/********************************************************************** ** ** Copyright (C) 2000-2008 Trolltech ASA. All rights reserved. ** ** This file is part of Qt Designer. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with ** the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #ifndef GLWIDGET_H #define GLWIDGET_H #include class GLWidget : public QGLWidget { Q_OBJECT Q_PROPERTY( double xRot READ xRot WRITE setXRot ) Q_PROPERTY( double yRot READ yRot WRITE setYRot ) Q_PROPERTY( double zRot READ zRot WRITE setZRot ) Q_PROPERTY( double scale READ scale WRITE setScale ) public: GLWidget( QWidget* parent, const char* name ); ~GLWidget(); double xRot() const { return xrot; } double yRot() const { return yrot; } double zRot() const { return zrot; } double scale() const { return scale_; } public slots: void setXRot( double ); void setYRot( double ); void setZRot( double ); void setScale( double ); protected: void initializeGL(); void paintGL(); void resizeGL( int w, int h ); virtual GLuint makeObject(); private: GLuint object; GLfloat xrot, yrot, zrot, scale_; }; #endif