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+<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
+<title>Properties</title>
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+<table border="0" cellpadding="0" cellspacing="0" width="100%">
+<tr bgcolor="#E5E5E5">
+<td valign=center>
+ <a href="index.html">
+<font color="#004faf">Home</font></a>
+ | <a href="classes.html">
+<font color="#004faf">All&nbsp;Classes</font></a>
+ | <a href="mainclasses.html">
+<font color="#004faf">Main&nbsp;Classes</font></a>
+ | <a href="annotated.html">
+<font color="#004faf">Annotated</font></a>
+ | <a href="groups.html">
+<font color="#004faf">Grouped&nbsp;Classes</font></a>
+ | <a href="functions.html">
+<font color="#004faf">Functions</font></a>
+</td>
+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Properties</h1>
+
+
+
+<p> Qt provides a sophisticated property system similar to those supplied
+by some compiler vendors. However, as a compiler- and
+platform-independent library, Qt cannot rely on non-standard compiler
+features like <tt>__property</tt> or <tt>[property]</tt>. Our solution works with
+<em>any</em> standard C++ compiler on every platform we support. It's based
+on the meta-object system that also provides object communication
+through <a href="signalsandslots.html">signals and slots</a>.
+<p> The <tt>Q_PROPERTY</tt> macro in a class declaration declares a
+property. Properties can only be declared in classes that inherit <a href="qobject.html">QObject</a>. A second macro, <tt>Q_OVERRIDE</tt>, can be used to override some
+aspects of an inherited property in a subclass. (See <a href="#override">Q_OVERRIDE</a>.)
+<p> To the outer world, a property appears to be similar to a data member.
+But properties have several features that distinguish them from
+ordinary data members:
+<p> <ul>
+<li> A read function. This always exists.
+<p> <li> A write function. This is optional: read-only properties like <a href="qwidget.html#isDesktop">QWidget::isDesktop</a>() do not have one.
+<p> <li> An attribute "stored" that indicates persistence. Most properties
+are stored, but a few virtual properties are not. For example, <a href="qwidget.html#minimumWidth">QWidget::minimumWidth</a>() isn't stored, since it's just a view of
+<a href="qwidget.html#minimumSize">QWidget::minimumSize</a>(), and has no data of its own.
+<p> <li> A reset function to set a property back to its context specific
+default value. This is very rare, but for example, <a href="qwidget.html#font">QWidget::font</a>()
+needs this, since no call to <a href="qwidget.html#setFont">QWidget::setFont</a>() can mean 'reset to
+the context specific font'.
+<p> <li> An attribute "designable" that indicates whether it makes sense to
+make the property available in a GUI builder (e.g. <a href="designer-manual.html">Qt Designer</a>). For most properties this
+makes sense, but not for all, e.g. <a href="qbutton.html#isDown">QButton::isDown</a>(). The user can
+press buttons, and the application programmer can make the program
+press its own buttons, but a GUI design tool can't press buttons.
+<p> </ul>
+<p> The read, write, and reset functions must be public member functions
+from the class in which the property is defined.
+<p> Properties can be read and written through generic functions in
+<a href="qobject.html">QObject</a> without knowing anything about the class in use. These two
+function calls are equivalent:
+<p> <pre>
+ // QButton *b and QObject *o point to the same button
+ b-&gt;setDown( TRUE );
+ o-&gt;setProperty( "down", TRUE );
+</pre>
+
+<p> Equivalent, that is, except that the first is faster, and provides
+much better diagnostics at compile time. When practical, the first is
+better. However, since you can get a list of all available properties
+for any QObject through its <a href="qmetaobject.html">QMetaObject</a>, <a href="qobject.html#setProperty">QObject::setProperty</a>()
+can give you control over classes that weren't available at compile
+time.
+<p> As well as <a href="qobject.html#setProperty">QObject::setProperty</a>(), there is a corresponding <a href="qobject.html#property">QObject::property</a>() function. <a href="qmetaobject.html#propertyNames">QMetaObject::propertyNames</a>() returns
+the names of all available properties. <a href="qmetaobject.html#property">QMetaObject::property</a>()
+returns the property data for a named property: a <a href="qmetaproperty.html">QMetaProperty</a>
+object.
+<p> Here's a simple example that shows the most important property
+functions in use:
+<p> <pre>
+ class MyClass : public <a href="qobject.html">QObject</a>
+ {
+ <a href="metaobjects.html#Q_OBJECT">Q_OBJECT</a>
+ public:
+ MyClass( <a href="qobject.html">QObject</a> * parent=0, const char * name=0 );
+ ~MyClass();
+
+ enum Priority { High, Low, VeryHigh, VeryLow };
+ void setPriority( Priority );
+ Priority priority() const;
+ };
+</pre>
+
+<p> The class has a property "priority" that is not yet known to the <a href="metaobjects.html#meta-object">meta object</a> system. In order to make the property known, you must
+declare it with the <tt>Q_PROPERTY</tt> macro. The syntax is as follows:
+<p> <pre>
+Q_PROPERTY( type name READ getFunction [WRITE setFunction]
+ [RESET resetFunction] [DESIGNABLE bool]
+ [SCRIPTABLE bool] [STORED bool] )
+</pre>
+
+<p> For the declaration to be valid, the get function must be const and
+to return either the type itself, a pointer to it, or a reference to
+it. The optional write function must return void and must take exactly
+one argument, either the type itself, a pointer or a const reference
+to it. The meta object compiler enforces this.
+<p> The type of a property can be any <a href="qvariant.html">QVariant</a> supported type or an
+enumeration type declared in the class itself. Since <tt>MyClass</tt> uses
+the enumeration type <tt>Priority</tt> for the property, this type must be
+registered with the property system as well.
+<p> There are two exceptions to the above: The type of a property can also
+be either <a href="qvaluelist.html">QValueList&lt;QVariant&gt;</a> or <a href="qmap.html">QMap&lt;QString,QVariant&gt;</a>. In
+these cases the type must be specified as <a href="qvaluelist.html">QValueList</a> or as <a href="qmap.html">QMap</a>
+(i.e. without their template parameters).
+<p> It is possible to set a value by name, like this:
+<pre>
+ obj-&gt;setProperty( "priority", "VeryHigh" );
+</pre>
+
+In the case of <a href="qvaluelist.html">QValueList</a> and <a href="qmap.html">QMap</a> properties the value passes
+is a <a href="qvariant.html">QVariant</a> whose value is the entire list or map.
+<p> Enumeration types are registered with the <tt>Q_ENUMS</tt> macro. Here's the
+final class declaration including the property related declarations:
+<p> <pre>
+ class MyClass : public <a href="qobject.html">QObject</a>
+ {
+ Q_OBJECT
+ Q_PROPERTY( Priority priority READ priority WRITE setPriority )
+ Q_ENUMS( Priority )
+ public:
+ MyClass( <a href="qobject.html">QObject</a> * parent=0, const char * name=0 );
+ ~MyClass();
+
+ enum Priority { High, Low, VeryHigh, VeryLow };
+ void setPriority( Priority );
+ Priority priority() const;
+ };
+</pre>
+
+<p> Another similar macro is <tt>Q_SETS</tt>. Like <tt>Q_ENUMS</tt>, it registers an
+enumeration type but marks it in addition as a "set", i.e. the
+enumeration values can be OR-ed together. An I/O class might have
+enumeration values "Read" and "Write" and accept "Read|Write": such an
+enum is best handled with <tt>Q_SETS</tt>, rather than <tt>Q_ENUMS</tt>.
+<p> The remaining keywords in the <tt>Q_PROPERTY</tt> section are <tt>RESET</tt>, <tt>DESIGNABLE</tt>, <tt>SCRIPTABLE</tt> and <tt>STORED</tt>.
+<p> <tt>RESET</tt> names a function that will set the property to its default
+state (which may have changed since initialization). The function
+must return void and take no arguments.
+<p> <tt>DESIGNABLE</tt> declares whether this property is suitable for
+modification by a GUI design tool. The default is <tt>TRUE</tt> for
+writable properties; otherwise <tt>FALSE</tt>. Instead of <tt>TRUE</tt> or <tt>FALSE</tt>, you can specify a boolean member function.
+<p> <tt>SCRIPTABLE</tt> declares whether this property is suited for access by a
+scripting engine. The default is <tt>TRUE</tt>. Instead of <tt>TRUE</tt> or <tt>FALSE</tt>,
+you can specify a boolean member function.
+<p> <tt>STORED</tt> declares whether the property's value must be remembered
+when storing an object's state. Stored makes only sense for writable
+properties. The default value is <tt>TRUE</tt>. Technically superfluous
+properties (like <a href="qpoint.html">QPoint</a> pos if <a href="qrect.html">QRect</a> geometry is already a property)
+define this to be <tt>FALSE</tt>.
+<p> Connected to the property system is an additional macro, "Q_CLASSINFO",
+that can be used to attach additional name/value-pairs to a class'
+meta object, for example:
+<p> <pre>
+ Q_CLASSINFO( "Version", "3.0.0" )
+</pre>
+
+<p> Like other meta data, class information is accessible at runtime
+through the meta object, see <a href="qmetaobject.html#classInfo">QMetaObject::classInfo</a>() for details.
+<p> <a name="override"></a>
+<h2> Q_OVERRIDE
+</h2>
+<a name="1"></a><p> When you inherit a <a href="qobject.html">QObject</a> subclass you may wish to override some
+aspects of some of the class's properties.
+<p> For example, in <a href="qwidget.html">QWidget</a> we have the autoMask property defined like
+this:
+<pre>
+ Q_PROPERTY( bool autoMask READ autoMask WRITE setAutoMask DESIGNABLE false SCRIPTABLE false )
+</pre>
+
+<p> But we need to make the auto mask property designable in some QWidget
+subclasses. Similarly some classes will need this property to be
+scriptable (e.g. for QSA). This is achieved by overriding these
+features of the property in a subclass. In <a href="qcheckbox.html">QCheckBox</a>, for example, we
+achieve this using the following code:
+<pre>
+ Q_OVERRIDE( bool autoMask DESIGNABLE true SCRIPTABLE true )
+</pre>
+
+<p> Another example is <a href="qtoolbutton.html">QToolButton</a>. By default QToolButton has a read-only
+"toggleButton" property, because that's what it inherits from QButton:
+<pre>
+ Q_PROPERTY( bool toggleButton READ isToggleButton )
+</pre>
+
+<p> But we want to make our tool buttons able to be toggled, so we write a
+WRITE function in QToolButton, and use the following property override
+to make it acessible:
+<pre>
+ Q_OVERRIDE( bool toggleButton WRITE setToggleButton )
+</pre>
+
+The result is read-write (and scriptable and designable, since we now
+have a WRITE function) boolean property "toggleButton" for tool
+buttons.
+<p>
+<!-- eof -->
+<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>Qt 3.3.8</div>
+</table></div></address></body>
+</html>