#include "glcontrolwidget.h" #include #include #include GLControlWidget::GLControlWidget( QWidget *parent, const char *name, QGLWidget *share, WFlags f ) : QGLWidget( parent, name, share, f ), xRot(0),yRot(0),zRot(0),xTrans(0),yTrans(0),zTrans(-10.0),scale(5.0), animation(TRUE), wasAnimated(FALSE), delay( 50 ) { setCursor( pointingHandCursor ); timer = new QTimer( this ); connect( timer, SIGNAL(timeout()), SLOT(animate()) ); timer->start( delay ); } void GLControlWidget::transform() { glTranslatef( xTrans, yTrans, zTrans ); glScalef( scale, scale, scale ); glRotatef( xRot, 1.0, 0.0, 0.0 ); glRotatef( yRot, 0.0, 1.0, 0.0 ); glRotatef( zRot, 0.0, 0.0, 1.0 ); } void GLControlWidget::drawText() { glPushAttrib( GL_LIGHTING_BIT | GL_TEXTURE_BIT ); glDisable( GL_LIGHTING ); glDisable( GL_TEXTURE_2D ); qglColor( white ); QString str( "Rendering text in OpenGL is easy with Qt" ); QFontMetrics fm( font() ); renderText( (width() - fm.width( str )) / 2, 15, str ); QFont f( "courier", 8 ); QFontMetrics fmc( f ); qglColor( QColor("skyblue") ); int x, y, z; x = (xRot >= 0) ? (int) xRot % 360 : 359 - (QABS((int) xRot) % 360); y = (yRot >= 0) ? (int) yRot % 360 : 359 - (QABS((int) yRot) % 360); z = (zRot >= 0) ? (int) zRot % 360 : 359 - (QABS((int) zRot) % 360); str.sprintf( "Rot X: %03d - Rot Y: %03d - Rot Z: %03d", x, y, z ); renderText( (width() - fmc.width( str )) / 2, height() - 15, str, f ); glPopAttrib(); } /*! Set the rotation angle of the object to \e degrees around the X axis. */ void GLControlWidget::setXRotation( double degrees ) { xRot = (GLfloat)fmod(degrees, 360.0); updateGL(); } /*! Set the rotation angle of the object to \e degrees around the Y axis. */ void GLControlWidget::setYRotation( double degrees ) { yRot = (GLfloat)fmod(degrees, 360.0); updateGL(); } /*! Set the rotation angle of the object to \e degrees around the Z axis. */ void GLControlWidget::setZRotation( double degrees ) { zRot = (GLfloat)fmod(degrees, 360.0); updateGL(); } void GLControlWidget::setScale( double s ) { scale = s; updateGL(); } void GLControlWidget::setXTrans( double x ) { xTrans = x; updateGL(); } void GLControlWidget::setYTrans( double y ) { yTrans = y; updateGL(); } void GLControlWidget::setZTrans( double z ) { zTrans = z; updateGL(); } void GLControlWidget::setRotationImpulse( double x, double y, double z ) { setXRotation( xRot + 180*x ); setYRotation( yRot + 180*y ); setZRotation( zRot - 180*z ); } void GLControlWidget::setTranslationImpulse( double x, double y, double z ) { setXTrans( xTrans + 2*x ); setYTrans( yTrans - 2*y ); setZTrans( zTrans + 2*z ); } void GLControlWidget::mousePressEvent( QMouseEvent *e ) { e->accept(); oldPos = e->pos(); } void GLControlWidget::mouseReleaseEvent( QMouseEvent *e ) { e->accept(); oldPos = e->pos(); } void GLControlWidget::mouseMoveEvent( QMouseEvent *e ) { e->accept(); double dx = e->x() - oldPos.x(); double dy = e->y() - oldPos.y(); oldPos = e->pos(); double rx = dx / width(); double ry = dy / height(); if ( e->state() == LeftButton ) setRotationImpulse( ry, rx, 0 ); else if ( e->state() == RightButton ) setRotationImpulse( ry, 0, rx ); else if ( e->state() == MidButton ) setTranslationImpulse( rx, ry, 0 ); else if ( e->state() == ( LeftButton | RightButton ) ) setTranslationImpulse( rx, 0, ry ); } void GLControlWidget::wheelEvent( QWheelEvent *e ) { e->accept(); if ( scale <= ( (double)e->delta() / 1000 ) ) return; setScale( scale - ( (double)e->delta() / 1000 )); } void GLControlWidget::mouseDoubleClickEvent( QMouseEvent * ) { if ( delay <= 0 ) return; animation = !animation; if ( animation ) timer->start( delay ); else timer->stop(); } void GLControlWidget::showEvent( QShowEvent *e ) { if ( wasAnimated && !timer->isActive() ) timer->start( delay ); QGLWidget::showEvent( e ); } void GLControlWidget::hideEvent( QHideEvent *e ) { wasAnimated = timer->isActive(); timer->stop(); QGLWidget::hideEvent( e ); } void GLControlWidget::animate() { } void GLControlWidget::setAnimationDelay( int ms ) { timer->stop(); delay = ms; if ( animation ) { wasAnimated = TRUE; timer->start( delay ); } }