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Diffstat (limited to 'examples/gears.py')
| -rwxr-xr-x | examples/gears.py | 235 | 
1 files changed, 235 insertions, 0 deletions
| diff --git a/examples/gears.py b/examples/gears.py new file mode 100755 index 0000000..e98df55 --- /dev/null +++ b/examples/gears.py @@ -0,0 +1,235 @@ +#!/usr/bin/env python + + +import sys +import math +from python_tqt.qt import * +from python_tqt.qtgl import * +from OpenGL.GL import * + +def gear(inner_radius,outer_radius,width,teeth,tooth_depth): +  r0 = inner_radius +  r1 = outer_radius - tooth_depth/2.0 +  r2 = outer_radius + tooth_depth/2.0 + +  da = 2.0*math.pi/teeth/4.0 + +  glShadeModel(GL_FLAT) + +  glNormal3f(0.0,0.0,1.0) + +  # draw front face + +  glBegin(GL_QUAD_STRIP) + +  for i in range(teeth+1): +    angle = i * 2.0*math.pi/teeth +    glVertex3f(r0*math.cos(angle),      r0*math.sin(angle),      width*0.5 ) +    glVertex3f(r1*math.cos(angle),      r1*math.sin(angle),      width*0.5 ) +    glVertex3f(r0*math.cos(angle),      r0*math.sin(angle),      width*0.5 ) +    glVertex3f(r1*math.cos(angle+3*da), r1*math.sin(angle+3*da), width*0.5 ) + +  glEnd() + +  # draw front sides of teeth + +  da = 2.0*math.pi/teeth/4.0 + +  glBegin(GL_QUADS) + +  for i in range(teeth): +    angle = i*2.0*math.pi/teeth + +    glVertex3f( r1*math.cos(angle),      r1*math.sin(angle),      width*0.5 ) +    glVertex3f( r2*math.cos(angle+da),   r2*math.sin(angle+da),   width*0.5 ) +    glVertex3f( r2*math.cos(angle+2*da), r2*math.sin(angle+2*da), width*0.5 ) +    glVertex3f( r1*math.cos(angle+3*da), r1*math.sin(angle+3*da), width*0.5 ) + +  glEnd() + + +  glNormal3f( 0.0, 0.0, -1.0 ) + +  # draw back face + +  glBegin( GL_QUAD_STRIP ) + +  for i in range(teeth+1): +    angle = i*2.0*math.pi/teeth + +    glVertex3f( r1*math.cos(angle),      r1*math.sin(angle),      -width*0.5 ) +    glVertex3f( r0*math.cos(angle),      r0*math.sin(angle),      -width*0.5 ) +    glVertex3f( r1*math.cos(angle+3*da), r1*math.sin(angle+3*da), -width*0.5 ) +    glVertex3f( r0*math.cos(angle),      r0*math.sin(angle),      -width*0.5 ) + +  glEnd() + +  # draw back sides of teeth + +  da = 2.0*math.pi/teeth/4.0 + +  glBegin( GL_QUADS ) + +  for i in range(teeth): +    angle = i*2.0*math.pi/teeth + +    glVertex3f( r1*math.cos(angle+3*da), r1*math.sin(angle+3*da), -width*0.5 ) +    glVertex3f( r2*math.cos(angle+2*da), r2*math.sin(angle+2*da), -width*0.5 ) +    glVertex3f( r2*math.cos(angle+da),   r2*math.sin(angle+da),   -width*0.5 ) +    glVertex3f( r1*math.cos(angle),      r1*math.sin(angle),      -width*0.5 ) + +  glEnd() + +  # draw outward faces of teeth + +  glBegin( GL_QUAD_STRIP ) + +  for i in range(teeth): +    angle = i*2.0*math.pi/teeth + +    glVertex3f( r1*math.cos(angle), r1*math.sin(angle),  width*0.5 ) +    glVertex3f( r1*math.cos(angle), r1*math.sin(angle), -width*0.5 ) + +    u = r2*math.cos(angle+da) - r1*math.cos(angle) +    v = r2*math.sin(angle+da) - r1*math.sin(angle) + +    len = math.sqrt( u*u + v*v ) +    u /= len +    v /= len +    glNormal3f( v, -u, 0.0 ) +    glVertex3f( r2*math.cos(angle+da), r2*math.sin(angle+da),  width*0.5 ) +    glVertex3f( r2*math.cos(angle+da), r2*math.sin(angle+da), -width*0.5 ) +    glNormal3f( math.cos(angle), math.sin(angle), 0.0 ) +    glVertex3f( r2*math.cos(angle+2*da), r2*math.sin(angle+2*da),  width*0.5 ) +    glVertex3f( r2*math.cos(angle+2*da), r2*math.sin(angle+2*da), -width*0.5 ) +    u = r1*math.cos(angle+3*da) - r2*math.cos(angle+2*da) +    v = r1*math.sin(angle+3*da) - r2*math.sin(angle+2*da) +    glNormal3f( v, -u, 0.0 ) +    glVertex3f( r1*math.cos(angle+3*da), r1*math.sin(angle+3*da),  width*0.5 ) +    glVertex3f( r1*math.cos(angle+3*da), r1*math.sin(angle+3*da), -width*0.5 ) +    glNormal3f( math.cos(angle), math.sin(angle), 0.0 ) + +  glVertex3f( r1*math.cos(0.0), r1*math.sin(0.0), width*0.5 ) +  glVertex3f( r1*math.cos(0.0), r1*math.sin(0.0), -width*0.5 ) + +  glEnd() + +  glShadeModel (GL_SMOOTH) + +  # draw inside radius cylinder + +  glBegin( GL_QUAD_STRIP ) + +  for i in range(teeth+1): +    angle = i * 2.0*math.pi / teeth +    glNormal3f( -math.cos(angle),   -math.sin(angle),   0.0 ) +    glVertex3f( r0*math.cos(angle), r0*math.sin(angle), -width*0.5 ) +    glVertex3f( r0*math.cos(angle), r0*math.sin(angle),  width*0.5 ) + +  glEnd() + +############################################################################## +class GearWidget(TQGLWidget): +  def __init__(self,parent=None,name=None): +    TQGLWidget.__init__(self,parent,name) + +    self.angle=0.0 +    self.view_rotx=0.0 +    self.view_roty=0.0 +    self.view_rotz=0.0 + +    self.startTimer(10) + +  def timerEvent(self,event): +    self.updateGL() + +  def paintGL(self): +    self.angle = self.angle + 2.0 +    self.view_rotx = self.view_rotx + 1.0 +    self.view_roty = self.view_roty + 3.0 +    self.view_rotz = self.view_rotz + 2.0 + +    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) + +    glPushMatrix() +    glRotatef( self.view_rotx, 1.0, 0.0, 0.0 ) +    glRotatef( self.view_roty, 0.0, 1.0, 0.0 ) +    glRotatef( self.view_rotz, 0.0, 0.0, 1.0 ) + +    glPushMatrix() +    glTranslatef( -3.0, -2.0, 0.0 ) +    glRotatef( self.angle, 0.0, 0.0, 1.0 ) +    glCallList(self.gear1) +    glPopMatrix() + +    glPushMatrix() +    glTranslatef( 3.1, -2.0, 0.0 ) +    glRotatef( -2.0*self.angle-9.0, 0.0, 0.0, 1.0 ) +    glCallList(self.gear2) +    glPopMatrix() + +    glPushMatrix() +    glTranslatef( -3.1, 2.2, -1.8 ) +    glRotatef( 90.0, 1.0, 0.0, 0.0 ) +    glRotatef( 2.0*self.angle-2.0, 0.0, 0.0, 1.0 ) +    glCallList(self.gear3) +    glPopMatrix() + +    glPopMatrix() + +  def resizeGL(self,width,height): +    w = width / float(height) +    h = 1.0 + +    glViewport( 0, 0, width, height ) +    glMatrixMode(GL_PROJECTION) +    glLoadIdentity() +    glFrustum( -w, w, -h, h, 5.0, 60.0 ) +    glMatrixMode(GL_MODELVIEW) +    glLoadIdentity() +    glTranslatef( 0.0, 0.0, -40.0 ) + +  def initializeGL(self): +    pos=(5.0, 5.0, 10.0, 1.0 ) +    ared=(0.8, 0.1, 0.0, 1.0 ) +    agreen=(0.0, 0.8, 0.2, 1.0 ) +    ablue=(0.2, 0.2, 1.0, 1.0 ) + +    glLightfv(GL_LIGHT0,GL_POSITION,pos) +    glEnable(GL_CULL_FACE) +    glEnable(GL_LIGHTING) +    glEnable(GL_LIGHT0) +    glEnable(GL_DEPTH_TEST) + +    self.gear1=glGenLists(1) +    glNewList(self.gear1,GL_COMPILE) +    glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,ared) +    gear(1.0,4.0,1.0,20,0.7) +    glEndList() + +    self.gear2=glGenLists(1) +    glNewList(self.gear2,GL_COMPILE) +    glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,agreen) +    gear(0.5,2.0,2.0,10,0.7) +    glEndList() + +    self.gear3=glGenLists(1) +    glNewList(self.gear3,GL_COMPILE) +    glMaterialfv(GL_FRONT,GL_AMBIENT_AND_DIFFUSE,ablue) +    gear(1.3,2.0,0.5,10,0.7) +    glEndList() + +    glEnable(GL_NORMALIZE) + +############################################################################## +if __name__=='__main__': +  TQApplication.setColorSpec(TQApplication.CustomColor) +  app=TQApplication(sys.argv) + +  if not TQGLFormat.hasOpenGL(): +    raise Exception('No TQt OpenGL support.') + +  widget=GearWidget() +  app.setMainWidget(widget) +  widget.show() +  app.exec_loop() | 
