summaryrefslogtreecommitdiffstats
path: root/doc/html/qthread.html
diff options
context:
space:
mode:
Diffstat (limited to 'doc/html/qthread.html')
-rw-r--r--doc/html/qthread.html252
1 files changed, 252 insertions, 0 deletions
diff --git a/doc/html/qthread.html b/doc/html/qthread.html
new file mode 100644
index 0000000..4a5827c
--- /dev/null
+++ b/doc/html/qthread.html
@@ -0,0 +1,252 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/kernel/qthread.cpp:52 -->
+<html>
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
+<title>QThread Class</title>
+<style type="text/css"><!--
+fn { margin-left: 1cm; text-indent: -1cm; }
+a:link { color: #004faf; text-decoration: none }
+a:visited { color: #672967; text-decoration: none }
+body { background: #ffffff; color: black; }
+--></style>
+</head>
+<body>
+
+<table border="0" cellpadding="0" cellspacing="0" width="100%">
+<tr bgcolor="#E5E5E5">
+<td valign=center>
+ <a href="index.html">
+<font color="#004faf">Home</font></a>
+ | <a href="classes.html">
+<font color="#004faf">All&nbsp;Classes</font></a>
+ | <a href="mainclasses.html">
+<font color="#004faf">Main&nbsp;Classes</font></a>
+ | <a href="annotated.html">
+<font color="#004faf">Annotated</font></a>
+ | <a href="groups.html">
+<font color="#004faf">Grouped&nbsp;Classes</font></a>
+ | <a href="functions.html">
+<font color="#004faf">Functions</font></a>
+</td>
+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QThread Class Reference</h1>
+
+<p>The QThread class provides platform-independent threads.
+<a href="#details">More...</a>
+<p>All the functions in this class are <a href="threads.html#threadsafe">thread-safe</a> when Qt is built with thread support.</p>
+<p><tt>#include &lt;<a href="qthread-h.html">qthread.h</a>&gt;</tt>
+<p>Inherits <a href="qt.html">Qt</a>.
+<p><a href="qthread-members.html">List of all member functions.</a>
+<h2>Public Members</h2>
+<ul>
+<li class=fn><a href="#QThread"><b>QThread</b></a> ( unsigned&nbsp;int&nbsp;stackSize = 0 )</li>
+<li class=fn>virtual <a href="#~QThread"><b>~QThread</b></a> ()</li>
+<li class=fn>bool <a href="#wait"><b>wait</b></a> ( unsigned&nbsp;long&nbsp;time = ULONG_MAX )</li>
+<li class=fn>enum <a href="#Priority-enum"><b>Priority</b></a> { IdlePriority, LowestPriority, LowPriority, NormalPriority, HighPriority, HighestPriority, TimeCriticalPriority, InheritPriority }</li>
+<li class=fn>void <a href="#start"><b>start</b></a> ( Priority&nbsp;priority = InheritPriority )</li>
+<li class=fn>void <a href="#terminate"><b>terminate</b></a> ()</li>
+<li class=fn>bool <a href="#finished"><b>finished</b></a> () const</li>
+<li class=fn>bool <a href="#running"><b>running</b></a> () const</li>
+</ul>
+<h2>Static Public Members</h2>
+<ul>
+<li class=fn>Qt::HANDLE <a href="#currentThread"><b>currentThread</b></a> ()</li>
+<li class=fn>void postEvent ( QObject&nbsp;*&nbsp;receiver, QEvent&nbsp;*&nbsp;event ) &nbsp;<em>(obsolete)</em></li>
+<li class=fn>void <a href="#exit"><b>exit</b></a> ()</li>
+</ul>
+<h2>Protected Members</h2>
+<ul>
+<li class=fn>virtual void <a href="#run"><b>run</b></a> () = 0</li>
+</ul>
+<h2>Static Protected Members</h2>
+<ul>
+<li class=fn>void <a href="#sleep"><b>sleep</b></a> ( unsigned&nbsp;long&nbsp;secs )</li>
+<li class=fn>void <a href="#msleep"><b>msleep</b></a> ( unsigned&nbsp;long&nbsp;msecs )</li>
+<li class=fn>void <a href="#usleep"><b>usleep</b></a> ( unsigned&nbsp;long&nbsp;usecs )</li>
+</ul>
+<hr><a name="details"></a><h2>Detailed Description</h2>
+
+
+
+The QThread class provides platform-independent threads.
+<p>
+
+<p> A QThread represents a separate thread of control within the
+program; it shares data with all the other threads within the
+process but executes independently in the way that a separate
+program does on a multitasking operating system. Instead of
+starting in main(), QThreads begin executing in <a href="#run">run</a>(). You inherit
+run() to include your code. For example:
+<p> <pre>
+ class MyThread : public QThread {
+
+ public:
+
+ virtual void run();
+
+ };
+
+ void MyThread::<a href="#run">run</a>()
+ {
+ for( int count = 0; count &lt; 20; count++ ) {
+ <a href="#sleep">sleep</a>( 1 );
+ <a href="qapplication.html#qDebug">qDebug</a>( "Ping!" );
+ }
+ }
+
+ int main()
+ {
+ MyThread a;
+ MyThread b;
+ a.<a href="#start">start</a>();
+ b.<a href="#start">start</a>();
+ a.<a href="#wait">wait</a>();
+ b.<a href="#wait">wait</a>();
+ }
+ </pre>
+
+<p> This will start two threads, each of which writes Ping! 20 times
+to the screen and exits. The <a href="#wait">wait</a>() calls at the end of main() are
+necessary because exiting main() ends the program, unceremoniously
+killing all other threads. Each MyThread stops executing when it
+reaches the end of MyThread::run(), just as an application does
+when it leaves main().
+<p> <p>See also <a href="threads.html">Thread Support in Qt</a>, <a href="environment.html">Environment Classes</a>, and <a href="thread.html">Threading</a>.
+
+<hr><h2>Member Type Documentation</h2>
+<h3 class=fn><a name="Priority-enum"></a>QThread::Priority</h3>
+
+<p> This enum type indicates how the operating system should schedule
+newly created threads.
+<ul>
+<li><tt>QThread::IdlePriority</tt> - scheduled only when no other threads are
+running.
+<li><tt>QThread::LowestPriority</tt> - scheduled less often than LowPriority.
+<li><tt>QThread::LowPriority</tt> - scheduled less often than NormalPriority.
+<li><tt>QThread::NormalPriority</tt> - the default priority of the operating
+system.
+<li><tt>QThread::HighPriority</tt> - scheduled more often than NormalPriority.
+<li><tt>QThread::HighestPriority</tt> - scheduled more often then HighPriority.
+<li><tt>QThread::TimeCriticalPriority</tt> - scheduled as often as possible.
+<li><tt>QThread::InheritPriority</tt> - use the same priority as the creating
+thread. This is the default.
+</ul>
+<hr><h2>Member Function Documentation</h2>
+<h3 class=fn><a name="QThread"></a>QThread::QThread ( unsigned&nbsp;int&nbsp;stackSize = 0 )
+</h3>
+Constructs a new thread. The thread does not begin executing until
+<a href="#start">start</a>() is called.
+<p> If <em>stackSize</em> is greater than zero, the maximum stack size is
+set to <em>stackSize</em> bytes, otherwise the maximum stack size is
+automatically determined by the operating system.
+<p> <b>Warning:</b> Most operating systems place minimum and maximum limits
+on thread stack sizes. The thread will fail to start if the stack
+size is outside these limits.
+
+<h3 class=fn><a name="~QThread"></a>QThread::~QThread ()<tt> [virtual]</tt>
+</h3>
+QThread destructor.
+<p> Note that deleting a QThread object will not stop the execution of
+the thread it represents. Deleting a running QThread (i.e.
+<a href="#finished">finished</a>() returns FALSE) will probably result in a program crash.
+You can <a href="#wait">wait</a>() on a thread to make sure that it has finished.
+
+<h3 class=fn>Qt::HANDLE <a name="currentThread"></a>QThread::currentThread ()<tt> [static]</tt>
+</h3>
+This returns the thread handle of the currently executing thread.
+<p> <b>Warning:</b> The handle returned by this function is used for internal
+purposes and should <em>not</em> be used in any application code. On
+Windows, the returned value is a pseudo handle for the current
+thread, and it cannot be used for numerical comparison.
+
+<h3 class=fn>void <a name="exit"></a>QThread::exit ()<tt> [static]</tt>
+</h3>
+Ends the execution of the calling thread and wakes up any threads
+waiting for its termination.
+
+<h3 class=fn>bool <a name="finished"></a>QThread::finished () const
+</h3>
+Returns TRUE if the thread is finished; otherwise returns FALSE.
+
+<h3 class=fn>void <a name="msleep"></a>QThread::msleep ( unsigned&nbsp;long&nbsp;msecs )<tt> [static protected]</tt>
+</h3>
+System independent sleep. This causes the current thread to sleep
+for <em>msecs</em> milliseconds
+
+<h3 class=fn>void <a name="postEvent"></a>QThread::postEvent ( <a href="qobject.html">QObject</a>&nbsp;*&nbsp;receiver, <a href="qevent.html">QEvent</a>&nbsp;*&nbsp;event )<tt> [static]</tt>
+</h3> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code.
+<p> Use <a href="qapplication.html#postEvent">QApplication::postEvent</a>() instead.
+
+<h3 class=fn>void <a name="run"></a>QThread::run ()<tt> [pure virtual protected]</tt>
+</h3>
+
+<p> This method is pure virtual, and must be implemented in derived
+classes in order to do useful work. Returning from this method
+will end the execution of the thread.
+<p> <p>See also <a href="#wait">wait</a>().
+
+<h3 class=fn>bool <a name="running"></a>QThread::running () const
+</h3>
+Returns TRUE if the thread is running; otherwise returns FALSE.
+
+<h3 class=fn>void <a name="sleep"></a>QThread::sleep ( unsigned&nbsp;long&nbsp;secs )<tt> [static protected]</tt>
+</h3>
+System independent sleep. This causes the current thread to sleep
+for <em>secs</em> seconds.
+
+<h3 class=fn>void <a name="start"></a>QThread::start ( <a href="qthread.html#Priority-enum">Priority</a>&nbsp;priority = InheritPriority )
+</h3>
+Begins execution of the thread by calling <a href="#run">run</a>(), which should be
+reimplemented in a QThread subclass to contain your code. The
+operating system will schedule the thread according to the <em>priority</em> argument.
+<p> If you try to start a thread that is already running, this
+function will wait until the the thread has finished and then
+restart the thread.
+<p> <p>See also <a href="#Priority-enum">Priority</a>.
+
+<h3 class=fn>void <a name="terminate"></a>QThread::terminate ()
+</h3>
+This function terminates the execution of the thread. The thread
+may or may not be terminated immediately, depending on the
+operating system's scheduling policies. Use <a href="#wait">QThread::wait</a>()
+after <a href="#terminate">terminate</a>() for synchronous termination.
+<p> When the thread is terminated, all threads waiting for the
+the thread to finish will be woken up.
+<p> <b>Warning:</b> This function is dangerous, and its use is discouraged.
+The thread can be terminated at any point in its code path. Threads
+can be terminated while modifying data. There is no chance for
+the thread to cleanup after itself, unlock any held mutexes, etc.
+In short, use this function only if <em>absolutely</em> necessary.
+
+<h3 class=fn>void <a name="usleep"></a>QThread::usleep ( unsigned&nbsp;long&nbsp;usecs )<tt> [static protected]</tt>
+</h3>
+System independent sleep. This causes the current thread to sleep
+for <em>usecs</em> microseconds
+
+<h3 class=fn>bool <a name="wait"></a>QThread::wait ( unsigned&nbsp;long&nbsp;time = ULONG_MAX )
+</h3>
+A thread calling this function will block until either of these
+conditions is met:
+<p> <ul>
+<li> The thread associated with this QThread object has finished
+execution (i.e. when it returns from <a href="#run">run</a>()). This function
+will return TRUE if the thread has finished. It also returns
+TRUE if the thread has not been started yet.
+<li> <em>time</em> milliseconds has elapsed. If <em>time</em> is ULONG_MAX (the
+default), then the wait will never timeout (the thread must
+return from <a href="#run">run</a>()). This function will return FALSE if the
+wait timed out.
+</ul>
+<p> This provides similar functionality to the POSIX <tt>pthread_join()</tt> function.
+
+<!-- eof -->
+<hr><p>
+This file is part of the <a href="index.html">Qt toolkit</a>.
+Copyright &copy; 1995-2007
+<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>Qt 3.3.8</div>
+</table></div></address></body>
+</html>