/**************************************************************************** ** ** Implementation of QNetworkProtocol class ** ** Created : 950429 ** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** ** This file is part of the kernel module of the Qt GUI Toolkit. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.QPL ** included in the packaging of this file. Licensees holding valid Qt ** Commercial licenses may use this file in accordance with the Qt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #include "qnetworkprotocol.h" #ifndef QT_NO_NETWORKPROTOCOL #include "qlocalfs.h" #include "qurloperator.h" #include "qtimer.h" #include "qmap.h" #include "qptrqueue.h" //#define QNETWORKPROTOCOL_DEBUG #define NETWORK_OP_DELAY 1000 extern Q_EXPORT QNetworkProtocolDict *tqNetworkProtocolRegister; QNetworkProtocolDict *tqNetworkProtocolRegister = 0; class QNetworkProtocolPrivate { public: QNetworkProtocolPrivate( QNetworkProtocol *p ) { url = 0; opInProgress = 0; opStartTimer = new QTimer( p ); removeTimer = new QTimer( p ); operationQueue.setAutoDelete( FALSE ); autoDelete = FALSE; removeInterval = 10000; oldOps.setAutoDelete( FALSE ); } ~QNetworkProtocolPrivate() { removeTimer->stop(); if ( opInProgress ) { if ( opInProgress == operationQueue.head() ) operationQueue.dequeue(); opInProgress->free(); } while ( operationQueue.head() ) { operationQueue.head()->free(); operationQueue.dequeue(); } while ( oldOps.first() ) { oldOps.first()->free(); oldOps.removeFirst(); } delete opStartTimer; } QUrlOperator *url; QPtrQueue< QNetworkOperation > operationQueue; QNetworkOperation *opInProgress; QTimer *opStartTimer, *removeTimer; int removeInterval; bool autoDelete; QPtrList< QNetworkOperation > oldOps; }; /*! \class QNetworkProtocol qnetworkprotocol.h \brief The QNetworkProtocol class provides a common API for network protocols. \if defined(commercial) It is part of the Qt Enterprise Edition. \endif \module network \ingroup io \module network \mainclass This is a base class which should be used for network protocols implementations that can then be used in Qt (e.g. in the file dialog) together with the QUrlOperator. The easiest way to implement a new network protocol is to reimplement the operation*() methods, e.g. operationGet(), etc. Only the supported operations should be reimplemented. To specify which operations are supported, also reimplement supportedOperations() and return an int that is OR'd together using the supported operations from the \l QNetworkProtocol::Operation enum. When you implement a network protocol this way, it is important to emit the correct signals. Also, always emit the finished() signal when an operation is done (on success \e and on failure). Qt relies on correctly emitted finished() signals. For a detailed description of the Qt Network Architecture and how to implement and use network protocols in Qt, see the \link network.html Qt Network Documentation\endlink. */ /*! \fn void QNetworkProtocol::newChildren( const QValueList &i, QNetworkOperation *op ) This signal is emitted after listChildren() was called and new children (files) have been read from the list of files. \a i holds the information about the new children. \a op is the pointer to the operation object which contains all the information about the operation, including the state, etc. When a protocol emits this signal, QNetworkProtocol is smart enough to let the QUrlOperator, which is used by the network protocol, emit its corresponding signal. When implementing your own network protocol and reading children, you usually don't read one child at once, but rather a list of them. That's why this signal takes a list of QUrlInfo objects. If you prefer to read just one child at a time you can use the convenience signal newChild(), which takes a single QUrlInfo object. */ /*! \fn void QNetworkProtocol::newChild( const QUrlInfo &i, QNetworkOperation *op ) This signal is emitted if a new child (file) has been read. QNetworkProtocol automatically connects it to a slot which creates a list of QUrlInfo objects (with just one QUrlInfo \a i) and emits the newChildren() signal with this list. \a op is the pointer to the operation object which contains all the information about the operation that has finished, including the state, etc. This is just a convenience signal useful for implementing your own network protocol. In all other cases connect to the newChildren() signal with its list of QUrlInfo objects. */ /*! \fn void QNetworkProtocol::finished( QNetworkOperation *op ) This signal is emitted when an operation finishes. This signal is always emitted, for both success and failure. \a op is the pointer to the operation object which contains all the information about the operation, including the state, etc. Check the state and error code of the operation object to determine whether or not the operation was successful. When a protocol emits this signal, QNetworkProtocol is smart enough to let the QUrlOperator, which is used by the network protocol, emit its corresponding signal. */ /*! \fn void QNetworkProtocol::start( QNetworkOperation *op ) Some operations (such as listChildren()) emit this signal when they start processing the operation. \a op is the pointer to the operation object which contains all the information about the operation, including the state, etc. When a protocol emits this signal, QNetworkProtocol is smart enough to let the QUrlOperator, which is used by the network protocol, emit its corresponding signal. */ /*! \fn void QNetworkProtocol::createdDirectory( const QUrlInfo &i, QNetworkOperation *op ) This signal is emitted when mkdir() has been succesful and the directory has been created. \a i holds the information about the new directory. \a op is the pointer to the operation object which contains all the information about the operation, including the state, etc. Using op->arg( 0 ), you can get the file name of the new directory. When a protocol emits this signal, QNetworkProtocol is smart enough to let the QUrlOperator, which is used by the network protocol, emit its corresponding signal. */ /*! \fn void QNetworkProtocol::removed( QNetworkOperation *op ) This signal is emitted when remove() has been succesful and the file has been removed. \a op holds the file name of the removed file in the first argument, accessible with op->arg( 0 ). \a op is the pointer to the operation object which contains all the information about the operation, including the state, etc. When a protocol emits this signal, QNetworkProtocol is smart enough to let the QUrlOperator, which is used by the network protocol, emit its corresponding signal. */ /*! \fn void QNetworkProtocol::itemChanged( QNetworkOperation *op ) This signal is emitted whenever a file which is a child of this URL has been changed, e.g. by successfully calling rename(). \a op holds the original and the new file names in the first and second arguments, accessible with op->arg( 0 ) and op->arg( 1 ) respectively. \a op is the pointer to the operation object which contains all the information about the operation, including the state, etc. When a protocol emits this signal, QNetworkProtocol is smart enough to let the QUrlOperator, which is used by the network protocol, emit its corresponding signal. */ /*! \fn void QNetworkProtocol::data( const QByteArray &data, QNetworkOperation *op ) This signal is emitted when new \a data has been received after calling get() or put(). \a op holds the name of the file from which data is retrieved or uploaded in its first argument, and the (raw) data in its second argument. You can get them with op->arg( 0 ) and op->rawArg( 1 ). \a op is the pointer to the operation object, which contains all the information about the operation, including the state, etc. When a protocol emits this signal, QNetworkProtocol is smart enough to let the QUrlOperator (which is used by the network protocol) emit its corresponding signal. */ /*! \fn void QNetworkProtocol::dataTransferProgress( int bytesDone, int bytesTotal, QNetworkOperation *op ) This signal is emitted during the transfer of data (using put() or get()). \a bytesDone is how many bytes of \a bytesTotal have been transferred. \a bytesTotal may be -1, which means that the total number of bytes is not known. \a op is the pointer to the operation object which contains all the information about the operation, including the state, etc. When a protocol emits this signal, QNetworkProtocol is smart enough to let the QUrlOperator, which is used by the network protocol, emit its corresponding signal. */ /*! \fn void QNetworkProtocol::connectionStateChanged( int state, const QString &data ) This signal is emitted whenever the state of the connection of the network protocol is changed. \a state describes the new state, which is one of, \c ConHostFound, \c ConConnected or \c ConClosed. \a data is a message text. */ /*! \enum QNetworkProtocol::State This enum contains the state that a QNetworkOperation can have. \value StWaiting The operation is in the QNetworkProtocol's queue waiting to be prcessed. \value StInProgress The operation is being processed. \value StDone The operation has been processed succesfully. \value StFailed The operation has been processed but an error occurred. \value StStopped The operation has been processed but has been stopped before it finished, and is waiting to be processed. */ /*! \enum QNetworkProtocol::Operation This enum lists the possible operations that a network protocol can support. supportedOperations() returns an int of these that is OR'd together. Also, the type() of a QNetworkOperation is always one of these values. \value OpListChildren List the children of a URL, e.g. of a directory. \value OpMkDir Create a directory. \value OpRemove Remove a child (e.g. a file). \value OpRename Rename a child (e.g. a file). \value OpGet Get data from a location. \value OpPut Put data to a location. */ /*! \enum QNetworkProtocol::ConnectionState When the connection state of a network protocol changes it emits the signal connectionStateChanged(). The first argument is one of the following values: \value ConHostFound Host has been found. \value ConConnected Connection to the host has been established. \value ConClosed Connection has been closed. */ /*! \enum QNetworkProtocol::Error When an operation fails (finishes unsuccessfully), the QNetworkOperation of the operation returns an error code which has one of the following values: \value NoError No error occurred. \value ErrValid The URL you are operating on is not valid. \value ErrUnknownProtocol There is no protocol implementation available for the protocol of the URL you are operating on (e.g. if the protocol is http and no http implementation has been registered). \value ErrUnsupported The operation is not supported by the protocol. \value ErrParse The URL could not be parsed correctly. \value ErrLoginIncorrect You needed to login but the username or password is wrong. \value ErrHostNotFound The specified host (in the URL) couldn't be found. \value ErrListChildren An error occurred while listing the children (files). \value ErrMkDir An error occurred when creating a directory. \value ErrRemove An error occurred when removing a child (file). \value ErrRename An error occurred when renaming a child (file). \value ErrGet An error occurred while getting (retrieving) data. \value ErrPut An error occurred while putting (uploading) data. \value ErrFileNotExisting A file which is needed by the operation doesn't exist. \value ErrPermissionDenied Permission for doing the operation has been denied. You should also use these error codes when implementing custom network protocols. If this is not possible, you can define your own error codes by using integer values that don't conflict with any of these values. */ /*! Constructor of the network protocol base class. Does some initialization and connecting of signals and slots. */ QNetworkProtocol::QNetworkProtocol() : QObject() { d = new QNetworkProtocolPrivate( this ); connect( d->opStartTimer, SIGNAL( timeout() ), this, SLOT( startOps() ) ); connect( d->removeTimer, SIGNAL( timeout() ), this, SLOT( removeMe() ) ); if ( url() ) { connect( this, SIGNAL( data(const QByteArray&,QNetworkOperation*) ), url(), SIGNAL( data(const QByteArray&,QNetworkOperation*) ) ); connect( this, SIGNAL( finished(QNetworkOperation*) ), url(), SIGNAL( finished(QNetworkOperation*) ) ); connect( this, SIGNAL( start(QNetworkOperation*) ), url(), SIGNAL( start(QNetworkOperation*) ) ); connect( this, SIGNAL( newChildren(const QValueList&,QNetworkOperation*) ), url(), SIGNAL( newChildren(const QValueList&,QNetworkOperation*) ) ); connect( this, SIGNAL( newChildren(const QValueList&,QNetworkOperation*) ), url(), SLOT( addEntry(const QValueList&) ) ); connect( this, SIGNAL( createdDirectory(const QUrlInfo&,QNetworkOperation*) ), url(), SIGNAL( createdDirectory(const QUrlInfo&,QNetworkOperation*) ) ); connect( this, SIGNAL( removed(QNetworkOperation*) ), url(), SIGNAL( removed(QNetworkOperation*) ) ); connect( this, SIGNAL( itemChanged(QNetworkOperation*) ), url(), SIGNAL( itemChanged(QNetworkOperation*) ) ); connect( this, SIGNAL( dataTransferProgress(int,int,QNetworkOperation*) ), url(), SIGNAL( dataTransferProgress(int,int,QNetworkOperation*) ) ); connect( this, SIGNAL( connectionStateChanged(int,const QString&) ), url(), SIGNAL( connectionStateChanged(int,const QString&) ) ); } connect( this, SIGNAL( finished(QNetworkOperation*) ), this, SLOT( processNextOperation(QNetworkOperation*) ) ); connect( this, SIGNAL( newChild(const QUrlInfo&,QNetworkOperation*) ), this, SLOT( emitNewChildren(const QUrlInfo&,QNetworkOperation*) ) ); } /*! Destructor. */ QNetworkProtocol::~QNetworkProtocol() { delete d; } /*! Sets the QUrlOperator, on which the protocol works, to \a u. \sa QUrlOperator */ void QNetworkProtocol::setUrl( QUrlOperator *u ) { if ( url() ) { disconnect( this, SIGNAL( data(const QByteArray&,QNetworkOperation*) ), url(), SIGNAL( data(const QByteArray&,QNetworkOperation*) ) ); disconnect( this, SIGNAL( finished(QNetworkOperation*) ), url(), SIGNAL( finished(QNetworkOperation*) ) ); disconnect( this, SIGNAL( start(QNetworkOperation*) ), url(), SIGNAL( start(QNetworkOperation*) ) ); disconnect( this, SIGNAL( newChildren(const QValueList&,QNetworkOperation*) ), url(), SIGNAL( newChildren(const QValueList&,QNetworkOperation*) ) ); disconnect( this, SIGNAL( newChildren(const QValueList&,QNetworkOperation*) ), url(), SLOT( addEntry(const QValueList&) ) ); disconnect( this, SIGNAL( createdDirectory(const QUrlInfo&,QNetworkOperation*) ), url(), SIGNAL( createdDirectory(const QUrlInfo&,QNetworkOperation*) ) ); disconnect( this, SIGNAL( removed(QNetworkOperation*) ), url(), SIGNAL( removed(QNetworkOperation*) ) ); disconnect( this, SIGNAL( itemChanged(QNetworkOperation*) ), url(), SIGNAL( itemChanged(QNetworkOperation*) ) ); disconnect( this, SIGNAL( dataTransferProgress(int,int,QNetworkOperation*) ), url(), SIGNAL( dataTransferProgress(int,int,QNetworkOperation*) ) ); disconnect( this, SIGNAL( connectionStateChanged(int,const QString&) ), url(), SIGNAL( connectionStateChanged(int,const QString&) ) ); } // ### if autoDelete is TRUE, we should delete the QUrlOperator (something // like below; but that is not possible since it would delete this, too). //if ( d->autoDelete && (d->url!=u) ) { // delete d->url; // destructor deletes the network protocol //} d->url = u; if ( url() ) { connect( this, SIGNAL( data(const QByteArray&,QNetworkOperation*) ), url(), SIGNAL( data(const QByteArray&,QNetworkOperation*) ) ); connect( this, SIGNAL( finished(QNetworkOperation*) ), url(), SIGNAL( finished(QNetworkOperation*) ) ); connect( this, SIGNAL( start(QNetworkOperation*) ), url(), SIGNAL( start(QNetworkOperation*) ) ); connect( this, SIGNAL( newChildren(const QValueList&,QNetworkOperation*) ), url(), SIGNAL( newChildren(const QValueList&,QNetworkOperation*) ) ); connect( this, SIGNAL( newChildren(const QValueList&,QNetworkOperation*) ), url(), SLOT( addEntry(const QValueList&) ) ); connect( this, SIGNAL( createdDirectory(const QUrlInfo&,QNetworkOperation*) ), url(), SIGNAL( createdDirectory(const QUrlInfo&,QNetworkOperation*) ) ); connect( this, SIGNAL( removed(QNetworkOperation*) ), url(), SIGNAL( removed(QNetworkOperation*) ) ); connect( this, SIGNAL( itemChanged(QNetworkOperation*) ), url(), SIGNAL( itemChanged(QNetworkOperation*) ) ); connect( this, SIGNAL( dataTransferProgress(int,int,QNetworkOperation*) ), url(), SIGNAL( dataTransferProgress(int,int,QNetworkOperation*) ) ); connect( this, SIGNAL( connectionStateChanged(int,const QString&) ), url(), SIGNAL( connectionStateChanged(int,const QString&) ) ); } if ( !d->opInProgress && !d->operationQueue.isEmpty() ) d->opStartTimer->start( 0, TRUE ); } /*! For processing operations the network protocol base class calls this method quite often. This should be reimplemented by new network protocols. It should return TRUE if the connection is OK (open); otherwise it should return FALSE. If the connection is not open the protocol should open it. If the connection can't be opened (e.g. because you already tried but the host couldn't be found), set the state of \a op to QNetworkProtocol::StFailed and emit the finished() signal with this QNetworkOperation as argument. \a op is the operation that needs an open connection. */ bool QNetworkProtocol::checkConnection( QNetworkOperation * ) { return TRUE; } /*! Returns an int that is OR'd together using the enum values of \l{QNetworkProtocol::Operation}, which describes which operations are supported by the network protocol. Should be reimplemented by new network protocols. */ int QNetworkProtocol::supportedOperations() const { return 0; } /*! Adds the operation \a op to the operation queue. The operation will be processed as soon as possible. This method returns immediately. */ void QNetworkProtocol::addOperation( QNetworkOperation *op ) { #ifdef QNETWORKPROTOCOL_DEBUG tqDebug( "QNetworkOperation: addOperation: %p %d", op, op->operation() ); #endif d->operationQueue.enqueue( op ); if ( !d->opInProgress ) d->opStartTimer->start( 0, TRUE ); } /*! Static method to register a network protocol for Qt. For example, if you have an implementation of NNTP (called Nntp) which is derived from QNetworkProtocol, call: \code QNetworkProtocol::registerNetworkProtocol( "nntp", new QNetworkProtocolFactory ); \endcode after which your implementation is registered for future nntp operations. The name of the protocol is given in \a protocol and a pointer to the protocol factory is given in \a protocolFactory. */ void QNetworkProtocol::registerNetworkProtocol( const QString &protocol, QNetworkProtocolFactoryBase *protocolFactory ) { if ( !tqNetworkProtocolRegister ) { tqNetworkProtocolRegister = new QNetworkProtocolDict; QNetworkProtocol::registerNetworkProtocol( "file", new QNetworkProtocolFactory< QLocalFs > ); } tqNetworkProtocolRegister->insert( protocol, protocolFactory ); } /*! Static method to get a new instance of the network protocol \a protocol. For example, if you need to do some FTP operations, do the following: \code QFtp *ftp = QNetworkProtocol::getNetworkProtocol( "ftp" ); \endcode This returns a pointer to a new instance of an ftp implementation or null if no protocol for ftp was registered. The ownership of the pointer is transferred to you, so you must delete it if you don't need it anymore. Normally you should not work directly with network protocols, so you will not need to call this method yourself. Instead, use QUrlOperator, which makes working with network protocols much more convenient. \sa QUrlOperator */ QNetworkProtocol *QNetworkProtocol::getNetworkProtocol( const QString &protocol ) { if ( !tqNetworkProtocolRegister ) { tqNetworkProtocolRegister = new QNetworkProtocolDict; QNetworkProtocol::registerNetworkProtocol( "file", new QNetworkProtocolFactory< QLocalFs > ); } if ( protocol.isNull() ) return 0; QNetworkProtocolFactoryBase *factory = tqNetworkProtocolRegister->find( protocol ); if ( factory ) return factory->createObject(); return 0; } /*! Returns TRUE if the only protocol registered is for working on the local filesystem; returns FALSE if other network protocols are also registered. */ bool QNetworkProtocol::hasOnlyLocalFileSystem() { if ( !tqNetworkProtocolRegister ) return FALSE; QDictIterator< QNetworkProtocolFactoryBase > it( *tqNetworkProtocolRegister ); for ( ; it.current(); ++it ) if ( it.currentKey() != "file" ) return FALSE; return TRUE; } /*! \internal Starts processing network operations. */ void QNetworkProtocol::startOps() { #ifdef QNETWORKPROTOCOL_DEBUG tqDebug( "QNetworkOperation: start processing operations" ); #endif processNextOperation( 0 ); } /*! \internal Processes the operation \a op. It calls the corresponding operation[something]( QNetworkOperation * ) methods. */ void QNetworkProtocol::processOperation( QNetworkOperation *op ) { if ( !op ) return; switch ( op->operation() ) { case OpListChildren: operationListChildren( op ); break; case OpMkDir: operationMkDir( op ); break; case OpRemove: operationRemove( op ); break; case OpRename: operationRename( op ); break; case OpGet: operationGet( op ); break; case OpPut: operationPut( op ); break; } } /*! When implementing a new network protocol, this method should be reimplemented if the protocol supports listing children (files); this method should then process this QNetworkOperation. When you reimplement this method it's very important that you emit the correct signals at the correct time (especially the finished() signal after processing an operation). Take a look at the \link network.html Qt Network Documentation\endlink which describes in detail how to reimplement this method. You may also want to look at the example implementation in examples/network/networkprotocol/nntp.cpp. \a op is the pointer to the operation object which contains all the information on the operation that has finished, including the state, etc. */ void QNetworkProtocol::operationListChildren( QNetworkOperation * ) { } /*! When implementing a new network protocol, this method should be reimplemented if the protocol supports making directories; this method should then process this QNetworkOperation. When you reimplement this method it's very important that you emit the correct signals at the correct time (especially the finished() signal after processing an operation). Take a look at the \link network.html Qt Network Documentation\endlink which describes in detail how to reimplement this method. You may also want to look at the example implementation in examples/network/networkprotocol/nntp.cpp. \a op is the pointer to the operation object which contains all the information on the operation that has finished, including the state, etc. */ void QNetworkProtocol::operationMkDir( QNetworkOperation * ) { } /*! When implementing a new network protocol, this method should be reimplemented if the protocol supports removing children (files); this method should then process this QNetworkOperation. When you reimplement this method it's very important that you emit the correct signals at the correct time (especially the finished() signal after processing an operation). Take a look at the \link network.html Qt Network Documentation\endlink which is describes in detail how to reimplement this method. You may also want to look at the example implementation in examples/network/networkprotocol/nntp.cpp. \a op is the pointer to the operation object which contains all the information on the operation that has finished, including the state, etc. */ void QNetworkProtocol::operationRemove( QNetworkOperation * ) { } /*! When implementing a new newtork protocol, this method should be reimplemented if the protocol supports renaming children (files); this method should then process this QNetworkOperation. When you reimplement this method it's very important that you emit the correct signals at the correct time (especially the finished() signal after processing an operation). Take a look at the \link network.html Qt Network Documentation\endlink which describes in detail how to reimplement this method. You may also want to look at the example implementation in examples/network/networkprotocol/nntp.cpp. \a op is the pointer to the operation object which contains all the information on the operation that has finished, including the state, etc. */ void QNetworkProtocol::operationRename( QNetworkOperation * ) { } /*! When implementing a new network protocol, this method should be reimplemented if the protocol supports getting data; this method should then process the QNetworkOperation. When you reimplement this method it's very important that you emit the correct signals at the correct time (especially the finished() signal after processing an operation). Take a look at the \link network.html Qt Network Documentation\endlink which describes in detail how to reimplement this method. You may also want to look at the example implementation in examples/network/networkprotocol/nntp.cpp. \a op is the pointer to the operation object which contains all the information on the operation that has finished, including the state, etc. */ void QNetworkProtocol::operationGet( QNetworkOperation * ) { } /*! When implementing a new network protocol, this method should be reimplemented if the protocol supports putting (uploading) data; this method should then process the QNetworkOperation. When you reimplement this method it's very important that you emit the correct signals at the correct time (especially the finished() signal after processing an operation). Take a look at the \link network.html Qt Network Documentation\endlink which describes in detail how to reimplement this method. You may also want to look at the example implementation in examples/network/networkprotocol/nntp.cpp. \a op is the pointer to the operation object which contains all the information on the operation that has finished, including the state, etc. */ void QNetworkProtocol::operationPut( QNetworkOperation * ) { } /*! \internal */ void QNetworkProtocol::operationPutChunk( QNetworkOperation * ) { } /*! \internal Handles operations. Deletes the previous operation object and tries to process the next operation. It also checks the connection state and only processes the next operation, if the connection of the protocol is open. Otherwise it waits until the protocol opens the connection. */ void QNetworkProtocol::processNextOperation( QNetworkOperation *old ) { #ifdef QNETWORKPROTOCOL_DEBUG tqDebug( "QNetworkOperation: process next operation, old: %p", old ); #endif d->removeTimer->stop(); if ( old ) d->oldOps.append( old ); if ( d->opInProgress && d->opInProgress!=old ) d->oldOps.append( d->opInProgress ); if ( d->operationQueue.isEmpty() ) { d->opInProgress = 0; if ( d->autoDelete ) d->removeTimer->start( d->removeInterval, TRUE ); return; } QNetworkOperation *op = d->operationQueue.head(); d->opInProgress = op; if ( !checkConnection( op ) ) { if ( op->state() != QNetworkProtocol::StFailed ) { d->opStartTimer->start( 0, TRUE ); } else { d->operationQueue.dequeue(); clearOperationQueue(); emit finished( op ); } return; } d->opInProgress = op; d->operationQueue.dequeue(); processOperation( op ); } /*! Returns the QUrlOperator on which the protocol works. */ QUrlOperator *QNetworkProtocol::url() const { return d->url; } /*! Returns the operation, which is being processed, or 0 of no operation is being processed at the moment. */ QNetworkOperation *QNetworkProtocol::operationInProgress() const { return d->opInProgress; } /*! Clears the operation queue. */ void QNetworkProtocol::clearOperationQueue() { d->operationQueue.dequeue(); d->operationQueue.setAutoDelete( TRUE ); d->operationQueue.clear(); } /*! Stops the current operation that is being processed and clears all waiting operations. */ void QNetworkProtocol::stop() { QNetworkOperation *op = d->opInProgress; clearOperationQueue(); if ( op ) { op->setState( StStopped ); op->setProtocolDetail( tr( "Operation stopped by the user" ) ); emit finished( op ); setUrl( 0 ); op->free(); } } /*! Because it's sometimes hard to take care of removing network protocol instances, QNetworkProtocol provides an auto-delete mechanism. If you set \a b to TRUE, the network protocol instance is removed after it has been inactive for \a i milliseconds (i.e. \a i milliseconds after the last operation has been processed). If you set \a b to FALSE the auto-delete mechanism is switched off. If you switch on auto-delete, the QNetworkProtocol also deletes its QUrlOperator. */ void QNetworkProtocol::setAutoDelete( bool b, int i ) { d->autoDelete = b; d->removeInterval = i; } /*! Returns TRUE if auto-deleting is enabled; otherwise returns FALSE. \sa QNetworkProtocol::setAutoDelete() */ bool QNetworkProtocol::autoDelete() const { return d->autoDelete; } /*! \internal */ void QNetworkProtocol::removeMe() { if ( d->autoDelete ) { #ifdef QNETWORKPROTOCOL_DEBUG tqDebug( "QNetworkOperation: autodelete of QNetworkProtocol %p", this ); #endif delete d->url; // destructor deletes the network protocol } } void QNetworkProtocol::emitNewChildren( const QUrlInfo &i, QNetworkOperation *op ) { QValueList lst; lst << i; emit newChildren( lst, op ); } class QNetworkOperationPrivate { public: QNetworkProtocol::Operation operation; QNetworkProtocol::State state; QMap args; QMap rawArgs; QString protocolDetail; int errorCode; QTimer *deleteTimer; }; /*! \class QNetworkOperation \brief The QNetworkOperation class provides common operations for network protocols. \if defined(commercial) It is part of the Qt Enterprise Edition. \endif \module network \ingroup io An object is created to describe the operation and the current state for each operation that a network protocol should process. For a detailed description of the Qt Network Architecture and how to implement and use network protocols in Qt, see the \link network.html Qt Network Documentation\endlink. \sa QNetworkProtocol */ /*! Constructs a network operation object. \a operation is the type of the operation, and \a arg0, \a arg1 and \a arg2 are the first three arguments of the operation. The state is initialized to QNetworkProtocol::StWaiting. \sa QNetworkProtocol::Operation QNetworkProtocol::State */ QNetworkOperation::QNetworkOperation( QNetworkProtocol::Operation operation, const QString &arg0, const QString &arg1, const QString &arg2 ) { d = new QNetworkOperationPrivate; d->deleteTimer = new QTimer( this ); connect( d->deleteTimer, SIGNAL( timeout() ), this, SLOT( deleteMe() ) ); d->operation = operation; d->state = QNetworkProtocol::StWaiting; d->args[ 0 ] = arg0; d->args[ 1 ] = arg1; d->args[ 2 ] = arg2; d->rawArgs[ 0 ] = QByteArray( 0 ); d->rawArgs[ 1 ] = QByteArray( 0 ); d->rawArgs[ 2 ] = QByteArray( 0 ); d->protocolDetail = QString::null; d->errorCode = (int)QNetworkProtocol::NoError; } /*! Constructs a network operation object. \a operation is the type of the operation, and \a arg0, \a arg1 and \a arg2 are the first three raw data arguments of the operation. The state is initialized to QNetworkProtocol::StWaiting. \sa QNetworkProtocol::Operation QNetworkProtocol::State */ QNetworkOperation::QNetworkOperation( QNetworkProtocol::Operation operation, const QByteArray &arg0, const QByteArray &arg1, const QByteArray &arg2 ) { d = new QNetworkOperationPrivate; d->deleteTimer = new QTimer( this ); connect( d->deleteTimer, SIGNAL( timeout() ), this, SLOT( deleteMe() ) ); d->operation = operation; d->state = QNetworkProtocol::StWaiting; d->args[ 0 ] = QString::null; d->args[ 1 ] = QString::null; d->args[ 2 ] = QString::null; d->rawArgs[ 0 ] = arg0; d->rawArgs[ 1 ] = arg1; d->rawArgs[ 2 ] = arg2; d->protocolDetail = QString::null; d->errorCode = (int)QNetworkProtocol::NoError; } /*! Destructor. */ QNetworkOperation::~QNetworkOperation() { delete d; } /*! Sets the \a state of the operation object. This should be done by the network protocol during processing; at the end it should be set to QNetworkProtocol::StDone or QNetworkProtocol::StFailed, depending on success or failure. \sa QNetworkProtocol::State */ void QNetworkOperation::setState( QNetworkProtocol::State state ) { if ( d->deleteTimer->isActive() ) { d->deleteTimer->stop(); d->deleteTimer->start( NETWORK_OP_DELAY ); } d->state = state; } /*! If the operation failed, the error message can be specified as \a detail. */ void QNetworkOperation::setProtocolDetail( const QString &detail ) { if ( d->deleteTimer->isActive() ) { d->deleteTimer->stop(); d->deleteTimer->start( NETWORK_OP_DELAY ); } d->protocolDetail = detail; } /*! Sets the error code to \a ec. If the operation failed, the protocol should set an error code to describe the error in more detail. If possible, one of the error codes defined in QNetworkProtocol should be used. \sa setProtocolDetail() QNetworkProtocol::Error */ void QNetworkOperation::setErrorCode( int ec ) { if ( d->deleteTimer->isActive() ) { d->deleteTimer->stop(); d->deleteTimer->start( NETWORK_OP_DELAY ); } d->errorCode = ec; } /*! Sets the network operation's \a{num}-th argument to \a arg. */ void QNetworkOperation::setArg( int num, const QString &arg ) { if ( d->deleteTimer->isActive() ) { d->deleteTimer->stop(); d->deleteTimer->start( NETWORK_OP_DELAY ); } d->args[ num ] = arg; } /*! Sets the network operation's \a{num}-th raw data argument to \a arg. */ void QNetworkOperation::setRawArg( int num, const QByteArray &arg ) { if ( d->deleteTimer->isActive() ) { d->deleteTimer->stop(); d->deleteTimer->start( NETWORK_OP_DELAY ); } d->rawArgs[ num ] = arg; } /*! Returns the type of the operation. */ QNetworkProtocol::Operation QNetworkOperation::operation() const { if ( d->deleteTimer->isActive() ) { d->deleteTimer->stop(); d->deleteTimer->start( NETWORK_OP_DELAY ); } return d->operation; } /*! Returns the state of the operation. You can determine whether an operation is still waiting to be processed, is being processed, has been processed successfully, or failed. */ QNetworkProtocol::State QNetworkOperation::state() const { if ( d->deleteTimer->isActive() ) { d->deleteTimer->stop(); d->deleteTimer->start( NETWORK_OP_DELAY ); } return d->state; } /*! Returns the operation's \a{num}-th argument. If this argument was not already set, an empty string is returned. */ QString QNetworkOperation::arg( int num ) const { if ( d->deleteTimer->isActive() ) { d->deleteTimer->stop(); d->deleteTimer->start( NETWORK_OP_DELAY ); } return d->args[ num ]; } /*! Returns the operation's \a{num}-th raw data argument. If this argument was not already set, an empty bytearray is returned. */ QByteArray QNetworkOperation::rawArg( int num ) const { if ( d->deleteTimer->isActive() ) { d->deleteTimer->stop(); d->deleteTimer->start( NETWORK_OP_DELAY ); } return d->rawArgs[ num ]; } /*! Returns a detailed error message for the last error. This must have been set using setProtocolDetail(). */ QString QNetworkOperation::protocolDetail() const { if ( d->deleteTimer->isActive() ) { d->deleteTimer->stop(); d->deleteTimer->start( NETWORK_OP_DELAY ); } return d->protocolDetail; } /*! Returns the error code for the last error that occurred. */ int QNetworkOperation::errorCode() const { if ( d->deleteTimer->isActive() ) { d->deleteTimer->stop(); d->deleteTimer->start( NETWORK_OP_DELAY ); } return d->errorCode; } /*! \internal */ QByteArray& QNetworkOperation::raw( int num ) const { if ( d->deleteTimer->isActive() ) { d->deleteTimer->stop(); d->deleteTimer->start( NETWORK_OP_DELAY ); } return d->rawArgs[ num ]; } /*! Sets this object to delete itself when it hasn't been used for one second. Because QNetworkOperation pointers are passed around a lot the QNetworkProtocol generally does not have enough knowledge to delete these at the correct time. If a QNetworkProtocol doesn't need an operation any more it will call this function instead. Note: you should never need to call the method yourself. */ void QNetworkOperation::free() { d->deleteTimer->start( NETWORK_OP_DELAY ); } /*! \internal Internal slot for auto-deletion. */ void QNetworkOperation::deleteMe() { delete this; } #endif