/**************************************************************************** ** ** Implementation of QGList and QGListIterator classes ** ** Created : 920624 ** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** ** This file is part of the tools module of the Qt GUI Toolkit. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.QPL ** included in the packaging of this file. Licensees holding valid Qt ** Commercial licenses may use this file in accordance with the Qt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #include "qglist.h" #include "qgvector.h" #include "qdatastream.h" #include "qvaluelist.h" /*! \class QLNode qglist.h \reentrant \ingroup collection \brief The QLNode class is an internal class for the QPtrList template collection. \internal QLNode is a doubly-linked list node. It has three pointers: \list 1 \i Pointer to the previous node. \i Pointer to the next node. \i Pointer to the actual data. \endlist It might sometimes be practical to have direct access to the list nodes in a QPtrList, but it is seldom required. Be very careful if you want to access the list nodes. The heap can easily get corrupted if you make a mistake. \sa QPtrList::currentNode(), QPtrList::removeNode(), QPtrList::takeNode() */ /*! \fn QPtrCollection::Item QLNode::getData() Returns a pointer (\c void*) to the actual data in the list node. */ /*! \class QGList qglist.h \reentrant \ingroup collection \brief The QGList class is an internal class for implementing Qt collection classes. \internal QGList is a strictly internal class that acts as a base class for several collection classes; QPtrList, QPtrQueue and QPtrStack. QGList has some virtual functions that can be reimplemented to customize the subclasses, namely compareItems(), read() and write. Normally, you do not have to reimplement any of these functions. If you still want to reimplement them, see the QStrList class (qstrlist.h) for an example. */ /* Internal helper class for QGList. Contains some optimization for the typically case where only one iterators is activre on the list. */ class QGListIteratorList { public: QGListIteratorList() : list(0), iterator(0) { } ~QGListIteratorList() { notifyClear( TRUE ); delete list; } void add( QGListIterator* i ) { if ( !iterator ) { iterator = i; } else if ( list ) { list->push_front( i ); } else { list = new QValueList; list->push_front( i ); } } void remove( QGListIterator* i ) { if ( iterator == i ) { iterator = 0; } else if ( list ) { list->remove( i ); if ( list->isEmpty() ) { delete list; list = 0; } } } void notifyClear( bool zeroList ) { if ( iterator ) { if ( zeroList ) iterator->list = 0; iterator->curNode = 0; } if ( list ) { for ( QValueList::Iterator i = list->begin(); i != list->end(); ++i ) { if ( zeroList ) (*i)->list = 0; (*i)->curNode = 0; } } } void notifyRemove( QLNode* n, QLNode* curNode ) { if ( iterator ) { if ( iterator->curNode == n ) iterator->curNode = curNode; } if ( list ) { for ( QValueList::Iterator i = list->begin(); i != list->end(); ++i ) { if ( (*i)->curNode == n ) (*i)->curNode = curNode; } } } private: QValueList* list; QGListIterator* iterator; }; /***************************************************************************** Default implementation of virtual functions *****************************************************************************/ /*! Documented as QPtrList::compareItems(). Compares \a item1 with \a item2. */ int QGList::compareItems( QPtrCollection::Item item1, QPtrCollection::Item item2 ) { return item1 != item2; // compare pointers } #ifndef QT_NO_DATASTREAM /*! \overload Reads a collection/list item from the stream \a s and returns a reference to the stream. The default implementation sets \a item to 0. \sa write() */ QDataStream &QGList::read( QDataStream &s, QPtrCollection::Item &item ) { item = 0; return s; } /*! \overload Writes a collection/list item to the stream \a s and returns a reference to the stream. The default implementation does nothing. \sa read() */ QDataStream &QGList::write( QDataStream &s, QPtrCollection::Item ) const { return s; } #endif // QT_NO_DATASTREAM /***************************************************************************** QGList member functions *****************************************************************************/ /*! Constructs an empty list. */ QGList::QGList() { firstNode = lastNode = curNode = 0; // initialize list numNodes = 0; curIndex = -1; iterators = 0; // initialize iterator list } /*! Constructs a copy of \a list. */ QGList::QGList( const QGList & list ) : QPtrCollection( list ) { firstNode = lastNode = curNode = 0; // initialize list numNodes = 0; curIndex = -1; iterators = 0; // initialize iterator list QLNode *n = list.firstNode; while ( n ) { // copy all items from list append( n->data ); n = n->next; } } /*! Removes all items from the list and destroys the list. */ QGList::~QGList() { clear(); delete iterators; // Workaround for GCC 2.7.* bug. Compiler constructs 'static' QGList // instances twice on the same address and therefore tries to destruct // twice on the same address! This is insane but let's try not to crash // here. iterators = 0; } /*! Assigns \a list to this list. */ QGList& QGList::operator=( const QGList &list ) { if ( &list == this ) return *this; clear(); if ( list.count() > 0 ) { QLNode *n = list.firstNode; while ( n ) { // copy all items from list append( n->data ); n = n->next; } curNode = firstNode; curIndex = 0; } return *this; } /*! Compares this list with \a list. Returns TRUE if the lists contain the same data, otherwise FALSE. */ bool QGList::operator==( const QGList &list ) const { if ( count() != list.count() ) return FALSE; if ( count() == 0 ) return TRUE; QLNode *n1 = firstNode; QLNode *n2 = list.firstNode; while ( n1 && n2 ) { // should be mutable if ( ( (QGList*)this )->compareItems( n1->data, n2->data ) != 0 ) return FALSE; n1 = n1->next; n2 = n2->next; } return TRUE; } /*! \fn uint QGList::count() const Returns the number of items in the list. */ /*! Returns the node at position \a index. Sets this node to current. */ QLNode *QGList::locate( uint index ) { if ( index == (uint)curIndex ) // current node ? return curNode; if ( !curNode && firstNode ) { // set current node curNode = firstNode; curIndex = 0; } register QLNode *node; int distance = index - curIndex; // node distance to cur node bool forward; // direction to traverse if ( index >= numNodes ) return 0; if ( distance < 0 ) distance = -distance; if ( (uint)distance < index && (uint)distance < numNodes - index ) { node = curNode; // start from current node forward = index > (uint)curIndex; } else if ( index < numNodes - index ) { // start from first node node = firstNode; distance = index; forward = TRUE; } else { // start from last node node = lastNode; distance = numNodes - index - 1; if ( distance < 0 ) distance = 0; forward = FALSE; } if ( forward ) { // now run through nodes while ( distance-- ) node = node->next; } else { while ( distance-- ) node = node->prev; } curIndex = index; // must update index return curNode = node; } /*! Inserts item \a d at its sorted position in the list. */ void QGList::inSort( QPtrCollection::Item d ) { int index = 0; register QLNode *n = firstNode; while ( n && compareItems(n->data,d) < 0 ){ // find position in list n = n->next; index++; } insertAt( index, d ); } /*! Inserts item \a d at the start of the list. */ void QGList::prepend( QPtrCollection::Item d ) { register QLNode *n = new QLNode( newItem(d) ); Q_CHECK_PTR( n ); n->prev = 0; if ( (n->next = firstNode) ) // list is not empty firstNode->prev = n; else // initialize list lastNode = n; firstNode = curNode = n; // curNode affected numNodes++; curIndex = 0; } /*! Inserts item \a d at the end of the list. */ void QGList::append( QPtrCollection::Item d ) { register QLNode *n = new QLNode( newItem(d) ); Q_CHECK_PTR( n ); n->next = 0; if ( (n->prev = lastNode) ) // list is not empty lastNode->next = n; else // initialize list firstNode = n; lastNode = curNode = n; // curNode affected curIndex = numNodes; numNodes++; } /*! Inserts item \a d at position \a index in the list. */ bool QGList::insertAt( uint index, QPtrCollection::Item d ) { if ( index == 0 ) { prepend( d ); return TRUE; } else if ( index == numNodes ) { append( d ); return TRUE; } QLNode *nextNode = locate( index ); if ( !nextNode ) return FALSE; QLNode *prevNode = nextNode->prev; register QLNode *n = new QLNode( newItem(d) ); Q_CHECK_PTR( n ); nextNode->prev = n; prevNode->next = n; n->prev = prevNode; // link new node into list n->next = nextNode; curNode = n; // curIndex set by locate() numNodes++; return TRUE; } /*! Relinks node \a n and makes it the first node in the list. */ void QGList::relinkNode( QLNode *n ) { if ( n == firstNode ) // already first return; curNode = n; unlink(); n->prev = 0; if ( (n->next = firstNode) ) // list is not empty firstNode->prev = n; else // initialize list lastNode = n; firstNode = curNode = n; // curNode affected numNodes++; curIndex = 0; } /*! Unlinks the current list node and returns a pointer to this node. */ QLNode *QGList::unlink() { if ( curNode == 0 ) // null current node return 0; register QLNode *n = curNode; // unlink this node if ( n == firstNode ) { // removing first node ? if ( (firstNode = n->next) ) { firstNode->prev = 0; } else { lastNode = curNode = 0; // list becomes empty curIndex = -1; } } else { if ( n == lastNode ) { // removing last node ? lastNode = n->prev; lastNode->next = 0; } else { // neither last nor first node n->prev->next = n->next; n->next->prev = n->prev; } } if ( n->next ) { // change current node curNode = n->next; } else if ( n->prev ) { curNode = n->prev; curIndex--; } if ( iterators ) iterators->notifyRemove( n, curNode ); numNodes--; return n; } /*! Removes the node \a n from the list. */ bool QGList::removeNode( QLNode *n ) { #if defined(QT_CHECK_NULL) if ( n == 0 || (n->prev && n->prev->next != n) || (n->next && n->next->prev != n) ) { qWarning( "QGList::removeNode: Corrupted node" ); return FALSE; } #endif curNode = n; unlink(); // unlink node deleteItem( n->data ); // deallocate this node delete n; curNode = firstNode; curIndex = curNode ? 0 : -1; return TRUE; } /*! Removes the item \a d from the list. Uses compareItems() to find the item. If \a d is 0, removes the current item. */ bool QGList::remove( QPtrCollection::Item d ) { if ( d && find(d) == -1 ) return FALSE; QLNode *n = unlink(); if ( !n ) return FALSE; deleteItem( n->data ); delete n; return TRUE; } /*! Removes the item \a d from the list. */ bool QGList::removeRef( QPtrCollection::Item d ) { if ( findRef(d) == -1 ) return FALSE; QLNode *n = unlink(); if ( !n ) return FALSE; deleteItem( n->data ); delete n; return TRUE; } /*! \fn bool QGList::removeFirst() Removes the first item in the list. */ /*! \fn bool QGList::removeLast() Removes the last item in the list. */ /*! Removes the item at position \a index from the list. */ bool QGList::removeAt( uint index ) { if ( !locate(index) ) return FALSE; QLNode *n = unlink(); if ( !n ) return FALSE; deleteItem( n->data ); delete n; return TRUE; } /*! Replaces the item at index \a index with \a d. */ bool QGList::replaceAt( uint index, QPtrCollection::Item d ) { QLNode *n = locate( index ); if ( !n ) return FALSE; if ( n->data != d ) { deleteItem( n->data ); n->data = newItem( d ); } return TRUE; } /*! Takes the node \a n out of the list. */ QPtrCollection::Item QGList::takeNode( QLNode *n ) { #if defined(QT_CHECK_NULL) if ( n == 0 || (n->prev && n->prev->next != n) || (n->next && n->next->prev != n) ) { qWarning( "QGList::takeNode: Corrupted node" ); return 0; } #endif curNode = n; unlink(); // unlink node Item d = n->data; delete n; // delete the node, not data curNode = firstNode; curIndex = curNode ? 0 : -1; return d; } /*! Takes the current item out of the list. */ QPtrCollection::Item QGList::take() { QLNode *n = unlink(); // unlink node Item d = n ? n->data : 0; delete n; // delete node, keep contents return d; } /*! Takes the item at position \a index out of the list. */ QPtrCollection::Item QGList::takeAt( uint index ) { if ( !locate(index) ) return 0; QLNode *n = unlink(); // unlink node Item d = n ? n->data : 0; delete n; // delete node, keep contents return d; } /*! Takes the first item out of the list. */ QPtrCollection::Item QGList::takeFirst() { first(); QLNode *n = unlink(); // unlink node Item d = n ? n->data : 0; delete n; return d; } /*! Takes the last item out of the list. */ QPtrCollection::Item QGList::takeLast() { last(); QLNode *n = unlink(); // unlink node Item d = n ? n->data : 0; delete n; return d; } /*! Removes all items from the list. */ void QGList::clear() { register QLNode *n = firstNode; firstNode = lastNode = curNode = 0; // initialize list numNodes = 0; curIndex = -1; if ( iterators ) iterators->notifyClear( FALSE ); QLNode *prevNode; while ( n ) { // for all nodes ... deleteItem( n->data ); // deallocate data prevNode = n; n = n->next; delete prevNode; // deallocate node } } /*! Finds item \a d in the list. If \a fromStart is TRUE the search begins at the first node; otherwise it begins at the current node. */ int QGList::findRef( QPtrCollection::Item d, bool fromStart ) { register QLNode *n; int index; if ( fromStart ) { // start from first node n = firstNode; index = 0; } else { // start from current node n = curNode; index = curIndex; } while ( n && n->data != d ) { // find exact match n = n->next; index++; } curNode = n; curIndex = n ? index : -1; return curIndex; // return position of item } /*! Finds item \a d in the list using compareItems(). If \a fromStart is TRUE the search begins at the first node; otherwise it begins at the current node. */ int QGList::find( QPtrCollection::Item d, bool fromStart ) { register QLNode *n; int index; if ( fromStart ) { // start from first node n = firstNode; index = 0; } else { // start from current node n = curNode; index = curIndex; } while ( n && compareItems(n->data,d) ){ // find equal match n = n->next; index++; } curNode = n; curIndex = n ? index : -1; return curIndex; // return position of item } /*! Counts the number item \a d occurs in the list. */ uint QGList::containsRef( QPtrCollection::Item d ) const { register QLNode *n = firstNode; uint count = 0; while ( n ) { // for all nodes... if ( n->data == d ) // count # exact matches count++; n = n->next; } return count; } /*! Counts the number of times item \a d occurs in the list. Uses compareItems(). */ uint QGList::contains( QPtrCollection::Item d ) const { register QLNode *n = firstNode; uint count = 0; QGList *that = (QGList*)this; // mutable for compareItems() while ( n ) { // for all nodes... if ( !that->compareItems(n->data,d) ) // count # equal matches count++; n = n->next; } return count; } /*! \overload QPtrCollection::Item QGList::at( uint index ) Sets the item at position \a index to the current item. */ /*! \fn int QGList::at() const Returns the current index. */ /*! \fn QLNode *QGList::currentNode() const Returns the current node. */ /*! \fn QPtrCollection::Item QGList::get() const Returns the current item. */ /*! \fn QPtrCollection::Item QGList::cfirst() const Returns the first item in the list. */ /*! \fn QPtrCollection::Item QGList::clast() const Returns the last item in the list. */ /*! Returns the first list item. Sets this to current. */ QPtrCollection::Item QGList::first() { if ( firstNode ) { curIndex = 0; return (curNode=firstNode)->data; } return 0; } /*! Returns the last list item. Sets this to current. */ QPtrCollection::Item QGList::last() { if ( lastNode ) { curIndex = numNodes-1; return (curNode=lastNode)->data; } return 0; } /*! Returns the next list item (after current). Sets this to current. */ QPtrCollection::Item QGList::next() { if ( curNode ) { if ( curNode->next ) { curIndex++; curNode = curNode->next; return curNode->data; } curIndex = -1; curNode = 0; } return 0; } /*! Returns the previous list item (before current). Sets this to current. */ QPtrCollection::Item QGList::prev() { if ( curNode ) { if ( curNode->prev ) { curIndex--; curNode = curNode->prev; return curNode->data; } curIndex = -1; curNode = 0; } return 0; } /*! Converts the list to a vector, \a vector. */ void QGList::toVector( QGVector *vector ) const { vector->clear(); if ( !vector->resize( count() ) ) return; register QLNode *n = firstNode; uint i = 0; while ( n ) { vector->insert( i, n->data ); n = n->next; i++; } } void QGList::heapSortPushDown( QPtrCollection::Item* heap, int first, int last ) { int r = first; while( r <= last/2 ) { // Node r has only one child ? if ( last == 2*r ) { // Need for swapping ? if ( compareItems( heap[r], heap[ 2*r ] ) > 0 ) { QPtrCollection::Item tmp = heap[r]; heap[ r ] = heap[ 2*r ]; heap[ 2*r ] = tmp; } // That's it ... r = last; } else { // Node has two children if ( compareItems( heap[r], heap[ 2*r ] ) > 0 && compareItems( heap[ 2*r ], heap[ 2*r+1 ] ) <= 0 ) { // Swap with left child QPtrCollection::Item tmp = heap[r]; heap[ r ] = heap[ 2*r ]; heap[ 2*r ] = tmp; r *= 2; } else if ( compareItems( heap[r], heap[ 2*r+1 ] ) > 0 && compareItems( heap[ 2*r+1 ], heap[ 2*r ] ) < 0 ) { // Swap with right child QPtrCollection::Item tmp = heap[r]; heap[ r ] = heap[ 2*r+1 ]; heap[ 2*r+1 ] = tmp; r = 2*r+1; } else { // We are done r = last; } } } } /*! Sorts the list by the result of the virtual compareItems() function. The Heap-Sort algorithm is used for sorting. It sorts n items with O(n*log n) compares. This is the asymptotic optimal solution of the sorting problem. */ void QGList::sort() { uint n = count(); if ( n < 2 ) return; // Create the heap QPtrCollection::Item* realheap = new QPtrCollection::Item[ n ]; // Wow, what a fake. But I want the heap to be indexed as 1...n QPtrCollection::Item* heap = realheap - 1; int size = 0; QLNode* insert = firstNode; for( ; insert != 0; insert = insert->next ) { heap[++size] = insert->data; int i = size; while( i > 1 && compareItems( heap[i], heap[ i / 2 ] ) < 0 ) { QPtrCollection::Item tmp = heap[ i ]; heap[ i ] = heap[ i/2 ]; heap[ i/2 ] = tmp; i /= 2; } } insert = firstNode; // Now do the sorting for ( int i = n; i > 0; i-- ) { insert->data = heap[1]; insert = insert->next; if ( i > 1 ) { heap[1] = heap[i]; heapSortPushDown( heap, 1, i - 1 ); } } delete [] realheap; } /***************************************************************************** QGList stream functions *****************************************************************************/ #ifndef QT_NO_DATASTREAM QDataStream &operator>>( QDataStream &s, QGList &list ) { // read list return list.read( s ); } QDataStream &operator<<( QDataStream &s, const QGList &list ) { // write list return list.write( s ); } /*! Reads a list from the stream \a s. */ QDataStream &QGList::read( QDataStream &s ) { uint num; s >> num; // read number of items clear(); // clear list while ( num-- ) { // read all items Item d; read( s, d ); Q_CHECK_PTR( d ); if ( !d ) // no memory break; QLNode *n = new QLNode( d ); Q_CHECK_PTR( n ); if ( !n ) // no memory break; n->next = 0; if ( (n->prev = lastNode) ) // list is not empty lastNode->next = n; else // initialize list firstNode = n; lastNode = n; numNodes++; } curNode = firstNode; curIndex = curNode ? 0 : -1; return s; } /*! Writes the list to the stream \a s. */ QDataStream &QGList::write( QDataStream &s ) const { s << count(); // write number of items QLNode *n = firstNode; while ( n ) { // write all items write( s, n->data ); n = n->next; } return s; } #endif // QT_NO_DATASTREAM /*! \internal */ QLNode* QGList::erase( QLNode* it ) { QLNode* n = it; it = it->next; removeNode( n ); return it; } /***************************************************************************** QGListIterator member functions *****************************************************************************/ /*! \class QGListIterator qglist.h \reentrant \ingroup collection \brief The QGListIterator class is an internal class for implementing QPtrListIterator. \internal QGListIterator is a strictly internal class that does the heavy work for QPtrListIterator. */ /*! \internal Constructs an iterator that operates on the list \a l. */ QGListIterator::QGListIterator( const QGList &l ) { list = (QGList *)&l; // get reference to list curNode = list->firstNode; // set to first node if ( !list->iterators ) { list->iterators = new QGListIteratorList; // create iterator list Q_CHECK_PTR( list->iterators ); } list->iterators->add( this ); // attach iterator to list } /*! \internal Constructs a copy of the iterator \a it. */ QGListIterator::QGListIterator( const QGListIterator &it ) { list = it.list; curNode = it.curNode; if ( list ) list->iterators->add( this ); // attach iterator to list } /*! \internal Assigns a copy of the iterator \a it and returns a reference to this iterator. */ QGListIterator &QGListIterator::operator=( const QGListIterator &it ) { if ( list ) // detach from old list list->iterators->remove( this ); list = it.list; curNode = it.curNode; if ( list ) list->iterators->add( this ); // attach to new list return *this; } /*! \internal Destroys the iterator. */ QGListIterator::~QGListIterator() { if ( list ) // detach iterator from list list->iterators->remove(this); } /*! \fn bool QGListIterator::atFirst() const \internal Returns TRUE if the iterator points to the first item, otherwise FALSE. */ /*! \fn bool QGListIterator::atLast() const \internal Returns TRUE if the iterator points to the last item, otherwise FALSE. */ /*! \internal Sets the list iterator to point to the first item in the list. */ QPtrCollection::Item QGListIterator::toFirst() { if ( !list ) { #if defined(QT_CHECK_NULL) qWarning( "QGListIterator::toFirst: List has been deleted" ); #endif return 0; } return list->firstNode ? (curNode = list->firstNode)->getData() : 0; } /*! \internal Sets the list iterator to point to the last item in the list. */ QPtrCollection::Item QGListIterator::toLast() { if ( !list ) { #if defined(QT_CHECK_NULL) qWarning( "QGListIterator::toLast: List has been deleted" ); #endif return 0; } return list->lastNode ? (curNode = list->lastNode)->getData() : 0; } /*! \fn QPtrCollection::Item QGListIterator::get() const \internal Returns the iterator item. */ /*! \internal Moves to the next item (postfix). */ QPtrCollection::Item QGListIterator::operator()() { if ( !curNode ) return 0; QPtrCollection::Item d = curNode->getData(); curNode = curNode->next; return d; } /*! \internal Moves to the next item (prefix). */ QPtrCollection::Item QGListIterator::operator++() { if ( !curNode ) return 0; curNode = curNode->next; return curNode ? curNode->getData() : 0; } /*! \internal Moves \a jumps positions forward. */ QPtrCollection::Item QGListIterator::operator+=( uint jumps ) { while ( curNode && jumps-- ) curNode = curNode->next; return curNode ? curNode->getData() : 0; } /*! \internal Moves to the previous item (prefix). */ QPtrCollection::Item QGListIterator::operator--() { if ( !curNode ) return 0; curNode = curNode->prev; return curNode ? curNode->getData() : 0; } /*! \internal Moves \a jumps positions backward. */ QPtrCollection::Item QGListIterator::operator-=( uint jumps ) { while ( curNode && jumps-- ) curNode = curNode->prev; return curNode ? curNode->getData() : 0; }