/* This file is part of the KDE project Copyright (C) 2001-2005 David Faure This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef kozoomhandler_h #define kozoomhandler_h #include #include #include /** * This class handles the zooming and DPI stuff (conversions between pt values and pixels). * An instance of KoZoomHandler operates at a given zoom (see setZoomAndResolution() and setZoom()) * so there is usually one instance of KoZoomHandler per view. */ class KOFFICEUI_EXPORT KoZoomHandler { public: KoZoomHandler(); virtual ~KoZoomHandler() {} /** * Change the zoom factor to @p z (e.g. 150 for 150%) * and/or change the resolution, given in DPI. * This is done on startup, when zooming, and when printing. * The same call combines both so that all the updating done behind * the scenes is done only once, even if both zoom and DPI must be changed. */ virtual void setZoomAndResolution( int zoom, int dpiX, int dpiY ); /** * @return the conversion factor between pt and pixel, that * takes care of the zoom and the DPI setting. * Use zoomIt(pt) instead, though. */ double zoomedResolutionX() const { return m_zoomedResolutionX; } double zoomedResolutionY() const { return m_zoomedResolutionY; } double resolutionX() const { return m_resolutionX; } double resolutionY() const { return m_resolutionY; } /** * Zoom factor for X. Equivalent to zoomedResolutionX()/resolutionX() */ double zoomFactorX() const { return m_zoomedResolutionX / m_resolutionX; } /** * Zoom factor for Y. Equivalent to zoomedResolutionY()/resolutionY() */ double zoomFactorY() const { return m_zoomedResolutionY / m_resolutionY; } /** * Set a resolution for X and Y, when no zoom applies (e.g. when painting an * embedded document. This will set the zoom to 100, and it will set * zoomedResolution[XY] to the resolution[XY] parameters * Helper method, equivalent to setZoomAndResolution(100,...). */ void setResolution( double resolutionX, double resolutionY ); /** * Set the zoomed resolution for X and Y. * Compared to the setZoom... methods, this allows to set a different * zoom factor for X and for Y. */ virtual void setZoomedResolution( double zoomedResolutionX, double zoomedResolutionY ); /** * Change the zoom level, keeping the resolution unchanged. * @param zoom the zoom factor (e.g. 100 for 100%) */ void setZoom( int zoom ); /** * Change the zoom mode * @param zoomMode the zoom mode. */ void setZoomMode( KoZoomMode::Mode zoomMode ) { m_zoomMode = zoomMode; } /** * @return the global zoom factor (e.g. 100 for 100%). * Only use this to display to the user, don't use in calculations */ int zoom() const { return m_zoom; } /** * @return the global zoom mode (e.g. KoZoomMode::ZOOM_WIDTH). * use this to determine how to zoom */ KoZoomMode::Mode zoomMode() const { return m_zoomMode; } // Input: pt. Output: pixels. Resolution and zoom are applied. int zoomItX( double z ) const { return tqRound( m_zoomedResolutionX * z ); } int zoomItY( double z ) const { return tqRound( m_zoomedResolutionY * z ); } TQPoint zoomPoint( const KoPoint & p ) const { return TQPoint( zoomItX( p.x() ), zoomItY( p.y() ) ); } TQRect zoomRect( const KoRect & r ) const { TQRect _r; _r.setCoords( zoomItX( r.left() ), zoomItY( r.top() ), zoomItX( r.right() ), zoomItY( r.bottom() ) ); return _r; } /** * Returns the size in pixels for a input size in points. * * This function can return a size with 1 pixel to less, depending * on the reference point and the width and/or the zoom level. * It's save to use if the starting point is (0/0). * You can use it if you don't know the starting point yet * (like when inserting a picture), but then please take * care of it afterwards, when you know the reference point. */ TQSize zoomSize( const KoSize & s ) const { return TQSize( zoomItX( s.width() ), zoomItY( s.height() ) ); } // Input: pixels. Output: pt. double unzoomItX( int x ) const { return static_cast( x ) / m_zoomedResolutionX; } double unzoomItY( int y ) const { return static_cast( y ) / m_zoomedResolutionY; } KoPoint unzoomPoint( const TQPoint & p ) const { return KoPoint( unzoomItX( p.x() ), unzoomItY( p.y() ) ); } KoRect unzoomRect( const TQRect & r ) const { KoRect _r; _r.setCoords( unzoomItX( r.left() ), unzoomItY( r.top() ), unzoomItX( r.right() ), unzoomItY( r.bottom() ) ); return _r; } protected: int m_zoom; KoZoomMode::Mode m_zoomMode; double m_resolutionX; double m_resolutionY; double m_zoomedResolutionX; double m_zoomedResolutionY; }; #endif