/**************************************************************************** ** ** Definition of QRect class ** ** Created : 931028 ** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** ** This file is part of the kernel module of the Qt GUI Toolkit. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.QPL ** included in the packaging of this file. Licensees holding valid Qt ** Commercial licenses may use this file in accordance with the Qt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #ifndef QRECT_H #define QRECT_H #ifndef QT_H #include "qsize.h" #endif // QT_H #if defined(topLeft) #error "Macro definition of topLeft conflicts with QRect" // don't just silently undo people's defines: #undef topLeft #endif class Q_EXPORT QRect // rectangle class { public: QRect() { x1 = y1 = 0; x2 = y2 = -1; } QRect( const QPoint &topleft, const QPoint &bottomright ); QRect( const QPoint &topleft, const QSize &size ); QRect( int left, int top, int width, int height ); bool isNull() const; bool isEmpty() const; bool isValid() const; QRect normalize() const; int left() const; int top() const; int right() const; int bottom() const; QCOORD &rLeft(); QCOORD &rTop(); QCOORD &rRight(); QCOORD &rBottom(); int x() const; int y() const; void setLeft( int pos ); void setTop( int pos ); void setRight( int pos ); void setBottom( int pos ); void setX( int x ); void setY( int y ); void setTopLeft( const QPoint &p ); void setBottomRight( const QPoint &p ); void setTopRight( const QPoint &p ); void setBottomLeft( const QPoint &p ); QPoint topLeft() const; QPoint bottomRight() const; QPoint topRight() const; QPoint bottomLeft() const; QPoint center() const; void rect( int *x, int *y, int *w, int *h ) const; void coords( int *x1, int *y1, int *x2, int *y2 ) const; void moveLeft( int pos ); void moveTop( int pos ); void moveRight( int pos ); void moveBottom( int pos ); void moveTopLeft( const QPoint &p ); void moveBottomRight( const QPoint &p ); void moveTopRight( const QPoint &p ); void moveBottomLeft( const QPoint &p ); void moveCenter( const QPoint &p ); void moveBy( int dx, int dy ); void setRect( int x, int y, int w, int h ); void setCoords( int x1, int y1, int x2, int y2 ); void addCoords( int x1, int y1, int x2, int y2 ); QSize size() const; int width() const; int height() const; void setWidth( int w ); void setHeight( int h ); void setSize( const QSize &s ); QRect operator|(const QRect &r) const; QRect operator&(const QRect &r) const; QRect& operator|=(const QRect &r); QRect& operator&=(const QRect &r); bool contains( const QPoint &p, bool proper=FALSE ) const; bool contains( int x, int y ) const; // inline methods, _don't_ merge these bool contains( int x, int y, bool proper ) const; bool contains( const QRect &r, bool proper=FALSE ) const; QRect unite( const QRect &r ) const; QRect intersect( const QRect &r ) const; bool intersects( const QRect &r ) const; friend Q_EXPORT bool operator==( const QRect &, const QRect & ); friend Q_EXPORT bool operator!=( const QRect &, const QRect & ); private: #if defined(Q_WS_X11) || defined(Q_OS_TEMP) friend void qt_setCoords( QRect *r, int xp1, int yp1, int xp2, int yp2 ); #endif #if defined(Q_OS_MAC) QCOORD y1; QCOORD x1; QCOORD y2; QCOORD x2; #else QCOORD x1; QCOORD y1; QCOORD x2; QCOORD y2; #endif }; Q_EXPORT bool operator==( const QRect &, const QRect & ); Q_EXPORT bool operator!=( const QRect &, const QRect & ); /***************************************************************************** QRect stream functions *****************************************************************************/ #ifndef QT_NO_DATASTREAM Q_EXPORT QDataStream &operator<<( QDataStream &, const QRect & ); Q_EXPORT QDataStream &operator>>( QDataStream &, QRect & ); #endif /***************************************************************************** QRect inline member functions *****************************************************************************/ inline QRect::QRect( int left, int top, int width, int height ) { x1 = (QCOORD)left; y1 = (QCOORD)top; x2 = (QCOORD)(left+width-1); y2 = (QCOORD)(top+height-1); } inline bool QRect::isNull() const { return x2 == x1-1 && y2 == y1-1; } inline bool QRect::isEmpty() const { return x1 > x2 || y1 > y2; } inline bool QRect::isValid() const { return x1 <= x2 && y1 <= y2; } inline int QRect::left() const { return x1; } inline int QRect::top() const { return y1; } inline int QRect::right() const { return x2; } inline int QRect::bottom() const { return y2; } inline QCOORD &QRect::rLeft() { return x1; } inline QCOORD & QRect::rTop() { return y1; } inline QCOORD & QRect::rRight() { return x2; } inline QCOORD & QRect::rBottom() { return y2; } inline int QRect::x() const { return x1; } inline int QRect::y() const { return y1; } inline void QRect::setLeft( int pos ) { x1 = (QCOORD)pos; } inline void QRect::setTop( int pos ) { y1 = (QCOORD)pos; } inline void QRect::setRight( int pos ) { x2 = (QCOORD)pos; } inline void QRect::setBottom( int pos ) { y2 = (QCOORD)pos; } inline void QRect::setX( int x ) { x1 = (QCOORD)x; } inline void QRect::setY( int y ) { y1 = (QCOORD)y; } inline QPoint QRect::topLeft() const { return QPoint(x1, y1); } inline QPoint QRect::bottomRight() const { return QPoint(x2, y2); } inline QPoint QRect::topRight() const { return QPoint(x2, y1); } inline QPoint QRect::bottomLeft() const { return QPoint(x1, y2); } inline QPoint QRect::center() const { return QPoint((x1+x2)/2, (y1+y2)/2); } inline int QRect::width() const { return x2 - x1 + 1; } inline int QRect::height() const { return y2 - y1 + 1; } inline QSize QRect::size() const { return QSize(x2-x1+1, y2-y1+1); } inline bool QRect::contains( int x, int y, bool proper ) const { if ( proper ) return x > x1 && x < x2 && y > y1 && y < y2; else return x >= x1 && x <= x2 && y >= y1 && y <= y2; } inline bool QRect::contains( int x, int y ) const { return x >= x1 && x <= x2 && y >= y1 && y <= y2; } #define Q_DEFINED_QRECT #include "qwinexport.h" #endif // QRECT_H