summaryrefslogtreecommitdiffstats
path: root/doc/html/qglwidget.html
diff options
context:
space:
mode:
Diffstat (limited to 'doc/html/qglwidget.html')
-rw-r--r--doc/html/qglwidget.html583
1 files changed, 583 insertions, 0 deletions
diff --git a/doc/html/qglwidget.html b/doc/html/qglwidget.html
new file mode 100644
index 0000000..720312e
--- /dev/null
+++ b/doc/html/qglwidget.html
@@ -0,0 +1,583 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/opengl/qgl.cpp:1126 -->
+<html>
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
+<title>QGLWidget Class</title>
+<style type="text/css"><!--
+fn { margin-left: 1cm; text-indent: -1cm; }
+a:link { color: #004faf; text-decoration: none }
+a:visited { color: #672967; text-decoration: none }
+body { background: #ffffff; color: black; }
+--></style>
+</head>
+<body>
+
+<table border="0" cellpadding="0" cellspacing="0" width="100%">
+<tr bgcolor="#E5E5E5">
+<td valign=center>
+ <a href="index.html">
+<font color="#004faf">Home</font></a>
+ | <a href="classes.html">
+<font color="#004faf">All&nbsp;Classes</font></a>
+ | <a href="mainclasses.html">
+<font color="#004faf">Main&nbsp;Classes</font></a>
+ | <a href="annotated.html">
+<font color="#004faf">Annotated</font></a>
+ | <a href="groups.html">
+<font color="#004faf">Grouped&nbsp;Classes</font></a>
+ | <a href="functions.html">
+<font color="#004faf">Functions</font></a>
+</td>
+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QGLWidget Class Reference<br><small>[<a href="opengl.html">OpenGL module</a>]</small></h1>
+
+<p>The QGLWidget class is a widget for rendering OpenGL graphics.
+<a href="#details">More...</a>
+<p><tt>#include &lt;<a href="qgl-h.html">qgl.h</a>&gt;</tt>
+<p>Inherits <a href="qwidget.html">QWidget</a> and <a href="qgl.html">QGL</a>.
+<p><a href="qglwidget-members.html">List of all member functions.</a>
+<h2>Public Members</h2>
+<ul>
+<li class=fn><a href="#QGLWidget"><b>QGLWidget</b></a> ( QWidget&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0, const&nbsp;QGLWidget&nbsp;*&nbsp;shareWidget = 0, WFlags&nbsp;f = 0 )</li>
+<li class=fn><a href="#QGLWidget-2"><b>QGLWidget</b></a> ( QGLContext&nbsp;*&nbsp;context, QWidget&nbsp;*&nbsp;parent, const&nbsp;char&nbsp;*&nbsp;name = 0, const&nbsp;QGLWidget&nbsp;*&nbsp;shareWidget = 0, WFlags&nbsp;f = 0 )</li>
+<li class=fn><a href="#QGLWidget-3"><b>QGLWidget</b></a> ( const&nbsp;QGLFormat&nbsp;&amp;&nbsp;format, QWidget&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0, const&nbsp;QGLWidget&nbsp;*&nbsp;shareWidget = 0, WFlags&nbsp;f = 0 )</li>
+<li class=fn><a href="#~QGLWidget"><b>~QGLWidget</b></a> ()</li>
+<li class=fn>void <a href="#qglColor"><b>qglColor</b></a> ( const&nbsp;QColor&nbsp;&amp;&nbsp;c ) const</li>
+<li class=fn>void <a href="#qglClearColor"><b>qglClearColor</b></a> ( const&nbsp;QColor&nbsp;&amp;&nbsp;c ) const</li>
+<li class=fn>bool <a href="#isValid"><b>isValid</b></a> () const</li>
+<li class=fn>bool <a href="#isSharing"><b>isSharing</b></a> () const</li>
+<li class=fn>virtual void <a href="#makeCurrent"><b>makeCurrent</b></a> ()</li>
+<li class=fn>void <a href="#doneCurrent"><b>doneCurrent</b></a> ()</li>
+<li class=fn>bool <a href="#doubleBuffer"><b>doubleBuffer</b></a> () const</li>
+<li class=fn>virtual void <a href="#swapBuffers"><b>swapBuffers</b></a> ()</li>
+<li class=fn>QGLFormat <a href="#format"><b>format</b></a> () const</li>
+<li class=fn>const QGLContext * <a href="#context"><b>context</b></a> () const</li>
+<li class=fn>virtual QPixmap <a href="#renderPixmap"><b>renderPixmap</b></a> ( int&nbsp;w = 0, int&nbsp;h = 0, bool&nbsp;useContext = FALSE )</li>
+<li class=fn>virtual QImage <a href="#grabFrameBuffer"><b>grabFrameBuffer</b></a> ( bool&nbsp;withAlpha = FALSE )</li>
+<li class=fn>virtual void <a href="#makeOverlayCurrent"><b>makeOverlayCurrent</b></a> ()</li>
+<li class=fn>const QGLContext * <a href="#overlayContext"><b>overlayContext</b></a> () const</li>
+<li class=fn>const QGLColormap &amp; <a href="#colormap"><b>colormap</b></a> () const</li>
+<li class=fn>void <a href="#setColormap"><b>setColormap</b></a> ( const&nbsp;QGLColormap&nbsp;&amp;&nbsp;cmap )</li>
+<li class=fn>void <a href="#renderText"><b>renderText</b></a> ( int&nbsp;x, int&nbsp;y, const&nbsp;QString&nbsp;&amp;&nbsp;str, const&nbsp;QFont&nbsp;&amp;&nbsp;fnt = QFont ( ), int&nbsp;listBase = 2000 )</li>
+<li class=fn>void <a href="#renderText-2"><b>renderText</b></a> ( double&nbsp;x, double&nbsp;y, double&nbsp;z, const&nbsp;QString&nbsp;&amp;&nbsp;str, const&nbsp;QFont&nbsp;&amp;&nbsp;fnt = QFont ( ), int&nbsp;listBase = 2000 )</li>
+</ul>
+<h2>Public Slots</h2>
+<ul>
+<li class=fn>virtual void <a href="#updateGL"><b>updateGL</b></a> ()</li>
+<li class=fn>virtual void <a href="#updateOverlayGL"><b>updateOverlayGL</b></a> ()</li>
+</ul>
+<h2>Static Public Members</h2>
+<ul>
+<li class=fn>QImage <a href="#convertToGLFormat"><b>convertToGLFormat</b></a> ( const&nbsp;QImage&nbsp;&amp;&nbsp;img )</li>
+</ul>
+<h2>Protected Members</h2>
+<ul>
+<li class=fn>virtual void <a href="#initializeGL"><b>initializeGL</b></a> ()</li>
+<li class=fn>virtual void <a href="#resizeGL"><b>resizeGL</b></a> ( int&nbsp;width, int&nbsp;height )</li>
+<li class=fn>virtual void <a href="#paintGL"><b>paintGL</b></a> ()</li>
+<li class=fn>virtual void <a href="#initializeOverlayGL"><b>initializeOverlayGL</b></a> ()</li>
+<li class=fn>virtual void <a href="#resizeOverlayGL"><b>resizeOverlayGL</b></a> ( int&nbsp;width, int&nbsp;height )</li>
+<li class=fn>virtual void <a href="#paintOverlayGL"><b>paintOverlayGL</b></a> ()</li>
+<li class=fn>void <a href="#setAutoBufferSwap"><b>setAutoBufferSwap</b></a> ( bool&nbsp;on )</li>
+<li class=fn>bool <a href="#autoBufferSwap"><b>autoBufferSwap</b></a> () const</li>
+<li class=fn>virtual void <a href="#paintEvent"><b>paintEvent</b></a> ( QPaintEvent * )</li>
+<li class=fn>virtual void <a href="#resizeEvent"><b>resizeEvent</b></a> ( QResizeEvent * )</li>
+<li class=fn>virtual void <a href="#glInit"><b>glInit</b></a> ()</li>
+<li class=fn>virtual void <a href="#glDraw"><b>glDraw</b></a> ()</li>
+</ul>
+<hr><a name="details"></a><h2>Detailed Description</h2>
+
+
+The QGLWidget class is a widget for rendering OpenGL graphics.
+
+<p>
+
+
+
+<p> QGLWidget provides functionality for displaying OpenGL<sup>*</sup>
+graphics integrated into a Qt application. It is very simple to
+use. You inherit from it and use the subclass like any other
+<a href="qwidget.html">QWidget</a>, except that instead of drawing the widget's contents
+using <a href="qpainter.html">QPainter</a> etc. you use the standard OpenGL rendering
+commands.
+<p> QGLWidget provides three convenient virtual functions that you can
+reimplement in your subclass to perform the typical OpenGL tasks:
+<p> <ul>
+<li> <a href="#paintGL">paintGL</a>() - Renders the OpenGL scene. Gets called whenever the widget
+needs to be updated.
+<li> <a href="#resizeGL">resizeGL</a>() - Sets up the OpenGL viewport, projection, etc. Gets
+called whenever the the widget has been resized (and also when it
+is shown for the first time because all newly created widgets get a
+resize event automatically).
+<li> <a href="#initializeGL">initializeGL</a>() - Sets up the OpenGL rendering context, defines display
+lists, etc. Gets called once before the first time resizeGL() or
+paintGL() is called.
+</ul>
+<p> Here is a rough outline of how a QGLWidget subclass might look:
+<p> <pre>
+ class MyGLDrawer : public QGLWidget
+ {
+ Q_OBJECT // must include this if you use Qt signals/slots
+
+ public:
+ MyGLDrawer( <a href="qwidget.html">QWidget</a> *parent, const char *name )
+ : QGLWidget(parent, name) {}
+
+ protected:
+
+ void initializeGL()
+ {
+ // Set up the rendering context, define display lists etc.:
+ ...
+ glClearColor( 0.0, 0.0, 0.0, 0.0 );
+ glEnable(GL_DEPTH_TEST);
+ ...
+ }
+
+ void resizeGL( int w, int h )
+ {
+ // setup viewport, projection etc.:
+ glViewport( 0, 0, (GLint)w, (GLint)h );
+ ...
+ glFrustum( ... );
+ ...
+ }
+
+ void paintGL()
+ {
+ // draw the scene:
+ ...
+ glRotatef( ... );
+ glMaterialfv( ... );
+ glBegin( GL_QUADS );
+ glVertex3f( ... );
+ glVertex3f( ... );
+ ...
+ glEnd();
+ ...
+ }
+
+ };
+ </pre>
+
+<p> If you need to trigger a repaint from places other than <a href="#paintGL">paintGL</a>()
+(a typical example is when using <a href="qtimer.html">timers</a> to
+animate scenes), you should call the widget's <a href="#updateGL">updateGL</a>() function.
+<p> Your widget's OpenGL rendering context is made current when
+paintGL(), <a href="#resizeGL">resizeGL</a>(), or <a href="#initializeGL">initializeGL</a>() is called. If you need to
+call the standard OpenGL API functions from other places (e.g. in
+your widget's constructor or in your own paint functions), you
+must call <a href="#makeCurrent">makeCurrent</a>() first.
+<p> QGLWidget provides functions for requesting a new display <a href="qglformat.html">format</a> and you can also create widgets with
+customized rendering <a href="qglcontext.html">contexts</a>.
+<p> You can also share OpenGL display lists between QGLWidgets (see
+the documentation of the QGLWidget constructors for details).
+<p> <h3> Overlays
+</h3>
+<a name="1"></a><p> The QGLWidget creates a GL overlay context in addition to the
+normal context if overlays are supported by the underlying system.
+<p> If you want to use overlays, you specify it in the <a href="qglformat.html">format</a>. (Note: Overlay must be requested in the format
+passed to the QGLWidget constructor.) Your GL widget should also
+implement some or all of these virtual methods:
+<p> <ul>
+<li> <a href="#paintOverlayGL">paintOverlayGL</a>()
+<li> <a href="#resizeOverlayGL">resizeOverlayGL</a>()
+<li> <a href="#initializeOverlayGL">initializeOverlayGL</a>()
+</ul>
+<p> These methods work in the same way as the normal <a href="#paintGL">paintGL</a>() etc.
+functions, except that they will be called when the overlay
+context is made current. You can explicitly make the overlay
+context current by using <a href="#makeOverlayCurrent">makeOverlayCurrent</a>(), and you can access
+the overlay context directly (e.g. to ask for its transparent
+color) by calling <a href="#overlayContext">overlayContext</a>().
+<p> On X servers in which the default visual is in an overlay plane,
+non-GL Qt windows can also be used for overlays. See the
+examples/opengl/overlay_x11 example program for details.
+<p> <sup>*</sup> OpenGL is a trademark of Silicon Graphics, Inc. in the
+United States and other countries.
+<p>See also <a href="graphics.html">Graphics Classes</a> and <a href="images.html">Image Processing Classes</a>.
+
+<hr><h2>Member Function Documentation</h2>
+<h3 class=fn><a name="QGLWidget"></a>QGLWidget::QGLWidget ( <a href="qwidget.html">QWidget</a>&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0, const&nbsp;<a href="qglwidget.html">QGLWidget</a>&nbsp;*&nbsp;shareWidget = 0, WFlags&nbsp;f = 0 )
+</h3>
+Constructs an OpenGL widget with a <em>parent</em> widget and a <em>name</em>.
+<p> The <a href="qglformat.html#defaultFormat">default format</a> is
+used. The widget will be <a href="#isValid">invalid</a> if the
+system has no <a href="qglformat.html#hasOpenGL">OpenGL support</a>.
+<p> The <em>parent</em>, <em>name</em> and <a href="qt.html#WidgetFlags">widget flag</a>, <em>f</em>, arguments are passed
+to the <a href="qwidget.html">QWidget</a> constructor.
+<p> If the <em>shareWidget</em> parameter points to a valid QGLWidget, this
+widget will share OpenGL display lists with <em>shareWidget</em>. If
+this widget and <em>shareWidget</em> have different <a href="#format">formats</a>, display list sharing may fail. You can check
+whether display list sharing succeeded by calling <a href="#isSharing">isSharing</a>().
+<p> The initialization of OpenGL rendering state, etc. should be done
+by overriding the <a href="#initializeGL">initializeGL</a>() function, rather than in the
+constructor of your QGLWidget subclass.
+<p> <p>See also <a href="qglformat.html#defaultFormat">QGLFormat::defaultFormat</a>().
+
+<h3 class=fn><a name="QGLWidget-2"></a>QGLWidget::QGLWidget ( <a href="qglcontext.html">QGLContext</a>&nbsp;*&nbsp;context, <a href="qwidget.html">QWidget</a>&nbsp;*&nbsp;parent, const&nbsp;char&nbsp;*&nbsp;name = 0, const&nbsp;<a href="qglwidget.html">QGLWidget</a>&nbsp;*&nbsp;shareWidget = 0, WFlags&nbsp;f = 0 )
+</h3>
+Constructs an OpenGL widget with parent <em>parent</em>, called <em>name</em>.
+<p> The <em>context</em> argument is a pointer to the <a href="qglcontext.html">QGLContext</a> that
+you wish to be bound to this widget. This allows you to pass in
+your own QGLContext sub-classes.
+<p> The widget will be <a href="#isValid">invalid</a> if the system
+has no <a href="qglformat.html#hasOpenGL">OpenGL support</a>.
+<p> The <em>parent</em>, <em>name</em> and <a href="qt.html#WidgetFlags">widget flag</a>, <em>f</em>, arguments are passed
+to the <a href="qwidget.html">QWidget</a> constructor.
+<p> If the <em>shareWidget</em> parameter points to a valid QGLWidget, this
+widget will share OpenGL display lists with <em>shareWidget</em>. If
+this widget and <em>shareWidget</em> have different <a href="#format">formats</a>, display list sharing may fail. You can check
+whether display list sharing succeeded by calling <a href="#isSharing">isSharing</a>().
+<p> The initialization of OpenGL rendering state, etc. should be done
+by overriding the <a href="#initializeGL">initializeGL</a>() function, rather than in the
+constructor of your QGLWidget subclass.
+<p> <p>See also <a href="qglformat.html#defaultFormat">QGLFormat::defaultFormat</a>() and <a href="#isValid">isValid</a>().
+
+<h3 class=fn><a name="QGLWidget-3"></a>QGLWidget::QGLWidget ( const&nbsp;<a href="qglformat.html">QGLFormat</a>&nbsp;&amp;&nbsp;format, <a href="qwidget.html">QWidget</a>&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0, const&nbsp;<a href="qglwidget.html">QGLWidget</a>&nbsp;*&nbsp;shareWidget = 0, WFlags&nbsp;f = 0 )
+</h3>
+Constructs an OpenGL widget with parent <em>parent</em>, called <em>name</em>.
+<p> The <em>format</em> argument specifies the desired <a href="qglformat.html">rendering options</a>. If the underlying OpenGL/Window system
+cannot satisfy all the features requested in <em>format</em>, the
+nearest subset of features will be used. After creation, the
+<a href="#format">format</a>() method will return the actual format obtained.
+<p> The widget will be <a href="#isValid">invalid</a> if the system
+has no <a href="qglformat.html#hasOpenGL">OpenGL support</a>.
+<p> The <em>parent</em>, <em>name</em> and <a href="qt.html#WidgetFlags">widget flag</a>, <em>f</em>, arguments are passed
+to the <a href="qwidget.html">QWidget</a> constructor.
+<p> If the <em>shareWidget</em> parameter points to a valid QGLWidget, this
+widget will share OpenGL display lists with <em>shareWidget</em>. If
+this widget and <em>shareWidget</em> have different <a href="#format">formats</a>, display list sharing may fail. You can check
+whether display list sharing succeeded by calling <a href="#isSharing">isSharing</a>().
+<p> The initialization of OpenGL rendering state, etc. should be done
+by overriding the <a href="#initializeGL">initializeGL</a>() function, rather than in the
+constructor of your QGLWidget subclass.
+<p> <p>See also <a href="qglformat.html#defaultFormat">QGLFormat::defaultFormat</a>() and <a href="#isValid">isValid</a>().
+
+<h3 class=fn><a name="~QGLWidget"></a>QGLWidget::~QGLWidget ()
+</h3>
+Destroys the widget.
+
+<h3 class=fn>bool <a name="autoBufferSwap"></a>QGLWidget::autoBufferSwap () const<tt> [protected]</tt>
+</h3>
+
+<p> Returns TRUE if the widget is doing automatic GL buffer swapping;
+otherwise returns FALSE.
+<p> <p>See also <a href="#setAutoBufferSwap">setAutoBufferSwap</a>().
+
+<h3 class=fn>const&nbsp;<a href="qglcolormap.html">QGLColormap</a>&nbsp;&amp; <a name="colormap"></a>QGLWidget::colormap () const
+</h3>
+
+<p> Returns the colormap for this widget.
+<p> Usually it is only top-level widgets that can have different
+colormaps installed. Asking for the colormap of a child widget
+will return the colormap for the child's top-level widget.
+<p> If no colormap has been set for this widget, the QColormap
+returned will be empty.
+<p> <p>See also <a href="#setColormap">setColormap</a>().
+
+<h3 class=fn>const&nbsp;<a href="qglcontext.html">QGLContext</a>&nbsp;* <a name="context"></a>QGLWidget::context () const
+</h3>
+
+<p> Returns the context of this widget.
+<p> It is possible that the context is not valid (see <a href="#isValid">isValid</a>()), for
+example, if the underlying hardware does not support the format
+attributes that were requested.
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="convertToGLFormat"></a>QGLWidget::convertToGLFormat ( const&nbsp;<a href="qimage.html">QImage</a>&nbsp;&amp;&nbsp;img )<tt> [static]</tt>
+</h3>
+Converts the image <em>img</em> into the unnamed format expected by
+OpenGL functions such as glTexImage2D(). The returned image is not
+usable as a <a href="qimage.html">QImage</a>, but <a href="qimage.html#width">QImage::width</a>(), <a href="qimage.html#height">QImage::height</a>() and
+<a href="qimage.html#bits">QImage::bits</a>() may be used with OpenGL. The following few lines
+are from the texture example. Most of the code is irrelevant, so
+we just quote the relevant bits:
+<p>
+
+<pre> <a href="qimage.html">QImage</a> tex1, tex2, buf;
+ if ( !buf.load( "gllogo.bmp" ) ) { // Load first image from file
+</pre>
+<p> We create <em>tex1</em> (and another variable) for OpenGL, and load a real
+image into <em>buf</em>.
+<p> <pre> <a name="x2118"></a> tex1 = QGLWidget::<a href="#convertToGLFormat">convertToGLFormat</a>( buf ); // flipped 32bit RGBA
+</pre>
+<p> A few lines later, we convert <em>buf</em> into OpenGL format and store it
+in <em>tex1</em>.
+<p> <pre> <a name="x2121"></a><a name="x2120"></a> glTexImage2D( GL_TEXTURE_2D, 0, 3, tex1.<a href="qimage.html#width">width</a>(), tex1.<a href="qimage.html#height">height</a>(), 0,
+ <a name="x2119"></a> GL_RGBA, GL_UNSIGNED_BYTE, tex1.<a href="qimage.html#bits">bits</a>() );
+</pre>
+<p> Note the dimension restrictions for texture images as described in
+the glTexImage2D() documentation. The width must be 2^m + 2*border
+and the height 2^n + 2*border where m and n are integers and
+border is either 0 or 1.
+<p> Another function in the same example uses <em>tex1</em> with OpenGL.
+
+<p>Example: <a href="qglwidget.html#x2118">opengl/texture/gltexobj.cpp</a>.
+<h3 class=fn>void <a name="doneCurrent"></a>QGLWidget::doneCurrent ()
+</h3>
+
+<p> Makes no GL context the current context. Normally, you do not need
+to call this function; <a href="qglcontext.html">QGLContext</a> calls it as necessary. However,
+it may be useful in multithreaded environments.
+
+<h3 class=fn>bool <a name="doubleBuffer"></a>QGLWidget::doubleBuffer () const
+</h3>
+
+<p> Returns TRUE if the contained GL rendering context has double
+buffering; otherwise returns FALSE.
+<p> <p>See also <a href="qglformat.html#doubleBuffer">QGLFormat::doubleBuffer</a>().
+
+<h3 class=fn><a href="qglformat.html">QGLFormat</a> <a name="format"></a>QGLWidget::format () const
+</h3>
+
+<p> Returns the format of the contained GL rendering context.
+
+<h3 class=fn>void <a name="glDraw"></a>QGLWidget::glDraw ()<tt> [virtual protected]</tt>
+</h3>
+Executes the virtual function <a href="#paintGL">paintGL</a>().
+<p> The widget's rendering context will become the current context and
+<a href="#initializeGL">initializeGL</a>() will be called if it hasn't already been called.
+
+<h3 class=fn>void <a name="glInit"></a>QGLWidget::glInit ()<tt> [virtual protected]</tt>
+</h3>
+Initializes OpenGL for this widget's context. Calls the virtual
+function <a href="#initializeGL">initializeGL</a>().
+
+<h3 class=fn><a href="qimage.html">QImage</a> <a name="grabFrameBuffer"></a>QGLWidget::grabFrameBuffer ( bool&nbsp;withAlpha = FALSE )<tt> [virtual]</tt>
+</h3>
+Returns an image of the frame buffer. If <em>withAlpha</em> is TRUE the
+alpha channel is included.
+<p> Depending on your hardware, you can explicitly select which color
+buffer to grab with a glReadBuffer() call before calling this
+function.
+
+<h3 class=fn>void <a name="initializeGL"></a>QGLWidget::initializeGL ()<tt> [virtual protected]</tt>
+</h3>
+This virtual function is called once before the first call to
+<a href="#paintGL">paintGL</a>() or <a href="#resizeGL">resizeGL</a>(), and then once whenever the widget has
+been assigned a new <a href="qglcontext.html">QGLContext</a>. Reimplement it in a subclass.
+<p> This function should set up any required OpenGL context rendering
+flags, defining display lists, etc.
+<p> There is no need to call <a href="#makeCurrent">makeCurrent</a>() because this has already
+been done when this function is called.
+
+<h3 class=fn>void <a name="initializeOverlayGL"></a>QGLWidget::initializeOverlayGL ()<tt> [virtual protected]</tt>
+</h3>
+This virtual function is used in the same manner as <a href="#initializeGL">initializeGL</a>()
+except that it operates on the widget's overlay context instead of
+the widget's main context. This means that <a href="#initializeOverlayGL">initializeOverlayGL</a>()
+is called once before the first call to <a href="#paintOverlayGL">paintOverlayGL</a>() or
+<a href="#resizeOverlayGL">resizeOverlayGL</a>(). Reimplement it in a subclass.
+<p> This function should set up any required OpenGL context rendering
+flags, defining display lists, etc. for the overlay context.
+<p> There is no need to call <a href="#makeOverlayCurrent">makeOverlayCurrent</a>() because this has
+already been done when this function is called.
+
+<h3 class=fn>bool <a name="isSharing"></a>QGLWidget::isSharing () const
+</h3>
+
+<p> Returns TRUE if display list sharing with another QGLWidget was
+requested in the constructor, and the GL system was able to
+provide it; otherwise returns FALSE. The GL system may fail to
+provide display list sharing if the two QGLWidgets use different
+formats.
+<p> <p>See also <a href="#format">format</a>().
+
+<h3 class=fn>bool <a name="isValid"></a>QGLWidget::isValid () const
+</h3>
+
+<p> Returns TRUE if the widget has a valid GL rendering context;
+otherwise returns FALSE. A widget will be invalid if the system
+has no <a href="qglformat.html#hasOpenGL">OpenGL support</a>.
+
+<h3 class=fn>void <a name="makeCurrent"></a>QGLWidget::makeCurrent ()<tt> [virtual]</tt>
+</h3>
+
+<p> Makes this widget the current widget for OpenGL operations, i.e.
+makes the widget's rendering context the current OpenGL rendering
+context.
+
+<h3 class=fn>void <a name="makeOverlayCurrent"></a>QGLWidget::makeOverlayCurrent ()<tt> [virtual]</tt>
+</h3>
+
+<p> Makes the overlay context of this widget current. Use this if you
+need to issue OpenGL commands to the overlay context outside of
+<a href="#initializeOverlayGL">initializeOverlayGL</a>(), <a href="#resizeOverlayGL">resizeOverlayGL</a>(), and <a href="#paintOverlayGL">paintOverlayGL</a>().
+<p> Does nothing if this widget has no overlay.
+<p> <p>See also <a href="#makeCurrent">makeCurrent</a>().
+
+<h3 class=fn>const&nbsp;<a href="qglcontext.html">QGLContext</a>&nbsp;* <a name="overlayContext"></a>QGLWidget::overlayContext () const
+</h3>
+
+<p> Returns the overlay context of this widget, or 0 if this widget
+has no overlay.
+<p> <p>See also <a href="#context">context</a>().
+
+<h3 class=fn>void <a name="paintEvent"></a>QGLWidget::paintEvent ( <a href="qpaintevent.html">QPaintEvent</a>&nbsp;* )<tt> [virtual protected]</tt>
+</h3>
+Handles paint events. Will cause the virtual <a href="#paintGL">paintGL</a>() function to
+be called.
+<p> The widget's rendering context will become the current context and
+<a href="#initializeGL">initializeGL</a>() will be called if it hasn't already been called.
+
+<p>Reimplemented from <a href="qwidget.html#paintEvent">QWidget</a>.
+<h3 class=fn>void <a name="paintGL"></a>QGLWidget::paintGL ()<tt> [virtual protected]</tt>
+</h3>
+This virtual function is called whenever the widget needs to be
+painted. Reimplement it in a subclass.
+<p> There is no need to call <a href="#makeCurrent">makeCurrent</a>() because this has already
+been done when this function is called.
+
+<h3 class=fn>void <a name="paintOverlayGL"></a>QGLWidget::paintOverlayGL ()<tt> [virtual protected]</tt>
+</h3>
+This virtual function is used in the same manner as <a href="#paintGL">paintGL</a>()
+except that it operates on the widget's overlay context instead of
+the widget's main context. This means that <a href="#paintOverlayGL">paintOverlayGL</a>() is
+called whenever the widget's overlay needs to be painted.
+Reimplement it in a subclass.
+<p> There is no need to call <a href="#makeOverlayCurrent">makeOverlayCurrent</a>() because this has
+already been done when this function is called.
+
+<h3 class=fn>void <a name="qglClearColor"></a>QGLWidget::qglClearColor ( const&nbsp;<a href="qcolor.html">QColor</a>&nbsp;&amp;&nbsp;c ) const
+</h3>
+Convenience function for specifying the clearing color to OpenGL.
+Calls glClearColor (in RGBA mode) or glClearIndex (in color-index
+mode) with the color <em>c</em>. Applies to the current GL context.
+<p> <p>See also <a href="#qglColor">qglColor</a>(), <a href="qglcontext.html#currentContext">QGLContext::currentContext</a>(), and <a href="qcolor.html">QColor</a>.
+
+<h3 class=fn>void <a name="qglColor"></a>QGLWidget::qglColor ( const&nbsp;<a href="qcolor.html">QColor</a>&nbsp;&amp;&nbsp;c ) const
+</h3>
+Convenience function for specifying a drawing color to OpenGL.
+Calls glColor3 (in RGBA mode) or glIndex (in color-index mode)
+with the color <em>c</em>. Applies to the current GL context.
+<p> <p>See also <a href="#qglClearColor">qglClearColor</a>(), <a href="qglcontext.html#currentContext">QGLContext::currentContext</a>(), and <a href="qcolor.html">QColor</a>.
+
+<h3 class=fn><a href="qpixmap.html">QPixmap</a> <a name="renderPixmap"></a>QGLWidget::renderPixmap ( int&nbsp;w = 0, int&nbsp;h = 0, bool&nbsp;useContext = FALSE )<tt> [virtual]</tt>
+</h3>
+Renders the current scene on a pixmap and returns the pixmap.
+<p> You can use this method on both visible and invisible QGLWidgets.
+<p> This method will create a pixmap and a temporary <a href="qglcontext.html">QGLContext</a> to
+render on the pixmap. It will then call <a href="#initializeGL">initializeGL</a>(),
+<a href="#resizeGL">resizeGL</a>(), and <a href="#paintGL">paintGL</a>() on this context. Finally, the widget's
+original GL context is restored.
+<p> The size of the pixmap will be <em>w</em> pixels wide and <em>h</em> pixels
+high unless one of these parameters is 0 (the default), in which
+case the pixmap will have the same size as the widget.
+<p> If <em>useContext</em> is TRUE, this method will try to be more
+efficient by using the existing GL context to render the pixmap.
+The default is FALSE. Only use TRUE if you understand the risks.
+<p> Overlays are not rendered onto the pixmap.
+<p> If the GL rendering context and the desktop have different bit
+depths, the result will most likely look surprising.
+<p> Note that the creation of display lists, modifications of the view
+frustum etc. should be done from within initializeGL(). If this is
+not done, the temporary QGLContext will not be initialized
+properly, and the rendered pixmap may be incomplete/corrupted.
+
+<h3 class=fn>void <a name="renderText"></a>QGLWidget::renderText ( int&nbsp;x, int&nbsp;y, const&nbsp;<a href="qstring.html">QString</a>&nbsp;&amp;&nbsp;str, const&nbsp;<a href="qfont.html">QFont</a>&nbsp;&amp;&nbsp;fnt = QFont ( ), int&nbsp;listBase = 2000 )
+</h3>
+Renders the string <em>str</em> into the GL context of this widget.
+<p> <em>x</em> and <em>y</em> are specified in window coordinates, with the origin
+in the upper left-hand corner of the window. If <em>fnt</em> is not
+specified, the currently set application font will be used to
+render the string. To change the color of the rendered text you can
+use the glColor() call (or the <a href="#qglColor">qglColor</a>() convenience function),
+just before the <a href="#renderText">renderText</a>() call. Note that if you have
+GL_LIGHTING enabled, the string will not appear in the color you
+want. You should therefore switch lighting off before using
+renderText().
+<p> <em>listBase</em> specifies the index of the first display list that is
+generated by this function. The default value is 2000. 256 display
+lists will be generated, one for each of the first 256 characters
+in the font that is used to render the string. If several fonts are
+used in the same widget, the display lists for these fonts will
+follow the last generated list. You would normally not have to
+change this value unless you are using lists in the same range. The
+lists are deleted when the widget is destroyed.
+<p> Note: This function only works reliably with ASCII strings.
+
+<h3 class=fn>void <a name="renderText-2"></a>QGLWidget::renderText ( double&nbsp;x, double&nbsp;y, double&nbsp;z, const&nbsp;<a href="qstring.html">QString</a>&nbsp;&amp;&nbsp;str, const&nbsp;<a href="qfont.html">QFont</a>&nbsp;&amp;&nbsp;fnt = QFont ( ), int&nbsp;listBase = 2000 )
+</h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> <em>x</em>, <em>y</em> and <em>z</em> are specified in scene or object coordinates
+relative to the currently set projection and model matrices. This
+can be useful if you want to annotate models with text labels and
+have the labels move with the model as it is rotated etc.
+
+<h3 class=fn>void <a name="resizeEvent"></a>QGLWidget::resizeEvent ( <a href="qresizeevent.html">QResizeEvent</a>&nbsp;* )<tt> [virtual protected]</tt>
+</h3>
+
+<p> Handles resize events. Calls the virtual function <a href="#resizeGL">resizeGL</a>().
+
+<p>Reimplemented from <a href="qwidget.html#resizeEvent">QWidget</a>.
+<h3 class=fn>void <a name="resizeGL"></a>QGLWidget::resizeGL ( int&nbsp;width, int&nbsp;height )<tt> [virtual protected]</tt>
+</h3>
+
+<p> This virtual function is called whenever the widget has been
+resized. The new size is passed in <em>width</em> and <em>height</em>.
+Reimplement it in a subclass.
+<p> There is no need to call <a href="#makeCurrent">makeCurrent</a>() because this has already
+been done when this function is called.
+
+<h3 class=fn>void <a name="resizeOverlayGL"></a>QGLWidget::resizeOverlayGL ( int&nbsp;width, int&nbsp;height )<tt> [virtual protected]</tt>
+</h3>
+
+<p> This virtual function is used in the same manner as <a href="#paintGL">paintGL</a>()
+except that it operates on the widget's overlay context instead of
+the widget's main context. This means that <a href="#resizeOverlayGL">resizeOverlayGL</a>() is
+called whenever the widget has been resized. The new size is
+passed in <em>width</em> and <em>height</em>. Reimplement it in a subclass.
+<p> There is no need to call <a href="#makeOverlayCurrent">makeOverlayCurrent</a>() because this has
+already been done when this function is called.
+
+<h3 class=fn>void <a name="setAutoBufferSwap"></a>QGLWidget::setAutoBufferSwap ( bool&nbsp;on )<tt> [protected]</tt>
+</h3>
+
+<p> If <em>on</em> is TRUE automatic GL buffer swapping is switched on;
+otherwise it is switched off.
+<p> If <em>on</em> is TRUE and the widget is using a double-buffered format,
+the background and foreground GL buffers will automatically be
+swapped after each <a href="#paintGL">paintGL</a>() call.
+<p> The buffer auto-swapping is on by default.
+<p> <p>See also <a href="#autoBufferSwap">autoBufferSwap</a>(), <a href="#doubleBuffer">doubleBuffer</a>(), and <a href="#swapBuffers">swapBuffers</a>().
+
+<h3 class=fn>void <a name="setColormap"></a>QGLWidget::setColormap ( const&nbsp;<a href="qglcolormap.html">QGLColormap</a>&nbsp;&amp;&nbsp;cmap )
+</h3>
+
+<p> Set the colormap for this widget to <em>cmap</em>. Usually it is only
+top-level widgets that can have colormaps installed.
+<p> <p>See also <a href="#colormap">colormap</a>().
+
+<h3 class=fn>void <a name="swapBuffers"></a>QGLWidget::swapBuffers ()<tt> [virtual]</tt>
+</h3>
+
+<p> Swaps the screen contents with an off-screen buffer. This only
+works if the widget's format specifies double buffer mode.
+<p> Normally, there is no need to explicitly call this function
+because it is done automatically after each widget repaint, i.e.
+each time after <a href="#paintGL">paintGL</a>() has been executed.
+<p> <p>See also <a href="#doubleBuffer">doubleBuffer</a>(), <a href="#setAutoBufferSwap">setAutoBufferSwap</a>(), and <a href="qglformat.html#setDoubleBuffer">QGLFormat::setDoubleBuffer</a>().
+
+<h3 class=fn>void <a name="updateGL"></a>QGLWidget::updateGL ()<tt> [virtual slot]</tt>
+</h3>
+
+<p> Updates the widget by calling <a href="#glDraw">glDraw</a>().
+
+<h3 class=fn>void <a name="updateOverlayGL"></a>QGLWidget::updateOverlayGL ()<tt> [virtual slot]</tt>
+</h3>
+
+<p> Updates the widget's overlay (if any). Will cause the virtual
+function <a href="#paintOverlayGL">paintOverlayGL</a>() to be executed.
+<p> The widget's rendering context will become the current context and
+<a href="#initializeGL">initializeGL</a>() will be called if it hasn't already been called.
+
+<!-- eof -->
+<hr><p>
+This file is part of the <a href="index.html">Qt toolkit</a>.
+Copyright &copy; 1995-2007
+<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>Qt 3.3.8</div>
+</table></div></address></body>
+</html>