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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QGLContext Class Reference<br><small>[<a href="opengl.html">OpenGL module</a>]</small></h1>
+
+<p>The QGLContext class encapsulates an OpenGL rendering context.
+<a href="#details">More...</a>
+<p><tt>#include &lt;<a href="qgl-h.html">qgl.h</a>&gt;</tt>
+<p>Inherits <a href="qgl.html">QGL</a>.
+<p><a href="qglcontext-members.html">List of all member functions.</a>
+<h2>Public Members</h2>
+<ul>
+<li class=fn><a href="#QGLContext"><b>QGLContext</b></a> ( const&nbsp;QGLFormat&nbsp;&amp;&nbsp;format, QPaintDevice&nbsp;*&nbsp;device )</li>
+<li class=fn>virtual <a href="#~QGLContext"><b>~QGLContext</b></a> ()</li>
+<li class=fn>virtual bool <a href="#create"><b>create</b></a> ( const&nbsp;QGLContext&nbsp;*&nbsp;shareContext = 0 )</li>
+<li class=fn>bool <a href="#isValid"><b>isValid</b></a> () const</li>
+<li class=fn>bool <a href="#isSharing"><b>isSharing</b></a> () const</li>
+<li class=fn>virtual void <a href="#reset"><b>reset</b></a> ()</li>
+<li class=fn>QGLFormat <a href="#format"><b>format</b></a> () const</li>
+<li class=fn>QGLFormat <a href="#requestedFormat"><b>requestedFormat</b></a> () const</li>
+<li class=fn>virtual void <a href="#setFormat"><b>setFormat</b></a> ( const&nbsp;QGLFormat&nbsp;&amp;&nbsp;format )</li>
+<li class=fn>virtual void <a href="#makeCurrent"><b>makeCurrent</b></a> ()</li>
+<li class=fn>virtual void <a href="#swapBuffers"><b>swapBuffers</b></a> () const</li>
+<li class=fn>QPaintDevice * <a href="#device"><b>device</b></a> () const</li>
+<li class=fn>QColor <a href="#overlayTransparentColor"><b>overlayTransparentColor</b></a> () const</li>
+</ul>
+<h2>Static Public Members</h2>
+<ul>
+<li class=fn>const QGLContext * <a href="#currentContext"><b>currentContext</b></a> ()</li>
+</ul>
+<h2>Protected Members</h2>
+<ul>
+<li class=fn>virtual bool <a href="#chooseContext"><b>chooseContext</b></a> ( const&nbsp;QGLContext&nbsp;*&nbsp;shareContext = 0 )</li>
+<li class=fn>virtual void <a href="#doneCurrent"><b>doneCurrent</b></a> ()</li>
+<li class=fn>virtual int <a href="#choosePixelFormat"><b>choosePixelFormat</b></a> ( void&nbsp;*&nbsp;dummyPfd, HDC&nbsp;pdc )</li>
+<li class=fn>virtual void * <a href="#chooseVisual"><b>chooseVisual</b></a> ()</li>
+<li class=fn>virtual void * <a href="#chooseMacVisual"><b>chooseMacVisual</b></a> ( GDHandle&nbsp;device )</li>
+<li class=fn>bool <a href="#deviceIsPixmap"><b>deviceIsPixmap</b></a> () const</li>
+<li class=fn>bool <a href="#windowCreated"><b>windowCreated</b></a> () const</li>
+<li class=fn>void <a href="#setWindowCreated"><b>setWindowCreated</b></a> ( bool&nbsp;on )</li>
+<li class=fn>bool <a href="#initialized"><b>initialized</b></a> () const</li>
+<li class=fn>void <a href="#setInitialized"><b>setInitialized</b></a> ( bool&nbsp;on )</li>
+<li class=fn>void <a href="#generateFontDisplayLists"><b>generateFontDisplayLists</b></a> ( const&nbsp;QFont&nbsp;&amp;&nbsp;font, int&nbsp;listBase )</li>
+</ul>
+<hr><a name="details"></a><h2>Detailed Description</h2>
+
+
+The QGLContext class encapsulates an OpenGL rendering context.
+
+<p>
+
+
+<p> An OpenGL<sup>*</sup> rendering context is a complete set of
+OpenGL state variables.
+<p> The context's <a href="qgl.html#FormatOption-enum">format</a> is set in the
+constructor or later with <a href="#setFormat">setFormat</a>(). The format options that are
+actually set are returned by <a href="#format">format</a>(); the options you asked for
+are returned by <a href="#requestedFormat">requestedFormat</a>(). Note that after a QGLContext
+object has been constructed, the actual OpenGL context must be
+created by explicitly calling the <a href="#create">create()</a>
+function. The <a href="#makeCurrent">makeCurrent</a>() function makes this context the
+current rendering context. You can make <em>no</em> context current
+using <a href="#doneCurrent">doneCurrent</a>(). The <a href="#reset">reset</a>() function will reset the context
+and make it invalid.
+<p> You can examine properties of the context with, e.g. <a href="#isValid">isValid</a>(),
+<a href="#isSharing">isSharing</a>(), <a href="#initialized">initialized</a>(), <a href="#windowCreated">windowCreated</a>() and
+<a href="#overlayTransparentColor">overlayTransparentColor</a>().
+<p> If you're using double buffering you can swap the screen contents
+with the off-screen buffer using <a href="#swapBuffers">swapBuffers</a>().
+<p> Please note that QGLContext is not thread safe.
+<p> <sup>*</sup> OpenGL is a trademark of Silicon Graphics, Inc. in the
+United States and other countries.
+<p> <p>See also <a href="graphics.html">Graphics Classes</a> and <a href="images.html">Image Processing Classes</a>.
+
+<hr><h2>Member Function Documentation</h2>
+<h3 class=fn><a name="QGLContext"></a>QGLContext::QGLContext ( const&nbsp;<a href="qglformat.html">QGLFormat</a>&nbsp;&amp;&nbsp;format, <a href="qpaintdevice.html">QPaintDevice</a>&nbsp;*&nbsp;device )
+</h3>
+Constructs an OpenGL context for the paint device <em>device</em>, which
+can be a widget or a pixmap. The <em>format</em> specifies several
+display options for the context.
+<p> If the underlying OpenGL/Window system cannot satisfy all the
+features requested in <em>format</em>, the nearest subset of features
+will be used. After creation, the <a href="#format">format</a>() method will return the
+actual format obtained.
+<p> Note that after a QGLContext object has been constructed, <a href="#create">create()</a> must be called explicitly to create
+the actual OpenGL context. The context will be <a href="#isValid">invalid</a> if it was not possible to obtain a GL context at
+all.
+<p> <p>See also <a href="#format">format</a>() and <a href="#isValid">isValid</a>().
+
+<h3 class=fn><a name="~QGLContext"></a>QGLContext::~QGLContext ()<tt> [virtual]</tt>
+</h3>
+Destroys the OpenGL context and frees its resources.
+
+<h3 class=fn>bool <a name="chooseContext"></a>QGLContext::chooseContext ( const&nbsp;<a href="qglcontext.html">QGLContext</a>&nbsp;*&nbsp;shareContext = 0 )<tt> [virtual protected]</tt>
+</h3>
+
+<p> This semi-internal function is called by <a href="#create">create</a>(). It creates a
+system-dependent OpenGL handle that matches the <a href="#format">format</a>() of <em>shareContext</em> as closely as possible.
+<p> On Windows, it calls the virtual function <a href="#choosePixelFormat">choosePixelFormat</a>(),
+which finds a matching pixel format identifier. On X11, it calls
+the virtual function <a href="#chooseVisual">chooseVisual</a>() which finds an appropriate X
+visual. On other platforms it may work differently.
+
+<h3 class=fn>void * <a name="chooseMacVisual"></a>QGLContext::chooseMacVisual ( GDHandle&nbsp;device )<tt> [virtual protected]</tt>
+</h3>
+
+<p> <strong>Mac only</strong>: This virtual function tries to find a
+visual that matches the format using the given <em>device</em> handle,
+reducing the demands if the original request cannot be met.
+<p> The algorithm for reducing the demands of the format is quite
+simple-minded, so override this method in your subclass if your
+application has specific requirements on visual selection.
+<p> <p>See also <a href="#chooseContext">chooseContext</a>().
+
+<h3 class=fn>int <a name="choosePixelFormat"></a>QGLContext::choosePixelFormat ( void&nbsp;*&nbsp;dummyPfd, HDC&nbsp;pdc )<tt> [virtual protected]</tt>
+</h3>
+<strong>Win32 only</strong> This virtual function chooses a pixel
+format that matches the OpenGL <a href="#setFormat">format</a>.
+Reimplement this function in a subclass if you need a custom
+context.
+<p> <b>Warning:</b> The <em>dummyPfd</em> pointer and <em>pdc</em> are used as a <tt>PIXELFORMATDESCRIPTOR*</tt>. We use <tt>void</tt> to avoid using
+Windows-specific types in our header files.
+<p> <p>See also <a href="#chooseContext">chooseContext</a>().
+
+<h3 class=fn>void * <a name="chooseVisual"></a>QGLContext::chooseVisual ()<tt> [virtual protected]</tt>
+</h3>
+<strong>X11 only</strong>: This virtual function tries to find a
+visual that matches the format, reducing the demands if the original
+request cannot be met.
+<p> The algorithm for reducing the demands of the format is quite
+simple-minded, so override this method in your subclass if your
+application has spcific requirements on visual selection.
+<p> <p>See also <a href="#chooseContext">chooseContext</a>().
+
+<h3 class=fn>bool <a name="create"></a>QGLContext::create ( const&nbsp;<a href="qglcontext.html">QGLContext</a>&nbsp;*&nbsp;shareContext = 0 )<tt> [virtual]</tt>
+</h3>
+Creates the GL context. Returns TRUE if it was successful in
+creating a valid GL rendering context on the paint device
+specified in the constructor; otherwise returns FALSE (i.e. the
+context is invalid).
+<p> After successful creation, <a href="#format">format</a>() returns the set of features of
+the created GL rendering context.
+<p> If <em>shareContext</em> points to a valid QGLContext, this method will
+try to establish OpenGL display list sharing between this context
+and the <em>shareContext</em>. Note that this may fail if the two
+contexts have different formats. Use <a href="#isSharing">isSharing</a>() to see if sharing
+succeeded.
+<p> <b>Warning:</b> Implementation note: initialization of C++ class
+members usually takes place in the class constructor. QGLContext
+is an exception because it must be simple to customize. The
+virtual functions <a href="#chooseContext">chooseContext</a>() (and <a href="#chooseVisual">chooseVisual</a>() for X11) can
+be reimplemented in a subclass to select a particular context. The
+problem is that virtual functions are not properly called during
+construction (even though this is correct C++) because C++
+constructs class hierarchies from the bottom up. For this reason
+we need a <a href="#create">create</a>() function.
+<p> <p>See also <a href="#chooseContext">chooseContext</a>(), <a href="#format">format</a>(), and <a href="#isValid">isValid</a>().
+
+<h3 class=fn>const&nbsp;<a href="qglcontext.html">QGLContext</a>&nbsp;* <a name="currentContext"></a>QGLContext::currentContext ()<tt> [static]</tt>
+</h3>
+
+<p> Returns the current context, i.e. the context to which any OpenGL
+commands will currently be directed. Returns 0 if no context is
+current.
+<p> <p>See also <a href="#makeCurrent">makeCurrent</a>().
+
+<h3 class=fn><a href="qpaintdevice.html">QPaintDevice</a>&nbsp;* <a name="device"></a>QGLContext::device () const
+</h3>
+
+<p> Returns the paint device set for this context.
+<p> <p>See also <a href="#QGLContext">QGLContext::QGLContext</a>().
+
+<h3 class=fn>bool <a name="deviceIsPixmap"></a>QGLContext::deviceIsPixmap () const<tt> [protected]</tt>
+</h3>
+
+<p> Returns TRUE if the paint device of this context is a pixmap;
+otherwise returns FALSE.
+
+<h3 class=fn>void <a name="doneCurrent"></a>QGLContext::doneCurrent ()<tt> [virtual protected]</tt>
+</h3>
+
+<p> Makes no GL context the current context. Normally, you do not need
+to call this function; QGLContext calls it as necessary.
+
+<h3 class=fn><a href="qglformat.html">QGLFormat</a> <a name="format"></a>QGLContext::format () const
+</h3>
+
+<p> Returns the frame buffer format that was obtained (this may be a
+subset of what was requested).
+<p> <p>See also <a href="#requestedFormat">requestedFormat</a>().
+
+<h3 class=fn>void <a name="generateFontDisplayLists"></a>QGLContext::generateFontDisplayLists ( const&nbsp;<a href="qfont.html">QFont</a>&nbsp;&amp;&nbsp;font, int&nbsp;listBase )<tt> [protected]</tt>
+</h3>
+
+<p> Generates a set of 256 display lists for the 256 first characters
+in the font <em>font</em>. The first list will start at index <em>listBase</em>.
+<p> <p>See also <a href="qglwidget.html#renderText">QGLWidget::renderText</a>().
+
+<h3 class=fn>bool <a name="initialized"></a>QGLContext::initialized () const<tt> [protected]</tt>
+</h3>
+
+<p> Returns TRUE if this context has been initialized, i.e. if
+<a href="qglwidget.html#initializeGL">QGLWidget::initializeGL</a>() has been performed on it; otherwise
+returns FALSE.
+<p> <p>See also <a href="#setInitialized">setInitialized</a>().
+
+<h3 class=fn>bool <a name="isSharing"></a>QGLContext::isSharing () const
+</h3>
+
+<p> Returns TRUE if display list sharing with another context was
+requested in the <a href="#create">create</a>() call and the GL system was able to
+fulfill this request; otherwise returns FALSE. Note that display
+list sharing might not be supported between contexts with
+different formats.
+
+<h3 class=fn>bool <a name="isValid"></a>QGLContext::isValid () const
+</h3>
+
+<p> Returns TRUE if a GL rendering context has been successfully
+created; otherwise returns FALSE.
+
+<h3 class=fn>void <a name="makeCurrent"></a>QGLContext::makeCurrent ()<tt> [virtual]</tt>
+</h3>
+
+<p> Makes this context the current OpenGL rendering context. All GL
+functions you call operate on this context until another context
+is made current.
+<p> In some very rare cases the underlying call may fail. If this
+occurs an error message is output to stderr.
+
+<h3 class=fn><a href="qcolor.html">QColor</a> <a name="overlayTransparentColor"></a>QGLContext::overlayTransparentColor () const
+</h3>
+
+<p> If this context is a valid context in an overlay plane, returns
+the plane's transparent color. Otherwise returns an <a href="qcolor.html#isValid">invalid</a> color.
+<p> The returned color's <a href="qcolor.html#pixel">pixel</a> value is
+the index of the transparent color in the colormap of the overlay
+plane. (Naturally, the color's RGB values are meaningless.)
+<p> The returned <a href="qcolor.html">QColor</a> object will generally work as expected only
+when passed as the argument to <a href="qglwidget.html#qglColor">QGLWidget::qglColor</a>() or
+<a href="qglwidget.html#qglClearColor">QGLWidget::qglClearColor</a>(). Under certain circumstances it can
+also be used to draw transparent graphics with a <a href="qpainter.html">QPainter</a>. See the
+examples/opengl/overlay_x11 example for details.
+
+<h3 class=fn><a href="qglformat.html">QGLFormat</a> <a name="requestedFormat"></a>QGLContext::requestedFormat () const
+</h3>
+
+<p> Returns the frame buffer format that was originally requested in
+the constructor or <a href="#setFormat">setFormat</a>().
+<p> <p>See also <a href="#format">format</a>().
+
+<h3 class=fn>void <a name="reset"></a>QGLContext::reset ()<tt> [virtual]</tt>
+</h3>
+
+<p> Resets the context and makes it invalid.
+<p> <p>See also <a href="#create">create</a>() and <a href="#isValid">isValid</a>().
+
+<h3 class=fn>void <a name="setFormat"></a>QGLContext::setFormat ( const&nbsp;<a href="qglformat.html">QGLFormat</a>&nbsp;&amp;&nbsp;format )<tt> [virtual]</tt>
+</h3>
+Sets a <em>format</em> for this context. The context is <a href="#reset">reset</a>.
+<p> Call <a href="#create">create</a>() to create a new GL context that tries to match the
+new format.
+<p> <pre>
+ QGLContext *cx;
+ // ...
+ <a href="qglformat.html">QGLFormat</a> f;
+ f.<a href="qglformat.html#setStereo">setStereo</a>( TRUE );
+ cx-&gt;<a href="#setFormat">setFormat</a>( f );
+ if ( !cx-&gt;<a href="#create">create</a>() )
+ exit(); // no OpenGL support, or cannot render on the specified paintdevice
+ if ( !cx-&gt;<a href="#format">format</a>().stereo() )
+ exit(); // could not create stereo context
+ </pre>
+
+<p> <p>See also <a href="#format">format</a>(), <a href="#reset">reset</a>(), and <a href="#create">create</a>().
+
+<h3 class=fn>void <a name="setInitialized"></a>QGLContext::setInitialized ( bool&nbsp;on )<tt> [protected]</tt>
+</h3>
+
+<p> If <em>on</em> is TRUE the context has been initialized, i.e.
+<a href="#setInitialized">QGLContext::setInitialized</a>() has been called on it. If <em>on</em> is
+FALSE the context has not been initialized.
+<p> <p>See also <a href="#initialized">initialized</a>().
+
+<h3 class=fn>void <a name="setWindowCreated"></a>QGLContext::setWindowCreated ( bool&nbsp;on )<tt> [protected]</tt>
+</h3>
+
+<p> If <em>on</em> is TRUE the context has had a window created for it. If
+<em>on</em> is FALSE no window has been created for the context.
+<p> <p>See also <a href="#windowCreated">windowCreated</a>().
+
+<h3 class=fn>void <a name="swapBuffers"></a>QGLContext::swapBuffers () const<tt> [virtual]</tt>
+</h3>
+
+<p> Swaps the screen contents with an off-screen buffer. Only works if
+the context is in double buffer mode.
+<p> <p>See also <a href="qglformat.html#setDoubleBuffer">QGLFormat::setDoubleBuffer</a>().
+
+<h3 class=fn>bool <a name="windowCreated"></a>QGLContext::windowCreated () const<tt> [protected]</tt>
+</h3>
+
+<p> Returns TRUE if a window has been created for this context;
+otherwise returns FALSE.
+<p> <p>See also <a href="#setWindowCreated">setWindowCreated</a>().
+
+<!-- eof -->
+<hr><p>
+This file is part of the <a href="index.html">Qt toolkit</a>.
+Copyright &copy; 1995-2007
+<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>Qt 3.3.8</div>
+</table></div></address></body>
+</html>