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-rw-r--r--tde-i18n-ko/messages/tdeartwork/kxsconfig.po996
1 files changed, 498 insertions, 498 deletions
diff --git a/tde-i18n-ko/messages/tdeartwork/kxsconfig.po b/tde-i18n-ko/messages/tdeartwork/kxsconfig.po
index 8db7f7875c6..a8ab296afd4 100644
--- a/tde-i18n-ko/messages/tdeartwork/kxsconfig.po
+++ b/tde-i18n-ko/messages/tdeartwork/kxsconfig.po
@@ -8632,504 +8632,6 @@ msgstr ""
#, fuzzy
#~ msgid ""
-#~ "Draws a few views of a few ants walking around in a simple maze. Written "
-#~ "by Blair Tennessy; 2005."
-#~ msgstr "3D 글꼴의 문자줄을 회전시킵니다.Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller "
-#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/"
-#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem "
-#~ "Written by Allan R. Wilks and David Bagley; 2002."
-#~ msgstr "작은 원과 큰 원을 함께 병합해 화면에 표시합니다."
-
-#, fuzzy
-#~ msgid ""
-#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by "
-#~ "Mark Kilgard; 1998."
-#~ msgstr ""
-#~ "xfishtank writ large 입니다: 여러 마리의 상어, 고래, 돌고래로 표현하는 GL "
-#~ "애니메이션 입니다. 수영하는 동작이 일품입니다. Originally written by Mark "
-#~ "Kilgard."
-
-#, fuzzy
-#~ msgid ""
-#~ "Uses a simple simple motion model to generate many different display "
-#~ "modes. The control points attract each other up to a certain distance, "
-#~ "and then begin to repel each other. The attraction/repulsion is "
-#~ "proportional to the distance between any two particles, similar to the "
-#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John "
-#~ "Pezaris; 1992."
-#~ msgstr ""
-#~ "qix처럼 간단한 모션 모델을 사용하여 여러 다른 표시 모드를 만들어냅니다. 제"
-#~ "어 포인트가 객체끼리 일정한 거리에 이르도록 끌어당긴 후, 다시 서로 멀어지"
-#~ "게 합니다.Written by Jamie Zawinski, based on Lisp code by John Pezaris."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of flying space-combat robots (cleverly disguised as "
-#~ "colored circles) doing battle in front of a moving star field. Written by "
-#~ "Jonathan Lin; 1999."
-#~ msgstr ""
-#~ "움직이는 별들 앞에서 비행하는 우주 전투 로봇의 시뮬레이션을 그립니다. "
-#~ "Written by Jonathan Lin."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws what looks like a spinning, deforming balloon with varying-"
-#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; "
-#~ "1997."
-#~ msgstr ""
-#~ "그 표면에 보이지 않는 변화하는 점으로 돌면서 사라지는 풍선모양을 보여줍니"
-#~ "다. Written by Jeremie Petit."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van "
-#~ "Grieken; 2002."
-#~ msgstr ""
-#~ "3D의 튀는 공들로 가득찬 상자를 그립니다. Written by Sander van Grieken."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws random color-cycling inter-braided concentric circles. Written by "
-#~ "John Neil; 1997."
-#~ msgstr "땋아지며 회전하는 원을 무작위로 그립니다. Written by John Neil."
-
-#, fuzzy
-#~ msgid ""
-#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer "
-#~ "emulation, BSOD simulates popular screen savers from a number of less "
-#~ "robust operating systems. Written by Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "BSOD 는 ``Blue Screen of Death.''의 약자입니다. PC의 에뮬레이션을 실행합니"
-#~ "다. 운영체제의 여러 오류 메시지들을 시뮬레이트합니다. Written by Jamie "
-#~ "Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of "
-#~ "the screen, with transparency and specular reflections. Written by "
-#~ "Richard Jones; 1998."
-#~ msgstr ""
-#~ "3D 거품의 흐름을 그립니다. 화면 위쪽으로 올라갑니다. Written by Richard "
-#~ "Jones."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, "
-#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/"
-#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998."
-#~ msgstr ""
-#~ "Escher의 불가능한 새장을 그립니다. '' 3D 아날라고 뫼비우스 띠를 그리고 삼"
-#~ "차워으로 회전시킵니다. Written by Marcelo Vianna."
-
-#, fuzzy
-#~ msgid ""
-#~ "Animates a number of 3D electronic components. Written by Ben Buxton; "
-#~ "2001."
-#~ msgstr "3D 전기 개체를 그립니다. Written by Ben Buxton."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws a compass, with all elements spinning about randomly, for that "
-#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "나침반을 그립니다. 랜덤으로 모든 부분이 회전합니다. 마치 방향을 잃은 듯이 "
-#~ "움직입니다. Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby "
-#~ "patterns undulating across their surfaces. It's sort of a cubist "
-#~ "Lavalite. Written by Jamie Zawinski; 2002."
-#~ msgstr ""
-#~ "표면이 물결치고, 고동치는 상자를 그립니다. 입체파 Lavalite의 작품입니다. "
-#~ "Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "This takes an image and makes it melt. You've no doubt seen this effect "
-#~ "before, but no screensaver would really be complete without it. It works "
-#~ "best if there's something colorful visible. Warning, if the effect "
-#~ "continues after the screen saver is off, seek medical attention. Written "
-#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993."
-#~ msgstr ""
-#~ "이미지가 녹는 형상을 표현합니다. 여러 번 봤겠지만 필수 화면 보호기 중 하나"
-#~ "입니다. 색상이 많은 화면일 때 최고의 효과를 보여줍니다. Written by David "
-#~ "Wald and Vivek Khera."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a pulsing sequence of transparent stars, circles, and lines. "
-#~ "Written by Jamie Zawinski; 1999."
-#~ msgstr "무작위로 색이 있는 사각형을 그립니다. Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "More \"discrete map\" systems, including new variants of Hopalong and "
-#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen "
-#~ "savers. Written by Tim Auckland; 1998."
-#~ msgstr ""
-#~ "더 많은 ``분할 맵'' 시스템입니다. 새로운 Hopalong 과 Julia와 기타 부분이 "
-#~ "추가했습니다. Written by Tim Auckland."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the path traced out by a point on the edge of a circle. That "
-#~ "circle rotates around a point on the rim of another circle, and so on, "
-#~ "several times. These were the basis for the pre-heliocentric model of "
-#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle "
-#~ "Written by James Youngman; 1998."
-#~ msgstr ""
-#~ "이 프로그램은 원의 끝 부분의 한 점이 경로를 따라가는 표현을 합니다. 하나"
-#~ "의 원은 다른 원의 림 위에 있는 한 점의 주위를 돌게 됩니다. pre-"
-#~ "heliocentric 모델에 기초를 두고 있습니다. Written by James Youngman."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws various rotating extruded shapes that twist around, lengthen, and "
-#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie "
-#~ "Zawinski; 1999."
-#~ msgstr ""
-#~ "회전하면서 꼬이는 형상을 그립니다. 길어지기도 하고, 안팎이 바뀌기도 합니"
-#~ "다. Linas Vepstas의 GL 확장 라이브러리에서 따와 David Konerding가 만들었습"
-#~ "니다."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws what looks like a waving ribbon following a sinusoidal path. "
-#~ "Written by Bas van Gaalen and Charles Vidal; 1997."
-#~ msgstr ""
-#~ "사인 곡선의 경로를 따르는 물결치는 리본을 그립니다. Written by Bas van "
-#~ "Gaalen and Charles Vidal."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws successive pages of text. The lines flip in and out in a soothing "
-#~ "3D pattern. Written by Jamie Zawinski; 2005."
-#~ msgstr "3D 글꼴의 문자줄을 회전시킵니다.Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah "
-#~ "Pease; 2000."
-#~ msgstr ""
-#~ "GL을 사용하여 회전하는 와이어프레임 그리드에 물결모양을 나타냅니다. "
-#~ "Written by Josiah Pease."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a planet bouncing around in space. The built-in image is a map of "
-#~ "the earth (extracted from `xearth'), but you can wrap any texture around "
-#~ "the sphere, e.g., the planetary textures that come with `ssystem'. "
-#~ "Written by David Konerding; 1998."
-#~ msgstr ""
-#~ "우주공간을 움지이는 행성을 그립니다. Written by David Konerding. 기본 이미"
-#~ "지는 지구의 지도입니다(xearth에서 가져옴). 하지만 원한다면 구형의 텍스쳐"
-#~ "를 사용할 수도 있습니다."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" "
-#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik"
-#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; "
-#~ "2002."
-#~ msgstr ""
-#~ "Rubik의 스네이크 퍼즐을 보여줍니다. Written by Jamie Wilkinson, Andrew "
-#~ "Bennetts, and Peter Aylett."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs "
-#~ "change shape as they wander around the screen, and they are translucent, "
-#~ "so you can see the lower blobs through the higher ones, and when one "
-#~ "passes over another, their colors merge. I got the idea for this from a "
-#~ "mouse pad I had once, which achieved the same kind of effect in real life "
-#~ "by having several layers of plastic with colored oil between them. "
-#~ "Written by Jamie Zawinski; 1997."
-#~ msgstr ""
-#~ "투명한 아메바같은 물방울을 표현합니다. 화면을 떠돌아다니면서 모양이 변하"
-#~ "며, 두 물방울이 만나면 색이 합쳐집니니다. Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws a simple orbital simulation. With trails enabled, it looks "
-#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997."
-#~ msgstr ""
-#~ "간단한 궤도를 그립니다. 흔적 옵션을 켜면, 구름 사진처럼 보이기도 합니다. "
-#~ "Written by Greg Bowering."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws random colored, stippled and transparent rectangles. Written by "
-#~ "Jamie Zawinski; 1992."
-#~ msgstr "무작위로 색이 있는 사각형을 그립니다. Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://"
-#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993."
-#~ msgstr ""
-#~ "몽롱한 원형의 패턴을 보여줍니다. 오래 보면 어지러울 정도입니다. 제어 포인"
-#~ "트를 표현할 수도 있지만, 고사양을 필요로 합니다. Written by Jamie "
-#~ "Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws lacy fractal patterns based on iteration in the imaginary "
-#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" "
-#~ "screen saver. Written by Patrick Naughton; 1992."
-#~ msgstr ""
-#~ "레이스 모양의 도형 패턴을 그립니다. Mostly written by Patrick Naughton."
-
-#, fuzzy
-#~ msgid ""
-#~ "This generates random cloud-like patterns. The idea is to take four "
-#~ "points on the edge of the image, and assign each a random \"elevation\". "
-#~ "Then find the point between them, and give it a value which is the "
-#~ "average of the other four, plus some small random offset. Coloration is "
-#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; "
-#~ "1992."
-#~ msgstr ""
-#~ "무작위로 구름모양의 패턴을 보여줍니다. 모노크롬과 색상이 많이 다릅니다. 기"
-#~ "본적으로 이미지의 네 모서리를 무작위로 올리는 효과를 냅니다. 올린 네 모서"
-#~ "리 중 가장 높은 쪽에 네 모서리의 평균값을 주고, 작은 것 중 하나의 옵셋을 "
-#~ "또한 더해줍니다. 그리고 색상은 올리는 효과에 의해 선택됩니다. 올리는 효과"
-#~ "에 채도나 색조, 밝기 등의 값과 병합하여 결정합니다. 밝기 모드는 구름모양"
-#~ "을, 다른 모드들은 heat-maps나 CAT 스캔 이미지와 비슷한 모습을 보여줍니다. "
-#~ "Written by Juergen Nickelsen and Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap "
-#~ "Written by Tim Auckland and Jamie Zawinski; 2002."
-#~ msgstr "저글링 하는 막대인간을 보여줍니다. Written by Tim Auckland."
-
-#, fuzzy
-#~ msgid ""
-#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, "
-#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en."
-#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "Lemarchand의 상자를 보여주며 연속적으로 스스로 해결합니다. OpenGL과 높은 "
-#~ "사양의 하드웨어를 필요로 합니다. Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Generates loop-shaped colonies that spawn, age, and eventually die. "
-#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; "
-#~ "1999."
-#~ msgstr ""
-#~ "루프 모양의 생성과 변화 사라짐을 형상화합니다. Written by David Bagley."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the three-dimensional variant of the recursive Menger Gasket, "
-#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. "
-#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/"
-#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001."
-#~ msgstr ""
-#~ "반복적인 Menger Gasket의 변형을 삼차원으로 보여줍니다. 큐브 형태의 도형 객"
-#~ "체입니다. Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws several different representations of molecules. Some common "
-#~ "molecules are built in, and it can also read PDB (Protein Data Bank) "
-#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_"
-#~ "%28file_format%29 Written by Jamie Zawinski; 2001."
-#~ msgstr ""
-#~ "여러 분자의 모양을 그립니다. 일반적인 분자를 그리며, PDB 파일을 입력할 수"
-#~ "도 있습니다. Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "This simulates colonies of mold growing in a petri dish. Growing colored "
-#~ "circles overlap and leave spiral interference in their wake. Written by "
-#~ "Dan Bornstein; 1999."
-#~ msgstr ""
-#~ "petri dish 위에 성장하는 mold의 집단 형태를 보여줍니다. 색이 있는 원이 오"
-#~ "버랩되고 만들어지면서 나선형의 겹침을 보여줍니다. Written by Dan "
-#~ "Bornstein."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of an old terminal, with large pixels and long-sustain "
-#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it "
-#~ "as an application instead of as a screen saver and you can use it as a "
-#~ "terminal. Written by Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "큰 픽셀과 오래 유지되는 발광효과로 오래된 터미널 화면을 보여줍니다. 텍스트"
-#~ "의 소스대로 어떤 프로그램이든 실행이 가능합니다. Written by Jamie "
-#~ "Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws some intersecting planes, making use of alpha blending, fog, "
-#~ "textures, and mipmaps. Written by David Konerding; 1999."
-#~ msgstr ""
-#~ "알파 블랜딩, 안개, 텍스쳐, mipmaps을 이용하여 서로 가로지르는 평평한 개체"
-#~ "를 만듭니다. 게다가 초당 프레임 미터가 있어 그래픽 카드 성능을 가늠해볼 "
-#~ "수 있습니다. OpenGL이 필요합니다. Written by David Konerding."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a grid of growing square-like shapes that, once they overtake each "
-#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. "
-#~ "Written by Scott Draves; 1997."
-#~ msgstr ""
-#~ "Scott Draves의 또 다른 폭탄 프로그램입니다. 사각형에 가까운 그리드들을 그"
-#~ "리고, 서로 부딪혀 예상할 수 없는 방향으로 흩어집니다. 'RD'는 reaction-"
-#~ "diffusion의 약자입니다."
-
-#, fuzzy
-#~ msgid ""
-#~ "Creates a collage of rotated and scaled portions of the screen. Written "
-#~ "by Claudio Matsuoka; 2001."
-#~ msgstr ""
-#~ "화면을 회전하고 크기를 조절하여 콜라주를 만듭니다.Written by Claudio "
-#~ "Matsuoka."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
-#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" "
-#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by "
-#~ "Marcelo Vianna; 1997."
-#~ msgstr ""
-#~ "삼차원으로 Rubik's Cube를 그려 계속해서 바꾸고 해결하기를 계속합니다. "
-#~ "Another fine GL hack by Marcelo Vianna."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws the two-dimensional variant of the recursive Sierpinski "
-#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en."
-#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997."
-#~ msgstr ""
-#~ "이차원의 반복적인 여러 Sierpinski 삼각 도형을 그립니다. Written by "
-#~ "Desmond Daignault."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a spotlight scanning across a black screen, illuminating the "
-#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz "
-#~ "and Jamie Zawinski; 1999."
-#~ msgstr ""
-#~ "스포트라이트가 검은 화면을 스캔하는 모습을 보여줍니다. 스포트라이트가 지나"
-#~ "갈때, 데스크톱의 화면이 잠깐 보입니다. Written by Rick Schultz."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a set of interacting, square-spiral-producing automata. The spirals "
-#~ "grow outward until they hit something, then they go around it. Written by "
-#~ "Jeff Epler; 1999."
-#~ msgstr ""
-#~ "서로 영향을 주는 사각형의 나선형 모양을 만들어냅니다. 각 나선형은 성장하다"
-#~ "가, 무엇인가와 마주치면, 상대를 감싸는 모습을 보여줍니다. Written by Jeff "
-#~ "Epler."
-
-#, fuzzy
-#~ msgid ""
-#~ "This generates a sequence of undulating, throbbing, star-like patterns "
-#~ "which pulsate, rotate, and turn inside out. Another display mode uses "
-#~ "these shapes to lay down a field of colors, which are then cycled. The "
-#~ "motion is very organic. Written by Jamie Zawinski; 1997."
-#~ msgstr ""
-#~ "진동하며 화전하고 안팎이 바뀌는 별 모양을 만들어냅니다. 다른 디스플레이 모"
-#~ "드에서는 이러한 효과를 그 때 그 때 바뀌는 색상 필드를 저장하기 위해 사용하"
-#~ "기도 합니다. 모션이 아주 유기적입니다. Written by Jamie Zawinski."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a stream of text slowly scrolling into the distance at an angle, "
-#~ "over a star field, like at the beginning of the movie of the same name. "
-#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie "
-#~ "Zawinski and Claudio Matauoka; 2001."
-#~ msgstr ""
-#~ "천천히 스크롤되는 텍스트의 흐름을 보여줍니다. Written by Jamie Zawinski "
-#~ "and Claudio Matauoka."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws iterations to strange attractors: it's a colorful, "
-#~ "unpredictably-animating swarm of dots that swoops and twists around. "
-#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by "
-#~ "Massimino Pascal; 1997."
-#~ msgstr ""
-#~ "특이한 모양의 어트랙터를 그립니다: 화려한 색에 예상치 못한 움직임을 보이"
-#~ "는 점들이 화면에서 춤을 춥니다. 모션이 아주 화려합니다. Written by "
-#~ "Massimino Pascal."
-
-#, fuzzy
-#~ msgid ""
-#~ "This draws line- and arc-based truchet patterns that tile the screen. "
-#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998."
-#~ msgstr ""
-#~ "선과 원호를 기반으로 하는 Truchet 패턴을 그려 스크린을 타일화 합니다. "
-#~ "Written by Adrian Likins."
-
-#, fuzzy
-#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001."
-#~ msgstr "불규칙한 벌레형의 경로를 그립니다. Written by Tyler Pierce."
-
-#, fuzzy
-#~ msgid ""
-#~ "This is a shell script that grabs a frame of video from the system's "
-#~ "video input, and then uses some PBM filters (chosen at random) to "
-#~ "manipulate and recombine the video frame in various ways (edge detection, "
-#~ "subtracting the image from a rotated version of itself, etc.) Then it "
-#~ "displays that image for a few seconds, and does it again. This works "
-#~ "really well if you just feed broadcast television into it. Written by "
-#~ "Jamie Zawinski; 1998."
-#~ msgstr ""
-#~ "시스템의 비디오 입력으로 들어오는 화면을 잡아 PBM 필터(무작위로)를 사용하"
-#~ "여 나누었다가 다시 병합하는 쉘 스크립트입니다. 결과물을 잠깐 보였다가, 다"
-#~ "시 반복합니다. 만약 TV입력이 가능하다면, 더 좋은 화면을 볼 수 있습니다."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/"
-#~ "wiki/Random_walk Written by Rick Campbell; 1999."
-#~ msgstr ""
-#~ "여러 가지 모양의 형태를 무작위로 찍어냅니다. Written by Rick Campbell."
-
-#, fuzzy
-#~ msgid ""
-#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The "
-#~ "strength of each forcefield changes continuously, and it is also switched "
-#~ "on and off at random. Written by Paul 'Joey' Clark; 2001."
-#~ msgstr ""
-#~ "2D 포스필드의 병합을 통해 별의 흐름을 보여줍니다.포스필드의 힘은 시시각각 "
-#~ "변하며 켜지거나 꺼지기도 합니다. By Paul 'Joey' Clark."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image "
-#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999."
-#~ msgstr ""
-#~ "박동치는 불을 시뮬레이션 합니다. 임의의 이미지를 불러와 불에 넣는 효과도 "
-#~ "가능합니다. Written by Carsten Haitzler, hacked on by many others."
-
-#, fuzzy
-#~ msgid ""
-#~ "Draws a few swarms of critters flying around the screen, with faded color "
-#~ "trails behind them. Written by Chris Leger; 2000."
-#~ msgstr ""
-#~ "화면 위를 날아다니는 동물형태의 모습을 보여줍니다. Written by Chris Leger."
-
-#, fuzzy
-#~ msgid ""
-#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses"
-#~ "\" option, the result is like looking through many overlapping lenses "
-#~ "rather than just a simple zoom. Written by James Macnicol; 2001."
-#~ msgstr ""
-#~ "화면의 일정 부분을 확대하고 여기 저기로 움직입니다. -렌즈' 옵션으로 단순"
-#~ "한 확대가 아니라 여러 가지 효과가 가능합니다.Written by James Macnicol."
-
-#, fuzzy
-#~ msgid ""
#~ "Draws a ball that periodically extrudes many random spikes. Ouch! Written "
#~ "by Jamie Zawinski; 2001."
#~ msgstr ""
@@ -10142,6 +9644,504 @@ msgstr ""
#~ "XTeeVee는 TV의 여러가지 오류들을 보여줍니다. 정지 상태나, 세로 화면 놓치"
#~ "는 문제, 시험 화면 등을 보여줍니다. By Greg Knauss."
+#, fuzzy
+#~ msgid ""
+#~ "Draws a few views of a few ants walking around in a simple maze. Written "
+#~ "by Blair Tennessy; 2005."
+#~ msgstr "3D 글꼴의 문자줄을 회전시킵니다.Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws an Apollonian gasket: a fractal packing of circles with smaller "
+#~ "circles, demonstrating Descartes's theorem. http://en.wikipedia.org/wiki/"
+#~ "Apollonian_gasket http://en.wikipedia.org/wiki/Descartes%27_theorem "
+#~ "Written by Allan R. Wilks and David Bagley; 2002."
+#~ msgstr "작은 원과 큰 원을 함께 병합해 화면에 표시합니다."
+
+#, fuzzy
+#~ msgid ""
+#~ "A 3D animation of a number of sharks, dolphins, and whales. Written by "
+#~ "Mark Kilgard; 1998."
+#~ msgstr ""
+#~ "xfishtank writ large 입니다: 여러 마리의 상어, 고래, 돌고래로 표현하는 GL "
+#~ "애니메이션 입니다. 수영하는 동작이 일품입니다. Originally written by Mark "
+#~ "Kilgard."
+
+#, fuzzy
+#~ msgid ""
+#~ "Uses a simple simple motion model to generate many different display "
+#~ "modes. The control points attract each other up to a certain distance, "
+#~ "and then begin to repel each other. The attraction/repulsion is "
+#~ "proportional to the distance between any two particles, similar to the "
+#~ "strong and weak nuclear forces. Written by Jamie Zawinski and John "
+#~ "Pezaris; 1992."
+#~ msgstr ""
+#~ "qix처럼 간단한 모션 모델을 사용하여 여러 다른 표시 모드를 만들어냅니다. 제"
+#~ "어 포인트가 객체끼리 일정한 거리에 이르도록 끌어당긴 후, 다시 서로 멀어지"
+#~ "게 합니다.Written by Jamie Zawinski, based on Lisp code by John Pezaris."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of flying space-combat robots (cleverly disguised as "
+#~ "colored circles) doing battle in front of a moving star field. Written by "
+#~ "Jonathan Lin; 1999."
+#~ msgstr ""
+#~ "움직이는 별들 앞에서 비행하는 우주 전투 로봇의 시뮬레이션을 그립니다. "
+#~ "Written by Jonathan Lin."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws what looks like a spinning, deforming balloon with varying-"
+#~ "sized spots painted on its invisible surface. Written by Jeremie Petit; "
+#~ "1997."
+#~ msgstr ""
+#~ "그 표면에 보이지 않는 변화하는 점으로 돌면서 사라지는 풍선모양을 보여줍니"
+#~ "다. Written by Jeremie Petit."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a box full of 3D bouncing balls that explode. Written by Sander van "
+#~ "Grieken; 2002."
+#~ msgstr ""
+#~ "3D의 튀는 공들로 가득찬 상자를 그립니다. Written by Sander van Grieken."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws random color-cycling inter-braided concentric circles. Written by "
+#~ "John Neil; 1997."
+#~ msgstr "땋아지며 회전하는 원을 무작위로 그립니다. Written by John Neil."
+
+#, fuzzy
+#~ msgid ""
+#~ "BSOD stands for \"Blue Screen of Death\". The finest in personal computer "
+#~ "emulation, BSOD simulates popular screen savers from a number of less "
+#~ "robust operating systems. Written by Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "BSOD 는 ``Blue Screen of Death.''의 약자입니다. PC의 에뮬레이션을 실행합니"
+#~ "다. 운영체제의 여러 오류 메시지들을 시뮬레이트합니다. Written by Jamie "
+#~ "Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a stream of rising, undulating 3D bubbles, rising toward the top of "
+#~ "the screen, with transparency and specular reflections. Written by "
+#~ "Richard Jones; 1998."
+#~ msgstr ""
+#~ "3D 거품의 흐름을 그립니다. 화면 위쪽으로 올라갑니다. Written by Richard "
+#~ "Jones."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws Escher's \"Impossible Cage\", a 3d analog of a moebius strip, "
+#~ "and rotates it in three dimensions. http://en.wikipedia.org/wiki/"
+#~ "Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998."
+#~ msgstr ""
+#~ "Escher의 불가능한 새장을 그립니다. '' 3D 아날라고 뫼비우스 띠를 그리고 삼"
+#~ "차워으로 회전시킵니다. Written by Marcelo Vianna."
+
+#, fuzzy
+#~ msgid ""
+#~ "Animates a number of 3D electronic components. Written by Ben Buxton; "
+#~ "2001."
+#~ msgstr "3D 전기 개체를 그립니다. Written by Ben Buxton."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws a compass, with all elements spinning about randomly, for that "
+#~ "\"lost and nauseous\" feeling. Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "나침반을 그립니다. 랜덤으로 모든 부분이 회전합니다. 마치 방향을 잃은 듯이 "
+#~ "움직입니다. Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a pulsating set of overlapping boxes with ever-chaning blobby "
+#~ "patterns undulating across their surfaces. It's sort of a cubist "
+#~ "Lavalite. Written by Jamie Zawinski; 2002."
+#~ msgstr ""
+#~ "표면이 물결치고, 고동치는 상자를 그립니다. 입체파 Lavalite의 작품입니다. "
+#~ "Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "This takes an image and makes it melt. You've no doubt seen this effect "
+#~ "before, but no screensaver would really be complete without it. It works "
+#~ "best if there's something colorful visible. Warning, if the effect "
+#~ "continues after the screen saver is off, seek medical attention. Written "
+#~ "by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993."
+#~ msgstr ""
+#~ "이미지가 녹는 형상을 표현합니다. 여러 번 봤겠지만 필수 화면 보호기 중 하나"
+#~ "입니다. 색상이 많은 화면일 때 최고의 효과를 보여줍니다. Written by David "
+#~ "Wald and Vivek Khera."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a pulsing sequence of transparent stars, circles, and lines. "
+#~ "Written by Jamie Zawinski; 1999."
+#~ msgstr "무작위로 색이 있는 사각형을 그립니다. Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "More \"discrete map\" systems, including new variants of Hopalong and "
+#~ "Julia, and a few others. See also the \"Hopalong\" and \"Julia\" screen "
+#~ "savers. Written by Tim Auckland; 1998."
+#~ msgstr ""
+#~ "더 많은 ``분할 맵'' 시스템입니다. 새로운 Hopalong 과 Julia와 기타 부분이 "
+#~ "추가했습니다. Written by Tim Auckland."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the path traced out by a point on the edge of a circle. That "
+#~ "circle rotates around a point on the rim of another circle, and so on, "
+#~ "several times. These were the basis for the pre-heliocentric model of "
+#~ "planetary motion. http://en.wikipedia.org/wiki/Deferent_and_epicycle "
+#~ "Written by James Youngman; 1998."
+#~ msgstr ""
+#~ "이 프로그램은 원의 끝 부분의 한 점이 경로를 따라가는 표현을 합니다. 하나"
+#~ "의 원은 다른 원의 림 위에 있는 한 점의 주위를 돌게 됩니다. pre-"
+#~ "heliocentric 모델에 기초를 두고 있습니다. Written by James Youngman."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws various rotating extruded shapes that twist around, lengthen, and "
+#~ "turn inside out. Written by Linas Vepstas, David Konerding, and Jamie "
+#~ "Zawinski; 1999."
+#~ msgstr ""
+#~ "회전하면서 꼬이는 형상을 그립니다. 길어지기도 하고, 안팎이 바뀌기도 합니"
+#~ "다. Linas Vepstas의 GL 확장 라이브러리에서 따와 David Konerding가 만들었습"
+#~ "니다."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws what looks like a waving ribbon following a sinusoidal path. "
+#~ "Written by Bas van Gaalen and Charles Vidal; 1997."
+#~ msgstr ""
+#~ "사인 곡선의 경로를 따르는 물결치는 리본을 그립니다. Written by Bas van "
+#~ "Gaalen and Charles Vidal."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws successive pages of text. The lines flip in and out in a soothing "
+#~ "3D pattern. Written by Jamie Zawinski; 2005."
+#~ msgstr "3D 글꼴의 문자줄을 회전시킵니다.Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a rippling waves on a rotating wireframe grid. Written by Josiah "
+#~ "Pease; 2000."
+#~ msgstr ""
+#~ "GL을 사용하여 회전하는 와이어프레임 그리드에 물결모양을 나타냅니다. "
+#~ "Written by Josiah Pease."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a planet bouncing around in space. The built-in image is a map of "
+#~ "the earth (extracted from `xearth'), but you can wrap any texture around "
+#~ "the sphere, e.g., the planetary textures that come with `ssystem'. "
+#~ "Written by David Konerding; 1998."
+#~ msgstr ""
+#~ "우주공간을 움지이는 행성을 그립니다. Written by David Konerding. 기본 이미"
+#~ "지는 지구의 지도입니다(xearth에서 가져옴). 하지만 원한다면 구형의 텍스쳐"
+#~ "를 사용할 수도 있습니다."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of the Rubik's Snake puzzle. See also the \"Rubik\" "
+#~ "and \"Cube21\" screen savers. http://en.wikipedia.org/wiki/Rubik"
+#~ "%27s_Snake Written by Jamie Wilkinson, Andrew Bennetts, and Peter Aylett; "
+#~ "2002."
+#~ msgstr ""
+#~ "Rubik의 스네이크 퍼즐을 보여줍니다. Written by Jamie Wilkinson, Andrew "
+#~ "Bennetts, and Peter Aylett."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws set of animating, transparent, amoeba-like blobs. The blobs "
+#~ "change shape as they wander around the screen, and they are translucent, "
+#~ "so you can see the lower blobs through the higher ones, and when one "
+#~ "passes over another, their colors merge. I got the idea for this from a "
+#~ "mouse pad I had once, which achieved the same kind of effect in real life "
+#~ "by having several layers of plastic with colored oil between them. "
+#~ "Written by Jamie Zawinski; 1997."
+#~ msgstr ""
+#~ "투명한 아메바같은 물방울을 표현합니다. 화면을 떠돌아다니면서 모양이 변하"
+#~ "며, 두 물방울이 만나면 색이 합쳐집니니다. Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws a simple orbital simulation. With trails enabled, it looks "
+#~ "kind of like a cloud-chamber photograph. Written by Greg Bowering; 1997."
+#~ msgstr ""
+#~ "간단한 궤도를 그립니다. 흔적 옵션을 켜면, 구름 사진처럼 보이기도 합니다. "
+#~ "Written by Greg Bowering."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws random colored, stippled and transparent rectangles. Written by "
+#~ "Jamie Zawinski; 1992."
+#~ msgstr "무작위로 색이 있는 사각형을 그립니다. Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws trippy psychedelic circular patterns that hurt to look at. http://"
+#~ "en.wikipedia.org/wiki/Moire_pattern Written by Jamie Zawinski; 1993."
+#~ msgstr ""
+#~ "몽롱한 원형의 패턴을 보여줍니다. 오래 보면 어지러울 정도입니다. 제어 포인"
+#~ "트를 표현할 수도 있지만, 고사양을 필요로 합니다. Written by Jamie "
+#~ "Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws lacy fractal patterns based on iteration in the imaginary "
+#~ "plane, from a 1986 Scientific American article. See also the \"Discrete\" "
+#~ "screen saver. Written by Patrick Naughton; 1992."
+#~ msgstr ""
+#~ "레이스 모양의 도형 패턴을 그립니다. Mostly written by Patrick Naughton."
+
+#, fuzzy
+#~ msgid ""
+#~ "This generates random cloud-like patterns. The idea is to take four "
+#~ "points on the edge of the image, and assign each a random \"elevation\". "
+#~ "Then find the point between them, and give it a value which is the "
+#~ "average of the other four, plus some small random offset. Coloration is "
+#~ "done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; "
+#~ "1992."
+#~ msgstr ""
+#~ "무작위로 구름모양의 패턴을 보여줍니다. 모노크롬과 색상이 많이 다릅니다. 기"
+#~ "본적으로 이미지의 네 모서리를 무작위로 올리는 효과를 냅니다. 올린 네 모서"
+#~ "리 중 가장 높은 쪽에 네 모서리의 평균값을 주고, 작은 것 중 하나의 옵셋을 "
+#~ "또한 더해줍니다. 그리고 색상은 올리는 효과에 의해 선택됩니다. 올리는 효과"
+#~ "에 채도나 색조, 밝기 등의 값과 병합하여 결정합니다. 밝기 모드는 구름모양"
+#~ "을, 다른 모드들은 heat-maps나 CAT 스캔 이미지와 비슷한 모습을 보여줍니다. "
+#~ "Written by Juergen Nickelsen and Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a 3D juggling stick-man. http://en.wikipedia.org/wiki/Siteswap "
+#~ "Written by Tim Auckland and Jamie Zawinski; 2002."
+#~ msgstr "저글링 하는 막대인간을 보여줍니다. Written by Tim Auckland."
+
+#, fuzzy
+#~ msgid ""
+#~ "Animates a simulation of Lemarchand's Box, the Lament Configuration, "
+#~ "repeatedly solving itself. Warning: occasionally opens doors. http://en."
+#~ "wikipedia.org/wiki/Lemarchand%27s_box Written by Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "Lemarchand의 상자를 보여주며 연속적으로 스스로 해결합니다. OpenGL과 높은 "
+#~ "사양의 하드웨어를 필요로 합니다. Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Generates loop-shaped colonies that spawn, age, and eventually die. "
+#~ "http://en.wikipedia.org/wiki/Langton%27s_loops Written by David Bagley; "
+#~ "1999."
+#~ msgstr ""
+#~ "루프 모양의 생성과 변화 사라짐을 형상화합니다. Written by David Bagley."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the three-dimensional variant of the recursive Menger Gasket, "
+#~ "a cube-based fractal object analagous to the Sierpinski Tetrahedron. "
+#~ "http://en.wikipedia.org/wiki/Menger_sponge http://en.wikipedia.org/wiki/"
+#~ "Sierpinski_carpet Written by Jamie Zawinski; 2001."
+#~ msgstr ""
+#~ "반복적인 Menger Gasket의 변형을 삼차원으로 보여줍니다. 큐브 형태의 도형 객"
+#~ "체입니다. Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws several different representations of molecules. Some common "
+#~ "molecules are built in, and it can also read PDB (Protein Data Bank) "
+#~ "files as input. http://en.wikipedia.org/wiki/Protein_Data_Bank_"
+#~ "%28file_format%29 Written by Jamie Zawinski; 2001."
+#~ msgstr ""
+#~ "여러 분자의 모양을 그립니다. 일반적인 분자를 그리며, PDB 파일을 입력할 수"
+#~ "도 있습니다. Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "This simulates colonies of mold growing in a petri dish. Growing colored "
+#~ "circles overlap and leave spiral interference in their wake. Written by "
+#~ "Dan Bornstein; 1999."
+#~ msgstr ""
+#~ "petri dish 위에 성장하는 mold의 집단 형태를 보여줍니다. 색이 있는 원이 오"
+#~ "버랩되고 만들어지면서 나선형의 겹침을 보여줍니다. Written by Dan "
+#~ "Bornstein."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of an old terminal, with large pixels and long-sustain "
+#~ "phosphor. This program is also a fully-functional VT100 emulator! Run it "
+#~ "as an application instead of as a screen saver and you can use it as a "
+#~ "terminal. Written by Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "큰 픽셀과 오래 유지되는 발광효과로 오래된 터미널 화면을 보여줍니다. 텍스트"
+#~ "의 소스대로 어떤 프로그램이든 실행이 가능합니다. Written by Jamie "
+#~ "Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws some intersecting planes, making use of alpha blending, fog, "
+#~ "textures, and mipmaps. Written by David Konerding; 1999."
+#~ msgstr ""
+#~ "알파 블랜딩, 안개, 텍스쳐, mipmaps을 이용하여 서로 가로지르는 평평한 개체"
+#~ "를 만듭니다. 게다가 초당 프레임 미터가 있어 그래픽 카드 성능을 가늠해볼 "
+#~ "수 있습니다. OpenGL이 필요합니다. Written by David Konerding."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a grid of growing square-like shapes that, once they overtake each "
+#~ "other, react in unpredictable ways. \"RD\" stands for reaction-diffusion. "
+#~ "Written by Scott Draves; 1997."
+#~ msgstr ""
+#~ "Scott Draves의 또 다른 폭탄 프로그램입니다. 사각형에 가까운 그리드들을 그"
+#~ "리고, 서로 부딪혀 예상할 수 없는 방향으로 흩어집니다. 'RD'는 reaction-"
+#~ "diffusion의 약자입니다."
+
+#, fuzzy
+#~ msgid ""
+#~ "Creates a collage of rotated and scaled portions of the screen. Written "
+#~ "by Claudio Matsuoka; 2001."
+#~ msgstr ""
+#~ "화면을 회전하고 크기를 조절하여 콜라주를 만듭니다.Written by Claudio "
+#~ "Matsuoka."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a Rubik's Cube that rotates in three dimensions and repeatedly "
+#~ "shuffles and solves itself. See also the \"GLSnake\" and \"Cube21\" "
+#~ "screen savers. http://en.wikipedia.org/wiki/Rubik%27s_Cube Written by "
+#~ "Marcelo Vianna; 1997."
+#~ msgstr ""
+#~ "삼차원으로 Rubik's Cube를 그려 계속해서 바꾸고 해결하기를 계속합니다. "
+#~ "Another fine GL hack by Marcelo Vianna."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws the two-dimensional variant of the recursive Sierpinski "
+#~ "triangle fractal. See also the \"Sierpinski3D\" screen saver. http://en."
+#~ "wikipedia.org/wiki/Sierpinski_triangle Written by Desmond Daignault; 1997."
+#~ msgstr ""
+#~ "이차원의 반복적인 여러 Sierpinski 삼각 도형을 그립니다. Written by "
+#~ "Desmond Daignault."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a spotlight scanning across a black screen, illuminating the "
+#~ "underlying desktop (or a picture) when it passes. Written by Rick Schultz "
+#~ "and Jamie Zawinski; 1999."
+#~ msgstr ""
+#~ "스포트라이트가 검은 화면을 스캔하는 모습을 보여줍니다. 스포트라이트가 지나"
+#~ "갈때, 데스크톱의 화면이 잠깐 보입니다. Written by Rick Schultz."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a set of interacting, square-spiral-producing automata. The spirals "
+#~ "grow outward until they hit something, then they go around it. Written by "
+#~ "Jeff Epler; 1999."
+#~ msgstr ""
+#~ "서로 영향을 주는 사각형의 나선형 모양을 만들어냅니다. 각 나선형은 성장하다"
+#~ "가, 무엇인가와 마주치면, 상대를 감싸는 모습을 보여줍니다. Written by Jeff "
+#~ "Epler."
+
+#, fuzzy
+#~ msgid ""
+#~ "This generates a sequence of undulating, throbbing, star-like patterns "
+#~ "which pulsate, rotate, and turn inside out. Another display mode uses "
+#~ "these shapes to lay down a field of colors, which are then cycled. The "
+#~ "motion is very organic. Written by Jamie Zawinski; 1997."
+#~ msgstr ""
+#~ "진동하며 화전하고 안팎이 바뀌는 별 모양을 만들어냅니다. 다른 디스플레이 모"
+#~ "드에서는 이러한 효과를 그 때 그 때 바뀌는 색상 필드를 저장하기 위해 사용하"
+#~ "기도 합니다. 모션이 아주 유기적입니다. Written by Jamie Zawinski."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a stream of text slowly scrolling into the distance at an angle, "
+#~ "over a star field, like at the beginning of the movie of the same name. "
+#~ "http://en.wikipedia.org/wiki/Star_Wars_opening_crawl Written by Jamie "
+#~ "Zawinski and Claudio Matauoka; 2001."
+#~ msgstr ""
+#~ "천천히 스크롤되는 텍스트의 흐름을 보여줍니다. Written by Jamie Zawinski "
+#~ "and Claudio Matauoka."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws iterations to strange attractors: it's a colorful, "
+#~ "unpredictably-animating swarm of dots that swoops and twists around. "
+#~ "http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by "
+#~ "Massimino Pascal; 1997."
+#~ msgstr ""
+#~ "특이한 모양의 어트랙터를 그립니다: 화려한 색에 예상치 못한 움직임을 보이"
+#~ "는 점들이 화면에서 춤을 춥니다. 모션이 아주 화려합니다. Written by "
+#~ "Massimino Pascal."
+
+#, fuzzy
+#~ msgid ""
+#~ "This draws line- and arc-based truchet patterns that tile the screen. "
+#~ "http://en.wikipedia.org/wiki/Tessellation Written by Adrian Likins; 1998."
+#~ msgstr ""
+#~ "선과 원호를 기반으로 하는 Truchet 패턴을 그려 스크린을 타일화 합니다. "
+#~ "Written by Adrian Likins."
+
+#, fuzzy
+#~ msgid "Draws squiggly worm-like paths. Written by Tyler Pierce; 2001."
+#~ msgstr "불규칙한 벌레형의 경로를 그립니다. Written by Tyler Pierce."
+
+#, fuzzy
+#~ msgid ""
+#~ "This is a shell script that grabs a frame of video from the system's "
+#~ "video input, and then uses some PBM filters (chosen at random) to "
+#~ "manipulate and recombine the video frame in various ways (edge detection, "
+#~ "subtracting the image from a rotated version of itself, etc.) Then it "
+#~ "displays that image for a few seconds, and does it again. This works "
+#~ "really well if you just feed broadcast television into it. Written by "
+#~ "Jamie Zawinski; 1998."
+#~ msgstr ""
+#~ "시스템의 비디오 입력으로 들어오는 화면을 잡아 PBM 필터(무작위로)를 사용하"
+#~ "여 나누었다가 다시 병합하는 쉘 스크립트입니다. 결과물을 잠깐 보였다가, 다"
+#~ "시 반복합니다. 만약 TV입력이 가능하다면, 더 좋은 화면을 볼 수 있습니다."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a colorful random-walk, in various forms. http://en.wikipedia.org/"
+#~ "wiki/Random_walk Written by Rick Campbell; 1999."
+#~ msgstr ""
+#~ "여러 가지 모양의 형태를 무작위로 찍어냅니다. Written by Rick Campbell."
+
+#, fuzzy
+#~ msgid ""
+#~ "Floating stars are acted upon by a mixture of simple 2D forcefields. The "
+#~ "strength of each forcefield changes continuously, and it is also switched "
+#~ "on and off at random. Written by Paul 'Joey' Clark; 2001."
+#~ msgstr ""
+#~ "2D 포스필드의 병합을 통해 별의 흐름을 보여줍니다.포스필드의 힘은 시시각각 "
+#~ "변하며 켜지거나 꺼지기도 합니다. By Paul 'Joey' Clark."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a simulation of pulsing fire. It can also take an arbitrary image "
+#~ "and set it on fire too. Written by Carsten Haitzler and many others; 1999."
+#~ msgstr ""
+#~ "박동치는 불을 시뮬레이션 합니다. 임의의 이미지를 불러와 불에 넣는 효과도 "
+#~ "가능합니다. Written by Carsten Haitzler, hacked on by many others."
+
+#, fuzzy
+#~ msgid ""
+#~ "Draws a few swarms of critters flying around the screen, with faded color "
+#~ "trails behind them. Written by Chris Leger; 2000."
+#~ msgstr ""
+#~ "화면 위를 날아다니는 동물형태의 모습을 보여줍니다. Written by Chris Leger."
+
+#, fuzzy
+#~ msgid ""
+#~ "Zooms in on a part of the screen and then moves around. With the \"Lenses"
+#~ "\" option, the result is like looking through many overlapping lenses "
+#~ "rather than just a simple zoom. Written by James Macnicol; 2001."
+#~ msgstr ""
+#~ "화면의 일정 부분을 확대하고 여기 저기로 움직입니다. -렌즈' 옵션으로 단순"
+#~ "한 확대가 아니라 여러 가지 효과가 가능합니다.Written by James Macnicol."
+
#~ msgid "Random Cell Shape"
#~ msgstr "랜덤 칸 모양"