/********************************************************************** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** ** This file is part of Qt/Embedded virtual framebuffer. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with ** the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #include class QImage; class QTimer; class QAnimationWriter; class QLock; struct QVFbHeader; class QVFbView : public QScrollView { Q_OBJECT public: QVFbView( int display_id, int w, int h, int d, QWidget *parent = 0, const char *name = 0, uint wflags = 0 ); ~QVFbView(); int displayId() const; int displayWidth() const; int displayHeight() const; int displayDepth() const; bool touchScreenEmulation() const { return emulateTouchscreen; } int rate() { return refreshRate; } bool animating() const { return !!animation; } QImage image() const; void setGamma(double gr, double gg, double gb); double gammaRed() const { return gred; } double gammaGreen() const { return ggreen; } double gammaBlue() const { return gblue; } void getGamma(int i, QRgb& rgb); void skinKeyPressEvent( QKeyEvent *e ) { keyPressEvent(e); } void skinKeyReleaseEvent( QKeyEvent *e ) { keyReleaseEvent(e); } double zoom() const { return zm; } QSize sizeHint() const; public slots: void setTouchscreenEmulation( bool ); void setRate( int ); void setZoom( double ); void startAnimation( const QString& ); void stopAnimation(); protected slots: void timeout(); protected: void initLock(); void lock(); void unlock(); QImage getBuffer( const QRect &r, int &leading ) const; void drawScreen(); void sendMouseData( const QPoint &pos, int buttons ); void sendKeyboardData( int unicode, int keycode, int modifiers, bool press, bool repeat ); virtual bool eventFilter( QObject *obj, QEvent *e ); virtual void viewportPaintEvent( QPaintEvent *pe ); virtual void contentsMousePressEvent( QMouseEvent *e ); virtual void contentsMouseDoubleClickEvent( QMouseEvent *e ); virtual void contentsMouseReleaseEvent( QMouseEvent *e ); virtual void contentsMouseMoveEvent( QMouseEvent *e ); virtual void keyPressEvent( QKeyEvent *e ); virtual void keyReleaseEvent( QKeyEvent *e ); private: bool emulateTouchscreen; void setDirty( const QRect& ); int shmId; unsigned char *data; QVFbHeader *hdr; int viewdepth; // "faked" depth int rsh; int gsh; int bsh; int rmax; int gmax; int bmax; double gred, ggreen, gblue; QRgb* gammatable; QLock *qwslock; QTimer *timer; int mouseFd; int keyboardFd; int refreshRate; QString mousePipe; QString keyboardPipe; QAnimationWriter *animation; int displayid; double zm; };