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+/****************************************************************************
+**
+**
+** Qt thread support
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of the Qt GUI Toolkit.
+**
+** This file may be used under the terms of the GNU General
+** Public License versions 2.0 or 3.0 as published by the Free
+** Software Foundation and appearing in the files LICENSE.GPL2
+** and LICENSE.GPL3 included in the packaging of this file.
+** Alternatively you may (at your option) use any later version
+** of the GNU General Public License if such license has been
+** publicly approved by Trolltech ASA (or its successors, if any)
+** and the KDE Free Qt Foundation.
+**
+** Please review the following information to ensure GNU General
+** Public Licensing requirements will be met:
+** http://trolltech.com/products/qt/licenses/licensing/opensource/.
+** If you are unsure which license is appropriate for your use, please
+** review the following information:
+** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
+** or contact the sales department at sales@trolltech.com.
+**
+** This file may be used under the terms of the Q Public License as
+** defined by Trolltech ASA and appearing in the file LICENSE.QPL
+** included in the packaging of this file. Licensees holding valid Qt
+** Commercial licenses may use this file in accordance with the Qt
+** Commercial License Agreement provided with the Software.
+**
+** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
+** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
+** herein.
+**
+**********************************************************************/
+
+/*! \page threads.html
+
+\title Thread Support in Qt
+
+\tableofcontents
+
+\section1 Introduction
+
+Qt provides thread support in the form of basic platform-independent
+threading classes, a thread-safe way of posting events, and a global
+Qt library lock that allows you to call Qt methods from different
+threads.
+
+This document is intended for an audience that has knowledge of, and
+experience with, multithreaded applications. If you are new to
+threading see our \link #reading Recommended Reading\endlink list.
+
+
+\section1 Enabling Thread Support
+
+When Qt is installed on Windows, thread support is an option on some
+compilers.
+
+On Mac OS X and Unix, thread support is enabled by adding the
+\c{-thread} option when running the \c{configure} script. On Unix
+platforms where multithreaded programs must be linked in special ways,
+such as with a special libc, installation will create a separate
+library, \c{libqt-mt} and hence threaded programs must be linked
+against this library (with \c{-lqt-mt}) rather than the standard Qt
+library.
+
+On both platforms, you should compile with the macro \c
+QT_THREAD_SUPPORT defined (e.g. compile with
+\c{-DQT_THREAD_SUPPORT}). On Windows, this is usually done by an
+entry in \c{qconfig.h}.
+
+\section1 The Thread Classes
+
+These classes are built into the Qt library when thread support is enabled:
+
+\list
+\i QThread - Provides the means to start a new thread, which begins
+execution in your reimplementation of QThread::run(). This is similar
+to the Java thread class.
+
+\i QThreadStorage - Provides per-thread data storage. This class can
+only be used with threads started with QThread; it cannot be used with
+threads started with platform-specific APIs.
+
+\i QMutex - Provides a mutual exclusion lock (also know as a mutex).
+\i QMutexLocker - A convenience class which automatically locks and
+unlocks a QMutex. QMutexLocker is useful in complicated code, or in
+code which uses exceptions. See the documentation for more details.
+\i QWaitCondition - Provides a way for threads to go to sleep until
+woken up by another thread.
+\i QSemaphore - Provides a simple integer semaphore.
+\endlist
+
+\section1 Important Definitions
+
+\target reentrant
+\target threadsafe
+
+When using Qt in a multithreaded program, it is important to
+understand the definition of the terms \e reentrant and \e
+thread-safe:
+
+\list
+\i \e reentrant - Describes a function which can be called
+simultaneously by multiple threads when each invocation of the
+function references unique data. Calling a reentrant function
+simultaneously with the same data is not safe, and such invocations
+should be serialized.
+\i \e thread-safe - Describes a function which can be called
+simultaneously by multiple threads when each invocation references
+shared data. Calling a thread-safe function simultaneously with the
+same data is safe, since all access to the shared data are serialized.
+\endlist
+
+Note that Qt provides both implictly and explicitly shared
+classes. For more information, see the \link
+threads.html#threads-shared Threads and Shared Data \endlink
+section.
+
+Most C++ member functions are inherently reentrant, since they only
+reference class member data. Any thread can call such a member
+function on an instance, as long as no other thread is calling a
+member function on the same instance. For example, given the class \c
+Number below:
+
+\code
+ class Number
+ {
+ public:
+ inline Number( int n ) : num( n ) { }
+
+ inline int number() const { return num; }
+ inline void setNumber( int n ) { num = n; }
+
+ private:
+ int num;
+ };
+\endcode
+
+The methods \c Number::number() and \c Number::setNumber() are
+reentrant, since they only reference unique data. Only one thread at
+a time can call member functions on each instance of \c Number.
+However, multiple threads can call member functions on separate
+instances of \c Number.
+
+Thread-safe functions usually use a mutex (e.g a QMutex) to serialize
+access to shared data. Because of this, thread-safe functions are
+usually slower than reentrant functions, because of the extra overhead
+of locking and unlocking the mutex. For example, given the class \c
+Counter below:
+
+\code
+ class Counter
+ {
+ public:
+ inline Counter() { ++instances; }
+ inline ~Counter() { --instances; }
+
+ private:
+ static int instances;
+ };
+\endcode
+
+Since the modifications of the static \c instances integer are not
+serialized, this class is not thread-safe. So make it threadsafe, a
+mutex must be used:
+
+\code
+ class Counter
+ {
+ public:
+ inline Counter()
+ {
+ mutex.lock();
+ ++instances;
+ mutex.unlock();
+ }
+
+ ...
+ private:
+ static QMutex mutex;
+ static int instances;
+ };
+\endcode
+
+\section1 Thread-safe Event Posting
+
+In Qt, one thread is always the GUI or event thread. This is the
+thread that creates a QApplication object and calls
+QApplication::exec(). This is also the initial thread that calls
+main() at program start. This thread is the only thread that is
+allowed to perform GUI operations, including generating and receiving
+events from the window system. Qt does not support creating
+QApplication and running the event loop (with QApplication::exec()) in
+a secondary thread. You must create the QApplication object and call
+QApplication::exec() from the main() function in your program.
+
+Threads that wish to display data in a widget cannot modify the widget
+directly, so they must post an event to the widget using
+QApplication::postEvent(). The event will be delivered later on by
+the GUI thread.
+
+Normally, the programmer would like to include some information in the
+event sent to the widget. See the documentation for QCustomEvent for
+more information on user-defined events.
+
+\section1 Threads and QObject subclasses
+
+The QObject class itself is \e reentrant. However, certain rules
+apply when creating and using QObjects in a thread that is not the GUI
+thread.
+
+\list 1
+
+\i \e None of the QObject based classes included in the Qt library are
+\e reentrant. This includes all widgets (e.g. QWidget and
+subclasses), OS kernel classes (e.g. QProcess, QAccel, QTimer), and
+all networking classes (e.g. QSocket, QDns).
+
+\i QObject and all of its subclasses are \e not \e thread-safe. This
+includes the entire event delivery system. It is important to
+remember that the GUI thread may be delivering events to your QObject
+subclass while you are accessing the object from another thread. If
+you are using QObject in a thread that is not the GUI thread, and you
+are handling events sent to this object, you \e must protect all
+access to your data with a mutex; otherwise you may experience crashes
+or other undesired behavior.
+
+\i As a corollary to the above, deleting a QObject while pending
+events are waiting to be delivered can cause a crash. You must not
+delete the QObject directly from a thread that is not the GUI thread.
+Use the QObject::deleteLater() method instead, which will cause the
+event loop to delete the object after all pending events have been
+delivered to the object.
+
+\endlist
+
+\section1 The Qt Library Mutex
+
+QApplication includes a mutex that is used to protect access to window
+system functions. This mutex is locked while the event loop is
+running (e.g. during event delivery) and unlocked when the eventloop
+goes to sleep. Note: The Qt event loop is recursive, and the library
+mutex is \e not unlocked when re-entering the event loop (e.g. when
+executing a modal dialog with QDialog::exec()).
+
+If another thread locks the Qt library mutex, then the event loop will
+stop processing events, and the locking thread may do simple GUI
+operations. Operations such as creating a QPainter and drawing a line
+are examples of simple GUI operations:
+
+\code
+ ...
+ qApp->lock();
+
+ QPainter p;
+ p.begin( mywidget );
+ p.setPen( QColor( "red" ) );
+ p.drawLine( 0,0,100,100 );
+ p.end();
+
+ qApp->unlock();
+ ...
+\endcode
+
+Any operations that generate events must not be called by any thread
+other than the GUI thread. Examples of such operations are:
+
+\list
+\i creating a QWidget, QTimer, QSocketNotifier, QSocket or other network class.
+\i moving, resizing, showing or hiding a QWidget.
+\i starting or stoping a QTimer.
+\i enabling or disabling a QSocketNotifier.
+\i using a QSocket or other network class.
+\endlist
+
+Events generated by these operations will be lost on some platforms.
+
+\section1 Threads and Signals and Slots
+
+The Signals and Slots mechanism can be used in separate threads, as
+long as the rules for QObject based classes are followed. The Signals
+and Slots mechanism is synchronous: when a signal is emitted, all
+slots are called immediately. The slots are executed in the thread
+context that emitted the signal.
+
+\warning Slots that generate window system events or use window system
+functions \e must \e not be connected to a signal that is emitted from
+a thread that is not the GUI thread. See the Qt Library Mutex section
+above for more details.
+
+\target threads-shared
+\section1 Threads and Shared Data
+
+Qt provides many implicitly shared and explicitly shared classes. In
+a multithreaded program, multiple instances of a shared class can
+reference shared data, which is dangerous if one or more threads
+attempt to modify the data. Qt provides the QDeepCopy class, which
+ensures that shared classes reference unique data.
+
+See the description of \link shclass.html implicit sharing\endlink for more
+information.
+
+\target threads-sql
+\section1 Threads and the SQL Module
+
+A connection can only be used from within the thread that created it.
+Moving connections between threads or creating queries from a different
+thread is not supported.
+
+In addition, the third party libraries used by the QSqlDrivers can impose
+further restrictions on using the SQL Module in a multithreaded program.
+Consult the manual of your database client for more information.
+
+\section1 Caveats
+
+Some things to watch out for when programming with threads:
+
+ \list
+
+\i As mentioned above, QObject based classes are neither thread-safe
+nor reentrant. This includes all widgets (e.g. QWidget and
+subclasses), OS kernel classes (e.g. QProcess, QAccel), and all
+networking classes (e.g. QSocket, QDns).
+
+\i Deleting a QObject while pending events are waiting to be delivered
+will cause a crash. If you are creating QObjects in a thread that is
+not the GUI thread and posting events to these objects, you should not
+delete the QObject directly. Use the QObject::deleteLater() method
+instead, which will cause the event loop to delete the object after
+all pending events have been delivered to the object.
+
+\i Don't do any blocking operations while holding the Qt library
+mutex. This will freeze up the event loop.
+
+\i Make sure you unlock a recursive QMutex as many times as you lock
+it, no more and no less.
+
+\i Don't mix the normal Qt library and the threaded Qt library in your
+application. This means that if your application uses the threaded Qt
+library, you should not link with the normal Qt library, dynamically
+load the normal Qt library or dynamically load another library or
+plugin that depends on the normal Qt library. On some systems, doing
+this can corrupt the static data used in the Qt library.
+
+\i Qt does not support creating QApplication and running the event
+loop (with QApplication::exec()) in a secondary thread. You must
+create the QApplication object and call QApplication::exec() from the
+main() function in your program.
+
+\endlist
+
+\target reading
+\section1 Recommended Reading
+
+\list
+\i \link http://www.amazon.com/exec/obidos/ASIN/0134436989/trolltech/t
+Threads Primer: A Guide to Multithreaded Programming\endlink
+\i \link http://www.amazon.com/exec/obidos/ASIN/0131900676/trolltech/t
+Thread Time: The Multithreaded Programming Guide\endlink
+\i \link http://www.amazon.com/exec/obidos/ASIN/1565921151/trolltech/t
+Pthreads Programming: A POSIX Standard for Better Multiprocessing (O'Reilly Nutshell)\endlink
+\i \link http://www.amazon.com/exec/obidos/ASIN/1565922964/trolltech/t
+Win32 Multithreaded Programming\endlink
+\endlist
+
+*/