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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
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+<title>QObjectCleanupHandler Class</title>
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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QObjectCleanupHandler Class Reference</h1>
+
+<p>The QObjectCleanupHandler class watches the lifetime of multiple QObjects.
+<a href="#details">More...</a>
+<p><tt>#include &lt;<a href="qobjectcleanuphandler-h.html">qobjectcleanuphandler.h</a>&gt;</tt>
+<p>Inherits <a href="qobject.html">QObject</a>.
+<p><a href="qobjectcleanuphandler-members.html">List of all member functions.</a>
+<h2>Public Members</h2>
+<ul>
+<li class=fn><a href="#QObjectCleanupHandler"><b>QObjectCleanupHandler</b></a> ()</li>
+<li class=fn><a href="#~QObjectCleanupHandler"><b>~QObjectCleanupHandler</b></a> ()</li>
+<li class=fn>QObject * <a href="#add"><b>add</b></a> ( QObject&nbsp;*&nbsp;object )</li>
+<li class=fn>void <a href="#remove"><b>remove</b></a> ( QObject&nbsp;*&nbsp;object )</li>
+<li class=fn>bool <a href="#isEmpty"><b>isEmpty</b></a> () const</li>
+<li class=fn>void <a href="#clear"><b>clear</b></a> ()</li>
+</ul>
+<hr><a name="details"></a><h2>Detailed Description</h2>
+
+
+The QObjectCleanupHandler class watches the lifetime of multiple QObjects.
+<p>
+<p> A QObjectCleanupHandler is useful whenever you need to know when a
+number of <a href="qobject.html">QObject</a>s that are owned by someone else have been
+deleted. This is important, for example, when referencing memory
+in an application that has been allocated in a shared library.
+<p> Example:
+<p> <pre>
+ class FactoryComponent : public FactoryInterface, public QLibraryInterface
+ {
+ public:
+ ...
+
+ <a href="qobject.html">QObject</a> *createObject();
+
+ bool init();
+ void cleanup();
+ bool canUnload() const;
+
+ private:
+ QObjectCleanupHandler objects;
+ };
+
+ // allocate a new object, and add it to the cleanup handler
+ QObject *FactoryComponent::createObject()
+ {
+ return objects.<a href="#add">add</a>( new <a href="qobject.html">QObject</a>() );
+ }
+
+ // QLibraryInterface implementation
+ bool FactoryComponent::init()
+ {
+ return TRUE;
+ }
+
+ void FactoryComponent::cleanup()
+ {
+ }
+
+ // it is only safe to unload the library when all QObject's have been destroyed
+ bool FactoryComponent::canUnload() const
+ {
+ return objects.<a href="#isEmpty">isEmpty</a>();
+ }
+ </pre>
+
+<p>See also <a href="objectmodel.html">Object Model</a>.
+
+<hr><h2>Member Function Documentation</h2>
+<h3 class=fn><a name="QObjectCleanupHandler"></a>QObjectCleanupHandler::QObjectCleanupHandler ()
+</h3>
+Constructs an empty QObjectCleanupHandler.
+
+<h3 class=fn><a name="~QObjectCleanupHandler"></a>QObjectCleanupHandler::~QObjectCleanupHandler ()
+</h3>
+Destroys the cleanup handler. All objects in this cleanup handler
+will be deleted.
+
+<h3 class=fn><a href="qobject.html">QObject</a>&nbsp;* <a name="add"></a>QObjectCleanupHandler::add ( <a href="qobject.html">QObject</a>&nbsp;*&nbsp;object )
+</h3>
+Adds <em>object</em> to this cleanup handler and returns the pointer to
+the object.
+
+<h3 class=fn>void <a name="clear"></a>QObjectCleanupHandler::clear ()
+</h3>
+Deletes all objects in this cleanup handler. The cleanup handler
+becomes empty.
+
+<h3 class=fn>bool <a name="isEmpty"></a>QObjectCleanupHandler::isEmpty () const
+</h3>
+Returns TRUE if this cleanup handler is empty or if all objects in
+this cleanup handler have been destroyed; otherwise return FALSE.
+
+<h3 class=fn>void <a name="remove"></a>QObjectCleanupHandler::remove ( <a href="qobject.html">QObject</a>&nbsp;*&nbsp;object )
+</h3>
+Removes the <em>object</em> from this cleanup handler. The object will
+not be destroyed.
+
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+<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
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+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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