#include #include static inline int blendComponent( int v, int av, int s, int as ) { return as*s + av*v -(av*as*s)/255; } static inline QRgb blendShade( QRgb v, QRgb s ) { //shadow image is already reduced and blurred int as = qAlpha(s); int av = qAlpha(v); if ( as == 0 || av == 255 ) return v; int a = as + av -(as*av)/255; int r = blendComponent( qRed(v),av, qRed(s), as)/a; int g = blendComponent( qGreen(v),av, qGreen(s), as)/a; int b = blendComponent( qBlue(v),av, qBlue(s), as)/a; return qRgba(r,g,b,a); } int main( int*, char**) { QImage image( "out.png" ); image.convertDepth( 32 ); QImage shade( "outshade.png" ); shade.convertDepth( 32 ); int dx = 10; int dy = 5; int w = image.width(); int h = image.height(); QImage img( w+dx, h+dy, 32 ); img.setAlphaBuffer( TRUE ); for ( int y = 0; y < h+dy; y++ ) { for ( int x = 0; x < w+dx; x++ ) { QRgb sh = (x