/*************************************************************************** * Copyright (C) 2005 by David Saxton * * david@bluehaze.org * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * ***************************************************************************/ #ifndef TOGGLESWITCH_H #define TOGGLESWITCH_H #include "component.h" /** @short Double Pole Double Throw @author David Saxton */ class ECDPDT : public Component { public: ECDPDT( ICNDocument *icnDocument, bool newItem, const char *id = 0L ); ~ECDPDT(); static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id ); static LibraryItem *libraryItem(); virtual void buttonStateChanged( const QString &id, bool state ); virtual void dataChanged(); virtual bool canFlip() const { return true; } private: virtual void drawShape( QPainter &p ); Switch *m_switch1; Switch *m_switch2; Switch *m_switch3; Switch *m_switch4; bool pressed; }; /** @short Double Pole Single Throw @author David Saxton */ class ECDPST : public Component { public: ECDPST( ICNDocument *icnDocument, bool newItem, const char *id = 0L ); ~ECDPST(); static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id ); static LibraryItem *libraryItem(); virtual void buttonStateChanged( const QString &id, bool state ); virtual void dataChanged(); virtual bool canFlip() const { return true; } private: virtual void drawShape( QPainter &p ); Switch *m_switch1; Switch *m_switch2; bool pressed; }; /** @short Single Pole Double Throw @author David Saxton */ class ECSPDT : public Component { public: ECSPDT( ICNDocument *icnDocument, bool newItem, const char *id = 0L ); ~ECSPDT(); static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id ); static LibraryItem *libraryItem(); virtual void buttonStateChanged( const QString &id, bool state ); virtual void dataChanged(); virtual bool canFlip() const { return true; } private: virtual void drawShape( QPainter &p ); Switch *m_switch1; Switch *m_switch2; bool pressed; }; /** @short Single-Pole Single-Throw Switch @author David Saxton */ class ECSPST : public Component { public: ECSPST( ICNDocument *icnDocument, bool newItem, const char *id = 0L ); ~ECSPST(); static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id ); static LibraryItem *libraryItem(); virtual void buttonStateChanged( const QString &id, bool state ); virtual void dataChanged(); virtual bool canFlip() const { return true; } private: virtual void drawShape( QPainter &p ); Switch *m_switch; bool pressed; }; #endif