/**************************************************************************** ** ** Implementation of QTimer class ** ** Created : 931111 ** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** ** This file is part of the kernel module of the Qt GUI Toolkit. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.QPL ** included in the packaging of this file. Licensees holding valid Qt ** Commercial licenses may use this file in accordance with the Qt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #include "qtimer.h" #include "qsignal.h" #include "qobjectlist.h" /*! \class QTimer qtimer.h \brief The QTimer class provides timer signals and single-shot timers. \ingroup time \ingroup events \mainclass It uses \link QTimerEvent timer events\endlink internally to provide a more versatile timer. QTimer is very easy to use: create a QTimer, call start() to start it and connect its timeout() to the appropriate slots. When the time is up it will emit the timeout() signal. Note that a QTimer object is destroyed automatically when its parent object is destroyed. Example: \code QTimer *timer = new QTimer( myObject ); connect( timer, SIGNAL(timeout()), myObject, SLOT(timerDone()) ); timer->start( 2000, TRUE ); // 2 seconds single-shot timer \endcode You can also use the static singleShot() function to create a single shot timer. As a special case, a QTimer with timeout 0 times out as soon as all the events in the window system's event queue have been processed. This can be used to do heavy work while providing a snappy user interface: \code QTimer *t = new QTimer( myObject ); connect( t, SIGNAL(timeout()), SLOT(processOneThing()) ); t->start( 0, FALSE ); \endcode myObject->processOneThing() will be called repeatedly and should return quickly (typically after processing one data item) so that Qt can deliver events to widgets and stop the timer as soon as it has done all its work. This is the traditional way of implementing heavy work in GUI applications; multi-threading is now becoming available on more and more platforms, and we expect that null events will eventually be replaced by threading. Note that QTimer's accuracy depends on the underlying operating system and hardware. Most platforms support an accuracy of 20ms; some provide more. If Qt is unable to deliver the requested number of timer clicks, it will silently discard some. An alternative to using QTimer is to call QObject::startTimer() for your object and reimplement the QObject::timerEvent() event handler in your class (which must, of course, inherit QObject). The disadvantage is that timerEvent() does not support such high-level features as single-shot timers or signals. Some operating systems limit the number of timers that may be used; Qt tries to work around these limitations. */ static const int INV_TIMER = -1; // invalid timer id /*! Constructs a timer called \a name, with the parent \a parent. Note that the parent object's destructor will destroy this timer object. */ QTimer::QTimer( QObject *parent, const char *name ) : QObject( parent, name ), id(INV_TIMER), single(0), nulltimer(0) { } /*! Destroys the timer. */ QTimer::~QTimer() { if ( id != INV_TIMER ) // stop running timer stop(); } /*! \fn void QTimer::timeout() This signal is emitted when the timer is activated. */ /*! \fn bool QTimer::isActive() const Returns TRUE if the timer is running (pending); otherwise returns FALSE. */ /*! \fn int QTimer::timerId() const Returns the ID of the timer if the timer is running; otherwise returns -1. */ /*! Starts the timer with a \a msec milliseconds timeout, and returns the ID of the timer, or zero when starting the timer failed. If \a sshot is TRUE, the timer will be activated only once; otherwise it will continue until it is stopped. Any pending timer will be stopped. \sa singleShot() stop(), changeInterval(), isActive() */ int QTimer::start( int msec, bool sshot ) { if ( id >=0 && nulltimer && !msec && sshot ) return id; if ( id != INV_TIMER ) // stop running timer stop(); single = sshot; nulltimer = ( !msec && sshot ); return id = startTimer( msec ); } /*! Changes the timeout interval to \a msec milliseconds. If the timer signal is pending, it will be stopped and restarted; otherwise it will be started. \sa start(), isActive() */ void QTimer::changeInterval( int msec ) { if ( id == INV_TIMER ) { // create new timer start( msec ); } else { killTimer( id ); // restart timer id = startTimer( msec ); } } /*! Stops the timer. \sa start() */ void QTimer::stop() { if ( id != INV_TIMER ) { killTimer( id ); id = INV_TIMER; } } /*! \reimp */ bool QTimer::event( QEvent *e ) { if ( e->type() != QEvent::Timer ) // ignore all other events return FALSE; if ( single ) // stop single shot timer stop(); emit timeout(); // emit timeout signal return TRUE; } /* The QSingleShotTimer class is an internal class for implementing QTimer::singleShot(). It starts a timer and emits the signal and kills itself when it gets the timeout. */ static QObjectList *sst_list = 0; // list of single shot timers static void sst_cleanup() { if ( sst_list ) { sst_list->setAutoDelete( TRUE ); delete sst_list; sst_list = 0; } } static void sst_init() { if ( !sst_list ) { sst_list = new QObjectList; Q_CHECK_PTR( sst_list ); qAddPostRoutine( sst_cleanup ); } } class QSingleShotTimer : public QObject { public: ~QSingleShotTimer(); bool start( int msec, QObject *r, const char * m ); bool isActive() const { return timerId > 0; } protected: bool event( QEvent * ); private: QSignal signal; int timerId; }; extern int qStartTimer( int interval, QObject *obj ); // implemented in qapp_xxx.cpp extern bool qKillTimer( int id ); QSingleShotTimer::~QSingleShotTimer() { if (timerId != 0) { qKillTimer(timerId); timerId = 0; } } bool QSingleShotTimer::start( int msec, QObject *r, const char *m ) { timerId = 0; if ( signal.connect(r, m) ) timerId = qStartTimer( msec, (QObject *)this ); return timerId != 0; } bool QSingleShotTimer::event( QEvent * ) { qKillTimer( timerId ); // no more timeouts signal.activate(); // emit the signal signal.disconnect( 0, 0 ); timerId = 0; // mark as inactive return TRUE; } /*! This static function calls a slot after a given time interval. It is very convenient to use this function because you do not need to bother with a \link QObject::timerEvent() timerEvent\endlink or to create a local QTimer object. Example: \code #include #include int main( int argc, char **argv ) { QApplication a( argc, argv ); QTimer::singleShot( 10*60*1000, &a, SLOT(quit()) ); ... // create and show your widgets return a.exec(); } \endcode This sample program automatically terminates after 10 minutes (i.e. 600000 milliseconds). The \a receiver is the receiving object and the \a member is the slot. The time interval is \a msec. */ void QTimer::singleShot( int msec, QObject *receiver, const char *member ) { if ( !sst_list ) sst_init(); // search the list for a free ss timer we could reuse QSingleShotTimer *sst = (QSingleShotTimer*)sst_list->first(); while ( sst && sst->isActive() ) sst = (QSingleShotTimer*)sst_list->next(); // create a new one if not successful if ( !sst ) { sst = new QSingleShotTimer; sst_list->append( sst ); } sst->start(msec, receiver, member); }