/**************************************************************************** ** ** Implementation of OpenGL classes for Qt ** ** Created : 970112 ** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** ** This file is part of the opengl module of the Qt GUI Toolkit. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.QPL ** included in the packaging of this file. Licensees holding valid Qt ** Commercial licenses may use this file in accordance with the Qt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #include "qgl.h" #include "qpixmap.h" #include "qpaintdevicemetrics.h" #include "qimage.h" #include "qcleanuphandler.h" #include "qptrdict.h" static QGLFormat* qgl_default_format = 0; static QGLFormat* qgl_default_overlay_format = 0; #if defined(Q_WS_X11) #include "private/qt_x11_p.h" #define INT32 dummy_INT32 #define INT8 dummy_INT8 #include #undef INT32 #undef INT8 #include "qgl_x11_p.h" #endif static QCleanupHandler qgl_cleanup_format; /*! \class QGL qgl.h \brief The QGL class is a namespace for miscellaneous identifiers in the Qt OpenGL module. \if defined(commercial) It is part of the Qt Enterprise Edition. \endif \module OpenGL \ingroup graphics \ingroup images Normally you can ignore this class. QGLWidget and the other OpenGL* module classes inherit it, so when you make your own QGLWidget subclass you can use the identifiers in the QGL namespace without qualification. However, you may occasionally find yourself in situations where you need to refer to these identifiers from outside the QGL namespace's scope, e.g. in static functions. In such cases, simply write e.g. \c QGL::DoubleBuffer instead of just \c DoubleBuffer. * OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries. */ /***************************************************************************** QGLFormat implementation *****************************************************************************/ /*! \class QGLFormat qgl.h \brief The QGLFormat class specifies the display format of an OpenGL rendering context. \if defined(commercial) It is part of the Qt Enterprise Edition. \endif \ingroup graphics \ingroup images \module OpenGL A display format has several characteristics: \list \i \link setDoubleBuffer() Double or single buffering.\endlink \i \link setDepth() Depth buffer.\endlink \i \link setRgba() RGBA or color index mode.\endlink \i \link setAlpha() Alpha channel.\endlink \i \link setAccum() Accumulation buffer.\endlink \i \link setStencil() Stencil buffer.\endlink \i \link setStereo() Stereo buffers.\endlink \i \link setDirectRendering() Direct rendering.\endlink \i \link setOverlay() Presence of an overlay.\endlink \i \link setPlane() The plane of an overlay format.\endlink \endlist You create and tell a QGLFormat object what rendering options you want from an OpenGL* rendering context. OpenGL drivers or accelerated hardware may or may not support advanced features such as alpha channel or stereographic viewing. If you request some features that the driver/hardware does not provide when you create a QGLWidget, you will get a rendering context with the nearest subset of features. There are different ways to define the display characteristics of a rendering context. One is to create a QGLFormat and make it the default for the entire application: \code QGLFormat f; f.setAlpha( TRUE ); f.setStereo( TRUE ); QGLFormat::setDefaultFormat( f ); \endcode Or you can specify the desired format when creating an object of your QGLWidget subclass: \code QGLFormat f; f.setDoubleBuffer( FALSE ); // single buffer f.setDirectRendering( FALSE ); // software rendering MyGLWidget* myWidget = new MyGLWidget( f, ... ); \endcode After the widget has been created, you can find out which of the requested features the system was able to provide: \code QGLFormat f; f.setOverlay( TRUE ); f.setStereo( TRUE ); MyGLWidget* myWidget = new MyGLWidget( f, ... ); if ( !w->format().stereo() ) { // ok, goggles off if ( !w->format().hasOverlay() ) { qFatal( "Cool hardware required" ); } } \endcode * OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries. \sa QGLContext, QGLWidget */ /*! Constructs a QGLFormat object with the factory default settings: \list \i \link setDoubleBuffer() Double buffer:\endlink Enabled. \i \link setDepth() Depth buffer:\endlink Enabled. \i \link setRgba() RGBA:\endlink Enabled (i.e., color index disabled). \i \link setAlpha() Alpha channel:\endlink Disabled. \i \link setAccum() Accumulator buffer:\endlink Disabled. \i \link setStencil() Stencil buffer:\endlink Disabled. \i \link setStereo() Stereo:\endlink Disabled. \i \link setDirectRendering() Direct rendering:\endlink Enabled. \i \link setOverlay() Overlay:\endlink Disabled. \i \link setPlane() Plane:\endlink 0 (i.e., normal plane). \endlist */ QGLFormat::QGLFormat() { opts = DoubleBuffer | DepthBuffer | Rgba | DirectRendering; pln = 0; } /*! Creates a QGLFormat object that is a copy of the current \link defaultFormat() application default format\endlink. If \a options is not 0, this copy is modified by these format options. The \a options parameter should be \c FormatOption values OR'ed together. This constructor makes it easy to specify a certain desired format in classes derived from QGLWidget, for example: \code // The rendering in MyGLWidget depends on using // stencil buffer and alpha channel MyGLWidget::MyGLWidget( QWidget* parent, const char* name ) : QGLWidget( QGLFormat( StencilBuffer | AlphaChannel ), parent, name ) { if ( !format().stencil() ) qWarning( "Could not get stencil buffer; results will be suboptimal" ); if ( !format().alphaChannel() ) qWarning( "Could not get alpha channel; results will be suboptimal" ); ... } \endcode Note that there are \c FormatOption values to turn format settings both on and off, e.g. \c DepthBuffer and \c NoDepthBuffer, \c DirectRendering and \c IndirectRendering, etc. The \a plane parameter defaults to 0 and is the plane which this format should be associated with. Not all OpenGL implmentations supports overlay/underlay rendering planes. \sa defaultFormat(), setOption() */ QGLFormat::QGLFormat( int options, int plane ) { uint newOpts = options; opts = defaultFormat().opts; opts |= ( newOpts & 0xffff ); opts &= ~( newOpts >> 16 ); pln = plane; } /*! \fn bool QGLFormat::doubleBuffer() const Returns TRUE if double buffering is enabled; otherwise returns FALSE. Double buffering is enabled by default. \sa setDoubleBuffer() */ /*! If \a enable is TRUE sets double buffering; otherwise sets single buffering. Double buffering is enabled by default. Double buffering is a technique where graphics are rendered on an off-screen buffer and not directly to the screen. When the drawing has been completed, the program calls a swapBuffers() function to exchange the screen contents with the buffer. The result is flicker-free drawing and often better performance. \sa doubleBuffer(), QGLContext::swapBuffers(), QGLWidget::swapBuffers() */ void QGLFormat::setDoubleBuffer( bool enable ) { setOption( enable ? DoubleBuffer : SingleBuffer ); } /*! \fn bool QGLFormat::depth() const Returns TRUE if the depth buffer is enabled; otherwise returns FALSE. The depth buffer is enabled by default. \sa setDepth() */ /*! If \a enable is TRUE enables the depth buffer; otherwise disables the depth buffer. The depth buffer is enabled by default. The purpose of a depth buffer (or Z-buffering) is to remove hidden surfaces. Pixels are assigned Z values based on the distance to the viewer. A pixel with a high Z value is closer to the viewer than a pixel with a low Z value. This information is used to decide whether to draw a pixel or not. \sa depth() */ void QGLFormat::setDepth( bool enable ) { setOption( enable ? DepthBuffer : NoDepthBuffer ); } /*! \fn bool QGLFormat::rgba() const Returns TRUE if RGBA color mode is set. Returns FALSE if color index mode is set. The default color mode is RGBA. \sa setRgba() */ /*! If \a enable is TRUE sets RGBA mode. If \a enable is FALSE sets color index mode. The default color mode is RGBA. RGBA is the preferred mode for most OpenGL applications. In RGBA color mode you specify colors as red + green + blue + alpha quadruplets. In color index mode you specify an index into a color lookup table. \sa rgba() */ void QGLFormat::setRgba( bool enable ) { setOption( enable ? Rgba : ColorIndex ); } /*! \fn bool QGLFormat::alpha() const Returns TRUE if the alpha channel of the framebuffer is enabled; otherwise returns FALSE. The alpha channel is disabled by default. \sa setAlpha() */ /*! If \a enable is TRUE enables the alpha channel; otherwise disables the alpha channel. The alpha buffer is disabled by default. The alpha channel is typically used for implementing transparency or translucency. The A in RGBA specifies the transparency of a pixel. \sa alpha() */ void QGLFormat::setAlpha( bool enable ) { setOption( enable ? AlphaChannel : NoAlphaChannel ); } /*! \fn bool QGLFormat::accum() const Returns TRUE if the accumulation buffer is enabled; otherwise returns FALSE. The accumulation buffer is disabled by default. \sa setAccum() */ /*! If \a enable is TRUE enables the accumulation buffer; otherwise disables the accumulation buffer. The accumulation buffer is disabled by default. The accumulation buffer is used to create blur effects and multiple exposures. \sa accum() */ void QGLFormat::setAccum( bool enable ) { setOption( enable ? AccumBuffer : NoAccumBuffer ); } /*! \fn bool QGLFormat::stencil() const Returns TRUE if the stencil buffer is enabled; otherwise returns FALSE. The stencil buffer is disabled by default. \sa setStencil() */ /*! If \a enable is TRUE enables the stencil buffer; otherwise disables the stencil buffer. The stencil buffer is disabled by default. The stencil buffer masks certain parts of the drawing area so that masked parts are not drawn on. \sa stencil() */ void QGLFormat::setStencil( bool enable ) { setOption( enable ? StencilBuffer: NoStencilBuffer ); } /*! \fn bool QGLFormat::stereo() const Returns TRUE if stereo buffering is enabled; otherwise returns FALSE. Stereo buffering is disabled by default. \sa setStereo() */ /*! If \a enable is TRUE enables stereo buffering; otherwise disables stereo buffering. Stereo buffering is disabled by default. Stereo buffering provides extra color buffers to generate left-eye and right-eye images. \sa stereo() */ void QGLFormat::setStereo( bool enable ) { setOption( enable ? StereoBuffers : NoStereoBuffers ); } /*! \fn bool QGLFormat::directRendering() const Returns TRUE if direct rendering is enabled; otherwise returns FALSE. Direct rendering is enabled by default. \sa setDirectRendering() */ /*! If \a enable is TRUE enables direct rendering; otherwise disables direct rendering. Direct rendering is enabled by default. Enabling this option will make OpenGL bypass the underlying window system and render directly from hardware to the screen, if this is supported by the system. \sa directRendering() */ void QGLFormat::setDirectRendering( bool enable ) { setOption( enable ? DirectRendering : IndirectRendering ); } /*! \fn bool QGLFormat::hasOverlay() const Returns TRUE if overlay plane is enabled; otherwise returns FALSE. Overlay is disabled by default. \sa setOverlay() */ /*! If \a enable is TRUE enables an overlay plane; otherwise disables the overlay plane. Enabling the overlay plane will cause QGLWidget to create an additional context in an overlay plane. See the QGLWidget documentation for further information. \sa hasOverlay() */ void QGLFormat::setOverlay( bool enable ) { setOption( enable ? HasOverlay : NoOverlay ); } /*! Returns the plane of this format. The default for normal formats is 0, which means the normal plane. The default for overlay formats is 1, which is the first overlay plane. \sa setPlane() */ int QGLFormat::plane() const { return pln; } /*! Sets the requested plane to \a plane. 0 is the normal plane, 1 is the first overlay plane, 2 is the second overlay plane, etc.; -1, -2, etc. are underlay planes. Note that in contrast to other format specifications, the plane specifications will be matched exactly. This means that if you specify a plane that the underlying OpenGL system cannot provide, an \link QGLWidget::isValid() invalid\endlink QGLWidget will be created. \sa plane() */ void QGLFormat::setPlane( int plane ) { pln = plane; } /*! Sets the format option to \a opt. \sa testOption() */ void QGLFormat::setOption( FormatOption opt ) { if ( opt & 0xffff ) opts |= opt; else opts &= ~( opt >> 16 ); } /*! Returns TRUE if format option \a opt is set; otherwise returns FALSE. \sa setOption() */ bool QGLFormat::testOption( FormatOption opt ) const { if ( opt & 0xffff ) return ( opts & opt ) != 0; else return ( opts & ( opt >> 16 ) ) == 0; } /*! \fn bool QGLFormat::hasOpenGL() Returns TRUE if the window system has any OpenGL support; otherwise returns FALSE. \warning This function must not be called until the QApplication object has been created. */ /*! \fn bool QGLFormat::hasOpenGLOverlays() Returns TRUE if the window system supports OpenGL overlays; otherwise returns FALSE. \warning This function must not be called until the QApplication object has been created. */ /*! Returns the default QGLFormat for the application. All QGLWidgets that are created use this format unless another format is specified, e.g. when they are constructed. If no special default format has been set using setDefaultFormat(), the default format is the same as that created with QGLFormat(). \sa setDefaultFormat() */ QGLFormat QGLFormat::defaultFormat() { if ( !qgl_default_format ) { qgl_default_format = new QGLFormat; qgl_cleanup_format.add( &qgl_default_format ); } return *qgl_default_format; } /*! Sets a new default QGLFormat for the application to \a f. For example, to set single buffering as the default instead of double buffering, your main() might contain code like this: \code QApplication a(argc, argv); QGLFormat f; f.setDoubleBuffer( FALSE ); QGLFormat::setDefaultFormat( f ); \endcode \sa defaultFormat() */ void QGLFormat::setDefaultFormat( const QGLFormat &f ) { if ( !qgl_default_format ) { qgl_default_format = new QGLFormat; qgl_cleanup_format.add( &qgl_default_format ); } *qgl_default_format = f; } /*! Returns the default QGLFormat for overlay contexts. The factory default overlay format is: \list \i \link setDoubleBuffer() Double buffer:\endlink Disabled. \i \link setDepth() Depth buffer:\endlink Disabled. \i \link setRgba() RGBA:\endlink Disabled (i.e., color index enabled). \i \link setAlpha() Alpha channel:\endlink Disabled. \i \link setAccum() Accumulator buffer:\endlink Disabled. \i \link setStencil() Stencil buffer:\endlink Disabled. \i \link setStereo() Stereo:\endlink Disabled. \i \link setDirectRendering() Direct rendering:\endlink Enabled. \i \link setOverlay() Overlay:\endlink Disabled. \i \link setPlane() Plane:\endlink 1 (i.e., first overlay plane). \endlist \sa setDefaultFormat() */ QGLFormat QGLFormat::defaultOverlayFormat() { if ( !qgl_default_overlay_format ) { qgl_default_overlay_format = new QGLFormat; qgl_default_overlay_format->opts = DirectRendering; qgl_default_overlay_format->pln = 1; qgl_cleanup_format.add( &qgl_default_overlay_format ); } return *qgl_default_overlay_format; } /*! Sets a new default QGLFormat for overlay contexts to \a f. This format is used whenever a QGLWidget is created with a format that hasOverlay() enabled. For example, to get a double buffered overlay context (if available), use code like this: \code QGLFormat f = QGLFormat::defaultOverlayFormat(); f.setDoubleBuffer( TRUE ); QGLFormat::setDefaultOverlayFormat( f ); \endcode As usual, you can find out after widget creation whether the underlying OpenGL system was able to provide the requested specification: \code // ...continued from above MyGLWidget* myWidget = new MyGLWidget( QGLFormat( QGL::HasOverlay ), ... ); if ( myWidget->format().hasOverlay() ) { // Yes, we got an overlay, let's check _its_ format: QGLContext* olContext = myWidget->overlayContext(); if ( olContext->format().doubleBuffer() ) ; // yes, we got a double buffered overlay else ; // no, only single buffered overlays are available } \endcode \sa defaultOverlayFormat() */ void QGLFormat::setDefaultOverlayFormat( const QGLFormat &f ) { if ( !qgl_default_overlay_format ) { qgl_default_overlay_format = new QGLFormat; qgl_cleanup_format.add( &qgl_default_overlay_format ); } *qgl_default_overlay_format = f; // Make sure the user doesn't request that the overlays themselves // have overlays, since it is unlikely that the system supports // infinitely many planes... qgl_default_overlay_format->setOverlay( FALSE ); } /*! Returns TRUE if all the options of the two QGLFormats are equal; otherwise returns FALSE. */ bool operator==( const QGLFormat& a, const QGLFormat& b ) { return (a.opts == b.opts) && (a.pln == b.pln); } /*! Returns FALSE if all the options of the two QGLFormats are equal; otherwise returns TRUE. */ bool operator!=( const QGLFormat& a, const QGLFormat& b ) { return !( a == b ); } /***************************************************************************** QGLContext implementation *****************************************************************************/ QGLContext* QGLContext::currentCtx = 0; /*! \class QGLContext qgl.h \brief The QGLContext class encapsulates an OpenGL rendering context. \if defined(commercial) It is part of the Qt Enterprise Edition. \endif \ingroup graphics \ingroup images \module OpenGL An OpenGL* rendering context is a complete set of OpenGL state variables. The context's \link QGL::FormatOption format\endlink is set in the constructor or later with setFormat(). The format options that are actually set are returned by format(); the options you asked for are returned by requestedFormat(). Note that after a QGLContext object has been constructed, the actual OpenGL context must be created by explicitly calling the \link create() create()\endlink function. The makeCurrent() function makes this context the current rendering context. You can make \e no context current using doneCurrent(). The reset() function will reset the context and make it invalid. You can examine properties of the context with, e.g. isValid(), isSharing(), initialized(), windowCreated() and overlayTransparentColor(). If you're using double buffering you can swap the screen contents with the off-screen buffer using swapBuffers(). Please note that QGLContext is not thread safe. * OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries. */ /*! Constructs an OpenGL context for the paint device \a device, which can be a widget or a pixmap. The \a format specifies several display options for the context. If the underlying OpenGL/Window system cannot satisfy all the features requested in \a format, the nearest subset of features will be used. After creation, the format() method will return the actual format obtained. Note that after a QGLContext object has been constructed, \link create() create()\endlink must be called explicitly to create the actual OpenGL context. The context will be \link isValid() invalid\endlink if it was not possible to obtain a GL context at all. \sa format(), isValid() */ QGLContext::QGLContext( const QGLFormat &format, QPaintDevice *device ) : glFormat(format), reqFormat(format) { init( device ); } /*! \overload \internal */ QGLContext::QGLContext( const QGLFormat &format ) : glFormat( format ), reqFormat(format) { init(); } /*! Destroys the OpenGL context and frees its resources. */ QGLContext::~QGLContext() { reset(); if ( d ) delete d; } /*! \fn QGLFormat QGLContext::format() const Returns the frame buffer format that was obtained (this may be a subset of what was requested). \sa requestedFormat() */ /*! \fn QGLFormat QGLContext::requestedFormat() const Returns the frame buffer format that was originally requested in the constructor or setFormat(). \sa format() */ /*! Sets a \a format for this context. The context is \link reset() reset\endlink. Call create() to create a new GL context that tries to match the new format. \code QGLContext *cx; // ... QGLFormat f; f.setStereo( TRUE ); cx->setFormat( f ); if ( !cx->create() ) exit(); // no OpenGL support, or cannot render on the specified paintdevice if ( !cx->format().stereo() ) exit(); // could not create stereo context \endcode \sa format(), reset(), create() */ void QGLContext::setFormat( const QGLFormat &format ) { reset(); glFormat = reqFormat = format; } /*! \internal */ void QGLContext::setDevice( QPaintDevice *pDev ) { if ( isValid() ) reset(); d->paintDevice = pDev; if ( d->paintDevice && (d->paintDevice->devType() != QInternal::Widget && d->paintDevice->devType() != QInternal::Pixmap) ) { #if defined(QT_CHECK_RANGE) qWarning( "QGLContext: Unsupported paint device type" ); #endif } } void QGLContext::init( QPaintDevice *dev ) { d = new Private; d->valid = FALSE; #if defined(Q_WS_X11) qt_resolve_gl_symbols(); gpm = 0; #endif setDevice( dev ); #if defined(Q_WS_WIN) dc = 0; win = 0; pixelFormatId = 0; cmap = 0; #endif #if defined(Q_WS_MAC) d->oldR = QRect(1, 1, 1, 1); #endif d->crWin = FALSE; d->initDone = FALSE; d->sharing = FALSE; } /*! \fn bool QGLContext::isValid() const Returns TRUE if a GL rendering context has been successfully created; otherwise returns FALSE. */ /*! \fn void QGLContext::setValid( bool valid ) \internal Forces the GL rendering context to be valid. */ /*! \fn bool QGLContext::isSharing() const Returns TRUE if display list sharing with another context was requested in the create() call and the GL system was able to fulfill this request; otherwise returns FALSE. Note that display list sharing might not be supported between contexts with different formats. */ /*! \fn bool QGLContext::deviceIsPixmap() const Returns TRUE if the paint device of this context is a pixmap; otherwise returns FALSE. */ /*! \fn bool QGLContext::windowCreated() const Returns TRUE if a window has been created for this context; otherwise returns FALSE. \sa setWindowCreated() */ /*! \fn void QGLContext::setWindowCreated( bool on ) If \a on is TRUE the context has had a window created for it. If \a on is FALSE no window has been created for the context. \sa windowCreated() */ /*! \fn uint QGLContext::colorIndex( const QColor& c ) const \internal Returns a colormap index for the color c, in ColorIndex mode. Used by qglColor() and qglClearColor(). */ /*! \fn bool QGLContext::initialized() const Returns TRUE if this context has been initialized, i.e. if QGLWidget::initializeGL() has been performed on it; otherwise returns FALSE. \sa setInitialized() */ /*! \fn void QGLContext::setInitialized( bool on ) If \a on is TRUE the context has been initialized, i.e. QGLContext::setInitialized() has been called on it. If \a on is FALSE the context has not been initialized. \sa initialized() */ /*! \fn const QGLContext* QGLContext::currentContext() Returns the current context, i.e. the context to which any OpenGL commands will currently be directed. Returns 0 if no context is current. \sa makeCurrent() */ /*! \fn QColor QGLContext::overlayTransparentColor() const If this context is a valid context in an overlay plane, returns the plane's transparent color. Otherwise returns an \link QColor::isValid() invalid \endlink color. The returned color's \link QColor::pixel() pixel \endlink value is the index of the transparent color in the colormap of the overlay plane. (Naturally, the color's RGB values are meaningless.) The returned QColor object will generally work as expected only when passed as the argument to QGLWidget::qglColor() or QGLWidget::qglClearColor(). Under certain circumstances it can also be used to draw transparent graphics with a QPainter. See the examples/opengl/overlay_x11 example for details. */ /*! Creates the GL context. Returns TRUE if it was successful in creating a valid GL rendering context on the paint device specified in the constructor; otherwise returns FALSE (i.e. the context is invalid). After successful creation, format() returns the set of features of the created GL rendering context. If \a shareContext points to a valid QGLContext, this method will try to establish OpenGL display list sharing between this context and the \a shareContext. Note that this may fail if the two contexts have different formats. Use isSharing() to see if sharing succeeded. \warning Implementation note: initialization of C++ class members usually takes place in the class constructor. QGLContext is an exception because it must be simple to customize. The virtual functions chooseContext() (and chooseVisual() for X11) can be reimplemented in a subclass to select a particular context. The problem is that virtual functions are not properly called during construction (even though this is correct C++) because C++ constructs class hierarchies from the bottom up. For this reason we need a create() function. \sa chooseContext(), format(), isValid() */ bool QGLContext::create( const QGLContext* shareContext ) { reset(); d->valid = chooseContext( shareContext ); return d->valid; } /*! \fn bool QGLContext::chooseContext( const QGLContext* shareContext = 0 ) This semi-internal function is called by create(). It creates a system-dependent OpenGL handle that matches the format() of \a shareContext as closely as possible. On Windows, it calls the virtual function choosePixelFormat(), which finds a matching pixel format identifier. On X11, it calls the virtual function chooseVisual() which finds an appropriate X visual. On other platforms it may work differently. */ /*! \fn void QGLContext::reset() Resets the context and makes it invalid. \sa create(), isValid() */ /*! \fn void QGLContext::makeCurrent() Makes this context the current OpenGL rendering context. All GL functions you call operate on this context until another context is made current. In some very rare cases the underlying call may fail. If this occurs an error message is output to stderr. */ /*! \fn void QGLContext::swapBuffers() const Swaps the screen contents with an off-screen buffer. Only works if the context is in double buffer mode. \sa QGLFormat::setDoubleBuffer() */ /*! \fn void QGLContext::doneCurrent() Makes no GL context the current context. Normally, you do not need to call this function; QGLContext calls it as necessary. */ /*! \fn QPaintDevice* QGLContext::device() const Returns the paint device set for this context. \sa QGLContext::QGLContext() */ /*! \fn void QGLContext::generateFontDisplayLists( const QFont& font, int listBase ) Generates a set of 256 display lists for the 256 first characters in the font \a font. The first list will start at index \a listBase. \sa QGLWidget::renderText() */ /***************************************************************************** QGLWidget implementation *****************************************************************************/ /*! \class QGLWidget qgl.h \brief The QGLWidget class is a widget for rendering OpenGL graphics. \if defined(commercial) It is part of the Qt Enterprise Edition. \endif \ingroup graphics \ingroup images \mainclass \module OpenGL QGLWidget provides functionality for displaying OpenGL* graphics integrated into a Qt application. It is very simple to use. You inherit from it and use the subclass like any other QWidget, except that instead of drawing the widget's contents using QPainter etc. you use the standard OpenGL rendering commands. QGLWidget provides three convenient virtual functions that you can reimplement in your subclass to perform the typical OpenGL tasks: \list \i paintGL() - Renders the OpenGL scene. Gets called whenever the widget needs to be updated. \i resizeGL() - Sets up the OpenGL viewport, projection, etc. Gets called whenever the the widget has been resized (and also when it is shown for the first time because all newly created widgets get a resize event automatically). \i initializeGL() - Sets up the OpenGL rendering context, defines display lists, etc. Gets called once before the first time resizeGL() or paintGL() is called. \endlist Here is a rough outline of how a QGLWidget subclass might look: \code class MyGLDrawer : public QGLWidget { Q_OBJECT // must include this if you use Qt signals/slots public: MyGLDrawer( QWidget *parent, const char *name ) : QGLWidget(parent, name) {} protected: void initializeGL() { // Set up the rendering context, define display lists etc.: ... glClearColor( 0.0, 0.0, 0.0, 0.0 ); glEnable(GL_DEPTH_TEST); ... } void resizeGL( int w, int h ) { // setup viewport, projection etc.: glViewport( 0, 0, (GLint)w, (GLint)h ); ... glFrustum( ... ); ... } void paintGL() { // draw the scene: ... glRotatef( ... ); glMaterialfv( ... ); glBegin( GL_QUADS ); glVertex3f( ... ); glVertex3f( ... ); ... glEnd(); ... } }; \endcode If you need to trigger a repaint from places other than paintGL() (a typical example is when using \link QTimer timers\endlink to animate scenes), you should call the widget's updateGL() function. Your widget's OpenGL rendering context is made current when paintGL(), resizeGL(), or initializeGL() is called. If you need to call the standard OpenGL API functions from other places (e.g. in your widget's constructor or in your own paint functions), you must call makeCurrent() first. QGLWidget provides functions for requesting a new display \link QGLFormat format\endlink and you can also create widgets with customized rendering \link QGLContext contexts\endlink. You can also share OpenGL display lists between QGLWidgets (see the documentation of the QGLWidget constructors for details). \section1 Overlays The QGLWidget creates a GL overlay context in addition to the normal context if overlays are supported by the underlying system. If you want to use overlays, you specify it in the \link QGLFormat format\endlink. (Note: Overlay must be requested in the format passed to the QGLWidget constructor.) Your GL widget should also implement some or all of these virtual methods: \list \i paintOverlayGL() \i resizeOverlayGL() \i initializeOverlayGL() \endlist These methods work in the same way as the normal paintGL() etc. functions, except that they will be called when the overlay context is made current. You can explicitly make the overlay context current by using makeOverlayCurrent(), and you can access the overlay context directly (e.g. to ask for its transparent color) by calling overlayContext(). On X servers in which the default visual is in an overlay plane, non-GL Qt windows can also be used for overlays. See the examples/opengl/overlay_x11 example program for details. * OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries. */ // ### BCI - fix in 4.0 // the display list cache can't be global because display lists are // tied to the GL contexts for each individual widget class QGLWidgetPrivate { public: QMap displayListCache; }; static QPtrDict * qgl_d_ptr = 0; static QSingleCleanupHandler< QPtrDict > qgl_cleanup_d_ptr; static QGLWidgetPrivate * qgl_d( const QGLWidget * w ) { if ( !qgl_d_ptr ) { qgl_d_ptr = new QPtrDict; qgl_cleanup_d_ptr.set( &qgl_d_ptr ); qgl_d_ptr->setAutoDelete( TRUE ); } QGLWidgetPrivate * ret = qgl_d_ptr->find( (void *) w ); if ( !ret ) { ret = new QGLWidgetPrivate; qgl_d_ptr->replace( (void *) w, ret ); } return ret; } void qgl_delete_d( const QGLWidget * w ) { if ( qgl_d_ptr ) qgl_d_ptr->remove( (void *) w ); } /*! Constructs an OpenGL widget with a \a parent widget and a \a name. The \link QGLFormat::defaultFormat() default format\endlink is used. The widget will be \link isValid() invalid\endlink if the system has no \link QGLFormat::hasOpenGL() OpenGL support\endlink. The \a parent, \a name and widget flag, \a f, arguments are passed to the QWidget constructor. If the \a shareWidget parameter points to a valid QGLWidget, this widget will share OpenGL display lists with \a shareWidget. If this widget and \a shareWidget have different \link format() formats\endlink, display list sharing may fail. You can check whether display list sharing succeeded by calling isSharing(). The initialization of OpenGL rendering state, etc. should be done by overriding the initializeGL() function, rather than in the constructor of your QGLWidget subclass. \sa QGLFormat::defaultFormat() */ QGLWidget::QGLWidget( QWidget *parent, const char *name, const QGLWidget* shareWidget, WFlags f ) : QWidget( parent, name, f | Qt::WWinOwnDC | Qt::WNoAutoErase ) { init( new QGLContext(QGLFormat::defaultFormat(), this), shareWidget ); } /*! Constructs an OpenGL widget with parent \a parent, called \a name. The \a format argument specifies the desired \link QGLFormat rendering options \endlink. If the underlying OpenGL/Window system cannot satisfy all the features requested in \a format, the nearest subset of features will be used. After creation, the format() method will return the actual format obtained. The widget will be \link isValid() invalid\endlink if the system has no \link QGLFormat::hasOpenGL() OpenGL support\endlink. The \a parent, \a name and widget flag, \a f, arguments are passed to the QWidget constructor. If the \a shareWidget parameter points to a valid QGLWidget, this widget will share OpenGL display lists with \a shareWidget. If this widget and \a shareWidget have different \link format() formats\endlink, display list sharing may fail. You can check whether display list sharing succeeded by calling isSharing(). The initialization of OpenGL rendering state, etc. should be done by overriding the initializeGL() function, rather than in the constructor of your QGLWidget subclass. \sa QGLFormat::defaultFormat(), isValid() */ QGLWidget::QGLWidget( const QGLFormat &format, QWidget *parent, const char *name, const QGLWidget* shareWidget, WFlags f ) : QWidget( parent, name, f | Qt::WWinOwnDC | Qt::WNoAutoErase ) { init( new QGLContext(format, this), shareWidget ); } /*! Constructs an OpenGL widget with parent \a parent, called \a name. The \a context argument is a pointer to the QGLContext that you wish to be bound to this widget. This allows you to pass in your own QGLContext sub-classes. The widget will be \link isValid() invalid\endlink if the system has no \link QGLFormat::hasOpenGL() OpenGL support\endlink. The \a parent, \a name and widget flag, \a f, arguments are passed to the QWidget constructor. If the \a shareWidget parameter points to a valid QGLWidget, this widget will share OpenGL display lists with \a shareWidget. If this widget and \a shareWidget have different \link format() formats\endlink, display list sharing may fail. You can check whether display list sharing succeeded by calling isSharing(). The initialization of OpenGL rendering state, etc. should be done by overriding the initializeGL() function, rather than in the constructor of your QGLWidget subclass. \sa QGLFormat::defaultFormat(), isValid() */ QGLWidget::QGLWidget( QGLContext *context, QWidget *parent, const char *name, const QGLWidget *shareWidget, WFlags f ) : QWidget( parent, name, f | Qt::WWinOwnDC | Qt::WNoAutoErase ) { init( context, shareWidget ); } /*! Destroys the widget. */ QGLWidget::~QGLWidget() { #if defined(GLX_MESA_release_buffers) && defined(QGL_USE_MESA_EXT) bool doRelease = ( glcx && glcx->windowCreated() ); #endif qgl_delete_d( this ); delete glcx; #if defined(Q_WGL) delete olcx; #endif #if defined(GLX_MESA_release_buffers) && defined(QGL_USE_MESA_EXT) if ( doRelease ) glXReleaseBuffersMESA( x11Display(), winId() ); #endif #if defined(Q_WS_MAC) if(gl_pix) { delete gl_pix; gl_pix = NULL; } #endif cleanupColormaps(); } /*! \fn QGLFormat QGLWidget::format() const Returns the format of the contained GL rendering context. */ /*! \fn bool QGLWidget::doubleBuffer() const Returns TRUE if the contained GL rendering context has double buffering; otherwise returns FALSE. \sa QGLFormat::doubleBuffer() */ /*! \fn void QGLWidget::setAutoBufferSwap( bool on ) If \a on is TRUE automatic GL buffer swapping is switched on; otherwise it is switched off. If \a on is TRUE and the widget is using a double-buffered format, the background and foreground GL buffers will automatically be swapped after each paintGL() call. The buffer auto-swapping is on by default. \sa autoBufferSwap(), doubleBuffer(), swapBuffers() */ /*! \fn bool QGLWidget::autoBufferSwap() const Returns TRUE if the widget is doing automatic GL buffer swapping; otherwise returns FALSE. \sa setAutoBufferSwap() */ /*! \fn bool QGLWidget::isValid() const Returns TRUE if the widget has a valid GL rendering context; otherwise returns FALSE. A widget will be invalid if the system has no \link QGLFormat::hasOpenGL() OpenGL support\endlink. */ bool QGLWidget::isValid() const { return glcx->isValid(); } /*! \fn bool QGLWidget::isSharing() const Returns TRUE if display list sharing with another QGLWidget was requested in the constructor, and the GL system was able to provide it; otherwise returns FALSE. The GL system may fail to provide display list sharing if the two QGLWidgets use different formats. \sa format() */ bool QGLWidget::isSharing() const { return glcx->isSharing(); } /*! \fn void QGLWidget::makeCurrent() Makes this widget the current widget for OpenGL operations, i.e. makes the widget's rendering context the current OpenGL rendering context. */ void QGLWidget::makeCurrent() { #if defined( Q_WS_MAC ) macInternalDoubleBuffer(); //make sure the correct context is used #endif glcx->makeCurrent(); } /*! \fn void QGLWidget::doneCurrent() Makes no GL context the current context. Normally, you do not need to call this function; QGLContext calls it as necessary. However, it may be useful in multithreaded environments. */ void QGLWidget::doneCurrent() { glcx->doneCurrent(); } /*! \fn void QGLWidget::swapBuffers() Swaps the screen contents with an off-screen buffer. This only works if the widget's format specifies double buffer mode. Normally, there is no need to explicitly call this function because it is done automatically after each widget repaint, i.e. each time after paintGL() has been executed. \sa doubleBuffer(), setAutoBufferSwap(), QGLFormat::setDoubleBuffer() */ void QGLWidget::swapBuffers() { glcx->swapBuffers(); #if defined(Q_WS_MAC) if(macInternalDoubleBuffer() && gl_pix) bitBlt(this, 0, 0, gl_pix); #endif } /*! \fn const QGLContext* QGLWidget::overlayContext() const Returns the overlay context of this widget, or 0 if this widget has no overlay. \sa context() */ /*! \fn void QGLWidget::makeOverlayCurrent() Makes the overlay context of this widget current. Use this if you need to issue OpenGL commands to the overlay context outside of initializeOverlayGL(), resizeOverlayGL(), and paintOverlayGL(). Does nothing if this widget has no overlay. \sa makeCurrent() */ /* \obsolete Sets a new format for this widget. If the underlying OpenGL/Window system cannot satisfy all the features requested in \a format, the nearest subset of features will be used. After creation, the format() method will return the actual rendering context format obtained. The widget will be assigned a new QGLContext, and the initializeGL() function will be executed for this new context before the first resizeGL() or paintGL(). This method will try to keep any existing display list sharing with other QGLWidgets, but it may fail. Use isSharing() to test. \sa format(), isSharing(), isValid() */ void QGLWidget::setFormat( const QGLFormat &format ) { setContext( new QGLContext(format,this) ); } /*! \fn const QGLContext *QGLWidget::context() const Returns the context of this widget. It is possible that the context is not valid (see isValid()), for example, if the underlying hardware does not support the format attributes that were requested. */ /* \obsolete \fn void QGLWidget::setContext( QGLContext *context, const QGLContext* shareContext, bool deleteOldContext ) Sets a new context for this widget. The QGLContext \a context must be created using \e new. QGLWidget will delete \a context when another context is set or when the widget is destroyed. If \a context is invalid, QGLContext::create() is performed on it. The initializeGL() function will then be executed for the new context before the first resizeGL() or paintGL(). If \a context is invalid, this method will try to keep any existing display list sharing with other QGLWidgets this widget currently has, or (if \a shareContext points to a valid context) start display list sharing with that context, but it may fail. Use isSharing() to test. If \a deleteOldContext is TRUE (the default), the existing context will be deleted. You may use FALSE here if you have kept a pointer to the old context (as returned by context()), and want to restore that context later. \sa context(), isSharing() */ /*! \fn void QGLWidget::updateGL() Updates the widget by calling glDraw(). */ void QGLWidget::updateGL() { glDraw(); } /*! \fn void QGLWidget::updateOverlayGL() Updates the widget's overlay (if any). Will cause the virtual function paintOverlayGL() to be executed. The widget's rendering context will become the current context and initializeGL() will be called if it hasn't already been called. */ /*! This virtual function is called once before the first call to paintGL() or resizeGL(), and then once whenever the widget has been assigned a new QGLContext. Reimplement it in a subclass. This function should set up any required OpenGL context rendering flags, defining display lists, etc. There is no need to call makeCurrent() because this has already been done when this function is called. */ void QGLWidget::initializeGL() { } /*! This virtual function is called whenever the widget needs to be painted. Reimplement it in a subclass. There is no need to call makeCurrent() because this has already been done when this function is called. */ void QGLWidget::paintGL() { } /*! \fn void QGLWidget::resizeGL( int width , int height ) This virtual function is called whenever the widget has been resized. The new size is passed in \a width and \a height. Reimplement it in a subclass. There is no need to call makeCurrent() because this has already been done when this function is called. */ void QGLWidget::resizeGL( int, int ) { } /*! This virtual function is used in the same manner as initializeGL() except that it operates on the widget's overlay context instead of the widget's main context. This means that initializeOverlayGL() is called once before the first call to paintOverlayGL() or resizeOverlayGL(). Reimplement it in a subclass. This function should set up any required OpenGL context rendering flags, defining display lists, etc. for the overlay context. There is no need to call makeOverlayCurrent() because this has already been done when this function is called. */ void QGLWidget::initializeOverlayGL() { } /*! This virtual function is used in the same manner as paintGL() except that it operates on the widget's overlay context instead of the widget's main context. This means that paintOverlayGL() is called whenever the widget's overlay needs to be painted. Reimplement it in a subclass. There is no need to call makeOverlayCurrent() because this has already been done when this function is called. */ void QGLWidget::paintOverlayGL() { } /*! \fn void QGLWidget::resizeOverlayGL( int width , int height ) This virtual function is used in the same manner as paintGL() except that it operates on the widget's overlay context instead of the widget's main context. This means that resizeOverlayGL() is called whenever the widget has been resized. The new size is passed in \a width and \a height. Reimplement it in a subclass. There is no need to call makeOverlayCurrent() because this has already been done when this function is called. */ void QGLWidget::resizeOverlayGL( int, int ) { } /*! Handles paint events. Will cause the virtual paintGL() function to be called. The widget's rendering context will become the current context and initializeGL() will be called if it hasn't already been called. */ void QGLWidget::paintEvent( QPaintEvent * ) { glDraw(); updateOverlayGL(); } /*! \fn void QGLWidget::resizeEvent( QResizeEvent * ) Handles resize events. Calls the virtual function resizeGL(). */ /*! \fn void QGLWidget::setMouseTracking( bool enable ) \reimp */ /*! Renders the current scene on a pixmap and returns the pixmap. You can use this method on both visible and invisible QGLWidgets. This method will create a pixmap and a temporary QGLContext to render on the pixmap. It will then call initializeGL(), resizeGL(), and paintGL() on this context. Finally, the widget's original GL context is restored. The size of the pixmap will be \a w pixels wide and \a h pixels high unless one of these parameters is 0 (the default), in which case the pixmap will have the same size as the widget. If \a useContext is TRUE, this method will try to be more efficient by using the existing GL context to render the pixmap. The default is FALSE. Only use TRUE if you understand the risks. Overlays are not rendered onto the pixmap. If the GL rendering context and the desktop have different bit depths, the result will most likely look surprising. Note that the creation of display lists, modifications of the view frustum etc. should be done from within initializeGL(). If this is not done, the temporary QGLContext will not be initialized properly, and the rendered pixmap may be incomplete/corrupted. */ QPixmap QGLWidget::renderPixmap( int w, int h, bool useContext ) { QSize sz = size(); if ( (w > 0) && (h > 0) ) sz = QSize( w, h ); #if defined(Q_WS_X11) QPixmap pm( sz.width(), sz.height(), x11Depth() ); bool needConversion = x11Visual() != QPaintDevice::x11AppVisual(); // make sure the pixmap uses the same visual as the widget itself if ( needConversion ) { QPaintDeviceX11Data* xd = pm.getX11Data( TRUE ); xd->x_depth = x11Depth(); xd->x_visual = (Visual *) x11Visual(); pm.setX11Data( xd ); } #else QPixmap pm; pm.resize( sz ); #endif glcx->doneCurrent(); bool success = TRUE; if ( useContext && isValid() && renderCxPm( &pm ) ) return pm; QGLFormat fmt = glcx->requestedFormat(); fmt.setDirectRendering( FALSE ); // Direct is unlikely to work fmt.setDoubleBuffer( FALSE ); // We don't need dbl buf QGLContext* ocx = glcx; bool wasCurrent = (QGLContext::currentContext() == ocx ); ocx->doneCurrent(); glcx = new QGLContext( fmt, &pm ); glcx->create(); if ( glcx->isValid() ) updateGL(); else success = FALSE; delete glcx; glcx = ocx; if ( wasCurrent ) ocx->makeCurrent(); if ( success ) { #if defined(Q_WS_X11) if ( needConversion ) { QImage image = pm.convertToImage(); QPixmap p; p = image; return p; } #endif return pm; } else return QPixmap(); } /*! Returns an image of the frame buffer. If \a withAlpha is TRUE the alpha channel is included. Depending on your hardware, you can explicitly select which color buffer to grab with a glReadBuffer() call before calling this function. */ QImage QGLWidget::grabFrameBuffer( bool withAlpha ) { #if defined( Q_WS_MAC ) if(dblbuf == macInternalDoubleBuffer(FALSE) && gl_pix) //why not optimize? return ((QPixmap*)gl_pix)->convertToImage(); #endif makeCurrent(); QImage res; int w = width(); int h = height(); if ( format().rgba() ) { res = QImage( w, h, 32 ); glReadPixels( 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, res.bits() ); if ( QImage::systemByteOrder() == QImage::BigEndian ) { // OpenGL gives RGBA; Qt wants ARGB uint *p = (uint*)res.bits(); uint *end = p + w*h; if ( withAlpha && format().alpha() ) { while ( p < end ) { uint a = *p << 24; *p = (*p >> 8) | a; p++; } } else { while ( p < end ) *p++ >>= 8; } } else { // OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB res = res.swapRGB(); } res.setAlphaBuffer( withAlpha && format().alpha() ); } else { #if defined (Q_WS_WIN) res = QImage( w, h, 8 ); glReadPixels( 0, 0, w, h, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, res.bits() ); int palSize = 0; const QRgb* pal = QColor::palette( &palSize ); if ( pal && palSize ) { res.setNumColors( palSize ); for ( int i = 0; i < palSize; i++ ) res.setColor( i, pal[i] ); } #endif } return res.mirror(); } /*! Initializes OpenGL for this widget's context. Calls the virtual function initializeGL(). */ void QGLWidget::glInit() { if ( !isValid() ) return; makeCurrent(); initializeGL(); glcx->setInitialized( TRUE ); } /*! Executes the virtual function paintGL(). The widget's rendering context will become the current context and initializeGL() will be called if it hasn't already been called. */ void QGLWidget::glDraw() { if ( !isValid() ) return; makeCurrent(); if ( glcx->deviceIsPixmap() ) glDrawBuffer( GL_FRONT ); if ( !glcx->initialized() ) { glInit(); QPaintDeviceMetrics dm( glcx->device() ); resizeGL( dm.width(), dm.height() ); // New context needs this "resize" } paintGL(); if ( doubleBuffer() ) { if ( autoSwap ) swapBuffers(); } else { glFlush(); #if defined( Q_WS_MAC ) if(dblbuf && gl_pix) bitBlt(this, 0, 0, gl_pix); #endif } } /*! Convenience function for specifying a drawing color to OpenGL. Calls glColor3 (in RGBA mode) or glIndex (in color-index mode) with the color \a c. Applies to the current GL context. \sa qglClearColor(), QGLContext::currentContext(), QColor */ void QGLWidget::qglColor( const QColor& c ) const { const QGLContext* ctx = QGLContext::currentContext(); if ( ctx ) { if ( ctx->format().rgba() ) glColor3ub( c.red(), c.green(), c.blue() ); else if ( ctx->device() == context()->device() && !cmap.isEmpty() ) { // QGLColormap in use? int i = cmap.find( c.rgb() ); if ( i < 0 ) i = cmap.findNearest( c.rgb() ); glIndexi( i ); } else glIndexi( ctx->colorIndex( c ) ); } } /*! Convenience function for specifying the clearing color to OpenGL. Calls glClearColor (in RGBA mode) or glClearIndex (in color-index mode) with the color \a c. Applies to the current GL context. \sa qglColor(), QGLContext::currentContext(), QColor */ void QGLWidget::qglClearColor( const QColor& c ) const { const QGLContext* ctx = QGLContext::currentContext(); if ( ctx ) { if ( ctx->format().rgba() ) glClearColor( (GLfloat)c.red() / 255.0, (GLfloat)c.green() / 255.0, (GLfloat)c.blue() / 255.0, (GLfloat) 0.0 ); else if ( ctx->device() == context()->device() && !cmap.isEmpty() ) { // QGLColormap in use? int i = cmap.find( c.rgb() ); if ( i < 0 ) i = cmap.findNearest( c.rgb() ); glClearIndex( i ); } else glClearIndex( ctx->colorIndex( c ) ); } } /*! Converts the image \a img into the unnamed format expected by OpenGL functions such as glTexImage2D(). The returned image is not usable as a QImage, but QImage::width(), QImage::height() and QImage::bits() may be used with OpenGL. The following few lines are from the texture example. Most of the code is irrelevant, so we just quote the relevant bits: \quotefile opengl/texture/gltexobj.cpp \skipto tex1 \printline tex1 \printline gllogo.bmp We create \e tex1 (and another variable) for OpenGL, and load a real image into \e buf. \skipto convertToGLFormat \printline convertToGLFormat A few lines later, we convert \e buf into OpenGL format and store it in \e tex1. \skipto glTexImage2D \printline glTexImage2D \printline tex1.bits Note the dimension restrictions for texture images as described in the glTexImage2D() documentation. The width must be 2^m + 2*border and the height 2^n + 2*border where m and n are integers and border is either 0 or 1. Another function in the same example uses \e tex1 with OpenGL. */ QImage QGLWidget::convertToGLFormat( const QImage& img ) { QImage res = img.convertDepth( 32 ); res = res.mirror(); if ( QImage::systemByteOrder() == QImage::BigEndian ) { // Qt has ARGB; OpenGL wants RGBA for ( int i=0; i < res.height(); i++ ) { uint *p = (uint*)res.scanLine( i ); uint *end = p + res.width(); while ( p < end ) { *p = (*p << 8) | ((*p >> 24) & 0xFF); p++; } } } else { // Qt has ARGB; OpenGL wants ABGR (i.e. RGBA backwards) res = res.swapRGB(); } return res; } /*! \fn QGLColormap & QGLWidget::colormap() const Returns the colormap for this widget. Usually it is only top-level widgets that can have different colormaps installed. Asking for the colormap of a child widget will return the colormap for the child's top-level widget. If no colormap has been set for this widget, the QColormap returned will be empty. \sa setColormap() */ /*! \fn void QGLWidget::setColormap( const QGLColormap & cmap ) Set the colormap for this widget to \a cmap. Usually it is only top-level widgets that can have colormaps installed. \sa colormap() */ int QGLWidget::displayListBase( const QFont & fnt, int listBase ) { int base; QGLWidgetPrivate * d = qgl_d( this ); if ( !d || !glcx ) { // this can't happen unless we run out of mem return 0; } // always regenerate font disp. lists for pixmaps - hw accelerated // contexts can't handle this otherwise bool regenerate = glcx->deviceIsPixmap(); #if 0 // QT_NO_XFTFREETYPE // font color needs to be part of the font cache key when using // antialiased fonts since one set of glyphs needs to be generated // for each font color QString color_key; if (fnt.styleStrategy() != QFont::NoAntialias) { GLfloat color[4]; glGetFloatv(GL_CURRENT_COLOR, color); color_key.sprintf("%f_%f_%f",color[0], color[1], color[2]); } QString key = fnt.key() + color_key + QString::number((int) regenerate); #else QString key = fnt.key() + QString::number((int) regenerate); #endif if ( !regenerate && (d->displayListCache.find( key ) != d->displayListCache.end()) ) { base = d->displayListCache[ key ]; } else { int maxBase = listBase - 256; QMapConstIterator it; for ( it = d->displayListCache.begin(); it != d->displayListCache.end(); ++it ) { if ( maxBase < it.data() ) { maxBase = it.data(); } } maxBase += 256; glcx->generateFontDisplayLists( fnt, maxBase ); d->displayListCache[ key ] = maxBase; base = maxBase; } return base; } /*! Renders the string \a str into the GL context of this widget. \a x and \a y are specified in window coordinates, with the origin in the upper left-hand corner of the window. If \a fnt is not specified, the currently set application font will be used to render the string. To change the color of the rendered text you can use the glColor() call (or the qglColor() convenience function), just before the renderText() call. Note that if you have GL_LIGHTING enabled, the string will not appear in the color you want. You should therefore switch lighting off before using renderText(). \a listBase specifies the index of the first display list that is generated by this function. The default value is 2000. 256 display lists will be generated, one for each of the first 256 characters in the font that is used to render the string. If several fonts are used in the same widget, the display lists for these fonts will follow the last generated list. You would normally not have to change this value unless you are using lists in the same range. The lists are deleted when the widget is destroyed. Note: This function only works reliably with ASCII strings. */ void QGLWidget::renderText( int x, int y, const QString & str, const QFont & fnt, int listBase ) { if (str.isEmpty()) return; makeCurrent(); glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT | GL_LIST_BIT | GL_CURRENT_BIT ); glMatrixMode( GL_PROJECTION ); glPushMatrix(); glLoadIdentity(); glOrtho( 0, width(), height(), 0, -1, 1 ); glMatrixMode( GL_MODELVIEW ); glPushMatrix(); glLoadIdentity(); glRasterPos2i( 0, 0 ); glBitmap(0, 0, 0, 0, x, -y, NULL); glListBase( displayListBase( fnt, listBase ) ); const char *cstr = str.latin1(); glCallLists( qstrlen(cstr), GL_UNSIGNED_BYTE, cstr ); // restore the matrix stacks and GL state glPopMatrix(); glMatrixMode( GL_PROJECTION ); glPopMatrix(); glPopAttrib(); } /*! \overload \a x, \a y and \a z are specified in scene or object coordinates relative to the currently set projection and model matrices. This can be useful if you want to annotate models with text labels and have the labels move with the model as it is rotated etc. */ void QGLWidget::renderText( double x, double y, double z, const QString & str, const QFont & fnt, int listBase ) { if (str.isEmpty()) return; makeCurrent(); glRasterPos3d( x, y, z ); glPushAttrib( GL_LIST_BIT ); glListBase( displayListBase( fnt, listBase ) ); const char *cstr = str.latin1(); glCallLists( qstrlen(cstr), GL_UNSIGNED_BYTE, cstr ); glPopAttrib(); } /***************************************************************************** QGL classes overview documentation. *****************************************************************************/ /*! \page opengl.html \title Qt OpenGL 3D Graphics \if defined(commercial) This module is part of the \link commercialeditions.html Qt Enterprise Edition\endlink. \endif \section1 Introduction OpenGL is a standard API for rendering 3D graphics. OpenGL only deals with 3D rendering and provides little or no support for GUI programming issues. The user interface for an OpenGL* application must be created with another toolkit, such as Motif on the X platform, Microsoft Foundation Classes (MFC) under Windows, or Qt on \e both platforms. The Qt OpenGL module makes it easy to use OpenGL in Qt applications. It provides an OpenGL widget class that can be used just like any other Qt widget, except that it opens an OpenGL display buffer where you can use the OpenGL API to render the contents. The Qt OpenGL module is implemented as a platform-independent Qt/C++ wrapper around the platform-dependent GLX, WGL, or AGL C APIs. The functionality provided is very similar to Mark Kilgard's GLUT library, but with much more non-OpenGL-specific GUI functionality, i.e. the whole Qt API. \section1 Installation When you install Qt for X11, the configure script will autodetect if OpenGL headers and libraries are installed on your system, and if so, it will include the Qt OpenGL module in the Qt library. (If your OpenGL headers or libraries are placed in a non-standard directory, you may need to change the QMAKE_INCDIR_OPENGL and/or QMAKE_LIBDIR_OPENGL in the config file for your system). Some configurations require threading to be enabled for OpenGL, so if OpenGL is not detected, try \c{configure -thread}. When you install Qt for Windows, the Qt OpenGL module is always included. The Qt OpenGL module is not licensed for use with the Qt Professional Edition. Consider upgrading to the Qt Enterprise Edition if you require OpenGL support. Note about using Mesa on X11: Mesa versions earlier than 3.1 would use the name "MesaGL" and "MesaGLU" for the libraries, instead of "GL" and "GLU". If you want to use a pre-3.1 version of Mesa, you must change the Makefiles to use these library names instead. The easiest way to do this is to edit the QMAKE_LIBS_OPENGL line in the config file you are using, changing "-lGL -lGLU" to "-lMesaGL -lMesaGLU"; then run "configure" again. \section1 The QGL Classes The OpenGL support classes in Qt are: \list \i \link QGLWidget QGLWidget\endlink: An easy-to-use Qt widget for rendering OpenGL scenes. \i \link QGLContext QGLContext\endlink: Encapsulates an OpenGL rendering context. \i \link QGLFormat QGLFormat\endlink: Specifies the display format of a rendering context. \i \link QGLColormap QGLColormap\endlink: Handles indexed colormaps in GL-index mode. \endlist Many applications only need the high-level QGLWidget class. The other QGL classes provide advanced features. X11 users might like to read the notes on \link opengl-x11-overlays.html overlays\endlink. See also the \link opengl-examples.html OpenGL examples\endlink. The QGL documentation assumes that you are familiar with OpenGL programming. If you're new to the subject a good starting point is \l{http://www.opengl.org/}. * OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries. */ /*! \enum QGL::FormatOption This enum specifies the format options. \value DoubleBuffer \value DepthBuffer \value Rgba \value AlphaChannel \value AccumBuffer \value StencilBuffer \value StereoBuffers \value DirectRendering \value HasOverlay \value SingleBuffer \value NoDepthBuffer \value ColorIndex \value NoAlphaChannel \value NoAccumBuffer \value NoStencilBuffer \value NoStereoBuffers \value IndirectRendering \value NoOverlay */