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+ <a href="index.html">
+<font color="#004faf">Home</font></a>
+ | <a href="classes.html">
+<font color="#004faf">All&nbsp;Classes</font></a>
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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Qt Plugins HOWTO</h1>
+
+
+
+<p> Qt provides a simple plugin interface which makes it easy to create
+custom database drivers, image formats, text codecs, styles and
+widgets as stand-alone components.
+<a href="#footnote1"><sup>(1)</sup></a><a name="footnote-call1"></a>
+<p> Writing a plugin is achieved by subclassing the appropriate plugin
+base clase, implementing a few functions, and adding a macro.
+<p> There are five plugin base classes. Derived plugins are stored
+by default in the standard plugin directory.
+<p> <center><table cellpadding="4" cellspacing="2" border="0">
+<tr bgcolor="#a2c511">
+<th valign="top">Base Class
+<th valign="top">Default Path
+<tr bgcolor="#f0f0f0">
+<td valign="top"><a href="qimageformatplugin.html">QImageFormatPlugin</a>
+<td valign="top"><tt>pluginsbase/imageformats</tt> <sup>*</sup>
+<tr bgcolor="#d0d0d0">
+<td valign="top"><a href="qsqldriverplugin.html">QSqlDriverPlugin</a>
+<td valign="top"><tt>pluginsbase/sqldrivers</tt> <sup>*</sup>
+<tr bgcolor="#f0f0f0">
+<td valign="top"><a href="qstyleplugin.html">QStylePlugin</a>
+<td valign="top"><tt>pluginsbase/styles</tt> <sup>*</sup>
+<tr bgcolor="#d0d0d0">
+<td valign="top"><a href="qtextcodecplugin.html">QTextCodecPlugin</a>
+<td valign="top"><tt>pluginsbase/codecs</tt> <sup>*</sup>
+<tr bgcolor="#f0f0f0">
+<td valign="top"><a href="qwidgetplugin.html">QWidgetPlugin</a>
+<td valign="top"><tt>pluginsbase/designer</tt> <sup>*</sup>
+</table></center>
+<p> But where is the <tt>pluginsbase</tt> directory? When the application is
+run, Qt will first treat the application's executable directory as the
+<tt>pluginsbase</tt>. For example if the application is in <tt>C:&#92;Program Files&#92;MyApp</tt> and has a style plugin, Qt will look in <tt>C:&#92;Program Files&#92;MyApp&#92;styles</tt>. (See <a href="qapplication.html#applicationDirPath">QApplication::applicationDirPath</a>() for
+how to find out where the application's executable is.) Qt will also
+look in the directory given by <tt>qInstallPathPlugins()</tt>. If you want
+Qt to look in additional places you can add as many paths as you need
+with calls to <a href="qapplication.html#addLibraryPath">QApplication::addLibraryPath</a>(). And if you want to
+set your own path or paths you can use
+<a href="qapplication.html#setLibraryPaths">QApplication::setLibraryPaths</a>().
+<p> Suppose that you have a new style class called 'MyStyle' that you want
+to make available as a plugin. The required code is straightforward:
+<pre>
+ class MyStylePlugin : public <a href="qstyleplugin.html">QStylePlugin</a>
+ {
+ public:
+ MyStylePlugin() {}
+ ~MyStylePlugin() {}
+
+ <a href="qstringlist.html">QStringList</a> keys() const {
+ return QStringList() &lt;&lt; "mystyle";
+ }
+
+ <a href="qstyle.html">QStyle</a>* create( const <a href="qstring.html">QString</a>&amp; key ) {
+ if ( key == "mystyle" )
+ return new MyStyle;
+ return 0;
+ }
+ };
+
+ Q_EXPORT_PLUGIN( MyStylePlugin )
+</pre>
+
+<p> (Note that <a href="qstylefactory.html">QStyleFactory</a> is case-insensitive, and the lower case
+version of the key is used; other factories, e.g. <a href="qwidgetfactory.html">QWidgetFactory</a>, are
+case sensitive.)
+<p> The constructor and destructor do not need to do anything, so are left
+empty. There are only two virtual functions that must be implemented.
+The first is keys() which returns a string list of the classes
+implemented in the plugin. (We've just implemented one class in the
+example above.) The second is a function that returns an object of the
+required class (or 0 if the plugin is asked to create an object of a
+class that it doesn't implement). For <a href="qstyleplugin.html">QStylePlugin</a>, this second
+function is called create().
+<p> It is possible to implement any number of plugin subclasses in a
+single plugin, providing they are all derived from the same base
+class, e.g. QStylePlugin.
+<p> For database drivers, image formats, custom widgets and text codecs,
+no explicit object creation is required. Qt will find and create them
+as required. Styles are an exception, since you might want to set a
+style explicitly in code. To apply a style, use code like this:
+<pre>
+ QApplication::<a href="qapplication.html#setStyle">setStyle</a>( QStyleFactory::<a href="qstylefactory.html#create">create</a>( "MyStyle" ) );
+</pre>
+
+<p> Some plugin classes require additional functions to be implemented.
+See the <a href="designer-manual.html">Qt Designer manual's</a>,
+'Creating Custom Widgets' section in the 'Creating Custom Widgets'
+chapter, for a complete example of a <a href="qwidgetplugin.html">QWidgetPlugin</a>, which implements
+extra functions to integrate the plugin into <em>Qt Designer</em>. The
+<a href="qwidgetfactory.html">QWidgetFactory</a> class provides additional information on
+QWidgetPlugins.
+<p> See the class documentation for details of the virtual functions that
+must be reimplemented for each type of plugin.
+<p> Qt applications automatically know which plugins are available,
+because plugins are stored in the standard plugin subdirectories.
+Because of this applications don't require any code to find and load
+plugins, since Qt handles them automatically.
+<p> The default directory for plugins is <tt>QTDIR/plugins</tt><sup>*</sup>,
+with each type of plugin in a subdirectory for that type, e.g. <tt>styles</tt>. If you want your applications to use plugins and you don't
+want to use the standard plugins path, have your installation process
+determine the path you want to use for the plugins, and save the path,
+e.g. using <a href="qsettings.html">QSettings</a>, for the application to read when it runs. The
+application can then call <a href="qapplication.html#addLibraryPath">QApplication::addLibraryPath</a>() with this
+path and your plugins will be available to the application. Note that
+the final part of the path, i.e. <tt>styles</tt>, <tt>widgets</tt>, etc., cannot
+be changed.
+<p> The normal way to include a plugin with an application is either to
+compile it in with the application, or to compile it into a <tt>DLL</tt> (or
+<tt>so</tt> or other platform specific library type) and use it like any
+other library. If you want the plugin to be loadable then one approach
+is to create a subdirectory under the application, e.g. <tt>appdir/plugins/designer</tt>, and place the plugin in that directory.
+<p> For <a href="designer-manual.html">Qt Designer</a>, you may need to
+call QApplication::addLibraryPath("QTDIR/plugins/designer") to load
+your <a href="designer-manual.html">Qt Designer</a> plugins.
+<p> <sup>*</sup><small> All references to <tt>QTDIR</tt> refer to the path
+where Qt was installed. </small>
+<p> <h2> Loading and Verifying Plugins
+</h2>
+<a name="1"></a><p> When loading plugins, the Qt library does some sanity checking to
+determine whether or not the plugin can be loaded and used. This
+provides the ability to have multiple versions and configurations of
+the Qt library installed side by side.
+<ul>
+<li> Plugins linked with a Qt library that has a higher major and/or
+minor version number will not be loaded by a library with a lower
+major and/or minor version number.
+<p> <em>Rationale</em>:
+<p> A plugin linked against a newer Qt library may use new
+features that are not available in older versions. Trolltech
+has a policy of adding new features and APIs only between minor
+releases, which is why this test only looks at the major and minor
+version numbers, and not at the patchlevel version number.
+<p> <li> Plugins linked against a Qt library <em>with</em> thread support can only be
+loaded by libraries that are built <em>with</em> thread support.
+<p> <em>Rationale</em>:
+<p> The threaded and non-threaded Qt libraries have different names.
+A library <em>with</em> thread support that loads a plugin linked against a
+Qt library <em>without</em> thread support will cause two versions of the same
+library to be in memory at the same time. On UNIX systems, this
+causes the non-threaded Qt library to be loaded. When this
+happens, the constructors for all static objects in the Qt library
+will be called a second time, but they will operate on the objects
+already in memory. There is no way to work around this, as this is
+a feature of the object binary format: the static symbols already
+defined by the threaded Qt library cannot be replaced or copied
+when the non-threaded Qt library is loaded.
+<p> <li> Plugins linked against a Qt library <em>without</em> thread support can only
+be loaded by libraries that are built <em>without</em> thread support.
+<p> <em>Rationale</em>:
+<p> See the Rationale above.
+<p> <li> Starting with Qt 3.0.5, both the Qt library and all plugins are
+built using a <em>build key</em>. The build key in the Qt library is
+examined against the build key in the plugin, and if they match,
+the plugin is loaded. If the build keys do not match, then the Qt
+library refuses to load the plugin.
+<p> <em>Rationale</em>:
+<p> See the Rationale for the build key below.
+</ul>
+<p> <h2> The Build Key
+</h2>
+<a name="2"></a><p> The build key contains the following information:
+<ul>
+<li> Architecture, operating system and compiler.
+<p> <em>Rationale</em>:
+<p> In cases where different versions of the same compiler do not
+produce binary compatible code, the version of the compiler is
+also present in the build key.
+<p> <li> Configuration of the Qt library. The configuration is a list
+of the missing features that affect the available API in the
+library.
+<p> <em>Rationale</em>:
+<p> Two different configurations of the same version of
+the Qt library are not binary compatible. The Qt library that
+loads the plugin uses the list of (missing) features to
+determine if the plugin is binary compatible.
+<p> <em>Note</em>: There are cases where a plugin can use features that are
+available in two different configurations. However, the
+developer writing plugins would need to know which features are
+in use, both in their plugin and internally by the utility
+classes in Qt. The Qt library would require complex feature
+and dependency queries and verification when loading plugins.
+Requiring this would place an unnecessary burden on the developer, and
+increase the overhead of loading a plugin. To reduce both
+development time and application runtime costs, a simple string
+comparision of the build keys is used.
+<p> <li> Optionally, an extra string may be specified on the configure
+script command line.
+<p> <em>Rationale</em>:
+<p> When distributing binaries of the Qt library with an
+application, this provides a way for developers to write
+plugins that can only be loaded by the library with which the
+plugins were linked.
+</ul>
+<p> <h2> Plugins and Threaded Applications
+</h2>
+<a name="3"></a><p> If you want to build a plugin which you want to use with a threaded Qt
+library (whether or not the plugin itself uses threads) you must use a
+threaded environment. Specifically, you must link the plugin with a
+threaded Qt library, and you must build <a href="designer-manual.html">Qt
+Designer</a> with that library. Your <tt>.pro</tt> file for your plugin
+must include the line:
+<pre>
+ CONFIG += thread
+</pre>
+
+<p> <b>Warning:</b> Do not mix the normal Qt library and the threaded Qt library in
+an application. If your application uses the threaded Qt library, you
+should not link your plugin with the normal Qt library. Nor should you
+dynamically load the normal Qt library or dynamically load another library,
+e.g. a plugin, that depends on the normal Qt library. On some systems,
+mixing threaded and non-threaded libraries or plugins will corrupt the
+static data used in the Qt library.
+<p>
+<hr>
+<ol> <li><a name="footnote1"></a>
+Qt 3.0.5 introduces changes into some aspects of plugins, in
+particular regarding loading, path handling and library versions. As
+a result of this change, <b><em>no</em></b> plugins compiled with Qt 3.0.4 and
+earlier will work with Qt 3.0.5 and later: they must be recompiled.
+ <a href="#footnote-call1">Back...</a></ol>
+</hr>
+<!-- eof -->
+<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>Qt 3.3.8</div>
+</table></div></address></body>
+</html>