/* Libart_LGPL - library of basic graphic primitives * Copyright (C) 1998 Raph Levien * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /* Basic constructors and operations for sorted vector paths */ #include "config.h" #include "art_svp.h" #include "art_misc.h" /* Add a new segment. The arguments can be zero and NULL if the caller would rather fill them in later. We also realloc one auxiliary array of ints of size n_segs if desired. */ /** * art_svp_add_segment: Add a segment to an #ArtSVP structure. * @p_vp: Pointer to where the #ArtSVP structure is stored. * @pn_segs_max: Pointer to the allocated size of *@p_vp. * @pn_points_max: Pointer to where auxiliary array is stored. * @n_points: Number of points for new segment. * @dir: Direction for new segment; 0 is up, 1 is down. * @points: Points for new segment. * @bbox: Bounding box for new segment. * * Adds a new segment to an ArtSVP structure. This routine reallocates * the structure if necessary, updating *@p_vp and *@pn_segs_max as * necessary. * * The new segment is simply added after all other segments. Thus, * this routine should be called in order consistent with the #ArtSVP * sorting rules. * * If the @bbox argument is given, it is simply stored in the new * segment. Otherwise (if it is NULL), the bounding box is computed * from the @points given. **/ int art_svp_add_segment (ArtSVP **p_vp, int *pn_segs_max, int **pn_points_max, int n_points, int dir, ArtPoint *points, ArtDRect *bbox) { int seg_num; ArtSVP *svp; ArtSVPSeg *seg; svp = *p_vp; seg_num = svp->n_segs++; if (*pn_segs_max == seg_num) { *pn_segs_max <<= 1; svp = (ArtSVP *)art_realloc (svp, sizeof(ArtSVP) + (*pn_segs_max - 1) * sizeof(ArtSVPSeg)); *p_vp = svp; if (pn_points_max != NULL) *pn_points_max = art_renew (*pn_points_max, int, *pn_segs_max); } seg = &svp->segs[seg_num]; seg->n_points = n_points; seg->dir = dir; seg->points = points; if (bbox) seg->bbox = *bbox; else if (points) { double x_min, x_max; int i; x_min = x_max = points[0].x; for (i = 1; i < n_points; i++) { if (x_min > points[i].x) x_min = points[i].x; if (x_max < points[i].x) x_max = points[i].x; } seg->bbox.x0 = x_min; seg->bbox.y0 = points[0].y; seg->bbox.x1 = x_max; seg->bbox.y1 = points[n_points - 1].y; } return seg_num; } /** * art_svp_free: Free an #ArtSVP structure. * @svp: #ArtSVP to free. * * Frees an #ArtSVP structure and all the segments in it. **/ void art_svp_free (ArtSVP *svp) { int n_segs = svp->n_segs; int i; for (i = 0; i < n_segs; i++) art_free (svp->segs[i].points); art_free (svp); } #ifdef ART_USE_NEW_INTERSECTOR #define EPSILON 0 #else #define EPSILON 1e-6 #endif /** * art_svp_seg_compare: Compare two segments of an svp. * @seg1: First segment to compare. * @seg2: Second segment to compare. * * Compares two segments of an svp. Return 1 if @seg2 is below or to the * right of @seg1, -1 otherwise. **/ int art_svp_seg_compare (const void *s1, const void *s2) { const ArtSVPSeg *seg1 = s1; const ArtSVPSeg *seg2 = s2; if (seg1->points[0].y - EPSILON > seg2->points[0].y) return 1; else if (seg1->points[0].y + EPSILON < seg2->points[0].y) return -1; else if (seg1->points[0].x - EPSILON > seg2->points[0].x) return 1; else if (seg1->points[0].x + EPSILON < seg2->points[0].x) return -1; else if ((seg1->points[1].x - seg1->points[0].x) * (seg2->points[1].y - seg2->points[0].y) - (seg1->points[1].y - seg1->points[0].y) * (seg2->points[1].x - seg2->points[0].x) > 0) return 1; else return -1; }