/* Libart_LGPL - library of basic graphic primitives * Copyright (C) 1998-2000 Raph Levien * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include "config.h" #include "art_uta_vpath.h" #include #include "art_misc.h" #include "art_vpath.h" #include "art_uta.h" #ifndef MAX #define MAX(a, b) (((a) > (b)) ? (a) : (b)) #endif /* MAX */ #ifndef MIN #define MIN(a, b) (((a) < (b)) ? (a) : (b)) #endif /* MIN */ /** * art_uta_add_line: Add a line to the uta. * @uta: The uta to modify. * @x0: X coordinate of line start point. * @y0: Y coordinate of line start point. * @x1: X coordinate of line end point. * @y1: Y coordinate of line end point. * @rbuf: Buffer containing first difference of winding number. * @rbuf_rowstride: Rowstride of @rbuf. * * Add the line (@x0, @y0) - (@x1, @y1) to @uta, and also update the * winding number buffer used for rendering the interior. @rbuf * contains the first partial difference (in the X direction) of the * winding number, measured in grid cells. Thus, each time that a line * crosses a horizontal uta grid line, an entry of @rbuf is * incremented if @y1 > @y0, decremented otherwise. * * Note that edge handling is fairly delicate. Please rtfs for * details. **/ void art_uta_add_line (ArtUta *uta, double x0, double y0, double x1, double y1, int *rbuf, int rbuf_rowstride) { int xmin, ymin; double xmax, ymax; int xmaxf, ymaxf; int xmaxc, ymaxc; int xt0, yt0; int xt1, yt1; int xf0, yf0; int xf1, yf1; int ix, ix1; ArtUtaBbox bb; xmin = floor (MIN(x0, x1)); xmax = MAX(x0, x1); xmaxf = floor (xmax); xmaxc = ceil (xmax); ymin = floor (MIN(y0, y1)); ymax = MAX(y0, y1); ymaxf = floor (ymax); ymaxc = ceil (ymax); xt0 = (xmin >> ART_UTILE_SHIFT) - uta->x0; yt0 = (ymin >> ART_UTILE_SHIFT) - uta->y0; xt1 = (xmaxf >> ART_UTILE_SHIFT) - uta->x0; yt1 = (ymaxf >> ART_UTILE_SHIFT) - uta->y0; if (xt0 == xt1 && yt0 == yt1) { /* entirely inside a microtile, this is easy! */ xf0 = xmin & (ART_UTILE_SIZE - 1); yf0 = ymin & (ART_UTILE_SIZE - 1); xf1 = (xmaxf & (ART_UTILE_SIZE - 1)) + xmaxc - xmaxf; yf1 = (ymaxf & (ART_UTILE_SIZE - 1)) + ymaxc - ymaxf; ix = yt0 * uta->width + xt0; bb = uta->utiles[ix]; if (bb == 0) bb = ART_UTA_BBOX_CONS(xf0, yf0, xf1, yf1); else bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb), xf0), MIN(ART_UTA_BBOX_Y0(bb), yf0), MAX(ART_UTA_BBOX_X1(bb), xf1), MAX(ART_UTA_BBOX_Y1(bb), yf1)); uta->utiles[ix] = bb; } else { double dx, dy; int sx, sy; dx = x1 - x0; dy = y1 - y0; sx = dx > 0 ? 1 : dx < 0 ? -1 : 0; sy = dy > 0 ? 1 : dy < 0 ? -1 : 0; if (ymin == ymaxf) { /* special case horizontal (dx/dy slope would be infinite) */ xf0 = xmin & (ART_UTILE_SIZE - 1); yf0 = ymin & (ART_UTILE_SIZE - 1); xf1 = (xmaxf & (ART_UTILE_SIZE - 1)) + xmaxc - xmaxf; yf1 = (ymaxf & (ART_UTILE_SIZE - 1)) + ymaxc - ymaxf; ix = yt0 * uta->width + xt0; ix1 = yt0 * uta->width + xt1; while (ix != ix1) { bb = uta->utiles[ix]; if (bb == 0) bb = ART_UTA_BBOX_CONS(xf0, yf0, ART_UTILE_SIZE, yf1); else bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb), xf0), MIN(ART_UTA_BBOX_Y0(bb), yf0), ART_UTILE_SIZE, MAX(ART_UTA_BBOX_Y1(bb), yf1)); uta->utiles[ix] = bb; xf0 = 0; ix++; } bb = uta->utiles[ix]; if (bb == 0) bb = ART_UTA_BBOX_CONS(0, yf0, xf1, yf1); else bb = ART_UTA_BBOX_CONS(0, MIN(ART_UTA_BBOX_Y0(bb), yf0), MAX(ART_UTA_BBOX_X1(bb), xf1), MAX(ART_UTA_BBOX_Y1(bb), yf1)); uta->utiles[ix] = bb; } else { /* Do a Bresenham-style traversal of the line */ double dx_dy; double x, y; double xn, yn; /* normalize coordinates to uta origin */ x0 -= uta->x0 << ART_UTILE_SHIFT; y0 -= uta->y0 << ART_UTILE_SHIFT; x1 -= uta->x0 << ART_UTILE_SHIFT; y1 -= uta->y0 << ART_UTILE_SHIFT; if (dy < 0) { double tmp; tmp = x0; x0 = x1; x1 = tmp; tmp = y0; y0 = y1; y1 = tmp; dx = -dx; sx = -sx; dy = -dy; /* we leave sy alone, because it would always be 1, and we need it for the rbuf stuff. */ } xt0 = ((int)floor (x0) >> ART_UTILE_SHIFT); xt1 = ((int)floor (x1) >> ART_UTILE_SHIFT); /* now [xy]0 is above [xy]1 */ ix = yt0 * uta->width + xt0; ix1 = yt1 * uta->width + xt1; #ifdef VERBOSE printf ("%% ix = %d,%d; ix1 = %d,%d\n", xt0, yt0, xt1, yt1); #endif dx_dy = dx / dy; x = x0; y = y0; while (ix != ix1) { int dix; /* figure out whether next crossing is horizontal or vertical */ #ifdef VERBOSE printf ("%% %d,%d\n", xt0, yt0); #endif yn = (yt0 + 1) << ART_UTILE_SHIFT; /* xn is the intercept with bottom edge of this tile. The following expression is careful to result in exactly x1 when yn = y1. */ xn = x1 + dx_dy * (yn - y1); if (xt0 != (int)floor (xn) >> ART_UTILE_SHIFT) { /* horizontal crossing */ xt0 += sx; dix = sx; if (dx > 0) { xn = xt0 << ART_UTILE_SHIFT; yn = y0 + (xn - x0) / dx_dy; xf0 = (int)floor (x) & (ART_UTILE_SIZE - 1); xf1 = ART_UTILE_SIZE; } else { xn = (xt0 + 1) << ART_UTILE_SHIFT; yn = y0 + (xn - x0) / dx_dy; xf0 = 0; xmaxc = (int)ceil (x); xf1 = xmaxc - ((xt0 + 1) << ART_UTILE_SHIFT); } ymaxf = (int)floor (yn); ymaxc = (int)ceil (yn); yf1 = (ymaxf & (ART_UTILE_SIZE - 1)) + ymaxc - ymaxf; } else { /* vertical crossing */ dix = uta->width; xf0 = (int)floor (MIN(x, xn)) & (ART_UTILE_SIZE - 1); xmax = MAX(x, xn); xmaxc = (int)ceil (xmax); xf1 = xmaxc - (xt0 << ART_UTILE_SHIFT); yf1 = ART_UTILE_SIZE; if (rbuf != NULL) rbuf[yt0 * rbuf_rowstride + xt0] += sy; yt0++; } yf0 = (int)floor (y) & (ART_UTILE_SIZE - 1); bb = uta->utiles[ix]; if (bb == 0) bb = ART_UTA_BBOX_CONS(xf0, yf0, xf1, yf1); else bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb), xf0), MIN(ART_UTA_BBOX_Y0(bb), yf0), MAX(ART_UTA_BBOX_X1(bb), xf1), MAX(ART_UTA_BBOX_Y1(bb), yf1)); uta->utiles[ix] = bb; x = xn; y = yn; ix += dix; } xmax = MAX(x, x1); xmaxc = ceil (xmax); ymaxc = ceil (y1); xf0 = (int)floor (MIN(x1, x)) & (ART_UTILE_SIZE - 1); yf0 = (int)floor (y) & (ART_UTILE_SIZE - 1); xf1 = xmaxc - (xt0 << ART_UTILE_SHIFT); yf1 = ymaxc - (yt0 << ART_UTILE_SHIFT); bb = uta->utiles[ix]; if (bb == 0) bb = ART_UTA_BBOX_CONS(xf0, yf0, xf1, yf1); else bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb), xf0), MIN(ART_UTA_BBOX_Y0(bb), yf0), MAX(ART_UTA_BBOX_X1(bb), xf1), MAX(ART_UTA_BBOX_Y1(bb), yf1)); uta->utiles[ix] = bb; } } } /** * art_uta_from_vpath: Generate uta covering a vpath. * @vec: The source vpath. * * Generates a uta covering @vec. The resulting uta is of course * approximate, ie it may cover more pixels than covered by @vec. * * Return value: the new uta. **/ ArtUta * art_uta_from_vpath (const ArtVpath *vec) { ArtUta *uta; ArtIRect bbox; int *rbuf; int i; double x, y; int sum; int xt, yt; ArtUtaBbox *utiles; ArtUtaBbox bb; int width; int height; int ix; art_vpath_bbox_irect (vec, &bbox); uta = art_uta_new_coords (bbox.x0, bbox.y0, bbox.x1, bbox.y1); width = uta->width; height = uta->height; utiles = uta->utiles; rbuf = art_new (int, width * height); for (i = 0; i < width * height; i++) rbuf[i] = 0; x = 0; y = 0; for (i = 0; vec[i].code != ART_END; i++) { switch (vec[i].code) { case ART_MOVETO: x = vec[i].x; y = vec[i].y; break; case ART_LINETO: art_uta_add_line (uta, vec[i].x, vec[i].y, x, y, rbuf, width); x = vec[i].x; y = vec[i].y; break; default: /* this shouldn't happen */ art_free (rbuf); art_free (uta); return NULL; } } /* now add in the filling from rbuf */ ix = 0; for (yt = 0; yt < height; yt++) { sum = 0; for (xt = 0; xt < width; xt++) { sum += rbuf[ix]; /* Nonzero winding rule - others are possible, but hardly worth it. */ if (sum != 0) { bb = utiles[ix]; bb &= 0xffff0000; bb |= (ART_UTILE_SIZE << 8) | ART_UTILE_SIZE; utiles[ix] = bb; if (xt != width - 1) { bb = utiles[ix + 1]; bb &= 0xffff00; bb |= ART_UTILE_SIZE; utiles[ix + 1] = bb; } if (yt != height - 1) { bb = utiles[ix + width]; bb &= 0xff0000ff; bb |= ART_UTILE_SIZE << 8; utiles[ix + width] = bb; if (xt != width - 1) { utiles[ix + width + 1] &= 0xffff; } } } ix++; } } art_free (rbuf); return uta; }