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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/examples/canvas/canvas.doc:1 -->
+<html>
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
+<title>Canvas Example</title>
+<style type="text/css"><!--
+fn { margin-left: 1cm; text-indent: -1cm; }
+a:link { color: #004faf; text-decoration: none }
+a:visited { color: #672967; text-decoration: none }
+body { background: #ffffff; color: black; }
+--></style>
+</head>
+<body>
+
+<table border="0" cellpadding="0" cellspacing="0" width="100%">
+<tr bgcolor="#E5E5E5">
+<td valign=center>
+ <a href="index.html">
+<font color="#004faf">Home</font></a>
+ | <a href="classes.html">
+<font color="#004faf">All&nbsp;Classes</font></a>
+ | <a href="mainclasses.html">
+<font color="#004faf">Main&nbsp;Classes</font></a>
+ | <a href="annotated.html">
+<font color="#004faf">Annotated</font></a>
+ | <a href="groups.html">
+<font color="#004faf">Grouped&nbsp;Classes</font></a>
+ | <a href="functions.html">
+<font color="#004faf">Functions</font></a>
+</td>
+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Canvas Example</h1>
+
+
+<p>
+This example shows a <a href="qcanvas.html">QCanvas</a> and some <a href="qcanvasitem.html">QCanvasItem</a>s in action.
+You can do a lot more with QCanvas than we show here, but the
+example provides a taste of what can be done.
+<p> <hr>
+<p> Header file:
+<p> <pre>#ifndef EXAMPLE_H
+#define EXAMPLE_H
+
+#include &lt;<a href="qpopupmenu-h.html">qpopupmenu.h</a>&gt;
+#include &lt;<a href="qmainwindow-h.html">qmainwindow.h</a>&gt;
+#include &lt;<a href="qintdict-h.html">qintdict.h</a>&gt;
+#include &lt;<a href="qcanvas-h.html">qcanvas.h</a>&gt;
+
+class BouncyLogo : public <a href="qcanvassprite.html">QCanvasSprite</a> {
+ void initPos();
+ void initSpeed();
+public:
+ BouncyLogo(QCanvas*);
+ void advance(int);
+ int rtti() const;
+};
+
+
+class FigureEditor : public <a href="qcanvasview.html">QCanvasView</a> {
+ <a href="metaobjects.html#Q_OBJECT">Q_OBJECT</a>
+
+public:
+ FigureEditor(QCanvas&amp;, QWidget* parent=0, const char* name=0, WFlags f=0);
+ void clear();
+
+protected:
+ void contentsMousePressEvent(QMouseEvent*);
+ void contentsMouseMoveEvent(QMouseEvent*);
+
+signals:
+ void status(const <a href="qstring.html">QString</a>&amp;);
+
+private:
+ <a href="qcanvasitem.html">QCanvasItem</a>* moving;
+ <a href="qpoint.html">QPoint</a> moving_start;
+};
+
+class Main : public <a href="qmainwindow.html">QMainWindow</a> {
+ Q_OBJECT
+
+public:
+ Main(QCanvas&amp;, QWidget* parent=0, const char* name=0, WFlags f=0);
+ ~Main();
+
+public slots:
+ void help();
+
+private slots:
+ void aboutQt();
+ void newView();
+ void clear();
+ void init();
+
+ void addSprite();
+ void addCircle();
+ void addHexagon();
+ void addPolygon();
+ void addSpline();
+ void addText();
+ void addLine();
+ void addRectangle();
+ void addMesh();
+ void addLogo();
+ void addButterfly();
+
+ void enlarge();
+ void shrink();
+ void rotateClockwise();
+ void rotateCounterClockwise();
+ void zoomIn();
+ void zoomOut();
+ void mirror();
+ void moveL();
+ void moveR();
+ void moveU();
+ void moveD();
+
+ void print();
+
+ void toggleDoubleBuffer();
+
+private:
+ <a href="qcanvas.html">QCanvas</a>&amp; canvas;
+ FigureEditor *editor;
+
+ <a href="qpopupmenu.html">QPopupMenu</a>* options;
+ <a href="qprinter.html">QPrinter</a>* printer;
+ int dbf_id;
+};
+
+#endif
+</pre>
+
+<p> <hr>
+<p> Implementation:
+<p> <pre>#include &lt;<a href="qdatetime-h.html">qdatetime.h</a>&gt;
+#include &lt;<a href="qmainwindow-h.html">qmainwindow.h</a>&gt;
+#include &lt;<a href="qstatusbar-h.html">qstatusbar.h</a>&gt;
+#include &lt;<a href="qmessagebox-h.html">qmessagebox.h</a>&gt;
+#include &lt;<a href="qmenubar-h.html">qmenubar.h</a>&gt;
+#include &lt;<a href="qapplication-h.html">qapplication.h</a>&gt;
+#include &lt;<a href="qpainter-h.html">qpainter.h</a>&gt;
+#include &lt;<a href="qprinter-h.html">qprinter.h</a>&gt;
+#include &lt;<a href="qlabel-h.html">qlabel.h</a>&gt;
+#include &lt;<a href="qimage-h.html">qimage.h</a>&gt;
+#include &lt;<a href="qprogressdialog-h.html">qprogressdialog.h</a>&gt;
+#include "canvas.h"
+
+#include &lt;stdlib.h&gt;
+
+// We use a global variable to save memory - all the brushes and pens in
+// the mesh are shared.
+static QBrush *tb = 0;
+static QPen *tp = 0;
+
+class EdgeItem;
+class NodeItem;
+
+class EdgeItem: public <a href="qcanvasline.html">QCanvasLine</a>
+{
+public:
+ EdgeItem( NodeItem*, NodeItem*, QCanvas *canvas );
+ void setFromPoint( int x, int y ) ;
+ void setToPoint( int x, int y );
+ static int count() { return c; }
+ void moveBy(double dx, double dy);
+private:
+ static int c;
+};
+
+static const int imageRTTI = 984376;
+
+
+class ImageItem: public <a href="qcanvasrectangle.html">QCanvasRectangle</a>
+{
+public:
+ ImageItem( <a href="qimage.html">QImage</a> img, QCanvas *canvas );
+ int rtti () const { return imageRTTI; }
+ bool hit( const <a href="qpoint.html">QPoint</a>&amp;) const;
+protected:
+ void drawShape( <a href="qpainter.html">QPainter</a> &amp; );
+private:
+ <a href="qimage.html">QImage</a> image;
+ <a href="qpixmap.html">QPixmap</a> pixmap;
+};
+
+
+<a name="f623"></a>ImageItem::ImageItem( <a href="qimage.html">QImage</a> img, QCanvas *canvas )
+ : <a href="qcanvasrectangle.html">QCanvasRectangle</a>( canvas ), image(img)
+{
+<a name="x2935"></a><a name="x2932"></a> <a href="qcanvasrectangle.html#setSize">setSize</a>( image.<a href="qimage.html#width">width</a>(), image.<a href="qimage.html#height">height</a>() );
+
+#if !defined(Q_WS_QWS)
+<a name="x2943"></a> pixmap.<a href="qpixmap.html#convertFromImage">convertFromImage</a>(image, OrderedAlphaDither);
+#endif
+}
+
+
+<a name="x2925"></a>void ImageItem::<a href="qcanvasrectangle.html#drawShape">drawShape</a>( <a href="qpainter.html">QPainter</a> &amp;p )
+{
+// On Qt/Embedded, we can paint a QImage as fast as a QPixmap,
+// but on other platforms, we need to use a QPixmap.
+#if defined(Q_WS_QWS)
+<a name="x2941"></a> p.<a href="qpainter.html#drawImage">drawImage</a>( int(<a href="qcanvasitem.html#x">x</a>()), int(<a href="qcanvasitem.html#y">y</a>()), image, 0, 0, -1, -1, OrderedAlphaDither );
+#else
+ p.<a href="qpainter.html#drawPixmap">drawPixmap</a>( int(<a href="qcanvasitem.html#x">x</a>()), int(<a href="qcanvasitem.html#y">y</a>()), pixmap );
+#endif
+}
+
+bool <a name="f624"></a>ImageItem::hit( const <a href="qpoint.html">QPoint</a> &amp;p ) const
+{
+<a name="x2944"></a> int ix = p.<a href="qpoint.html#x">x</a>()-int(<a href="qcanvasitem.html#x">x</a>());
+<a name="x2945"></a> int iy = p.<a href="qpoint.html#y">y</a>()-int(<a href="qcanvasitem.html#y">y</a>());
+<a name="x2934"></a> if ( !image.<a href="qimage.html#valid">valid</a>( ix , iy ) )
+ return FALSE;
+<a name="x2933"></a> QRgb pixel = image.<a href="qimage.html#pixel">pixel</a>( ix, iy );
+ return qAlpha( pixel ) != 0;
+}
+
+class NodeItem: public <a href="qcanvasellipse.html">QCanvasEllipse</a>
+{
+public:
+ NodeItem( <a href="qcanvas.html">QCanvas</a> *canvas );
+ ~NodeItem() {}
+
+ void addInEdge( EdgeItem *edge ) { inList.<a href="qptrlist.html#append">append</a>( edge ); }
+ void addOutEdge( EdgeItem *edge ) { outList.<a href="qptrlist.html#append">append</a>( edge ); }
+
+ void moveBy(double dx, double dy);
+
+ // QPoint center() { return boundingRect().center(); }
+private:
+ <a href="qptrlist.html">QPtrList</a>&lt;EdgeItem&gt; inList;
+ <a href="qptrlist.html">QPtrList</a>&lt;EdgeItem&gt; outList;
+};
+
+
+int EdgeItem::c = 0;
+
+
+<a name="x2916"></a>void EdgeItem::<a href="qcanvasitem.html#moveBy">moveBy</a>(double, double)
+{
+ //nothing
+}
+
+<a name="f618"></a>EdgeItem::EdgeItem( NodeItem *from, NodeItem *to, QCanvas *canvas )
+ : <a href="qcanvasline.html">QCanvasLine</a>( canvas )
+{
+ c++;
+ setPen( *tp );
+ setBrush( *tb );
+ from-&gt;addOutEdge( this );
+ to-&gt;addInEdge( this );
+<a name="x2921"></a><a name="x2920"></a> setPoints( int(from-&gt;<a href="qcanvasitem.html#x">x</a>()), int(from-&gt;<a href="qcanvasitem.html#y">y</a>()), int(to-&gt;x()), int(to-&gt;y()) );
+ setZ( 127 );
+}
+
+void <a name="f619"></a>EdgeItem::setFromPoint( int x, int y )
+{
+ setPoints( x,y, endPoint().x(), endPoint().y() );
+}
+
+void <a name="f620"></a>EdgeItem::setToPoint( int x, int y )
+{
+ setPoints( startPoint().x(), startPoint().y(), x, y );
+}
+
+
+
+void NodeItem::<a href="qcanvasitem.html#moveBy">moveBy</a>(double dx, double dy)
+{
+ QCanvasEllipse::<a href="qcanvasitem.html#moveBy">moveBy</a>( dx, dy );
+
+ <a href="qptrlistiterator.html">QPtrListIterator</a>&lt;EdgeItem&gt; it1( inList );
+ EdgeItem *edge;
+<a name="x2949"></a> while (( edge = it1.<a href="qptrlistiterator.html#current">current</a>() )) {
+ ++it1;
+ edge-&gt;setToPoint( int(<a href="qwidget.html#x">x</a>()), int(<a href="qcanvasitem.html#y">y</a>()) );
+ }
+ <a href="qptrlistiterator.html">QPtrListIterator</a>&lt;EdgeItem&gt; it2( outList );
+ while (( edge = it2.<a href="qptrlistiterator.html#current">current</a>() )) {
+ ++it2;
+ edge-&gt;setFromPoint( int(<a href="qcanvasitem.html#x">x</a>()), int(<a href="qcanvasitem.html#y">y</a>()) );
+ }
+}
+
+<a name="f655"></a>NodeItem::NodeItem( <a href="qcanvas.html">QCanvas</a> *canvas )
+ : <a href="qcanvasellipse.html">QCanvasEllipse</a>( 6, 6, canvas )
+{
+ setPen( *tp );
+ setBrush( *tb );
+ <a href="qcanvasitem.html#setZ">setZ</a>( 128 );
+}
+
+<a name="f621"></a>FigureEditor::FigureEditor(
+ <a href="qcanvas.html">QCanvas</a>&amp; c, QWidget* parent,
+ const char* name, WFlags f) :
+ <a href="qcanvasview.html">QCanvasView</a>(&amp;c,parent,name,f)
+{
+}
+
+<a name="x2951"></a>void FigureEditor::<a href="qscrollview.html#contentsMousePressEvent">contentsMousePressEvent</a>(QMouseEvent* e)
+{
+ <a href="qpoint.html">QPoint</a> p = inverseWorldMatrix().map(e-&gt;pos());
+ <a href="qcanvasitemlist.html">QCanvasItemList</a> l=<a href="qcanvasitem.html#canvas">canvas</a>()-&gt;collisions(p);
+<a name="x2953"></a><a name="x2952"></a> for (QCanvasItemList::Iterator it=l.<a href="qvaluelist.html#begin">begin</a>(); it!=l.<a href="qvaluelist.html#end">end</a>(); ++it) {
+ if ( (*it)-&gt;rtti() == imageRTTI ) {
+ ImageItem *item= (ImageItem*)(*it);
+ if ( !item-&gt;hit( p ) )
+ continue;
+ }
+ moving = *it;
+ moving_start = p;
+ return;
+ }
+ moving = 0;
+}
+
+void <a name="f622"></a>FigureEditor::clear()
+{
+ <a href="qcanvasitemlist.html">QCanvasItemList</a> list = <a href="qcanvasitem.html#canvas">canvas</a>()-&gt;allItems();
+ QCanvasItemList::Iterator it = list.<a href="qvaluelist.html#begin">begin</a>();
+ for (; it != list.<a href="qvaluelist.html#end">end</a>(); ++it) {
+ if ( *it )
+ delete *it;
+ }
+}
+
+<a name="x2950"></a>void FigureEditor::<a href="qscrollview.html#contentsMouseMoveEvent">contentsMouseMoveEvent</a>(QMouseEvent* e)
+{
+ if ( moving ) {
+ <a href="qpoint.html">QPoint</a> p = inverseWorldMatrix().map(e-&gt;pos());
+ moving-&gt;moveBy(p.<a href="qpoint.html#x">x</a>() - moving_start.x(),
+ p.<a href="qpoint.html#y">y</a>() - moving_start.y());
+ moving_start = p;
+ <a href="qcanvasitem.html#canvas">canvas</a>()-&gt;update();
+ }
+}
+
+
+
+<a name="f615"></a>BouncyLogo::BouncyLogo(QCanvas* canvas) :
+ <a href="qcanvassprite.html">QCanvasSprite</a>(0,canvas)
+{
+ static QCanvasPixmapArray logo("qt-trans.xpm");
+ <a href="qcanvassprite.html#setSequence">setSequence</a>(&amp;logo);
+ <a href="qcanvasitem.html#setAnimated">setAnimated</a>(TRUE);
+ initPos();
+}
+
+
+const int logo_rtti = 1234;
+
+<a name="x2928"></a>int BouncyLogo::<a href="qcanvassprite.html#rtti">rtti</a>() const
+{
+ return logo_rtti;
+}
+
+void <a name="f616"></a>BouncyLogo::initPos()
+{
+ initSpeed();
+ int trial=1000;
+ do {
+ <a href="qcanvassprite.html#move">move</a>(rand()%canvas()-&gt;width(),rand()%canvas()-&gt;height());
+ advance(0);
+ } while (trial-- &amp;&amp; xVelocity()==0.0 &amp;&amp; yVelocity()==0.0);
+}
+
+void <a name="f617"></a>BouncyLogo::initSpeed()
+{
+ const double speed = 4.0;
+ double d = (double)(rand()%1024) / 1024.0;
+ setVelocity( d*speed*2-speed, (1-d)*speed*2-speed );
+}
+
+<a name="x2927"></a>void BouncyLogo::<a href="qcanvassprite.html#advance">advance</a>(int stage)
+{
+ switch ( stage ) {
+ case 0: {
+ double vx = xVelocity();
+ double vy = yVelocity();
+
+ if ( vx == 0.0 &amp;&amp; vy == 0.0 ) {
+ // stopped last turn
+ initSpeed();
+ vx = xVelocity();
+ vy = yVelocity();
+ }
+
+ double nx = <a href="qwidget.html#x">x</a>() + vx;
+ double ny = <a href="qwidget.html#y">y</a>() + vy;
+
+ if ( nx &lt; 0 || nx &gt;= canvas()-&gt;width() )
+ vx = -vx;
+ if ( ny &lt; 0 || ny &gt;= canvas()-&gt;height() )
+ vy = -vy;
+
+ for (int bounce=0; bounce&lt;4; bounce++) {
+ <a href="qcanvasitemlist.html">QCanvasItemList</a> l=collisions(FALSE);
+ for (QCanvasItemList::Iterator it=l.<a href="qvaluelist.html#begin">begin</a>(); it!=l.<a href="qvaluelist.html#end">end</a>(); ++it) {
+ <a href="qcanvasitem.html">QCanvasItem</a> *hit = *it;
+<a name="x2917"></a><a name="x2914"></a> if ( hit-&gt;<a href="qcanvasitem.html#rtti">rtti</a>()==logo_rtti &amp;&amp; hit-&gt;<a href="qcanvasitem.html#collidesWith">collidesWith</a>(this) ) {
+ switch ( bounce ) {
+ case 0:
+ vx = -vx;
+ break;
+ case 1:
+ vy = -vy;
+ vx = -vx;
+ break;
+ case 2:
+ vx = -vx;
+ break;
+ case 3:
+ // Stop for this turn
+ vx = 0;
+ vy = 0;
+ break;
+ }
+ setVelocity(vx,vy);
+ break;
+ }
+ }
+ }
+
+ if ( <a href="qwidget.html#x">x</a>()+vx &lt; 0 || x()+vx &gt;= canvas()-&gt;width() )
+ vx = 0;
+ if ( <a href="qwidget.html#y">y</a>()+vy &lt; 0 || y()+vy &gt;= canvas()-&gt;height() )
+ vy = 0;
+
+ setVelocity(vx,vy);
+ } break;
+ case 1:
+<a name="x2913"></a> <a href="qcanvasitem.html">QCanvasItem</a>::<a href="qcanvasitem.html#advance">advance</a>(stage);
+ break;
+ }
+}
+
+static uint mainCount = 0;
+static QImage *butterflyimg;
+static QImage *logoimg;
+
+<a name="f625"></a>Main::Main(QCanvas&amp; c, QWidget* parent, const char* name, WFlags f) :
+ <a href="qmainwindow.html">QMainWindow</a>(parent,name,f),
+ canvas(c)
+{
+ editor = new FigureEditor(canvas,this);
+ <a href="qmenubar.html">QMenuBar</a>* menu = <a href="qmainwindow.html#menuBar">menuBar</a>();
+
+ <a href="qpopupmenu.html">QPopupMenu</a>* file = new <a href="qpopupmenu.html">QPopupMenu</a>( menu );
+<a name="x2936"></a> file-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("&amp;Fill canvas", this, SLOT(init()), CTRL+Key_F);
+ file-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("&amp;Erase canvas", this, SLOT(clear()), CTRL+Key_E);
+ file-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("&amp;New view", this, SLOT(newView()), CTRL+Key_N);
+ file-&gt;<a href="qmenudata.html#insertSeparator">insertSeparator</a>();
+ file-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("&amp;Print...", this, SLOT(print()), CTRL+Key_P);
+ file-&gt;<a href="qmenudata.html#insertSeparator">insertSeparator</a>();
+ file-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("E&amp;xit", qApp, SLOT(<a href="qapplication.html#quit">quit</a>()), CTRL+Key_Q);
+ menu-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("&amp;File", file);
+
+ <a href="qpopupmenu.html">QPopupMenu</a>* edit = new <a href="qpopupmenu.html">QPopupMenu</a>( menu );
+ edit-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Add &amp;Circle", this, SLOT(addCircle()), ALT+Key_C);
+ edit-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Add &amp;Hexagon", this, SLOT(addHexagon()), ALT+Key_H);
+ edit-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Add &amp;Polygon", this, SLOT(addPolygon()), ALT+Key_P);
+ edit-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Add Spl&amp;ine", this, SLOT(addSpline()), ALT+Key_I);
+ edit-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Add &amp;Text", this, SLOT(addText()), ALT+Key_T);
+ edit-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Add &amp;Line", this, SLOT(addLine()), ALT+Key_L);
+ edit-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Add &amp;Rectangle", this, SLOT(addRectangle()), ALT+Key_R);
+ edit-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Add &amp;Sprite", this, SLOT(addSprite()), ALT+Key_S);
+ edit-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Create &amp;Mesh", this, SLOT(addMesh()), ALT+Key_M );
+ edit-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Add &amp;Alpha-blended image", this, SLOT(addButterfly()), ALT+Key_A);
+ menu-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("&amp;Edit", edit);
+
+ <a href="qpopupmenu.html">QPopupMenu</a>* view = new <a href="qpopupmenu.html">QPopupMenu</a>( menu );
+ view-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("&amp;Enlarge", this, SLOT(enlarge()), SHIFT+CTRL+Key_Plus);
+ view-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Shr&amp;ink", this, SLOT(shrink()), SHIFT+CTRL+Key_Minus);
+ view-&gt;<a href="qmenudata.html#insertSeparator">insertSeparator</a>();
+ view-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("&amp;Rotate clockwise", this, SLOT(rotateClockwise()), CTRL+Key_PageDown);
+ view-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Rotate &amp;counterclockwise", this, SLOT(rotateCounterClockwise()), CTRL+Key_PageUp);
+ view-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("&amp;Zoom in", this, SLOT(zoomIn()), CTRL+Key_Plus);
+ view-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Zoom &amp;out", this, SLOT(zoomOut()), CTRL+Key_Minus);
+ view-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Translate left", this, SLOT(moveL()), CTRL+Key_Left);
+ view-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Translate right", this, SLOT(moveR()), CTRL+Key_Right);
+ view-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Translate up", this, SLOT(moveU()), CTRL+Key_Up);
+ view-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Translate down", this, SLOT(moveD()), CTRL+Key_Down);
+ view-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("&amp;Mirror", this, SLOT(mirror()), CTRL+Key_Home);
+ menu-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("&amp;View", view);
+
+ options = new <a href="qpopupmenu.html">QPopupMenu</a>( menu );
+ dbf_id = options-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("Double buffer", this, SLOT(toggleDoubleBuffer()));
+<a name="x2939"></a> options-&gt;<a href="qmenudata.html#setItemChecked">setItemChecked</a>(dbf_id, TRUE);
+ menu-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("&amp;Options",options);
+
+ menu-&gt;<a href="qmenudata.html#insertSeparator">insertSeparator</a>();
+
+ <a href="qpopupmenu.html">QPopupMenu</a>* help = new <a href="qpopupmenu.html">QPopupMenu</a>( menu );
+ help-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("&amp;About", this, SLOT(help()), Key_F1);
+ help-&gt;<a href="qmenudata.html#setItemChecked">setItemChecked</a>(dbf_id, TRUE);
+ menu-&gt;<a href="qmenudata.html#insertItem">insertItem</a>("&amp;Help",help);
+
+ <a href="qmainwindow.html#statusBar">statusBar</a>();
+
+ <a href="qmainwindow.html#setCentralWidget">setCentralWidget</a>(editor);
+
+ printer = 0;
+
+ init();
+}
+
+void <a name="f626"></a>Main::init()
+{
+ clear();
+
+ static int r=24;
+ srand(++r);
+
+ mainCount++;
+ butterflyimg = 0;
+ logoimg = 0;
+
+ int i;
+<a name="x2912"></a> for ( i=0; i&lt;canvas.<a href="qcanvas.html#width">width</a>() / 56; i++) {
+ addButterfly();
+ }
+ for ( i=0; i&lt;canvas.<a href="qcanvas.html#width">width</a>() / 85; i++) {
+ addHexagon();
+ }
+ for ( i=0; i&lt;canvas.<a href="qcanvas.html#width">width</a>() / 128; i++) {
+ addLogo();
+ }
+}
+
+Main::~Main()
+{
+ delete printer;
+ if ( !--mainCount ) {
+ delete[] butterflyimg;
+ butterflyimg = 0;
+ delete[] logoimg;
+ logoimg = 0;
+ }
+}
+
+void <a name="f627"></a>Main::newView()
+{
+ // Open a new view... have it delete when closed.
+ Main *m = new Main(canvas, 0, 0, WDestructiveClose);
+ qApp-&gt;<a href="qapplication.html#setMainWidget">setMainWidget</a>(m);
+ m-&gt;<a href="qwidget.html#show">show</a>();
+ qApp-&gt;<a href="qapplication.html#setMainWidget">setMainWidget</a>(0);
+}
+
+void <a name="f628"></a>Main::clear()
+{
+ editor-&gt;clear();
+}
+
+void <a name="f629"></a>Main::help()
+{
+ static QMessageBox* about = new <a href="qmessagebox.html">QMessageBox</a>( "Qt Canvas Example",
+ "&lt;h3&gt;The QCanvas classes example&lt;/h3&gt;"
+ "&lt;ul&gt;"
+ "&lt;li&gt; Press ALT-S for some sprites."
+ "&lt;li&gt; Press ALT-C for some circles."
+ "&lt;li&gt; Press ALT-L for some lines."
+ "&lt;li&gt; Drag the objects around."
+ "&lt;li&gt; Read the code!"
+ "&lt;/ul&gt;", QMessageBox::Information, 1, 0, 0, this, 0, FALSE );
+ about-&gt;setButtonText( 1, "Dismiss" );
+ about-&gt;show();
+}
+
+void <a name="f630"></a>Main::aboutQt()
+{
+ QMessageBox::<a href="qmessagebox.html#aboutQt">aboutQt</a>( this, "Qt Canvas Example" );
+}
+
+void <a name="f631"></a>Main::toggleDoubleBuffer()
+{
+<a name="x2938"></a> bool s = !options-&gt;<a href="qmenudata.html#isItemChecked">isItemChecked</a>(dbf_id);
+ options-&gt;<a href="qmenudata.html#setItemChecked">setItemChecked</a>(dbf_id,s);
+<a name="x2911"></a> canvas.<a href="qcanvas.html#setDoubleBuffering">setDoubleBuffering</a>(s);
+}
+
+void <a name="f632"></a>Main::enlarge()
+{
+<a name="x2910"></a><a name="x2909"></a> canvas.<a href="qcanvas.html#resize">resize</a>(canvas.<a href="qcanvas.html#width">width</a>()*4/3, canvas.<a href="qcanvas.html#height">height</a>()*4/3);
+}
+
+void <a name="f633"></a>Main::shrink()
+{
+ canvas.<a href="qcanvas.html#resize">resize</a>(canvas.<a href="qcanvas.html#width">width</a>()*3/4, canvas.<a href="qcanvas.html#height">height</a>()*3/4);
+}
+
+void <a name="f634"></a>Main::rotateClockwise()
+{
+<a name="x2931"></a> <a href="qwmatrix.html">QWMatrix</a> m = editor-&gt;<a href="qcanvasview.html#worldMatrix">worldMatrix</a>();
+<a name="x2955"></a> m.<a href="qwmatrix.html#rotate">rotate</a>( 22.5 );
+<a name="x2930"></a> editor-&gt;<a href="qcanvasview.html#setWorldMatrix">setWorldMatrix</a>( m );
+}
+
+void <a name="f635"></a>Main::rotateCounterClockwise()
+{
+ <a href="qwmatrix.html">QWMatrix</a> m = editor-&gt;<a href="qcanvasview.html#worldMatrix">worldMatrix</a>();
+ m.<a href="qwmatrix.html#rotate">rotate</a>( -22.5 );
+ editor-&gt;<a href="qcanvasview.html#setWorldMatrix">setWorldMatrix</a>( m );
+}
+
+void <a name="f636"></a>Main::zoomIn()
+{
+ <a href="qwmatrix.html">QWMatrix</a> m = editor-&gt;<a href="qcanvasview.html#worldMatrix">worldMatrix</a>();
+<a name="x2956"></a> m.<a href="qwmatrix.html#scale">scale</a>( 2.0, 2.0 );
+ editor-&gt;<a href="qcanvasview.html#setWorldMatrix">setWorldMatrix</a>( m );
+}
+
+void <a name="f637"></a>Main::zoomOut()
+{
+ <a href="qwmatrix.html">QWMatrix</a> m = editor-&gt;<a href="qcanvasview.html#worldMatrix">worldMatrix</a>();
+ m.<a href="qwmatrix.html#scale">scale</a>( 0.5, 0.5 );
+ editor-&gt;<a href="qcanvasview.html#setWorldMatrix">setWorldMatrix</a>( m );
+}
+
+void <a name="f638"></a>Main::mirror()
+{
+ <a href="qwmatrix.html">QWMatrix</a> m = editor-&gt;<a href="qcanvasview.html#worldMatrix">worldMatrix</a>();
+ m.<a href="qwmatrix.html#scale">scale</a>( -1, 1 );
+ editor-&gt;<a href="qcanvasview.html#setWorldMatrix">setWorldMatrix</a>( m );
+}
+
+void <a name="f639"></a>Main::moveL()
+{
+ <a href="qwmatrix.html">QWMatrix</a> m = editor-&gt;<a href="qcanvasview.html#worldMatrix">worldMatrix</a>();
+<a name="x2957"></a> m.<a href="qwmatrix.html#translate">translate</a>( -16, 0 );
+ editor-&gt;<a href="qcanvasview.html#setWorldMatrix">setWorldMatrix</a>( m );
+}
+
+void <a name="f640"></a>Main::moveR()
+{
+ <a href="qwmatrix.html">QWMatrix</a> m = editor-&gt;<a href="qcanvasview.html#worldMatrix">worldMatrix</a>();
+ m.<a href="qwmatrix.html#translate">translate</a>( +16, 0 );
+ editor-&gt;<a href="qcanvasview.html#setWorldMatrix">setWorldMatrix</a>( m );
+}
+
+void <a name="f641"></a>Main::moveU()
+{
+ <a href="qwmatrix.html">QWMatrix</a> m = editor-&gt;<a href="qcanvasview.html#worldMatrix">worldMatrix</a>();
+ m.<a href="qwmatrix.html#translate">translate</a>( 0, -16 );
+ editor-&gt;<a href="qcanvasview.html#setWorldMatrix">setWorldMatrix</a>( m );
+}
+
+void <a name="f642"></a>Main::moveD()
+{
+ <a href="qwmatrix.html">QWMatrix</a> m = editor-&gt;<a href="qcanvasview.html#worldMatrix">worldMatrix</a>();
+ m.<a href="qwmatrix.html#translate">translate</a>( 0, +16 );
+ editor-&gt;<a href="qcanvasview.html#setWorldMatrix">setWorldMatrix</a>( m );
+}
+
+void <a name="f643"></a>Main::print()
+{
+ if ( !printer ) printer = new <a href="qprinter.html">QPrinter</a>;
+ if ( printer-&gt;setup(this) ) {
+ <a href="qpainter.html">QPainter</a> pp(printer);
+<a name="x2908"></a> canvas.<a href="qcanvas.html#drawArea">drawArea</a>(QRect(0,0,canvas.<a href="qcanvas.html#width">width</a>(),canvas.<a href="qcanvas.html#height">height</a>()),&amp;pp,FALSE);
+ }
+}
+
+
+void <a name="f644"></a>Main::addSprite()
+{
+ <a href="qcanvasitem.html">QCanvasItem</a>* i = new BouncyLogo(&amp;canvas);
+<a name="x2918"></a> i-&gt;<a href="qcanvasitem.html#setZ">setZ</a>(rand()%256);
+<a name="x2919"></a> i-&gt;<a href="qcanvasitem.html#show">show</a>();
+}
+
+QString butterfly_fn;
+QString logo_fn;
+
+
+void <a name="f645"></a>Main::addButterfly()
+{
+ if ( butterfly_fn.isEmpty() )
+ return;
+ if ( !butterflyimg ) {
+ butterflyimg = new <a href="qimage.html">QImage</a>[4];
+ butterflyimg[0].load( butterfly_fn );
+ butterflyimg[1] = butterflyimg[0].smoothScale( int(butterflyimg[0].width()*0.75),
+ int(butterflyimg[0].height()*0.75) );
+ butterflyimg[2] = butterflyimg[0].smoothScale( int(butterflyimg[0].width()*0.5),
+ int(butterflyimg[0].height()*0.5) );
+ butterflyimg[3] = butterflyimg[0].smoothScale( int(butterflyimg[0].width()*0.25),
+ int(butterflyimg[0].height()*0.25) );
+ }
+ <a href="qcanvaspolygonalitem.html">QCanvasPolygonalItem</a>* i = new ImageItem(butterflyimg[rand()%4],&amp;canvas);
+<a name="x2915"></a> i-&gt;<a href="qcanvasitem.html#move">move</a>(rand()%(canvas.<a href="qcanvas.html#width">width</a>()-butterflyimg-&gt;<a href="qimage.html#width">width</a>()),
+ rand()%(canvas.<a href="qcanvas.html#height">height</a>()-butterflyimg-&gt;<a href="qimage.html#height">height</a>()));
+ i-&gt;<a href="qcanvasitem.html#setZ">setZ</a>(rand()%256+250);
+ i-&gt;<a href="qcanvasitem.html#show">show</a>();
+}
+
+void <a name="f646"></a>Main::addLogo()
+{
+ if ( logo_fn.isEmpty() )
+ return;
+ if ( !logoimg ) {
+ logoimg = new <a href="qimage.html">QImage</a>[4];
+ logoimg[0].load( logo_fn );
+ logoimg[1] = logoimg[0].smoothScale( int(logoimg[0].width()*0.75),
+ int(logoimg[0].height()*0.75) );
+ logoimg[2] = logoimg[0].smoothScale( int(logoimg[0].width()*0.5),
+ int(logoimg[0].height()*0.5) );
+ logoimg[3] = logoimg[0].smoothScale( int(logoimg[0].width()*0.25),
+ int(logoimg[0].height()*0.25) );
+ }
+ <a href="qcanvaspolygonalitem.html">QCanvasPolygonalItem</a>* i = new ImageItem(logoimg[rand()%4],&amp;canvas);
+ i-&gt;<a href="qcanvasitem.html#move">move</a>(rand()%(canvas.<a href="qcanvas.html#width">width</a>()-logoimg-&gt;<a href="qimage.html#width">width</a>()),
+ rand()%(canvas.<a href="qcanvas.html#height">height</a>()-logoimg-&gt;<a href="qimage.html#width">width</a>()));
+ i-&gt;<a href="qcanvasitem.html#setZ">setZ</a>(rand()%256+256);
+ i-&gt;<a href="qcanvasitem.html#show">show</a>();
+}
+
+
+
+void <a name="f647"></a>Main::addCircle()
+{
+ <a href="qcanvaspolygonalitem.html">QCanvasPolygonalItem</a>* i = new <a href="qcanvasellipse.html">QCanvasEllipse</a>(50,50,&amp;canvas);
+<a name="x2923"></a> i-&gt;<a href="qcanvaspolygonalitem.html#setBrush">setBrush</a>( QColor(rand()%32*8,rand()%32*8,rand()%32*8) );
+ i-&gt;<a href="qcanvasitem.html#move">move</a>(rand()%canvas.<a href="qcanvas.html#width">width</a>(),rand()%canvas.<a href="qcanvas.html#height">height</a>());
+ i-&gt;<a href="qcanvasitem.html#setZ">setZ</a>(rand()%256);
+ i-&gt;<a href="qcanvasitem.html#show">show</a>();
+}
+
+void <a name="f648"></a>Main::addHexagon()
+{
+ <a href="qcanvaspolygon.html">QCanvasPolygon</a>* i = new <a href="qcanvaspolygon.html">QCanvasPolygon</a>(&amp;canvas);
+ const int size = canvas.<a href="qcanvas.html#width">width</a>() / 25;
+ <a href="qpointarray.html">QPointArray</a> pa(6);
+ pa[0] = QPoint(2*size,0);
+ pa[1] = QPoint(size,-size*173/100);
+ pa[2] = QPoint(-size,-size*173/100);
+ pa[3] = QPoint(-2*size,0);
+ pa[4] = QPoint(-size,size*173/100);
+ pa[5] = QPoint(size,size*173/100);
+<a name="x2922"></a> i-&gt;<a href="qcanvasline.html#setPoints">setPoints</a>(pa);
+ i-&gt;<a href="qcanvaspolygonalitem.html#setBrush">setBrush</a>( QColor(rand()%32*8,rand()%32*8,rand()%32*8) );
+ i-&gt;<a href="qcanvasitem.html#move">move</a>(rand()%canvas.<a href="qcanvas.html#width">width</a>(),rand()%canvas.<a href="qcanvas.html#height">height</a>());
+ i-&gt;<a href="qcanvasitem.html#setZ">setZ</a>(rand()%256);
+ i-&gt;<a href="qcanvasitem.html#show">show</a>();
+}
+
+void <a name="f649"></a>Main::addPolygon()
+{
+ <a href="qcanvaspolygon.html">QCanvasPolygon</a>* i = new <a href="qcanvaspolygon.html">QCanvasPolygon</a>(&amp;canvas);
+ const int size = canvas.<a href="qcanvas.html#width">width</a>()/2;
+ <a href="qpointarray.html">QPointArray</a> pa(6);
+ pa[0] = QPoint(0,0);
+ pa[1] = QPoint(size,size/5);
+ pa[2] = QPoint(size*4/5,size);
+ pa[3] = QPoint(size/6,size*5/4);
+ pa[4] = QPoint(size*3/4,size*3/4);
+ pa[5] = QPoint(size*3/4,size/4);
+ i-&gt;<a href="qcanvasline.html#setPoints">setPoints</a>(pa);
+ i-&gt;<a href="qcanvaspolygonalitem.html#setBrush">setBrush</a>( QColor(rand()%32*8,rand()%32*8,rand()%32*8) );
+ i-&gt;<a href="qcanvasitem.html#move">move</a>(rand()%canvas.<a href="qcanvas.html#width">width</a>(),rand()%canvas.<a href="qcanvas.html#height">height</a>());
+ i-&gt;<a href="qcanvasitem.html#setZ">setZ</a>(rand()%256);
+ i-&gt;<a href="qcanvasitem.html#show">show</a>();
+}
+
+void <a name="f650"></a>Main::addSpline()
+{
+ <a href="qcanvasspline.html">QCanvasSpline</a>* i = new <a href="qcanvasspline.html">QCanvasSpline</a>(&amp;canvas);
+ const int size = canvas.<a href="qcanvas.html#width">width</a>()/6;
+ <a href="qpointarray.html">QPointArray</a> pa(12);
+ pa[0] = QPoint(0,0);
+ pa[1] = QPoint(size/2,0);
+ pa[2] = QPoint(size,size/2);
+ pa[3] = QPoint(size,size);
+ pa[4] = QPoint(size,size*3/2);
+ pa[5] = QPoint(size/2,size*2);
+ pa[6] = QPoint(0,size*2);
+ pa[7] = QPoint(-size/2,size*2);
+ pa[8] = QPoint(size/4,size*3/2);
+ pa[9] = QPoint(0,size);
+ pa[10]= QPoint(-size/4,size/2);
+ pa[11]= QPoint(-size/2,0);
+<a name="x2926"></a> i-&gt;<a href="qcanvasspline.html#setControlPoints">setControlPoints</a>(pa);
+ i-&gt;<a href="qcanvaspolygonalitem.html#setBrush">setBrush</a>( QColor(rand()%32*8,rand()%32*8,rand()%32*8) );
+ i-&gt;<a href="qcanvasitem.html#move">move</a>(rand()%canvas.<a href="qcanvas.html#width">width</a>(),rand()%canvas.<a href="qcanvas.html#height">height</a>());
+ i-&gt;<a href="qcanvasitem.html#setZ">setZ</a>(rand()%256);
+ i-&gt;<a href="qcanvasitem.html#show">show</a>();
+}
+
+void <a name="f651"></a>Main::addText()
+{
+ <a href="qcanvastext.html">QCanvasText</a>* i = new <a href="qcanvastext.html">QCanvasText</a>(&amp;canvas);
+<a name="x2929"></a> i-&gt;<a href="qcanvastext.html#setText">setText</a>("QCanvasText");
+ i-&gt;<a href="qcanvasitem.html#move">move</a>(rand()%canvas.<a href="qcanvas.html#width">width</a>(),rand()%canvas.<a href="qcanvas.html#height">height</a>());
+ i-&gt;<a href="qcanvasitem.html#setZ">setZ</a>(rand()%256);
+ i-&gt;<a href="qcanvasitem.html#show">show</a>();
+}
+
+void <a name="f652"></a>Main::addLine()
+{
+ <a href="qcanvasline.html">QCanvasLine</a>* i = new <a href="qcanvasline.html">QCanvasLine</a>(&amp;canvas);
+ i-&gt;<a href="qcanvasline.html#setPoints">setPoints</a>( rand()%canvas.<a href="qcanvas.html#width">width</a>(), rand()%canvas.<a href="qcanvas.html#height">height</a>(),
+ rand()%canvas.<a href="qcanvas.html#width">width</a>(), rand()%canvas.<a href="qcanvas.html#height">height</a>() );
+<a name="x2924"></a> i-&gt;<a href="qcanvaspolygonalitem.html#setPen">setPen</a>( QPen(QColor(rand()%32*8,rand()%32*8,rand()%32*8), 6) );
+ i-&gt;<a href="qcanvasitem.html#setZ">setZ</a>(rand()%256);
+ i-&gt;<a href="qcanvasitem.html#show">show</a>();
+}
+
+void <a name="f653"></a>Main::addMesh()
+{
+ int x0 = 0;
+ int y0 = 0;
+
+ if ( !tb ) tb = new <a href="qbrush.html">QBrush</a>( Qt::red );
+ if ( !tp ) tp = new <a href="qpen.html">QPen</a>( Qt::black );
+
+ int nodecount = 0;
+
+ int w = canvas.<a href="qcanvas.html#width">width</a>();
+ int h = canvas.<a href="qcanvas.html#height">height</a>();
+
+ const int dist = 30;
+ int rows = h / dist;
+ int cols = w / dist;
+
+#ifndef QT_NO_PROGRESSDIALOG
+ <a href="qprogressdialog.html">QProgressDialog</a> progress( "Creating mesh...", "Abort", rows,
+ this, "progress", TRUE );
+#endif
+
+ <a href="qmemarray.html">QMemArray</a>&lt;NodeItem*&gt; lastRow(cols);
+ for ( int j = 0; j &lt; rows; j++ ) {
+ int n = j%2 ? cols-1 : cols;
+ NodeItem *prev = 0;
+ for ( int i = 0; i &lt; n; i++ ) {
+ NodeItem *el = new NodeItem( &amp;canvas );
+ nodecount++;
+ int r = rand();
+ int xrand = r %20;
+ int yrand = (r/20) %20;
+ el-&gt;<a href="qcanvasitem.html#move">move</a>( xrand + x0 + i*dist + (j%2 ? dist/2 : 0 ),
+ yrand + y0 + j*dist );
+
+ if ( j &gt; 0 ) {
+ if ( i &lt; cols-1 )
+ (new EdgeItem( lastRow[i], el, &amp;canvas ))-&gt;show();
+ if ( j%2 )
+ (new EdgeItem( lastRow[i+1], el, &amp;canvas ))-&gt;show();
+ else if ( i &gt; 0 )
+ (new EdgeItem( lastRow[i-1], el, &amp;canvas ))-&gt;show();
+ }
+ if ( prev ) {
+ (new EdgeItem( prev, el, &amp;canvas ))-&gt;show();
+ }
+ if ( i &gt; 0 ) lastRow[i-1] = prev;
+ prev = el;
+ el-&gt;<a href="qcanvasitem.html#show">show</a>();
+ }
+ lastRow[n-1]=prev;
+#ifndef QT_NO_PROGRESSDIALOG
+<a name="x2946"></a> progress.<a href="qprogressdialog.html#setProgress">setProgress</a>( j );
+<a name="x2947"></a> if ( progress.<a href="qprogressdialog.html#wasCancelled">wasCancelled</a>() )
+ break;
+#endif
+ }
+#ifndef QT_NO_PROGRESSDIALOG
+ progress.<a href="qprogressdialog.html#setProgress">setProgress</a>( rows );
+#endif
+ // qDebug( "%d nodes, %d edges", nodecount, EdgeItem::count() );
+}
+
+void <a name="f654"></a>Main::addRectangle()
+{
+ <a href="qcanvaspolygonalitem.html">QCanvasPolygonalItem</a> *i = new <a href="qcanvasrectangle.html">QCanvasRectangle</a>( rand()%canvas.<a href="qcanvas.html#width">width</a>(),rand()%canvas.<a href="qcanvas.html#height">height</a>(),
+ canvas.<a href="qcanvas.html#width">width</a>()/5,canvas.<a href="qcanvas.html#width">width</a>()/5,&amp;canvas);
+ int z = rand()%256;
+ i-&gt;<a href="qcanvaspolygonalitem.html#setBrush">setBrush</a>( QColor(z,z,z) );
+ i-&gt;<a href="qcanvaspolygonalitem.html#setPen">setPen</a>( QPen(QColor(rand()%32*8,rand()%32*8,rand()%32*8), 6) );
+ i-&gt;<a href="qcanvasitem.html#setZ">setZ</a>(z);
+ i-&gt;<a href="qcanvasitem.html#show">show</a>();
+}
+</pre>
+
+<p> <hr>
+<p> Main:
+<p> <pre>#include &lt;<a href="qstatusbar-h.html">qstatusbar.h</a>&gt;
+#include &lt;<a href="qmessagebox-h.html">qmessagebox.h</a>&gt;
+#include &lt;<a href="qmenubar-h.html">qmenubar.h</a>&gt;
+#include &lt;<a href="qapplication-h.html">qapplication.h</a>&gt;
+#include &lt;<a href="qimage-h.html">qimage.h</a>&gt;
+
+#include "canvas.h"
+
+#include &lt;stdlib.h&gt;
+
+extern QString butterfly_fn;
+extern QString logo_fn;
+
+int main(int argc, char** argv)
+{
+ <a href="qapplication.html">QApplication</a> app(argc,argv);
+
+ if ( argc &gt; 1 )
+ butterfly_fn = argv[1];
+ else
+ butterfly_fn = "butterfly.png";
+
+ if ( argc &gt; 2 )
+ logo_fn = argv[2];
+ else
+ logo_fn = "qtlogo.png";
+
+ <a href="qcanvas.html">QCanvas</a> canvas(800,600);
+<a name="x2962"></a> canvas.<a href="qcanvas.html#setAdvancePeriod">setAdvancePeriod</a>(30);
+ Main m(canvas);
+<a name="x2969"></a> m.<a href="qwidget.html#resize">resize</a>(m.<a href="qwidget.html#sizeHint">sizeHint</a>());
+ m.<a href="qwidget.html#setCaption">setCaption</a>("Qt Example - Canvas");
+<a name="x2970"></a><a name="x2958"></a> if ( QApplication::<a href="qapplication.html#desktop">desktop</a>()-&gt;width() &gt; m.<a href="qwidget.html#width">width</a>() + 10
+<a name="x2964"></a> &amp;&amp; QApplication::<a href="qapplication.html#desktop">desktop</a>()-&gt;height() &gt; m.<a href="qwidget.html#height">height</a>() +30 )
+ m.<a href="qwidget.html#show">show</a>();
+ else
+<a name="x2968"></a> m.<a href="qwidget.html#showMaximized">showMaximized</a>();
+
+ QObject::<a href="qobject.html#connect">connect</a>( qApp, SIGNAL(<a href="qapplication.html#lastWindowClosed">lastWindowClosed</a>()), qApp, SLOT(<a href="qapplication.html#quit">quit</a>()) );
+
+ return app.<a href="qapplication.html#exec">exec</a>();
+}
+
+</pre>
+
+<p>See also <a href="examples.html">Examples</a>.
+
+<!-- eof -->
+<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>Qt 3.3.8</div>
+</table></div></address></body>
+</html>