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diff --git a/doc/krita/tutorial-starting.docbook b/doc/krita/tutorial-starting.docbook deleted file mode 100644 index f720a88c0..000000000 --- a/doc/krita/tutorial-starting.docbook +++ /dev/null @@ -1,117 +0,0 @@ -<sect1 id="tutorial-starting"> -<title>Starting to know &krita;</title> - -<para> -So, let's show you all the niceties. You can start &krita; either on its own -or from the &koffice; shell. In your &kde; menus, &krita; should be placed -either under Graphics or under Office — it depends a bit on who packaged -&koffice; for you. Or do what I do: press -<keycombo action="simul">&Alt;<keycap>F2</keycap></keycombo> (which opens the -minicli), type <userinput><command>krita</command></userinput> and -press <guibutton>OK</guibutton>. -</para> - -<para> -A little later, you'll be greeted by a dialog: -</para> - -<para> -<screenshot> -<screeninfo>The <guilabel>Create Document</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="createdocument.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Create Document</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Create Document</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This is standard for &koffice;: you can create a new document, choose a -document from among your files or select a document you had opened in an earlier -session. We have got a bunch of templates here, ordered by color model. &krita; -is a very flexible application and can handle many different types of images: -<acronym>CMYK</acronym> images for printers, <acronym>RGB</acronym> images for -the web, <acronym>RGB</acronym> images with high channel depths for -photographers, watercolor images for painters — and more. For now, choose -<guilabel>Custom Document</guilabel>. That will allow -us to see the <guilabel>New Image</guilabel> dialog box: -</para> - -<para> -<screenshot> -<screeninfo>The <guilabel>New Image</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="newimage.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>New Image</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>New Image</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -Here you can give your document a name, determine the dimensions and the -resolution. The combination of width/height and resolution determines how big -your image will be on screen or on paper: if your image has a resolution of -100x100 dpi, and your image is 1000x1000 pixels big, then, if everything is -configured correctly, your image will be exactly 10 inches long and 10 inches -wide if you check with a ruler, no matter the resolution of your screen or of -your printer — if shown at 100%. However, life is seldom so well-regulated -that this actually works out. For now, just think pixels, not inches. -</para> - -<para> -The next group of options is a lot more interesting than resolution: &krita; -is an enormously flexible application and you can work with many kinds of -images. For this tutorial, just select <guilabel>RGB (8 -bits/channel)</guilabel>. You can also select a profile. For now, we leave this -at the default setting of <guilabel>sRGB built-in - (lcms internal)</guilabel>. -</para> - -<para> -In the third option group, you can select the initial canvas color and the -amount of opacity/transparency of this color. Furthermore you can -add a description of the contents. We leave these options at their default -settings as well, so click <guibutton>Create</guibutton> to actually create the new -image. -</para> - -<para> -You will now see the main &krita; screen. -</para> - -<para> -<screenshot> -<screeninfo>&krita;'s main screen</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="mainscreen.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>&krita;'s main screen</phrase> -</textobject> -<caption><para>&krita;'s main screen</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -On the left hand side and on the top, there are toolbars which offer you access -to tools for painting, editing, and selecting. -You can find a more detailed description of these toolbars <link -linkend="commands-toolbars">here</link>. The actual painting area is in the -middle. On the right side of your screen, there are various palettes, which you -can read more about in <link linkend="commands-palettes">this section</link>. -Finally, there is a menu bar at the top of the screen, as usually. Read more -about it <link linkend="commands-menus">here</link>. -</para> - -</sect1> |
