shaded;}; virtual int rtti() { return 1005;} void showAll(); public slots: void moveUp ( int ); void moveDown ( int ); void shade();//folding action void hide(); void show(); signals: void groupShade ( uint id ); void groupUnShade ( uint id ); private : ItemList m_itemList; static ItemListMap& itemListMap(); int m_x; int m_y; int m_height; int m_width; //state variables bool m_shaded; bool m_visible; QString m_name; uint m_id; int m_sepheight; int m_count; }; #endif