/**************************************************************************** ** ** Implementation of QObjectCleanupHandler class ** ** Copyright (C) 2000-2008 Trolltech ASA. All rights reserved. ** ** This file is part of the kernel module of the Qt GUI Toolkit. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.QPL ** included in the packaging of this file. Licensees holding valid Qt ** Commercial licenses may use this file in accordance with the Qt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #include "qobjectcleanuphandler.h" #include "qobjectlist.h" /*! \class QObjectCleanupHandler qobjectcleanuphandler.h \brief The QObjectCleanupHandler class watches the lifetime of multiple QObjects. \ingroup objectmodel A QObjectCleanupHandler is useful whenever you need to know when a number of \l{QObject}s that are owned by someone else have been deleted. This is important, for example, when referencing memory in an application that has been allocated in a shared library. Example: \code class FactoryComponent : public FactoryInterface, public QLibraryInterface { public: ... QObject *createObject(); bool init(); void cleanup(); bool canUnload() const; private: QObjectCleanupHandler objects; }; // allocate a new object, and add it to the cleanup handler QObject *FactoryComponent::createObject() { return objects.add( new QObject() ); } // QLibraryInterface implementation bool FactoryComponent::init() { return TRUE; } void FactoryComponent::cleanup() { } // it is only safe to unload the library when all QObject's have been destroyed bool FactoryComponent::canUnload() const { return objects.isEmpty(); } \endcode */ /*! Constructs an empty QObjectCleanupHandler. */ QObjectCleanupHandler::QObjectCleanupHandler() : QObject(), cleanupObjects( 0 ) { } /*! Destroys the cleanup handler. All objects in this cleanup handler will be deleted. */ QObjectCleanupHandler::~QObjectCleanupHandler() { clear(); } /*! Adds \a object to this cleanup handler and returns the pointer to the object. */ QObject* QObjectCleanupHandler::add( QObject* object ) { if ( !object ) return 0; if ( !cleanupObjects ) { cleanupObjects = new QObjectList; cleanupObjects->setAutoDelete( TRUE ); } connect( object, SIGNAL(destroyed(QObject*)), this, SLOT(objectDestroyed(QObject*)) ); cleanupObjects->insert( 0, object ); return object; } /*! Removes the \a object from this cleanup handler. The object will not be destroyed. */ void QObjectCleanupHandler::remove( QObject *object ) { if ( !cleanupObjects ) return; if ( cleanupObjects->findRef( object ) >= 0 ) { (void) cleanupObjects->take(); disconnect( object, SIGNAL(destroyed(QObject*)), this, SLOT(objectDestroyed(QObject*)) ); } } /*! Returns TRUE if this cleanup handler is empty or if all objects in this cleanup handler have been destroyed; otherwise return FALSE. */ bool QObjectCleanupHandler::isEmpty() const { return cleanupObjects ? cleanupObjects->isEmpty() : TRUE; } /*! Deletes all objects in this cleanup handler. The cleanup handler becomes empty. */ void QObjectCleanupHandler::clear() { delete cleanupObjects; cleanupObjects = 0; } void QObjectCleanupHandler::objectDestroyed( QObject*object ) { if ( cleanupObjects ) cleanupObjects->setAutoDelete( FALSE ); remove( object ); if ( cleanupObjects ) cleanupObjects->setAutoDelete( TRUE ); }