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-rw-r--r--tde-i18n-nds/messages/tdegames/CMakeLists.txt3
-rw-r--r--tde-i18n-nds/messages/tdegames/Makefile.am3
-rw-r--r--tde-i18n-nds/messages/tdegames/kbattleship.po2
-rw-r--r--tde-i18n-nds/messages/tdegames/kenolaba.po2
-rw-r--r--tde-i18n-nds/messages/tdegames/kgoldrunner.po101
-rw-r--r--tde-i18n-nds/messages/tdegames/klickety.po2
-rw-r--r--tde-i18n-nds/messages/tdegames/kmahjongg.po12
-rw-r--r--tde-i18n-nds/messages/tdegames/konquest.po134
-rw-r--r--tde-i18n-nds/messages/tdegames/kpat.po2
-rw-r--r--tde-i18n-nds/messages/tdegames/kreversi.po26
-rw-r--r--tde-i18n-nds/messages/tdegames/libksirtet.po2
11 files changed, 176 insertions, 113 deletions
diff --git a/tde-i18n-nds/messages/tdegames/CMakeLists.txt b/tde-i18n-nds/messages/tdegames/CMakeLists.txt
deleted file mode 100644
index 40b8bc7b9aa..00000000000
--- a/tde-i18n-nds/messages/tdegames/CMakeLists.txt
+++ /dev/null
@@ -1,3 +0,0 @@
-# This file is genereted by trinity-automake-cmake-convert script by Fat-Zer
-
-tde_create_translation( LANG nds )
diff --git a/tde-i18n-nds/messages/tdegames/Makefile.am b/tde-i18n-nds/messages/tdegames/Makefile.am
deleted file mode 100644
index 45ab185a0d2..00000000000
--- a/tde-i18n-nds/messages/tdegames/Makefile.am
+++ /dev/null
@@ -1,3 +0,0 @@
-KDE_LANG = nds
-SUBDIRS = $(AUTODIRS)
-POFILES = AUTO
diff --git a/tde-i18n-nds/messages/tdegames/kbattleship.po b/tde-i18n-nds/messages/tdegames/kbattleship.po
index adc0249aa2c..b5d197deeb9 100644
--- a/tde-i18n-nds/messages/tdegames/kbattleship.po
+++ b/tde-i18n-nds/messages/tdegames/kbattleship.po
@@ -5,7 +5,7 @@
msgid ""
msgstr ""
"Project-Id-Version: kbattleship\n"
-"POT-Creation-Date: 2020-05-11 04:09+0200\n"
+"POT-Creation-Date: 2021-07-07 18:22+0000\n"
"PO-Revision-Date: 2006-12-29 23:49+0100\n"
"Last-Translator: Sönke Dibbern <s_dibbern@web.de>\n"
"Language-Team: Low Saxon <kde-i18n-nds@kde.org>\n"
diff --git a/tde-i18n-nds/messages/tdegames/kenolaba.po b/tde-i18n-nds/messages/tdegames/kenolaba.po
index 9d5c4672e4f..7e7b29d0467 100644
--- a/tde-i18n-nds/messages/tdegames/kenolaba.po
+++ b/tde-i18n-nds/messages/tdegames/kenolaba.po
@@ -5,7 +5,7 @@
msgid ""
msgstr ""
"Project-Id-Version: kenolaba\n"
-"POT-Creation-Date: 2020-05-11 04:09+0200\n"
+"POT-Creation-Date: 2021-07-07 18:22+0000\n"
"PO-Revision-Date: 2006-07-29 01:09+0200\n"
"Last-Translator: Sönke Dibbern <s_dibbern@web.de>\n"
"Language-Team: Low Saxon <kde-i18n-nds@kde.org>\n"
diff --git a/tde-i18n-nds/messages/tdegames/kgoldrunner.po b/tde-i18n-nds/messages/tdegames/kgoldrunner.po
index c2f873586a9..bf226e4da77 100644
--- a/tde-i18n-nds/messages/tdegames/kgoldrunner.po
+++ b/tde-i18n-nds/messages/tdegames/kgoldrunner.po
@@ -5,7 +5,7 @@
msgid ""
msgstr ""
"Project-Id-Version: kgoldrunner\n"
-"POT-Creation-Date: 2020-05-11 04:09+0200\n"
+"POT-Creation-Date: 2022-07-19 18:18+0000\n"
"PO-Revision-Date: 2006-12-05 00:04+0100\n"
"Last-Translator: Sönke Dibbern <s_dibbern@web.de>\n"
"Language-Team: Low Saxon <kde-i18n-nds@kde.org>\n"
@@ -39,14 +39,24 @@ msgid "Hi !!"
msgstr "Moin!"
#: data_messages.cpp:30
+#, fuzzy
+#| msgid ""
+#| "Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all "
+#| "the gold nuggets, then climb to the top of the playing area and move up "
+#| "to the next level. A hidden ladder will appear as you collect the last "
+#| "nugget.\n"
+#| "\n"
+#| "The hero (the green figure) is your deputy. To collect the nuggets, just "
+#| "point the mouse where you want him to go. At first gravity takes over "
+#| "and he falls ..."
msgid ""
"Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all the "
"gold nuggets, then climb to the top of the playing area and move up to the "
"next level. A hidden ladder will appear as you collect the last nugget.\n"
"\n"
"The hero (the green figure) is your deputy. To collect the nuggets, just "
-"point the mouse where you want him to go. At first gravity takes over and "
-"he falls ..."
+"point the mouse where you want the hero to go. At first gravity takes over "
+"and the hero falls ..."
msgstr ""
"Willkamen bi KGoldrunner! Dat Teel vun dat Speel is, all Goldklümp to "
"sammeln, na den hööchst Punkt vun't Speelfeld to klattern, un vun dor na de "
@@ -62,11 +72,21 @@ msgid "Navigation"
msgstr "Navigatschoon"
#: data_messages.cpp:37
+#, fuzzy
+#| msgid ""
+#| "This is an exercise in moving around. Follow the track of gold nuggets "
+#| "until the ladder pops up at the right. The hero can only follow the "
+#| "mouse along simple paths (like _ | L or U), so be careful not to get too "
+#| "far ahead of him.\n"
+#| "\n"
+#| "DANGER: Try not to fall off the ladder or bar into the concrete pit at "
+#| "the bottom right. If you do get trapped there, the only way out is to "
+#| "kill the hero (press key Q for quit) and start the level again."
msgid ""
"This is an exercise in moving around. Follow the track of gold nuggets "
"until the ladder pops up at the right. The hero can only follow the mouse "
"along simple paths (like _ | L or U), so be careful not to get too far ahead "
-"of him.\n"
+"of them.\n"
"\n"
"DANGER: Try not to fall off the ladder or bar into the concrete pit at the "
"bottom right. If you do get trapped there, the only way out is to kill the "
@@ -85,11 +105,25 @@ msgid "Digging"
msgstr "Utgraven"
#: data_messages.cpp:44
+#, fuzzy
+#| msgid ""
+#| "Now you have to dig to get the gold! Just use the left and right mouse "
+#| "buttons to dig left or right of the hero's position. The hero can then "
+#| "jump into and through the hole he has dug. He can also dig several holes "
+#| "in a row and run sideways through the dug holes. Be careful though. "
+#| "After a while the holes close up and you can get trapped and killed.\n"
+#| "\n"
+#| "In the third box down, you have to dig two holes, jump in and quickly dig "
+#| "one more, to get through two layers. On the right, you have to dig "
+#| "three, then two then one to get through. There are also two little "
+#| "puzzles to work out along the way. Good luck!\n"
+#| "\n"
+#| "By the way, you can dig through brick, but not concrete."
msgid ""
"Now you have to dig to get the gold! Just use the left and right mouse "
"buttons to dig left or right of the hero's position. The hero can then jump "
-"into and through the hole he has dug. He can also dig several holes in a "
-"row and run sideways through the dug holes. Be careful though. After a "
+"into and through the hole they have dug. They can also dig several holes in "
+"a row and run sideways through the dug holes. Be careful though. After a "
"while the holes close up and you can get trapped and killed.\n"
"\n"
"In the third box down, you have to dig two holes, jump in and quickly dig "
@@ -117,6 +151,25 @@ msgid "You Have ENEMIES !!!"
msgstr "Du hest Feenden!"
#: data_messages.cpp:53
+#, fuzzy
+#| msgid ""
+#| "Well, it's been nice and easy up to now, but the game would be no fun "
+#| "without enemies. They are after the gold too: worse still they are after "
+#| "you! You die if they catch you, but maybe you will have a few lives left "
+#| "and can start again.\n"
+#| "\n"
+#| "You can handle enemies by running away, digging a hole or luring them "
+#| "into part of the playing area where they get stranded.\n"
+#| "\n"
+#| "If an enemy falls into a hole, he gives up any gold he is carrying, then "
+#| "gets stuck in the hole for a time and climbs out. If the hole closes "
+#| "while he is in it, he dies and reappears somewhere else on the screen. "
+#| "You can deliberately kill enemies by digging several holes in a row.\n"
+#| "\n"
+#| "More importantly, you can run over an enemy's head. You must do that "
+#| "right at the start of this level. Dig a hole, trap the enemy, wait for "
+#| "him to fall all the way in, then run over him, with the other enemy in "
+#| "hot pursuit..."
msgid ""
"Well, it's been nice and easy up to now, but the game would be no fun "
"without enemies. They are after the gold too: worse still they are after "
@@ -126,14 +179,14 @@ msgid ""
"You can handle enemies by running away, digging a hole or luring them into "
"part of the playing area where they get stranded.\n"
"\n"
-"If an enemy falls into a hole, he gives up any gold he is carrying, then "
-"gets stuck in the hole for a time and climbs out. If the hole closes while "
-"he is in it, he dies and reappears somewhere else on the screen. You can "
+"If an enemy falls into a hole, they give up any gold they are carrying, then "
+"get stuck in the hole for a time and climb out. If the hole closes while "
+"they are in it, they die and reappear somewhere else on the screen. You can "
"deliberately kill enemies by digging several holes in a row.\n"
"\n"
"More importantly, you can run over an enemy's head. You must do that right "
-"at the start of this level. Dig a hole, trap the enemy, wait for him to "
-"fall all the way in, then run over him, with the other enemy in hot "
+"at the start of this level. Dig a hole, trap the enemy, wait for them to "
+"fall all the way in, then run over them, with the other enemy in hot "
"pursuit..."
msgstr ""
"Goot, bet nu is dat nett un eenfach för Di wesen, man dat Speel maakt mit "
@@ -210,13 +263,21 @@ msgid "Bars and Ladders"
msgstr "Balkens un Leddern"
#: data_messages.cpp:83
+#, fuzzy
+#| msgid ""
+#| "There's nowhere to dig, so you must dodge the enemies and avoid falling "
+#| "to the concrete at the wrong time. Try to keep the enemies together.\n"
+#| "\n"
+#| "If an enemy has a gold outline, he is holding a nugget. He might drop it "
+#| "as he runs over the concrete or maybe at the top of a ladder ...... "
+#| "patience, patience !!"
msgid ""
"There's nowhere to dig, so you must dodge the enemies and avoid falling to "
"the concrete at the wrong time. Try to keep the enemies together.\n"
"\n"
-"If an enemy has a gold outline, he is holding a nugget. He might drop it as "
-"he runs over the concrete or maybe at the top of a ladder ...... patience, "
-"patience !!"
+"If an enemy has a gold outline, they are holding a nugget. They might drop "
+"it as they run over the concrete or maybe at the top of a ladder ...... "
+"patience, patience !!"
msgstr ""
"Hier kannst Du narms graven, sünnern muttst den Feenden ut den Weg gahn un "
"nich to en lege Tiet op den Grund fallen. Versöök, dat de Feenden "
@@ -250,13 +311,21 @@ msgid "... Or not to kill?"
msgstr "... oder nich doot maken?"
#: data_messages.cpp:97
+#, fuzzy
+#| msgid ""
+#| "It is best not to kill the enemy. Try it and you will find out why ... "
+#| "Heh, heh, heh !! ... ;-)\n"
+#| "\n"
+#| "If you do kill him unintentionally, before you have collected the gold at "
+#| "the top left, you can still finish the level by digging away the side of "
+#| "the pit he is in."
msgid ""
"It is best not to kill the enemy. Try it and you will find out why ... Heh, "
"heh, heh !! ... ;-)\n"
"\n"
-"If you do kill him unintentionally, before you have collected the gold at "
+"If you do kill them unintentionally, before you have collected the gold at "
"the top left, you can still finish the level by digging away the side of the "
-"pit he is in."
+"pit they are in."
msgstr ""
"Op't Best maakst Du den Feend nich doot. Versöök dat maal, un Du weetst, "
"worüm... Hehe... ;-)\n"
diff --git a/tde-i18n-nds/messages/tdegames/klickety.po b/tde-i18n-nds/messages/tdegames/klickety.po
index 153f3c1cb73..3eac2dae9f5 100644
--- a/tde-i18n-nds/messages/tdegames/klickety.po
+++ b/tde-i18n-nds/messages/tdegames/klickety.po
@@ -5,7 +5,7 @@
msgid ""
msgstr ""
"Project-Id-Version: klickety\n"
-"POT-Creation-Date: 2020-05-11 04:09+0200\n"
+"POT-Creation-Date: 2021-07-07 18:22+0000\n"
"PO-Revision-Date: 2006-05-09 01:27+0200\n"
"Last-Translator: Sönke Dibbern <s_dibbern@web.de>\n"
"Language-Team: Low Saxon <kde-i18n-nds@kde.org>\n"
diff --git a/tde-i18n-nds/messages/tdegames/kmahjongg.po b/tde-i18n-nds/messages/tdegames/kmahjongg.po
index 829d3298225..e47d7b149b9 100644
--- a/tde-i18n-nds/messages/tdegames/kmahjongg.po
+++ b/tde-i18n-nds/messages/tdegames/kmahjongg.po
@@ -9,7 +9,7 @@
msgid ""
msgstr ""
"Project-Id-Version: kmahjongg\n"
-"POT-Creation-Date: 2020-05-11 04:09+0200\n"
+"POT-Creation-Date: 2023-07-16 18:17+0000\n"
"PO-Revision-Date: 2006-05-08 00:10+0200\n"
"Last-Translator: Sönke Dibbern <s_dibbern@web.de>\n"
"Language-Team: Low Saxon <kde-i18n-nds@kde.org>\n"
@@ -139,15 +139,15 @@ msgstr "Pünkt"
msgid "Time"
msgstr "Tiet"
-#: HighScore.cpp:165
+#: HighScore.cpp:162
msgid "Scores"
msgstr "Plätz"
-#: HighScore.cpp:465
+#: HighScore.cpp:462
msgid "Anonymous"
msgstr "Anonüm"
-#: HighScore.cpp:498
+#: HighScore.cpp:495
msgid ""
"Resetting the high scores will remove all high score entries both in memory "
"and on disk. Do you wish to proceed?"
@@ -155,11 +155,11 @@ msgstr ""
"Bi't Torüchsetten vun de Bestenlist warrt all Indrääg in'n Spieker un op de "
"Fastplaat vergeten. Wullt Du dat redig doon?"
-#: HighScore.cpp:502
+#: HighScore.cpp:499
msgid "Reset High Scores"
msgstr "Bestenlist torüchsetten"
-#: HighScore.cpp:502
+#: HighScore.cpp:499
msgid "Reset"
msgstr "Torüchsetten"
diff --git a/tde-i18n-nds/messages/tdegames/konquest.po b/tde-i18n-nds/messages/tdegames/konquest.po
index 76badf0479b..a48371ca78d 100644
--- a/tde-i18n-nds/messages/tdegames/konquest.po
+++ b/tde-i18n-nds/messages/tdegames/konquest.po
@@ -5,7 +5,7 @@
msgid ""
msgstr ""
"Project-Id-Version: konquest\n"
-"POT-Creation-Date: 2020-05-11 04:09+0200\n"
+"POT-Creation-Date: 2020-12-11 16:19+0900\n"
"PO-Revision-Date: 2006-08-07 02:25+0200\n"
"Last-Translator: Sönke Dibbern <s_dibbern@web.de>\n"
"Language-Team: Low Saxon <kde-i18n-nds@kde.org>\n"
@@ -27,63 +27,63 @@ msgid ""
"Your emails"
msgstr "m.j.wiese@web.de, s_dibbern@web.de"
-#: Konquest.cc:10
+#: Konquest.cpp:10
msgid "Galactic Strategy TDE Game"
msgstr "Galaktsch Strategiespeel för TDE"
-#: Konquest.cc:15
+#: Konquest.cpp:15
msgid "Konquest"
msgstr "Konquest"
-#: Konquest.cc:17
+#: Konquest.cpp:17
msgid "Copyright (c) 1999-2001, Developers"
msgstr "Copyright (c) 1999-2001, Schrieverslüüd"
-#: fleetdlg.cc:41
+#: fleetdlg.cpp:41
msgid "Fleet Overview"
msgstr "Flottenöversicht"
-#: fleetdlg.cc:44
+#: fleetdlg.cpp:44
msgid "Fleet No."
msgstr "Flott Nr."
-#: fleetdlg.cc:45
+#: fleetdlg.cpp:45
msgid "Destination"
msgstr "Teel"
-#: fleetdlg.cc:46
+#: fleetdlg.cpp:46
msgid "Ships"
msgstr "Scheep"
-#: fleetdlg.cc:47
+#: fleetdlg.cpp:47
msgid "Kill Percentage"
msgstr "Dootmaak-Andeel"
-#: fleetdlg.cc:48
+#: fleetdlg.cpp:48
msgid "Arrival Turn"
msgstr "Ankaam-Törn"
-#: gameboard.cc:65
+#: gameboard.cpp:65
msgid "End Turn"
msgstr "Törn beennen"
-#: gameboard.cc:237
+#: gameboard.cpp:237
msgid "Select source planet..."
msgstr "Bornplanet utsöken..."
-#: gameboard.cc:255
+#: gameboard.cpp:255
msgid "Select destination planet..."
msgstr "Teelplanet utsöken..."
-#: gameboard.cc:277
+#: gameboard.cpp:277
msgid ": How many ships?"
msgstr ": Wo vele Scheep?"
-#: gameboard.cc:301
+#: gameboard.cpp:301
msgid "Ruler: Select starting planet."
msgstr "Baas: Söök den Startplanet ut."
-#: gameboard.cc:316
+#: gameboard.cpp:316
msgid ""
"The distance from Planet %1 to Planet %2 is %3 light years.\n"
"A ship leaving this turn will arrive on turn %4"
@@ -91,75 +91,75 @@ msgstr ""
"De Afstand vun Planet %1 na Planet %2 is %3 Lichtjohren.\n"
"En Schipp, dat in dissen Törn afflüggt, warrt in Törn %4 ankamen"
-#: gameboard.cc:322
+#: gameboard.cpp:322
msgid "Distance"
msgstr "Afstand"
-#: gameboard.cc:327
+#: gameboard.cpp:327
msgid "Ruler: Select ending planet."
msgstr "Baas: Söök den Teelplanet ut."
-#: gameboard.cc:339
+#: gameboard.cpp:339
msgid "Computer Player thinking..."
msgstr "Reeknerspeler denkt na..."
-#: gameboard.cc:434
+#: gameboard.cpp:434
msgid "Turn #: %1 of %2"
msgstr "Törn Nr. %1 vun %2"
-#: gameboard.cc:475
+#: gameboard.cpp:475
msgid "The mighty %1 has conquered the galaxy!"
msgstr "De mächtige %1 hett de Galaxie innahmen!"
-#: gameboard.cc:476
+#: gameboard.cpp:476
msgid "Game Over"
msgstr "Speel vörbi"
-#: gameboard.cc:631
+#: gameboard.cpp:631
msgid "The once mighty empire of %1 has fallen in ruins."
msgstr "Dat ehrmaals mächtige Riek vun %1 liggt nu in Gruus un Muus."
-#: gameboard.cc:641
+#: gameboard.cpp:641
msgid "The fallen empire of %1 has staggered back to life."
msgstr "Dat ünnergahn Riek vun %1 is in't Leven torüchkrapen."
-#: gameboard.cc:662
+#: gameboard.cpp:662
msgid "Reinforcements (%1 ships) have arrived for planet %2."
msgstr "Ünnerstütten (%1 Scheep) för Planet %2 is ankamen."
-#: gameboard.cc:706
+#: gameboard.cpp:706
msgid "Planet %2 has held against an attack from %1."
msgstr "Planet %2 hett den Angreep vun %1 standhollen."
-#: gameboard.cc:715
+#: gameboard.cpp:715
msgid "Planet %2 has fallen to %1."
msgstr "Planet %2 is an %1 fallen."
-#: gameboard.cc:777
+#: gameboard.cpp:777
msgid "Do you wish to retire this game?"
msgstr "Wullt Du dit Speel opgeven?"
-#: gameboard.cc:778
+#: gameboard.cpp:778
msgid "End Game"
msgstr "Speelenn"
-#: gameboard.cc:790
+#: gameboard.cpp:790
msgid "Final Standings"
msgstr "Lest Stand"
-#: gameboard.cc:960
+#: gameboard.cpp:960
msgid "Not enough ships to send."
msgstr "Nich noog Scheep för't Afschicken."
-#: gameboard.cc:982
+#: gameboard.cpp:982
msgid "Current Standings"
msgstr "Aktuell Stand"
-#: gameenddlg.cc:15
+#: gameenddlg.cpp:15
msgid "Out of Turns"
msgstr "Keen Törn övrig"
-#: gameenddlg.cc:22
+#: gameenddlg.cpp:22
msgid ""
"This is the last turn.\n"
"Do you wish to add extra turns?"
@@ -167,148 +167,148 @@ msgstr ""
"Dit is de lest Törn.\n"
"Wullt Du mehr Törns tofögen?"
-#: gameenddlg.cc:28
+#: gameenddlg.cpp:28
msgid "&Add Turns"
msgstr "&Törns tofögen"
-#: gameenddlg.cc:29
+#: gameenddlg.cpp:29
msgid "Add the specified number of turns to the game and continue playing."
msgstr "De angeven Tall vun Törns na dat Speel tofögen, un wiederspelen."
-#: gameenddlg.cc:30
+#: gameenddlg.cpp:30
msgid "&Game Over"
msgstr "&Speel vörbi"
-#: gameenddlg.cc:31
+#: gameenddlg.cpp:31
msgid "Terminate the current game."
msgstr "Lopen Speel afbreken."
-#: gameenddlg.cc:74
+#: gameenddlg.cpp:74
#, c-format
msgid "Extra turns: %1"
msgstr "Tall vun Törns: %1"
-#: mainwin.cc:26
+#: mainwin.cpp:26
msgid "Galactic Conquest"
msgstr "Galaxie innehmen"
-#: mainwin.cc:47
+#: mainwin.cpp:47
msgid "&Measure Distance"
msgstr "Afstand &utmeten"
-#: mainwin.cc:49
+#: mainwin.cpp:49
msgid "&Show Standings"
msgstr "Stand &wiesen"
-#: mainwin.cc:51
+#: mainwin.cpp:51
msgid "&Fleet Overview"
msgstr "&Flottenöversicht"
-#: newgamedlg.cc:30
+#: newgamedlg.cpp:30
msgid "Start New Game"
msgstr "Nieg Speel starten"
-#: newgamedlg.cc:106 newgamedlg.cc:151
+#: newgamedlg.cpp:106 newgamedlg.cpp:151
msgid "Human Player"
msgstr "Minschlich Speler"
-#: newgamedlg.cc:187
+#: newgamedlg.cpp:187
#, c-format
msgid ""
"_: Generated AI player name\n"
"Comp%1"
msgstr "Reekner-%1"
-#: newgamedlg.cc:191
+#: newgamedlg.cpp:191
msgid "Computer Player"
msgstr "Reeknerspeler"
-#: newgamedlg.cc:232
+#: newgamedlg.cpp:232
#, c-format
msgid "Number of &players: %1"
msgstr "Tall vun &Spelers: %1"
-#: newgamedlg.cc:233
+#: newgamedlg.cpp:233
#, c-format
msgid "Number of neutral p&lanets: %1"
msgstr "Tall vun neutraal &Planeten: %1"
-#: newgamedlg.cc:234
+#: newgamedlg.cpp:234
#, c-format
msgid "Number of &turns: %1"
msgstr "Tall vun &Törns: %1"
-#: newgamedlg.cc:251
+#: newgamedlg.cpp:251
msgid "The game is much more fun when you add a human player!"
msgstr ""
"Dat Speel maakt veel mehr Pläseer, wenn Du en minschlich Speler toföögst!"
-#: planet_info.cc:95
+#: planet_info.cpp:95
msgid "Planet name: "
msgstr "Planetennaam: "
-#: planet_info.cc:98
+#: planet_info.cpp:98
msgid "Owner: "
msgstr "Eegner: "
-#: planet_info.cc:101
+#: planet_info.cpp:101
msgid "Ships: "
msgstr "Scheep: "
-#: planet_info.cc:104
+#: planet_info.cpp:104
msgid "Production: "
msgstr "Produkschoon: "
-#: planet_info.cc:107
+#: planet_info.cpp:107
msgid "Kill percent: "
msgstr "Dootmaak-Andeel: "
-#: planet_info.cc:129 planet_info.cc:144
+#: planet_info.cpp:129 planet_info.cpp:144
#, c-format
msgid "Planet name: %1"
msgstr "Planetennaam: %1"
-#: planet_info.cc:147
+#: planet_info.cpp:147
#, c-format
msgid "Owner: %1"
msgstr "Eegner: %1"
-#: planet_info.cc:150
+#: planet_info.cpp:150
#, c-format
msgid "Ships: %1"
msgstr "Scheep: %1"
-#: planet_info.cc:153
+#: planet_info.cpp:153
#, c-format
msgid "Production: %1"
msgstr "Produkschoon: %1"
-#: planet_info.cc:156
+#: planet_info.cpp:156
#, c-format
msgid "Kill percent: %1"
msgstr "Dootmaak-Andeel: %1"
-#: scoredlg.cc:36
+#: scoredlg.cpp:36
msgid "Player"
msgstr "Speler"
-#: scoredlg.cc:37
+#: scoredlg.cpp:37
msgid "Ships Built"
msgstr "Scheep buut"
-#: scoredlg.cc:38
+#: scoredlg.cpp:38
msgid "Planets Conquered"
msgstr "Planeten innahmen"
-#: scoredlg.cc:39
+#: scoredlg.cpp:39
msgid "Fleets Launched"
msgstr "Flotten sendt"
-#: scoredlg.cc:40
+#: scoredlg.cpp:40
msgid "Fleets Destroyed"
msgstr "Flotten tweigahn"
-#: scoredlg.cc:41
+#: scoredlg.cpp:41
msgid "Ships Destroyed"
msgstr "Scheep tweigahn"
diff --git a/tde-i18n-nds/messages/tdegames/kpat.po b/tde-i18n-nds/messages/tdegames/kpat.po
index 3bce6824a08..c04717a0436 100644
--- a/tde-i18n-nds/messages/tdegames/kpat.po
+++ b/tde-i18n-nds/messages/tdegames/kpat.po
@@ -5,7 +5,7 @@
msgid ""
msgstr ""
"Project-Id-Version: kpat\n"
-"POT-Creation-Date: 2020-09-27 19:42+0200\n"
+"POT-Creation-Date: 2021-07-07 18:22+0000\n"
"PO-Revision-Date: 2006-11-04 01:29+0100\n"
"Last-Translator: Sönke Dibbern <s_dibbern@web.de>\n"
"Language-Team: Low Saxon <kde-i18n-nds@kde.org>\n"
diff --git a/tde-i18n-nds/messages/tdegames/kreversi.po b/tde-i18n-nds/messages/tdegames/kreversi.po
index 092862d21e8..cd3f0f3208c 100644
--- a/tde-i18n-nds/messages/tdegames/kreversi.po
+++ b/tde-i18n-nds/messages/tdegames/kreversi.po
@@ -5,7 +5,7 @@
msgid ""
msgstr ""
"Project-Id-Version: kreversi\n"
-"POT-Creation-Date: 2020-05-11 04:09+0200\n"
+"POT-Creation-Date: 2022-09-22 18:22+0000\n"
"PO-Revision-Date: 2006-11-04 01:29+0100\n"
"Last-Translator: Sönke Dibbern <s_dibbern@web.de>\n"
"Language-Team: Low Saxon <kde-i18n-nds@kde.org>\n"
@@ -337,62 +337,62 @@ msgstr "Speelbedrief"
msgid "Casually"
msgstr "Höög"
-#: settings.ui:100
+#: settings.ui:97
#, no-c-format
msgid "Competitively"
msgstr "Wettstriet"
-#: settings.ui:113
+#: settings.ui:107
#, no-c-format
msgid "&Computer Skill"
msgstr "Speelstärk vun den &Reekner"
-#: settings.ui:144
+#: settings.ui:138
#, no-c-format
msgid "Beginner"
msgstr "Anfänger"
-#: settings.ui:155
+#: settings.ui:149
#, no-c-format
msgid "Expert"
msgstr "Fachmann"
-#: settings.ui:166
+#: settings.ui:160
#, no-c-format
msgid "Average"
msgstr "Dörsnitt"
-#: settings.ui:179
+#: settings.ui:173
#, no-c-format
msgid "Animation Speed"
msgstr "Gauheit vun de Animatschonen"
-#: settings.ui:190
+#: settings.ui:184
#, no-c-format
msgid "Slow"
msgstr "Langsam"
-#: settings.ui:201
+#: settings.ui:195
#, no-c-format
msgid "Fast"
msgstr "Gau"
-#: settings.ui:237
+#: settings.ui:231
#, no-c-format
msgid "&Animation"
msgstr "&Animatschoon"
-#: settings.ui:248
+#: settings.ui:242
#, no-c-format
msgid "&Background"
msgstr "&Achtergrund"
-#: settings.ui:259
+#: settings.ui:253
#, no-c-format
msgid "Color:"
msgstr "Klöör:"
-#: settings.ui:272
+#: settings.ui:266
#, no-c-format
msgid "&Image:"
msgstr "&Bild:"
diff --git a/tde-i18n-nds/messages/tdegames/libksirtet.po b/tde-i18n-nds/messages/tdegames/libksirtet.po
index 9d7e9eb321c..b05f44b772f 100644
--- a/tde-i18n-nds/messages/tdegames/libksirtet.po
+++ b/tde-i18n-nds/messages/tdegames/libksirtet.po
@@ -550,7 +550,7 @@ msgstr "\"Wegdaan Regen\" wiest Enkelheiten"
#: common/libksirtet2.kcfg:20
#, no-c-format
-msgid "The inital level of new games."
+msgid "The initial level of new games."
msgstr ""
#: common/libksirtet2.kcfg:26