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+/* This file is part of the KDE project
+ Copyright (C) 2001 Andrea Rizzi <rizzi@kde.org>
+ Ulrich Kuettler <ulrich.kuettler@mailbox.tu-dresden.de>
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+*/
+
+#ifndef SYMBOLELEMENT_H
+#define SYMBOLELEMENT_H
+
+#include "fontstyle.h"
+#include "basicelement.h"
+#include "kformuladefs.h"
+
+KFORMULA_NAMESPACE_BEGIN
+
+/**
+ * A symbol is simply a piece of art.
+ */
+class SymbolElement : public BasicElement {
+ SymbolElement operator=( const SymbolElement& ) { return *this; }
+public:
+
+ //enum { contentPos, upperPos, lowerPos };
+
+ SymbolElement(SymbolType type = EmptyBracket, BasicElement* parent = 0);
+ ~SymbolElement();
+
+ SymbolElement( const SymbolElement& );
+
+ virtual SymbolElement* clone() {
+ return new SymbolElement( *this );
+ }
+
+ virtual bool accept( ElementVisitor* visitor );
+
+ /**
+ * Sets the cursor and returns the element the point is in.
+ * The handled flag shows whether the cursor has been set.
+ * This is needed because only the innermost matching element
+ * is allowed to set the cursor.
+ */
+ virtual BasicElement* goToPos( FormulaCursor*, bool& handled,
+ const LuPixelPoint& point, const LuPixelPoint& parentOrigin );
+
+ // drawing
+ //
+ // Drawing depends on a context which knows the required properties like
+ // fonts, spaces and such.
+ // It is essential to calculate elements size with the same context
+ // before you draw.
+
+ /**
+ * Calculates our width and height and
+ * our children's parentPosition.
+ */
+ virtual void calcSizes( const ContextStyle& cstyle,
+ ContextStyle::TextStyle tstyle,
+ ContextStyle::IndexStyle istyle,
+ StyleAttributes& style );
+
+ /**
+ * Draws the whole element including its children.
+ * The `parentOrigin' is the point this element's parent starts.
+ * We can use our parentPosition to get our own origin then.
+ */
+ virtual void draw( QPainter& painter, const LuPixelRect& r,
+ const ContextStyle& context,
+ ContextStyle::TextStyle tstyle,
+ ContextStyle::IndexStyle istyle,
+ StyleAttributes& style,
+ const LuPixelPoint& parentOrigin );
+
+ /**
+ * Dispatch this FontCommand to all our TextElement children.
+ */
+ virtual void dispatchFontCommand( FontCommand* cmd );
+
+ // navigation
+ //
+ // The elements are responsible to handle cursor movement themselves.
+ // To do this they need to know the direction the cursor moves and
+ // the element it comes from.
+ //
+ // The cursor might be in normal or in selection mode.
+
+ /**
+ * Enters this element while moving to the left starting inside
+ * the element `from'. Searches for a cursor position inside
+ * this element or to the left of it.
+ */
+ virtual void moveLeft(FormulaCursor* cursor, BasicElement* from);
+
+ /**
+ * Enters this element while moving to the right starting inside
+ * the element `from'. Searches for a cursor position inside
+ * this element or to the right of it.
+ */
+ virtual void moveRight(FormulaCursor* cursor, BasicElement* from);
+
+ /**
+ * Enters this element while moving up starting inside
+ * the element `from'. Searches for a cursor position inside
+ * this element or above it.
+ */
+ virtual void moveUp(FormulaCursor* cursor, BasicElement* from);
+
+ /**
+ * Enters this element while moving down starting inside
+ * the element `from'. Searches for a cursor position inside
+ * this element or below it.
+ */
+ virtual void moveDown(FormulaCursor* cursor, BasicElement* from);
+
+ // children
+
+ /**
+ * Removes the child. If this was the main child this element might
+ * request its own removal.
+ * The cursor is the one that caused the removal. It has to be moved
+ * to the place any user expects the cursor after that particular
+ * element has been removed.
+ */
+ //virtual void removeChild(FormulaCursor* cursor, BasicElement* child);
+
+
+ // main child
+ //
+ // If an element has children one has to become the main one.
+
+ virtual SequenceElement* getMainChild() { return content; }
+ //virtual void setMainChild(SequenceElement*);
+
+
+ /**
+ * Inserts all new children at the cursor position. Places the
+ * cursor according to the direction.
+ *
+ * You only can insert one index at a time. So the list must contain
+ * exactly on SequenceElement. And the index you want to insert
+ * must not exist already.
+ *
+ * The list will be emptied but stays the property of the caller.
+ */
+ virtual void insert(FormulaCursor*, QPtrList<BasicElement>&, Direction);
+
+ /**
+ * Removes all selected children and returns them. Places the
+ * cursor to where the children have been.
+ *
+ * The cursor has to be inside one of our indexes which is supposed
+ * to be empty. The index will be removed and the cursor will
+ * be placed to the removed index so it can be inserted again.
+ * This methode is called by SequenceElement::remove only.
+ *
+ * The ownership of the list is passed to the caller.
+ */
+ virtual void remove(FormulaCursor*, QPtrList<BasicElement>&, Direction);
+
+ /**
+ * Moves the cursor to a normal place where new elements
+ * might be inserted.
+ */
+ virtual void normalize(FormulaCursor*, Direction);
+
+ /**
+ * Returns the child at the cursor.
+ */
+ virtual BasicElement* getChild(FormulaCursor*, Direction = beforeCursor);
+
+ /**
+ * Sets the cursor to select the child. The mark is placed before,
+ * the position behind it.
+ */
+ virtual void selectChild(FormulaCursor* cursor, BasicElement* child);
+
+ /**
+ * Moves the cursor away from the given child. The cursor is
+ * guaranteed to be inside this element.
+ */
+ //virtual void childWillVanish(FormulaCursor* cursor, BasicElement* child) = 0;
+
+ bool hasUpper() const { return upper != 0; }
+ bool hasLower() const { return lower != 0; }
+
+ // If we want to create an index we need a cursor that points there.
+
+ void setToUpper(FormulaCursor* cursor);
+ void setToLower(FormulaCursor* cursor);
+
+ // Moves the cursor inside the index. The index has to exist.
+ void moveToUpper(FormulaCursor*, Direction);
+ void moveToLower(FormulaCursor*, Direction);
+
+ // Generic access to each index.
+
+ ElementIndexPtr getUpperIndex() { return ElementIndexPtr( new UpperIndex( this ) ); }
+ ElementIndexPtr getLowerIndex() { return ElementIndexPtr( new LowerIndex( this ) ); }
+
+ /**
+ * Returns the index at the position. Defaults to upperRight.
+ */
+ ElementIndexPtr getIndex( int position );
+
+ // Save&load
+ //virtual QDomElement getElementDom(QDomDocument *doc);
+ //virtual bool buildFromDom(QDomElement *elem);
+
+ /**
+ * @returns the latex representation of the element and
+ * of the element's children
+ */
+ virtual QString toLatex();
+
+ virtual QString formulaString();
+
+ virtual void writeMathML( QDomDocument& doc, QDomNode& parent, bool oasisFormat = false ) const ;
+
+protected:
+
+ //Save/load support
+
+ /**
+ * Returns the tag name of this element type.
+ */
+ virtual QString getTagName() const { return "SYMBOL"; }
+
+ /**
+ * Appends our attributes to the dom element.
+ */
+ virtual void writeDom(QDomElement element);
+
+ /**
+ * Reads our attributes from the element.
+ * Returns false if it failed.
+ */
+ virtual bool readAttributesFromDom(QDomElement element);
+
+ /**
+ * Reads our content from the node. Sets the node to the next node
+ * that needs to be read.
+ * Returns false if it failed.
+ */
+ virtual bool readContentFromDom(QDomNode& node);
+
+private:
+
+ /**
+ * An index that belongs to us.
+ */
+ class SymbolElementIndex : public ElementIndex {
+ public:
+ SymbolElementIndex(SymbolElement* p) : parent(p) {}
+ virtual SymbolElement* getElement() { return parent; }
+ protected:
+ SymbolElement* parent;
+ };
+
+ // We have a (very simple) type for every index.
+
+ class UpperIndex : public SymbolElementIndex {
+ public:
+ UpperIndex(SymbolElement* parent) : SymbolElementIndex(parent) {}
+ virtual void moveToIndex(FormulaCursor* cursor, Direction direction)
+ { parent->moveToUpper(cursor, direction); }
+ virtual void setToIndex(FormulaCursor* cursor)
+ { parent->setToUpper(cursor); }
+ virtual bool hasIndex() const
+ { return parent->hasUpper(); }
+ };
+
+ class LowerIndex : public SymbolElementIndex {
+ public:
+ LowerIndex(SymbolElement* parent) : SymbolElementIndex(parent) {}
+ virtual void moveToIndex(FormulaCursor* cursor, Direction direction)
+ { parent->moveToLower(cursor, direction); }
+ virtual void setToIndex(FormulaCursor* cursor)
+ { parent->setToLower(cursor); }
+ virtual bool hasIndex() const
+ { return parent->hasLower(); }
+ };
+
+
+ void setToContent(FormulaCursor* cursor);
+
+ SequenceElement* content;
+ SequenceElement* upper;
+ SequenceElement* lower;
+
+ /**
+ * Our symbol.
+ */
+ Artwork* symbol;
+
+ SymbolType symbolType;
+};
+
+KFORMULA_NAMESPACE_END
+
+#endif // SYMBOLELEMENT_H