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/***************************************************************************
board_base.cpp - description
-------------------
begin : Fri Feb 28 2003
copyright : (C) 2003 by The Knights Team
email : knights-general@lists.sourceforge.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "board_base.moc"
#include "resource.h"
#include "logic.h"
board_base::board_base(TQWidget *parent, const char *name, resource *Rsrc, logic *Lgc ) : TQWidget(parent,name)
{
/* Setup Variables */
myResource = Rsrc;
myLogic = Lgc;
paused = false;
flip = false;
localArmy = WHITE;
}
board_base::~board_base()
{
}
///////////////////////////////////////
//
// board_base::setPaused
//
///////////////////////////////////////
void board_base::setPaused( const bool &state )
{
paused = state;
redrawAll();
}
///////////////////////////////////////
//
// board_base::setLocalArmy
//
///////////////////////////////////////
void board_base::setLocalArmy( const bool &state )
{
if( state == localArmy )
return;
localArmy = state;
redrawAll();
}
///////////////////////////////////////
//
// board_base::flipBoard
//
///////////////////////////////////////
void board_base::flipBoard( void )
{
flip = !flip;
redrawAll();
}
///////////////////////////////////////
//
// board_base::drawMove
//
///////////////////////////////////////
void board_base::drawMove( const ChessMove&, const bool& )
{
/* Subclasses MUST reimplement this */
}
///////////////////////////////////////
//
// board_base::resizeBoard
//
///////////////////////////////////////
void board_base::resizeBoard( void )
{
/* Subclasses MUST reimplement this */
}
///////////////////////////////////////
//
// board_base::redrawAll
//
///////////////////////////////////////
void board_base::redrawAll( void )
{
/* Subclasses MUST reimplement this */
}
///////////////////////////////////////
//
// board_base::drawPosition
//
///////////////////////////////////////
void board_base::drawPosition( const int& )
{
}
///////////////////////////////////////
//
// board_base::setPremovePositions
//
///////////////////////////////////////
void board_base::setPremovePositions( const int&, const int& )
{
}
///////////////////////////////////////
//
// board_base::commit
//
///////////////////////////////////////
void board_base::commit( void )
{
}
///////////////////////////////////////
//
// board_base::redrawLights
//
///////////////////////////////////////
void board_base::redrawLights( void )
{
}
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