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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QServerSocket Class Reference<br><small>[<a href="network.html">network module</a>]</small></h1>
+
+<p>The QServerSocket class provides a TCP-based server.
+<a href="#details">More...</a>
+<p><tt>#include &lt;<a href="qserversocket-h.html">qserversocket.h</a>&gt;</tt>
+<p>Inherits <a href="qobject.html">QObject</a>.
+<p><a href="qserversocket-members.html">List of all member functions.</a>
+<h2>Public Members</h2>
+<ul>
+<li class=fn><a href="#QServerSocket"><b>QServerSocket</b></a> ( Q_UINT16&nbsp;port, int&nbsp;backlog = 1, QObject&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )</li>
+<li class=fn><a href="#QServerSocket-2"><b>QServerSocket</b></a> ( const&nbsp;QHostAddress&nbsp;&amp;&nbsp;address, Q_UINT16&nbsp;port, int&nbsp;backlog = 1, QObject&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )</li>
+<li class=fn><a href="#QServerSocket-3"><b>QServerSocket</b></a> ( QObject&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )</li>
+<li class=fn>virtual <a href="#~QServerSocket"><b>~QServerSocket</b></a> ()</li>
+<li class=fn>bool <a href="#ok"><b>ok</b></a> () const</li>
+<li class=fn>Q_UINT16 <a href="#port"><b>port</b></a> () const</li>
+<li class=fn>int <a href="#socket"><b>socket</b></a> () const</li>
+<li class=fn>virtual void <a href="#setSocket"><b>setSocket</b></a> ( int&nbsp;socket )</li>
+<li class=fn>QHostAddress <a href="#address"><b>address</b></a> () const</li>
+<li class=fn>virtual void <a href="#newConnection"><b>newConnection</b></a> ( int&nbsp;socket ) = 0</li>
+</ul>
+<h2>Protected Members</h2>
+<ul>
+<li class=fn>QSocketDevice * <a href="#socketDevice"><b>socketDevice</b></a> ()</li>
+</ul>
+<hr><a name="details"></a><h2>Detailed Description</h2>
+
+
+The QServerSocket class provides a TCP-based server.
+
+<p>
+
+<p> This class is a convenience class for accepting incoming TCP
+connections. You can specify the port or have QServerSocket pick
+one, and listen on just one address or on all the machine's
+addresses.
+<p> Using the API is very simple: subclass QServerSocket, call the
+constructor of your choice, and implement <a href="#newConnection">newConnection</a>() to
+handle new incoming connections. There is nothing more to do.
+<p> (Note that due to lack of support in the underlying APIs,
+QServerSocket cannot accept or reject connections conditionally.)
+<p> <p>See also <a href="qsocket.html">QSocket</a>, <a href="qsocketdevice.html">QSocketDevice</a>, <a href="qhostaddress.html">QHostAddress</a>, <a href="qsocketnotifier.html">QSocketNotifier</a>, and <a href="io.html">Input/Output and Networking</a>.
+
+<hr><h2>Member Function Documentation</h2>
+<h3 class=fn><a name="QServerSocket"></a>QServerSocket::QServerSocket ( Q_UINT16&nbsp;port, int&nbsp;backlog = 1, <a href="qobject.html">QObject</a>&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )
+</h3>
+Creates a server socket object, that will serve the given <em>port</em>
+on all the addresses of this host. If <em>port</em> is 0, QServerSocket
+will pick a suitable port in a system-dependent manner. Use <em>backlog</em> to specify how many pending connections the server can
+have.
+<p> The <em>parent</em> and <em>name</em> arguments are passed on to the <a href="qobject.html">QObject</a>
+constructor.
+<p> <b>Warning:</b> On Tru64 Unix systems a value of 0 for <em>backlog</em> means
+that you don't accept any connections at all; you should specify a
+value larger than 0.
+
+<h3 class=fn><a name="QServerSocket-2"></a>QServerSocket::QServerSocket ( const&nbsp;<a href="qhostaddress.html">QHostAddress</a>&nbsp;&amp;&nbsp;address, Q_UINT16&nbsp;port, int&nbsp;backlog = 1, <a href="qobject.html">QObject</a>&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )
+</h3>
+Creates a server socket object, that will serve the given <em>port</em>
+only on the given <em>address</em>. Use <em>backlog</em> to specify how many
+pending connections the server can have.
+<p> The <em>parent</em> and <em>name</em> arguments are passed on to the <a href="qobject.html">QObject</a>
+constructor.
+<p> <b>Warning:</b> On Tru64 Unix systems a value of 0 for <em>backlog</em> means
+that you don't accept any connections at all; you should specify a
+value larger than 0.
+
+<h3 class=fn><a name="QServerSocket-3"></a>QServerSocket::QServerSocket ( <a href="qobject.html">QObject</a>&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )
+</h3>
+Construct an empty server socket.
+<p> This constructor, in combination with <a href="#setSocket">setSocket</a>(), allows us to
+use the QServerSocket class as a wrapper for other socket types
+(e.g. Unix Domain Sockets under Unix).
+<p> The <em>parent</em> and <em>name</em> arguments are passed on to the <a href="qobject.html">QObject</a>
+constructor.
+<p> <p>See also <a href="#setSocket">setSocket</a>().
+
+<h3 class=fn><a name="~QServerSocket"></a>QServerSocket::~QServerSocket ()<tt> [virtual]</tt>
+</h3>
+Destroys the socket.
+<p> This causes any backlogged connections (connections that have
+reached the host, but not yet been completely set up by calling
+<a href="qsocketdevice.html#accept">QSocketDevice::accept</a>()) to be severed.
+<p> Existing connections continue to exist; this only affects the
+acceptance of new connections.
+
+<h3 class=fn><a href="qhostaddress.html">QHostAddress</a> <a name="address"></a>QServerSocket::address () const
+</h3>
+Returns the address on which this object listens, or 0.0.0.0 if
+this object listens on more than one address. <a href="#ok">ok</a>() must be TRUE
+before calling this function.
+<p> <p>See also <a href="#port">port</a>() and <a href="qsocketdevice.html#address">QSocketDevice::address</a>().
+
+<h3 class=fn>void <a name="newConnection"></a>QServerSocket::newConnection ( int&nbsp;socket )<tt> [pure virtual]</tt>
+</h3>
+
+<p> This pure virtual function is responsible for setting up a new
+incoming connection. <em>socket</em> is the fd (file descriptor) for the
+newly accepted connection.
+
+<h3 class=fn>bool <a name="ok"></a>QServerSocket::ok () const
+</h3>
+Returns TRUE if the construction succeeded; otherwise returns FALSE.
+
+<h3 class=fn>Q_UINT16 <a name="port"></a>QServerSocket::port () const
+</h3>
+Returns the port number on which this server socket listens. This
+is always non-zero; if you specify 0 in the constructor,
+QServerSocket will pick a non-zero port itself. <a href="#ok">ok</a>() must be TRUE
+before calling this function.
+<p> <p>See also <a href="#address">address</a>() and <a href="qsocketdevice.html#port">QSocketDevice::port</a>().
+
+<p>Example: <a href="httpd-example.html#x726">network/httpd/httpd.cpp</a>.
+<h3 class=fn>void <a name="setSocket"></a>QServerSocket::setSocket ( int&nbsp;socket )<tt> [virtual]</tt>
+</h3>
+Sets the socket to use <em>socket</em>. bind() and listen() should
+already have been called for <em>socket</em>.
+<p> This allows us to use the QServerSocket class as a wrapper for
+other socket types (e.g. Unix Domain Sockets).
+
+<h3 class=fn>int <a name="socket"></a>QServerSocket::socket () const
+</h3>
+Returns the operating system socket.
+
+<h3 class=fn><a href="qsocketdevice.html">QSocketDevice</a>&nbsp;* <a name="socketDevice"></a>QServerSocket::socketDevice ()<tt> [protected]</tt>
+</h3>
+Returns a pointer to the internal socket device. The returned
+pointer is 0 if there is no connection or pending connection.
+<p> There is normally no need to manipulate the socket device directly
+since this class does all the necessary setup for most client or
+server socket applications.
+
+<!-- eof -->
+<hr><p>
+This file is part of the <a href="index.html">Qt toolkit</a>.
+Copyright &copy; 1995-2007
+<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
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+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>Qt 3.3.8</div>
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