# translation of kgoldrunner.po to British English # Copyright (C) 2003, 2004, 2005 Free Software Foundation, Inc. # Malcolm Hunter , 2003, 2004. # Jonathan Riddell , 2003. # Andrew Coles , 2004, 2005. # msgid "" msgstr "" "Project-Id-Version: kgoldrunner\n" "POT-Creation-Date: 2006-10-10 02:33+0200\n" "PO-Revision-Date: 2005-01-17 14:33+0000\n" "Last-Translator: Andrew Coles \n" "Language-Team: British English \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Generator: KBabel 1.9\n" #: _translatorinfo.cpp:1 msgid "" "_: NAME OF TRANSLATORS\n" "Your names" msgstr "Malcolm Hunter" #: _translatorinfo.cpp:3 msgid "" "_: EMAIL OF TRANSLATORS\n" "Your emails" msgstr "malcolm.hunter@gmx.co.uk" #: data_messages.cpp:11 msgid "TRANSLATORS: Please see the notes in the data_messages.cpp file." msgstr "TRANSLATORS: Please see the notes in the data_messages.cpp file." #: data_messages.cpp:29 msgid "Hi !!" msgstr "Hi !!" #: data_messages.cpp:30 msgid "" "Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all the gold " "nuggets, then climb to the top of the playing area and move up to the next " "level. A hidden ladder will appear as you collect the last nugget.\n" "\n" "The hero (the green figure) is your deputy. To collect the nuggets, just point " "the mouse where you want him to go. At first gravity takes over and he falls " "..." msgstr "" "Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all the gold " "nuggets, then climb to the top of the playing area and move up to the next " "level. A hidden ladder will appear as you collect the last nugget.\n" "\n" "The hero (the green figure) is your deputy. To collect the nuggets, just point " "the mouse where you want him to go. At first gravity takes over and he falls " "..." #: data_messages.cpp:36 msgid "Navigation" msgstr "Navigation" #: data_messages.cpp:37 msgid "" "This is an exercise in moving around. Follow the track of gold nuggets until " "the ladder pops up at the right. The hero can only follow the mouse along " "simple paths (like _ | L or U), so be careful not to get too far ahead of him.\n" "\n" "DANGER: Try not to fall off the ladder or bar into the concrete pit at the " "bottom right. If you do get trapped there, the only way out is to kill the " "hero (press key Q for quit) and start the level again." msgstr "" "This is an exercise in moving around. Follow the track of gold nuggets until " "the ladder pops up at the right. The hero can only follow the mouse along " "simple paths (like _ | L or U), so be careful not to get too far ahead of him.\n" "\n" "DANGER: Try not to fall off the ladder or bar into the concrete pit at the " "bottom right. If you do get trapped there, the only way out is to kill the " "hero (press key Q for quit) and start the level again." #: data_messages.cpp:43 msgid "Digging" msgstr "Digging" #: data_messages.cpp:44 msgid "" "Now you have to dig to get the gold! Just use the left and right mouse buttons " "to dig left or right of the hero's position. The hero can then jump into and " "through the hole he has dug. He can also dig several holes in a row and run " "sideways through the dug holes. Be careful though. After a while the holes " "close up and you can get trapped and killed.\n" "\n" "In the third box down, you have to dig two holes, jump in and quickly dig one " "more, to get through two layers. On the right, you have to dig three, then two " "then one to get through. There are also two little puzzles to work out along " "the way. Good luck!\n" "\n" "By the way, you can dig through brick, but not concrete." msgstr "" "Now you have to dig to get the gold! Just use the left and right mouse buttons " "to dig left or right of the hero's position. The hero can then jump into and " "through the hole he has dug. He can also dig several holes in a row and run " "sideways through the dug holes. Be careful though. After a while the holes " "close up and you can get trapped and killed.\n" "\n" "In the third box down, you have to dig two holes, jump in and quickly dig one " "more, to get through two layers. On the right, you have to dig three, then two " "then one to get through. There are also two little puzzles to work out along " "the way. Good luck!\n" "\n" "By the way, you can dig through brick, but not concrete." #: data_messages.cpp:52 msgid "You Have ENEMIES !!!" msgstr "You Have ENEMIES !!!" #: data_messages.cpp:53 msgid "" "Well, it's been nice and easy up to now, but the game would be no fun without " "enemies. They are after the gold too: worse still they are after you! You die " "if they catch you, but maybe you will have a few lives left and can start " "again.\n" "\n" "You can handle enemies by running away, digging a hole or luring them into part " "of the playing area where they get stranded.\n" "\n" "If an enemy falls into a hole, he gives up any gold he is carrying, then gets " "stuck in the hole for a time and climbs out. If the hole closes while he is in " "it, he dies and reappears somewhere else on the screen. You can deliberately " "kill enemies by digging several holes in a row.\n" "\n" "More importantly, you can run over an enemy's head. You must do that right at " "the start of this level. Dig a hole, trap the enemy, wait for him to fall all " "the way in, then run over him, with the other enemy in hot pursuit..." msgstr "" "Well, it's been nice and easy up to now, but the game would be no fun without " "enemies. They are after the gold too: worse still they are after you! You die " "if they catch you, but maybe you will have a few lives left and can start " "again.\n" "\n" "You can handle enemies by running away, digging a hole or luring them into part " "of the playing area where they get stranded.\n" "\n" "If an enemy falls into a hole, he gives up any gold he is carrying, then gets " "stuck in the hole for a time and climbs out. If the hole closes while he is in " "it, he dies and reappears somewhere else on the screen. You can deliberately " "kill enemies by digging several holes in a row.\n" "\n" "More importantly, you can run over an enemy's head. You must do that right at " "the start of this level. Dig a hole, trap the enemy, wait for him to fall all " "the way in, then run over him, with the other enemy in hot pursuit..." #: data_messages.cpp:63 msgid "Bars" msgstr "Bars" #: data_messages.cpp:64 msgid "" "You can move horizontally along bars (or poles), but if you move down you will " "let go and fall .... Also, note that you can collect gold by falling onto it." msgstr "" "You can move horizontally along bars (or poles), but if you move down you will " "let go and fall .... Also, note that you can collect gold by falling onto it." #: data_messages.cpp:68 msgid "False Bricks" msgstr "False Bricks" #: data_messages.cpp:69 msgid "" "Some of the bricks in this level are not what they seem. If you walk onto them " "you fall through. The enemies fall through them too." msgstr "" "Some of the bricks in this level are not what they seem. If you walk onto them " "you fall through. The enemies fall through them too." #: data_messages.cpp:73 data_messages.cpp:110 msgid "Bye ......." msgstr "Bye ......." #: data_messages.cpp:74 data_messages.cpp:111 msgid "" "This is just a nice easy level to finish up with. Have fun with the other " "games in KGoldrunner.\n" "\n" "Note that there is a game Editor in which you and your friends can make up " "levels and challenge each other. There is also a KGoldrunner Handbook in the " "Help Menu, which contains more detail than this Tutorial.\n" "\n" "It's been a pleasure showing you around. Bye !!!" msgstr "" "This is just a nice easy level to finish up with. Have fun with the other " "games in KGoldrunner.\n" "\n" "Note that there is a game Editor in which you and your friends can make up " "levels and challenge each other. There is also a KGoldrunner Handbook in the " "Help Menu, which contains more detail than this Tutorial.\n" "\n" "It's been a pleasure showing you around. Bye !!!" #: data_messages.cpp:82 msgid "Bars and Ladders" msgstr "Bars and Ladders" #: data_messages.cpp:83 msgid "" "There's nowhere to dig, so you must dodge the enemies and avoid falling to the " "concrete at the wrong time. Try to keep the enemies together.\n" "\n" "If an enemy has a gold outline, he is holding a nugget. He might drop it as he " "runs over the concrete or maybe at the top of a ladder ...... patience, " "patience !!" msgstr "" "There's nowhere to dig, so you must dodge the enemies and avoid falling to the " "concrete at the wrong time. Try to keep the enemies together.\n" "\n" "If an enemy has a gold outline, he is holding a nugget. He might drop it as he " "runs over the concrete or maybe at the top of a ladder ...... patience, " "patience !!" #: data_messages.cpp:89 msgid "To kill ....." msgstr "To kill ....." #: data_messages.cpp:90 msgid "" "You cannot get up to the gold, so you must get the enemies to bring it down to " "you. But how do you get them to keep going back?\n" "\n" "If you are feeling stressed, you can hit the P or Esc key and take a break. " "Also, you can use the Settings menu to slow down the action." msgstr "" "You cannot get up to the gold, so you must get the enemies to bring it down to " "you. But how do you get them to keep going back?\n" "\n" "If you are feeling stressed, you can hit the P or Esc key and take a break. " "Also, you can use the Settings menu to slow down the action." #: data_messages.cpp:96 msgid "... Or not to kill?" msgstr "... Or not to kill?" #: data_messages.cpp:97 msgid "" "It is best not to kill the enemy. Try it and you will find out why ... Heh, " "heh, heh !! ... ;-)\n" "\n" "If you do kill him unintentionally, before you have collected the gold at the " "top left, you can still finish the level by digging away the side of the pit he " "is in." msgstr "" "It is best not to kill the enemy. Try it and you will find out why ... Heh, " "heh, heh !! ... ;-)\n" "\n" "If you do kill him unintentionally, before you have collected the gold at the " "top left, you can still finish the level by digging away the side of the pit he " "is in." #: data_messages.cpp:103 msgid "Traps" msgstr "Traps" #: data_messages.cpp:104 msgid "" "Some of the bricks here are not what they seem. They are known as false " "bricks, fall-through bricks or traps. If you try to walk on them, you fall " "through. If the enemies walk on them, they can descend on you without warning. " " Sometimes you have to fall through a brick to get some gold.\n" "\n" "At the start, jump into the concrete pit, dig and drop through. That will get " "one enemy tied up for a while .... :-)" msgstr "" "Some of the bricks here are not what they seem. They are known as false " "bricks, fall-through bricks or traps. If you try to walk on them, you fall " "through. If the enemies walk on them, they can descend on you without warning. " " Sometimes you have to fall through a brick to get some gold.\n" "\n" "At the start, jump into the concrete pit, dig and drop through. That will get " "one enemy tied up for a while .... :-)" #: data_messages.cpp:157 msgid "Don't Panic" msgstr "Don't Panic" #: data_messages.cpp:160 msgid "Lust for Gold" msgstr "Lust for Gold" #: data_messages.cpp:161 msgid "" "When you kill the enemies you can trap them permanently in the pit at top " "right." msgstr "" "When you kill the enemies you can trap them permanently in the pit at top " "right." #: data_messages.cpp:165 msgid "Ladders? Trust me !" msgstr "Ladders? Trust me !" #: data_messages.cpp:168 msgid "Drop In and Say Hello" msgstr "Drop In and Say Hello" #: data_messages.cpp:171 msgid "The Mask" msgstr "The Mask" #: data_messages.cpp:174 msgid "Check for Traps" msgstr "Check for Traps" #: data_messages.cpp:177 msgid "Take It Easy !" msgstr "Take It Easy !" #: data_messages.cpp:180 msgid "Fall on a Fortune" msgstr "Fall on a Fortune" #: data_messages.cpp:183 msgid "The Lattice" msgstr "The Lattice" #: data_messages.cpp:186 msgid "Shower of Gold" msgstr "Shower of Gold" #: data_messages.cpp:189 msgid "The Foundry" msgstr "The Foundry" #: data_messages.cpp:192 msgid "Soft Landings" msgstr "Soft Landings" #: data_messages.cpp:195 msgid "Unlucky for Some" msgstr "Unlucky for Some" #: data_messages.cpp:198 msgid "The Balance" msgstr "The Balance" #: data_messages.cpp:201 msgid "Gold Bars" msgstr "Gold Bars" #: data_messages.cpp:204 msgid "Hard Row to Hoe" msgstr "Hard Row to Hoe" #: data_messages.cpp:207 msgid "Golden Maze" msgstr "Golden Maze" #: data_messages.cpp:210 msgid "Delayed Trap" msgstr "Delayed Trap" #: data_messages.cpp:213 msgid "Nowhere to Hide" msgstr "Nowhere to Hide" #: data_messages.cpp:216 msgid "Watch the Centre" msgstr "Watch the Centre" #: data_messages.cpp:219 msgid "Where to Dig?" msgstr "Where to Dig?" #: data_messages.cpp:222 msgid "Easy Stages" msgstr "Easy Stages" #: data_messages.cpp:225 msgid "Gold Mesh" msgstr "Gold Mesh" #: data_messages.cpp:228 msgid "Acrobat" msgstr "Acrobat" #: data_messages.cpp:231 msgid "Mongolian Horde" msgstr "Mongolian Horde" #: data_messages.cpp:234 msgid "Rocky Terrain" msgstr "Rocky Terrain" #: data_messages.cpp:237 msgid "Down the Chimney" msgstr "Down the Chimney" #: data_messages.cpp:240 msgid "Space Invader" msgstr "Space Invader" #: data_messages.cpp:243 msgid "Winding Road" msgstr "Winding Road" #: data_messages.cpp:246 msgid "Light My Fire" msgstr "Light My Fire" #: data_messages.cpp:249 msgid "Cockroach" msgstr "Cockroach" #: data_messages.cpp:252 data_messages.cpp:532 msgid "The Runaround" msgstr "The Runaround" #: data_messages.cpp:255 msgid "Speedy" msgstr "Speedy" #: data_messages.cpp:258 msgid "Dig Deep" msgstr "Dig Deep" #: data_messages.cpp:261 msgid "Zig Zag" msgstr "Zig Zag" #: data_messages.cpp:264 msgid "Free Fall" msgstr "Free Fall" #: data_messages.cpp:267 msgid "Forgotten Gold" msgstr "Forgotten Gold" #: data_messages.cpp:270 msgid "Two of Diamonds" msgstr "Two of Diamonds" #: data_messages.cpp:273 msgid "Suicide Jump" msgstr "Suicide Jump" #: data_messages.cpp:276 msgid "Easy Access" msgstr "Easy Access" #: data_messages.cpp:279 msgid "Gold Braid" msgstr "Gold Braid" #: data_messages.cpp:282 msgid "Cat's Eyes" msgstr "Cats' Eyes" #: data_messages.cpp:285 msgid "Keep 'em Coming" msgstr "Keep 'em Coming" #: data_messages.cpp:288 msgid "The Funnel" msgstr "The Funnel" #: data_messages.cpp:291 msgid "Lattice Maze" msgstr "Lattice Maze" #: data_messages.cpp:294 msgid "Hard Work for Poor Pay" msgstr "Hard Work for Poor Pay" #: data_messages.cpp:297 msgid "Forked Ladders" msgstr "Forked Ladders" #: data_messages.cpp:300 msgid "Snowing Gold" msgstr "Snowing Gold" #: data_messages.cpp:303 msgid "Left or Right?" msgstr "Left or Right?" #: data_messages.cpp:306 msgid "Houndstooth" msgstr "Houndstooth" #: data_messages.cpp:309 msgid "Five Levels" msgstr "Five Levels" #: data_messages.cpp:312 msgid "Pitfalls" msgstr "Pitfalls" #: data_messages.cpp:315 msgid "Get IN There !!" msgstr "Get IN There !!" #: data_messages.cpp:318 msgid "A Steady Climb" msgstr "A Steady Climb" #: data_messages.cpp:321 msgid "Fall-through Lattice" msgstr "Fall-through Lattice" #: data_messages.cpp:324 msgid "Get me OUT of Here !!" msgstr "Get me OUT of Here !!" #: data_messages.cpp:327 msgid "Empty Cellar" msgstr "Empty Cellar" #: data_messages.cpp:330 msgid "The Rose" msgstr "The Rose" #: data_messages.cpp:333 msgid "Lotus Puzzle" msgstr "Lotus Puzzle" #: data_messages.cpp:336 msgid "Long Drop" msgstr "Long Drop" #: data_messages.cpp:339 msgid "Party On !!!" msgstr "Party On !!!" #: data_messages.cpp:342 msgid "Cross-stitch" msgstr "Cross-stitch" #: data_messages.cpp:345 msgid "Can't Get Up There" msgstr "Can't Get Up There" #: data_messages.cpp:348 msgid "They're Everywhere !!!" msgstr "They're Everywhere !!!" #: data_messages.cpp:351 msgid "Rooftops" msgstr "Rooftops" #: data_messages.cpp:354 msgid "Tricky Traps" msgstr "Tricky Traps" #: data_messages.cpp:357 msgid "Make Them Work for You" msgstr "Make Them Work for You" #: data_messages.cpp:360 msgid "Get Going !!" msgstr "Get Going !!" #: data_messages.cpp:363 msgid "Three Chimneys" msgstr "Three Chimneys" #: data_messages.cpp:366 msgid "The Archway" msgstr "The Archway" #: data_messages.cpp:369 msgid "Starwave" msgstr "Starwave" #: data_messages.cpp:372 msgid "Amazing Finish" msgstr "Amazing Finish" #: data_messages.cpp:375 msgid "Overcrowding" msgstr "Overcrowding" #: data_messages.cpp:378 msgid "Pillars" msgstr "Pillars" #: data_messages.cpp:381 msgid "Hopeful Descent" msgstr "Hopeful Descent" #: data_messages.cpp:384 msgid "The Rack" msgstr "The Rack" #: data_messages.cpp:387 msgid "Twists and Turns" msgstr "Twists and Turns" #: data_messages.cpp:390 msgid "The Saucer" msgstr "The Saucer" #: data_messages.cpp:393 msgid "The Dotted Line" msgstr "The Dotted Line" #: data_messages.cpp:396 msgid "Don't Look Down (1)" msgstr "Don't Look Down (1)" #: data_messages.cpp:399 msgid "Getting Started" msgstr "Getting Started" #: data_messages.cpp:402 msgid "Digging Hassle" msgstr "Digging Hassle" #: data_messages.cpp:405 msgid "Easy Middle" msgstr "Easy Middle" #: data_messages.cpp:408 msgid "Don't Look Down (2)" msgstr "Don't Look Down (2)" #: data_messages.cpp:411 msgid "Which Way?" msgstr "Which Way?" #: data_messages.cpp:414 msgid "Don't Look Down (3)" msgstr "Don't Look Down (3)" #: data_messages.cpp:417 msgid "Drop ???" msgstr "Drop ???" #: data_messages.cpp:420 msgid "Help !!!" msgstr "Help !!!" #: data_messages.cpp:423 msgid "Yorick's Skull" msgstr "Yorick's Skull" #: data_messages.cpp:426 msgid "No Mercy" msgstr "No Mercy" #: data_messages.cpp:429 msgid "Gold Sandwich" msgstr "Gold Sandwich" #: data_messages.cpp:432 msgid "Golden Curtain" msgstr "Golden Curtain" #: data_messages.cpp:435 msgid "Are you spider or fly?" msgstr "Are you spider or fly?" #: data_messages.cpp:438 msgid "Funny?" msgstr "Funny?" #: data_messages.cpp:441 msgid "Hard Landings" msgstr "Hard Landings" #: data_messages.cpp:444 msgid "Golden Tower" msgstr "Golden Tower" #: data_messages.cpp:448 msgid "" "This level is named after the famous German submarine war film and dedicated to " "Marco Krüger of Berlin, the original author of KGoldrunner.\n" "\n" "Just one small hint .... if you stand on the right hand end of the boat you can " "get the enemy to fall towards you .... the rest is up to you !!!!" msgstr "" "This level is named after the famous German submarine war film and dedicated to " "Marco Krüger of Berlin, the original author of KGoldrunner.\n" "\n" "Just one small hint .... if you stand on the right hand end of the boat you can " "get the enemy to fall towards you .... the rest is up to you !!!!" #: data_messages.cpp:454 msgid "Quick ! RUN !!!" msgstr "Quick ! RUN !!!" #: data_messages.cpp:457 msgid "Surprise Ending" msgstr "Surprise Ending" #: data_messages.cpp:460 msgid "Diagonal Disaster" msgstr "Diagonal Disaster" #: data_messages.cpp:463 msgid "Easy Start" msgstr "Easy Start" #: data_messages.cpp:466 msgid "Mobile Bricks" msgstr "Mobile Bricks" #: data_messages.cpp:469 msgid "The Big Haul" msgstr "The Big Haul" #: data_messages.cpp:472 msgid "Quick Off The Mark" msgstr "Quick Off The Mark" #: data_messages.cpp:475 msgid "Who Needs Enemies?" msgstr "Who Needs Enemies?" #: data_messages.cpp:478 msgid "Asymmetrical" msgstr "Asymmetrical" #: data_messages.cpp:481 msgid "Goldrunner Prophecy" msgstr "Goldrunner Prophecy" #: data_messages.cpp:484 msgid "The Rosette" msgstr "The Rosette" #: data_messages.cpp:487 msgid "He's Got the Gold" msgstr "He's Got the Gold" #: data_messages.cpp:490 msgid "Towers of Gold" msgstr "Towers of Gold" #: data_messages.cpp:493 msgid "The Box" msgstr "The Box" #: data_messages.cpp:496 msgid "Delayed Drop" msgstr "Delayed Drop" #: data_messages.cpp:499 msgid "Maze of Ladders" msgstr "Maze of Ladders" #: data_messages.cpp:502 msgid "Ride 'em Down" msgstr "Ride 'em Down" #: data_messages.cpp:505 msgid "Hair's Breadth Timing" msgstr "Hair's Breadth Timing" #: data_messages.cpp:508 msgid "The Three Musketeers" msgstr "The Three Musketeers" #: data_messages.cpp:511 msgid "Rat Trap" msgstr "Rat Trap" #: data_messages.cpp:514 msgid "Head Case" msgstr "Head Case" #: data_messages.cpp:517 msgid "Under the Stairs" msgstr "Under the Stairs" #: data_messages.cpp:520 msgid "Bertie Beetle" msgstr "Bertie Beetle" #: data_messages.cpp:523 msgid "Short Circuit" msgstr "Short Circuit" #: data_messages.cpp:526 msgid "Synchronised Running" msgstr "Synchronised Running" #: data_messages.cpp:529 msgid "Impossible?" msgstr "Impossible?" #: data_messages.cpp:535 msgid "Short Cut?" msgstr "Short Cut?" #: data_messages.cpp:538 msgid "Sky Walker" msgstr "Sky Walker" #: data_messages.cpp:541 msgid "The Vault" msgstr "The Vault" #: data_messages.cpp:544 msgid "Patchwork Quilt" msgstr "Patchwork Quilt" #: data_messages.cpp:547 msgid "Do You Need Him?" msgstr "Do You Need Him?" #: data_messages.cpp:550 msgid "Stuck in Storage" msgstr "Stuck in Storage" #: data_messages.cpp:553 msgid "So Far for So Little" msgstr "So Far for So Little" #: data_messages.cpp:556 msgid "Pharaoh's Tomb" msgstr "Pharaoh's Tomb" #: data_messages.cpp:559 msgid "Entangled" msgstr "Entangled" #: data_messages.cpp:562 msgid "Flying Tower" msgstr "Flying Tower" #: data_messages.cpp:565 msgid "Pot Hole" msgstr "Pot Hole" #: data_messages.cpp:568 msgid "Sticky Ladders" msgstr "Sticky Ladders" #: data_messages.cpp:571 msgid "The Laboratory" msgstr "The Laboratory" #: data_messages.cpp:574 msgid "Pete likes Ladders" msgstr "Pete likes Ladders" #: data_messages.cpp:577 msgid "Where's the Roof?" msgstr "Where's the Roof?" #: data_messages.cpp:580 msgid "Ninja Style" msgstr "Ninja Style" #: data_messages.cpp:583 msgid "Cooperation?" msgstr "Cooperation?" #: data_messages.cpp:586 msgid "Triple Trap" msgstr "Triple Trap" #: data_messages.cpp:591 msgid "Initiation" msgstr "Initiation" #: data_messages.cpp:592 msgid "" "These 100 levels make an excellent introductory game, as well as a good " "opportunity for experts to build up high scores. They were composed by Peter " "Wadham and use traditional playing rules.\n" "\n" "The last few levels are very hard, but if you are looking for even more of a " "challenge, have a go at 'Vengeance of Peter W' .... ;-) ...." msgstr "" "These 100 levels make an excellent introductory game, as well as a good " "opportunity for experts to build up high scores. They were composed by Peter " "Wadham and use traditional playing rules.\n" "\n" "The last few levels are very hard, but if you are looking for even more of a " "challenge, have a go at 'Vengeance of Peter W' .... ;-) ...." #: data_messages.cpp:594 msgid "Challenge" msgstr "Challenge" #: data_messages.cpp:595 msgid "" "These tricky little levels were composed by Peter, Simon, Genevieve and their " "father Ian Wadham. They use traditional playing rules. Enjoy! .... ;-) ...." msgstr "" "These tricky little levels were composed by Peter, Simon, Genevieve and their " "father Ian Wadham. They use traditional playing rules. Enjoy! .... ;-) ...." #: data_messages.cpp:597 msgid "Vengeance of Peter W" msgstr "Vengeance of Peter W" #: data_messages.cpp:598 msgid "" "Gooood luck !!\n" "Mwarrhh hwwarrrr haarrrr !!!" msgstr "" "Gooood luck !!\n" "Mwarrhh hwwarrrr haarrrr !!!" #: data_messages.cpp:600 main.cpp:21 msgid "KGoldrunner" msgstr "KGoldrunner" #: data_messages.cpp:601 msgid "" "These levels were composed by Marco Krüger, the original author of the " "KGoldrunner program, and some of his friends and contributors. They use " "KGoldrunner rules. The enemies run fast and have an aggressive search " "strategy. Enjoy! .... :-) ...." msgstr "" "These levels were composed by Marco Krüger, the original author of the " "KGoldrunner program, and some of his friends and contributors. They use " "KGoldrunner rules. The enemies run fast and have an aggressive search " "strategy. Enjoy! .... :-) ...." #: data_messages.cpp:603 msgid "Tutorial" msgstr "Tutorial" #: data_messages.cpp:604 msgid "" "This tutorial is a collection of easy levels that teaches you the rules of " "KGoldrunner and helps you develop the skills you need to get started. Each " "level has a brief explanation, then you play .....\n" "\n" "When you move on to play more advanced levels, you will find that KGoldrunner " "combines action, strategy and puzzle solving --- all in one game." msgstr "" "This tutorial is a collection of easy levels that teaches you the rules of " "KGoldrunner and helps you develop the skills you need to get started. Each " "level has a brief explanation, then you play .....\n" "\n" "When you move on to play more advanced levels, you will find that KGoldrunner " "combines action, strategy and puzzle solving --- all in one game." #: data_messages.cpp:606 msgid "Advanced Tutorial" msgstr "Advanced Tutorial" #: data_messages.cpp:607 msgid "" "This tutorial is preparation for some of the things you might find in the " "middle levels of the 'Initiation' game. Enjoy ...." msgstr "" "This tutorial is preparation for some of the things you might find in the " "middle levels of the 'Initiation' game. Enjoy ...." #: kgoldrunner.cpp:161 msgid "&New Game..." msgstr "&New Game..." #: kgoldrunner.cpp:165 msgid "&Load Saved Game..." msgstr "&Load Saved Game..." #: kgoldrunner.cpp:167 msgid "&Play Any Level..." msgstr "&Play Any Level..." #: kgoldrunner.cpp:172 msgid "Play &Next Level..." msgstr "Play &Next Level..." #: kgoldrunner.cpp:185 msgid "&Save Game..." msgstr "&Save Game..." #: kgoldrunner.cpp:202 msgid "&Get Hint" msgstr "&Get Hint" #: kgoldrunner.cpp:207 msgid "&Kill Hero" msgstr "&Kill Hero" #: kgoldrunner.cpp:229 msgid "&Create Level" msgstr "&Create Level" #: kgoldrunner.cpp:234 kgoldrunner.cpp:1005 msgid "&Edit Any Level..." msgstr "&Edit Any Level..." #: kgoldrunner.cpp:239 msgid "Edit &Next Level..." msgstr "Edit &Next Level..." #: kgoldrunner.cpp:250 kgoldrunner.cpp:1007 kgrgame.cpp:772 msgid "&Save Edits..." msgstr "&Save Edits..." #: kgoldrunner.cpp:257 msgid "&Move Level..." msgstr "&Move Level..." #: kgoldrunner.cpp:262 msgid "&Delete Level..." msgstr "&Delete Level..." #: kgoldrunner.cpp:273 msgid "Create Game..." msgstr "Create Game..." #: kgoldrunner.cpp:278 msgid "Edit Game Info..." msgstr "Edit Game Info..." #: kgoldrunner.cpp:301 msgid "&Ice Cave" msgstr "&Ice Cave" #: kgoldrunner.cpp:306 msgid "&Midnight" msgstr "&Midnight" #: kgoldrunner.cpp:311 msgid "&KDE Kool" msgstr "&KDE Kool" #: kgoldrunner.cpp:332 msgid "&Mouse Controls Hero" msgstr "&Mouse Controls Hero" #: kgoldrunner.cpp:338 msgid "&Keyboard Controls Hero" msgstr "&Keyboard Controls Hero" #: kgoldrunner.cpp:356 msgid "Normal Speed" msgstr "Normal Speed" #: kgoldrunner.cpp:361 msgid "Beginner Speed" msgstr "Beginner Speed" #: kgoldrunner.cpp:366 msgid "Champion Speed" msgstr "Champion Speed" #: kgoldrunner.cpp:371 msgid "Increase Speed" msgstr "Increase Speed" #: kgoldrunner.cpp:376 msgid "Decrease Speed" msgstr "Decrease Speed" #: kgoldrunner.cpp:391 msgid "&Traditional Rules" msgstr "&Traditional Rules" #: kgoldrunner.cpp:396 msgid "K&Goldrunner Rules" msgstr "K&Goldrunner Rules" #: kgoldrunner.cpp:410 msgid "Larger Playing Area" msgstr "Larger Playing Area" #: kgoldrunner.cpp:415 msgid "Smaller Playing Area" msgstr "Smaller Playing Area" #: kgoldrunner.cpp:437 msgid "Move Up" msgstr "Move Up" #: kgoldrunner.cpp:439 msgid "Move Right" msgstr "Move Right" #: kgoldrunner.cpp:441 msgid "Move Down" msgstr "Move Down" #: kgoldrunner.cpp:443 msgid "Move Left" msgstr "Move Left" #: kgoldrunner.cpp:447 msgid "Dig Right" msgstr "Dig Right" #: kgoldrunner.cpp:449 msgid "Dig Left" msgstr "Dig Left" #: kgoldrunner.cpp:465 msgid "Step" msgstr "Step" #: kgoldrunner.cpp:467 msgid "Test Bug Fix" msgstr "Test Bug Fix" #: kgoldrunner.cpp:469 msgid "Show Positions" msgstr "Show Positions" #: kgoldrunner.cpp:471 msgid "Start Logging" msgstr "Start Logging" #: kgoldrunner.cpp:473 msgid "Show Hero" msgstr "Show Hero" #: kgoldrunner.cpp:475 msgid "Show Object" msgstr "Show Object" #: kgoldrunner.cpp:477 kgoldrunner.cpp:479 kgoldrunner.cpp:481 #: kgoldrunner.cpp:483 kgoldrunner.cpp:485 kgoldrunner.cpp:487 #: kgoldrunner.cpp:489 msgid "Show Enemy" msgstr "Show Enemy" #: kgoldrunner.cpp:525 kgoldrunner.cpp:763 msgid "or" msgstr "or" #: kgoldrunner.cpp:544 msgid " Lives: " msgstr " Lives: " #: kgoldrunner.cpp:555 msgid " Score: " msgstr " Score: " #: kgoldrunner.cpp:566 msgid " Level: " msgstr " Level: " #: kgoldrunner.cpp:575 msgid "Press \"%1\" to RESUME" msgstr "Press \"%1\" to RESUME" #: kgoldrunner.cpp:578 msgid "Press \"%1\" to PAUSE" msgstr "Press \"%1\" to PAUSE" #: kgoldrunner.cpp:586 msgid " Has hint " msgstr " Has hint " #: kgoldrunner.cpp:589 msgid " No hint " msgstr " No hint " #: kgoldrunner.cpp:849 kgoldrunner.cpp:861 kgoldrunner.cpp:874 #: kgoldrunner.cpp:883 msgid "Get Folders" msgstr "Get Folders" #: kgoldrunner.cpp:850 msgid "" "Cannot find documentation sub-folder 'en/%1/' in area '%2' of the KDE folder " "($KDEDIRS)." msgstr "" "Cannot find documentation sub-folder 'en/%1/' in area '%2' of the KDE folder " "($KDEDIRS)." #: kgoldrunner.cpp:862 msgid "" "Cannot find system games sub-folder '%1/system/' in area '%2' of the KDE folder " "($KDEDIRS)." msgstr "" "Cannot find system games sub-folder '%1/system/' in area '%2' of the KDE folder " "($KDEDIRS)." #: kgoldrunner.cpp:875 msgid "" "Cannot find or create user games sub-folder '%1/user/' in area '%2' of the KDE " "user area ($KDEHOME)." msgstr "" "Cannot find or create user games sub-folder '%1/user/' in area '%2' of the KDE " "user area ($KDEHOME)." #: kgoldrunner.cpp:884 msgid "" "Cannot find or create 'levels/' folder in sub-folder '%1/user/' in the KDE user " "area ($KDEHOME)." msgstr "" "Cannot find or create 'levels/' folder in sub-folder '%1/user/' in the KDE user " "area ($KDEHOME)." #: kgoldrunner.cpp:913 msgid "Switch to Keyboard Mode" msgstr "Switch to Keyboard Mode" #: kgoldrunner.cpp:914 msgid "" "You have pressed a key that can be used to move the Hero. Do you want to switch " "automatically to keyboard control? Mouse control is easier to use in the long " "term - like riding a bike rather than walking!" msgstr "" "You have pressed a key that can be used to move the Hero. Do you want to switch " "automatically to keyboard control? Mouse control is easier to use in the long " "term - like riding a bike rather than walking!" #: kgoldrunner.cpp:918 msgid "Switch to &Keyboard Mode" msgstr "Switch to &Keyboard Mode" #: kgoldrunner.cpp:918 msgid "Stay in &Mouse Mode" msgstr "Stay in &Mouse Mode" #: kgoldrunner.cpp:1003 msgid "&Create a Level" msgstr "&Create a Level" #: kgoldrunner.cpp:1013 msgid "Edit Name/Hint" msgstr "Edit Name/Hint" #: kgoldrunner.cpp:1019 msgid "Empty space" msgstr "Empty space" #: kgoldrunner.cpp:1022 msgid "Hero" msgstr "Hero" #: kgoldrunner.cpp:1025 msgid "Enemy" msgstr "Enemy" #: kgoldrunner.cpp:1028 msgid "Brick (can dig)" msgstr "Brick (can dig)" #: kgoldrunner.cpp:1031 msgid "Concrete (cannot dig)" msgstr "Concrete (cannot dig)" #: kgoldrunner.cpp:1034 msgid "Trap (can fall through)" msgstr "Trap (can fall through)" #: kgoldrunner.cpp:1037 msgid "Ladder" msgstr "Ladder" #: kgoldrunner.cpp:1040 msgid "Hidden ladder" msgstr "Hidden ladder" #: kgoldrunner.cpp:1043 msgid "Pole (or bar)" msgstr "Pole (or bar)" #: kgoldrunner.cpp:1046 msgid "Gold nugget" msgstr "Gold nugget" #: kgrcanvas.cpp:108 kgrcanvas.cpp:115 kgrcanvas.cpp:146 msgid "Change Size" msgstr "Change Size" #: kgrcanvas.cpp:109 msgid "Sorry, you cannot make the play area any smaller." msgstr "Sorry, you cannot make the play area any smaller." #: kgrcanvas.cpp:116 msgid "Sorry, you cannot make the play area any larger." msgstr "Sorry, you cannot make the play area any larger." #: kgrcanvas.cpp:147 msgid "" "Sorry, you cannot change the size of the playing area. That function requires " "Qt Library version 3 or later." msgstr "" "Sorry, you cannot change the size of the playing area. That function requires " "Qt Library version 3 or later." #: kgrdialog.cpp:39 kgrdialog.cpp:86 msgid "Select Game" msgstr "Select Game" #: kgrdialog.cpp:64 msgid "List of games:" msgstr "List of games:" #: kgrdialog.cpp:76 msgid "More Info" msgstr "More Info" #: kgrdialog.cpp:88 msgid "Level 1 of the selected game is:" msgstr "Level 1 of the selected game is:" #: kgrdialog.cpp:92 msgid "Select Game/Level" msgstr "Select Game/Level" #: kgrdialog.cpp:93 msgid "Select level:" msgstr "Select level:" #: kgrdialog.cpp:108 msgid "Level number:" msgstr "Level number:" #: kgrdialog.cpp:111 msgid "Edit Level Name && Hint" msgstr "Edit Level Name && Hint" #: kgrdialog.cpp:155 msgid "Start Game" msgstr "Start Game" #: kgrdialog.cpp:164 msgid "Play Level" msgstr "Play Level" #: kgrdialog.cpp:167 kgrgame.cpp:1408 kgrgame.cpp:1420 msgid "Edit Level" msgstr "Edit Level" #: kgrdialog.cpp:170 kgrdialog.cpp:680 msgid "Save New" msgstr "Save New" #: kgrdialog.cpp:173 msgid "Save Change" msgstr "Save Change" #: kgrdialog.cpp:176 kgrgame.cpp:1743 kgrgame.cpp:1765 kgrgame.cpp:1782 msgid "Delete Level" msgstr "Delete Level" #: kgrdialog.cpp:179 msgid "Move To..." msgstr "Move To..." #: kgrdialog.cpp:182 kgrdialog.cpp:583 kgrdialog.cpp:655 kgrgame.cpp:2167 msgid "Edit Game Info" msgstr "Edit Game Info" #: kgrdialog.cpp:341 #, c-format msgid "" "_n: 1 level, uses KGoldrunner rules.\n" "%n levels, uses KGoldrunner rules." msgstr "" "1 level, uses KGoldrunner rules.\n" "%n levels, uses KGoldrunner rules." #: kgrdialog.cpp:344 #, c-format msgid "" "_n: 1 level, uses Traditional rules.\n" "%n levels, uses Traditional rules." msgstr "" "1 level, uses Traditional rules.\n" "%n levels, uses Traditional rules." #: kgrdialog.cpp:349 msgid " levels, uses KGoldrunner rules." msgstr " levels, uses KGoldrunner rules." #: kgrdialog.cpp:351 msgid " levels, uses Traditional rules." msgstr " levels, uses Traditional rules." #: kgrdialog.cpp:360 msgid "About \"%1\"" msgstr "About \"%1\"" #: kgrdialog.cpp:369 msgid "Sorry, there is no further information about this game." msgstr "Sorry, there is no further information about this game." #: kgrdialog.cpp:393 kgrgame.cpp:2155 kgrgame.cpp:2161 kgrgame.cpp:2181 msgid "Select Level" msgstr "Select Level" #: kgrdialog.cpp:394 msgid "This level number is not valid. It can not be used." msgstr "This level number is not valid. It can not be used." #: kgrdialog.cpp:414 msgid "" "The main button at the bottom echoes the menu action you selected. Click it " "after choosing a game and level - or use \"Cancel\"." msgstr "" "The main button at the bottom echoes the menu action you selected. Click it " "after choosing a game and level - or use \"Cancel\"." #: kgrdialog.cpp:419 msgid "" "\n" "\n" "If this is your first time in KGoldrunner, select the tutorial game or click " "\"Cancel\" and click that item in the Game or Help menu. The tutorial game " "gives you hints as you go.\n" "\n" "Otherwise, just click on the name of a game (in the list box), then, to start " "at level 001, click on the main button at the bottom. Play begins when you move " "the mouse or press a key." msgstr "" "\n" "\n" "If this is your first time in KGoldrunner, select the tutorial game or click " "\"Cancel\" and click that item in the Game or Help menu. The tutorial game " "gives you hints as you go.\n" "\n" "Otherwise, just click on the name of a game (in the list box), then, to start " "at level 001, click on the main button at the bottom. Play begins when you move " "the mouse or press a key." #: kgrdialog.cpp:430 msgid "" "\n" "\n" "You can select System levels for editing (or copying), but you must save the " "result in a game you have created. Use the mouse as a paintbrush and the editor " "toolbar buttons as a palette. Use the 'Empty Space' button to erase." msgstr "" "\n" "\n" "You can select System levels for editing (or copying), but you must save the " "result in a game you have created. Use the mouse as a paintbrush and the editor " "toolbar buttons as a palette. Use the 'Empty Space' button to erase." #: kgrdialog.cpp:437 msgid "" "\n" "\n" "You can add a name and hint to your new level here, but you must save the level " "you have created into one of your own games. By default your new level will go " "at the end of your game, but you can also select a level number and save into " "the middle of your game." msgstr "" "\n" "\n" "You can add a name and hint to your new level here, but you must save the level " "you have created into one of your own games. By default your new level will go " "at the end of your game, but you can also select a level number and save into " "the middle of your game." #: kgrdialog.cpp:444 msgid "" "\n" "\n" "You can create or edit a name and hint here, before saving. If you change the " "game or level, you can do a copy or \"Save As\", but you must always save into " "one of your own games. If you save a level into the middle of a series, the " "other levels are automatically re-numbered." msgstr "" "\n" "\n" "You can create or edit a name and hint here, before saving. If you change the " "game or level, you can do a copy or \"Save As\", but you must always save into " "one of your own games. If you save a level into the middle of a series, the " "other levels are automatically re-numbered." #: kgrdialog.cpp:451 msgid "" "\n" "\n" "You can only delete levels from one of your own games. If you delete a level " "from the middle of a series, the other levels are automatically re-numbered." msgstr "" "\n" "\n" "You can only delete levels from one of your own games. If you delete a level " "from the middle of a series, the other levels are automatically re-numbered." #: kgrdialog.cpp:456 msgid "" "\n" "\n" "To move (re-number) a level, you must first select it by using \"Edit Any " "Level...\", then you can use \"Move Level...\" to assign it a new number or " "even a different game. Other levels are automatically re-numbered as required. " "You can only move levels within your own games." msgstr "" "\n" "\n" "To move (re-number) a level, you must first select it by using \"Edit Any " "Level...\", then you can use \"Move Level...\" to assign it a new number or " "even a different game. Other levels are automatically re-numbered as required. " "You can only move levels within your own games." #: kgrdialog.cpp:463 msgid "" "\n" "\n" "When editing game info you only need to choose a game, then you can go to a " "dialog where you edit the details of the game." msgstr "" "\n" "\n" "When editing game info you only need to choose a game, then you can go to a " "dialogue where you edit the details of the game." #: kgrdialog.cpp:470 msgid "" "\n" "\n" "Click on the list box to choose a game. Below the list box you can see \"More " "Info\" about the selected game, how many levels there are and what rules the " "enemies follow (see the Settings menu).\n" "\n" "You select a level number by typing it or using the scroll bar. As you vary " "the game or level, the thumbnail area shows a preview of your choice." msgstr "" "\n" "\n" "Click on the list box to choose a game. Below the list box you can see \"More " "Info\" about the selected game, how many levels there are and what rules the " "enemies follow (see the Settings menu).\n" "\n" "You select a level number by typing it or using the scroll bar. As you vary " "the game or level, the thumbnail area shows a preview of your choice." #: kgrdialog.cpp:480 msgid "Help: Select Game & Level" msgstr "Help: Select Game & Level" #: kgrdialog.cpp:495 kgrdialog.cpp:537 msgid "Edit Name & Hint" msgstr "Edit Name & Hint" #: kgrdialog.cpp:512 msgid "Name of level:" msgstr "Name of level:" #: kgrdialog.cpp:517 msgid "Hint for level:" msgstr "Hint for level:" #: kgrdialog.cpp:606 msgid "Name of game:" msgstr "Name of game:" #: kgrdialog.cpp:612 msgid "File name prefix:" msgstr "File name prefix:" #: kgrdialog.cpp:617 msgid "Traditional rules" msgstr "Traditional rules" #: kgrdialog.cpp:618 msgid "KGoldrunner rules" msgstr "KGoldrunner rules" #: kgrdialog.cpp:620 kgrdialog.cpp:679 msgid "0 levels" msgstr "0 levels" #: kgrdialog.cpp:623 msgid "About this game:" msgstr "About this game:" #: kgrdialog.cpp:652 msgid "Create Game" msgstr "Create Game" #: kgrdialog.cpp:668 #, c-format msgid "" "_n: 1 level\n" "%n levels" msgstr "" "1 level\n" "%n levels" #: kgrdialog.cpp:671 msgid "%1 levels" msgstr "%1 levels" #: kgrdialog.cpp:674 msgid "Save Changes" msgstr "Save Changes" #: kgrdialog.cpp:760 kgrdialog.cpp:803 msgid "Select Saved Game" msgstr "Select Saved Game" #: kgrdialog.cpp:778 msgid "Game Level/Lives/Score Day Date Time " msgstr "Game Level/Lives/Score Day Date Time " #: kgrgame.cpp:145 msgid "GAME OVER !!!" msgstr "GAME OVER !!!" #: kgrgame.cpp:191 msgid "" "CONGRATULATIONS !!!!" "

You have conquered the last level in the %1 game !!

" msgstr "" "CONGRATULATIONS !!!!" "

You have conquered the last level in the %1 game !!

" #: kgrgame.cpp:384 msgid "Start Tutorial" msgstr "Start Tutorial" #: kgrgame.cpp:385 msgid "Cannot find the tutorial game (file-prefix %1) in the %2 files." msgstr "Cannot find the tutorial game (file-prefix %1) in the %2 files." #: kgrgame.cpp:394 msgid "Hint" msgstr "Hint" #: kgrgame.cpp:400 msgid "Sorry, there is no hint for this level." msgstr "Sorry, there is no hint for this level." #: kgrgame.cpp:514 kgrgame.cpp:523 msgid "Load Level" msgstr "Load Level" #: kgrgame.cpp:515 msgid "" "Cannot find file '%1'. Please make sure '%2' has been run in the '%3' folder." msgstr "" "Cannot find file '%1'. Please make sure '%2' has been run in the '%3' folder." #: kgrgame.cpp:524 kgrgame.cpp:812 kgrgame.cpp:850 kgrgame.cpp:950 #: kgrgame.cpp:1143 kgrgame.cpp:2467 msgid "Cannot open file '%1' for read-only." msgstr "Cannot open file '%1' for read-only." #: kgrgame.cpp:682 msgid "New Level" msgstr "New Level" #: kgrgame.cpp:770 kgrgame.cpp:775 kgrgame.cpp:801 kgrgame.cpp:811 #: kgrgame.cpp:830 msgid "Save Game" msgstr "Save Game" #: kgrgame.cpp:771 #, c-format msgid "" "Sorry, you cannot save your game play while you are editing. Please try menu " "item %1." msgstr "" "Sorry, you cannot save your game play while you are editing. Please try menu " "item %1." #: kgrgame.cpp:776 msgid "" "Please note: for reasons of simplicity, your saved game position and score will " "be as they were at the start of this level, not as they are now." msgstr "" "Please note: for reasons of simplicity, your saved game position and score will " "be as they were at the start of this level, not as they are now." #: kgrgame.cpp:802 kgrgame.cpp:989 kgrgame.cpp:1587 kgrgame.cpp:2545 msgid "Cannot open file '%1' for output." msgstr "Cannot open file '%1' for output." #: kgrgame.cpp:831 msgid "Your game has been saved." msgstr "Your game has been saved." #: kgrgame.cpp:843 kgrgame.cpp:849 kgrgame.cpp:901 msgid "Load Game" msgstr "Load Game" #: kgrgame.cpp:844 msgid "Sorry, there are no saved games." msgstr "Sorry, there are no saved games." #: kgrgame.cpp:902 msgid "Cannot find the game with prefix '%1'." msgstr "Cannot find the game with prefix '%1'." #: kgrgame.cpp:924 msgid "Unknown" msgstr "Unknown" #: kgrgame.cpp:949 kgrgame.cpp:988 msgid "Check for High Score" msgstr "Check for High Score" #: kgrgame.cpp:1003 msgid "" "Congratulations !!! You have achieved a high score in this game. " "Please enter your name so that it may be enshrined in the KGoldrunner Hall of " "Fame." msgstr "" "Congratulations !!! You have achieved a high score in this game. " "Please enter your name so that it may be enshrined in the KGoldrunner Hall of " "Fame." #: kgrgame.cpp:1015 kgrgame.cpp:1031 kgrgame.cpp:1106 msgid "Save High Score" msgstr "Save High Score" #: kgrgame.cpp:1032 msgid "You must enter something. Please try again." msgstr "You must enter something. Please try again." #: kgrgame.cpp:1107 msgid "Your high score has been saved." msgstr "Your high score has been saved." #: kgrgame.cpp:1117 kgrgame.cpp:1133 kgrgame.cpp:1142 msgid "Show High Scores" msgstr "Show High Scores" #: kgrgame.cpp:1118 msgid "Sorry, we do not keep high scores for tutorial games." msgstr "Sorry, we do not keep high scores for tutorial games." #: kgrgame.cpp:1134 msgid "Sorry, there are no high scores for the %1 game yet." msgstr "Sorry, there are no high scores for the %1 game yet." #: kgrgame.cpp:1155 msgid "" "
" "

KGoldrunner Hall of Fame

" "
" "
" "

\"%1\" Game

" msgstr "" "
" "

KGoldrunner Hall of Fame

" "
" "
" "

\"%1\" Game

" #: kgrgame.cpp:1160 msgid " Name Level Score Date" msgstr " Name Level Score Date" #: kgrgame.cpp:1180 msgid "High Scores" msgstr "High Scores" #: kgrgame.cpp:1359 msgid "Create Level" msgstr "Create Level" #: kgrgame.cpp:1360 msgid "" "You cannot create and save a level until you have created a game to hold it. " "Try menu item \"Create Game\"." msgstr "" "You cannot create and save a level until you have created a game to hold it. " "Try menu item \"Create Game\"." #: kgrgame.cpp:1409 msgid "" "You cannot edit and save a level until you have created a game and a level. Try " "menu item \"Create Game\"." msgstr "" "You cannot edit and save a level until you have created a game and a level. Try " "menu item \"Create Game\"." #: kgrgame.cpp:1421 msgid "" "It is OK to edit a system level, but you MUST save the level in one of your own " "games. You're not just taking a peek at the hidden ladders and fall-through " "bricks, are you? :-)" msgstr "" "It is OK to edit a system level, but you MUST save the level in one of your own " "games. You're not just taking a peek at the hidden ladders and fall-through " "bricks, are you? :-)" #: kgrgame.cpp:1531 kgrgame.cpp:1568 kgrgame.cpp:1586 kgrgame.cpp:2062 msgid "Save Level" msgstr "Save Level" #: kgrgame.cpp:1532 msgid "Inappropriate action: you are not editing a level." msgstr "Inappropriate action: you are not editing a level." #: kgrgame.cpp:1569 msgid "Do you want to insert a level and move existing levels up by one?" msgstr "Do you want to insert a level and move existing levels up by one?" #: kgrgame.cpp:1571 msgid "&Insert Level" msgstr "&Insert Level" #: kgrgame.cpp:1642 kgrgame.cpp:1658 kgrgame.cpp:1666 kgrgame.cpp:1680 msgid "Move Level" msgstr "Move Level" #: kgrgame.cpp:1643 msgid "You must first load a level to be moved. Use the %1 or %2 menu." msgstr "You must first load a level to be moved. Use the %1 or %2 menu." #: kgrgame.cpp:1645 msgid "Game" msgstr "Game" #: kgrgame.cpp:1646 kgrgame.cpp:1934 msgid "Editor" msgstr "Editor" #: kgrgame.cpp:1659 msgid "" "You cannot move a level until you have created a game and at least two levels. " "Try menu item \"Create Game\"." msgstr "" "You cannot move a level until you have created a game and at least two levels. " "Try menu item \"Create Game\"." #: kgrgame.cpp:1667 msgid "Sorry, you cannot move a system level." msgstr "Sorry, you cannot move a system level." #: kgrgame.cpp:1681 msgid "You must change the level or the game or both." msgstr "You must change the level or the game or both." #: kgrgame.cpp:1744 msgid "" "You cannot delete a level until you have created a game and a level. Try menu " "item \"Create Game\"." msgstr "" "You cannot delete a level until you have created a game and a level. Try menu " "item \"Create Game\"." #: kgrgame.cpp:1766 msgid "Do you want to delete a level and move higher levels down by one?" msgstr "Do you want to delete a level and move higher levels down by one?" #: kgrgame.cpp:1768 msgid "&Delete Level" msgstr "&Delete Level" #: kgrgame.cpp:1783 msgid "Cannot find file '%1' to be deleted." msgstr "Cannot find file '%1' to be deleted." #: kgrgame.cpp:1837 kgrgame.cpp:1847 kgrgame.cpp:1852 kgrgame.cpp:1866 #: kgrgame.cpp:1884 kgrgame.cpp:2533 kgrgame.cpp:2544 msgid "Save Game Info" msgstr "Save Game Info" #: kgrgame.cpp:1838 msgid "You must enter a name for the game." msgstr "You must enter a name for the game." #: kgrgame.cpp:1848 msgid "You must enter a filename prefix for the game." msgstr "You must enter a filename prefix for the game." #: kgrgame.cpp:1853 msgid "The filename prefix should not be more than 5 characters." msgstr "The filename prefix should not be more than 5 characters." #: kgrgame.cpp:1867 msgid "The filename prefix should be all alphabetic characters." msgstr "The filename prefix should be all alphabetic characters." #: kgrgame.cpp:1885 msgid "The filename prefix '%1' is already in use." msgstr "The filename prefix '%1' is already in use." #: kgrgame.cpp:1922 msgid "&Go on editing" msgstr "&Go on editing" #: kgrgame.cpp:1935 msgid "You have not saved your work. Do you want to save it now?" msgstr "You have not saved your work. Do you want to save it now?" #: kgrgame.cpp:1937 msgid "&Don't Save" msgstr "&Don't Save" #: kgrgame.cpp:2063 msgid "Cannot rename file '%1' to '%2'." msgstr "Cannot rename file '%1' to '%2'." #: kgrgame.cpp:2156 msgid "Sorry, you can only save or move into one of your own games." msgstr "Sorry, you can only save or move into one of your own games." #: kgrgame.cpp:2162 msgid "Sorry, you can only delete a level from one of your own games." msgstr "Sorry, you can only delete a level from one of your own games." #: kgrgame.cpp:2168 msgid "Sorry, you can only edit the game information on your own games." msgstr "Sorry, you can only edit the game information on your own games." #: kgrgame.cpp:2182 msgid "There is no level %1 in %2, so you cannot play or edit it." msgstr "There is no level %1 in %2, so you cannot play or edit it." #: kgrgame.cpp:2371 kgrgame.cpp:2389 kgrgame.cpp:2413 kgrgame.cpp:2426 #: kgrgame.cpp:2435 msgid "Check Games & Levels" msgstr "Check Games & Levels" #: kgrgame.cpp:2372 msgid "" "There is no folder '%1' to hold levels for the '%2' game. Please make sure '%3' " "has been run in the '%4' folder." msgstr "" "There is no folder '%1' to hold levels for the '%2' game. Please make sure '%3' " "has been run in the '%4' folder." #: kgrgame.cpp:2390 msgid "There are no files '%1/%2???.grl' for the %3 game." msgstr "There are no files '%1/%2???.grl' for the %3 game." #: kgrgame.cpp:2414 msgid "" "File '%1' is beyond the highest level for the %2 game and cannot be played." msgstr "" "File '%1' is beyond the highest level for the %2 game and cannot be played." #: kgrgame.cpp:2427 msgid "" "File '%1' is before the lowest level for the %2 game and cannot be played." msgstr "" "File '%1' is before the lowest level for the %2 game and cannot be played." #: kgrgame.cpp:2436 msgid "Cannot find file '%1' for the %2 game." msgstr "Cannot find file '%1' for the %2 game." #: kgrgame.cpp:2458 kgrgame.cpp:2466 kgrgame.cpp:2514 msgid "Load Game Info" msgstr "Load Game Info" #: kgrgame.cpp:2459 msgid "Cannot find game info file '%1'." msgstr "Cannot find game info file '%1'." #: kgrgame.cpp:2515 msgid "Format error in game info file '%1'." msgstr "Format error in game info file '%1'." #: kgrgame.cpp:2534 msgid "You can only modify user games." msgstr "You can only modify user games." #: main.cpp:15 msgid "KGoldrunner is a game of action and puzzle solving" msgstr "KGoldrunner is a game of action and puzzle solving" #: main.cpp:25 msgid "Current author" msgstr "Current author" #: main.cpp:27 msgid "Original author" msgstr "Original author" #. i18n: file kgoldrunnerui.rc line 12 #: rc.cpp:3 #, no-c-format msgid "&Editor" msgstr "&Editor" #. i18n: file kgoldrunnerui.rc line 24 #: rc.cpp:6 #, no-c-format msgid "&Landscapes" msgstr "&Landscapes" #~ msgid "&Tutorial" #~ msgstr "&Tutorial"