/**************************************************************************** ** ** Implementation of QPointArray class ** ** Created : 940213 ** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** ** This file is part of the kernel module of the Qt GUI Toolkit. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.QPL ** included in the packaging of this file. Licensees holding valid Qt ** Commercial licenses may use this file in accordance with the Qt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #include "qpointarray.h" #include "qrect.h" #include "qdatastream.h" #include "qwmatrix.h" #include const double Q_PI = 3.14159265358979323846; // pi // one more useful comment /*! \class QPointArray qpointarray.h \brief The QPointArray class provides an array of points. \ingroup images \ingroup graphics \ingroup shared A QPointArray is an array of QPoint objects. In addition to the functions provided by QMemArray, QPointArray provides some point-specific functions. For convenient reading and writing of the point data use setPoints(), putPoints(), point(), and setPoint(). For geometry operations use boundingRect() and translate(). There is also the QWMatrix::map() function for more general transformations of QPointArrays. You can also create arcs and ellipses with makeArc() and makeEllipse(). Among others, QPointArray is used by QPainter::drawLineSegments(), QPainter::drawPolyline(), QPainter::drawPolygon() and QPainter::drawCubicBezier(). Note that because this class is a QMemArray, copying an array and modifying the copy modifies the original as well, i.e. a shallow copy. If you need a deep copy use copy() or detach(), for example: \code void drawGiraffe( const QPointArray & r, QPainter * p ) { QPointArray tmp = r; tmp.detach(); // some code that modifies tmp p->drawPoints( tmp ); } \endcode If you forget the tmp.detach(), the const array will be modified. \sa QPainter QWMatrix QMemArray */ /***************************************************************************** QPointArray member functions *****************************************************************************/ /*! \fn QPointArray::QPointArray() Constructs a null point array. \sa isNull() */ /*! \fn QPointArray::QPointArray( int size ) Constructs a point array with room for \a size points. Makes a null array if \a size == 0. \sa resize(), isNull() */ /*! \fn QPointArray::QPointArray( const QPointArray &a ) Constructs a shallow copy of the point array \a a. \sa copy() detach() */ /*! Constructs a point array from the rectangle \a r. If \a closed is FALSE, then the point array just contains the following four points in the listed order: r.topLeft(), r.topRight(), r.bottomRight() and r.bottomLeft(). If \a closed is TRUE, then a fifth point is set to r.topLeft(). */ QPointArray::QPointArray( const QRect &r, bool closed ) { setPoints( 4, r.left(), r.top(), r.right(), r.top(), r.right(), r.bottom(), r.left(), r.bottom() ); if ( closed ) { resize( 5 ); setPoint( 4, r.left(), r.top() ); } } /*! \internal Constructs a point array with \a nPoints points, taken from the \a points array. Equivalent to setPoints(nPoints, points). */ QPointArray::QPointArray( int nPoints, const QCOORD *points ) { setPoints( nPoints, points ); } /*! \fn QPointArray::~QPointArray() Destroys the point array. */ /*! \fn QPointArray &QPointArray::operator=( const QPointArray &a ) Assigns a shallow copy of \a a to this point array and returns a reference to this point array. Equivalent to assign(a). \sa copy() detach() */ /*! \fn QPointArray QPointArray::copy() const Creates a deep copy of the array. \sa detach() */ /*! Translates all points in the array by \a (dx, dy). */ void QPointArray::translate( int dx, int dy ) { register QPoint *p = data(); register int i = size(); QPoint pt( dx, dy ); while ( i-- ) { *p += pt; p++; } } /*! Reads the coordinates of the point at position \a index within the array and writes them into \a *x and \a *y. */ void QPointArray::point( uint index, int *x, int *y ) const { QPoint p = QMemArray::at( index ); if ( x ) *x = (int)p.x(); if ( y ) *y = (int)p.y(); } /*! \overload Returns the point at position \a index within the array. */ QPoint QPointArray::point( uint index ) const { // #### index out of bounds return QMemArray::at( index ); } /*! \fn void QPointArray::setPoint( uint i, const QPoint &p ) \overload Sets the point at array index \a i to \a p. */ /*! Sets the point at position \a index in the array to \a (x, y). */ void QPointArray::setPoint( uint index, int x, int y ) { // #### index out of bounds QMemArray::at( index ) = QPoint( x, y ); } /*! \internal Resizes the array to \a nPoints and sets the points in the array to the values taken from \a points. Returns TRUE if successful, or FALSE if the array could not be resized (normally due to lack of memory). The example code creates an array with two points (1,2) and (3,4): \code static QCOORD points[] = { 1,2, 3,4 }; QPointArray a; a.setPoints( 2, points ); \endcode \sa resize(), putPoints() */ bool QPointArray::setPoints( int nPoints, const QCOORD *points ) { if ( !resize(nPoints) ) return FALSE; int i = 0; while ( nPoints-- ) { // make array of points setPoint( i++, *points, *(points+1) ); points++; points++; } return TRUE; } /*! \overload Resizes the array to \a nPoints and sets the points in the array to the values taken from the variable argument list. Returns TRUE if successful, or FALSE if the array could not be resized (typically due to lack of memory). The example code creates an array with two points (1,2) and (3,4): \code QPointArray a; a.setPoints( 2, 1,2, 3,4 ); \endcode The points are given as a sequence of integers, starting with \a firstx then \a firsty, and so on. \sa resize(), putPoints() */ bool QPointArray::setPoints( int nPoints, int firstx, int firsty, ... ) { va_list ap; if ( !resize(nPoints) ) return FALSE; setPoint( 0, firstx, firsty ); // set first point int i = 1, x, y; nPoints--; va_start( ap, firsty ); while ( nPoints-- ) { x = va_arg( ap, int ); y = va_arg( ap, int ); setPoint( i++, x, y ); } va_end( ap ); return TRUE; } /*! \overload \internal Copies \a nPoints points from the \a points coord array into this point array, and resizes the point array if \c{index+nPoints} exceeds the size of the array. Returns TRUE if successful, or FALSE if the array could not be resized (typically due to lack of memory). */ bool QPointArray::putPoints( int index, int nPoints, const QCOORD *points ) { if ( index + nPoints > (int)size() ) { // extend array if ( !resize( index + nPoints ) ) return FALSE; } int i = index; while ( nPoints-- ) { // make array of points setPoint( i++, *points, *(points+1) ); points++; points++; } return TRUE; } /*! Copies \a nPoints points from the variable argument list into this point array from position \a index, and resizes the point array if \c{index+nPoints} exceeds the size of the array. Returns TRUE if successful, or FALSE if the array could not be resized (typically due to lack of memory). The example code creates an array with three points (4,5), (6,7) and (8,9), by expanding the array from 1 to 3 points: \code QPointArray a( 1 ); a[0] = QPoint( 4, 5 ); a.putPoints( 1, 2, 6,7, 8,9 ); // index == 1, points == 2 \endcode This has the same result, but here putPoints overwrites rather than extends: \code QPointArray a( 3 ); a.putPoints( 0, 3, 4,5, 0,0, 8,9 ); a.putPoints( 1, 1, 6,7 ); \endcode The points are given as a sequence of integers, starting with \a firstx then \a firsty, and so on. \sa resize() */ bool QPointArray::putPoints( int index, int nPoints, int firstx, int firsty, ... ) { va_list ap; if ( index + nPoints > (int)size() ) { // extend array if ( !resize(index + nPoints) ) return FALSE; } if ( nPoints <= 0 ) return TRUE; setPoint( index, firstx, firsty ); // set first point int i = index + 1, x, y; nPoints--; va_start( ap, firsty ); while ( nPoints-- ) { x = va_arg( ap, int ); y = va_arg( ap, int ); setPoint( i++, x, y ); } va_end( ap ); return TRUE; } /*! \overload This version of the function copies \a nPoints from \a from into this array, starting at \a index in this array and \a fromIndex in \a from. \a fromIndex is 0 by default. \code QPointArray a; a.putPoints( 0, 3, 1,2, 0,0, 5,6 ); // a is now the three-point array ( 1,2, 0,0, 5,6 ); QPointArray b; b.putPoints( 0, 3, 4,4, 5,5, 6,6 ); // b is now ( 4,4, 5,5, 6,6 ); a.putPoints( 2, 3, b ); // a is now ( 1,2, 0,0, 4,4, 5,5, 6,6 ); \endcode */ bool QPointArray::putPoints( int index, int nPoints, const QPointArray & from, int fromIndex ) { if ( index + nPoints > (int)size() ) { // extend array if ( !resize(index + nPoints) ) return FALSE; } if ( nPoints <= 0 ) return TRUE; int n = 0; while( n < nPoints ) { setPoint( index+n, from[fromIndex+n] ); n++; } return TRUE; } /*! Returns the bounding rectangle of the points in the array, or QRect(0,0,0,0) if the array is empty. */ QRect QPointArray::boundingRect() const { if ( isEmpty() ) return QRect( 0, 0, 0, 0 ); // null rectangle register QPoint *pd = data(); int minx, maxx, miny, maxy; minx = maxx = pd->x(); miny = maxy = pd->y(); pd++; for ( int i=1; i<(int)size(); i++ ) { // find min+max x and y if ( pd->x() < minx ) minx = pd->x(); else if ( pd->x() > maxx ) maxx = pd->x(); if ( pd->y() < miny ) miny = pd->y(); else if ( pd->y() > maxy ) maxy = pd->y(); pd++; } return QRect( QPoint(minx,miny), QPoint(maxx,maxy) ); } static inline int fix_angle( int a ) { if ( a > 16*360 ) a %= 16*360; else if ( a < -16*360 ) { a = -( (-a) % (16*360) ); } return a; } /*! Sets the points of the array to those describing an arc of an ellipse with size, width \a w by height \a h, and position (\a x, \a y), starting from angle \a a1 and spanning by angle \a a2. The resulting array has sufficient resolution for pixel accuracy (see the overloaded function which takes an additional QWMatrix parameter). Angles are specified in 16ths of a degree, i.e. a full circle equals 5760 (16*360). Positive values mean counter-clockwise, whereas negative values mean the clockwise direction. Zero degrees is at the 3 o'clock position. See the \link qcanvasellipse.html#anglediagram angle diagram\endlink. */ void QPointArray::makeArc( int x, int y, int w, int h, int a1, int a2 ) { #if !defined(QT_OLD_MAKEELLIPSE) && !defined(QT_NO_TRANSFORMATIONS) QWMatrix unit; makeArc(x,y,w,h,a1,a2,unit); #else a1 = fix_angle( a1 ); if ( a1 < 0 ) a1 += 16*360; a2 = fix_angle( a2 ); int a3 = a2 > 0 ? a2 : -a2; // abs angle makeEllipse( x, y, w, h ); int npts = a3*size()/(16*360); // # points in arc array QPointArray a(npts); int i = a1*size()/(16*360); int j = 0; if ( a2 > 0 ) { while ( npts-- ) { if ( i >= (int)size() ) // wrap index i = 0; a.QMemArray::at( j++ ) = QMemArray::at( i++ ); } } else { while ( npts-- ) { if ( i < 0 ) // wrap index i = (int)size()-1; a.QMemArray::at( j++ ) = QMemArray::at( i-- ); } } *this = a; return; #endif } #ifndef QT_NO_TRANSFORMATIONS // Based upon: // parelarc.c from Graphics Gems III // VanAken / Simar, "A Parametric Elliptical Arc Algorithm" // static void qtr_elips(QPointArray& a, int off, double dxP, double dyP, double dxQ, double dyQ, double dxK, double dyK, int m) { #define PIV2 102944 /* fixed point PI/2 */ #define TWOPI 411775 /* fixed point 2*PI */ #define HALF 32768 /* fixed point 1/2 */ int xP, yP, xQ, yQ, xK, yK; xP = int(dxP * 65536.0); yP = int(dyP * 65536.0); xQ = int(dxQ * 65536.0); yQ = int(dyQ * 65536.0); xK = int(dxK * 65536.0); yK = int(dyK * 65536.0); int i; int vx, ux, vy, uy, xJ, yJ; vx = xK - xQ; /* displacements from center */ ux = xK - xP; vy = yK - yQ; uy = yK - yP; xJ = xP - vx + HALF; /* center of ellipse J */ yJ = yP - vy + HALF; int r; ux -= (r = ux >> (2*m + 3)); /* cancel 2nd-order error */ ux -= (r >>= (2*m + 4)); /* cancel 4th-order error */ ux -= r >> (2*m + 3); /* cancel 6th-order error */ ux += vx >> (m + 1); /* cancel 1st-order error */ uy -= (r = uy >> (2*m + 3)); /* cancel 2nd-order error */ uy -= (r >>= (2*m + 4)); /* cancel 4th-order error */ uy -= r >> (2*m + 3); /* cancel 6th-order error */ uy += vy >> (m + 1); /* cancel 1st-order error */ const int qn = a.size()/4; for (i = 0; i < qn; i++) { a[off+i] = QPoint((xJ + vx) >> 16, (yJ + vy) >> 16); ux -= vx >> m; vx += ux >> m; uy -= vy >> m; vy += uy >> m; } #undef PIV2 #undef TWOPI #undef HALF } /*! \overload Sets the points of the array to those describing an arc of an ellipse with width \a w and height \a h and position (\a x, \a y), starting from angle \a a1, and spanning angle by \a a2, and transformed by the matrix \a xf. The resulting array has sufficient resolution for pixel accuracy. Angles are specified in 16ths of a degree, i.e. a full circle equals 5760 (16*360). Positive values mean counter-clockwise, whereas negative values mean the clockwise direction. Zero degrees is at the 3 o'clock position. See the \link qcanvasellipse.html#anglediagram angle diagram\endlink. */ void QPointArray::makeArc( int x, int y, int w, int h, int a1, int a2, const QWMatrix& xf ) { #define PIV2 102944 /* fixed point PI/2 */ if ( --w < 0 || --h < 0 || !a2 ) { resize( 0 ); return; } bool rev = a2 < 0; if ( rev ) { a1 += a2; a2 = -a2; } a1 = fix_angle( a1 ); if ( a1 < 0 ) a1 += 16*360; a2 = fix_angle( a2 ); bool arc = a1 != 0 || a2 != 360*16 || rev; double xP, yP, xQ, yQ, xK, yK; xf.map(x+w, y+h/2.0, &xP, &yP); xf.map(x+w/2.0, y, &xQ, &yQ); xf.map(x+w, y, &xK, &yK); int m = 3; int max; int q = int(QMAX(QABS(xP-xQ),QABS(yP-yQ))); if ( arc ) q *= 2; do { m++; max = 4*(1 + (PIV2 >> (16 - m)) ); } while (max < q && m < 16); // 16 limits memory usage on HUGE arcs double inc = 1.0/(1<> (16 - m)); resize(qn*4); qtr_elips(*this, 0, xP, yP, xQ, yQ, xK, yK, m); xP = xQ; yP = yQ; xf.map(x, y+h/2.0, &xQ, &yQ); xf.map(x, y, &xK, &yK); qtr_elips(*this, qn, xP, yP, xQ, yQ, xK, yK, m); xP = xQ; yP = yQ; xf.map(x+w/2.0, y+h, &xQ, &yQ); xf.map(x, y+h, &xK, &yK); qtr_elips(*this, qn*2, xP, yP, xQ, yQ, xK, yK, m); xP = xQ; yP = yQ; xf.map(x+w, y+h/2.0, &xQ, &yQ); xf.map(x+w, y+h, &xK, &yK); qtr_elips(*this, qn*3, xP, yP, xQ, yQ, xK, yK, m); int n = size(); if ( arc ) { double da1 = double(a1)*Q_PI / (360*8); double da3 = double(a2+a1)*Q_PI / (360*8); int i = int(da1/inc+0.5); int l = int(da3/inc+0.5); int k = (l-i)+1; QPointArray r(k); int j = 0; if ( rev ) { while ( k-- ) r[j++] = at((i+k)%n); } else { while ( j < k ) { r[j] = at((i+j)%n); j++; } } *this = r; } #undef PIV2 } #endif // QT_NO_TRANSFORMATIONS /*! Sets the points of the array to those describing an ellipse with size, width \a w by height \a h, and position (\a x, \a y). The returned array has sufficient resolution for use as pixels. */ void QPointArray::makeEllipse( int x, int y, int w, int h ) { // midpoint, 1/4 ellipse #if !defined(QT_OLD_MAKEELLIPSE) && !defined(QT_NO_TRANSFORMATIONS) QWMatrix unit; makeArc(x,y,w,h,0,360*16,unit); return; #else if ( w <= 0 || h <= 0 ) { if ( w == 0 || h == 0 ) { resize( 0 ); return; } if ( w < 0 ) { // negative width w = -w; x -= w; } if ( h < 0 ) { // negative height h = -h; y -= h; } } int s = (w+h+2)/2; // max size of xx,yy array int *px = new int[s]; // 1/4th of ellipse int *py = new int[s]; int xx, yy, i=0; double d1, d2; double a2=(w/2)*(w/2), b2=(h/2)*(h/2); xx = 0; yy = int(h/2); d1 = b2 - a2*(h/2) + 0.25*a2; px[i] = xx; py[i] = yy; i++; while ( a2*(yy-0.5) > b2*(xx+0.5) ) { // region 1 if ( d1 < 0 ) { d1 = d1 + b2*(3.0+2*xx); xx++; } else { d1 = d1 + b2*(3.0+2*xx) + 2.0*a2*(1-yy); xx++; yy--; } px[i] = xx; py[i] = yy; i++; } d2 = b2*(xx+0.5)*(xx+0.5) + a2*(yy-1)*(yy-1) - a2*b2; while ( yy > 0 ) { // region 2 if ( d2 < 0 ) { d2 = d2 + 2.0*b2*(xx+1) + a2*(3-2*yy); xx++; yy--; } else { d2 = d2 + a2*(3-2*yy); yy--; } px[i] = xx; py[i] = yy; i++; } s = i; resize( 4*s ); // make full point array x += w/2; y += h/2; for ( i=0; i * 1 if T is on the open ray ending at P: <--P * 2 if T is on the closed interior along: P--Q * 3 if T is on the open ray beginning at Q: Q--> * * Example: consider the line P = (3,2), Q = (17,7). A plot * of the test points T(x,y) (with 0 mapped onto '.') yields: * * 8| . . . . . . . . . . . . . . . . . 3 3 * Y 7| . . . . . . . . . . . . . . 2 2 Q 3 3 Q = 2 * 6| . . . . . . . . . . . 2 2 2 2 2 . . . * a 5| . . . . . . . . 2 2 2 2 2 2 . . . . . * x 4| . . . . . 2 2 2 2 2 2 . . . . . . . . * i 3| . . . 2 2 2 2 2 . . . . . . . . . . . * s 2| 1 1 P 2 2 . . . . . . . . . . . . . . P = 2 * 1| 1 1 . . . . . . . . . . . . . . . . . * +-------------------------------------- * 1 2 3 4 5 X-axis 10 15 19 * * Point-Line distance is normalized with the Infinity Norm * avoiding square-root code and tightening the test vs the * Manhattan Norm. All math is done on the field of integers. * The latter replaces the initial ">= MAX(...)" test with * "> (ABS(qx-px) + ABS(qy-py))" loosening both inequality * and norm, yielding a broader target line for selection. * The tightest test is employed here for best discrimination * in merging collinear (to grid coordinates) vertex chains * into a larger, spanning vectors within the Lemming editor. */ // if all points are coincident, return condition 2 (on line) if(q[0]==p[0] && q[1]==p[1] && q[0]==t[0] && q[1]==t[1]) { return 2; } if ( QABS((q[1]-p[1])*(t[0]-p[0])-(t[1]-p[1])*(q[0]-p[0])) >= (QMAX(QABS(q[0]-p[0]), QABS(q[1]-p[1])))) return 0; if (((q[0] maxsize / 2 ) { // This never happens in practice. if ( accsize >= maxsize-4 ) return; // Running out of space - approximate by a line. acc[accsize++] = ctrl[0]; acc[accsize++] = ctrl[1]; acc[accsize++] = ctrl[6]; acc[accsize++] = ctrl[7]; return; } //intersects: double l[8]; double r[8]; split( ctrl, l, r); // convert to integers for line condition check int c0[2]; c0[0] = int(ctrl[0]); c0[1] = int(ctrl[1]); int c1[2]; c1[0] = int(ctrl[2]); c1[1] = int(ctrl[3]); int c2[2]; c2[0] = int(ctrl[4]); c2[1] = int(ctrl[5]); int c3[2]; c3[0] = int(ctrl[6]); c3[1] = int(ctrl[7]); // #### Duplication needed? if ( QABS(c1[0]-c0[0]) <= 1 && QABS(c1[1]-c0[1]) <= 1 && QABS(c2[0]-c0[0]) <= 1 && QABS(c2[1]-c0[1]) <= 1 && QABS(c3[0]-c1[0]) <= 1 && QABS(c3[1]-c0[1]) <= 1 ) { // Approximate by one line. // Dont need to write last pt as it is the same as first pt // on the next segment acc[accsize++] = l[0]; acc[accsize++] = l[1]; return; } if ( ( pnt_on_line( c0, c3, c1 ) == 2 && pnt_on_line( c0, c3, c2 ) == 2 ) || ( QABS(c1[0]-c0[0]) <= 1 && QABS(c1[1]-c0[1]) <= 1 && QABS(c2[0]-c0[0]) <= 1 && QABS(c2[1]-c0[1]) <= 1 && QABS(c3[0]-c1[0]) <= 1 && QABS(c3[1]-c0[1]) <= 1 ) ) { // Approximate by one line. // Dont need to write last pt as it is the same as first pt // on the next segment acc[accsize++] = l[0]; acc[accsize++] = l[1]; return; } // Too big and too curved - recusively subdivide. polygonizeQBezier( acc, accsize, l, maxsize ); polygonizeQBezier( acc, accsize, r, maxsize ); } /*! Returns the Bezier points for the four control points in this array. */ QPointArray QPointArray::cubicBezier() const { #ifdef USE_SIMPLE_QBEZIER_CODE if ( size() != 4 ) { #if defined(QT_CHECK_RANGE) qWarning( "QPointArray::bezier: The array must have 4 control points" ); #endif QPointArray p; return p; } int v; float xvec[4]; float yvec[4]; for ( v=0; v<4; v++ ) { // store all x,y in xvec,yvec int x, y; point( v, &x, &y ); xvec[v] = (float)x; yvec[v] = (float)y; } QRect r = boundingRect(); int m = QMAX(r.width(),r.height())/2; m = QMIN(m,30); // m = number of result points if ( m < 2 ) // at least two points m = 2; QPointArray p( m ); // p = Bezier point array register QPointData *pd = p.data(); float x0 = xvec[0], y0 = yvec[0]; float dt = 1.0F/m; float cx = 3.0F * (xvec[1] - x0); float bx = 3.0F * (xvec[2] - xvec[1]) - cx; float ax = xvec[3] - (x0 + cx + bx); float cy = 3.0F * (yvec[1] - y0); float by = 3.0F * (yvec[2] - yvec[1]) - cy; float ay = yvec[3] - (y0 + cy + by); float t = dt; pd->rx() = (QCOORD)xvec[0]; pd->ry() = (QCOORD)yvec[0]; pd++; m -= 2; while ( m-- ) { pd->rx() = (QCOORD)qRound( ((ax * t + bx) * t + cx) * t + x0 ); pd->ry() = (QCOORD)qRound( ((ay * t + by) * t + cy) * t + y0 ); pd++; t += dt; } pd->rx() = (QCOORD)xvec[3]; pd->ry() = (QCOORD)yvec[3]; return p; #else if ( size() != 4 ) { #if defined(QT_CHECK_RANGE) qWarning( "QPointArray::bezier: The array must have 4 control points" ); #endif QPointArray pa; return pa; } else { QRect r = boundingRect(); int m = 4+2*QMAX(r.width(),r.height()); double *p = new double[m]; double ctrl[8]; int i; for (i=0; i<4; i++) { ctrl[i*2] = at(i).x(); ctrl[i*2+1] = at(i).y(); } int len=0; polygonizeQBezier( p, len, ctrl, m ); QPointArray pa((len/2)+1); // one extra point for last point on line int j=0; for (i=0; j>( QDataStream &s, QPointArray &a ) { register uint i; uint len; s >> len; // read size of array if ( !a.resize( len ) ) // no memory return s; QPoint p; for ( i=0; i> p; a.setPoint( i, p ); } return s; } #endif //QT_NO_DATASTREAM struct QShortPoint { // Binary compatible with XPoint short x, y; }; uint QPointArray::splen = 0; void* QPointArray::sp = 0; // Really a QShortPoint* /*! \internal Converts the point coords to short (16bit) size, compatible with X11's XPoint structure. The pointer returned points to a static array, so its contents will be overwritten the next time this function is called. */ void* QPointArray::shortPoints( int index, int nPoints ) const { if ( isNull() || !nPoints ) return 0; QPoint* p = data(); p += index; uint i = nPoints < 0 ? size() : nPoints; if ( splen < i ) { if ( sp ) delete[] ((QShortPoint*)sp); sp = new QShortPoint[i]; splen = i; } QShortPoint* ps = (QShortPoint*)sp; while ( i-- ) { ps->x = (short)p->x(); ps->y = (short)p->y(); p++; ps++; } return sp; } /*! \internal Deallocates the internal buffer used by shortPoints(). */ void QPointArray::cleanBuffers() { if ( sp ) delete[] ((QShortPoint*)sp); sp = 0; splen = 0; }