/*************************************************************************** match_param.h - description ------------------- begin : Tue Jun 25 2002 copyright : (C) 2003 by Troy Corbin Jr. email : tcorbin@users.sf.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef MATCH_PARAM_H #define MATCH_PARAM_H /** *@author Troy Corbin Jr. */ #include #include #include #include #include #include "definitions.h" #include "resource.h" class match_param : public TQObject { Q_OBJECT TQ_OBJECT private: resource *myResource; TQStringList PlayerNames; TQValueList PlayerImages; /* This is used to keep the signal valuesChanged from triggering multiple times in a row. */ bool TimerFlag; char Type[4]; TCPList Time_White; TCPList Time_Black; char Strength[4]; int Variation; protected: void initialize( void ); void lookupTCP( void ); void lookupNames( void ); void lookupImages( void ); void setTimer( void ); public: match_param( resource *Rsrc=0 ); match_param( resource*, const int &whiteType, const int &blackType ); ~match_param(); char type( const int &player ) { return Type[player]; } char strength( const int &player ) { return Strength[player]; } TQPixmap image( const char &player ) { return PlayerImages[player]; } TQString name( const char &player ) { return PlayerNames[player]; } TCPList time( const char &player ); void setType( const int &player, const char &type ); void setStrength( const int &player, const char &str ) { setTimer(); myResource->Strength[player] = Strength[player] = str; } void setTime( const char &player, const TCPList &tcp ); void setName( const int &player, const TQString &name ) { PlayerNames[player] = name; } void setVariation( const int variation ); int getVariation( void ); public slots: void slot_Timer( void ); signals: void valuesChanged( void ); }; #endif