/* This file is part of the KDE project Copyright (C) 2001, The Karbon Developers Copyright (C) 2002, The Karbon Developers This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __VSELECTION_H__ #define __VSELECTION_H__ #include #include #include "vobject.h" #include "vvisitor.h" #include class KoPoint; class TQObject; class VPainter; class VVisitor; class VSegment; typedef TQPtrList VObjectList; typedef TQPtrListIterator VObjectListIterator; /// Ids of manipulation nodes. enum VHandleNode { node_none = 0, node_lt = 1, node_mt = 2, node_rt = 3, node_lm = 4, node_mm = 5, node_rm = 6, node_lb = 7, node_mb = 8, node_rb = 9 }; /** * VSelection manages a set of selected vobjects. */ class KARBONBASE_EXPORT VSelection : public VObject, public VVisitor { public: /** * Constructs a vselection with the specified tqparent. * * @param tqparent the selection's tqparent */ VSelection( VObject* tqparent = 0L ); /** * Constructs a vselection by copying the specified selection. * * @param selection the selection to copy from */ VSelection( const VSelection& selection ); /** * Destroys the selection. */ virtual ~VSelection(); /** * Paint selected objects outline and handle. */ void draw( VPainter* painter, double zoomFactor ) const; virtual const KoRect& boundingBox() const; virtual VSelection* clone() const; virtual void accept( VVisitor& visitor ); /** * Adds all objects to the selection. */ void append(); /** * Adds an object to the selection. */ void append( VObject* object ); /** * Adds all objects of the specified object list to the selection. * * @param objects the list of objects to add */ void append( const VObjectList &objects ); /** * Adds all objects ( selectObjects == true ) or all nodes * ( selectObjects == false ) within rect to the selection. */ bool append( const KoRect& rect, bool selectObjects = true, bool exclusive = true ); /** * Removes the reference to the object, not the object itself. */ void take( VObject& object ); /** * Removes all objects ( selectObjects == true ) or all nodes * ( selectObjects == false ) within rect from the selection. */ bool take( const KoRect& rect, bool selectObjects = true, bool exclusive = true ); /** * Removes the references to all objects, not the objects themselves. */ void clear(); /** * Read only access to the selected objects. */ const VObjectList& objects() const { return m_objects; } /** * Returns a list of segments that have at least one control point inside the specified rect. * * @param rect the selection rect * @return the list of segments */ TQPtrList getSegments( const KoRect& rect ); /** * Selects or deselects all nodes. * * @param select controls if nodes are selected or deselected */ void selectNodes( bool select = true ); /** * Returns the handle node id, the KoPoint is inside. * * @param point the selection point * @return the handle the point is inside or node_none if point is not inside any node */ VHandleNode handleNode( const KoPoint &point ) const; /** * Toggle selection handles on/off. * * @param handle controls if handle are shown or not */ void showHandle( bool handle = true ) { m_showhandle = handle; } /** * Toggles selection of objects/nodes. * * @param selectObjects controls if objects or nodes are selected */ virtual void setSelectObjects( bool selectObjects = true ) { m_selectObjects = selectObjects; } static void setHandleSize( uint size ) { m_handleNodeSize = size; } static uint handleSize() { return m_handleNodeSize; } private: /** * Show/Hide handle. */ bool m_showhandle; /** * Select objects and not nodes? */ bool m_selectObjects; /** * The list of currently selected objects. */ VObjectList m_objects; /** * Paint coordinates of handle rectangle and handle nodes. * Used for handle node determination and handle node drawing. */ KoRect *m_handleRect; /** * Paint size of nodes. */ static uint m_handleNodeSize; }; #endif