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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
commitbd0f3345a938b35ce6a12f6150373b0955b8dd12 (patch)
tree7a520322212d48ebcb9fbe1087e7fca28b76185c /src/codecs/qrtlcodec.cpp
downloadqt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.tar.gz
qt3-bd0f3345a938b35ce6a12f6150373b0955b8dd12.zip
Add Qt3 development HEAD version
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+/****************************************************************************
+**
+** Implementation of QTextCodec class
+**
+** Created : 981015
+**
+** Copyright (C) 1998-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of the tools module of the Qt GUI Toolkit.
+**
+** This file may be used under the terms of the GNU General
+** Public License versions 2.0 or 3.0 as published by the Free
+** Software Foundation and appearing in the files LICENSE.GPL2
+** and LICENSE.GPL3 included in the packaging of this file.
+** Alternatively you may (at your option) use any later version
+** of the GNU General Public License if such license has been
+** publicly approved by Trolltech ASA (or its successors, if any)
+** and the KDE Free Qt Foundation.
+**
+** Please review the following information to ensure GNU General
+** Public Licensing requirements will be met:
+** http://trolltech.com/products/qt/licenses/licensing/opensource/.
+** If you are unsure which license is appropriate for your use, please
+** review the following information:
+** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
+** or contact the sales department at sales@trolltech.com.
+**
+** This file may be used under the terms of the Q Public License as
+** defined by Trolltech ASA and appearing in the file LICENSE.QPL
+** included in the packaging of this file. Licensees holding valid Qt
+** Commercial licenses may use this file in accordance with the Qt
+** Commercial License Agreement provided with the Software.
+**
+** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
+** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
+** herein.
+**
+**********************************************************************/
+
+#include "qrtlcodec.h"
+#include <private/qtextengine_p.h>
+
+#ifndef QT_NO_CODEC_HEBREW
+
+// NOT REVISED
+
+static const uchar unkn = '?'; // BLACK SQUARE (94) would be better
+
+static const ushort heb_to_unicode[128] = {
+ 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD,
+ 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD,
+ 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD,
+ 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD,
+ 0x00A0, 0xFFFD, 0x00A2, 0x00A3, 0x00A4, 0x00A5, 0x00A6, 0x00A7,
+ 0x00A8, 0x00A9, 0x00D7, 0x00AB, 0x00AC, 0x00AD, 0x00AE, 0x203E,
+ 0x00B0, 0x00B1, 0x00B2, 0x00B3, 0x00B4, 0x00B5, 0x00B6, 0x00B7,
+ 0x00B8, 0x00B9, 0x00F7, 0x00BB, 0x00BC, 0x00BD, 0x00BE, 0xFFFD,
+ 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD,
+ 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD,
+ 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD,
+ 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0x2017,
+ 0x05D0, 0x05D1, 0x05D2, 0x05D3, 0x05D4, 0x05D5, 0x05D6, 0x05D7,
+ 0x05D8, 0x05D9, 0x05DA, 0x05DB, 0x05DC, 0x05DD, 0x05DE, 0x05DF,
+ 0x05E0, 0x05E1, 0x05E2, 0x05E3, 0x05E4, 0x05E5, 0x05E6, 0x05E7,
+ 0x05E8, 0x05E9, 0x05EA, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD, 0xFFFD
+};
+
+static const uchar unicode_to_heb_00[32] = {
+ 0xA0, unkn, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7,
+ 0xA8, 0xA9, 0xD7, 0xAB, 0xAC, 0xAD, 0xAE, unkn,
+ 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7,
+ 0xB8, 0xB9, 0xF7, 0xBB, 0xBC, 0xBD, 0xBE, unkn,
+};
+
+static const uchar unicode_to_heb_05[32] = {
+ 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7,
+ 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF,
+ 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7,
+ 0xF8, 0xF9, 0xFA, unkn, unkn, unkn, unkn, unkn
+};
+
+static bool to8bit(const QChar ch, QCString *rstr)
+{
+ bool converted = FALSE;
+
+ if( ch.isMark() ) return TRUE; // ignore marks for conversion
+
+ if ( ch.row() ) {
+ if ( ch.row() == 0x05 ) {
+ if ( ch.cell() > 0x91 )
+ converted = TRUE;
+ // 0x0591 - 0x05cf: Hebrew punctuation... dropped
+ if ( ch.cell() >= 0xD0 )
+ *rstr += (char)unicode_to_heb_05[ch.cell()- 0xD0];
+ } else if ( ch.row() == 0x20 ) {
+ if ( ch.cell() == 0x3E ) {
+ *rstr += (char)0xAF;
+ converted = TRUE;
+ } else if ( ch.cell() == 0x17 ) {
+ *rstr += (char)0xCF;
+ converted = TRUE;
+ }
+ } else {
+ converted = FALSE;
+ }
+ } else {
+ if ( ch.cell() < 0x80 ) {
+ *rstr += (char)ch.cell();
+ converted = TRUE;
+ } else if( ch.cell() < 0xA0 ) {
+ *rstr += (char)unicode_to_heb_00[ch.cell() - 0x80];
+ converted = TRUE;
+ }
+ }
+
+ if(converted) return TRUE;
+
+ // couldn't convert the char... lets try its decomposition
+ QString d = ch.decomposition();
+ if(d.isNull())
+ return FALSE;
+
+ int l = d.length();
+ for (int i=0; i<l; i++) {
+ const QChar ch = d[i];
+
+ if(to8bit(ch, rstr))
+ converted = TRUE;
+ }
+
+ return converted;
+}
+
+#if 0
+static QString run(const QString &input, unsigned int from, unsigned int to, QChar::Direction runDir)
+{
+ if ( to <= from )
+ return QString::null;
+
+ QString out;
+ if ( runDir == QChar::DirR ) {
+ const QChar *ch = input.unicode() + to - 1;
+ int len = to - from;
+ while (len--) {
+ out += *ch;
+ ch--;
+ }
+ } else {
+ out = input.mid(from, to - from );
+ }
+ return out;
+}
+
+/*
+ we might do better here, but I'm currently not sure if it's worth the effort. It will hopefully convert
+ 90% of the visually ordered Hebrew correctly.
+*/
+static QString reverseLine(const QString &str, unsigned int from, unsigned int to, QChar::Direction dir)
+{
+ QString out;
+
+ if ( to <= from ) {
+ out += str.at(from);
+ return out;
+ }
+
+ // since we don't have embedding marks, we get around with bidi levels up to 2.
+
+ // simple case: dir = RTL:
+ // go through the line from right to left, and reverse all continuous Hebrew strings.
+ if ( dir == QChar::DirR ) {
+ unsigned int pos = to;
+ to = from;
+ from = pos;
+ QChar::Direction runDir = QChar::DirON;
+
+ while ( pos > to ) {
+ QChar::Direction d = str.at(pos).direction();
+ switch ( d ) {
+ case QChar::DirL:
+ case QChar::DirAN:
+ case QChar::DirEN:
+ if ( runDir != QChar::DirL ) {
+ out += run( str, pos, from, runDir );
+ from = pos - 1;
+ }
+ runDir = QChar::DirL;
+ break;
+ case QChar::DirON:
+ if ( runDir == QChar::DirON ) {
+ runDir = QChar::DirR;
+ break;
+ }
+ // fall through
+ case QChar::DirR:
+ if ( runDir != QChar::DirR ) {
+ out += run( str, pos, from, runDir );
+ from = pos - 1;
+ }
+ runDir = QChar::DirR;
+ default:
+ break;
+ }
+ pos--;
+ }
+ out += run( str, pos, from, runDir );
+ } else {
+ // basicDir == DirL. A bit more complicated, as we might need to reverse two times for numbers.
+ unsigned int pos = from;
+ QChar::Direction runDir = QChar::DirON;
+
+ // first reversing. Ignore numbers
+ while ( pos < to ) {
+ QChar::Direction d = str.at(pos).direction();
+ switch ( d ) {
+ case QChar::DirL:
+ if ( runDir != QChar::DirL && runDir != QChar::DirON ) {
+ out += run( str, from, pos, runDir );
+ qDebug( "out = %s", out.latin1() );
+ from = pos;
+ }
+ runDir = QChar::DirL;
+ break;
+ case QChar::DirON:
+ if ( runDir == QChar::DirON ) {
+ runDir = QChar::DirL;
+ break;
+ }
+ // fall through
+ case QChar::DirR:
+ case QChar::DirAN:
+ case QChar::DirEN:
+ if ( runDir != QChar::DirR && runDir != QChar::DirON ) {
+ out += run( str, from, pos, runDir );
+ qDebug( "out = %s", out.latin1() );
+ from = pos;
+ }
+ runDir = QChar::DirR;
+ default:
+ break;
+ }
+ pos++;
+ }
+ out += run( str, from, pos, runDir );
+ qDebug( "out = %s", out.latin1() );
+ // second reversing for numbers
+ QString in = out;
+ out = "";
+ pos = 0;
+ from = 0;
+ to = in.length() - 1;
+ runDir = QChar::DirON;
+ while ( pos < to ) {
+ QChar::Direction d = str.at(pos).direction();
+ switch ( d ) {
+ case QChar::DirL:
+ case QChar::DirON:
+ case QChar::DirR:
+ if ( runDir == QChar::DirEN && runDir != QChar::DirON ) {
+ out += run( in, from, pos, QChar::DirR ); //DirR ensures reversing
+ qDebug( "out = %s", out.latin1() );
+ runDir = QChar::DirR;
+ from = pos;
+ }
+ runDir = QChar::DirL;
+ break;
+ case QChar::DirAN:
+ case QChar::DirEN:
+ if ( runDir != QChar::DirEN && runDir != QChar::DirON ) {
+ out += in.mid(from, pos-from+1);
+ qDebug( "out = %s", out.latin1() );
+ from = pos;
+ }
+ runDir = QChar::DirEN;
+ default:
+ break;
+ }
+ pos++;
+ }
+ out += run( str, from, pos, runDir );
+
+ }
+ return out;
+}
+#endif
+
+/* this function assuems the QString is still visually ordered.
+ * Finding the basic direction of the text is not easy in this case, since
+ * a string like "my friend MOLAHS" could (in logical order) mean aswell
+ * "SHALOM my friend" or "my friend SHALOM", depending on the basic direction
+ * one assumes for the text.
+ *
+ * So this function uses some heuristics to find the right answer...
+ */
+static QChar::Direction findBasicDirection(QString str)
+{
+ unsigned int pos;
+ unsigned int len = str.length();
+ QChar::Direction dir1 = QChar::DirON;
+ QChar::Direction dir2 = QChar::DirON;
+
+ unsigned int startLine = 0;
+ // If the visual representation of the first line starts and ends with the same
+ // directionality, we know the answer.
+ pos = 0;
+ while (pos < len) {
+ if ( str.at(pos) == '\n' )
+ startLine = pos;
+ if (str.at(pos).direction() < 2) { // DirR or DirL
+ dir1 = str.at(pos).direction();
+ break;
+ }
+ pos++;
+ }
+
+ if( pos == len ) // no directional chars, assume QChar::DirL
+ return QChar::DirL;
+
+ // move to end of line
+ while( pos < len && str.at(pos) != '\n' )
+ pos++;
+
+ while (pos > startLine) {
+ if (str.at(pos).direction() < 2) { // DirR or DirL
+ dir2 = str.at(pos).direction();
+ break;
+ }
+ pos--;
+ }
+
+ // both are the same, so we have the direction!
+ if ( dir1 == dir2 ) return dir1;
+
+ // guess with the help of punktuation marks...
+ // if the sentence ends with a punktuation, we should have a mark
+ // at one side of the text...
+
+ pos = 0;
+ while (pos < len-1 ) {
+ if(str.at(pos).category() == QChar::Punctuation_Other) {
+ if( str.at(pos) != (char)0xbf && str.at(pos) != (char)0xa1 ) // spanish inverted question and exclamation mark
+ if( str.at(pos+1).direction() < 2 ) return QChar::DirR;
+ }
+ pos++;
+ }
+
+ pos = len;
+ while (pos < 1 && str.at(pos).direction() < 2 ) {
+ if(str.at(pos).category() == QChar::Punctuation_Other) {
+ if( str.at(pos-1).direction() < 2 ) return QChar::DirL;
+ }
+ pos--;
+ }
+
+ // don't know try DirR...
+ return QChar::DirR;
+}
+
+
+/*!
+ \class QHebrewCodec qrtlcodec.h
+ \reentrant
+ \ingroup i18n
+
+ \brief The QHebrewCodec class provides conversion to and from
+ visually ordered Hebrew.
+
+ Hebrew as a semitic language is written from right to left.
+ Because older computer systems couldn't handle reordering a string
+ so that the first letter appears on the right, many older
+ documents were encoded in visual order, so that the first letter
+ of a line is the rightmost one in the string.
+
+ In contrast to this, Unicode defines characters to be in logical
+ order (the order you would read the string). This codec tries to
+ convert visually ordered Hebrew (8859-8) to Unicode. This might
+ not always work perfectly, because reversing the \e bidi
+ (bi-directional) algorithm that transforms from logical to visual
+ order is non-trivial.
+
+ Transformation from Unicode to visual Hebrew (8859-8) is done
+ using the bidi algorithm in Qt, and will produce correct results,
+ so long as the codec is given the text a whole paragraph at a
+ time. Places where newlines are supposed to go can be indicated by
+ a newline character ('\n'). Note that these newline characters
+ change the reordering behaviour of the algorithm, since the bidi
+ reordering only takes place within one line of text, whereas
+ line breaks are determined in visual order.
+
+ Visually ordered Hebrew is still used quite often in some places,
+ mainly in email communication (since most email programs still
+ don't understand logically ordered Hebrew) and on web pages. The
+ use on web pages is rapidly decreasing, due to the availability of
+ browsers that correctly support logically ordered Hebrew.
+
+ This codec has the name "iso8859-8". If you don't want any bidi
+ reordering to happen during conversion, use the "iso8859-8-i"
+ codec, which assumes logical order for the 8-bit string.
+*/
+
+/*! \reimp */
+int QHebrewCodec::mibEnum() const
+{
+ return 11;
+}
+
+/*! \reimp */
+const char* QHebrewCodec::name() const
+{
+ return "ISO 8859-8";
+}
+
+/*!
+ Returns the codec's mime name.
+*/
+const char* QHebrewCodec::mimeName() const
+{
+ return "ISO-8859-8";
+}
+
+static QString visualOrder(QString logical, QChar::Direction basicDir)
+{
+ logical.replace(QChar('\n'), QChar(0x2028));
+
+ QTextEngine e(logical, 0);
+ e.direction = basicDir;
+ e.itemize();
+ Q_UINT8 l[256];
+ Q_UINT8 *levels = l;
+ int vo[256];
+ int *visualOrder = vo;
+ int nitems = e.items.size();
+ if (nitems > 255) {
+ levels = new Q_UINT8[nitems];
+ visualOrder = new int[nitems];
+ }
+ int i;
+ for (i = 0; i < nitems; ++i) {
+ //qDebug("item %d bidiLevel=%d", i, e.items[i].analysis.bidiLevel);
+ levels[i] = e.items[i].analysis.bidiLevel;
+ }
+ e.bidiReorder(nitems, levels, visualOrder);
+
+ QString visual;
+ for (i = 0; i < nitems; ++i) {
+ QScriptItem &si = e.items[visualOrder[i]];
+ QString sub = logical.mid(si.position, e.length(visualOrder[i]));
+ if (si.analysis.bidiLevel % 2) {
+ // reverse sub
+ QChar *a = (QChar *)sub.unicode();
+ QChar *b = a + sub.length() - 1;
+ while (a < b) {
+ QChar tmp = *a;
+ *a = *b;
+ *b = tmp;
+ ++a;
+ --b;
+ }
+ a = (QChar *)sub.unicode();
+ b = a + sub.length();
+ while (a<b) {
+ *a = a->mirroredChar();
+ ++a;
+ }
+ }
+ visual += sub;
+ }
+ // replace Unicode newline back with \n to compare.
+ visual.replace(QChar(0x2028), QChar('\n'));
+ if (l != levels) {
+ delete [] levels;
+ delete [] visualOrder;
+ }
+ return visual;
+}
+
+/*!
+ \reimp
+
+ Since Hebrew (and Arabic) is written from left to right, but
+ iso8859-8 assumes visual ordering (as opposed to the logical
+ ordering of Unicode), we must reverse the order of the input
+ string (the first \a len characters of \a chars) to put it into
+ logical order.
+
+ One problem is that the basic text direction is unknown. So this
+ function uses some heuristics to guess it, and if it can't guess
+ the right one, it assumes, the basic text direction is right to
+ left.
+
+ This behaviour can be overridden, by putting a control character
+ at the beginning of the text to indicate which basic text
+ direction to use. If the basic text direction is left-to-right,
+ the control character should be (uchar) 0xFE. For right-to-left it
+ should be 0xFF. Both characters are undefined in the iso 8859-8
+ charset.
+
+ Example: A visually ordered string "english WERBEH american" would
+ be recognized as having a basic left to right direction. So the
+ logically ordered QString would be "english HEBREW american".
+
+ By prepending a (uchar)0xFF at the start of the string,
+ QHebrewCodec::toUnicode() would use a basic text direction of
+ right to left, and the string would thus become "american HEBREW
+ english".
+*/
+QString QHebrewCodec::toUnicode(const char* chars, int len ) const
+{
+ QString r;
+ const unsigned char * c = (const unsigned char *)chars;
+ QChar::Direction basicDir = QChar::DirON; // neutral, we don't know
+
+ if( len == 0 ) return QString::null;
+
+ // Test, if the user gives us a directionality.
+ // We use 0xFE and 0xFF in ISO8859-8 for that.
+ // These chars are undefined in the charset, and are mapped to
+ // RTL overwrite
+ if( c[0] == 0xfe ) {
+ basicDir = QChar::DirL;
+ c++; // skip directionality hint
+ }
+ if( c[0] == 0xff ) {
+ basicDir = QChar::DirR;
+ c++; // skip directionality hint
+ }
+
+ for( int i=0; i<len; i++ ) {
+ if ( c[i] > 127 )
+ r[i] = heb_to_unicode[c[i]-128];
+ else
+ r[i] = c[i];
+ }
+
+ // do transformation from visual byte ordering to logical byte
+ // ordering
+ if( basicDir == QChar::DirON )
+ basicDir = findBasicDirection(r);
+
+ return visualOrder(r, basicDir);
+}
+
+/*!
+ Transforms the logically ordered QString, \a uc, into a visually
+ ordered string in the 8859-8 encoding. Qt's bidi algorithm is used
+ to perform this task. Note that newline characters affect the
+ reordering, since reordering is done on a line by line basis.
+
+ The algorithm is designed to work on whole paragraphs of text, so
+ processing a line at a time may produce incorrect results. This
+ approach is taken because the reordering of the contents of a
+ particular line in a paragraph may depend on the previous line in
+ the same paragraph.
+
+ Some encodings (for example Japanese or UTF-8) are multibyte (so
+ one input character is mapped to two output characters). The \a
+ lenInOut argument specifies the number of QChars that should be
+ converted and is set to the number of characters returned.
+*/
+QCString QHebrewCodec::fromUnicode(const QString& uc, int& lenInOut) const
+{
+ // process only len chars...
+ int l;
+ if( lenInOut > 0 )
+ l = QMIN((int)uc.length(),lenInOut);
+ else
+ l = (int)uc.length();
+
+ QCString rstr;
+ if( l == 1 ) {
+ if( !to8bit( uc[0], &rstr ) )
+ rstr += (char)unkn;
+ } else {
+ QString tmp = uc;
+ tmp.truncate(l);
+ QString vis = visualOrder(tmp, QChar::DirON);
+
+ for (int i=0; i<l; i++) {
+ const QChar ch = vis[i];
+
+ if( !to8bit( ch, &rstr ) )
+ rstr += (char)unkn;
+ }
+ // lenInOut = cursor - result;
+ }
+ if( l > 0 && !rstr.length() )
+ rstr += (char)unkn;
+
+ return rstr;
+}
+
+/*! \reimp
+ */
+int QHebrewCodec::heuristicContentMatch(const char* chars, int len) const
+{
+ const unsigned char * c = (const unsigned char *)chars;
+
+ int score = 0;
+ for (int i=0; i<len; i++) {
+ if(c[i] > 0x80 ) {
+ if ( heb_to_unicode[c[i] - 0x80] != 0xFFFD)
+ score++;
+ else
+ return -1;
+ }
+ }
+ return score;
+}
+
+#endif