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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/doc/tutorial2.doc:1017 -->
+<html>
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
+<title>Taking Data</title>
+<style type="text/css"><!--
+fn { margin-left: 1cm; text-indent: -1cm; }
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+
+<table border="0" cellpadding="0" cellspacing="0" width="100%">
+<tr bgcolor="#E5E5E5">
+<td valign=center>
+ <a href="index.html">
+<font color="#004faf">Home</font></a>
+ | <a href="classes.html">
+<font color="#004faf">All&nbsp;Classes</font></a>
+ | <a href="mainclasses.html">
+<font color="#004faf">Main&nbsp;Classes</font></a>
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+<font color="#004faf">Annotated</font></a>
+ | <a href="groups.html">
+<font color="#004faf">Grouped&nbsp;Classes</font></a>
+ | <a href="functions.html">
+<font color="#004faf">Functions</font></a>
+</td>
+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Taking Data</h1>
+
+
+<p>
+<p> <center><img src="chart-setdata.png" alt="The set data dialog"></center>
+<p> The set data dialog allows the user to add and edit values, and to
+choose the color and pattern used to display values. Users can also
+enter label text and choose a label color for each label.
+<p> (Extracts from <tt>setdataform.h</tt>.)
+<p>
+
+<pre> class SetDataForm: public <a href="qdialog.html">QDialog</a>
+ {
+ <a href="metaobjects.html#Q_OBJECT">Q_OBJECT</a>
+ public:
+ SetDataForm( ElementVector *elements, int decimalPlaces,
+ <a href="qwidget.html">QWidget</a> *parent = 0, const char *name = "set data form",
+ bool modal = TRUE, WFlags f = 0 );
+ ~SetDataForm() {}
+
+ public slots:
+ void setColor();
+ void setColor( int row, int col );
+ void currentChanged( int row, int col );
+ void valueChanged( int row, int col );
+
+ protected slots:
+ void accept();
+
+ private:
+ <a href="qtable.html">QTable</a> *table;
+ <a href="qpushbutton.html">QPushButton</a> *colorPushButton;
+ <a href="qpushbutton.html">QPushButton</a> *okPushButton;
+ <a href="qpushbutton.html">QPushButton</a> *cancelPushButton;
+
+ protected:
+ <a href="qvboxlayout.html">QVBoxLayout</a> *tableButtonBox;
+ <a href="qhboxlayout.html">QHBoxLayout</a> *buttonBox;
+
+ private:
+ ElementVector *m_elements;
+ int m_decimalPlaces;
+ };
+</pre>
+<p> The header file is simple. The constructor takes a pointer to the
+element vector so that this "smart" dialog can display and edit the
+data directly. We'll explain the slots as we look through the
+implementation.
+<p> (Extracts from <tt>setdataform.cpp</tt>.)
+<p>
+
+<pre> #include "images/pattern01.xpm"
+ #include "images/pattern02.xpm"
+</pre>
+<p> We have created a small <tt>.XPM</tt> image to show each brush pattern that
+Qt supports. We'll use these in the pattern combobox.
+<p> <h2> The Constructor
+</h2>
+<a name="1"></a><p> <pre> SetDataForm::SetDataForm( ElementVector *elements, int decimalPlaces,
+ <a href="qwidget.html">QWidget</a>* parent, const char* name,
+ bool modal, WFlags f )
+ : <a href="qdialog.html">QDialog</a>( parent, name, modal, f )
+
+ {
+ m_elements = elements;
+ m_decimalPlaces = decimalPlaces;
+</pre>
+<p> We pass most of the arguments to the <a href="qdialog.html">QDialog</a> superclass. We assign the
+elements vector pointer and the number of decimal places to display to
+member variables so that they are accessible by all SetDataForm's
+member functions.
+<p> <pre> <a href="qwidget.html#setCaption">setCaption</a>( "Chart -- Set Data" );
+ <a href="qwidget.html#resize">resize</a>( 540, 440 );
+</pre>
+<p> We set a caption for the dialog and resize it.
+<p> <pre> tableButtonBox = new <a href="qvboxlayout.html">QVBoxLayout</a>( this, 11, 6, "table button box layout" );
+</pre>
+<p> The layout of the form is quite simple. The buttons will be grouped
+together in a horizontal layout and the table and the button layout
+will be grouped together vertically using the tableButtonBox layout.
+<p> <pre> table = new <a href="qtable.html">QTable</a>( this, "data table" );
+ <a name="x2621"></a> table-&gt;<a href="qtable.html#setNumCols">setNumCols</a>( 5 );
+ <a name="x2622"></a> table-&gt;<a href="qtable.html#setNumRows">setNumRows</a>( ChartForm::MAX_ELEMENTS );
+ <a name="x2619"></a> table-&gt;<a href="qtable.html#setColumnReadOnly">setColumnReadOnly</a>( 1, TRUE );
+ table-&gt;<a href="qtable.html#setColumnReadOnly">setColumnReadOnly</a>( 2, TRUE );
+ table-&gt;<a href="qtable.html#setColumnReadOnly">setColumnReadOnly</a>( 4, TRUE );
+ <a name="x2620"></a> table-&gt;<a href="qtable.html#setColumnWidth">setColumnWidth</a>( 0, 80 );
+ table-&gt;<a href="qtable.html#setColumnWidth">setColumnWidth</a>( 1, 60 ); // Columns 1 and 4 must be equal
+ table-&gt;<a href="qtable.html#setColumnWidth">setColumnWidth</a>( 2, 60 );
+ table-&gt;<a href="qtable.html#setColumnWidth">setColumnWidth</a>( 3, 200 );
+ table-&gt;<a href="qtable.html#setColumnWidth">setColumnWidth</a>( 4, 60 );
+ <a name="x2616"></a> <a href="qheader.html">QHeader</a> *th = table-&gt;<a href="qtable.html#horizontalHeader">horizontalHeader</a>();
+ <a name="x2605"></a> th-&gt;<a href="qheader.html#setLabel">setLabel</a>( 0, "Value" );
+ th-&gt;<a href="qheader.html#setLabel">setLabel</a>( 1, "Color" );
+ th-&gt;<a href="qheader.html#setLabel">setLabel</a>( 2, "Pattern" );
+ th-&gt;<a href="qheader.html#setLabel">setLabel</a>( 3, "Label" );
+ th-&gt;<a href="qheader.html#setLabel">setLabel</a>( 4, "Color" );
+ tableButtonBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( table );
+</pre>
+<p> We create a new <a href="qtable.html">QTable</a> with five columns, and the same number of rows
+as we have elements in the elements vector. We make the color and
+pattern columns read only: this is to prevent the user typing in them.
+We will make the color changeable by the user clicking on a color or
+navigating to a color and clicking the Color button. The pattern will
+be in a combobox, changeable simply by the user selecting a different
+pattern. Next we set suitable initial widths, insert labels for each
+column and finally add the table to the tableButtonBox layout.
+<p> <pre> buttonBox = new <a href="qhboxlayout.html">QHBoxLayout</a>( 0, 0, 6, "button box layout" );
+</pre>
+<p> We create a horizontal box layout to hold the buttons.
+<p> <pre> colorPushButton = new <a href="qpushbutton.html">QPushButton</a>( this, "color button" );
+ <a name="x2598"></a> colorPushButton-&gt;<a href="qbutton.html#setText">setText</a>( "&amp;Color..." );
+ colorPushButton-&gt;<a href="qwidget.html#setEnabled">setEnabled</a>( FALSE );
+ buttonBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( colorPushButton );
+</pre>
+<p> We create a color button and add it to the buttonBox layout. We
+disable the button; we will only enable it when the focus is actually
+on a color cell.
+<p> <pre> <a href="qspaceritem.html">QSpacerItem</a> *spacer = new <a href="qspaceritem.html">QSpacerItem</a>( 0, 0, QSizePolicy::Expanding,
+ QSizePolicy::Minimum );
+ <a name="x2593"></a> buttonBox-&gt;<a href="qboxlayout.html#addItem">addItem</a>( spacer );
+</pre>
+<p> Since we want to separate the color button from the OK and Cancel
+buttons we next create a spacer and add that to the buttonBox layout.
+<p> <pre> okPushButton = new <a href="qpushbutton.html">QPushButton</a>( this, "ok button" );
+ okPushButton-&gt;<a href="qbutton.html#setText">setText</a>( "OK" );
+ <a name="x2607"></a> okPushButton-&gt;<a href="qpushbutton.html#setDefault">setDefault</a>( TRUE );
+ buttonBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( okPushButton );
+
+ cancelPushButton = new <a href="qpushbutton.html">QPushButton</a>( this, "cancel button" );
+ cancelPushButton-&gt;<a href="qbutton.html#setText">setText</a>( "Cancel" );
+ <a name="x2597"></a> cancelPushButton-&gt;<a href="qbutton.html#setAccel">setAccel</a>( Key_Escape );
+ buttonBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( cancelPushButton );
+</pre>
+<p> The OK and Cancel buttons are created and added to the buttonBox. We
+make the OK button the dialog's default button, and we make the <tt>Esc</tt>
+key an accelerator for the Cancel button.
+<p> <pre> <a name="x2594"></a> tableButtonBox-&gt;<a href="qboxlayout.html#addLayout">addLayout</a>( buttonBox );
+</pre>
+<p> We add the buttonBox layout to the tableButtonBox and the layout is
+complete.
+<p> <pre> <a name="x2612"></a> <a href="qobject.html#connect">connect</a>( table, SIGNAL( <a href="qtable.html#clicked">clicked</a>(int,int,int,const <a href="qpoint.html">QPoint</a>&amp;) ),
+ this, SLOT( setColor(int,int) ) );
+ <a name="x2613"></a> <a href="qobject.html#connect">connect</a>( table, SIGNAL( <a href="qtable.html#currentChanged">currentChanged</a>(int,int) ),
+ this, SLOT( currentChanged(int,int) ) );
+ <a name="x2626"></a> <a href="qobject.html#connect">connect</a>( table, SIGNAL( <a href="qtable.html#valueChanged">valueChanged</a>(int,int) ),
+ this, SLOT( valueChanged(int,int) ) );
+ <a name="x2596"></a> <a href="qobject.html#connect">connect</a>( colorPushButton, SIGNAL( <a href="qbutton.html#clicked">clicked</a>() ), this, SLOT( setColor() ) );
+ <a href="qobject.html#connect">connect</a>( okPushButton, SIGNAL( <a href="qbutton.html#clicked">clicked</a>() ), this, SLOT( <a href="qdialog.html#accept">accept</a>() ) );
+ <a href="qobject.html#connect">connect</a>( cancelPushButton, SIGNAL( <a href="qbutton.html#clicked">clicked</a>() ), this, SLOT( <a href="qdialog.html#reject">reject</a>() ) );
+</pre>
+<p> We now "wire up" the form.
+<ul>
+<li> If the user clicks a cell we call the setColor() slot; this will
+check that the cell is one that holds a color, and if it is, will
+invoke the color dialog.
+<li> We connect the <a href="qtable.html">QTable</a>'s currentChanged() signal to our own
+currentChanged() slot; this will be used to enable/disable the color
+button for example, depending on which column the user is in.
+<li> We connect the table's valueChanged() signal to our own
+valueChanged() slot; we'll use this to display the value with the
+correct number of decimal places.
+<li> If the user clicks the Color button we call a setColor() slot.
+<li> The OK button is connected to the accept() slot; we will update the
+elements vector in this slot.
+<li> The Cancel button is connected to the <a href="qdialog.html">QDialog</a> reject() slot, and
+requires no further code or action on our part.
+</ul>
+<p> <pre> QPixmap patterns[MAX_PATTERNS];
+ patterns[0] = QPixmap( pattern01 );
+ patterns[1] = QPixmap( pattern02 );
+</pre>
+<p> We create a pixmap for every brush pattern and store them in the <tt>patterns</tt> array.
+<p> <pre> <a name="x2610"></a> <a href="qrect.html">QRect</a> rect = table-&gt;<a href="qtable.html#cellRect">cellRect</a>( 0, 1 );
+ <a href="qpixmap.html">QPixmap</a> pix( rect.<a href="qrect.html#width">width</a>(), rect.<a href="qrect.html#height">height</a>() );
+</pre>
+<p> We obtain the rectangle that will be occupied by each color cell and
+create a blank pixmap of that size.
+<p> <pre> for ( int i = 0; i &lt; ChartForm::MAX_ELEMENTS; ++i ) {
+ Element element = (*m_elements)[i];
+
+ if ( element.isValid() )
+ table-&gt;<a href="qtable.html#setText">setText</a>(
+ i, 0,
+ QString( "%1" ).arg( element.value(), 0, 'f',
+ m_decimalPlaces ) );
+
+ <a href="qcolor.html">QColor</a> color = element.valueColor();
+ pix.<a href="qpixmap.html#fill">fill</a>( color );
+ table-&gt;<a href="qtable.html#setPixmap">setPixmap</a>( i, 1, pix );
+ table-&gt;<a href="qtable.html#setText">setText</a>( i, 1, color.<a href="qcolor.html#name">name</a>() );
+
+ <a href="qcombobox.html">QComboBox</a> *combobox = new <a href="qcombobox.html">QComboBox</a>;
+ for ( int j = 0; j &lt; MAX_PATTERNS; ++j )
+ combobox-&gt;<a href="qcombobox.html#insertItem">insertItem</a>( patterns[j] );
+ <a name="x2603"></a> combobox-&gt;<a href="qcombobox.html#setCurrentItem">setCurrentItem</a>( element.valuePattern() - 1 );
+ <a name="x2618"></a> table-&gt;<a href="qtable.html#setCellWidget">setCellWidget</a>( i, 2, combobox );
+
+ table-&gt;<a href="qtable.html#setText">setText</a>( i, 3, element.label() );
+
+ color = element.labelColor();
+ <a name="x2606"></a> pix.<a href="qpixmap.html#fill">fill</a>( color );
+ <a name="x2623"></a> table-&gt;<a href="qtable.html#setPixmap">setPixmap</a>( i, 4, pix );
+ <a name="x2624"></a><a name="x2600"></a> table-&gt;<a href="qtable.html#setText">setText</a>( i, 4, color.<a href="qcolor.html#name">name</a>() );
+</pre>
+<p> For each element in the element vector we must populate the table.
+<p> If the element is valid we write its value in the first column (column
+0, Value), formatting it with the specified number of decimal places.
+<p> We read the element's value color and fill the blank pixmap with that
+color; we then set the color cell to display this pixmap. We need to
+be able to read back the color later (e.g. if the user changes it).
+One way of doing this would be to examine a pixel in the pixmap;
+another way would be to subclass <a href="qtableitem.html">QTableItem</a> (in a similar way to our
+CanvasText subclass) and store the color there. But we've taken a
+simpler route: we set the cell's text to the name of the color.
+<p> Next we populate the pattern combobox with the patterns. We will use
+the position of the chosen pattern in the combobox to determine which
+pattern the user has selected. <a href="qtable.html">QTable</a> can make use of <a href="qcombotableitem.html">QComboTableItem</a>
+items; but these only support text, so we use setCellWidget() to
+insert <a href="qcombobox.html">QComboBox</a>'s into the table instead.
+<p> Next we insert the element's label. Finally we set the label color in
+the same way as we set the value color.
+<p> <h2> The Slots
+</h2>
+<a name="2"></a><p> <pre> void SetDataForm::currentChanged( int, int col )
+ {
+ colorPushButton-&gt;<a href="qwidget.html#setEnabled">setEnabled</a>( col == 1 || col == 4 );
+ }
+</pre>
+<p> As the user navigates through the table currentChanged() signals are
+emitted. If the user enters column 1 or 4 (value color or label color)
+we enable the colorPushButton; otherwise we disable it.
+<p> <pre> void SetDataForm::valueChanged( int row, int col )
+ {
+ if ( col == 0 ) {
+ bool ok;
+ <a name="x2625"></a> double d = table-&gt;<a href="qtable.html#text">text</a>( row, col ).toDouble( &amp;ok );
+ if ( ok &amp;&amp; d &gt; EPSILON )
+ table-&gt;<a href="qtable.html#setText">setText</a>(
+ row, col, QString( "%1" ).arg(
+ d, 0, 'f', m_decimalPlaces ) );
+ else if ( !table-&gt;<a href="qtable.html#text">text</a>( row, col ).isEmpty() )
+ table-&gt;<a href="qtable.html#setText">setText</a>( row, col, table-&gt;<a href="qtable.html#text">text</a>( row, col ) + "?" );
+ }
+ }
+</pre>
+<p> If the user changes the value we must format it using the correct
+number of decimal places, or indicate that it is invalid.
+<p> <pre> void SetDataForm::setColor()
+ {
+ <a name="x2615"></a><a name="x2614"></a> setColor( table-&gt;<a href="qtable.html#currentRow">currentRow</a>(), table-&gt;<a href="qtable.html#currentColumn">currentColumn</a>() );
+ table-&gt;<a href="qwidget.html#setFocus">setFocus</a>();
+ }
+</pre>
+<p> If the user presses the Color button we call the other setColor()
+function and put the focus back into the table.
+<p> <pre> void SetDataForm::setColor( int row, int col )
+ {
+ if ( !( col == 1 || col == 4 ) )
+ return;
+
+ <a name="x2601"></a> <a href="qcolor.html">QColor</a> color = QColorDialog::<a href="qcolordialog.html#getColor">getColor</a>(
+ QColor( table-&gt;<a href="qtable.html#text">text</a>( row, col ) ),
+ this, "color dialog" );
+ <a name="x2599"></a> if ( color.<a href="qcolor.html#isValid">isValid</a>() ) {
+ <a name="x2617"></a> <a href="qpixmap.html">QPixmap</a> pix = table-&gt;<a href="qtable.html#pixmap">pixmap</a>( row, col );
+ pix.<a href="qpixmap.html#fill">fill</a>( color );
+ table-&gt;<a href="qtable.html#setPixmap">setPixmap</a>( row, col, pix );
+ table-&gt;<a href="qtable.html#setText">setText</a>( row, col, color.<a href="qcolor.html#name">name</a>() );
+ }
+ }
+</pre>
+<p> If this function is called with the focus on a color cell we call
+the static <a href="qcolordialog.html#getColor">QColorDialog::getColor</a>() dialog to get the user's choice of
+color. If they chose a color we fill the color cell's pixmap with that
+color and set the cell's text to the new color's name.
+<p> <pre> <a name="x2604"></a>void SetDataForm::<a href="qdialog.html#accept">accept</a>()
+ {
+ bool ok;
+ for ( int i = 0; i &lt; ChartForm::MAX_ELEMENTS; ++i ) {
+ Element &amp;element = (*m_elements)[i];
+ double d = table-&gt;<a href="qtable.html#text">text</a>( i, 0 ).toDouble( &amp;ok );
+ if ( ok )
+ element.setValue( d );
+ else
+ element.setValue( Element::INVALID );
+ element.setValueColor( QColor( table-&gt;<a href="qtable.html#text">text</a>( i, 1 ) ) );
+ element.setValuePattern(
+ <a name="x2611"></a> ((QComboBox*)table-&gt;<a href="qtable.html#cellWidget">cellWidget</a>( i, 2 ))-&gt;currentItem() + 1 );
+ element.setLabel( table-&gt;<a href="qtable.html#text">text</a>( i, 3 ) );
+ element.setLabelColor( QColor( table-&gt;<a href="qtable.html#text">text</a>( i, 4 ) ) );
+ }
+
+ QDialog::<a href="qdialog.html#accept">accept</a>();
+ }
+</pre>
+<p> If the user clicks OK we must update the elements vector. We iterate
+over the vector and set each element's value to the value the user has
+entered or <tt>INVALID</tt> if the value is invalid. We set the value color
+and the label color by constructing <a href="qcolor.html">QColor</a> temporaries that take a
+color name as argument. The pattern is set to the pattern combobox's
+current item with an offset of 1 (since our pattern numbers begin at
+1, but the combobox's items are indexed from 0).
+<p> Finally we call <a href="qdialog.html#accept">QDialog::accept</a>().
+<p> <p align="right">
+<a href="tutorial2-07.html">&laquo; File Handling</a> |
+<a href="tutorial2.html">Contents</a> |
+<a href="tutorial2-09.html">Setting Options &raquo;</a>
+</p>
+<p>
+<!-- eof -->
+<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>Qt 3.3.8</div>
+</table></div></address></body>
+</html>