/**************************************************************************** ** ** Implementation of QWMatrix class ** ** Created : 941020 ** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** ** This file is part of the kernel module of the Qt GUI Toolkit. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.QPL ** included in the packaging of this file. Licensees holding valid Qt ** Commercial licenses may use this file in accordance with the Qt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #include "qwmatrix.h" #include "qdatastream.h" #include "qregion.h" #if defined(Q_WS_X11) double qsincos( double, bool calcCos ); // defined in qpainter_x11.cpp #else #include #endif #include #ifndef QT_NO_WMATRIX /*! \class QWMatrix qwmatrix.h \brief The QWMatrix class specifies 2D transformations of a coordinate system. \ingroup graphics \ingroup images The standard coordinate system of a \link QPaintDevice paint device\endlink has the origin located at the top-left position. X values increase to the right; Y values increase downward. This coordinate system is the default for the QPainter, which renders graphics in a paint device. A user-defined coordinate system can be specified by setting a QWMatrix for the painter. Example: \code MyWidget::paintEvent( QPaintEvent * ) { QPainter p; // our painter QWMatrix m; // our transformation matrix m.rotate( 22.5 ); // rotated coordinate system p.begin( this ); // start painting p.setWorldMatrix( m ); // use rotated coordinate system p.drawText( 30,20, "detator" ); // draw rotated text at 30,20 p.end(); // painting done } \endcode A matrix specifies how to translate, scale, shear or rotate the graphics; the actual transformation is performed by the drawing routines in QPainter and by QPixmap::xForm(). The QWMatrix class contains a 3x3 matrix of the form:
m11m12 0
m21m22 0
dx dy  1
A matrix transforms a point in the plane to another point: \code x' = m11*x + m21*y + dx y' = m22*y + m12*x + dy \endcode The point \e (x, y) is the original point, and \e (x', y') is the transformed point. \e (x', y') can be transformed back to \e (x, y) by performing the same operation on the \link QWMatrix::invert() inverted matrix\endlink. The elements \e dx and \e dy specify horizontal and vertical translation. The elements \e m11 and \e m22 specify horizontal and vertical scaling. The elements \e m12 and \e m21 specify horizontal and vertical shearing. The identity matrix has \e m11 and \e m22 set to 1; all others are set to 0. This matrix maps a point to itself. Translation is the simplest transformation. Setting \e dx and \e dy will move the coordinate system \e dx units along the X axis and \e dy units along the Y axis. Scaling can be done by setting \e m11 and \e m22. For example, setting \e m11 to 2 and \e m22 to 1.5 will double the height and increase the width by 50%. Shearing is controlled by \e m12 and \e m21. Setting these elements to values different from zero will twist the coordinate system. Rotation is achieved by carefully setting both the shearing factors and the scaling factors. The QWMatrix also has a function that sets \link rotate() rotation \endlink directly. QWMatrix lets you combine transformations like this: \code QWMatrix m; // identity matrix m.translate(10, -20); // first translate (10,-20) m.rotate(25); // then rotate 25 degrees m.scale(1.2, 0.7); // finally scale it \endcode Here's the same example using basic matrix operations: \code double a = pi/180 * 25; // convert 25 to radians double sina = sin(a); double cosa = cos(a); QWMatrix m1(1, 0, 0, 1, 10, -20); // translation matrix QWMatrix m2( cosa, sina, // rotation matrix -sina, cosa, 0, 0 ); QWMatrix m3(1.2, 0, 0, 0.7, 0, 0); // scaling matrix QWMatrix m; m = m3 * m2 * m1; // combine all transformations \endcode \l QPainter has functions to translate, scale, shear and rotate the coordinate system without using a QWMatrix. Although these functions are very convenient, it can be more efficient to build a QWMatrix and call QPainter::setWorldMatrix() if you want to perform more than a single transform operation. \sa QPainter::setWorldMatrix(), QPixmap::xForm() */ bool qt_old_transformations = TRUE; /*! \enum QWMatrix::TransformationMode \keyword transformation matrix QWMatrix offers two transformation modes. Calculations can either be done in terms of points (Points mode, the default), or in terms of area (Area mode). In Points mode the transformation is applied to the points that mark out the shape's bounding line. In Areas mode the transformation is applied in such a way that the area of the contained region is correctly transformed under the matrix. \value Points transformations are applied to the shape's points. \value Areas transformations are applied (e.g. to the width and height) so that the area is transformed. Example: Suppose we have a rectangle, \c{QRect( 10, 20, 30, 40 )} and a transformation matrix \c{QWMatrix( 2, 0, 0, 2, 0, 0 )} to double the rectangle's size. In Points mode, the matrix will transform the top-left (10,20) and the bottom-right (39,59) points producing a rectangle with its top-left point at (20,40) and its bottom-right point at (78,118), i.e. with a width of 59 and a height of 79. In Areas mode, the matrix will transform the top-left point in the same way as in Points mode to (20/40), and double the width and height, so the bottom-right will become (69,99), i.e. a width of 60 and a height of 80. Because integer arithmetic is used (for speed), rounding differences mean that the modes will produce slightly different results given the same shape and the same transformation, especially when scaling up. This also means that some operations are not commutative. Under Points mode, \c{matrix * ( region1 | region2 )} is not equal to \c{matrix * region1 | matrix * region2}. Under Area mode, \c{matrix * (pointarray[i])} is not neccesarily equal to \c{(matrix * pointarry)[i]}. \img xform.png Comparison of Points and Areas TransformationModes */ /*! Sets the transformation mode that QWMatrix and painter transformations use to \a m. \sa QWMatrix::TransformationMode */ void QWMatrix::setTransformationMode( QWMatrix::TransformationMode m ) { if ( m == QWMatrix::Points ) qt_old_transformations = TRUE; else qt_old_transformations = FALSE; } /*! Returns the current transformation mode. \sa QWMatrix::TransformationMode */ QWMatrix::TransformationMode QWMatrix::transformationMode() { return (qt_old_transformations ? QWMatrix::Points : QWMatrix::Areas ); } // some defines to inline some code #define MAPDOUBLE( x, y, nx, ny ) \ { \ double fx = x; \ double fy = y; \ nx = _m11*fx + _m21*fy + _dx; \ ny = _m12*fx + _m22*fy + _dy; \ } #define MAPINT( x, y, nx, ny ) \ { \ double fx = x; \ double fy = y; \ nx = qRound(_m11*fx + _m21*fy + _dx); \ ny = qRound(_m12*fx + _m22*fy + _dy); \ } /***************************************************************************** QWMatrix member functions *****************************************************************************/ /*! Constructs an identity matrix. All elements are set to zero except \e m11 and \e m22 (scaling), which are set to 1. */ QWMatrix::QWMatrix() { _m11 = _m22 = 1.0; _m12 = _m21 = _dx = _dy = 0.0; } /*! Constructs a matrix with the elements, \a m11, \a m12, \a m21, \a m22, \a dx and \a dy. */ QWMatrix::QWMatrix( double m11, double m12, double m21, double m22, double dx, double dy ) { _m11 = m11; _m12 = m12; _m21 = m21; _m22 = m22; _dx = dx; _dy = dy; } /*! Sets the matrix elements to the specified values, \a m11, \a m12, \a m21, \a m22, \a dx and \a dy. */ void QWMatrix::setMatrix( double m11, double m12, double m21, double m22, double dx, double dy ) { _m11 = m11; _m12 = m12; _m21 = m21; _m22 = m22; _dx = dx; _dy = dy; } /*! \fn double QWMatrix::m11() const Returns the X scaling factor. */ /*! \fn double QWMatrix::m12() const Returns the vertical shearing factor. */ /*! \fn double QWMatrix::m21() const Returns the horizontal shearing factor. */ /*! \fn double QWMatrix::m22() const Returns the Y scaling factor. */ /*! \fn double QWMatrix::dx() const Returns the horizontal translation. */ /*! \fn double QWMatrix::dy() const Returns the vertical translation. */ /*! \overload Transforms ( \a x, \a y ) to ( \a *tx, \a *ty ) using the following formulae: \code *tx = m11*x + m21*y + dx *ty = m22*y + m12*x + dy \endcode */ void QWMatrix::map( double x, double y, double *tx, double *ty ) const { MAPDOUBLE( x, y, *tx, *ty ); } /*! Transforms ( \a x, \a y ) to ( \a *tx, \a *ty ) using the formulae: \code *tx = m11*x + m21*y + dx (rounded to the nearest integer) *ty = m22*y + m12*x + dy (rounded to the nearest integer) \endcode */ void QWMatrix::map( int x, int y, int *tx, int *ty ) const { MAPINT( x, y, *tx, *ty ); } /*! \fn QPoint QWMatrix::map( const QPoint &p ) const \overload Transforms \a p to using the formulae: \code retx = m11*px + m21*py + dx (rounded to the nearest integer) rety = m22*py + m12*px + dy (rounded to the nearest integer) \endcode */ /*! \fn QRect QWMatrix::map( const QRect &r ) const \obsolete Please use \l QWMatrix::mapRect() instead. Note that this method does return the bounding rectangle of the \a r, when shearing or rotations are used. */ /*! \fn QPointArray QWMatrix::map( const QPointArray &a ) const \overload Returns the point array \a a transformed by calling map for each point. */ /*! \fn QRegion QWMatrix::map( const QRegion &r ) const \overload Transforms the region \a r. Calling this method can be rather expensive, if rotations or shearing are used. */ /*! \fn QRegion QWMatrix::mapToRegion( const QRect &rect ) const Returns the transformed rectangle \a rect. A rectangle which has been rotated or sheared may result in a non-rectangular region being returned. Calling this method can be expensive, if rotations or shearing are used. If you just need to know the bounding rectangle of the returned region, use mapRect() which is a lot faster than this function. \sa QWMatrix::mapRect() */ /*! Returns the transformed rectangle \a rect. The bounding rectangle is returned if rotation or shearing has been specified. If you need to know the exact region \a rect maps to use \l operator*(). \sa operator*() */ QRect QWMatrix::mapRect( const QRect &rect ) const { QRect result; if( qt_old_transformations ) { if ( _m12 == 0.0F && _m21 == 0.0F ) { result = QRect( map(rect.topLeft()), map(rect.bottomRight()) ).normalize(); } else { QPointArray a( rect ); a = map( a ); result = a.boundingRect(); } } else { if ( _m12 == 0.0F && _m21 == 0.0F ) { int x = qRound( _m11*rect.x() + _dx ); int y = qRound( _m22*rect.y() + _dy ); int w = qRound( _m11*rect.width() ); int h = qRound( _m22*rect.height() ); if ( w < 0 ) { w = -w; x -= w-1; } if ( h < 0 ) { h = -h; y -= h-1; } result = QRect( x, y, w, h ); } else { // see mapToPolygon for explanations of the algorithm. double x0, y0; double x, y; MAPDOUBLE( rect.left(), rect.top(), x0, y0 ); double xmin = x0; double ymin = y0; double xmax = x0; double ymax = y0; MAPDOUBLE( rect.right() + 1, rect.top(), x, y ); xmin = QMIN( xmin, x ); ymin = QMIN( ymin, y ); xmax = QMAX( xmax, x ); ymax = QMAX( ymax, y ); MAPDOUBLE( rect.right() + 1, rect.bottom() + 1, x, y ); xmin = QMIN( xmin, x ); ymin = QMIN( ymin, y ); xmax = QMAX( xmax, x ); ymax = QMAX( ymax, y ); MAPDOUBLE( rect.left(), rect.bottom() + 1, x, y ); xmin = QMIN( xmin, x ); ymin = QMIN( ymin, y ); xmax = QMAX( xmax, x ); ymax = QMAX( ymax, y ); double w = xmax - xmin; double h = ymax - ymin; xmin -= ( xmin - x0 ) / w; ymin -= ( ymin - y0 ) / h; xmax -= ( xmax - x0 ) / w; ymax -= ( ymax - y0 ) / h; result = QRect( qRound(xmin), qRound(ymin), qRound(xmax)-qRound(xmin)+1, qRound(ymax)-qRound(ymin)+1 ); } } return result; } /*! \internal */ QPoint QWMatrix::operator *( const QPoint &p ) const { double fx = p.x(); double fy = p.y(); return QPoint( qRound(_m11*fx + _m21*fy + _dx), qRound(_m12*fx + _m22*fy + _dy) ); } struct QWMDoublePoint { double x; double y; }; /*! \internal */ QPointArray QWMatrix::operator *( const QPointArray &a ) const { if( qt_old_transformations ) { QPointArray result = a.copy(); int x, y; for ( int i=0; i<(int)result.size(); i++ ) { result.point( i, &x, &y ); MAPINT( x, y, x, y ); result.setPoint( i, x, y ); } return result; } else { int size = a.size(); int i; QMemArray p( size ); QPoint *da = a.data(); QWMDoublePoint *dp = p.data(); double xmin = INT_MAX; double ymin = xmin; double xmax = INT_MIN; double ymax = xmax; int xminp = 0; int yminp = 0; for( i = 0; i < size; i++ ) { dp[i].x = da[i].x(); dp[i].y = da[i].y(); if ( dp[i].x < xmin ) { xmin = dp[i].x; xminp = i; } if ( dp[i].y < ymin ) { ymin = dp[i].y; yminp = i; } xmax = QMAX( xmax, dp[i].x ); ymax = QMAX( ymax, dp[i].y ); } double w = QMAX( xmax - xmin, 1 ); double h = QMAX( ymax - ymin, 1 ); for( i = 0; i < size; i++ ) { dp[i].x += (dp[i].x - xmin)/w; dp[i].y += (dp[i].y - ymin)/h; MAPDOUBLE( dp[i].x, dp[i].y, dp[i].x, dp[i].y ); } // now apply correction back for transformed values... xmin = INT_MAX; ymin = xmin; xmax = INT_MIN; ymax = xmax; for( i = 0; i < size; i++ ) { xmin = QMIN( xmin, dp[i].x ); ymin = QMIN( ymin, dp[i].y ); xmax = QMAX( xmax, dp[i].x ); ymax = QMAX( ymax, dp[i].y ); } w = QMAX( xmax - xmin, 1 ); h = QMAX( ymax - ymin, 1 ); QPointArray result( size ); QPoint *dr = result.data(); for( i = 0; i < size; i++ ) { dr[i].setX( qRound( dp[i].x - (dp[i].x - dp[xminp].x)/w ) ); dr[i].setY( qRound( dp[i].y - (dp[i].y - dp[yminp].y)/h ) ); } return result; } } /*! \internal */ QRegion QWMatrix::operator * (const QRect &rect ) const { QRegion result; if ( isIdentity() ) { result = rect; } else if ( _m12 == 0.0F && _m21 == 0.0F ) { if( qt_old_transformations ) { result = QRect( map(rect.topLeft()), map(rect.bottomRight()) ).normalize(); } else { int x = qRound( _m11*rect.x() + _dx ); int y = qRound( _m22*rect.y() + _dy ); int w = qRound( _m11*rect.width() ); int h = qRound( _m22*rect.height() ); if ( w < 0 ) { w = -w; x -= w - 1; } if ( h < 0 ) { h = -h; y -= h - 1; } result = QRect( x, y, w, h ); } } else { result = QRegion( mapToPolygon( rect ) ); } return result; } /*! Returns the transformed rectangle \a rect as a polygon. Polygons and rectangles behave slightly differently when transformed (due to integer rounding), so \c{matrix.map( QPointArray( rect ) )} is not always the same as \c{matrix.mapToPolygon( rect )}. */ QPointArray QWMatrix::mapToPolygon( const QRect &rect ) const { QPointArray a( 4 ); if ( qt_old_transformations ) { a = QPointArray( rect ); return operator *( a ); } double x[4], y[4]; if ( _m12 == 0.0F && _m21 == 0.0F ) { x[0] = qRound( _m11*rect.x() + _dx ); y[0] = qRound( _m22*rect.y() + _dy ); double w = qRound( _m11*rect.width() ); double h = qRound( _m22*rect.height() ); if ( w < 0 ) { w = -w; x[0] -= w - 1.; } if ( h < 0 ) { h = -h; y[0] -= h - 1.; } x[1] = x[0]+w-1; x[2] = x[1]; x[3] = x[0]; y[1] = y[0]; y[2] = y[0]+h-1; y[3] = y[2]; } else { MAPINT( rect.left(), rect.top(), x[0], y[0] ); MAPINT( rect.right() + 1, rect.top(), x[1], y[1] ); MAPINT( rect.right() + 1, rect.bottom() + 1, x[2], y[2] ); MAPINT( rect.left(), rect.bottom() + 1, x[3], y[3] ); /* Including rectangles as we have are evil. We now have a rectangle that is one pixel to wide and one to high. the tranformed position of the top-left corner is correct. All other points need some adjustments. Doing this mathematically exact would force us to calculate some square roots, something we don't want for the sake of speed. Instead we use an approximation, that converts to the correct answer when m12 -> 0 and m21 -> 0, and accept smaller errors in the general transformation case. The solution is to calculate the width and height of the bounding rect, and scale the points 1/2/3 by (xp-x0)/xw pixel direction to point 0. */ double xmin = x[0]; double ymin = y[0]; double xmax = x[0]; double ymax = y[0]; int i; for( i = 1; i< 4; i++ ) { xmin = QMIN( xmin, x[i] ); ymin = QMIN( ymin, y[i] ); xmax = QMAX( xmax, x[i] ); ymax = QMAX( ymax, y[i] ); } double w = xmax - xmin; double h = ymax - ymin; for( i = 1; i < 4; i++ ) { x[i] -= (x[i] - x[0])/w; y[i] -= (y[i] - y[0])/h; } } #if 0 int i; for( i = 0; i< 4; i++ ) qDebug("coords(%d) = (%f/%f) (%d/%d)", i, x[i], y[i], qRound(x[i]), qRound(y[i]) ); qDebug( "width=%f, height=%f", sqrt( (x[1]-x[0])*(x[1]-x[0]) + (y[1]-y[0])*(y[1]-y[0]) ), sqrt( (x[0]-x[3])*(x[0]-x[3]) + (y[0]-y[3])*(y[0]-y[3]) ) ); #endif // all coordinates are correctly, tranform to a pointarray // (rounding to the next integer) a.setPoints( 4, qRound( x[0] ), qRound( y[0] ), qRound( x[1] ), qRound( y[1] ), qRound( x[2] ), qRound( y[2] ), qRound( x[3] ), qRound( y[3] ) ); return a; } /*! \internal */ QRegion QWMatrix::operator * (const QRegion &r ) const { if ( isIdentity() ) return r; QMemArray rects = r.rects(); QRegion result; register QRect *rect = rects.data(); register int i = rects.size(); if ( _m12 == 0.0F && _m21 == 0.0F && _m11 > 1.0F && _m22 > 1.0F ) { // simple case, no rotation while ( i ) { int x = qRound( _m11*rect->x() + _dx ); int y = qRound( _m22*rect->y() + _dy ); int w = qRound( _m11*rect->width() ); int h = qRound( _m22*rect->height() ); if ( w < 0 ) { w = -w; x -= w-1; } if ( h < 0 ) { h = -h; y -= h-1; } *rect = QRect( x, y, w, h ); rect++; i--; } result.setRects( rects.data(), rects.size() ); } else { while ( i ) { result |= operator *( *rect ); rect++; i--; } } return result; } /*! Resets the matrix to an identity matrix. All elements are set to zero, except \e m11 and \e m22 (scaling) which are set to 1. \sa isIdentity() */ void QWMatrix::reset() { _m11 = _m22 = 1.0; _m12 = _m21 = _dx = _dy = 0.0; } /*! Returns TRUE if the matrix is the identity matrix; otherwise returns FALSE. \sa reset() */ bool QWMatrix::isIdentity() const { return _m11 == 1.0 && _m22 == 1.0 && _m12 == 0.0 && _m21 == 0.0 && _dx == 0.0 && _dy == 0.0; } /*! Moves the coordinate system \a dx along the X-axis and \a dy along the Y-axis. Returns a reference to the matrix. \sa scale(), shear(), rotate() */ QWMatrix &QWMatrix::translate( double dx, double dy ) { _dx += dx*_m11 + dy*_m21; _dy += dy*_m22 + dx*_m12; return *this; } /*! Scales the coordinate system unit by \a sx horizontally and \a sy vertically. Returns a reference to the matrix. \sa translate(), shear(), rotate() */ QWMatrix &QWMatrix::scale( double sx, double sy ) { _m11 *= sx; _m12 *= sx; _m21 *= sy; _m22 *= sy; return *this; } /*! Shears the coordinate system by \a sh horizontally and \a sv vertically. Returns a reference to the matrix. \sa translate(), scale(), rotate() */ QWMatrix &QWMatrix::shear( double sh, double sv ) { double tm11 = sv*_m21; double tm12 = sv*_m22; double tm21 = sh*_m11; double tm22 = sh*_m12; _m11 += tm11; _m12 += tm12; _m21 += tm21; _m22 += tm22; return *this; } const double deg2rad = 0.017453292519943295769; // pi/180 /*! Rotates the coordinate system \a a degrees counterclockwise. Returns a reference to the matrix. \sa translate(), scale(), shear() */ QWMatrix &QWMatrix::rotate( double a ) { double b = deg2rad*a; // convert to radians #if defined(Q_WS_X11) double sina = qsincos(b,FALSE); // fast and convenient double cosa = qsincos(b,TRUE); #else double sina = sin(b); double cosa = cos(b); #endif double tm11 = cosa*_m11 + sina*_m21; double tm12 = cosa*_m12 + sina*_m22; double tm21 = -sina*_m11 + cosa*_m21; double tm22 = -sina*_m12 + cosa*_m22; _m11 = tm11; _m12 = tm12; _m21 = tm21; _m22 = tm22; return *this; } /*! \fn bool QWMatrix::isInvertible() const Returns TRUE if the matrix is invertible; otherwise returns FALSE. \sa invert() */ /*! \fn double QWMatrix::det() const Returns the matrix's determinant. */ /*! Returns the inverted matrix. If the matrix is singular (not invertible), the identity matrix is returned. If \a invertible is not 0: the value of \a *invertible is set to TRUE if the matrix is invertible; otherwise \a *invertible is set to FALSE. \sa isInvertible() */ QWMatrix QWMatrix::invert( bool *invertible ) const { double determinant = det(); if ( determinant == 0.0 ) { if ( invertible ) *invertible = FALSE; // singular matrix QWMatrix defaultMatrix; return defaultMatrix; } else { // invertible matrix if ( invertible ) *invertible = TRUE; double dinv = 1.0/determinant; QWMatrix imatrix( (_m22*dinv), (-_m12*dinv), (-_m21*dinv), ( _m11*dinv), ((_m21*_dy - _m22*_dx)*dinv), ((_m12*_dx - _m11*_dy)*dinv) ); return imatrix; } } /*! Returns TRUE if this matrix is equal to \a m; otherwise returns FALSE. */ bool QWMatrix::operator==( const QWMatrix &m ) const { return _m11 == m._m11 && _m12 == m._m12 && _m21 == m._m21 && _m22 == m._m22 && _dx == m._dx && _dy == m._dy; } /*! Returns TRUE if this matrix is not equal to \a m; otherwise returns FALSE. */ bool QWMatrix::operator!=( const QWMatrix &m ) const { return _m11 != m._m11 || _m12 != m._m12 || _m21 != m._m21 || _m22 != m._m22 || _dx != m._dx || _dy != m._dy; } /*! Returns the result of multiplying this matrix by matrix \a m. */ QWMatrix &QWMatrix::operator*=( const QWMatrix &m ) { double tm11 = _m11*m._m11 + _m12*m._m21; double tm12 = _m11*m._m12 + _m12*m._m22; double tm21 = _m21*m._m11 + _m22*m._m21; double tm22 = _m21*m._m12 + _m22*m._m22; double tdx = _dx*m._m11 + _dy*m._m21 + m._dx; double tdy = _dx*m._m12 + _dy*m._m22 + m._dy; _m11 = tm11; _m12 = tm12; _m21 = tm21; _m22 = tm22; _dx = tdx; _dy = tdy; return *this; } /*! \overload \relates QWMatrix Returns the product of \a m1 * \a m2. Note that matrix multiplication is not commutative, i.e. a*b != b*a. */ QWMatrix operator*( const QWMatrix &m1, const QWMatrix &m2 ) { QWMatrix result = m1; result *= m2; return result; } /***************************************************************************** QWMatrix stream functions *****************************************************************************/ #ifndef QT_NO_DATASTREAM /*! \relates QWMatrix Writes the matrix \a m to the stream \a s and returns a reference to the stream. \sa \link datastreamformat.html Format of the QDataStream operators \endlink */ QDataStream &operator<<( QDataStream &s, const QWMatrix &m ) { if ( s.version() == 1 ) s << (float)m.m11() << (float)m.m12() << (float)m.m21() << (float)m.m22() << (float)m.dx() << (float)m.dy(); else s << m.m11() << m.m12() << m.m21() << m.m22() << m.dx() << m.dy(); return s; } /*! \relates QWMatrix Reads the matrix \a m from the stream \a s and returns a reference to the stream. \sa \link datastreamformat.html Format of the QDataStream operators \endlink */ QDataStream &operator>>( QDataStream &s, QWMatrix &m ) { if ( s.version() == 1 ) { float m11, m12, m21, m22, dx, dy; s >> m11; s >> m12; s >> m21; s >> m22; s >> dx; s >> dy; m.setMatrix( m11, m12, m21, m22, dx, dy ); } else { double m11, m12, m21, m22, dx, dy; s >> m11; s >> m12; s >> m21; s >> m22; s >> dx; s >> dy; m.setMatrix( m11, m12, m21, m22, dx, dy ); } return s; } #endif // QT_NO_DATASTREAM #endif // QT_NO_WMATRIX