/* * kis_texture_filter.cpp -- Part of Chalk * * Copyright (c) 2005 Bart Coppens * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include #include #include "kis_texture_painter.h" #include "kis_texture_filter.h" void WetPaintDevAction::act(KisPaintDeviceSP device, TQ_INT32 w, TQ_INT32 h) const { KisColorSpace * cs = device->colorSpace(); if (cs->id() != KisID("WET","")) { kdDebug(DBG_AREA_CMS) << "You set this kind of texture on non-wet layers!.\n"; return; } else { kdDebug(DBG_AREA_CMS) << "Wet Paint Action activated!\n"; } // XXX if params of the painter get configurable, make them here configurable as well? KisTexturePainter painter(device); painter.createTexture(0, 0, w, h); painter.end(); }