/**************************************************************************** ** ** Implementation of QLibrary class ** ** Created : 000101 ** ** Copyright (C) 2000-2008 Trolltech ASA. All rights reserved. ** ** This file is part of the tools module of the Qt GUI Toolkit. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.QPL ** included in the packaging of this file. Licensees holding valid Qt ** Commercial licenses may use this file in accordance with the Qt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #include "qplatformdefs.h" #include #include #include #ifndef QT_NO_LIBRARY // uncomment this to get error messages //#define QT_DEBUG_COMPONENT 1 // uncomment this to get error and success messages //#define QT_DEBUG_COMPONENT 2 #ifndef QT_DEBUG_COMPONENT # if defined(QT_DEBUG) # define QT_DEBUG_COMPONENT 1 # endif #endif #if (defined(Q_WS_WIN) && !defined(QT_MAKEDLL)) \ || (defined(Q_OS_FREEBSD) && defined(Q_CC_INTEL)) \ || (defined(Q_OS_IRIX) && defined(Q_CC_GNU)) #define QT_NO_LIBRARY_UNLOAD #endif QLibraryPrivate::QLibraryPrivate( QLibrary *lib ) : pHnd( 0 ), library( lib ) { } /*! \class QLibrary qlibrary.h \reentrant \brief The QLibrary class provides a wrapper for handling shared libraries. \mainclass \ingroup plugins An instance of a QLibrary object can handle a single shared library and provide access to the functionality in the library in a platform independent way. If the library is a component server, QLibrary provides access to the exported component and can directly query this component for interfaces. QLibrary ensures that the shared library is loaded and stays in memory whilst it is in use. QLibrary can also unload the library on destruction and release unused resources. A typical use of QLibrary is to resolve an exported symbol in a shared object, and to call the function that this symbol represents. This is called "explicit linking" in contrast to "implicit linking", which is done by the link step in the build process when linking an executable against a library. The following code snippet loads a library, resolves the symbol "mysymbol", and calls the function if everything succeeded. If something went wrong, e.g. the library file does not exist or the symbol is not defined, the function pointer will be 0 and won't be called. When the QLibrary object is destroyed the library will be unloaded, making all references to memory allocated in the library invalid. \code typedef void (*MyPrototype)(); MyPrototype myFunction; QLibrary myLib( "mylib" ); myFunction = (MyPrototype) myLib.resolve( "mysymbol" ); if ( myFunction ) { myFunction(); } \endcode */ /*! Creates a QLibrary object for the shared library \a filename. The library will be unloaded in the destructor. Note that \a filename does not need to include the (platform specific) file extension, so calling \code QLibrary lib( "mylib" ); \endcode is equivalent to calling \code QLibrary lib( "mylib.dll" ); \endcode on Windows, and \code QLibrary lib( "libmylib.so" ); \endcode on Unix. Specifying the extension is not recommended, since doing so introduces a platform dependency. If \a filename does not include a path, the library loader will look for the file in the platform specific search paths. \sa load() unload(), setAutoUnload() */ QLibrary::QLibrary( const QString& filename ) : libfile( filename ), aunload( TRUE ) { libfile.replace( '\\', '/' ); d = new QLibraryPrivate( this ); } /*! Deletes the QLibrary object. The library will be unloaded if autoUnload() is TRUE (the default), otherwise it stays in memory until the application exits. \sa unload(), setAutoUnload() */ QLibrary::~QLibrary() { if ( autoUnload() ) unload(); delete d; } /*! Returns the address of the exported symbol \a symb. The library is loaded if necessary. The function returns 0 if the symbol could not be resolved or the library could not be loaded. \code typedef int (*avgProc)( int, int ); avgProc avg = (avgProc) library->resolve( "avg" ); if ( avg ) return avg( 5, 8 ); else return -1; \endcode The symbol must be exported as a C-function from the library. This requires the \c {extern "C"} notation if the library is compiled with a C++ compiler. On Windows you also have to explicitly export the function from the DLL using the \c {__declspec(dllexport)} compiler directive. \code extern "C" MY_EXPORT_MACRO int avg(int a, int b) { return (a + b) / 2; } \endcode with \c MY_EXPORT defined as \code #ifdef Q_WS_WIN # define MY_EXPORT __declspec(dllexport) #else # define MY_EXPORT #endif \endcode On Darwin and Mac OS X this function uses code from dlcompat, part of the OpenDarwin project. \legalese Copyright (c) 2002 Jorge Acereda and Peter O'Gorman Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ void *QLibrary::resolve( const char* symb ) { if ( !d->pHnd ) load(); if ( !d->pHnd ) return 0; void *address = d->resolveSymbol( symb ); return address; } /*! \overload Loads the library \a filename and returns the address of the exported symbol \a symb. Note that like the constructor, \a filename does not need to include the (platform specific) file extension. The library remains loaded until the process exits. The function returns 0 if the symbol could not be resolved or the library could not be loaded. This function is useful only if you want to resolve a single symbol, e.g. a function pointer from a specific library once: \code typedef void (*FunctionType)(); static FunctionType *ptrFunction = 0; static bool triedResolve = FALSE; if ( !ptrFunction && !triedResolve ) ptrFunction = QLibrary::resolve( "mylib", "mysymb" ); if ( ptrFunction ) ptrFunction(); else ... \endcode If you want to resolve multiple symbols, use a QLibrary object and call the non-static version of resolve(). \sa resolve() */ void *QLibrary::resolve( const QString &filename, const char *symb ) { QLibrary lib( filename ); lib.setAutoUnload( FALSE ); return lib.resolve( symb ); } /*! Returns TRUE if the library is loaded; otherwise returns FALSE. \sa unload() */ bool QLibrary::isLoaded() const { return d->pHnd != 0; } /*! Loads the library. Since resolve() always calls this function before resolving any symbols it is not necessary to call it explicitly. In some situations you might want the library loaded in advance, in which case you would use this function. On Darwin and Mac OS X this function uses code from dlcompat, part of the OpenDarwin project. \legalese Copyright (c) 2002 Jorge Acereda and Peter O'Gorman Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ bool QLibrary::load() { if (libfile.isEmpty()) return FALSE; return d->loadLibrary(); } /*! Unloads the library and returns TRUE if the library could be unloaded; otherwise returns FALSE. This function is called by the destructor if autoUnload() is enabled. \sa resolve() */ bool QLibrary::unload() { if ( !d->pHnd ) return TRUE; #if !defined(QT_NO_LIBRARY_UNLOAD) if ( !d->freeLibrary() ) { # if defined(QT_DEBUG_COMPONENT) qWarning( "%s could not be unloaded", (const char*) QFile::encodeName(library()) ); # endif return FALSE; } # if defined(QT_DEBUG_COMPONENT) && QT_DEBUG_COMPONENT == 2 qWarning( "%s has been unloaded", (const char*) QFile::encodeName(library()) ); # endif d->pHnd = 0; #endif return TRUE; } /*! Returns TRUE if the library will be automatically unloaded when this wrapper object is destructed; otherwise returns FALSE. The default is TRUE. \sa setAutoUnload() */ bool QLibrary::autoUnload() const { return (bool)aunload; } /*! If \a enabled is TRUE (the default), the wrapper object is set to automatically unload the library upon destruction. If \a enabled is FALSE, the wrapper object is not unloaded unless you explicitly call unload(). \sa autoUnload() */ void QLibrary::setAutoUnload( bool enabled ) { aunload = enabled; } /*! Returns the filename of the shared library this QLibrary object handles, including the platform specific file extension. For example: \code QLibrary lib( "mylib" ); QString str = lib.library(); \endcode will set \e str to "mylib.dll" on Windows, and "libmylib.so" on Linux. */ QString QLibrary::library() const { if ( libfile.isEmpty() ) return libfile; QString filename = libfile; #if defined(Q_WS_WIN) if ( filename.findRev( '.' ) <= filename.findRev( '/' ) ) filename += ".dll"; #else QStringList filters = ""; #ifdef Q_OS_MACX filters << ".so"; filters << ".bundle"; filters << ".dylib"; //the last one is also the default one.. #elif defined(Q_OS_HPUX) filters << ".sl"; #else filters << ".so"; #endif for(QStringList::Iterator it = filters.begin(); TRUE; ) { QString filter = (*it); ++it; if(QFile::exists(filename + filter)) { filename += filter; break; } else if(!filter.isEmpty()) { QString tmpfilename = filename; const int x = tmpfilename.findRev( "/" ); if ( x != -1 ) { QString path = tmpfilename.left( x + 1 ); QString file = tmpfilename.right( tmpfilename.length() - x - 1 ); tmpfilename = QString( "%1lib%2" ).arg( path ).arg( file ); } else { tmpfilename = QString( "lib%1" ).arg( filename ); } if ( !filename.contains(".so") ) tmpfilename += filter; if(QFile::exists(tmpfilename) || it == filters.end()) { filename = tmpfilename; break; } } } #endif return filename; } #endif //QT_NO_LIBRARY