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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QSocketDevice Class Reference<br><small>[<a href="network.html">network module</a>]</small></h1>
+
+<p>The QSocketDevice class provides a platform-independent low-level socket API.
+<a href="#details">More...</a>
+<p><tt>#include &lt;<a href="qsocketdevice-h.html">qsocketdevice.h</a>&gt;</tt>
+<p>Inherits <a href="qiodevice.html">QIODevice</a>.
+<p><a href="qsocketdevice-members.html">List of all member functions.</a>
+<h2>Public Members</h2>
+<ul>
+<li class=fn>enum <a href="#Type-enum"><b>Type</b></a> { Stream, Datagram }</li>
+<li class=fn>enum <a href="#Protocol-enum"><b>Protocol</b></a> { IPv4, IPv6, Unknown }</li>
+<li class=fn><a href="#QSocketDevice"><b>QSocketDevice</b></a> ( Type&nbsp;type = Stream )</li>
+<li class=fn><a href="#QSocketDevice-2"><b>QSocketDevice</b></a> ( Type&nbsp;type, Protocol&nbsp;protocol, int&nbsp;dummy )</li>
+<li class=fn><a href="#QSocketDevice-3"><b>QSocketDevice</b></a> ( int&nbsp;socket, Type&nbsp;type )</li>
+<li class=fn>virtual <a href="#~QSocketDevice"><b>~QSocketDevice</b></a> ()</li>
+<li class=fn>bool <a href="#isValid"><b>isValid</b></a> () const</li>
+<li class=fn>Type <a href="#type"><b>type</b></a> () const</li>
+<li class=fn>Protocol <a href="#protocol"><b>protocol</b></a> () const</li>
+<li class=fn>int <a href="#socket"><b>socket</b></a> () const</li>
+<li class=fn>virtual void <a href="#setSocket"><b>setSocket</b></a> ( int&nbsp;socket, Type&nbsp;type )</li>
+<li class=fn>bool <a href="#blocking"><b>blocking</b></a> () const</li>
+<li class=fn>virtual void <a href="#setBlocking"><b>setBlocking</b></a> ( bool&nbsp;enable )</li>
+<li class=fn>bool <a href="#addressReusable"><b>addressReusable</b></a> () const</li>
+<li class=fn>virtual void <a href="#setAddressReusable"><b>setAddressReusable</b></a> ( bool&nbsp;enable )</li>
+<li class=fn>int <a href="#receiveBufferSize"><b>receiveBufferSize</b></a> () const</li>
+<li class=fn>virtual void <a href="#setReceiveBufferSize"><b>setReceiveBufferSize</b></a> ( uint&nbsp;size )</li>
+<li class=fn>int <a href="#sendBufferSize"><b>sendBufferSize</b></a> () const</li>
+<li class=fn>virtual void <a href="#setSendBufferSize"><b>setSendBufferSize</b></a> ( uint&nbsp;size )</li>
+<li class=fn>virtual bool <a href="#connect"><b>connect</b></a> ( const&nbsp;QHostAddress&nbsp;&amp;&nbsp;addr, Q_UINT16&nbsp;port )</li>
+<li class=fn>virtual bool <a href="#bind"><b>bind</b></a> ( const&nbsp;QHostAddress&nbsp;&amp;&nbsp;address, Q_UINT16&nbsp;port )</li>
+<li class=fn>virtual bool <a href="#listen"><b>listen</b></a> ( int&nbsp;backlog )</li>
+<li class=fn>virtual int <a href="#accept"><b>accept</b></a> ()</li>
+<li class=fn>Q_LONG <a href="#bytesAvailable"><b>bytesAvailable</b></a> () const</li>
+<li class=fn>Q_LONG <a href="#waitForMore"><b>waitForMore</b></a> ( int&nbsp;msecs, bool&nbsp;*&nbsp;timeout = 0 ) const</li>
+<li class=fn>virtual Q_LONG <a href="#readBlock"><b>readBlock</b></a> ( char&nbsp;*&nbsp;data, Q_ULONG&nbsp;maxlen )</li>
+<li class=fn>virtual Q_LONG <a href="#writeBlock"><b>writeBlock</b></a> ( const&nbsp;char&nbsp;*&nbsp;data, Q_ULONG&nbsp;len )</li>
+<li class=fn>virtual Q_LONG <a href="#writeBlock-2"><b>writeBlock</b></a> ( const&nbsp;char&nbsp;*&nbsp;data, Q_ULONG&nbsp;len, const&nbsp;QHostAddress&nbsp;&amp;&nbsp;host, Q_UINT16&nbsp;port )</li>
+<li class=fn>Q_UINT16 <a href="#port"><b>port</b></a> () const</li>
+<li class=fn>Q_UINT16 <a href="#peerPort"><b>peerPort</b></a> () const</li>
+<li class=fn>QHostAddress <a href="#address"><b>address</b></a> () const</li>
+<li class=fn>QHostAddress <a href="#peerAddress"><b>peerAddress</b></a> () const</li>
+<li class=fn>enum <a href="#Error-enum"><b>Error</b></a> { NoError, AlreadyBound, Inaccessible, NoResources, InternalError, Bug = InternalError, Impossible, NoFiles, ConnectionRefused, NetworkFailure, UnknownError }</li>
+<li class=fn>Error <a href="#error"><b>error</b></a> () const</li>
+</ul>
+<h2>Protected Members</h2>
+<ul>
+<li class=fn>void <a href="#setError"><b>setError</b></a> ( Error&nbsp;err )</li>
+</ul>
+<hr><a name="details"></a><h2>Detailed Description</h2>
+
+
+The QSocketDevice class provides a platform-independent low-level socket API.
+
+<p>
+
+<p> This class provides a low level API for working with sockets. Users of
+this class are assumed to have networking experience. For most users the
+<a href="qsocket.html">QSocket</a> class provides a much easier and high level alternative, but
+certain things (like UDP) can't be done with QSocket and if you need a
+platform-independent API for those, QSocketDevice is the right choice.
+<p> The essential purpose of the class is to provide a <a href="qiodevice.html">QIODevice</a> that
+works on sockets, wrapped in a platform-independent API.
+<p> When calling <a href="#connect">connect</a>() or <a href="#bind">bind</a>(), QSocketDevice detects the
+protocol family (IPv4, IPv6) automatically. Passing the protocol
+family to QSocketDevice's constructor or to <a href="#setSocket">setSocket</a>() forces
+creation of a socket device of a specific protocol. If not set, the
+protocol will be detected at the first call to connect() or bind().
+<p> <p>See also <a href="qsocket.html">QSocket</a>, <a href="qsocketnotifier.html">QSocketNotifier</a>, <a href="qhostaddress.html">QHostAddress</a>, and <a href="io.html">Input/Output and Networking</a>.
+
+<hr><h2>Member Type Documentation</h2>
+<h3 class=fn><a name="Error-enum"></a>QSocketDevice::Error</h3>
+
+<p> This enum type describes the error states of QSocketDevice.
+<ul>
+<li><tt>QSocketDevice::NoError</tt> - No error has occurred.
+<li><tt>QSocketDevice::AlreadyBound</tt> - The device is already bound, according to <a href="#bind">bind</a>().
+<li><tt>QSocketDevice::Inaccessible</tt> - The operating system or firewall prohibited
+the action.
+<li><tt>QSocketDevice::NoResources</tt> - The operating system ran out of a resource.
+<li><tt>QSocketDevice::InternalError</tt> - An internal error occurred in QSocketDevice.
+<li><tt>QSocketDevice::Impossible</tt> - An attempt was made to do something which makes
+no sense. For example:
+<pre>
+ ::close( sd-&gt;socket() );
+ sd-&gt;writeBlock( someData, 42 );
+ </pre>
+
+The libc ::close() closes the socket, but QSocketDevice is not aware
+of this. So when you call <a href="#writeBlock">writeBlock</a>(), the impossible happens.
+<li><tt>QSocketDevice::NoFiles</tt> - The operating system will not let QSocketDevice open
+another file.
+<li><tt>QSocketDevice::ConnectionRefused</tt> - A connection attempt was rejected by the
+peer.
+<li><tt>QSocketDevice::NetworkFailure</tt> - There is a network failure.
+<li><tt>QSocketDevice::UnknownError</tt> - The operating system did something
+unexpected.
+</ul>
+<h3 class=fn><a name="Protocol-enum"></a>QSocketDevice::Protocol</h3>
+
+<p> This enum type describes the protocol family of the socket. Possible values
+are:
+<ul>
+<li><tt>QSocketDevice::IPv4</tt> - The socket is an IPv4 socket.
+<li><tt>QSocketDevice::IPv6</tt> - The socket is an IPv6 socket.
+<li><tt>QSocketDevice::Unknown</tt> - The protocol family of the socket is not known. This can
+happen if you use QSocketDevice with an already existing socket; it
+tries to determine the protocol family, but this can fail if the
+protocol family is not known to QSocketDevice.
+</ul><p> <p>See also <a href="#protocol">protocol</a>() and <a href="#setSocket">setSocket</a>().
+
+<h3 class=fn><a name="Type-enum"></a>QSocketDevice::Type</h3>
+
+<p> This enum type describes the type of the socket:
+<ul>
+<li><tt>QSocketDevice::Stream</tt> - a stream socket (TCP, usually)
+<li><tt>QSocketDevice::Datagram</tt> - a datagram socket (UDP, usually)
+</ul>
+<hr><h2>Member Function Documentation</h2>
+<h3 class=fn><a name="QSocketDevice"></a>QSocketDevice::QSocketDevice ( <a href="qsocketdevice.html#Type-enum">Type</a>&nbsp;type = Stream )
+</h3>
+Creates a QSocketDevice object for a stream or datagram socket.
+<p> The <em>type</em> argument must be either <a href="#Type-enum">QSocketDevice::Stream</a> for a
+reliable, connection-oriented TCP socket, or <a href="#Type-enum">QSocketDevice::Datagram</a> for an unreliable UDP socket.
+<p> The socket is created as an IPv4 socket.
+<p> <p>See also <a href="#blocking">blocking</a>() and <a href="#protocol">protocol</a>().
+
+<h3 class=fn><a name="QSocketDevice-2"></a>QSocketDevice::QSocketDevice ( <a href="qsocketdevice.html#Type-enum">Type</a>&nbsp;type, <a href="qsocketdevice.html#Protocol-enum">Protocol</a>&nbsp;protocol, int&nbsp;dummy )
+</h3>
+Creates a QSocketDevice object for a stream or datagram socket.
+<p> The <em>type</em> argument must be either <a href="#Type-enum">QSocketDevice::Stream</a> for a
+reliable, connection-oriented TCP socket, or <a href="#Type-enum">QSocketDevice::Datagram</a> for an unreliable UDP socket.
+<p> The <em>protocol</em> indicates whether the socket should be of type IPv4
+or IPv6. Passing <a href="#Protocol-enum">Unknown</a> is not meaningful in this context and you
+should avoid using (it creates an IPv4 socket, but your code is not easily
+readable).
+<p> The argument <em>dummy</em> is necessary for compatibility with some
+compilers.
+<p> <p>See also <a href="#blocking">blocking</a>() and <a href="#protocol">protocol</a>().
+
+<h3 class=fn><a name="QSocketDevice-3"></a>QSocketDevice::QSocketDevice ( int&nbsp;socket, <a href="qsocketdevice.html#Type-enum">Type</a>&nbsp;type )
+</h3>
+Creates a QSocketDevice object for the existing socket <em>socket</em>.
+<p> The <em>type</em> argument must match the actual socket type; use <a href="#Type-enum">QSocketDevice::Stream</a> for a reliable, connection-oriented TCP
+socket, or <a href="#Type-enum">QSocketDevice::Datagram</a> for an unreliable,
+connectionless UDP socket.
+
+<h3 class=fn><a name="~QSocketDevice"></a>QSocketDevice::~QSocketDevice ()<tt> [virtual]</tt>
+</h3>
+Destroys the socket device and closes the socket if it is open.
+
+<h3 class=fn>int <a name="accept"></a>QSocketDevice::accept ()<tt> [virtual]</tt>
+</h3>
+Extracts the first connection from the queue of pending
+connections for this socket and returns a new socket identifier.
+Returns -1 if the operation failed.
+<p> <p>See also <a href="#bind">bind</a>() and <a href="#listen">listen</a>().
+
+<h3 class=fn><a href="qhostaddress.html">QHostAddress</a> <a name="address"></a>QSocketDevice::address () const
+</h3>
+Returns the address of this socket device. This may be 0.0.0.0 for
+a while, but is set to something sensible as soon as a sensible
+value is available.
+
+<h3 class=fn>bool <a name="addressReusable"></a>QSocketDevice::addressReusable () const
+</h3>
+Returns TRUE if the address of this socket can be used by other
+sockets at the same time, and FALSE if this socket claims
+exclusive ownership.
+<p> <p>See also <a href="#setAddressReusable">setAddressReusable</a>().
+
+<h3 class=fn>bool <a name="bind"></a>QSocketDevice::bind ( const&nbsp;<a href="qhostaddress.html">QHostAddress</a>&nbsp;&amp;&nbsp;address, Q_UINT16&nbsp;port )<tt> [virtual]</tt>
+</h3>
+Assigns a name to an unnamed socket. The name is the host address
+<em>address</em> and the port number <em>port</em>. If the operation succeeds,
+<a href="#bind">bind</a>() returns TRUE; otherwise it returns FALSE without changing
+what <a href="#port">port</a>() and <a href="#address">address</a>() return.
+<p> bind() is used by servers for setting up incoming connections.
+Call bind() before <a href="#listen">listen</a>().
+
+<h3 class=fn>bool <a name="blocking"></a>QSocketDevice::blocking () const
+</h3>
+Returns TRUE if the socket is valid and in blocking mode;
+otherwise returns FALSE.
+<p> Note that this function does not set <a href="#error">error</a>().
+<p> <b>Warning:</b> On Windows, this function always returns TRUE since the
+ioctlsocket() function is broken.
+<p> <p>See also <a href="#setBlocking">setBlocking</a>() and <a href="#isValid">isValid</a>().
+
+<h3 class=fn>Q_LONG <a name="bytesAvailable"></a>QSocketDevice::bytesAvailable () const
+</h3>
+Returns the number of bytes available for reading, or -1 if an
+error occurred.
+<p> <b>Warning:</b> On Microsoft Windows, we use the ioctlsocket() function
+to determine the number of bytes queued on the socket. According
+to Microsoft (KB Q125486), ioctlsocket() sometimes returns an
+incorrect number. The only safe way to determine the amount of
+data on the socket is to read it using <a href="#readBlock">readBlock</a>(). <a href="qsocket.html">QSocket</a> has
+workarounds to deal with this problem.
+
+<h3 class=fn>bool <a name="connect"></a>QSocketDevice::connect ( const&nbsp;<a href="qhostaddress.html">QHostAddress</a>&nbsp;&amp;&nbsp;addr, Q_UINT16&nbsp;port )<tt> [virtual]</tt>
+</h3>
+Connects to the IP address and port specified by <em>addr</em> and <em>port</em>. Returns TRUE if it establishes a connection; otherwise returns FALSE.
+If it returns FALSE, <a href="#error">error</a>() explains why.
+<p> Note that error() commonly returns NoError for non-blocking
+sockets; this just means that you can call <a href="#connect">connect</a>() again in a
+little while and it'll probably succeed.
+
+<h3 class=fn><a href="qsocketdevice.html#Error-enum">Error</a> <a name="error"></a>QSocketDevice::error () const
+</h3>
+Returns the first error seen.
+
+<h3 class=fn>bool <a name="isValid"></a>QSocketDevice::isValid () const
+</h3>
+Returns TRUE if this is a valid socket; otherwise returns FALSE.
+<p> <p>See also <a href="#socket">socket</a>().
+
+<h3 class=fn>bool <a name="listen"></a>QSocketDevice::listen ( int&nbsp;backlog )<tt> [virtual]</tt>
+</h3>
+Specifies how many pending connections a server socket can have.
+Returns TRUE if the operation was successful; otherwise returns
+FALSE. A <em>backlog</em> value of 50 is quite common.
+<p> The <a href="#listen">listen</a>() call only applies to sockets where <a href="#type">type</a>() is <a href="#Type-enum">Stream</a>, i.e. not to <a href="#Type-enum">Datagram</a> sockets. listen() must not be
+called before <a href="#bind">bind</a>() or after <a href="#accept">accept</a>().
+<p> <p>See also <a href="#bind">bind</a>() and <a href="#accept">accept</a>().
+
+<h3 class=fn><a href="qhostaddress.html">QHostAddress</a> <a name="peerAddress"></a>QSocketDevice::peerAddress () const
+</h3>
+Returns the address of the port this socket device is connected
+to. This may be 0.0.0.0 for a while, but is set to something
+sensible as soon as a sensible value is available.
+<p> Note that for Datagram sockets, this is the source port of the
+last packet received.
+
+<h3 class=fn>Q_UINT16 <a name="peerPort"></a>QSocketDevice::peerPort () const
+</h3>
+Returns the port number of the port this socket device is
+connected to. This may be 0 for a while, but is set to something
+sensible as soon as a sensible value is available.
+<p> Note that for Datagram sockets, this is the source port of the
+last packet received, and that it is in native byte order.
+
+<h3 class=fn>Q_UINT16 <a name="port"></a>QSocketDevice::port () const
+</h3>
+Returns the port number of this socket device. This may be 0 for a
+while, but is set to something sensible as soon as a sensible
+value is available.
+<p> Note that Qt always uses native byte order, i.e. 67 is 67 in Qt;
+there is no need to call htons().
+
+<h3 class=fn><a href="qsocketdevice.html#Protocol-enum">Protocol</a> <a name="protocol"></a>QSocketDevice::protocol () const
+</h3>
+Returns the socket's protocol family, which is one of <a href="#Protocol-enum">Unknown</a>, <a href="#Protocol-enum">IPv4</a>,
+or <a href="#Protocol-enum">IPv6</a>.
+<p> QSocketDevice either creates a socket with a well known protocol family or
+it uses an already existing socket. In the first case, this function
+returns the protocol family it was constructed with. In the second case, it
+tries to determine the protocol family of the socket; if this fails, it
+returns <a href="#Protocol-enum">Unknown</a>.
+<p> <p>See also <a href="#Protocol-enum">Protocol</a> and <a href="#setSocket">setSocket</a>().
+
+<h3 class=fn>Q_LONG <a name="readBlock"></a>QSocketDevice::readBlock ( char&nbsp;*&nbsp;data, Q_ULONG&nbsp;maxlen )<tt> [virtual]</tt>
+</h3>
+Reads <em>maxlen</em> bytes from the socket into <em>data</em> and returns the
+number of bytes read. Returns -1 if an error occurred. Returning 0
+is not an error. For Stream sockets, 0 is returned when the remote
+host closes the connection. For Datagram sockets, 0 is a valid
+datagram size.
+
+<p>Reimplemented from <a href="qiodevice.html#readBlock">QIODevice</a>.
+<h3 class=fn>int <a name="receiveBufferSize"></a>QSocketDevice::receiveBufferSize () const
+</h3>
+Returns the size of the operating system receive buffer.
+<p> <p>See also <a href="#setReceiveBufferSize">setReceiveBufferSize</a>().
+
+<h3 class=fn>int <a name="sendBufferSize"></a>QSocketDevice::sendBufferSize () const
+</h3>
+Returns the size of the operating system send buffer.
+<p> <p>See also <a href="#setSendBufferSize">setSendBufferSize</a>().
+
+<h3 class=fn>void <a name="setAddressReusable"></a>QSocketDevice::setAddressReusable ( bool&nbsp;enable )<tt> [virtual]</tt>
+</h3>
+Sets the address of this socket to be usable by other sockets too
+if <em>enable</em> is TRUE, and to be used exclusively by this socket if
+<em>enable</em> is FALSE.
+<p> When a socket is reusable, other sockets can use the same port
+number (and IP address), which is generally useful. Of course
+other sockets cannot use the same
+(address,port,peer-address,peer-port) 4-tuple as this socket, so
+there is no risk of confusing the two TCP connections.
+<p> <p>See also <a href="#addressReusable">addressReusable</a>().
+
+<h3 class=fn>void <a name="setBlocking"></a>QSocketDevice::setBlocking ( bool&nbsp;enable )<tt> [virtual]</tt>
+</h3>
+Makes the socket blocking if <em>enable</em> is TRUE or nonblocking if
+<em>enable</em> is FALSE.
+<p> Sockets are blocking by default, but we recommend using
+nonblocking socket operations, especially for GUI programs that
+need to be responsive.
+<p> <b>Warning:</b> On Windows, this function should be used with care since
+whenever you use a <a href="qsocketnotifier.html">QSocketNotifier</a> on Windows, the socket is
+immediately made nonblocking.
+<p> <p>See also <a href="#blocking">blocking</a>() and <a href="#isValid">isValid</a>().
+
+<h3 class=fn>void <a name="setError"></a>QSocketDevice::setError ( <a href="qsocketdevice.html#Error-enum">Error</a>&nbsp;err )<tt> [protected]</tt>
+</h3>
+Allows subclasses to set the error state to <em>err</em>.
+
+<h3 class=fn>void <a name="setReceiveBufferSize"></a>QSocketDevice::setReceiveBufferSize ( uint&nbsp;size )<tt> [virtual]</tt>
+</h3>
+Sets the size of the operating system receive buffer to <em>size</em>.
+<p> The operating system receive buffer size effectively limits two
+things: how much data can be in transit at any one moment, and how
+much data can be received in one iteration of the main event loop.
+<p> The default is operating system-dependent. A socket that receives
+large amounts of data is probably best with a buffer size of
+49152.
+
+<h3 class=fn>void <a name="setSendBufferSize"></a>QSocketDevice::setSendBufferSize ( uint&nbsp;size )<tt> [virtual]</tt>
+</h3>
+Sets the size of the operating system send buffer to <em>size</em>.
+<p> The operating system send buffer size effectively limits how much
+data can be in transit at any one moment.
+<p> The default is operating system-dependent. A socket that sends
+large amounts of data is probably best with a buffer size of
+49152.
+
+<h3 class=fn>void <a name="setSocket"></a>QSocketDevice::setSocket ( int&nbsp;socket, <a href="qsocketdevice.html#Type-enum">Type</a>&nbsp;type )<tt> [virtual]</tt>
+</h3>
+Sets the socket device to operate on the existing socket <em>socket</em>.
+<p> The <em>type</em> argument must match the actual socket type; use <a href="#Type-enum">QSocketDevice::Stream</a> for a reliable, connection-oriented TCP
+socket, or <a href="#Type-enum">QSocketDevice::Datagram</a> for an unreliable,
+connectionless UDP socket.
+<p> Any existing socket is closed.
+<p> <p>See also <a href="#isValid">isValid</a>() and <a href="qiodevice.html#close">close</a>().
+
+<h3 class=fn>int <a name="socket"></a>QSocketDevice::socket () const
+</h3>
+Returns the socket number, or -1 if it is an invalid socket.
+<p> <p>See also <a href="#isValid">isValid</a>() and <a href="#type">type</a>().
+
+<h3 class=fn><a href="qsocketdevice.html#Type-enum">Type</a> <a name="type"></a>QSocketDevice::type () const
+</h3>
+
+<p> Returns the socket type which is either <a href="#Type-enum">QSocketDevice::Stream</a>
+or <a href="#Type-enum">QSocketDevice::Datagram</a>.
+<p> <p>See also <a href="#socket">socket</a>().
+
+<h3 class=fn>Q_LONG <a name="waitForMore"></a>QSocketDevice::waitForMore ( int&nbsp;msecs, bool&nbsp;*&nbsp;timeout = 0 ) const
+</h3>
+Wait up to <em>msecs</em> milliseconds for more data to be available. If
+<em>msecs</em> is -1 the call will block indefinitely.
+<p> Returns the number of bytes available for reading, or -1 if an
+error occurred.
+<p> If <em>timeout</em> is non-null and no error occurred (i.e. it does not
+return -1): this function sets <em>*timeout</em> to TRUE, if the reason
+for returning was that the timeout was reached; otherwise it sets
+<em>*timeout</em> to FALSE. This is useful to find out if the peer
+closed the connection.
+<p> <b>Warning:</b> This is a blocking call and should be avoided in event
+driven applications.
+<p> <p>See also <a href="#bytesAvailable">bytesAvailable</a>().
+
+<h3 class=fn>Q_LONG <a name="writeBlock"></a>QSocketDevice::writeBlock ( const&nbsp;char&nbsp;*&nbsp;data, Q_ULONG&nbsp;len )<tt> [virtual]</tt>
+</h3>
+Writes <em>len</em> bytes to the socket from <em>data</em> and returns the
+number of bytes written. Returns -1 if an error occurred.
+<p> This is used for <a href="#Type-enum">QSocketDevice::Stream</a> sockets.
+
+<p>Reimplemented from <a href="qiodevice.html#writeBlock">QIODevice</a>.
+<h3 class=fn>Q_LONG <a name="writeBlock-2"></a>QSocketDevice::writeBlock ( const&nbsp;char&nbsp;*&nbsp;data, Q_ULONG&nbsp;len, const&nbsp;<a href="qhostaddress.html">QHostAddress</a>&nbsp;&amp;&nbsp;host, Q_UINT16&nbsp;port )<tt> [virtual]</tt>
+</h3>
+This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> Writes <em>len</em> bytes to the socket from <em>data</em> and returns the
+number of bytes written. Returns -1 if an error occurred.
+<p> This is used for <a href="#Type-enum">QSocketDevice::Datagram</a> sockets. You must
+specify the <em>host</em> and <em>port</em> of the destination of the data.
+
+<!-- eof -->
+<hr><p>
+This file is part of the <a href="index.html">Qt toolkit</a>.
+Copyright &copy; 1995-2007
+<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>Qt 3.3.8</div>
+</table></div></address></body>
+</html>