From 8362bf63dea22bbf6736609b0f49c152f975eb63 Mon Sep 17 00:00:00 2001 From: tpearson Date: Wed, 20 Jan 2010 01:29:50 +0000 Subject: Added old abandoned KDE3 version of koffice git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/applications/koffice@1077364 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- doc/krita/commands-dialogs.docbook | 1411 ++++++++++++++++++++++++++++++++++++ 1 file changed, 1411 insertions(+) create mode 100644 doc/krita/commands-dialogs.docbook (limited to 'doc/krita/commands-dialogs.docbook') diff --git a/doc/krita/commands-dialogs.docbook b/doc/krita/commands-dialogs.docbook new file mode 100644 index 000000000..758a4924c --- /dev/null +++ b/doc/krita/commands-dialogs.docbook @@ -0,0 +1,1411 @@ + +Dialogs + + +This section describes &krita;'s dialog windows. + + + +Dialogs for working with images + + +The <guilabel>Color Range</guilabel> dialog + + + +The Color Range dialog + + + + + +The Color Range dialog + +The Color Range dialog + + + + + +You can create a selection based on the color values of pixels here. In the +dropdown box, choose which color range you want to select. Pixels will be +selected according to their color value on this scale (⪚ a fully yellow +pixel would score maximally on the yellow scale and on the red and green scales). +If you check the Invert box, the selection becomes inverted: +pixels will become selected if they have a lower value in the specified range instead. +You can choose whether the current selection should be +added to or subtracted from the color range selection by clicking the +respective option: Add to current selection or +Subtract from current selection. Choose +Select to actually perform the selection or +Deselect to remove these pixels from the selection. + + + + + +The <guilabel>Convert Image Type</guilabel> dialog + + + +The Convert Image Type dialog + + + + + +The Convert Image Type dialog + +The Convert Image Type dialog + + + + + +This dialog allows you to convert your image from one color space to another. +The Target color space and Destination ICM +profile are used to set to which colorspace and profile the image +will be converted. You can influence how this conversion is done with the +Rendering Intent option. + + +With Perceptual conversion, the source color space is +mapped linearly to the destination color space. If the destination color space +accepts a lesser color range than the source, shifts may occur +because the range is compressed. Relative colorimetric +conversion converts every color to the closest color in the destination color +space. This may mean that a certain color range is mapped to one color in the +destination color space. Saturation means that fully +saturated colors will remain fully saturated, even if this means that the +actual color is changed. With Absolute colorimetric +conversion, the same approach is used as with Relative +colorimetric, but the white point of the color space (the value +designating the color white) is not changed to match the new color space, +which may result in unwanted changes to near colors. + + + + + +The <guilabel>Image Properties</guilabel> dialog + + + +The Image Properties dialog + + + + + +The Image Properties dialog + +The Image Properties dialog + + + + + +In this dialog you can change a couple of image properties. First of all, the +Name of the image. If you did not set a name earlier +(that can also be done when creating the image), it will have a default name +like Image1. Then, you can set its size (determined by the +Width and Height in pixels and +the Resolution in dots per inch) and the color profile to +be used (Profile). Finally, you can fill in the +Description field with any information you want to add to +the image. + + + + + +The <guilabel>Image Size</guilabel> dialog + + + +The Image Size dialog + + + + + +The Image Size dialog + +The Image Size dialog + + + + + +This dialog lets you resize your image. In the top part, you can choose the +way the image is resized. If you choose Resize, the size +of the image is changed, but its layers (which contain the actual contents) +will not be modified. So, when you double the height and width of the image, +your original image will occupy the top-left quarter part of your new image. +On decreasing the size of your image, the image layers will stretch out over +the image borders, unless you choose Crop layers on image +resize, which will crop all layers to the new image size. + +With Scale, the image layers will be resized with the +image. So increasing the image size will actually enlarge the contents, and +similar for decreasing. + +Under Pixel dimensions, you can set which new size you +want the image to have. The original size is given as a reference. The new +size can be set both as pixels or as a percentage, with 100% being the +original size. If you select Constrain proportions, the +new width and height will always be set to the same percentage. For example, +if you have an image of 200 x 100 pixels, and set the width to 20 pixels, the +height will automatically be changed to 10. With this checkbox unselected, you +can also resize the image non-proportionally. + +The Filter: dropdown box can be used to select a +different algorithm for determining the colors of the pixels in the newly +resized image that did not correspond to a pixel in the old image (the +calculated corresponding location in the old image was located in between +pixels). BSpline uses a 4 x 4 pixel grid and results into a quite high +blurring. Bell is quite fast while resulting in a reasonably smooth image. +Box is the fastest method, but yields the least appealing result. Hermite +keeps the image quite sharp, while smoothing it as well, and is reasonably +fast. Lanczos3 results in sharp images, but is very slow. Mitchell (the +default) is not very fast, but often yields a good intermediate result. +Triangle/Bilinear uses the 2 x 2 pixel grid around the calculated location +resulting in relatively sharp lines. + + + + + +The <guilabel>Rotate Image</guilabel> dialog + + + +The Rotate Image dialog + + + + + +The Rotate Image dialog + +The Rotate Image dialog + + + + + +With this dialog, you can rotate the image. The top part of the dialog shows +the result of the rotation in the form of a change in dimension (if any). +Under Direction you can choose between +rotating clockwise and counter-clockwise. Under Angle, +you can set the amount of rotation. 90, 180 and 270 degrees can be selected +using the respective option button, other amounts need to be specified with +the Custom spin box. + + + + + +The <guilabel>Separate Image</guilabel> dialog + + + +The Separate Image dialog + + + + + +The Separate Image dialog + +The Separate Image dialog + + + + + +With this dialog, you can separate (part of) your image. Every color component +(channel) will be put into a separate layer or image. At the top of the +dialog, the current color model is shown. Below that, a couple of options can +be set. + + +Under Source, you can choose what part of the image to +separate. The two options are Current layer, which +(obviously) only uses the currently selected layer and Flatten all +layers before separation, which uses the entire image. + + +Under Output, you can choose where the result of the +separation should be written to: either to a couple of layers, or to a couple +of images. + + +Under Alpha Options, you can choose what should be done +with the alpha channel of the selected layer(s). It can be copied to each new +channel, be discarded, or separated on its own. + + +The two options at the bottom of the dialog, finally, determine whether the +source should be downscaled to 8 bit colors (if it contains more), and whether +the output should be in color (default is to separate the channels to grayscale +values). + + + + +The <guilabel>Shear Image</guilabel> dialog + + + +The Shear Image dialog + + + + + +The Shear Image dialog + +The Shear Image dialog + + + + + +This dialog allows you to shear your image. By shearing, the bounding +rectangle of your image is transformed into a parallellogram. One pixel +row/column is kept in place, the next one is shifted by a certain amount, the +next one by the same amount relative to the previous one, etcetera. +The X and Y shearing angles can be set using the two spin boxes. + + + + + +The <guilabel>Substrate</guilabel> dialog + + + +The Substrate dialog + + + + + +The Substrate dialog + +The Substrate dialog + + + + + +(This dialog is still to be described.) + + + + + + + +Dialogs for working with layers + + +The <guilabel>Convert Layer Type</guilabel> dialog + + + +The Convert Layer Type dialog + + + + + +The Convert Layer Type dialog + +The Convert Layer Type dialog + + + + + +This dialog is exactly the same as the Convert Image +Type dialog, which converts an entire image instead of a +single layer. See the description there for details. + + + + + +The <guilabel>Drop Shadow</guilabel> dialog + + + +The Drop Shadow dialog + + + + + +The Drop Shadow dialog + +The Drop Shadow dialog + + + + + +With this dialog, you can add a drop shadow effect to the current layer. +Select the X and Y offsets (displacements) of the shadow relative to the +original layer with the two topmost spin boxes. The Blur +radius spinbox determines the radius in which the shadow will be +blurred (to achieve a smooth transition at the shadow border). If you want +a special color for the shadow, you can choose one with the +Color field. The Opacity slider and +spinbox can be used to make the shadow more or less transparent. Disable the +Allow resizing checkbox if you don't want the layer to be +resized in order to give it a shadow. + + + + + +The <guilabel>Histogram</guilabel> dialog + + + +The Histogram dialog + + + + + +The Histogram dialog + +The Histogram dialog + + + + + +This dialog shows a histogram for the current layer. With the +Method: settings, you can choose what kind of histogram +to show. You can change the channel(s) to show with the +Channels: listbox, and the scale on which it should be +drawn with the Linear and +Logarithmic radio buttons. Under the preview, there are +buttons available to zoom in to, and move over, the histogram. These are +activated for 16-bit colorspace layers. + + + + + +The <guilabel>Layer Properties</guilabel> dialog + + + +The Layer Properties dialog + + + + + +The Layer Properties dialog + +The Layer Properties dialog + + + + + +This dialog is in essence the same as the New Layer dialog, with the difference that +you cannot change its colorspace or profile anymore. These properties are +shown, though, to keep the information complete. + + + + +The <guilabel>Layer Size</guilabel> dialog + + + +The Layer Size dialog + + + + + +The Layer Size dialog + +The Layer Size dialog + + + + + +This dialog allows you to resize the current layer. +Under Pixel dimensions, you can set which new size you +want the layer to have. The original size is given as a reference. The new +size can be set both as pixels or as a percentage, with 100% being the +original size. If you select Constrain proportions, the +new width and height will always be set to the same percentage. For example, +if you have a layer of 200 x 100 pixels, and set the width to 20 pixels, the +height will automatically be changed to 10. With this checkbox unselected, you +can also resize the layer non-proportionally. The Filter: +dropdown list can be used to select a different algorithm for resizing the +layer. + + + + + +The <guilabel>New Adjustment Layer</guilabel> dialog + + + +The New Adjustment Layer dialog + + + + + +The New Adjustment Layer dialog + +The New Adjustment Layer dialog + + + + + +In this dialog, you can select the type of adjustment layer to add to the +image. In the left-hand list, you can see the available adjustment layers, +each with a preview. When you select one, the Preview +will change to show a correctly scaled preview of what the result of the +adjustment layer is going to be. + +You can then choose to show either the original image or the preview of the +adjustment layer with the radio buttons below the preview window. The buttons +next to these allow you to zoom in, zoom out, and refresh the preview, +respectively. The Autoupdate checkbox determines if the +preview window should update automatically after you made a change. + +The various options available for the filter that is used to create the +adjustment layer, are shown at the bottom of the dialog. See the section on +filters of this chapter for +descriptions. + + + + + +The <guilabel>New Layer</guilabel> dialog + + + +The New Layer dialog + + + + + +The New Layer dialog + +The New Layer dialog + + + + + +You can add a new layer to your image with this dialog. If you want a +descriptive name for your layer, you can fill one in at +Name:. You can select the desired colorspace for the new +layer from the Colorspace: list, and the specific +color profile for that colorspace at Profile:. +You can preset the layer's Opacity (you can change it later with the slider in +the Layer box), and choose the mode with which the layer should be composited +onto the final image. + + + + + +The <guilabel>Rotate Layer</guilabel> dialog + + + +The Rotate Layer dialog + + + + + +The Rotate Layer dialog + +The Rotate Layer dialog + + + + + +This dialog, similar to the Rotate Image +dialog, allows you to rotate the current layer. You can choose the +direction in which to rotate and the amount to rotate the layer by. + + + + + +The <guilabel>Shear Layer</guilabel> dialog + + + +The Shear Layer dialog + + + + + +The Shear Layer dialog + +The Shear Layer dialog + + + + + +This dialog works the same as the Shear Image +dialog, except that it operates on the current layer instead of on the +entire image. + + + + + + + +Dialogs for working with filters + + +All filter dialogs consist of a filter-specific part, at the left, and a +generic part, at the right. The generic part contains a preview window, which +you can configure using the controls below it. Choose +Preview or Original depending on +whether you want the preview window to show the preview of the filter effect +or the original image. The four buttons at the bottom right allow you to zoom +in and zoom out, set the zooming factor to 100% (this shows the image at its +original size), and refresh the preview, respectively. Furthermore, the option +Autoupdate determines if the preview window is updated +automatically. If you uncheck this checkbox, you will have to refresh the +preview yourself. + + + +The <guilabel>Blur</guilabel> dialog + + + +The Blur dialog + + + + + +The Blur dialog + +The Blur dialog + + + + + +This dialog allows you to customize the way your image is blurred. The +Half-width and Half-height spinboxes +determine the size of the areas of your image that are consecutively blurred. +With the Strength spinbox you can set the strength with which the +blurring should be applied, and with the Angle spinbox +you can add a rotation to the area. The Shape setting, +finally, allows you to choose between circular and rectangular areas + + + + + + +The <guilabel>Brightness / Contrast</guilabel> dialog + + + +The Brightness / Contrast dialog + + + + + +The Brightness / Contrast dialog + +The Brightness / Contrast dialog + + + + + +With this dialog, you can customize the brightness and contrast of your image. + +The curve diagram has a histogram-like background that shows you the abundance +of various brightness levels. The curve itself (initially a diagonal line from +bottom left to top right) determines to which new brightness level (on the +vertical axis) pixels with a certain original level (on the horizontal axis) are +to be mapped. For example, the default diagonal line from bottom left to top +right sets every original pixel to its own brightness value, meaning no +change. A horizontal line means that all pixels will get the same brightness. +This means minimal contrast, the brightness itself is indicated by the height +at which the line is placed. + +You can click on a handle (red circle) to select it (a selected handle is +indicated by a filled circle) and drag it around to change the shape of the +curve. The curve will be drawn smoothly through the handles (always +strictly from left to right). If you click on the curve, a handle is added to +it at that position. Clicking somewhere else in the image will also add a +handle at that point. You can press Delete to delete the +currently selected handle. + + + + + +The <guilabel>Bumpmap</guilabel> dialog + + + +The Bumpmap dialog + + + + + +The Bumpmap dialog + +The Bumpmap dialog + + + + + +You can apply a bumpmap effect and customize it using this dialog. One layer +is used as bumpmap layer: it is read as grayscale image and the gray values of +its pixels are used to to distort the other layer for creating the depth +illusion. High grey values, &ie; more white, mean a larger height, small +values, &ie; near black, mean a smaller height — or a larger depth, the +height can get below sealevel. A light source, shining +from above on the image that lies on the ground, +is simulated to determine the depth and direction of the shadows. + +The first option in this dialog offers you the selection of the +Bumpmap layer. + +Under Type, you can select what kind of bumpmap to be +applied. There are three types, Linear (a normal +application of the bumpmap), Spherical (focusing on the +extremes, that is, the shadow and highlight values) and +Sinusoidal (focusing on the midtone values). + +Then, there are three options to modify the bumpmap apart from its +algorithmical application. With Compensate for darkening, +the image is restored to about its original average lightness if using the +bumpmap filter would make it darker. The Invert bumpmap +option creates an inverted bumpmap (high and low are reversed). With +Tile bumpmap, a bumpmap layer that is smaller than the +layer it is applied to, will be tiled (repeatedly) to cover the entire layer. + +Under Settings, you can select the mathematical +parameters for the bumpmap. First of all, Azimuth (the +angle of the light source in the X-Y plane), Elevation +(the height of the simulated light source above the surface in degrees, with 0 +degrees being on the ground and 90 degrees being vertically above the image), +and Depth (the maximal vertical distortion of the image). + +Then, there are the X offset and Y +offset, with which you can displace the bumpmap layer relative to +the destination layer, Water level (the depth seen as +neutral), and Ambient light, which determines the +relative amount of ambient (environmental) light. + + + + + +The <guilabel>Color Adjustment</guilabel> dialog + + + +The Color Adjustment dialog + + + + + +The Color Adjustment dialog + +The Color Adjustment dialog + + + + + +This dialog allows you to customize the Color Adjustment filter. You can use +the curve (see the section on Brightness / +Contrast for a description on the curve) to determine the mapping +from old to new color levels, for each of the channels separately. + + + + + +The <guilabel>Color to Alpha</guilabel> dialog + + + +The Color to Alpha dialog + + + + + +The Color to Alpha dialog + +The Color to Alpha dialog + + + + + +With this dialog, you can make parts of the image having a certain color +transparent (officially alpha-transparent). You can select the +color you want to remove from the image (replacing it with transparency) with +the Color swatch, and how much a color may differ from +the selected one before it is considered not to match, with the +Threshold spinbox. Setting a threshold of zero (0) +ensures that only pixels with the exact matching color will be made +transparent, higher thresholds will make other colors match as well. + + + + +The <guilabel>Color Transfer</guilabel> dialog + + + +The Color Transfer dialog + + + + + +The Color Transfer dialog + +The Color Transfer dialog + + + + + +This dialog lets you copy the colors from one image (the Reference +Image) to the current one. The colors in both images are compared +and each color in the one you are working with, will be replaced by the +nearest one in the reference image. + + + + + + + +The <guilabel>Custom Convolution</guilabel> dialog + + + +The Custom Convolution dialog + + + + + +The Custom Convolution dialog + +The Custom Convolution dialog + + + + + +With this filter, you can apply a customized distortion effect to your image. +The nine spinboxes at the top left determine the distortion. Each pixel is +assigned a new value based on these values: the old color values of the pixel +inself and the eight surrounding pixels are each multiplied by the values in +the respective spinboxes, these results are added, and the final result is the +new color value for the pixel. Before being applied, this final result can be +multiplied with a certain Factor: or a certain +Offset: can be added to it. + +In the example screenshot, each pixel is assigned a new value based on its +own (the 1 in the center), to which are added the values of the pixels to its +top right and directly below it (each with a factor of 1, &ie; the actual +value, since multiplying by one has no effect), and from which are subtracted +the values of the pixels to its bottom right and directly above it (added with +a factor of -1, so subtracted by a factor of 1). + + + + + +The <guilabel>Emboss</guilabel> dialog + + + +The Emboss dialog + + + + + +The Emboss dialog + +The Emboss dialog + + + + + +This dialog contains just one option, the Depth: slider +and spinbox which determines the depth of the embossing effect. + + + + + +The <guilabel>Filters Gallery</guilabel> dialog + + + +The Filters Gallery dialog + + + + + +The Filters Gallery dialog + +The Filters Gallery dialog + + + + + +This dialog can be used to get a quick overview of what the various available +filters do. The filters are in turn applied to the current image and the +results are put in the left list box as thumbnails. If you select one, its +options become available in the Configuration section. +See the description of the respective filter for details. + + + + + +The <guilabel>Gaussian Noise Reduction</guilabel> dialog + + + +The Gaussian Noise Reduction dialog + + + + + +The Gaussian Noise Reduction dialog + +The Gaussian Noise Reduction dialog + + + + + +This dialog allows you to customize a Gaussian noise reduction. The +Threshold setting is a measure for how much noise should +be removed (&ie; how quickly a lonely pixel should be made +equal to its surroundings), while the Window Size setting +determines the radius of the area considered when changing pixels. + + + + + +The <guilabel>Lens Correction</guilabel> dialog + + + +The Lens Correction dialog + + + + + +The Lens Correction dialog + +The Lens Correction dialog + + + + + +With this dialog, you can fix an image which is distorted due to common lens +anomalies. You can specify a Distortion correction, +indicating how much the image should be corrected if its +concaveness / convexness is not right, for areas near the center and areas +near the edges. If you want an asymmetrical correction, you can specify +different X and Y coordinates for +the center (in percentages of the total width and height, measured from the +top left). + +You can also correct a too light or too dark image with the +Brightness correction spinbox. + + + + + +The <guilabel>Image Restoration</guilabel> dialog + + + +The Image Restoration dialog + + + + + +The Image Restoration dialog + +The Image Restoration dialog + + + + + +Using this dialog, you can specify exactly how the image restoration should +be done. This filter tries to increase the quality of an image, for instance +by removing scratches. Various options are available to customize its +behaviour. + +(Unfortunately, these are not described as of yet.) + + + + + +The <guilabel>Oilpaint</guilabel> dialog + + + +The Oilpaint dialog + + + + + +The Oilpaint dialog + +The Oilpaint dialog + + + + + +This dialog can configure two parameters for the associated filter. The +Brush size: setting determines the size of the brush that +is used to simulate the oilpaint effect, the Smooth: +setting specifies if the difference in colors between adjacent +swatches may be large (low smoothness) or should be small (high +smoothness). + + + + + +The <guilabel>Pixelize</guilabel> dialog + + + +The Pixelize dialog + + + + + +The Pixelize dialog + +The Pixelize dialog + + + + + +On this dialog, you can adjust two settings. Pixel width: +and Pixel height: indicate the width and height of the +area that should be taken together and averaged to form one new, large +pixel. + + + + + +The <guilabel>Raindrops</guilabel> dialog + + + +The Raindrops dialog + + + + + +The Raindrops dialog + +The Raindrops dialog + + + + + +This filter can be configured using the settings Drop +size: (the average diameter of the raindrops), +Number: (the number of raindrop effects that should be +added to the image), and Fish eyes: (the percentage of +raindrops that should be rendered as fisheye lens effects instead of plain +raindrop effects). + + + + +The <guilabel>Random Noise</guilabel> dialog + + + +The Random Noise dialog + + + + + +The Random Noise dialog + +The Random Noise dialog + + + + + +This filter adds random noise (speckles, or something similar) to your image. +There are two customizable settings: the amount of noise +(Level, as a percentage) and the +Opacity of the noise (should the original color still be +a bit visible or not). + + + + +The <guilabel>Random Pick</guilabel> dialog + + + +The Random Pick dialog + + + + + +The Random Pick dialog + +The Random Pick dialog + + + + + +In this dialog, you can specify parameters for the Random Pick +filter. The Level setting determines how much pixels will +be affected (measured as a percentage), the area which is looked in to take a +new color for a pixel is set with the Size of the window +setting, and the Opacity of the modifications can be set as +well. + + + + + + +The <guilabel>Round Corners</guilabel> dialog + + + +The Round Corners dialog + + + + + +The Round Corners dialog + +The Round Corners dialog + + + + + +This dialog has one setting: the radius of the rounded corners. + + + + + +The <guilabel>Small Tiles</guilabel> dialog + + + +The Small Tiles dialog + + + + + +The Small Tiles dialog + +The Small Tiles dialog + + + + + +In this dialog, you can set the amount of subdivisions with the +Number of tiles settings. + + + + + +The <guilabel>Sobel</guilabel> dialog + + + +The Sobel dialog + + + + + +The Sobel dialog + +The Sobel dialog + + + + + +Here, you can set the parameters for the Sobel edge +detection filter. First of all you can determine which directions to sobel in: +horizontally, vertically, or both. The Keep sign of +result setting does not affect regular images. +Make image opaque determines whether the resulting image +is opaque or transparent. + + + + + +The <guilabel>Unsharp Mask</guilabel> dialog + + + +The Unsharp Mask dialog + + + + + +The Unsharp Mask dialog + +The Unsharp Mask dialog + + + + + +This dialog offers three options for the sharpening filter +Unsharp Mask: the radius (Half-size) +of the mask, the Amount of sharpening that should be +done, and the Threshold level. + + + + + +The <guilabel>Wave</guilabel> dialog + + + +The Wave dialog + + + + + +The Wave dialog + +The Wave dialog + + + + + +For both the horizontal and the vertical components of the wave distortion +(note: a vertical wave means that the vertical position is dependent on the +horizontal one, and hence looks like a W), +you can determine four settings here. The Wavelength (a +shorter wavelength means a more erratical wave), the +Shift (which point of the wave should be started at), the +Amplitude (the amount of distortion), and the +Shape (Sinusoidal or rounded, +versus Triangle or pointy). + + + + + +The <guilabel>Wavelet Noise Reduction</guilabel> dialog + + + +The Wavelet Noise Reduction dialog + + + + + +The Wavelet Noise Reduction dialog + +The Wavelet Noise Reduction dialog + + + + + +The only setting here, Threshold, indicates how easily pixels +are seen as noise that should be removed and made equal to the surrounding area. + + + + + + + +Miscellaneous dialogs + + +The <guilabel>Add Palette</guilabel> dialog + + + +The Add Palette dialog + + + + + +The Add Palette dialog + +The Add Palette dialog + + + + + +With this dialog, you can add a custom color palette to &krita;. Fill in the +name for your palette in the text field at the top. Then make the palette: use +the button Add New Color... to add a color to the palette +and Remove Selected Color to remove the currently +selected color. Click the button Add to Predefined +Palettes to add your newly created palette to the palette list, or +just choose OK when you're done. + + + + + +The <guilabel>Document Information</guilabel> dialog + + + +The Document Information dialog + + + + + +The Document Information dialog + +The Document Information dialog + + + + + +This dialog is the same as in other &koffice; programs. You can enter various +information about your document here, which will be saved with the document so +that you can retrieve it later to review or edit. + + + +On the General tab, you can enter the title, subject and +keywords, as well as an abstract. On the bottom of this tab, some statistical +information is displayed. On the Author tab, you can +store information about yourself. The third tab, User-defined +Metadata, allows you to store any other information. + + + + + + + -- cgit v1.2.3