# translation of kxsconfig.po to Korean # Kwonwoo Nam , 2004. # root , 2004, 2005. # Hongsoo Byun , 2005. # Sung-Jae, Cho , 2005. # msgid "" msgstr "" "Project-Id-Version: kxsconfig\n" "POT-Creation-Date: 2007-05-22 02:17+0200\n" "PO-Revision-Date: 2005-12-08 12:05+0900\n" "Last-Translator: Sung-Jae, Cho \n" "Language-Team: Korean \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Generator: KBabel 1.10.2\n" #: kxsconfig.cpp:316 msgid "TDE X Screen Saver Configuration tool" msgstr "TDE X 화면 보호기 설정 도구" #: kxsconfig.cpp:322 msgid "Filename of the screen saver to configure" msgstr "설정할 화면 보호기" #: kxsconfig.cpp:323 msgid "Optional screen saver name used in messages" msgstr "추가적인 화면 보호기 이름 메시지에 사용됨" #: kxsconfig.cpp:338 msgid "KXSConfig" msgstr "KXSConfig" #: kxsconfig.cpp:381 #, c-format msgid "No configuration available for %1" msgstr "%1 설정이 불가능합니다." #: kxsrun.cpp:49 msgid "TDE X Screen Saver Launcher" msgstr "TDE X 화면 보호기 실행" #: kxsrun.cpp:55 msgid "Filename of the screen saver to start" msgstr "시작할 화면 보호기 파일명" #: kxsrun.cpp:56 msgid "Extra options to pass to the screen saver" msgstr "화면 보호기로 보낼 추가 옵션" #: kxsrun.cpp:63 msgid "KXSRun" msgstr "KXSRun" #: hacks/config/ant.xml.h:1 msgid "" "A cellular automaton that is really a two-dimensional Turing machine: as the " "heads (``ants'') walk along the screen, they change pixel values in their path. " "Then, as they pass over changed pixels, their behavior is influenced. Written " "by David Bagley." msgstr "이차원의 터닝 머신을 통해 칸이 증가하는 모양을 보입니다. 개미가 화면을 돌아다니면서 픽셀 값을 바꿔줍니다. " #: hacks/config/ant.xml.h:2 msgid "Ant" msgstr "개미" #: hacks/config/ant.xml.h:3 msgid "Ant Size" msgstr "개미 크기" #: hacks/config/ant.xml.h:4 msgid "Ants Count" msgstr "개미 수" #: hacks/config/ant.xml.h:5 hacks/config/apollonian.xml.h:5 #: hacks/config/atlantis.xml.h:4 hacks/config/attraction.xml.h:8 #: hacks/config/blaster.xml.h:3 hacks/config/blitspin.xml.h:4 #: hacks/config/bouboule.xml.h:3 hacks/config/boxed.xml.h:4 #: hacks/config/braid.xml.h:4 hacks/config/bubble3d.xml.h:3 #: hacks/config/bubbles.xml.h:8 hacks/config/bumps.xml.h:3 #: hacks/config/cage.xml.h:2 hacks/config/circuit.xml.h:4 #: hacks/config/compass.xml.h:3 hacks/config/coral.xml.h:7 #: hacks/config/critical.xml.h:3 hacks/config/crystal.xml.h:6 #: hacks/config/cubenetic.xml.h:8 hacks/config/cynosure.xml.h:4 #: hacks/config/dangerball.xml.h:3 hacks/config/decayscreen.xml.h:2 #: hacks/config/deluxe.xml.h:4 hacks/config/demon.xml.h:4 #: hacks/config/discrete.xml.h:2 hacks/config/distort.xml.h:4 #: hacks/config/drift.xml.h:3 hacks/config/engine.xml.h:3 #: hacks/config/epicycle.xml.h:5 hacks/config/euler2d.xml.h:3 #: hacks/config/extrusion.xml.h:3 hacks/config/fadeplot.xml.h:4 #: hacks/config/flag.xml.h:2 hacks/config/flame.xml.h:6 #: hacks/config/flipscreen3d.xml.h:1 hacks/config/flow.xml.h:4 #: hacks/config/fluidballs.xml.h:3 hacks/config/forest.xml.h:1 #: hacks/config/galaxy.xml.h:3 hacks/config/gears.xml.h:2 #: hacks/config/gflux.xml.h:6 hacks/config/glforestfire.xml.h:4 #: hacks/config/glplanet.xml.h:2 hacks/config/glsnake.xml.h:5 #: hacks/config/gltext.xml.h:3 hacks/config/goop.xml.h:4 #: hacks/config/grav.xml.h:2 hacks/config/greynetic.xml.h:1 #: hacks/config/halo.xml.h:2 hacks/config/hopalong.xml.h:9 #: hacks/config/hyperball.xml.h:2 hacks/config/hypercube.xml.h:2 #: hacks/config/ifs.xml.h:1 hacks/config/interference.xml.h:5 #: hacks/config/jigsaw.xml.h:3 hacks/config/juggle.xml.h:3 #: hacks/config/julia.xml.h:2 hacks/config/kaleidescope.xml.h:2 #: hacks/config/kumppa.xml.h:3 hacks/config/lament.xml.h:2 #: hacks/config/laser.xml.h:3 hacks/config/lightning.xml.h:1 #: hacks/config/lisa.xml.h:2 hacks/config/lissie.xml.h:3 #: hacks/config/lmorph.xml.h:3 hacks/config/loop.xml.h:1 #: hacks/config/maze.xml.h:4 hacks/config/menger.xml.h:3 #: hacks/config/moebius.xml.h:3 hacks/config/moire2.xml.h:2 #: hacks/config/molecule.xml.h:10 hacks/config/morph3d.xml.h:3 #: hacks/config/mountain.xml.h:2 hacks/config/munch.xml.h:3 #: hacks/config/nerverot.xml.h:9 hacks/config/penetrate.xml.h:3 #: hacks/config/penrose.xml.h:6 hacks/config/petri.xml.h:5 #: hacks/config/phosphor.xml.h:3 hacks/config/pipes.xml.h:5 #: hacks/config/polyominoes.xml.h:2 hacks/config/pulsar.xml.h:11 #: hacks/config/pyro.xml.h:4 hacks/config/qix.xml.h:7 #: hacks/config/rd-bomb.xml.h:9 hacks/config/ripples.xml.h:4 #: hacks/config/rocks.xml.h:4 hacks/config/rotor.xml.h:3 #: hacks/config/rubik.xml.h:3 hacks/config/sballs.xml.h:4 #: hacks/config/shadebobs.xml.h:3 hacks/config/sierpinski.xml.h:2 #: hacks/config/sierpinski3d.xml.h:2 hacks/config/slidescreen.xml.h:2 #: hacks/config/slip.xml.h:2 hacks/config/speedmine.xml.h:3 #: hacks/config/sphere.xml.h:2 hacks/config/spheremonics.xml.h:5 #: hacks/config/spiral.xml.h:3 hacks/config/spotlight.xml.h:2 #: hacks/config/sproingies.xml.h:2 hacks/config/squiral.xml.h:4 #: hacks/config/stairs.xml.h:1 hacks/config/starfish.xml.h:3 #: hacks/config/starwars.xml.h:6 hacks/config/strange.xml.h:2 #: hacks/config/superquadrics.xml.h:3 hacks/config/swirl.xml.h:2 #: hacks/config/t3d.xml.h:6 hacks/config/thornbird.xml.h:2 #: hacks/config/triangle.xml.h:1 hacks/config/truchet.xml.h:1 #: hacks/config/twang.xml.h:3 hacks/config/vines.xml.h:1 #: hacks/config/webcollage.xml.h:4 hacks/config/worm.xml.h:3 #: hacks/config/xearth.xml.h:7 hacks/config/xfishtank.xml.h:3 #: hacks/config/xflame.xml.h:4 hacks/config/xjack.xml.h:1 #: hacks/config/xmatrix.xml.h:4 hacks/config/xmountains.xml.h:1 #: hacks/config/xrayswarm.xml.h:2 hacks/config/zoom.xml.h:2 msgid "Fast" msgstr "빠르게" #: hacks/config/ant.xml.h:6 msgid "Four Sided Cells" msgstr "사각형" #: hacks/config/ant.xml.h:7 hacks/config/attraction.xml.h:13 #: hacks/config/cubenetic.xml.h:11 hacks/config/demon.xml.h:5 #: hacks/config/discrete.xml.h:3 hacks/config/distort.xml.h:5 #: hacks/config/fadeplot.xml.h:5 hacks/config/flag.xml.h:4 #: hacks/config/flow.xml.h:7 hacks/config/fluidballs.xml.h:12 #: hacks/config/hopalong.xml.h:13 hacks/config/interference.xml.h:8 #: hacks/config/julia.xml.h:5 hacks/config/lissie.xml.h:4 #: hacks/config/loop.xml.h:2 hacks/config/moire.xml.h:4 #: hacks/config/rd-bomb.xml.h:11 hacks/config/rorschach.xml.h:5 #: hacks/config/rubik.xml.h:4 hacks/config/sierpinski.xml.h:3 #: hacks/config/slip.xml.h:3 msgid "Large" msgstr "크게" #: hacks/config/ant.xml.h:8 hacks/config/apollonian.xml.h:7 #: hacks/config/attraction.xml.h:18 hacks/config/blaster.xml.h:6 #: hacks/config/bouboule.xml.h:5 hacks/config/braid.xml.h:7 #: hacks/config/coral.xml.h:9 hacks/config/critical.xml.h:4 #: hacks/config/crystal.xml.h:8 hacks/config/cubenetic.xml.h:13 #: hacks/config/cynosure.xml.h:6 hacks/config/deco.xml.h:5 #: hacks/config/deluxe.xml.h:6 hacks/config/demon.xml.h:6 #: hacks/config/discrete.xml.h:4 hacks/config/drift.xml.h:9 #: hacks/config/epicycle.xml.h:8 hacks/config/euler2d.xml.h:8 #: hacks/config/fadeplot.xml.h:6 hacks/config/flag.xml.h:5 #: hacks/config/flame.xml.h:11 hacks/config/flow.xml.h:8 #: hacks/config/fluidballs.xml.h:13 hacks/config/forest.xml.h:3 #: hacks/config/galaxy.xml.h:6 hacks/config/grav.xml.h:4 #: hacks/config/halo.xml.h:4 hacks/config/hopalong.xml.h:15 #: hacks/config/ifs.xml.h:3 hacks/config/imsmap.xml.h:9 #: hacks/config/interference.xml.h:11 hacks/config/julia.xml.h:6 #: hacks/config/kaleidescope.xml.h:5 hacks/config/laser.xml.h:6 #: hacks/config/lightning.xml.h:3 hacks/config/lisa.xml.h:5 #: hacks/config/lissie.xml.h:6 hacks/config/loop.xml.h:4 #: hacks/config/moire.xml.h:5 hacks/config/moire2.xml.h:3 #: hacks/config/mountain.xml.h:4 hacks/config/nerverot.xml.h:15 #: hacks/config/pedal.xml.h:6 hacks/config/penrose.xml.h:7 #: hacks/config/petri.xml.h:11 hacks/config/polyominoes.xml.h:5 #: hacks/config/qix.xml.h:14 hacks/config/rd-bomb.xml.h:12 #: hacks/config/ripples.xml.h:7 hacks/config/rocks.xml.h:5 #: hacks/config/rotor.xml.h:6 hacks/config/shadebobs.xml.h:5 #: hacks/config/sierpinski.xml.h:4 hacks/config/slip.xml.h:4 #: hacks/config/sphere.xml.h:3 hacks/config/spiral.xml.h:6 #: hacks/config/squiral.xml.h:9 hacks/config/starfish.xml.h:5 #: hacks/config/strange.xml.h:5 hacks/config/swirl.xml.h:3 #: hacks/config/thornbird.xml.h:4 hacks/config/triangle.xml.h:3 #: hacks/config/vines.xml.h:2 hacks/config/whirlwindwarp.xml.h:4 #: hacks/config/worm.xml.h:4 hacks/config/xearth.xml.h:12 #: hacks/config/xfishtank.xml.h:8 msgid "Many" msgstr "많이" #: hacks/config/ant.xml.h:9 msgid "Nine Sided Cells" msgstr "구각형" #: hacks/config/ant.xml.h:10 hacks/config/apollonian.xml.h:8 #: hacks/config/attraction.xml.h:19 hacks/config/bouboule.xml.h:6 #: hacks/config/braid.xml.h:9 hacks/config/critical.xml.h:5 #: hacks/config/crystal.xml.h:10 hacks/config/cynosure.xml.h:7 #: hacks/config/deco.xml.h:8 hacks/config/deluxe.xml.h:7 #: hacks/config/demon.xml.h:7 hacks/config/discrete.xml.h:6 #: hacks/config/drift.xml.h:10 hacks/config/epicycle.xml.h:9 #: hacks/config/euler2d.xml.h:9 hacks/config/fadeplot.xml.h:7 #: hacks/config/flag.xml.h:6 hacks/config/flame.xml.h:12 #: hacks/config/flow.xml.h:9 hacks/config/forest.xml.h:4 #: hacks/config/galaxy.xml.h:7 hacks/config/grav.xml.h:5 #: hacks/config/halo.xml.h:6 hacks/config/hopalong.xml.h:17 #: hacks/config/ifs.xml.h:4 hacks/config/imsmap.xml.h:10 #: hacks/config/interference.xml.h:12 hacks/config/julia.xml.h:7 #: hacks/config/laser.xml.h:8 hacks/config/lightning.xml.h:4 #: hacks/config/lisa.xml.h:6 hacks/config/lissie.xml.h:7 #: hacks/config/loop.xml.h:5 hacks/config/moire.xml.h:7 #: hacks/config/moire2.xml.h:5 hacks/config/mountain.xml.h:6 #: hacks/config/penrose.xml.h:8 hacks/config/polyominoes.xml.h:6 #: hacks/config/rd-bomb.xml.h:13 hacks/config/rocks.xml.h:6 #: hacks/config/rotor.xml.h:7 hacks/config/shadebobs.xml.h:6 #: hacks/config/sierpinski.xml.h:5 hacks/config/slip.xml.h:5 #: hacks/config/sphere.xml.h:4 hacks/config/spiral.xml.h:8 #: hacks/config/squiral.xml.h:10 hacks/config/starfish.xml.h:6 #: hacks/config/strange.xml.h:6 hacks/config/swirl.xml.h:5 #: hacks/config/thornbird.xml.h:5 hacks/config/triangle.xml.h:4 #: hacks/config/vines.xml.h:3 hacks/config/worm.xml.h:5 #: hacks/config/xearth.xml.h:17 hacks/config/xfishtank.xml.h:9 msgid "Number of Colors" msgstr "색상 수" #: hacks/config/ant.xml.h:11 msgid "Random Cell Shape" msgstr "랜덤 칸 모양" #: hacks/config/ant.xml.h:12 hacks/config/speedmine.xml.h:11 msgid "Sharp Turns" msgstr "모양 변경" #: hacks/config/ant.xml.h:13 msgid "Six Sided Cells" msgstr "육각형" #: hacks/config/ant.xml.h:14 hacks/config/apollonian.xml.h:11 #: hacks/config/atlantis.xml.h:13 hacks/config/attraction.xml.h:26 #: hacks/config/blaster.xml.h:8 hacks/config/blitspin.xml.h:7 #: hacks/config/bouboule.xml.h:8 hacks/config/boxed.xml.h:6 #: hacks/config/braid.xml.h:11 hacks/config/bubble3d.xml.h:5 #: hacks/config/bubbles.xml.h:10 hacks/config/bumps.xml.h:4 #: hacks/config/cage.xml.h:4 hacks/config/circuit.xml.h:10 #: hacks/config/compass.xml.h:4 hacks/config/coral.xml.h:12 #: hacks/config/critical.xml.h:6 hacks/config/crystal.xml.h:11 #: hacks/config/cubenetic.xml.h:22 hacks/config/cynosure.xml.h:9 #: hacks/config/dangerball.xml.h:5 hacks/config/decayscreen.xml.h:17 #: hacks/config/deluxe.xml.h:8 hacks/config/demon.xml.h:8 #: hacks/config/discrete.xml.h:7 hacks/config/distort.xml.h:11 #: hacks/config/drift.xml.h:12 hacks/config/engine.xml.h:5 #: hacks/config/epicycle.xml.h:10 hacks/config/euler2d.xml.h:14 #: hacks/config/extrusion.xml.h:11 hacks/config/fadeplot.xml.h:8 #: hacks/config/flag.xml.h:7 hacks/config/flame.xml.h:14 #: hacks/config/flipscreen3d.xml.h:6 hacks/config/flow.xml.h:13 #: hacks/config/fluidballs.xml.h:18 hacks/config/forest.xml.h:5 #: hacks/config/galaxy.xml.h:10 hacks/config/gears.xml.h:7 #: hacks/config/gflux.xml.h:12 hacks/config/glforestfire.xml.h:14 #: hacks/config/glplanet.xml.h:6 hacks/config/glsnake.xml.h:12 #: hacks/config/gltext.xml.h:13 hacks/config/goop.xml.h:10 #: hacks/config/grav.xml.h:8 hacks/config/greynetic.xml.h:3 #: hacks/config/halo.xml.h:9 hacks/config/hopalong.xml.h:21 #: hacks/config/hyperball.xml.h:8 hacks/config/hypercube.xml.h:7 #: hacks/config/ifs.xml.h:5 hacks/config/interference.xml.h:14 #: hacks/config/jigsaw.xml.h:5 hacks/config/juggle.xml.h:7 #: hacks/config/julia.xml.h:8 hacks/config/kaleidescope.xml.h:7 #: hacks/config/kumppa.xml.h:8 hacks/config/lament.xml.h:6 #: hacks/config/laser.xml.h:10 hacks/config/lightning.xml.h:5 #: hacks/config/lisa.xml.h:8 hacks/config/lissie.xml.h:9 #: hacks/config/lmorph.xml.h:11 hacks/config/loop.xml.h:7 #: hacks/config/maze.xml.h:14 hacks/config/menger.xml.h:16 #: hacks/config/moebius.xml.h:7 hacks/config/moire2.xml.h:6 #: hacks/config/molecule.xml.h:22 hacks/config/morph3d.xml.h:6 #: hacks/config/mountain.xml.h:7 hacks/config/munch.xml.h:7 #: hacks/config/nerverot.xml.h:20 hacks/config/penetrate.xml.h:6 #: hacks/config/penrose.xml.h:11 hacks/config/petri.xml.h:23 #: hacks/config/phosphor.xml.h:6 hacks/config/pipes.xml.h:15 #: hacks/config/polyominoes.xml.h:10 hacks/config/pulsar.xml.h:15 #: hacks/config/pyro.xml.h:13 hacks/config/qix.xml.h:19 #: hacks/config/rd-bomb.xml.h:17 hacks/config/ripples.xml.h:11 #: hacks/config/rocks.xml.h:9 hacks/config/rotor.xml.h:11 #: hacks/config/rubik.xml.h:9 hacks/config/sballs.xml.h:13 #: hacks/config/shadebobs.xml.h:9 hacks/config/sierpinski.xml.h:7 #: hacks/config/sierpinski3d.xml.h:8 hacks/config/slidescreen.xml.h:6 #: hacks/config/slip.xml.h:7 hacks/config/speedmine.xml.h:13 #: hacks/config/sphere.xml.h:5 hacks/config/spheremonics.xml.h:19 #: hacks/config/spiral.xml.h:9 hacks/config/spotlight.xml.h:4 #: hacks/config/sproingies.xml.h:6 hacks/config/squiral.xml.h:14 #: hacks/config/stairs.xml.h:3 hacks/config/starfish.xml.h:8 #: hacks/config/starwars.xml.h:12 hacks/config/strange.xml.h:7 #: hacks/config/superquadrics.xml.h:7 hacks/config/swirl.xml.h:6 #: hacks/config/t3d.xml.h:11 hacks/config/thornbird.xml.h:7 #: hacks/config/triangle.xml.h:5 hacks/config/truchet.xml.h:2 #: hacks/config/twang.xml.h:9 hacks/config/vines.xml.h:4 #: hacks/config/webcollage.xml.h:7 hacks/config/worm.xml.h:7 #: hacks/config/xearth.xml.h:22 hacks/config/xfishtank.xml.h:10 #: hacks/config/xflame.xml.h:5 hacks/config/xjack.xml.h:2 #: hacks/config/xmatrix.xml.h:13 hacks/config/xmountains.xml.h:4 #: hacks/config/xrayswarm.xml.h:3 hacks/config/zoom.xml.h:6 msgid "Slow" msgstr "느리게" #: hacks/config/ant.xml.h:15 hacks/config/attraction.xml.h:27 #: hacks/config/cubenetic.xml.h:23 hacks/config/demon.xml.h:9 #: hacks/config/discrete.xml.h:8 hacks/config/distort.xml.h:12 #: hacks/config/fadeplot.xml.h:9 hacks/config/flag.xml.h:8 #: hacks/config/flow.xml.h:15 hacks/config/fluidballs.xml.h:19 #: hacks/config/hopalong.xml.h:22 hacks/config/interference.xml.h:15 #: hacks/config/julia.xml.h:9 hacks/config/lissie.xml.h:10 #: hacks/config/loop.xml.h:8 hacks/config/moire.xml.h:9 #: hacks/config/rd-bomb.xml.h:18 hacks/config/rorschach.xml.h:8 #: hacks/config/rubik.xml.h:10 hacks/config/sierpinski.xml.h:8 #: hacks/config/slip.xml.h:8 msgid "Small" msgstr "작게" #: hacks/config/ant.xml.h:16 hacks/config/apollonian.xml.h:12 #: hacks/config/attraction.xml.h:28 hacks/config/blaster.xml.h:9 #: hacks/config/bouboule.xml.h:9 hacks/config/braid.xml.h:12 #: hacks/config/bubble3d.xml.h:6 hacks/config/bubbles.xml.h:11 #: hacks/config/bumps.xml.h:5 hacks/config/cage.xml.h:6 #: hacks/config/circuit.xml.h:11 hacks/config/compass.xml.h:5 #: hacks/config/coral.xml.h:14 hacks/config/critical.xml.h:7 #: hacks/config/crystal.xml.h:12 hacks/config/cubenetic.xml.h:24 #: hacks/config/cynosure.xml.h:10 hacks/config/dangerball.xml.h:6 #: hacks/config/decayscreen.xml.h:18 hacks/config/deluxe.xml.h:9 #: hacks/config/demon.xml.h:10 hacks/config/discrete.xml.h:9 #: hacks/config/distort.xml.h:13 hacks/config/drift.xml.h:13 #: hacks/config/engine.xml.h:6 hacks/config/epicycle.xml.h:11 #: hacks/config/euler2d.xml.h:15 hacks/config/extrusion.xml.h:13 #: hacks/config/fadeplot.xml.h:10 hacks/config/flag.xml.h:9 #: hacks/config/flame.xml.h:15 hacks/config/flipscreen3d.xml.h:7 #: hacks/config/flow.xml.h:16 hacks/config/fluidballs.xml.h:20 #: hacks/config/forest.xml.h:6 hacks/config/galaxy.xml.h:11 #: hacks/config/glforestfire.xml.h:15 hacks/config/glplanet.xml.h:8 #: hacks/config/gltext.xml.h:15 hacks/config/goop.xml.h:11 #: hacks/config/grav.xml.h:9 hacks/config/greynetic.xml.h:4 #: hacks/config/halo.xml.h:10 hacks/config/hopalong.xml.h:23 #: hacks/config/hyperball.xml.h:9 hacks/config/hypercube.xml.h:8 #: hacks/config/ifs.xml.h:6 hacks/config/jigsaw.xml.h:7 #: hacks/config/juggle.xml.h:8 hacks/config/julia.xml.h:10 #: hacks/config/kaleidescope.xml.h:8 hacks/config/kumppa.xml.h:9 #: hacks/config/lament.xml.h:7 hacks/config/laser.xml.h:11 #: hacks/config/lightning.xml.h:6 hacks/config/lisa.xml.h:9 #: hacks/config/lissie.xml.h:11 hacks/config/lmorph.xml.h:12 #: hacks/config/loop.xml.h:9 hacks/config/menger.xml.h:18 #: hacks/config/moebius.xml.h:10 hacks/config/moire2.xml.h:7 #: hacks/config/molecule.xml.h:24 hacks/config/morph3d.xml.h:7 #: hacks/config/mountain.xml.h:8 hacks/config/munch.xml.h:9 #: hacks/config/nerverot.xml.h:22 hacks/config/penrose.xml.h:12 #: hacks/config/petri.xml.h:25 hacks/config/phosphor.xml.h:7 #: hacks/config/pipes.xml.h:16 hacks/config/polyominoes.xml.h:11 #: hacks/config/pulsar.xml.h:17 hacks/config/qix.xml.h:22 #: hacks/config/rotor.xml.h:12 hacks/config/rubik.xml.h:11 #: hacks/config/sballs.xml.h:14 hacks/config/shadebobs.xml.h:10 #: hacks/config/sierpinski.xml.h:9 hacks/config/sierpinski3d.xml.h:10 #: hacks/config/slidescreen.xml.h:7 hacks/config/slip.xml.h:9 #: hacks/config/speedmine.xml.h:15 hacks/config/sphere.xml.h:6 #: hacks/config/spheremonics.xml.h:22 hacks/config/spiral.xml.h:10 #: hacks/config/spotlight.xml.h:5 hacks/config/sproingies.xml.h:8 #: hacks/config/squiral.xml.h:16 hacks/config/stairs.xml.h:5 #: hacks/config/starfish.xml.h:9 hacks/config/strange.xml.h:8 #: hacks/config/superquadrics.xml.h:9 hacks/config/swirl.xml.h:7 #: hacks/config/t3d.xml.h:13 hacks/config/thornbird.xml.h:8 #: hacks/config/triangle.xml.h:6 hacks/config/truchet.xml.h:3 #: hacks/config/twang.xml.h:10 hacks/config/vines.xml.h:5 #: hacks/config/webcollage.xml.h:8 hacks/config/whirlygig.xml.h:4 #: hacks/config/worm.xml.h:8 hacks/config/xearth.xml.h:25 #: hacks/config/xflame.xml.h:6 hacks/config/xjack.xml.h:3 #: hacks/config/xmatrix.xml.h:16 hacks/config/xmountains.xml.h:5 #: hacks/config/xrayswarm.xml.h:4 hacks/config/zoom.xml.h:7 msgid "Speed" msgstr "속도" #: hacks/config/ant.xml.h:17 msgid "Three Sided Cells" msgstr "삼각형" #: hacks/config/ant.xml.h:18 hacks/config/demon.xml.h:12 #: hacks/config/discrete.xml.h:10 hacks/config/fadeplot.xml.h:11 #: hacks/config/flag.xml.h:12 hacks/config/flow.xml.h:17 #: hacks/config/lissie.xml.h:12 hacks/config/loop.xml.h:11 #: hacks/config/rubik.xml.h:12 hacks/config/sierpinski.xml.h:11 #: hacks/config/slip.xml.h:11 msgid "Timeout" msgstr "시간초과" #: hacks/config/ant.xml.h:19 msgid "Truchet Lines" msgstr "Truchet 줄" #: hacks/config/ant.xml.h:20 msgid "Twelve Sided Cells" msgstr "12각형" #: hacks/config/ant.xml.h:21 hacks/config/apollonian.xml.h:13 #: hacks/config/attraction.xml.h:32 hacks/config/bouboule.xml.h:11 #: hacks/config/braid.xml.h:13 hacks/config/critical.xml.h:8 #: hacks/config/crystal.xml.h:13 hacks/config/cynosure.xml.h:11 #: hacks/config/deco.xml.h:10 hacks/config/deluxe.xml.h:14 #: hacks/config/demon.xml.h:13 hacks/config/discrete.xml.h:11 #: hacks/config/drift.xml.h:14 hacks/config/epicycle.xml.h:13 #: hacks/config/euler2d.xml.h:17 hacks/config/fadeplot.xml.h:12 #: hacks/config/flag.xml.h:13 hacks/config/flame.xml.h:16 #: hacks/config/flow.xml.h:18 hacks/config/forest.xml.h:8 #: hacks/config/galaxy.xml.h:13 hacks/config/grav.xml.h:11 #: hacks/config/halo.xml.h:12 hacks/config/hopalong.xml.h:25 #: hacks/config/ifs.xml.h:8 hacks/config/imsmap.xml.h:15 #: hacks/config/interference.xml.h:16 hacks/config/julia.xml.h:12 #: hacks/config/laser.xml.h:12 hacks/config/lightning.xml.h:8 #: hacks/config/lisa.xml.h:12 hacks/config/lissie.xml.h:13 #: hacks/config/loop.xml.h:12 hacks/config/moire.xml.h:11 #: hacks/config/moire2.xml.h:9 hacks/config/mountain.xml.h:9 #: hacks/config/nerverot.xml.h:23 hacks/config/penrose.xml.h:13 #: hacks/config/polyominoes.xml.h:12 hacks/config/rd-bomb.xml.h:20 #: hacks/config/rocks.xml.h:12 hacks/config/rotor.xml.h:13 #: hacks/config/shadebobs.xml.h:12 hacks/config/sierpinski.xml.h:12 #: hacks/config/slip.xml.h:12 hacks/config/sphere.xml.h:8 #: hacks/config/spiral.xml.h:12 hacks/config/squiral.xml.h:18 #: hacks/config/starfish.xml.h:14 hacks/config/strange.xml.h:11 #: hacks/config/swirl.xml.h:9 hacks/config/thornbird.xml.h:13 #: hacks/config/triangle.xml.h:8 hacks/config/vines.xml.h:7 #: hacks/config/worm.xml.h:9 hacks/config/xearth.xml.h:28 #: hacks/config/xfishtank.xml.h:11 msgid "Two" msgstr "2" #: hacks/config/apollonian.xml.h:1 msgid "Apollonian" msgstr "고전미" #: hacks/config/apollonian.xml.h:2 msgid "Deep" msgstr "깊은" #: hacks/config/apollonian.xml.h:3 msgid "Depth" msgstr "깊이" #: hacks/config/apollonian.xml.h:4 msgid "Draw Labels" msgstr "레이블 그리기" #: hacks/config/apollonian.xml.h:6 msgid "Include Alternate Geometries" msgstr "교체 지형 포함" #: hacks/config/apollonian.xml.h:9 msgid "" "Packs a large circle with smaller circles, demonstrating the Descartes Circle " "Theorem. Written by Allan R. Wilks and David Bagley." msgstr "작은 원과 큰 원을 함께 병합해 화면에 표시합니다." #: hacks/config/apollonian.xml.h:10 msgid "Shallow" msgstr "삼키기" #: hacks/config/atlantis.xml.h:1 msgid "Agressive" msgstr "공격적" #: hacks/config/atlantis.xml.h:2 msgid "Atlantis" msgstr "아틀란티스" #: hacks/config/atlantis.xml.h:3 msgid "Clear Water" msgstr "깔끔한 물" #: hacks/config/atlantis.xml.h:5 msgid "Flat Background" msgstr "납작한 배경" #: hacks/config/atlantis.xml.h:6 msgid "Gradient Background" msgstr "Gradient 배경" #: hacks/config/atlantis.xml.h:7 msgid "Number of Sharks" msgstr "상어 수" #: hacks/config/atlantis.xml.h:8 msgid "Shark Proximity" msgstr "상어 간격" #: hacks/config/atlantis.xml.h:9 msgid "Shark Speed" msgstr "상어 속도" #: hacks/config/atlantis.xml.h:10 msgid "Shimmering Water" msgstr "반짝이는 물" #: hacks/config/atlantis.xml.h:11 hacks/config/boxed.xml.h:5 #: hacks/config/bubble3d.xml.h:4 hacks/config/cage.xml.h:3 #: hacks/config/circuit.xml.h:9 hacks/config/cubenetic.xml.h:21 #: hacks/config/dangerball.xml.h:4 hacks/config/engine.xml.h:4 #: hacks/config/extrusion.xml.h:10 hacks/config/flipscreen3d.xml.h:5 #: hacks/config/fluidballs.xml.h:17 hacks/config/gears.xml.h:6 #: hacks/config/gflux.xml.h:11 hacks/config/glforestfire.xml.h:13 #: hacks/config/glplanet.xml.h:5 hacks/config/glsnake.xml.h:10 #: hacks/config/gltext.xml.h:12 hacks/config/lament.xml.h:5 #: hacks/config/menger.xml.h:15 hacks/config/moebius.xml.h:6 #: hacks/config/molecule.xml.h:21 hacks/config/morph3d.xml.h:5 #: hacks/config/pipes.xml.h:14 hacks/config/pulsar.xml.h:14 #: hacks/config/rubik.xml.h:6 hacks/config/sballs.xml.h:12 #: hacks/config/sierpinski3d.xml.h:6 hacks/config/spheremonics.xml.h:18 #: hacks/config/sproingies.xml.h:4 hacks/config/stairs.xml.h:2 #: hacks/config/starwars.xml.h:11 hacks/config/superquadrics.xml.h:6 msgid "Show Frames-per-Second" msgstr "초당 프레임 보기" #: hacks/config/atlantis.xml.h:12 msgid "Shy" msgstr "부끄러움" #: hacks/config/atlantis.xml.h:14 hacks/config/boxed.xml.h:7 #: hacks/config/cage.xml.h:5 hacks/config/extrusion.xml.h:12 #: hacks/config/gears.xml.h:8 hacks/config/glplanet.xml.h:7 #: hacks/config/glsnake.xml.h:13 hacks/config/gltext.xml.h:14 #: hacks/config/menger.xml.h:17 hacks/config/molecule.xml.h:23 #: hacks/config/munch.xml.h:8 hacks/config/sierpinski3d.xml.h:9 #: hacks/config/speedmine.xml.h:14 hacks/config/spheremonics.xml.h:21 #: hacks/config/sproingies.xml.h:7 hacks/config/stairs.xml.h:4 #: hacks/config/stonerview.xml.h:2 hacks/config/superquadrics.xml.h:8 msgid "Solid" msgstr "딱딱한" #: hacks/config/atlantis.xml.h:15 msgid "" "This is xfishtank writ large: a GL animation of a number of sharks, dolphins, " "and whales. The swimming motions are great. Originally written by Mark Kilgard." msgstr "" "xfishtank writ large 입니다: 여러 마리의 상어, 고래, 돌고래로 표현하는 GL 애니메이션 입니다. 수영하는 동작이 " "일품입니다. Originally written by Mark Kilgard." #: hacks/config/atlantis.xml.h:16 msgid "Whale Speed" msgstr "고래 속도" #: hacks/config/atlantis.xml.h:17 hacks/config/boxed.xml.h:8 #: hacks/config/cage.xml.h:8 hacks/config/dangerball.xml.h:11 #: hacks/config/extrusion.xml.h:19 hacks/config/gears.xml.h:11 #: hacks/config/glforestfire.xml.h:20 hacks/config/glplanet.xml.h:11 #: hacks/config/glsnake.xml.h:16 hacks/config/gltext.xml.h:18 #: hacks/config/lament.xml.h:9 hacks/config/menger.xml.h:21 #: hacks/config/moebius.xml.h:11 hacks/config/molecule.xml.h:26 #: hacks/config/pulsar.xml.h:20 hacks/config/sballs.xml.h:18 #: hacks/config/sierpinski3d.xml.h:12 hacks/config/speedmine.xml.h:18 #: hacks/config/spheremonics.xml.h:26 hacks/config/sproingies.xml.h:10 #: hacks/config/stairs.xml.h:7 hacks/config/stonerview.xml.h:4 #: hacks/config/superquadrics.xml.h:11 msgid "Wireframe" msgstr "와이어프레임" #: hacks/config/attraction.xml.h:1 msgid "Attraction" msgstr "어트렉션" #: hacks/config/attraction.xml.h:2 msgid "Ball Count" msgstr "공 카운트" #: hacks/config/attraction.xml.h:3 msgid "Ball Mass" msgstr "공 재질" #: hacks/config/attraction.xml.h:4 hacks/config/fluidballs.xml.h:2 msgid "Balls" msgstr "공" #: hacks/config/attraction.xml.h:5 msgid "Bounce Off Walls" msgstr "벽에 튀기기" #: hacks/config/attraction.xml.h:6 hacks/config/hopalong.xml.h:1 #: hacks/config/interference.xml.h:3 hacks/config/qix.xml.h:2 #: hacks/config/wander.xml.h:3 msgid "Color Contrast" msgstr "색상 대비" #: hacks/config/attraction.xml.h:7 msgid "Environmental Viscosity" msgstr "환경적 Viscosity" #: hacks/config/attraction.xml.h:9 msgid "Filled Splines" msgstr "채워진 홈" #: hacks/config/attraction.xml.h:10 hacks/config/ccurve.xml.h:9 #: hacks/config/cubenetic.xml.h:10 hacks/config/euler2d.xml.h:5 #: hacks/config/flame.xml.h:9 hacks/config/goop.xml.h:6 #: hacks/config/hopalong.xml.h:10 hacks/config/hyperball.xml.h:3 #: hacks/config/hypercube.xml.h:3 hacks/config/interference.xml.h:6 #: hacks/config/kumppa.xml.h:4 hacks/config/nerverot.xml.h:11 #: hacks/config/petri.xml.h:8 hacks/config/pyro.xml.h:5 #: hacks/config/qix.xml.h:10 hacks/config/speedmine.xml.h:5 #: hacks/config/spheremonics.xml.h:6 hacks/config/spiral.xml.h:4 #: hacks/config/squiral.xml.h:6 hacks/config/strange.xml.h:3 #: hacks/config/superquadrics.xml.h:4 hacks/config/t3d.xml.h:7 #: hacks/config/twang.xml.h:5 hacks/config/wander.xml.h:8 msgid "High" msgstr "높음" #: hacks/config/attraction.xml.h:11 msgid "Ignore Screen Edges" msgstr "화면 모서리 무시" #: hacks/config/attraction.xml.h:12 msgid "Inward" msgstr "안쪽으로" #: hacks/config/attraction.xml.h:14 msgid "" "Like qix, this uses a simple simple motion model to generate many different " "display modes. The control points attract each other up to a certain distance, " "and then begin to repel each other. The attraction/repulsion is proportional to " "the distance between any two particles, similar to the strong and weak nuclear " "forces. One of the most interesting ways to watch this hack is simply as " "bouncing balls, because their motions and interactions with each other are so " "odd. Sometimes two balls will get into a tight orbit around each other, to be " "interrupted later by a third, or by the edge of the screen. It looks quite " "chaotic. Written by Jamie Zawinski, based on Lisp code by John Pezaris." msgstr "" "qix처럼 간단한 모션 모델을 사용하여 여러 다른 표시 모드를 만들어냅니다. 제어 포인트가 객체끼리 일정한 거리에 이르도록 끌어당긴 후, 다시 " "서로 멀어지게 합니다.Written by Jamie Zawinski, based on Lisp code by John Pezaris." #: hacks/config/attraction.xml.h:15 hacks/config/deluxe.xml.h:5 #: hacks/config/lmorph.xml.h:7 hacks/config/pedal.xml.h:5 #: hacks/config/starfish.xml.h:4 hacks/config/whirlygig.xml.h:3 msgid "Lines" msgstr "줄" #: hacks/config/attraction.xml.h:16 hacks/config/braid.xml.h:6 #: hacks/config/cynosure.xml.h:5 hacks/config/drift.xml.h:8 #: hacks/config/euler2d.xml.h:6 hacks/config/galaxy.xml.h:5 #: hacks/config/juggle.xml.h:5 hacks/config/laser.xml.h:5 #: hacks/config/menger.xml.h:4 hacks/config/munch.xml.h:4 #: hacks/config/nerverot.xml.h:13 hacks/config/petri.xml.h:9 #: hacks/config/polyominoes.xml.h:4 hacks/config/rotor.xml.h:5 #: hacks/config/shadebobs.xml.h:4 hacks/config/sierpinski3d.xml.h:3 #: hacks/config/spheremonics.xml.h:7 hacks/config/wander.xml.h:10 #: hacks/config/whirlwindwarp.xml.h:3 msgid "Long" msgstr "길게" #: hacks/config/attraction.xml.h:17 hacks/config/ccurve.xml.h:10 #: hacks/config/cubenetic.xml.h:12 hacks/config/euler2d.xml.h:7 #: hacks/config/flame.xml.h:10 hacks/config/goop.xml.h:7 #: hacks/config/hopalong.xml.h:14 hacks/config/hyperball.xml.h:6 #: hacks/config/hypercube.xml.h:5 hacks/config/interference.xml.h:9 #: hacks/config/kumppa.xml.h:6 hacks/config/nerverot.xml.h:14 #: hacks/config/petri.xml.h:10 hacks/config/pyro.xml.h:7 #: hacks/config/qix.xml.h:13 hacks/config/speedmine.xml.h:6 #: hacks/config/spheremonics.xml.h:8 hacks/config/spiral.xml.h:5 #: hacks/config/squiral.xml.h:8 hacks/config/strange.xml.h:4 #: hacks/config/superquadrics.xml.h:5 hacks/config/t3d.xml.h:8 #: hacks/config/twang.xml.h:7 hacks/config/wander.xml.h:11 msgid "Low" msgstr "낮게" #: hacks/config/attraction.xml.h:20 msgid "Orbital Mode" msgstr "궤도 모드" #: hacks/config/attraction.xml.h:21 msgid "Outward" msgstr "바깥쪽으로" #: hacks/config/attraction.xml.h:22 msgid "Polygons" msgstr "폴리곤" #: hacks/config/attraction.xml.h:23 hacks/config/spotlight.xml.h:3 msgid "Radius" msgstr "반경" #: hacks/config/attraction.xml.h:24 msgid "Repulsion Threshold" msgstr "멀어짐 Threshold" #: hacks/config/attraction.xml.h:25 hacks/config/braid.xml.h:10 #: hacks/config/cynosure.xml.h:8 hacks/config/drift.xml.h:11 #: hacks/config/euler2d.xml.h:12 hacks/config/galaxy.xml.h:8 #: hacks/config/laser.xml.h:9 hacks/config/menger.xml.h:14 #: hacks/config/munch.xml.h:6 hacks/config/nerverot.xml.h:19 #: hacks/config/petri.xml.h:22 hacks/config/polyominoes.xml.h:9 #: hacks/config/rotor.xml.h:9 hacks/config/shadebobs.xml.h:8 #: hacks/config/sierpinski3d.xml.h:5 hacks/config/spheremonics.xml.h:17 #: hacks/config/wander.xml.h:12 hacks/config/whirlwindwarp.xml.h:6 msgid "Short" msgstr "짧게" #: hacks/config/attraction.xml.h:29 msgid "Splines" msgstr "스플라인" #: hacks/config/attraction.xml.h:30 msgid "Tails" msgstr "꼬리" #: hacks/config/attraction.xml.h:31 hacks/config/euler2d.xml.h:16 #: hacks/config/juggle.xml.h:9 msgid "Trail Length" msgstr "꼬리 길이" #: hacks/config/blaster.xml.h:1 msgid "Blaster" msgstr "블래스터" #: hacks/config/blaster.xml.h:2 msgid "" "Draws a simulation of flying space-combat robots (cleverly disguised as colored " "circles) doing battle in front of a moving star field. Written by Jonathan Lin." msgstr "움직이는 별들 앞에서 비행하는 우주 전투 로봇의 시뮬레이션을 그립니다. Written by Jonathan Lin." #: hacks/config/blaster.xml.h:4 hacks/config/bouboule.xml.h:4 #: hacks/config/coral.xml.h:8 hacks/config/cubenetic.xml.h:9 #: hacks/config/euler2d.xml.h:4 hacks/config/flame.xml.h:7 #: hacks/config/fluidballs.xml.h:4 hacks/config/kaleidescope.xml.h:3 #: hacks/config/lisa.xml.h:3 hacks/config/pedal.xml.h:4 #: hacks/config/petri.xml.h:7 hacks/config/qix.xml.h:8 #: hacks/config/thornbird.xml.h:3 hacks/config/whirlwindwarp.xml.h:1 #: hacks/config/xfishtank.xml.h:4 msgid "Few" msgstr "적게" #: hacks/config/blaster.xml.h:5 hacks/config/penetrate.xml.h:4 msgid "Lasers" msgstr "레이저" #: hacks/config/blaster.xml.h:7 msgid "Robots" msgstr "로봇" #: hacks/config/blaster.xml.h:10 msgid "Stars" msgstr "별" #: hacks/config/blitspin.xml.h:1 msgid "90° Rotation Speed" msgstr "90° 회전 속도" #: hacks/config/blitspin.xml.h:2 msgid "Bitmap to rotate" msgstr "회전할 비트맵" #: hacks/config/blitspin.xml.h:3 msgid "BlitSpin" msgstr "" #: hacks/config/blitspin.xml.h:5 msgid "Fuzzy Rotation Speed" msgstr "퍼지 회전 속도" #: hacks/config/blitspin.xml.h:6 msgid "Grab Screen" msgstr "화면 잡기" #: hacks/config/blitspin.xml.h:8 msgid "" "The ``blitspin'' hack repeatedly rotates a bitmap by 90 degrees by using " "logical operations: the bitmap is divided into quadrants, and the quadrants are " "shifted clockwise. Then the same thing is done again with progressively smaller " "quadrants, except that all sub-quadrants of a given size are rotated in " "parallel. Written by Jamie Zawinski based on some cool SmallTalk code seen in " "in Byte Magazine in 1981. As you watch it, the image appears to dissolve into " "static and then reconstitute itself, but rotated. You can provide the image to " "use, as an XBM or XPM file, or tell it to grab a screen image and rotate that." msgstr "" "The ``blitspin'' hack 은 연속적으로 비트맵을 90도씩 회전시킵니다 : 비트맵을 4등분하여 시계방향으로 회전시킵니다. 또한 " "작은 조각들을 다시 4등분 하여 같은 과정을 반복합니다. 이 과정을 지정된 조각 크기에 이를 때까지 계속합니다. Jamie Zawinski 가 " "1981년 Byte Magazine 에서 본 몇 가지 코드를 이용하여 제작했습니다. " #: hacks/config/bouboule.xml.h:1 msgid "Bouboule" msgstr "거품" #: hacks/config/bouboule.xml.h:2 hacks/config/rocks.xml.h:3 msgid "Do Red/Blue 3D seperation" msgstr "빨강/파랑 3D 분할" #: hacks/config/bouboule.xml.h:7 msgid "Number of Spots" msgstr "점의 수" #: hacks/config/bouboule.xml.h:10 msgid "" "This draws what looks like a spinning, deforming baloon with varying-sized " "spots painted on its invisible surface. Written by Jeremie Petit." msgstr "그 표면에 보이지 않는 변화하는 점으로 돌면서 사라지는 풍선모양을 보여줍니다. Written by Jeremie Petit." #: hacks/config/boxed.xml.h:1 hacks/config/gears.xml.h:1 #: hacks/config/gflux.xml.h:1 hacks/config/pyro.xml.h:1 #: hacks/config/rd-bomb.xml.h:6 hacks/config/rocks.xml.h:1 #: hacks/config/starwars.xml.h:1 hacks/config/xfishtank.xml.h:1 msgid "Animation Speed" msgstr "에니메이션 속도" #: hacks/config/boxed.xml.h:2 msgid "Boxed" msgstr "상자화" #: hacks/config/boxed.xml.h:3 msgid "" "Draws a box full of 3D bouncing balls that explode. Written by Sander van " "Grieken." msgstr "3D의 튀는 공들로 가득찬 상자를 그립니다. Written by Sander van Grieken." #: hacks/config/braid.xml.h:1 msgid "Braid" msgstr "끈" #: hacks/config/braid.xml.h:2 msgid "" "Draws random color-cycling inter-braided concentric circles. Written by John " "Neil." msgstr "땋아지며 회전하는 원을 무작위로 그립니다. Written by John Neil." #: hacks/config/braid.xml.h:3 hacks/config/bsod.xml.h:8 #: hacks/config/ccurve.xml.h:7 hacks/config/coral.xml.h:6 #: hacks/config/cynosure.xml.h:3 hacks/config/deco.xml.h:4 #: hacks/config/drift.xml.h:2 hacks/config/epicycle.xml.h:3 #: hacks/config/euler2d.xml.h:1 hacks/config/flame.xml.h:5 #: hacks/config/galaxy.xml.h:2 hacks/config/glsnake.xml.h:4 #: hacks/config/helix.xml.h:3 hacks/config/hopalong.xml.h:2 #: hacks/config/imsmap.xml.h:6 hacks/config/laser.xml.h:2 #: hacks/config/menger.xml.h:2 hacks/config/moire.xml.h:3 #: hacks/config/molecule.xml.h:9 hacks/config/munch.xml.h:2 #: hacks/config/nerverot.xml.h:8 hacks/config/pedal.xml.h:3 #: hacks/config/penrose.xml.h:5 hacks/config/polyominoes.xml.h:1 #: hacks/config/rorschach.xml.h:3 hacks/config/rotzoomer.xml.h:5 #: hacks/config/shadebobs.xml.h:2 hacks/config/sierpinski3d.xml.h:1 #: hacks/config/spheremonics.xml.h:4 hacks/config/starfish.xml.h:2 #: hacks/config/vidwhacker.xml.h:3 hacks/config/wander.xml.h:7 #: hacks/config/xspirograph.xml.h:3 msgid "Duration" msgstr "유지" #: hacks/config/braid.xml.h:5 hacks/config/epicycle.xml.h:7 #: hacks/config/nerverot.xml.h:12 msgid "Line Thickness" msgstr "줄 두깨" #: hacks/config/braid.xml.h:8 msgid "Max Rings" msgstr "최대 링" #: hacks/config/bsod.xml.h:1 hacks/config/molecule.xml.h:1 #: hacks/config/vidwhacker.xml.h:1 hacks/config/webcollage.xml.h:1 msgid "2 minutes" msgstr "2 분" #: hacks/config/bsod.xml.h:2 hacks/config/molecule.xml.h:2 msgid "5 seconds" msgstr "5 초" #: hacks/config/bsod.xml.h:3 msgid "AmigaDOS" msgstr "" #: hacks/config/bsod.xml.h:4 msgid "Atari" msgstr "" #: hacks/config/bsod.xml.h:5 msgid "BSD" msgstr "" #: hacks/config/bsod.xml.h:6 msgid "BSOD" msgstr "" #: hacks/config/bsod.xml.h:7 msgid "" "BSOD stands for ``Blue Screen of Death.'' The finest in personal computer " "emulation, this hack simulates popular screen savers from a number of less " "robust operating systems. Written by Jamie Zawinski." msgstr "" "BSOD 는 ``Blue Screen of Death.''의 약자입니다. PC의 에뮬레이션을 실행합니다. 운영체제의 여러 오류 메시지들을 " "시뮬레이트합니다. Written by Jamie Zawinski." #: hacks/config/bsod.xml.h:9 msgid "Mac Bomb" msgstr "맥 폭탄" #: hacks/config/bsod.xml.h:10 msgid "MacsBug" msgstr "맥버그" #: hacks/config/bsod.xml.h:11 msgid "NCD X Terminal" msgstr "NCD X 터미널" #: hacks/config/bsod.xml.h:12 msgid "SCO" msgstr "SCO 유닉스" #: hacks/config/bsod.xml.h:13 msgid "Sad Mac" msgstr "슬픈맥" #: hacks/config/bsod.xml.h:14 msgid "Solaris" msgstr "솔라리스" #: hacks/config/bsod.xml.h:15 msgid "Sparc Linux" msgstr "스팍 리눅스" #: hacks/config/bsod.xml.h:16 msgid "Windows" msgstr "윈도우즈" #: hacks/config/bsod.xml.h:17 msgid "Windows 2000" msgstr "윈도우즈 2000" #: hacks/config/bsod.xml.h:18 msgid "Windows NT" msgstr "윈도우즈 NT" #: hacks/config/bubble3d.xml.h:1 msgid "Bubble3D" msgstr "3D거품" #: hacks/config/bubble3d.xml.h:2 msgid "" "Draws a stream of rising, undulating 3D bubbles, rising toward the top of the " "screen, with nice specular reflections. Written by Richard Jones." msgstr "3D 거품의 흐름을 그립니다. 화면 위쪽으로 올라갑니다. Written by Richard Jones." #: hacks/config/bubbles.xml.h:1 hacks/config/xfishtank.xml.h:2 msgid "Bubbles" msgstr "거품" #: hacks/config/bubbles.xml.h:2 msgid "Bubbles Fall" msgstr "거품 낙하" #: hacks/config/bubbles.xml.h:3 msgid "Bubbles Float" msgstr "거품 흐름" #: hacks/config/bubbles.xml.h:4 msgid "Bubbles Rise" msgstr "거품 떠오름" #: hacks/config/bubbles.xml.h:5 msgid "Bubbles exist in three dimensions" msgstr "삼차원으로 거품 발생" #: hacks/config/bubbles.xml.h:6 msgid "Don't hide bubbles when they pop" msgstr "터지는 거품 숨기지 않음" #: hacks/config/bubbles.xml.h:7 msgid "Draw circles instead of pixmap bubbles" msgstr "픽스맵 거품대신 원 그리기" #: hacks/config/bubbles.xml.h:9 msgid "Leave Trails" msgstr "흔적 남김" #: hacks/config/bubbles.xml.h:12 msgid "" "This simulates the kind of bubble formation that happens when water boils:small " "bubbles appear, and as they get closer to each other, they combine to form " "larger bubbles, which eventually pop. Written by James Macnicol." msgstr "" "물이 끓을 때 발생하는 거품을 모의적으로 표현합니다: 작은 거품들이 발생하고, 만나면 커지며, 갑자기 터집니다. Written by " "James Macnicol." #: hacks/config/bumps.xml.h:1 msgid "" "A bit like `Spotlight', except that instead of merely exposing part of your " "desktop, it creates a bump map from it. Basically, it 3D-izes a roaming section " "of your desktop, based on color intensity. Written by Shane Smit." msgstr "" "활성화된 데스크톱 창을 전체화면으로 보고, 해당 화면을 빈 화면으로 한 후에 스포트라이트를 비추는 시뮬레이션으로 부분을 비추는 화면을 " "보여줍니다. Written by Shane Smit." #: hacks/config/bumps.xml.h:2 msgid "Bumps" msgstr "범프" #: hacks/config/cage.xml.h:1 msgid "Cage" msgstr "새장" #: hacks/config/cage.xml.h:7 msgid "" "This draws Escher's ``Impossible Cage,'' a 3d analog of a moebius strip, and " "rotates it in three dimensions. Written by Marcelo Vianna." msgstr "" "Escher의 불가능한 새장을 그립니다. '' 3D 아날라고 뫼비우스 띠를 그리고 삼차워으로 회전시킵니다. Written by Marcelo " "Vianna." #: hacks/config/ccurve.xml.h:1 msgid "0 seconds" msgstr "0 초" #: hacks/config/ccurve.xml.h:2 hacks/config/epicycle.xml.h:1 msgid "1 minute" msgstr "1 분" #: hacks/config/ccurve.xml.h:3 hacks/config/epicycle.xml.h:2 msgid "1 second" msgstr "1 초" #: hacks/config/ccurve.xml.h:4 msgid "C Curve" msgstr "C 커브Curve" #: hacks/config/ccurve.xml.h:5 msgid "Delay" msgstr "지연" #: hacks/config/ccurve.xml.h:6 hacks/config/coral.xml.h:5 #: hacks/config/imsmap.xml.h:5 hacks/config/kumppa.xml.h:1 #: hacks/config/qix.xml.h:6 hacks/config/squiral.xml.h:2 #: hacks/config/wander.xml.h:4 msgid "Density" msgstr "밀도" #: hacks/config/ccurve.xml.h:8 msgid "" "Generates self-similar linear fractals, including the classic ``C Curve.'' " "Written by Rick Campbell." msgstr "전통적인 ``C 커브''를 포함한 선형 도형을 생성합니다.Written by Rick Campbell." #: hacks/config/circuit.xml.h:1 msgid "Animates a number of 3D electronic components. Written by Ben Buxton." msgstr "3D 전기 개체를 그립니다. Written by Ben Buxton." #: hacks/config/circuit.xml.h:2 msgid "Circuit" msgstr "써킷" #: hacks/config/circuit.xml.h:3 hacks/config/gflux.xml.h:4 #: hacks/config/pulsar.xml.h:2 msgid "Directional Lighting" msgstr "방향 비추기" #: hacks/config/circuit.xml.h:5 msgid "Flat Coloring" msgstr "납작한 컬러링" #: hacks/config/circuit.xml.h:6 msgid "Parts" msgstr "부분" #: hacks/config/circuit.xml.h:7 hacks/config/flipscreen3d.xml.h:4 msgid "Rotate" msgstr "회전" #: hacks/config/circuit.xml.h:8 msgid "Rotation Speed" msgstr "회전 속도" #: hacks/config/circuit.xml.h:12 hacks/config/dangerball.xml.h:9 #: hacks/config/engine.xml.h:7 msgid "Spin" msgstr "회전" #: hacks/config/compass.xml.h:1 msgid "Compass" msgstr "나침반" #: hacks/config/compass.xml.h:2 hacks/config/deluxe.xml.h:3 #: hacks/config/interference.xml.h:4 hacks/config/kumppa.xml.h:2 #: hacks/config/nerverot.xml.h:6 hacks/config/pipes.xml.h:4 msgid "Double Buffer" msgstr "더블 버퍼" #: hacks/config/compass.xml.h:6 msgid "" "This draws a compass, with all elements spinning about randomly, for that " "``lost and nauseous'' feeling. Written by Jamie Zawinski." msgstr "" "나침반을 그립니다. 랜덤으로 모든 부분이 회전합니다. 마치 방향을 잃은 듯이 움직입니다. Written by Jamie Zawinski." #: hacks/config/coral.xml.h:1 hacks/config/deco.xml.h:1 #: hacks/config/helix.xml.h:1 hacks/config/imsmap.xml.h:1 #: hacks/config/jigsaw.xml.h:2 hacks/config/moire.xml.h:1 #: hacks/config/pedal.xml.h:1 hacks/config/rorschach.xml.h:1 #: hacks/config/rotzoomer.xml.h:2 hacks/config/wander.xml.h:2 #: hacks/config/xspirograph.xml.h:1 msgid "1 Minute" msgstr "1 분" #: hacks/config/coral.xml.h:2 hacks/config/deco.xml.h:2 #: hacks/config/helix.xml.h:2 hacks/config/imsmap.xml.h:2 #: hacks/config/moire.xml.h:2 hacks/config/pedal.xml.h:2 #: hacks/config/penrose.xml.h:1 hacks/config/rorschach.xml.h:2 #: hacks/config/xspirograph.xml.h:2 msgid "1 Second" msgstr "1 초" #: hacks/config/coral.xml.h:3 msgid "Coral" msgstr "산호" #: hacks/config/coral.xml.h:4 hacks/config/gflux.xml.h:3 #: hacks/config/imsmap.xml.h:4 hacks/config/pyro.xml.h:2 #: hacks/config/qix.xml.h:5 hacks/config/squiral.xml.h:1 #: hacks/config/xearth.xml.h:4 msgid "Dense" msgstr "밀집된" #: hacks/config/coral.xml.h:10 hacks/config/squiral.xml.h:13 msgid "Seeds" msgstr "씨" #: hacks/config/coral.xml.h:11 msgid "" "Simulates coral growth, albeit somewhat slowly. This image doesn't really do it " "justice. Written by Frederick Roeber." msgstr "조금 느리게 산호의 성장을 보여줍니다. 정확하게 표현하진 않습니다. Written by Frederick Roeber." #: hacks/config/coral.xml.h:13 hacks/config/gflux.xml.h:13 #: hacks/config/imsmap.xml.h:13 hacks/config/pyro.xml.h:14 #: hacks/config/qix.xml.h:21 hacks/config/squiral.xml.h:15 #: hacks/config/xearth.xml.h:24 hacks/config/xmatrix.xml.h:15 msgid "Sparse" msgstr "드문드문하게" #: hacks/config/cosmos.xml.h:1 msgid "Cosmos" msgstr "코스모스" #: hacks/config/cosmos.xml.h:2 msgid "" "Draws fireworks and zooming, fading flares. By Tom Campbell. You can find it at " "<http://cosmos.dnsalias.net/cosmos/>" msgstr "" "불꽃놀이를 표현하고 확대/축소와 불꽃의 사라짐을 보여줍니다. By Tom Campbell. " "<http://cosmos.dnsalias.net/cosmos/> 에서 찾을 수 있습니다." #: hacks/config/critical.xml.h:1 msgid "Critical" msgstr "심각한" #: hacks/config/critical.xml.h:2 msgid "" "Draws a system of self-organizing lines. It starts out as random squiggles, but " "after a few iterations, order begins to appear. Written by Martin Pool." msgstr "" "시스템의 자기-구축 라인을 그립니다. 처음에는 무작위로 막 쓰는 모양을 보이지만 몇 번 반복한 후에는 차례를 나타내기 시적합니다. " "Written by Martin Pool." #: hacks/config/crystal.xml.h:1 msgid "Center on Screen" msgstr "화면 가운데" #: hacks/config/crystal.xml.h:2 hacks/config/deluxe.xml.h:1 #: hacks/config/fadeplot.xml.h:1 hacks/config/flow.xml.h:3 #: hacks/config/galaxy.xml.h:1 hacks/config/glforestfire.xml.h:1 #: hacks/config/grav.xml.h:1 hacks/config/julia.xml.h:1 #: hacks/config/laser.xml.h:1 hacks/config/lisa.xml.h:1 #: hacks/config/lissie.xml.h:2 hacks/config/morph3d.xml.h:2 #: hacks/config/mountain.xml.h:1 hacks/config/qix.xml.h:4 #: hacks/config/rocks.xml.h:2 hacks/config/rotor.xml.h:2 #: hacks/config/rubik.xml.h:1 hacks/config/shadebobs.xml.h:1 #: hacks/config/sierpinski.xml.h:1 hacks/config/slip.xml.h:1 #: hacks/config/spiral.xml.h:1 hacks/config/sproingies.xml.h:1 #: hacks/config/superquadrics.xml.h:1 hacks/config/swirl.xml.h:1 #: hacks/config/worm.xml.h:2 msgid "Count" msgstr "카운트" #: hacks/config/crystal.xml.h:3 msgid "Crystal" msgstr "크리스탈" #: hacks/config/crystal.xml.h:4 msgid "Draw Cell" msgstr "칸 그리기" #: hacks/config/crystal.xml.h:5 hacks/config/spheremonics.xml.h:3 #: hacks/config/xearth.xml.h:6 msgid "Draw Grid" msgstr "그리드 그리기" #: hacks/config/crystal.xml.h:7 msgid "Horizontal Symmetries" msgstr "가로 대칭" #: hacks/config/crystal.xml.h:9 msgid "" "Moving polygons, similar to a kaleidescope (more like a kaleidescope than the " "hack called `kaleid,' actually.) This one by Jouk Jansen." msgstr "" "kaleidescope와 비슷하게 폴리곤을 움직입니다(사실 kaleid라 불리는 헥보다는 kaleidescope에 더 가깝습니다). This " "one by Jouk Jansen." #: hacks/config/crystal.xml.h:14 msgid "Vertical Symmetries" msgstr "세로 대칭" #: hacks/config/cubenetic.xml.h:1 msgid "Boxes" msgstr "상자" #: hacks/config/cubenetic.xml.h:2 msgid "Cubenetic" msgstr "입방체" #: hacks/config/cubenetic.xml.h:3 msgid "Display Solid Colors" msgstr "솔리드 컬러 표시" #: hacks/config/cubenetic.xml.h:4 msgid "Display Surface Patterns" msgstr "표면 패턴 표시" #: hacks/config/cubenetic.xml.h:5 msgid "Display Wireframe" msgstr "와이어프레임 표시" #: hacks/config/cubenetic.xml.h:6 hacks/config/gltext.xml.h:2 #: hacks/config/menger.xml.h:1 hacks/config/molecule.xml.h:4 #: hacks/config/spheremonics.xml.h:1 msgid "Don't Rotate" msgstr "회전 안함" #: hacks/config/cubenetic.xml.h:7 msgid "" "Draws a pulsating set of overlapping boxes with ever-chaning blobby patterns " "undulating across their surfaces. It's sort of a cubist Lavalite. Written by " "Jamie Zawinski." msgstr "" "표면이 물결치고, 고동치는 상자를 그립니다. 입체파 Lavalite의 작품입니다. Written by Jamie Zawinski." #: hacks/config/cubenetic.xml.h:14 hacks/config/gltext.xml.h:5 #: hacks/config/menger.xml.h:7 hacks/config/molecule.xml.h:14 #: hacks/config/spheremonics.xml.h:10 msgid "Rotate around X and Y axes" msgstr "X축과 Y축 주위를 회전" #: hacks/config/cubenetic.xml.h:15 hacks/config/gltext.xml.h:6 #: hacks/config/menger.xml.h:8 hacks/config/molecule.xml.h:15 #: hacks/config/spheremonics.xml.h:11 msgid "Rotate around X and Z axes" msgstr "X축과 Z축 주위를 회전" #: hacks/config/cubenetic.xml.h:16 hacks/config/gltext.xml.h:7 #: hacks/config/menger.xml.h:9 hacks/config/molecule.xml.h:16 #: hacks/config/spheremonics.xml.h:12 msgid "Rotate around X axis" msgstr "X축 주위를 회전" #: hacks/config/cubenetic.xml.h:17 hacks/config/gltext.xml.h:8 #: hacks/config/menger.xml.h:10 hacks/config/molecule.xml.h:17 #: hacks/config/spheremonics.xml.h:13 msgid "Rotate around Y and Z axes" msgstr "Y축과 Z축 주위를 회전" #: hacks/config/cubenetic.xml.h:18 hacks/config/gltext.xml.h:9 #: hacks/config/menger.xml.h:11 hacks/config/molecule.xml.h:18 #: hacks/config/spheremonics.xml.h:14 msgid "Rotate around Y axis" msgstr "Y축 주위를 회전" #: hacks/config/cubenetic.xml.h:19 hacks/config/gltext.xml.h:10 #: hacks/config/menger.xml.h:12 hacks/config/molecule.xml.h:19 #: hacks/config/spheremonics.xml.h:15 msgid "Rotate around Z axis" msgstr "Z축 주위를 회전" #: hacks/config/cubenetic.xml.h:20 hacks/config/gltext.xml.h:11 #: hacks/config/menger.xml.h:13 hacks/config/molecule.xml.h:20 #: hacks/config/spheremonics.xml.h:16 msgid "Rotate around all three axes" msgstr "세 축 모두의 주위를 회전" #: hacks/config/cubenetic.xml.h:25 msgid "Surface Pattern Complexity" msgstr "표면 패턴 밀집도" #: hacks/config/cubenetic.xml.h:26 msgid "Surface Pattern Overlap" msgstr "표면 패턴 오버랩" #: hacks/config/cubenetic.xml.h:27 msgid "Surface Pattern Speed" msgstr "표면 패턴 속도" #: hacks/config/cubenetic.xml.h:28 hacks/config/dangerball.xml.h:10 #: hacks/config/engine.xml.h:8 hacks/config/glforestfire.xml.h:19 #: hacks/config/gltext.xml.h:17 hacks/config/menger.xml.h:20 #: hacks/config/molecule.xml.h:25 hacks/config/spheremonics.xml.h:25 #: hacks/config/wander.xml.h:15 msgid "Wander" msgstr "떠돌아다님" #: hacks/config/cynosure.xml.h:1 msgid "" "A hack similar to `greynetic', but less frenetic. The first implementation was " "by Stephen Linhart; then Ozymandias G. Desiderata wrote a Java applet clone. " "That clone was discovered by Jamie Zawinski, and ported to C for inclusion " "here." msgstr "" "greynetic과 비슷하지만, 덜 화려한 헥입니다. 첫 개발은 Stephen Lingart에 의해서 였고, 이후 Ozymandias G. " "Desiderata가 Java 애플릿으로 만들었습니다. Jamie Zawinski가 이를 참고하여 C로 포팅되었습니다. " #: hacks/config/cynosure.xml.h:2 msgid "Cynosure" msgstr "지침" #: hacks/config/dangerball.xml.h:1 msgid "DangerBall" msgstr "위험한 공" #: hacks/config/dangerball.xml.h:2 msgid "" "Draws a ball that periodically extrudes many random spikes. Ouch! Written by " "Jamie Zawinski." msgstr "나중에 여러 개의 무작위 스파이크로 변하는 공을 그립니다.Written by Jamie Zawinski." #: hacks/config/dangerball.xml.h:7 msgid "Spike Count" msgstr "스파이크 카운트" #: hacks/config/dangerball.xml.h:8 msgid "Spike Growth" msgstr "스파이크 성장" #: hacks/config/decayscreen.xml.h:1 msgid "DecayScreen" msgstr "화면부식" #: hacks/config/decayscreen.xml.h:3 msgid "Fuzzy Melt" msgstr "Fuzzy Melt" #: hacks/config/decayscreen.xml.h:4 msgid "Melt Away From Center" msgstr "중앙으로부터 녹음" #: hacks/config/decayscreen.xml.h:5 msgid "Melt Down" msgstr "아래로 녹아내림" #: hacks/config/decayscreen.xml.h:6 msgid "Melt Down, Left" msgstr "왼쪽 아래로 녹아내림" #: hacks/config/decayscreen.xml.h:7 msgid "Melt Down, Right" msgstr "오른쪽 아래로 녹아내림" #: hacks/config/decayscreen.xml.h:8 msgid "Melt Left" msgstr "왼쪽으로 녹음" #: hacks/config/decayscreen.xml.h:9 msgid "Melt Right" msgstr "오른쪽으로 녹음" #: hacks/config/decayscreen.xml.h:10 msgid "Melt Towards Center" msgstr "가운데쪽으로 녹음" #: hacks/config/decayscreen.xml.h:11 msgid "Melt Up" msgstr "녹아 올라감" #: hacks/config/decayscreen.xml.h:12 msgid "Melt Up, Left" msgstr "왼쪽 위로 녹아 올라감" #: hacks/config/decayscreen.xml.h:13 msgid "Melt Up, Right" msgstr "오른쪽 위로 녹아 올라감" #: hacks/config/decayscreen.xml.h:14 msgid "Melty Melt" msgstr "슬슬 녹음" #: hacks/config/decayscreen.xml.h:15 msgid "Random Melt Style" msgstr "임의로 녹는 스타일" #: hacks/config/decayscreen.xml.h:16 msgid "Shuffle Melt" msgstr "무작위 녹음" #: hacks/config/decayscreen.xml.h:19 msgid "Stretchy Melt" msgstr "군데군데 녹음" #: hacks/config/decayscreen.xml.h:20 msgid "" "This takes an image and makes it melt. You've no doubt seen this effect before, " "but no screensaver would really be complete without it. It works best if " "there's something colorful visible. Warning, if the effect continues after the " "screen saver is off, seek medical attention. Written by David Wald and Vivek " "Khera." msgstr "" "이미지가 녹는 형상을 표현합니다. 여러 번 봤겠지만 필수 화면 보호기 중 하나입니다. 색상이 많은 화면일 때 최고의 효과를 보여줍니다. " "Written by David Wald and Vivek Khera." #: hacks/config/deco.xml.h:3 msgid "Deco" msgstr "표현" #: hacks/config/deco.xml.h:6 hacks/config/menger.xml.h:5 #: hacks/config/sierpinski3d.xml.h:4 msgid "Max Depth" msgstr "최대 깊이" #: hacks/config/deco.xml.h:7 msgid "Min Size" msgstr "최소 크기" #: hacks/config/deco.xml.h:9 msgid "" "This one subdivides and colors rectangles randomly. It looks kind of like " "Brady-Bunch-era rec-room wall paneling. (Raven says: ``this screensaver is ugly " "enough to peel paint.'') Written by Jamie Zawinski, inspired by Java code by " "Michael Bayne." msgstr "" "무작위로 사각형의 색을 세분화합니다. Brady-Bunch-era rec-room 벽 패널링의 일종처럼 보입니다. Written by " "Jamie Zawinski, inspired by Java code by Michael Bayne." #: hacks/config/deco.xml.h:11 hacks/config/rd-bomb.xml.h:23 #: hacks/config/whirlygig.xml.h:7 hacks/config/xearth.xml.h:33 #: hacks/config/zoom.xml.h:10 msgid "x" msgstr "" #: hacks/config/deluxe.xml.h:2 msgid "Deluxe" msgstr "디럭스" #: hacks/config/deluxe.xml.h:10 hacks/config/lmorph.xml.h:13 #: hacks/config/starfish.xml.h:11 hacks/config/thornbird.xml.h:9 msgid "Thick" msgstr "두꺼운" #: hacks/config/deluxe.xml.h:11 hacks/config/lmorph.xml.h:14 #: hacks/config/starfish.xml.h:12 hacks/config/thornbird.xml.h:11 msgid "Thin" msgstr "가는" #: hacks/config/deluxe.xml.h:12 msgid "" "This draws a pulsing sequence of stars, circles, and lines. It would look " "better if it was faster, but as far as I can tell, there is no way to make this " "be both: fast, and flicker-free. Yet another reason X sucks. Written by Jamie " "Zawinski." msgstr "" "반짝거리는 연속적인 별, 원, 선을 그립니다. 빠르게 실행된다면 좋겠지만, 빠르게하면서 자연스러운 반짝거림을 둘 다 시행할 수는 없습니다. " "Written by Jamie Zawinski." #: hacks/config/deluxe.xml.h:13 msgid "Transparency" msgstr "투명" #: hacks/config/demon.xml.h:1 msgid "" "A cellular automaton that starts with a random field, and organizes it into " "stripes and spirals. Written by David Bagley." msgstr "무작위의 필드에서 자동으로 칸을 차지하고 선과 나선으로 모양을 만듭니다. Written by David Bagley." #: hacks/config/demon.xml.h:2 hacks/config/petri.xml.h:1 msgid "Cell Size" msgstr "칸 크기" #: hacks/config/demon.xml.h:3 msgid "Demon" msgstr "데몬" #: hacks/config/demon.xml.h:11 msgid "States" msgstr "상태" #: hacks/config/discrete.xml.h:1 msgid "Discrete" msgstr "분할" #: hacks/config/discrete.xml.h:5 msgid "" "More ``discrete map'' systems, including new variants of Hopalong and Julia, " "and a few others. Written by Tim Auckland." msgstr "" "더 많은 ``분할 맵'' 시스템입니다. 새로운 Hopalong 과 Julia와 기타 부분이 추가했습니다. Written by Tim " "Auckland." #: hacks/config/distort.xml.h:1 msgid "Black Hole" msgstr "블랙홀" #: hacks/config/distort.xml.h:2 msgid "Bounce" msgstr "튀어오름" #: hacks/config/distort.xml.h:3 msgid "Distort" msgstr "뒤틀림" #: hacks/config/distort.xml.h:6 msgid "Lens Count" msgstr "렌즈 카운트" #: hacks/config/distort.xml.h:7 msgid "Lens Size" msgstr "렌즈 크기" #: hacks/config/distort.xml.h:8 msgid "Magnify" msgstr "확대" #: hacks/config/distort.xml.h:9 hacks/config/glforestfire.xml.h:10 #: hacks/config/lament.xml.h:4 hacks/config/sballs.xml.h:6 msgid "Normal" msgstr "보통" #: hacks/config/distort.xml.h:10 msgid "Reflect" msgstr "반사" #: hacks/config/distort.xml.h:14 msgid "Swamp Thing" msgstr "늪지" #: hacks/config/distort.xml.h:15 msgid "" "This hack grabs an image of the screen, and then lets a transparent lens wander " "around the screen, magnifying whatever is underneath. Written by Jonas Munsin." msgstr "스크린의 이미지를 잡아 돋보기를 이리저리 움직이는 표현을 합니다. Written by Jonas Munsin." #: hacks/config/distort.xml.h:16 hacks/config/moire.xml.h:12 #: hacks/config/rd-bomb.xml.h:21 hacks/config/ripples.xml.h:15 #: hacks/config/rotzoomer.xml.h:10 hacks/config/swirl.xml.h:10 #: hacks/config/twang.xml.h:15 hacks/config/xflame.xml.h:7 msgid "Use Shared Memory" msgstr "공유된 메모리 사용" #: hacks/config/distort.xml.h:17 msgid "Vortex" msgstr "볼텍스" #: hacks/config/drift.xml.h:1 msgid "Drift" msgstr "Drift" #: hacks/config/drift.xml.h:4 msgid "Fractal Growth" msgstr "도형 성장" #: hacks/config/drift.xml.h:5 msgid "High Dimensional Sphere" msgstr "높은 차원의 구" #: hacks/config/drift.xml.h:6 msgid "" "How could one possibly describe this except as ``drifting recursive fractal " "cosmic flames?'' Another fine hack from the Scott Draves collection of fine " "hacks." msgstr "도형 코스믹 프레임이 계속해서 떠다닙니다.'' Scott Draves의 헥 모음 중 하나입니다." #: hacks/config/drift.xml.h:7 msgid "Lissojous Figures" msgstr "Lissojous 피규어" #: hacks/config/electricsheep.xml.h:1 msgid "ElectricSheep" msgstr "전기양" #: hacks/config/electricsheep.xml.h:2 msgid "" "ElectricSheep is an xscreensaver module that displays mpeg video of an animated " "fractal flame. In the background, it contributes render cycles to the next " "animation. Periodically it uploades completed frames to the server, where they " "are compressed for distribution to all clients. This program is recommended " "only if you have a high bandwidth connection to the Internet. By Scott Draves. " "You can find it at <http://www.electricsheep.org/>. See that web site for " "configuration information." msgstr "" "전기양은 도형 프레임 에니메이션을 mpeg 비디오로 보여주는 xscreensaver 모듈의 하나입니다. 백그라운드에서는 다음 에니메이션을 " "렌딩합니다. 주기적으로 스스로 완성한 프레임을 서버에 업로드합니다. 이 화면 보호기는 bandwidth급의 인터넷 연결을 사용하고 있을 때에만 " "권장됩니다. Scott Draves가 제공했습니다. <http://www.electricsheep.org/> 에서 찾을 수 " "있습니다." #: hacks/config/engine.xml.h:1 msgid "" "Draws a simple four-stroke engine that floats around the screen. Written by Ben " "Buxton." msgstr "화면을 떠다니는 간단한 4 스트로크 엔진을 그립니다. Written by Ben Buxton." #: hacks/config/engine.xml.h:2 msgid "Engine" msgstr "엔진" #: hacks/config/epicycle.xml.h:4 msgid "Epicycle" msgstr "주전원" #: hacks/config/epicycle.xml.h:6 msgid "Harmonics" msgstr "하모니" #: hacks/config/epicycle.xml.h:12 msgid "" "This program draws the path traced out by a point on the edge of a circle. That " "circle rotates around a point on the rim of another circle, and so on, several " "times. These were the basis for the pre-heliocentric model of planetary motion. " "Written by James Youngman." msgstr "" "이 프로그램은 원의 끝 부분의 한 점이 경로를 따라가는 표현을 합니다. 하나의 원은 다른 원의 림 위에 있는 한 점의 주위를 돌게 됩니다. " "pre-heliocentric 모델에 기초를 두고 있습니다. Written by James Youngman." #: hacks/config/euler2d.xml.h:2 msgid "Euler2d" msgstr "" #: hacks/config/euler2d.xml.h:10 hacks/config/whirlwindwarp.xml.h:5 msgid "Particles" msgstr "작은 조각" #: hacks/config/euler2d.xml.h:11 msgid "Power" msgstr "힘" #: hacks/config/euler2d.xml.h:13 msgid "" "Simulates two dimensional Incompressible Inviscid Fluid Flow. Written by " "Stephen Montgomery-Smith." msgstr "이차원의 일정하지 않은 흐름을 표현합니다. ritten by Stephen Montgomery-Smith." #: hacks/config/extrusion.xml.h:1 msgid "" "Draws various rotating extruded shapes that twist around, lengthen, and turn " "inside out. Created by David Konerding from the samples that come with the GL " "Extrusion library by Linas Vepstas." msgstr "" "회전하면서 꼬이는 형상을 그립니다. 길어지기도 하고, 안팎이 바뀌기도 합니다. Linas Vepstas의 GL 확장 라이브러리에서 따와 " "David Konerding가 만들었습니다." #: hacks/config/extrusion.xml.h:2 msgid "Extrusion" msgstr "분출" #: hacks/config/extrusion.xml.h:4 msgid "Helix 2" msgstr "헬릭스 2 " #: hacks/config/extrusion.xml.h:5 msgid "Helix 3" msgstr "헬릭스 3" #: hacks/config/extrusion.xml.h:6 msgid "Helix 4" msgstr "헬릭스 4" #: hacks/config/extrusion.xml.h:7 msgid "Join Offset" msgstr "옵셋 연결" #: hacks/config/extrusion.xml.h:8 msgid "Random Object" msgstr "무작위 객체" #: hacks/config/extrusion.xml.h:9 msgid "Screw" msgstr "휘젓기" #: hacks/config/extrusion.xml.h:14 msgid "Taper" msgstr "가늘어짐" #: hacks/config/extrusion.xml.h:15 msgid "Texture Image" msgstr "텍스쳐 이미지" #: hacks/config/extrusion.xml.h:16 msgid "Twistoid" msgstr "비틀림" #: hacks/config/extrusion.xml.h:17 hacks/config/glplanet.xml.h:9 #: hacks/config/pulsar.xml.h:19 msgid "Use Flat Coloring" msgstr "플렛 컬러링 사용" #: hacks/config/extrusion.xml.h:18 hacks/config/glplanet.xml.h:10 msgid "Use Lighting" msgstr "빛 사용" #: hacks/config/fadeplot.xml.h:2 msgid "" "Draws what looks like a waving ribbon following a sinusoidal path. Written by " "Bas van Gaalen and Charles Vidal." msgstr "" "사인 곡선의 경로를 따르는 물결치는 리본을 그립니다. Written by Bas van Gaalen and Charles Vidal." #: hacks/config/fadeplot.xml.h:3 msgid "FadePlot" msgstr "사라지는플롯" #: hacks/config/flag.xml.h:1 msgid "Bitmap for Flag" msgstr "깃발 비트맵" #: hacks/config/flag.xml.h:3 msgid "Flag" msgstr "깃발" #: hacks/config/flag.xml.h:10 msgid "Text for Flag" msgstr "깃발 텍스트" #: hacks/config/flag.xml.h:11 msgid "" "This draws a waving colored flag, that undulates its way around the screen. The " "trick is the flag can contain arbitrary text and images. By default, it " "displays either the current system name and OS type, or a picture of ``Bob,'' " "but you can replace the text or the image with a command-line option. Written " "by Charles Vidal and Jamie Zawinski." msgstr "" "화면 여기저기를 이동하는 물결치는 컬러 깃발을 그립니다. 깃발은 이미지나 텍스트를 포함할 수 있습니다. 기본적으로, 현재 시스템이나 OS " "이름이 아니면, ``Bob''의 그림을 사용하지만, 명령줄 옵션을 통해 텍스트나 이미지를 바꿀 수 있습니다. Written by Charles " "Vidal and Jamie Zawinski." #: hacks/config/flame.xml.h:1 hacks/config/jigsaw.xml.h:1 #: hacks/config/maze.xml.h:1 hacks/config/rotzoomer.xml.h:1 #: hacks/config/wander.xml.h:1 msgid "0 Seconds" msgstr "0 초" #: hacks/config/flame.xml.h:2 hacks/config/maze.xml.h:2 msgid "10 Seconds" msgstr "10 초" #: hacks/config/flame.xml.h:3 msgid "Another iterative fractal generator. Written by Scott Draves." msgstr "또다른 인터러티브 도형 생성기. Written by Scott Draves." #: hacks/config/flame.xml.h:4 msgid "Complexity" msgstr "밀집도" #: hacks/config/flame.xml.h:8 msgid "Flame" msgstr "불꽃" #: hacks/config/flame.xml.h:13 msgid "Number of Fractals" msgstr "도형 수" #: hacks/config/flipscreen3d.xml.h:2 msgid "Flipscreen3d" msgstr "" #: hacks/config/flipscreen3d.xml.h:3 msgid "" "Grabs an image of the desktop, turns it into a GL texture map, and spins it " "around and deforms it in various ways. Written by Ben Buxton." msgstr "" "데스크톱 이미지를 GL 텍스쳐 맵으로 바꿔, 회전시키거나 모양을 여러 가지로 바꿉니다. Written by Ben Buxton." #: hacks/config/flow.xml.h:1 msgid "Allow 2D Attractors" msgstr "2D 어트렉터 허용" #: hacks/config/flow.xml.h:2 msgid "" "Another series of strange attractors: a flowing series of points, making " "strange rotational shapes. Written by Jeff Butterworth." msgstr "특별한 어트렉터의 또다른 시리즈입니다: 특별한 회전의 모양을 만듭니다. Written by Jeff Butterworth." #: hacks/config/flow.xml.h:5 msgid "Flow" msgstr "흐름" #: hacks/config/flow.xml.h:6 msgid "Freeze Some Bees" msgstr "몇몇 벌 멈추기" #: hacks/config/flow.xml.h:10 msgid "Ride a Trained Bee" msgstr "훈련된 벌 타기" #: hacks/config/flow.xml.h:11 msgid "Rotate Around Attractor" msgstr "어트렉터 주위 회전" #: hacks/config/flow.xml.h:12 msgid "Show Bounding Box" msgstr "튀기는 상자 보기" #: hacks/config/flow.xml.h:14 msgid "Slow Bees with Antifreeze" msgstr "멈추지 않는 느린 벌" #: hacks/config/flow.xml.h:19 msgid "Zoom In and Out" msgstr "확대와 축소" #: hacks/config/fluidballs.xml.h:1 msgid "Ball Size" msgstr "공 크기" #: hacks/config/fluidballs.xml.h:5 msgid "FluidBalls" msgstr "흐르는 공" #: hacks/config/fluidballs.xml.h:6 msgid "Freefall" msgstr "자유낙하" #: hacks/config/fluidballs.xml.h:7 hacks/config/twang.xml.h:4 msgid "Friction" msgstr "마찰" #: hacks/config/fluidballs.xml.h:8 msgid "Glass" msgstr "유리" #: hacks/config/fluidballs.xml.h:9 hacks/config/qix.xml.h:9 #: hacks/config/speedmine.xml.h:4 msgid "Gravity" msgstr "중력" #: hacks/config/fluidballs.xml.h:10 msgid "Hurricane" msgstr "허리케인" #: hacks/config/fluidballs.xml.h:11 msgid "Jupiter" msgstr "주피터" #: hacks/config/fluidballs.xml.h:14 msgid "" "Models the physics of bouncing balls, or of particles in a gas or fluid, " "depending on the settings. If \"Shake Box\" is selected, then every now and " "then, the box will be rotated, changing which direction is down (in order to " "keep the settled balls in motion.)" msgstr "" "설정에 따른 튀기는 공의 역학적 모델이나 가스나 유체의 작은 부분입니다. 만약 \"상자 흔들기\" 가 선택되면, 항상 아래 부분이 바뀌면서 " "상자가 회전됩니다." #: hacks/config/fluidballs.xml.h:15 msgid "Sandpaper" msgstr "모래종이" #: hacks/config/fluidballs.xml.h:16 msgid "Shake Box" msgstr "상자 흔들기" #: hacks/config/fluidballs.xml.h:21 hacks/config/glforestfire.xml.h:16 msgid "Still" msgstr "스틸" #: hacks/config/fluidballs.xml.h:22 msgid "Various Ball Sizes" msgstr "여러가지 공 크기" #: hacks/config/fluidballs.xml.h:23 msgid "Wind" msgstr "바람" #: hacks/config/forest.xml.h:2 hacks/config/glforestfire.xml.h:6 msgid "Forest" msgstr "숲" #: hacks/config/forest.xml.h:7 msgid "" "This draws fractal trees. Written by Peter Baumung. Everybody loves fractals, " "right?" msgstr "도형 나무를 그립니다." #: hacks/config/galaxy.xml.h:4 msgid "Galaxy" msgstr "은하계" #: hacks/config/galaxy.xml.h:9 hacks/config/lisa.xml.h:7 #: hacks/config/lissie.xml.h:8 hacks/config/loop.xml.h:6 #: hacks/config/penrose.xml.h:10 hacks/config/rotor.xml.h:10 #: hacks/config/rubik.xml.h:8 hacks/config/sproingies.xml.h:5 #: hacks/config/wander.xml.h:13 hacks/config/worm.xml.h:6 msgid "Size" msgstr "크기" #: hacks/config/galaxy.xml.h:12 msgid "" "This draws spinning galaxies, which then collide and scatter their stars to " "the, uh, four winds or something. Originally an Amiga program by Uli Siegmund." msgstr "" "회전하는 은하계를 그립니다. 그러다가 별들이 서로 충돌하여 네 방향으로 흩어집니다. 처음 프로그램은 Uli Siegmund에 의해 " "만들어졌습니다." #: hacks/config/gears.xml.h:3 msgid "Gears" msgstr "기어" #: hacks/config/gears.xml.h:4 msgid "Planetary Gear System" msgstr "행성 기어 시스템" #: hacks/config/gears.xml.h:5 hacks/config/goop.xml.h:9 msgid "Rotational Speed" msgstr "회전 속도" #: hacks/config/gears.xml.h:9 msgid "" "This draws sets of turning, interlocking gears, rotating in three dimensions. " "Another GL hack, by Danny Sung, Brian Paul, Ed Mackey, and Jamie Zawinski." msgstr "" "삼차원의 서로 맞물려 도는 기어를 그립니다. Danny Sung, Brian Paul, Ed Mackey, Jamie Zawinski 에 의한 " "또다른 GL 헥입니다." #: hacks/config/gears.xml.h:10 msgid "Three Gear System" msgstr "세개의 기어 시스템" #: hacks/config/gflux.xml.h:2 msgid "Checkerboard" msgstr "체크보드" #: hacks/config/gflux.xml.h:5 msgid "" "Draws a rippling waves on a rotating wireframe grid, using GL. Written by " "Josiah Pease." msgstr "GL을 사용하여 회전하는 와이어프레임 그리드에 물결모양을 나타냅니다. Written by Josiah Pease." #: hacks/config/gflux.xml.h:7 msgid "Flat Lighting" msgstr "납작한 빛" #: hacks/config/gflux.xml.h:8 msgid "GFlux" msgstr "" #: hacks/config/gflux.xml.h:9 msgid "Mesh Density" msgstr "그물 밀도" #: hacks/config/gflux.xml.h:10 msgid "Screen Image" msgstr "화면 이미지" #: hacks/config/gflux.xml.h:14 hacks/config/interference.xml.h:18 msgid "Wave Speed" msgstr "물결 속도" #: hacks/config/gflux.xml.h:15 msgid "Waves" msgstr "물결" #: hacks/config/gflux.xml.h:16 msgid "Wire Mesh" msgstr "와이어 그물" #: hacks/config/glforestfire.xml.h:2 msgid "Desert" msgstr "사막" #: hacks/config/glforestfire.xml.h:3 msgid "" "Draws an animation of sprinkling fire-like 3D triangles in a landscape filled " "with trees. Requires OpenGL, and a machine with fast hardware support for " "texture maps. Written by Eric Lassauge <lassauge@mail.dotcom.fr>." msgstr "" "나무로 가득찬 풍경에 불 모양의 3D 삼각형이 흩어지는 모양을 보여줍니다. OpenGL이 필요하며, 텍스쳐 맵을 지원해주는 고성능의 하드웨어 " "또한 필요합니다. Written by Eric Lassauge <lassauge@mail.dotcom.fr>." #: hacks/config/glforestfire.xml.h:5 msgid "Fog" msgstr "안개" #: hacks/config/glforestfire.xml.h:7 msgid "GLForestFire" msgstr "GLForestFire" #: hacks/config/glforestfire.xml.h:8 msgid "Huge Fire" msgstr "큰 불" #: hacks/config/glforestfire.xml.h:9 msgid "No shadow" msgstr "그림자 없음" #: hacks/config/glforestfire.xml.h:11 msgid "Number of trees" msgstr "나무의 수" #: hacks/config/glforestfire.xml.h:12 msgid "Rain" msgstr "비" #: hacks/config/glforestfire.xml.h:17 msgid "Track mouse" msgstr "트랙 마우스" #: hacks/config/glforestfire.xml.h:18 hacks/config/lament.xml.h:8 #: hacks/config/sballs.xml.h:17 msgid "Untextured" msgstr "텍스쳐 안함" #: hacks/config/glplanet.xml.h:1 msgid "" "Draws a planet bouncing around in space. Written by David Konerding. The " "built-in image is a map of the earth (extracted from `xearth'), but you can " "wrap any texture around the sphere, e.g., the planetary textures that come with " "`ssystem'." msgstr "" "우주공간을 움지이는 행성을 그립니다. Written by David Konerding. 기본 이미지는 지구의 지도입니다(xearth에서 " "가져옴). 하지만 원한다면 구형의 텍스쳐를 사용할 수도 있습니다." #: hacks/config/glplanet.xml.h:3 msgid "GLPlanet" msgstr "GL행성" #: hacks/config/glplanet.xml.h:4 msgid "Image File" msgstr "이미지 파일" #: hacks/config/glsnake.xml.h:1 msgid "1" msgstr "1" #: hacks/config/glsnake.xml.h:2 hacks/config/penrose.xml.h:2 msgid "30 Seconds" msgstr "30 초" #: hacks/config/glsnake.xml.h:3 msgid "" "Draws a simulation of the Rubik's Snake puzzle. Written by Jamie Wilkinson, " "Andrew Bennetts, and Peter Aylett." msgstr "" "Rubik의 스네이크 퍼즐을 보여줍니다. Written by Jamie Wilkinson, Andrew Bennetts, and Peter " "Aylett." #: hacks/config/glsnake.xml.h:6 msgid "GlSnake" msgstr "GL스테이크" #: hacks/config/glsnake.xml.h:7 msgid "Loose" msgstr "느슨하게" #: hacks/config/glsnake.xml.h:8 msgid "Packing" msgstr "포장" #: hacks/config/glsnake.xml.h:9 msgid "Scary Colors" msgstr "무서운 색상" #: hacks/config/glsnake.xml.h:11 msgid "Show Labels" msgstr "레이블 보기" #: hacks/config/glsnake.xml.h:14 msgid "Tight" msgstr "조밀하게" #: hacks/config/glsnake.xml.h:15 hacks/config/rocks.xml.h:13 msgid "Velocity" msgstr "속력" #: hacks/config/glsnake.xml.h:17 msgid "Y Rotation" msgstr "Y 회전" #: hacks/config/glsnake.xml.h:18 msgid "Z Rotation" msgstr "Z 회전" #: hacks/config/gltext.xml.h:1 msgid "" "Displays a few lines of text spinning around in a solid 3D font. Written by " "Jamie Zawinski." msgstr "3D 글꼴의 문자줄을 회전시킵니다.Written by Jamie Zawinski." #: hacks/config/gltext.xml.h:4 msgid "GLText" msgstr "GL텍스트" #: hacks/config/gltext.xml.h:16 hacks/config/noseguy.xml.h:5 msgid "Text" msgstr "텍스트" #: hacks/config/goban.xml.h:1 msgid "Goban" msgstr "" #: hacks/config/goban.xml.h:2 msgid "" "Replays historical games of go (aka wei-chi and baduk) on the screen. By Scott " "Draves. You can find it at <http://www.draves.org/goban/>." msgstr "" "전통적인 게임 go를 화면에 보여줍니다. By Scott Draves. <http://www.draves.org/goban/> 에서 " "찾을 수 있습니다." #: hacks/config/goop.xml.h:1 msgid "Additive Colors (reflected light)" msgstr "에딕티드 컬러 (반사된 빛)" #: hacks/config/goop.xml.h:2 msgid "Blob Count" msgstr "물방울 카운트" #: hacks/config/goop.xml.h:3 msgid "Elasticity" msgstr "탄성" #: hacks/config/goop.xml.h:5 msgid "Goop" msgstr "" #: hacks/config/goop.xml.h:8 msgid "Opaque Blobs" msgstr "불투명한 물방울" #: hacks/config/goop.xml.h:12 msgid "Speed Limit" msgstr "속도 제한" #: hacks/config/goop.xml.h:13 msgid "Subtractive Colors (transmitted light)" msgstr "서브트렉티브 컬러 (투과시킨 빛)" #: hacks/config/goop.xml.h:14 msgid "" "This draws set of animating, transparent, amoeba-like blobs. The blobs change " "shape as they wander around the screen, and they are translucent, so you can " "see the lower blobs through the higher ones, and when one passes over another, " "their colors merge. Written by Jamie Zawinski. I got the idea for this from a " "cool mouse pad I have, which achieves the same kind of effect in real life by " "having several layers plastic with colored oil between them. Written by Jamie " "Zawinski." msgstr "" "투명한 아메바같은 물방울을 표현합니다. 화면을 떠돌아다니면서 모양이 변하며, 두 물방울이 만나면 색이 합쳐집니니다. Written by " "Jamie Zawinski." #: hacks/config/goop.xml.h:15 msgid "Transparent Blobs" msgstr "투명한 물방울" #: hacks/config/goop.xml.h:16 msgid "XOR Blobs" msgstr "XOR 물방울" #: hacks/config/grav.xml.h:3 msgid "Grav" msgstr "" #: hacks/config/grav.xml.h:6 msgid "Object Trails" msgstr "객체 흔적" #: hacks/config/grav.xml.h:7 msgid "Orbital Decay" msgstr "궤도 붕궤" #: hacks/config/grav.xml.h:10 msgid "" "This program draws a simple orbital simulation. If you turn on trails, it looks " "kind of like a cloud-chamber photograph. Written by Greg Bowering." msgstr "간단한 궤도를 그립니다. 흔적 옵션을 켜면, 구름 사진처럼 보이기도 합니다. Written by Greg Bowering." #: hacks/config/greynetic.xml.h:2 msgid "Greynetic" msgstr "" #: hacks/config/greynetic.xml.h:5 msgid "" "This draws random colored and stippled rectangles. Written by Jamie Zawinski." msgstr "무작위로 색이 있는 사각형을 그립니다. Written by Jamie Zawinski." #: hacks/config/halo.xml.h:1 msgid "Animate Circles" msgstr "원 보여주기" #: hacks/config/halo.xml.h:3 msgid "Halo" msgstr "헤일로" #: hacks/config/halo.xml.h:5 msgid "Number of Circles" msgstr "원 개수" #: hacks/config/halo.xml.h:7 hacks/config/imsmap.xml.h:11 msgid "Random Mode" msgstr "랜덤 모드" #: hacks/config/halo.xml.h:8 msgid "Seuss Mode" msgstr "Seuss 모드" #: hacks/config/halo.xml.h:11 msgid "" "This draws trippy psychedelic circular patterns that hurt to look at. It can " "also animate the control-points, but that takes a lot of CPU and bandwidth. " "Written by Jamie Zawinski." msgstr "" "몽롱한 원형의 패턴을 보여줍니다. 오래 보면 어지러울 정도입니다. 제어 포인트를 표현할 수도 있지만, 고사양을 필요로 합니다. Written " "by Jamie Zawinski." #: hacks/config/helix.xml.h:4 msgid "Helix" msgstr "헬릭스" #: hacks/config/helix.xml.h:5 msgid "" "This repeatedly generates spirally string-art-ish patterns. Written by Jamie " "Zawinski." msgstr "나선형의 선 패턴을 보여줍니다. Written by Jamie Zawinski." #: hacks/config/hopalong.xml.h:3 msgid "EJK1" msgstr "" #: hacks/config/hopalong.xml.h:4 msgid "EJK2" msgstr "" #: hacks/config/hopalong.xml.h:5 msgid "EJK3" msgstr "" #: hacks/config/hopalong.xml.h:6 msgid "EJK4" msgstr "" #: hacks/config/hopalong.xml.h:7 msgid "EJK5" msgstr "" #: hacks/config/hopalong.xml.h:8 msgid "EJK6" msgstr "" #: hacks/config/hopalong.xml.h:11 msgid "Hopalong" msgstr "" #: hacks/config/hopalong.xml.h:12 msgid "Jong" msgstr "" #: hacks/config/hopalong.xml.h:16 msgid "Martin" msgstr "" #: hacks/config/hopalong.xml.h:18 msgid "Popcorn" msgstr "" #: hacks/config/hopalong.xml.h:19 msgid "RR" msgstr "" #: hacks/config/hopalong.xml.h:20 msgid "Sine" msgstr "" #: hacks/config/hopalong.xml.h:24 msgid "" "This draws lacy fractal patterns, based on iteration in the imaginary plane, " "from a 1986 Scientific American article. Mostly written by Patrick Naughton." msgstr "레이스 모양의 도형 패턴을 그립니다. Mostly written by Patrick Naughton." #: hacks/config/hyperball.xml.h:1 hacks/config/hypercube.xml.h:1 msgid "Far" msgstr "멀리" #: hacks/config/hyperball.xml.h:4 msgid "Hyperball" msgstr "" #: hacks/config/hyperball.xml.h:5 msgid "" "Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D " "projection of the sequence of 3D objects which are the projections of the 4D " "analog to the dodecahedron. Written by Joe Keane." msgstr "" "Hyperball은 12면체 하이퍼큐브를 보여줍니다. : 이 디스플레이는 4D 아날로그 12면체를 3D 객체로 표현하고 이것을 다시 2D로 " "구현해주게 됩니다. Written by Joe Keane." #: hacks/config/hyperball.xml.h:7 hacks/config/hypercube.xml.h:6 msgid "Near" msgstr "가까이" #: hacks/config/hyperball.xml.h:10 hacks/config/hypercube.xml.h:10 msgid "XW Rotation" msgstr "XW 회전" #: hacks/config/hyperball.xml.h:11 hacks/config/hypercube.xml.h:11 msgid "XY Rotation" msgstr "XY 회전" #: hacks/config/hyperball.xml.h:12 hacks/config/hypercube.xml.h:12 msgid "XZ Rotation" msgstr "XZ 회전" #: hacks/config/hyperball.xml.h:13 hacks/config/hypercube.xml.h:13 msgid "YW Rotation" msgstr "YW 회전" #: hacks/config/hyperball.xml.h:14 hacks/config/hypercube.xml.h:14 msgid "YZ Rotation" msgstr "YZ 회전" #: hacks/config/hyperball.xml.h:15 hacks/config/hypercube.xml.h:15 msgid "ZW Rotation" msgstr "ZW 회전" #: hacks/config/hyperball.xml.h:16 hacks/config/hypercube.xml.h:16 #: hacks/config/zoom.xml.h:8 msgid "Zoom" msgstr "확대/축소" #: hacks/config/hypercube.xml.h:4 msgid "Hypercube" msgstr "하이퍼큐브" #: hacks/config/hypercube.xml.h:9 msgid "" "This displays 2D projections of the sequence of 3D objects which are the " "projections of the 4D analog to the cube: as a square is composed of four " "lines, each touching two others; and a cube is composed of six squares, each " "touching four others; a hypercube is composed of eight cubes, each touching six " "others. To make it easier to visualize the rotation, it uses a different color " "for the edges of each face. Don't think about it too long, or your brain will " "melt. Written by Joe Keane, Fritz Mueller, and Jamie Zawinski." msgstr "" "4D 아날로그를 3D 객체로 구현한 후 이를 다시 2D로 보여줍니다. : 각각의 정사각형은 4개의 라인으로 구성되어 있으며 각각 다른 두개의 " "정사각형과 접하고, 이러한 정사각형 6개가 모여 하나의 큐브를 이룹니다. 또한 각각 네개의 서로다른 큐브들이 접하고 8개의 큐브가 모여 하나의 " "하이퍼큐브를 이루며, 하이퍼큐브는 각각 다른 6개의 하이퍼큐브와 접합니다. 이러한 큐브들의 회전을 쉽게 보여주기 위해 각각의 면에 대하여 서로 " "다른 색상의 선들을 사용합니다. 너무 깊이 생각하지 마세요. 여러분의 뇌가 녹아버릴지도 모릅니다.^^ Written by Joe Keane, " "Fritz Mueller, and Jamie Zawinski." #: hacks/config/ifs.xml.h:2 msgid "IFS" msgstr "" #: hacks/config/ifs.xml.h:7 msgid "" "This one draws spinning, colliding iterated-function-system images. Written by " "Massimino Pascal." msgstr "나선형의 충돌하는 반복적 기능 시스템 이미지를 표현합니다. Written by Massimino Pascal." #: hacks/config/imsmap.xml.h:3 msgid "Brightness Gradients" msgstr "밝기 변화" #: hacks/config/imsmap.xml.h:7 msgid "Hue Gradients" msgstr "색조 변화" #: hacks/config/imsmap.xml.h:8 msgid "IMSmap" msgstr "" #: hacks/config/imsmap.xml.h:12 msgid "Saturation Gradients" msgstr "채도 변화" #: hacks/config/imsmap.xml.h:14 msgid "" "This generates random cloud-like patterns. It looks quite different in " "monochrome and color. The basic idea is to take four points on the edge of the " "image, and assign each a random ``elevation''. Then find the point between " "them, and give it a value which is the average of the other four, plus some " "small random offset. Then coloration is done based on elevation. The color " "selection is done by binding the elevation to either hue, saturation, or " "brightness, and assigning random values to the others. The ``brightness'' mode " "tends to yield cloudlike patterns, and the others tend to generate images that " "look like heat-maps or CAT-scans. Written by Juergen Nickelsen and Jamie " "Zawinski." msgstr "" "무작위로 구름모양의 패턴을 보여줍니다. 모노크롬과 색상이 많이 다릅니다. 기본적으로 이미지의 네 모서리를 무작위로 올리는 효과를 냅니다. 올린 " "네 모서리 중 가장 높은 쪽에 네 모서리의 평균값을 주고, 작은 것 중 하나의 옵셋을 또한 더해줍니다. 그리고 색상은 올리는 효과에 의해 " "선택됩니다. 올리는 효과에 채도나 색조, 밝기 등의 값과 병합하여 결정합니다. 밝기 모드는 구름모양을, 다른 모드들은 heat-maps나 " "CAT 스캔 이미지와 비슷한 모습을 보여줍니다. Written by Juergen Nickelsen and Jamie Zawinski." #: hacks/config/interference.xml.h:1 msgid "Anim Speed" msgstr "에니메이션 속도" #: hacks/config/interference.xml.h:2 msgid "" "Another color-field hack, this one works by computing decaying sinusoidal " "waves, and allowing them to interfere with each other as their origins move. " "Written by Hannu Mallat." msgstr "" "컬러-필드 헥입니다. 사인곡선 물결의 붕궤를 이용하여 서로 겹치는 것을 허용하여 표현합니다. Written by Hannu Mallat." #: hacks/config/interference.xml.h:7 msgid "Interference" msgstr "겹침" #: hacks/config/interference.xml.h:10 hacks/config/t3d.xml.h:9 #: hacks/config/xearth.xml.h:11 hacks/config/zoom.xml.h:5 msgid "Magnification" msgstr "확대" #: hacks/config/interference.xml.h:13 msgid "Number of Waves" msgstr "물결 수" #: hacks/config/interference.xml.h:17 msgid "Wave Size" msgstr "물결 크기" #: hacks/config/jigsaw.xml.h:4 msgid "Jigsaw" msgstr "지그소우 퍼즐" #: hacks/config/jigsaw.xml.h:6 msgid "Solved Duration" msgstr "해결된 간격" #: hacks/config/jigsaw.xml.h:8 msgid "" "This grabs a screen image, carves it up into a jigsaw puzzle, shuffles it, and " "then solves the puzzle. This works especially well when you feed it an external " "video signal instead of letting it grab the screen image (actually, I guess " "this is generally true...) When it is grabbing a video image, it is sometimes " "pretty hard to guess what the image is going to look like once the puzzle is " "solved. Written by Jamie Zawinski." msgstr "" "화면 이미지를 지그소우 퍼즐로 잘라 흩어 놓은 후 퍼즐을 맞춥니다. 보통 화면 이미지를 잡는 것보다 외부 비디오 신호를 이용하는 경우 좋은 " "효율을 보여줍니다. Written by Jamie Zawinski." #: hacks/config/juggle.xml.h:1 msgid "Checkered Balls" msgstr "체크무늬 공" #: hacks/config/juggle.xml.h:2 msgid "Draws a juggling stick-man. Written by Tim Auckland." msgstr "저글링 하는 막대인간을 보여줍니다. Written by Tim Auckland." #: hacks/config/juggle.xml.h:4 msgid "Juggle" msgstr "저글링" #: hacks/config/juggle.xml.h:6 hacks/config/pipes.xml.h:10 msgid "None" msgstr "안함" #: hacks/config/julia.xml.h:3 hacks/config/rorschach.xml.h:4 msgid "Iterations" msgstr "반복" #: hacks/config/julia.xml.h:4 msgid "Julia" msgstr "줄리아" #: hacks/config/julia.xml.h:11 msgid "" "This one draws spinning, animating (are you detecting a pattern here yet?) " "explorations of the Julia set. You've probably seen static images of this " "fractal form before, but it's a lot of fun to watch in motion as well. One " "interesting thing is that there is a small swinging dot passing in front of the " "image, which indicates the control point from which the rest of the image was " "generated. Written by Sean McCullough." msgstr "" "나선형의 줄리아 셋을 표현합니다. 전에 정지된 형태인 이것과 비슷한 모습을 봤을 것입니다. 모션이 볼만합니다. Written by Sean " "McCullough." #: hacks/config/kaleidescope.xml.h:1 msgid "" "Another clone of an ancient meme, consisting largely of frenetic rotational " "motion of colored lines. This one is by Ron Tapia. The motion is nice, but I " "think it needs more solids, or perhaps just brighter colors. More variations in " "the rotational speed might help, too." msgstr "meme의 또 다른 복제버전입니다. 정신없이 회전하는 색상 줄을 표현합니다. This one is by Ron Tapia." #: hacks/config/kaleidescope.xml.h:4 msgid "Kaleidescope" msgstr "" #: hacks/config/kaleidescope.xml.h:6 hacks/config/qix.xml.h:18 msgid "Segments" msgstr "세그먼트" #: hacks/config/kaleidescope.xml.h:9 msgid "Symmetry" msgstr "대칭" #: hacks/config/kaleidescope.xml.h:10 msgid "Trails" msgstr "흔적" #: hacks/config/kumppa.xml.h:5 msgid "Kumppa" msgstr "" #: hacks/config/kumppa.xml.h:7 msgid "Randomize" msgstr "무작위" #: hacks/config/kumppa.xml.h:10 msgid "" "Spiraling, spinning, and very, very fast splashes of color rush toward the " "screen. Written by Teemu Suutari." msgstr "나선형으로 회전하면서 색상의 흩어짐이 빠르게 화면 중앙으로 모여듭니다. Written by Teemu Suutari." #: hacks/config/lament.xml.h:1 msgid "" "Animates a simulation of Lemarchand's Box, repeatedly solving itself. Requires " "OpenGL, and a machine with fast hardware support for texture maps. Warning: " "occasionally opens doors. Written by Jamie Zawinski." msgstr "" "Lemarchand의 상자를 보여주며 연속적으로 스스로 해결합니다. OpenGL과 높은 사양의 하드웨어를 필요로 합니다. Written by " "Jamie Zawinski." #: hacks/config/lament.xml.h:3 msgid "Lament" msgstr "슬퍼하다" #: hacks/config/laser.xml.h:4 msgid "Laser" msgstr "레이저" #: hacks/config/laser.xml.h:7 msgid "" "Moving radiating lines, that look vaguely like scanning laser beams. Written by " "Pascal Pensa. (Frankie say: relax.)" msgstr "레이저 빔처럼 보이는 빛나는 선의 움직임을 보여줍니다.Written by Pascal Pensa." #: hacks/config/lightning.xml.h:2 msgid "Lightning" msgstr "번개" #: hacks/config/lightning.xml.h:7 msgid "" "This one draws crackling fractal lightning bolts. It's simple, direct, and to " "the point. If only it had sound... Written by Keith Romberg." msgstr "번개불의 부서짐을 보여줍니다. Written by Keith Romberg." #: hacks/config/lisa.xml.h:4 msgid "Lisa" msgstr "" #: hacks/config/lisa.xml.h:10 msgid "Steps" msgstr "단계" #: hacks/config/lisa.xml.h:11 msgid "" "This draws Lisajous loops, by Caleb Cullen. Remember that device they had the " "Phantom Zone prisoners in during their trial in Superman? I think that was one " "of these." msgstr "Lisajous 루프를 표혀합니다. by Caleb Cullen. " #: hacks/config/lissie.xml.h:1 msgid "" "Another Lissajous figure. This one draws the progress of circular shapes along " "a path. Written by Alexander Jolk." msgstr "Lissajous 피규어입니다. 경로를 따르는 원의 진행을 보여줍니다. Written by Alexander Jolk." #: hacks/config/lissie.xml.h:5 msgid "Lissie" msgstr "" #: hacks/config/lmorph.xml.h:1 msgid "Closed Figures" msgstr "닫힌 피규어" #: hacks/config/lmorph.xml.h:2 msgid "Control Points" msgstr "제어 포인트" #: hacks/config/lmorph.xml.h:4 msgid "Interpolation Steps" msgstr "어구 단계" #: hacks/config/lmorph.xml.h:5 msgid "LMorph" msgstr "" #: hacks/config/lmorph.xml.h:6 msgid "Less" msgstr "적음" #: hacks/config/lmorph.xml.h:8 msgid "More" msgstr "많음" #: hacks/config/lmorph.xml.h:9 msgid "Open Figures" msgstr "피규어 열기" #: hacks/config/lmorph.xml.h:10 msgid "Open and Closed Figures" msgstr "피규어 열고 닫기" #: hacks/config/lmorph.xml.h:15 msgid "" "This generates random spline-ish line drawings and morphs between them. Written " "by Sverre H. Huseby and Glenn T. Lines." msgstr "" "무작위로 spline-ish line을 생성하고, 그 사이에 변화를 줍니다. Written by Sverre H. Huseby and " "Glenn T. Lines." #: hacks/config/loop.xml.h:3 msgid "Loop" msgstr "루프" #: hacks/config/loop.xml.h:10 msgid "" "This one produces loop-shaped colonies that spawn, age, and eventually die. " "Written by David Bagley." msgstr "루프 모양의 생성과 변화 사라짐을 형상화합니다. Written by David Bagley." #: hacks/config/maze.xml.h:3 msgid "Backtracking Generator" msgstr "역행 생성" #: hacks/config/maze.xml.h:5 hacks/config/slidescreen.xml.h:3 msgid "Grid Size" msgstr "그리드 크기" #: hacks/config/maze.xml.h:6 msgid "Head Toward Exit" msgstr "출구쪽으로" #: hacks/config/maze.xml.h:7 msgid "Ignorant of Exit Direction" msgstr "출구 방향 무시" #: hacks/config/maze.xml.h:8 msgid "Joining Generator" msgstr "조합 생성" #: hacks/config/maze.xml.h:9 msgid "Maze" msgstr "미로" #: hacks/config/maze.xml.h:10 msgid "Post-Solve Delay" msgstr "Post-Solve 지연" #: hacks/config/maze.xml.h:11 msgid "Pre-Solve Delay" msgstr "Pre-Solve 지연" #: hacks/config/maze.xml.h:12 msgid "Random Generator" msgstr "랜덤 생성" #: hacks/config/maze.xml.h:13 msgid "Seeding Generator" msgstr "Seeding 생성" #: hacks/config/maze.xml.h:15 msgid "Solve Speed" msgstr "해결 속도" #: hacks/config/maze.xml.h:16 msgid "" "This is the ancient X maze demo, modified to work with xscreensaver. It " "generates a random maze, then solves it with visual feedback. Originally by Jim " "Randell; modified by a cast of thousands." msgstr "" "전통적인 X 미로 데모로, xscreensaver에 맞게 수정되었습니다. 랜덤 미로를 만들고, 시각적으로 해결을 시도합니다. " "Originally by Jim Randell; modified by a cast of thousands." #: hacks/config/menger.xml.h:6 msgid "Menger" msgstr "" #: hacks/config/menger.xml.h:19 msgid "" "This draws the three-dimensional variant of the recursive Menger Gasket, a " "cube-based fractal object analagous to the Sierpinski Tetrahedron. Written by " "Jamie Zawinski." msgstr "" "반복적인 Menger Gasket의 변형을 삼차원으로 보여줍니다. 큐브 형태의 도형 객체입니다. Written by Jamie " "Zawinski." #: hacks/config/moebius.xml.h:1 msgid "" "Another M. C. Escher hack by Marcelo Vianna, this one draws ``Moebius Strip " "II,'' a GL image of ants walking along the surface of a moebius strip." msgstr "" "Marcelo Vianna에 의한 또 다른 M. C. Escher 헥으로, 뫼비우스의 띠 ||를 그리고, GL 이미지로 된 개미가 그 위를 " "걷습니다." #: hacks/config/moebius.xml.h:2 msgid "Draw Ants" msgstr "개미 그리기" #: hacks/config/moebius.xml.h:4 msgid "Mesh Floor" msgstr "그물 플루어" #: hacks/config/moebius.xml.h:5 msgid "Moebius" msgstr "뫼비우스" #: hacks/config/moebius.xml.h:8 msgid "Solid Floor" msgstr "Solid 플루어" #: hacks/config/moebius.xml.h:9 hacks/config/qix.xml.h:20 msgid "Solid Objects" msgstr "Solid 객체" #: hacks/config/moire.xml.h:6 msgid "Moire" msgstr "물결 무늬" #: hacks/config/moire.xml.h:8 hacks/config/rorschach.xml.h:6 msgid "Offset" msgstr "옵셋" #: hacks/config/moire.xml.h:10 msgid "" "This one draws cool circular interference patterns. Most of the circles you see " "aren't explicitly rendered, but show up as a result of interactions between the " "other pixels that were drawn. Written by Jamie Zawinski, inspired by Java code " "by Michael Bayne. As he pointed out, the beauty of this one is that the heart " "of the display algorithm can be expressed with just a pair of loops and a " "handful of arithmetic, giving it a high ``display hack metric''." msgstr "" "원이 서로 겹치는 패턴을 보여줍니다. 보이는 대부분의 원들은 랜더링되지 않지만, 그려진 다른 픽셀들에 대한 결과물로 보입니다. Written " "by Jamie Zawinski, inspired by Java code by Michael Bayne." #: hacks/config/moire2.xml.h:1 msgid "" "Another example of the fun you can have with moire interference patterns; this " "hack generates fields of concentric circles or ovals, and combines the planes " "with various operations. The planes are moving independently of one another, " "causing the interference lines to ``spray.'' Written by Jamie Zawinski." msgstr "" "물결 겹치기 패턴 중의 하나입니다: 이 헥은 여러 필드를 생성하여 서로 여러 방법으로 겹치게 합니다. 각각의 필드는 서로 영향을 주지 않고 " "움직이며 겹치는 라인이 ``스프레이''로 표현됩니다. Written by Jamie Zawinski." #: hacks/config/moire2.xml.h:4 msgid "Moire2" msgstr "물결무늬2" #: hacks/config/moire2.xml.h:8 hacks/config/thornbird.xml.h:10 msgid "Thickness" msgstr "두깨" #: hacks/config/molecule.xml.h:3 msgid "Describe Molecule" msgstr "분자 묘사" #: hacks/config/molecule.xml.h:5 msgid "Draw Atomic Bonds" msgstr "원자 조합 그리기" #: hacks/config/molecule.xml.h:6 msgid "Draw Atoms" msgstr "원자 그리기" #: hacks/config/molecule.xml.h:7 hacks/config/spheremonics.xml.h:2 msgid "Draw Bounding Box" msgstr "튀기는 상자 그리기" #: hacks/config/molecule.xml.h:8 msgid "" "Draws several different representations of molecules. Some common molecules are " "built in, and it can also read PDB (Protein Data Base) files as input. Written " "by Jamie Zawinski." msgstr "" "여러 분자의 모양을 그립니다. 일반적인 분자를 그리며, PDB 파일을 입력할 수도 있습니다. Written by Jamie Zawinski." #: hacks/config/molecule.xml.h:11 msgid "Label Atoms" msgstr "레이블 원자" #: hacks/config/molecule.xml.h:12 msgid "Molecule" msgstr "분자" #: hacks/config/molecule.xml.h:13 msgid "PDB File" msgstr "PDB 파일" #: hacks/config/morph3d.xml.h:1 msgid "" "Another 3d shape-changing GL hack, by Marcelo Vianna. It has the same " "shiny-plastic feel as Superquadrics, as many computer-generated objects do..." msgstr "Marcelo Vianna의 3D 모양 변화 GL 헥입니다. " #: hacks/config/morph3d.xml.h:4 msgid "Morph3D" msgstr "3D변형" #: hacks/config/mountain.xml.h:3 msgid "" "Generates random 3d plots that look vaguely mountainous. Written by Pascal " "Pensa." msgstr "희미하게 산맥으로 보이는 3D 모양을 생성합니다. Written by Pascal Pensa." #: hacks/config/mountain.xml.h:5 msgid "Mountain" msgstr "산" #: hacks/config/munch.xml.h:1 msgid "" "DATAI 2 ADDB 1,2 ROTC 2,-22 XOR 1,2 JRST .-4 As reported by HAKMEM, in 1962, " "Jackson Wright wrote the above PDP-1 code. That code still lives on in this " "screenhack, some 35 years later. The number of lines of enclosing code has " "increased substantially, however. This version is by Tim Showalter." msgstr "" #: hacks/config/munch.xml.h:5 msgid "Munch" msgstr "" #: hacks/config/munch.xml.h:10 hacks/config/qix.xml.h:26 msgid "XOR" msgstr "" #: hacks/config/nerverot.xml.h:1 msgid "Blot Count" msgstr "Blot 카운트" #: hacks/config/nerverot.xml.h:2 msgid "Calm" msgstr "안정" #: hacks/config/nerverot.xml.h:3 msgid "Changes" msgstr "변경" #: hacks/config/nerverot.xml.h:4 msgid "Colors" msgstr "색상" #: hacks/config/nerverot.xml.h:5 msgid "Crunchiness" msgstr "" #: hacks/config/nerverot.xml.h:7 msgid "" "Draws different shapes composed of nervously vibrating squiggles, as if seen " "through a camera operated by a monkey on crack. By Dan Bornstein." msgstr "흔들리는 곡선으로 생성된 형태를 보여줍니다. By Dan Bornstein." #: hacks/config/nerverot.xml.h:10 msgid "Frequent" msgstr "빈도" #: hacks/config/nerverot.xml.h:16 msgid "NerveRot" msgstr "" #: hacks/config/nerverot.xml.h:17 msgid "Nervousness" msgstr "감도" #: hacks/config/nerverot.xml.h:18 hacks/config/pyro.xml.h:12 msgid "Seldom" msgstr "거의안함" #: hacks/config/nerverot.xml.h:21 msgid "Spastic" msgstr "많이함" #: hacks/config/noseguy.xml.h:1 msgid "" "A little man with a big nose wanders around your screen saying things. The " "things which he says can come from a file, or from an external program like " "`zippy' or `fortune'. This was extracted from `xnlock' by Dan Heller. Colorized " "by Jamie Zawinski." msgstr "" "코가 큰 작은 남자가 화면을 돌아다니며 말합니다. 파일을 말할 수도 있고, zippy나 fortune 등의 외부 프로르매을 사용할 수도 " "있습니다. Dan Heller에 의해 xnlock로부터 추출되었습니다. Colorized by Jamie Zawinski." #: hacks/config/noseguy.xml.h:2 msgid "Get Text from File" msgstr "파일로 부터 텍스트 가져오기" #: hacks/config/noseguy.xml.h:3 msgid "Get Text from Program" msgstr "프로그램으로부터 텍스트 가져오기" #: hacks/config/noseguy.xml.h:4 msgid "Noseguy" msgstr "코 큰 남자" #: hacks/config/noseguy.xml.h:6 msgid "Text File" msgstr "텍스트 파일" #: hacks/config/noseguy.xml.h:7 hacks/config/phosphor.xml.h:8 #: hacks/config/starwars.xml.h:17 msgid "Text Program" msgstr "텍스트 프로그램" #: hacks/config/noseguy.xml.h:8 msgid "Use Text Below" msgstr "아래 텍스트 사용" #: hacks/config/pedal.xml.h:7 msgid "Pedal" msgstr "패달" #: hacks/config/pedal.xml.h:8 msgid "" "This is sort of a combination spirograph/string-art. It generates a large, " "complex polygon, and lets the X server do the bulk of the work by giving it an " "even/odd winding rule. Written by Dale Moore, based on some ancient PDP-11 " "code." msgstr "" "spirograph/string 형태 조합의 한 종류입니다. 큰 폴리곤 모음을 만든 후, X 서버에 홀수/짝수의 여러 규칙을 주어 부풀리게 " "합니다. Written by Dale Moore, based on some ancient PDP-11 code." #: hacks/config/penetrate.xml.h:1 msgid "Always play well" msgstr "항상 고품질로 실행" #: hacks/config/penetrate.xml.h:2 msgid "Explosions" msgstr "폭발" #: hacks/config/penetrate.xml.h:5 msgid "Penetrate" msgstr "침투" #: hacks/config/penetrate.xml.h:7 msgid "Start badly, but learn" msgstr "처음에는 간단하게, 차차 고품질로" #: hacks/config/penetrate.xml.h:8 msgid "" "This hack simulates the classic arcade game Missile Command. Written by Adam " "Miller." msgstr "고전 아케이드 게임 Missile Command를 보여줍니다. Written by Adam Miller." #: hacks/config/penrose.xml.h:3 msgid "Draw Ammann Lines" msgstr "Ammann 라인 그리기" #: hacks/config/penrose.xml.h:4 msgid "" "Draws quasiperiodic tilings; think of the implications on modern formica " "technology. Written by Timo Korvola. In April 1997, Sir Roger Penrose, a " "British math professor who has worked with Stephen Hawking on such topics as " "relativity, black holes, and whether time has a beginning, filed a " "copyright-infringement lawsuit against the Kimberly-Clark Corporation, which " "Penrose said copied a pattern he created (a pattern demonstrating that ``a " "nonrepeating pattern could exist in nature'') for its Kleenex quilted toilet " "paper. Penrose said he doesn't like litigation but, ``When it comes to the " "population of Great Britain being invited by a multinational to wipe their " "bottoms on what appears to be the work of a Knight of the Realm, then a last " "stand must be taken.'' As reported by News of the Weird #491, 4-jul-1997." msgstr "quasiperiodic 타일링을 그립니다." #: hacks/config/penrose.xml.h:9 msgid "Penrose" msgstr "" #: hacks/config/petri.xml.h:2 msgid "Colony Shape" msgstr "집단 형태" #: hacks/config/petri.xml.h:3 msgid "Death Comes" msgstr "소멸 시기" #: hacks/config/petri.xml.h:4 msgid "Diamond" msgstr "다이아몬드" #: hacks/config/petri.xml.h:6 msgid "Fertility" msgstr "풍부함" #: hacks/config/petri.xml.h:12 msgid "Maxium Lifespan" msgstr "최대 수명" #: hacks/config/petri.xml.h:13 msgid "Maxium Rate of Death" msgstr "소멸 최대 비율" #: hacks/config/petri.xml.h:14 msgid "Maxium Rate of Growth" msgstr "성장 최대 비율" #: hacks/config/petri.xml.h:15 msgid "Minium Lifespan" msgstr "최소 수명" #: hacks/config/petri.xml.h:16 msgid "Minium Rate of Death" msgstr "소멸 최소 비율" #: hacks/config/petri.xml.h:17 msgid "Minium Rate of Growth" msgstr "성장 최소 비율" #: hacks/config/petri.xml.h:18 msgid "Mold Varieties" msgstr "Mold 변수" #: hacks/config/petri.xml.h:19 msgid "Offspring" msgstr "하위" #: hacks/config/petri.xml.h:20 msgid "Petri" msgstr "" #: hacks/config/petri.xml.h:21 msgid "Quickly" msgstr "빠르게" #: hacks/config/petri.xml.h:24 msgid "Slowly" msgstr "느리게" #: hacks/config/petri.xml.h:26 msgid "Square" msgstr "정사각형" #: hacks/config/petri.xml.h:27 msgid "" "This simulates colonies of mold growing in a petri dish. Growing colored " "circles overlap and leave spiral interference in their wake. Written by Dan " "Bornstein." msgstr "" "petri dish 위에 성장하는 mold의 집단 형태를 보여줍니다. 색이 있는 원이 오버랩되고 만들어지면서 나선형의 겹침을 보여줍니다. " "Written by Dan Bornstein." #: hacks/config/phosphor.xml.h:1 msgid "" "Draws a simulation of an old terminal, with large pixels and long-sustain " "phosphor. It can run any program as a source of the text it displays. Written " "by Jamie Zawinski." msgstr "" "큰 픽셀과 오래 유지되는 발광효과로 오래된 터미널 화면을 보여줍니다. 텍스트의 소스대로 어떤 프로그램이든 실행이 가능합니다. Written " "by Jamie Zawinski." #: hacks/config/phosphor.xml.h:2 msgid "Fade" msgstr "사라짐" #: hacks/config/phosphor.xml.h:4 msgid "Phosphor" msgstr "발광효과" #: hacks/config/phosphor.xml.h:5 msgid "Scale" msgstr "스케일" #: hacks/config/pipes.xml.h:1 msgid "Allow Tight Turns" msgstr "Tight Turn 허용" #: hacks/config/pipes.xml.h:2 msgid "Ball Joints" msgstr "공 조합" #: hacks/config/pipes.xml.h:3 msgid "Curved Pipes" msgstr "휘어진 파이프" #: hacks/config/pipes.xml.h:6 msgid "Fisheye Lens" msgstr "물고기눈 렌즈" #: hacks/config/pipes.xml.h:7 msgid "Gadgetry" msgstr "소도구" #: hacks/config/pipes.xml.h:8 msgid "" "If you've ever been in the same room with a Windows NT machine, you've probably " "seen this GL hack. This version is by Marcelo Vianna." msgstr "윈도우 NT에서 이 방을 본 적이 있다면, 이 GL 헥을 본 것입니다. 이것은 Marcelo Vianna의 버전입니다." #: hacks/config/pipes.xml.h:9 msgid "Lots" msgstr "많이" #: hacks/config/pipes.xml.h:11 msgid "Number of Pipe Systems" msgstr "파이프 시스템 수" #: hacks/config/pipes.xml.h:12 msgid "Pipe Fittings" msgstr "파이프 Fittings" #: hacks/config/pipes.xml.h:13 msgid "Pipes" msgstr "파이프" #: hacks/config/pipes.xml.h:17 msgid "System Length" msgstr "시스템 길이" #: hacks/config/polyominoes.xml.h:3 msgid "Identical Pieces" msgstr "동일한 조각" #: hacks/config/polyominoes.xml.h:7 msgid "Polyominoes" msgstr "" #: hacks/config/polyominoes.xml.h:8 msgid "" "Repeatedly attempts to completely fill a rectangle with irregularly-shaped " "puzzle pieces. Written by Stephen Montgomery-Smith." msgstr "" "적당하지 않은 퍼즐 조각으로 사각형을 채우려고 계속 시도합니다. Written by Stephen Montgomery-Smith." #: hacks/config/pulsar.xml.h:1 msgid "Anti-alias Lines" msgstr "안티앨리어스 선" #: hacks/config/pulsar.xml.h:3 msgid "" "Draws some intersecting planes, making use of alpha blending, fog, textures, " "and mipmaps, plus a ``frames per second'' meter so that you can tell how fast " "your graphics card is... Requires OpenGL. Written by David Konerding." msgstr "" "알파 블랜딩, 안개, 텍스쳐, mipmaps을 이용하여 서로 가로지르는 평평한 개체를 만듭니다. 게다가 초당 프레임 미터가 있어 그래픽 카드 " "성능을 가늠해볼 수 있습니다. OpenGL이 필요합니다. Written by David Konerding." #: hacks/config/pulsar.xml.h:4 msgid "Enable Blending" msgstr "블랜딩 사용" #: hacks/config/pulsar.xml.h:5 msgid "Enable Depth Buffer" msgstr "깊이 버퍼 사용" #: hacks/config/pulsar.xml.h:6 msgid "Enable Fog" msgstr "안개 사용" #: hacks/config/pulsar.xml.h:7 msgid "Enable Lighting" msgstr "빛 사용" #: hacks/config/pulsar.xml.h:8 msgid "Enable Texture Filtering" msgstr "텍스쳐 필터링 사용" #: hacks/config/pulsar.xml.h:9 msgid "Enable Texture Mipmaps" msgstr "텍스쳐 Mipmaps 사용" #: hacks/config/pulsar.xml.h:10 msgid "Enable Texturing" msgstr "텍스쳐링 사용" #: hacks/config/pulsar.xml.h:12 msgid "Pulsar" msgstr "" #: hacks/config/pulsar.xml.h:13 msgid "Quad Count" msgstr "쿼드 카운트" #: hacks/config/pulsar.xml.h:16 msgid "Solid Surface" msgstr "Solid 표면" #: hacks/config/pulsar.xml.h:18 msgid "Texture PPM File" msgstr "텍스쳐 PPM 파일" #: hacks/config/pyro.xml.h:3 msgid "Explosive Yield" msgstr "폭발적 표현" #: hacks/config/pyro.xml.h:6 msgid "Launch Frequency" msgstr "시행 빈도" #: hacks/config/pyro.xml.h:8 msgid "Often" msgstr "자주" #: hacks/config/pyro.xml.h:9 msgid "Particle Density" msgstr "조각 밀도" #: hacks/config/pyro.xml.h:10 msgid "Pyro" msgstr "" #: hacks/config/pyro.xml.h:11 msgid "" "Pyro draws exploding fireworks. Blah blah blah. Written by Jamie Zawinski." msgstr "Pyro가 폭발하는 불꽃놀이를 그립니다. Written by Jamie Zawinski." #: hacks/config/qix.xml.h:1 msgid "Additive Colors" msgstr "에딕티브 컬러" #: hacks/config/qix.xml.h:3 msgid "Corners" msgstr "코너" #: hacks/config/qix.xml.h:11 msgid "Line Segments" msgstr "라인 세그먼트" #: hacks/config/qix.xml.h:12 msgid "Linear Motion" msgstr "선형 모션" #: hacks/config/qix.xml.h:15 msgid "Max Size" msgstr "최대 크기" #: hacks/config/qix.xml.h:16 msgid "Qix" msgstr "" #: hacks/config/qix.xml.h:17 msgid "Random Motion" msgstr "랜덤 모션" #: hacks/config/qix.xml.h:23 msgid "Subtractive Colors" msgstr "서브트렉티브 컬러" #: hacks/config/qix.xml.h:24 msgid "" "This is the swiss army chainsaw of qix programs. It bounces a series of line " "segments around the screen, and uses variations on this basic motion pattern to " "produce all sorts of different presentations: line segments, filled polygons, " "overlapping translucent areas... Written by Jamie Zawinski." msgstr "" "이는 qix 프로그램의 스위스 군대 사슬톱입니다. 화면에 여러 라인 세그먼트를 튀기고, 이 단순한 동작에 여러 변수를 주어 다른 표현을 하게 " "합니다: 라인 세그먼트, 채워진 폴리곤, 반투명 구역 오버랩 등...Written by Jamie Zawinski." #: hacks/config/qix.xml.h:25 msgid "Transparent" msgstr "투명" #: hacks/config/rd-bomb.xml.h:1 msgid "/" msgstr "" #: hacks/config/rd-bomb.xml.h:3 #, no-c-format msgid "1%" msgstr "" #: hacks/config/rd-bomb.xml.h:5 #, no-c-format msgid "100%" msgstr "" #: hacks/config/rd-bomb.xml.h:7 msgid "" "Another variation of the `Bomb' program by Scott Draves. This draws a grid of " "growing square-like shapes that, once they overtake each other, react in " "unpredictable ways. ``RD'' stands for reaction-diffusion." msgstr "" "Scott Draves의 또 다른 폭탄 프로그램입니다. 사각형에 가까운 그리드들을 그리고, 서로 부딪혀 예상할 수 없는 방향으로 흩어집니다. " "'RD'는 reaction-diffusion의 약자입니다." #: hacks/config/rd-bomb.xml.h:8 msgid "Epoch" msgstr "신시대" #: hacks/config/rd-bomb.xml.h:10 msgid "Fill Screen" msgstr "화면 채우기" #: hacks/config/rd-bomb.xml.h:14 msgid "RD-Bomb" msgstr "RD-폭탄" #: hacks/config/rd-bomb.xml.h:15 msgid "Reaction/Difusion" msgstr "반응/확산" #: hacks/config/rd-bomb.xml.h:16 msgid "Seed Radius" msgstr "근원 반경" #: hacks/config/rd-bomb.xml.h:19 hacks/config/twang.xml.h:12 msgid "Tile Size" msgstr "타일 크기" #: hacks/config/rd-bomb.xml.h:22 msgid "Wander Speed" msgstr "이동 속도" #: hacks/config/ripples.xml.h:1 msgid "Big Drops" msgstr "큰 낙하물" #: hacks/config/ripples.xml.h:2 msgid "Colors Two" msgstr "색상 2" #: hacks/config/ripples.xml.h:3 msgid "Drizzle" msgstr "이슬" #: hacks/config/ripples.xml.h:5 msgid "Grab Screen Image" msgstr "화면 이미지 선택" #: hacks/config/ripples.xml.h:6 msgid "Lighting Effect" msgstr "빛 효과" #: hacks/config/ripples.xml.h:8 msgid "Moving Splashes" msgstr "흩어짐 이동" #: hacks/config/ripples.xml.h:9 msgid "Psychedelic Colors" msgstr "몽롱한 색상" #: hacks/config/ripples.xml.h:10 msgid "Ripples" msgstr "잔물결" #: hacks/config/ripples.xml.h:12 msgid "Small Drops" msgstr "작은 낙하물" #: hacks/config/ripples.xml.h:13 msgid "Storm" msgstr "폭풍" #: hacks/config/ripples.xml.h:14 msgid "" "This draws rippling interference patterns like splashing water. With the -water " "option, it manipulates your desktop image to look like something is dripping " "into it. Written by Tom Hammersley." msgstr "" "물 흩뿌리기와 같은 물결 겹침 효과를 보여줍니다. 물 옵셔을 통해, 데스크톱 이미지에 물이 떨어지는 것 같은 효과를 낼 수 있습니다. " "Written by Tom Hammersley." #: hacks/config/rocks.xml.h:7 msgid "Rocks" msgstr "바위" #: hacks/config/rocks.xml.h:8 msgid "Rotation" msgstr "회전" #: hacks/config/rocks.xml.h:10 msgid "Steering" msgstr "조정" #: hacks/config/rocks.xml.h:11 msgid "" "This draws an animation of flight through an asteroid field, with changes in " "rotation and direction. It can also display 3D separations for red/blue " "glasses! Mostly written by Jamie Zawinski." msgstr "" "행성 사이를 비행하는 모습을 보여줍니다. 회전과 방향 전환 또한 합니다. 입체안경을 통해 3D 효과도 느낄 수 있습니다. Mostly " "written by Jamie Zawinski." #: hacks/config/rorschach.xml.h:7 msgid "Rorschach" msgstr "" #: hacks/config/rorschach.xml.h:9 msgid "" "This generates random inkblot patterns. The algorithm is deceptively simple for " "how well it works; it merely walks a dot around the screen randomly, and then " "reflects the image horizontally, vertically, or both. Any deep-seated neurotic " "tendencies which this program reveals are your own problem. Written by Jamie " "Zawinski." msgstr "" "무작위로 잉크 얼룩을 만듭니다. 동작 방식은 아주 간단하여, 화면 여기 저기에 점을 찍은 뒤에 가로 세로 등으로 대칭되는 곳에 똑같이 찍어주는 " "방식을 취합니다. 몰리는 경향은 시스템 자체의 영향입니다. Written by Jamie Zawinski." #: hacks/config/rorschach.xml.h:10 msgid "With X Symmetry" msgstr "X축 대칭" #: hacks/config/rorschach.xml.h:11 msgid "With Y Symmetry" msgstr "Y축 대칭" #: hacks/config/rotor.xml.h:1 msgid "" "Another ancient xlock demo, this one by Tom Lawrence. It draws a line segment " "moving along a complex spiraling curve. I tweaked this to generate curvier " "lines, but still frames of it don't look like much." msgstr "" "xlock 데모의 한 종류로 Tom Lawrencerk 제작했습니다. 나선형의 커브를 따라 라인 세그먼트가 이동하는 모습을 보여줍니다. " #: hacks/config/rotor.xml.h:4 hacks/config/wander.xml.h:9 msgid "Length" msgstr "길이" #: hacks/config/rotor.xml.h:8 msgid "Rotor" msgstr "로터" #: hacks/config/rotzoomer.xml.h:3 msgid "Animate" msgstr "에니메이트" #: hacks/config/rotzoomer.xml.h:4 msgid "" "Creates a collage of rotated and scaled portions of the screen. Written by " "Claudio Matsuoka." msgstr "화면을 회전하고 크기를 조절하여 콜라주를 만듭니다.Written by Claudio Matsuoka." #: hacks/config/rotzoomer.xml.h:6 msgid "Rectangle Count" msgstr "사각형 카운트" #: hacks/config/rotzoomer.xml.h:7 msgid "RotZoomer" msgstr "" #: hacks/config/rotzoomer.xml.h:8 msgid "Stationary Rectangles" msgstr "고정된 사각형" #: hacks/config/rotzoomer.xml.h:9 msgid "Sweeping Arcs" msgstr "닦기 원호" #: hacks/config/rotzoomer.xml.h:11 msgid "Wandering Rectangles" msgstr "돌아다니는 사각형" #: hacks/config/rubik.xml.h:2 msgid "" "Draws a Rubik's Cube that rotates in three dimensions and repeatedly shuffles " "and solves itself. Another fine GL hack by Marcelo Vianna." msgstr "" "삼차원으로 Rubik's Cube를 그려 계속해서 바꾸고 해결하기를 계속합니다. Another fine GL hack by Marcelo " "Vianna." #: hacks/config/rubik.xml.h:5 msgid "Rubik" msgstr "" #: hacks/config/rubik.xml.h:7 msgid "Show Shuffling" msgstr "바꾸기 보기" #: hacks/config/sballs.xml.h:1 msgid "Cube" msgstr "" #: hacks/config/sballs.xml.h:2 msgid "Dodecahedron" msgstr "12면체" #: hacks/config/sballs.xml.h:3 msgid "" "Draws an animation of textured balls spinning like crazy in GL. Requires " "OpenGL, and a machine with fast hardware support for texture maps. Written by " "Eric Lassauge <lassauge@mail.dotcom.fr>." msgstr "" "GL을 통해 난폭하게 회전하는 텍스쳐 공을 그립니다. OpenGL이 필요하며 텍스쳐를 지원하느 고사양을 권장합니다. Written by " "Eric Lassauge <lassauge@mail.dotcom.fr>." #: hacks/config/sballs.xml.h:5 msgid "Icosahedron" msgstr "20면체" #: hacks/config/sballs.xml.h:7 msgid "Octahedron" msgstr "8면체" #: hacks/config/sballs.xml.h:8 msgid "Plane" msgstr "평면" #: hacks/config/sballs.xml.h:9 msgid "Pyramid" msgstr "피라미드" #: hacks/config/sballs.xml.h:10 msgid "Random" msgstr "랜덤" #: hacks/config/sballs.xml.h:11 msgid "Sballs" msgstr "" #: hacks/config/sballs.xml.h:15 msgid "Star" msgstr "별" #: hacks/config/sballs.xml.h:16 msgid "Tetrahedron" msgstr "4면체" #: hacks/config/shadebobs.xml.h:7 msgid "ShadeBobs" msgstr "" #: hacks/config/shadebobs.xml.h:11 msgid "" "This draws smoothly-shaded oscilating oval patterns, that look something like " "vapor trails or neon tubes. Written by Shane Smit." msgstr "" "부드럽게 그림자가 지는 oscilating oval 패턴을 그립니다. 마치 네온 사인과 같은 효과를 보여줍니다. Written by Shane " "Smit." #: hacks/config/sierpinski.xml.h:6 msgid "Sierpinski" msgstr "" #: hacks/config/sierpinski.xml.h:10 msgid "" "This draws the two-dimensional variant of the recursive Sierpinski triangle " "fractal. Written by Desmond Daignault." msgstr "이차원의 반복적인 여러 Sierpinski 삼각 도형을 그립니다. Written by Desmond Daignault." #: hacks/config/sierpinski3d.xml.h:7 msgid "Sierpinski3D" msgstr "" #: hacks/config/sierpinski3d.xml.h:11 msgid "" "This draws the three-dimensional variant of the recursive Sierpinski triangle " "fractal, using GL. Written by Tim Robinson and Jamie Zawinski." msgstr "" "GL을 사용하여 삼차원의 반복적인 여러 Sierpinski 삼각 도형을 그립니다. Written by Tim Robinson and Jamie " "Zawinski." #: hacks/config/slidescreen.xml.h:1 hacks/config/twang.xml.h:1 #: hacks/config/zoom.xml.h:1 msgid "Border Width" msgstr "경계 너비" #: hacks/config/slidescreen.xml.h:4 msgid "Slide Speed" msgstr "슬라이드 속도" #: hacks/config/slidescreen.xml.h:5 msgid "SlideScreen" msgstr "화면 슬라이드" #: hacks/config/slidescreen.xml.h:8 msgid "" "This takes an image, divides it into a grid, and then randomly shuffles the " "squares around as if it was one of those annoying ``16-puzzle'' games, where " "there is a grid of squares, one of which is missing. I hate trying to solve " "those puzzles, but watching one permute itself is more amusing. Written by " "Jamie Zawinski." msgstr "이미지를 취해서 그리드로 나눈 다음 무작위로 섞어서 맞추어 갑니다. Written by Jamie Zawinski." #: hacks/config/slip.xml.h:6 msgid "Slip" msgstr "슬립" #: hacks/config/slip.xml.h:10 msgid "" "This program throws some random bits on the screen, then sucks them through a " "jet engine and spews them out the other side. To avoid turning the image " "completely to mush, every now and then it will and then it interjects some " "splashes of color into the scene, or go into a spin cycle, or stretch the image " "like taffy, or (this is my addition) grab an image of your current desktop to " "chew on. Originally written by Scott Draves; whacked on by Jamie Zawinski." msgstr "" "무작위로 여러 형태들을 화면에 뿌리고 다시 그것을 흡입하는 것을 반복합니다. Originally written by Scott Draves; " "whacked on by Jamie Zawinski." #: hacks/config/sonar.xml.h:1 msgid "Ping Subnet" msgstr "핑 서브넷" #: hacks/config/sonar.xml.h:2 msgid "Simulation Team Members" msgstr "시뮬레이션팀 맴버" #: hacks/config/sonar.xml.h:3 msgid "Sonar" msgstr "수중탐지기" #: hacks/config/sonar.xml.h:4 msgid "Team A Name" msgstr "팀 A 이름" #: hacks/config/sonar.xml.h:5 msgid "Team B Name" msgstr "팀 B 이름" #: hacks/config/sonar.xml.h:6 msgid "" "This program draws a simulation of a sonar screen. Written by default, it " "displays a random assortment of ``bogies'' on the screen, but if compiled " "properly, it can ping (pun intended) your local network, and actually plot the " "proximity of the other hosts on your network to you. It would be easy to make " "it monitor other sources of data, too. (Processes? Active network connections? " "CPU usage per user?) Written by Stephen Martin." msgstr "" "수중탐지기 화면을 보여줍니다. 기본적으로는 무작위로 객체들을 보이지만, 설정을 잘 맞추면 로컬 네트워크를 핑할 수 있습니다. 네트워크에서 " "사용자와 연결된 다른 이들이 표시됩니다. Written by Stephen Martin." #: hacks/config/sonar.xml.h:7 msgid "vs." msgstr "대" #: hacks/config/speedmine.xml.h:1 msgid "Allow Wall Collisions" msgstr "벽 충돌 허용" #: hacks/config/speedmine.xml.h:2 msgid "Display Crosshair" msgstr "크로스헤어 표시" #: hacks/config/speedmine.xml.h:7 msgid "Max Velocity" msgstr "최대 속력" #: hacks/config/speedmine.xml.h:8 msgid "Mine Shaft" msgstr "탄광 통로" #: hacks/config/speedmine.xml.h:9 msgid "Present Bonuses" msgstr "현재 보너스" #: hacks/config/speedmine.xml.h:10 msgid "Rocky Walls" msgstr "바위벽" #: hacks/config/speedmine.xml.h:12 msgid "" "Simulates speeding down a rocky mineshaft, or a funky dancing worm. Written by " "Conrad Parker." msgstr "바위로된 광산 통로를 지나는 것을 보여주거나 펑키춤을 추는 벌레를 보여줍니다. Written by Conrad Parker." #: hacks/config/speedmine.xml.h:16 msgid "SpeedMine" msgstr "" #: hacks/config/speedmine.xml.h:17 msgid "Thrust" msgstr "밀어나가기" #: hacks/config/speedmine.xml.h:19 hacks/config/worm.xml.h:10 msgid "Worm" msgstr "벌레" #: hacks/config/sphere.xml.h:1 msgid "" "Another of the classic screenhacks of the distant past, this one draws shaded " "spheres in multiple colors. This hack traces its lineage back to Tom Duff in " "1982." msgstr "다양한 색상으로 그림자 지는 구를 보여줍니다. 1982년 Tom Duff가 처음 아이디어를 냈습니다." #: hacks/config/sphere.xml.h:7 msgid "Sphere" msgstr "구" #: hacks/config/sphereEversion.xml.h:1 msgid "SphereEversion" msgstr "구 뒤집기" #: hacks/config/sphereEversion.xml.h:2 msgid "" "SphereEversion draws an animation of a sphere being turned inside out. A sphere " "can be turned inside out, without any tears, sharp creases or discontinuities, " "if the surface of the sphere is allowed to intersect itself. This program " "animates what is known as the Thurston Eversion. Written by Nathaniel Thurston " "and Michael McGuffin. This program is not included with the XScreenSaver " "package, but if you don't have it already, you can find it at " "<http://www.dgp.utoronto.ca/~mjmcguff/eversion/>." msgstr "" "구 뒤집기는 구의 안팎이 바뀌는 모습을 보여줍니다. 자르거나 찢지 않고 바뀌는 모습을 보여줍니다. Thurston Eversion으로 잘 " "알려진 것을 따라 보여줍니다. Written by Nathaniel Thurston and Michael McGuffin. " "XScreenSaver 패키지는 아니지만, <http://www.dgp.utoronto.ca/~mjmcguff/eversion/> " "에서 찾을 수 있습니다." #: hacks/config/spheremonics.xml.h:9 msgid "Resolution" msgstr "해상도" #: hacks/config/spheremonics.xml.h:20 msgid "Smoothed Lines" msgstr "부드럽게한 라인" #: hacks/config/spheremonics.xml.h:23 msgid "Spheremonics" msgstr "" #: hacks/config/spheremonics.xml.h:24 msgid "" "These closed objects are commonly called spherical harmonics, although they are " "only remotely related to the mathematical definition found in the solution to " "certain wave functions, most notable the eigenfunctions of angular momentum " "operators. Written by Paul Bourke and Jamie Zawinski." msgstr "" "이 객체들을 보통 구형 하모닉이라 부르지만, 보통 사용되는 물결 기능에서 보이는 수학적 정의와는 거리가 멉니다. Written by Paul " "Bourke and Jamie Zawinski." #: hacks/config/spiral.xml.h:2 msgid "Cycles" msgstr "사이클" #: hacks/config/spiral.xml.h:7 msgid "" "Moving circular patterns, by Peter Schmitzberger. Moving circular patterns " "means moire; interference patterns, of course." msgstr "" "원형의 움직임을 보여줍니다. Peter Schmitzberger에 의한 작품입니다. 원형의 움직임이란 물결무늬의 겹침효과를 의미합니다." #: hacks/config/spiral.xml.h:11 msgid "Spiral" msgstr "나선형" #: hacks/config/spotlight.xml.h:1 msgid "" "Draws a spotlight scanning across a black screen, illumnating the underlying " "desktop when it passes. Written by Rick Schultz." msgstr "" "스포트라이트가 검은 화면을 스캔하는 모습을 보여줍니다. 스포트라이트가 지나갈때, 데스크톱의 화면이 잠깐 보입니다. Written by Rick " "Schultz." #: hacks/config/spotlight.xml.h:6 msgid "Spotlight" msgstr "스포트라이트" #: hacks/config/sproingies.xml.h:3 msgid "Q-Bert meets Marble Madness! Written by Ed Mackey." msgstr "Q-Bert가 Marbel Madness와 만났습니다! Written by Ed Mackey." #: hacks/config/sproingies.xml.h:9 msgid "Sproingies" msgstr "" #: hacks/config/squiral.xml.h:3 msgid "" "Draws a set of interacting, square-spiral-producing automata. The spirals grow " "outward until they hit something, then they go around it. Written by Jeff " "Epler." msgstr "" "서로 영향을 주는 사각형의 나선형 모양을 만들어냅니다. 각 나선형은 성장하다가, 무엇인가와 마주치면, 상대를 감싸는 모습을 보여줍니다. " "Written by Jeff Epler." #: hacks/config/squiral.xml.h:5 msgid "Handedness" msgstr "주로 쓰는 손" #: hacks/config/squiral.xml.h:7 msgid "Left" msgstr "왼쪽" #: hacks/config/squiral.xml.h:11 hacks/config/twang.xml.h:8 msgid "Randomness" msgstr "양쪽" #: hacks/config/squiral.xml.h:12 msgid "Right" msgstr "오른쪽" #: hacks/config/squiral.xml.h:17 msgid "Squiral" msgstr "" #: hacks/config/ssystem.xml.h:1 msgid "SSystem" msgstr "" #: hacks/config/ssystem.xml.h:2 msgid "" "SSystem is a GL Solar System simulator. It simulates flybys of Sun, the nine " "planets and a few major satellites, with four camera modes. Written by Raul " "Alonso. This is not included with the XScreenSaver package, but is packaged " "separately. Note: SSystem does not work as a screen saver on all systems, " "because it doesn't communicate with xscreensaver properly. It happens to work " "with some window managers, but not with others, so your mileage may vary. " "SSystem was once available at <http://www1.las.es/~amil/ssystem/>, but is " "now gone. You may still be able to find copies elsewhere. SSystem has since " "evolved into two different programs: OpenUniverse " "(http://openuniverse.sourceforge.net/) and Celestia " "(http://www.shatters.net/celestia/). Sadly, neither of these programs work with " "xscreensaver at all. You are encouraged to nag their authors into adding " "xscreensaver support!" msgstr "" "SSystem은 GL을 이용한 태양계의 모의 구현입니다. 태양과 9개의 행성과 약간의 위성을 4개의 카메라를 이용해 보여줍니다. Written " "by Raul Alonso. XScreenSaver 패키지에는 들어있지 않습니다. 주의: SSystem은 xscreensaver와 정상적으로 " "호환되지 않기 때문에, 모든 시스템에서 화면보호기로 작동되는 것은 아닙니다. 어떤 시스템에서는 되고, 어떤 시스템에서는 불가능할 가능성도 " "있습니다. 예전에는 <http://www1.las.es/~amil/ssystem/> 에서 구할 수 있었지만, 지금은 불가능하며 " "SSystem이 두 종류로 분류된 이후의 여러 배포판을 구할 수 있습니다. OpenUniverse " "(http://openuniverse.sourceforge.net/) 와 Celestia " "(http://www.shatters.net/celestia/) 입니다. 불행하게도 두 버전 모두 xscreensaver에서 불가능하므로 두 " "제작자들에게 직접 가능하도록 건의할 필요가 있습니다." #: hacks/config/stairs.xml.h:6 msgid "Stairs" msgstr "계단" #: hacks/config/stairs.xml.h:8 msgid "" "by Marcelo Vianna's third Escher GL hack, this one draws an ``infinite'' " "staircase." msgstr "Marcelo Vianna's third Escher GL 헥으로, ``무한'' 계단을 그립니다." #: hacks/config/starfish.xml.h:1 msgid "Color Gradients" msgstr "색상 변화도" #: hacks/config/starfish.xml.h:7 msgid "Pulsating Blob" msgstr "진동 얼룩" #: hacks/config/starfish.xml.h:10 msgid "Starfish" msgstr "불가사리" #: hacks/config/starfish.xml.h:13 msgid "" "This generates a sequence of undulating, throbbing, star-like patterns which " "pulsate, rotate, and turn inside out. Another display mode uses these shapes to " "lay down a field of colors, which are then cycled. The motion is very organic. " "Written by Jamie Zawinski." msgstr "" "진동하며 화전하고 안팎이 바뀌는 별 모양을 만들어냅니다. 다른 디스플레이 모드에서는 이러한 효과를 그 때 그 때 바뀌는 색상 필드를 저장하기 " "위해 사용하기도 합니다. 모션이 아주 유기적입니다. Written by Jamie Zawinski." #: hacks/config/starwars.xml.h:2 msgid "Anti-aliased Lines" msgstr "" #: hacks/config/starwars.xml.h:3 msgid "Centered Text" msgstr "가운데 정렬 텍스트" #: hacks/config/starwars.xml.h:4 msgid "" "Draws a stream of text slowly scrolling into the distance at an angle, over a " "star field, like at the beginning of the movie of the same name. Written by " "Jamie Zawinski and Claudio Matauoka." msgstr "" "천천히 스크롤되는 텍스트의 흐름을 보여줍니다. Written by Jamie Zawinski and Claudio Matauoka." #: hacks/config/starwars.xml.h:5 msgid "Fade Out" msgstr "페이드 아웃" #: hacks/config/starwars.xml.h:7 msgid "Flush Left Text" msgstr "왼쪽 텍스트 분출" #: hacks/config/starwars.xml.h:8 msgid "Flush Right Text" msgstr "오른쪽 텍스트 분출" #: hacks/config/starwars.xml.h:9 msgid "Font Point Size" msgstr "글꼴 포인트 크기" #: hacks/config/starwars.xml.h:10 msgid "Scroll Speed" msgstr "스크롤 속도" #: hacks/config/starwars.xml.h:13 msgid "Star Rotation Speed" msgstr "별 회전 속도" #: hacks/config/starwars.xml.h:14 msgid "StarWars" msgstr "스타워즈" #: hacks/config/starwars.xml.h:15 msgid "Text Columns" msgstr "텍스트 칸" #: hacks/config/starwars.xml.h:16 msgid "Text Lines" msgstr "텍스트 줄" #: hacks/config/starwars.xml.h:18 msgid "Thick Lines" msgstr "두꺼운 줄" #: hacks/config/starwars.xml.h:19 msgid "Wrap Long Lines" msgstr "긴 줄 보호" #: hacks/config/stonerview.xml.h:1 msgid "" "Chains of colorful squares dance around each other in complex spiral patterns. " "Written by Andrew Plotkin, based on SGI's `electropaint' screensaver." msgstr "" "복잡한 나선형의 모양으로 색색의 사각형이 춤을 춥니다. Written by Andrew Plotkin, based on SGI's " "`electropaint' screensaver." #: hacks/config/stonerview.xml.h:3 msgid "StonerView" msgstr "" #: hacks/config/strange.xml.h:1 msgid "Curviness" msgstr "" #: hacks/config/strange.xml.h:9 msgid "Strange" msgstr "스트레인지" #: hacks/config/strange.xml.h:10 msgid "" "This draws strange attractors: it's a colorful, unpredictably-animating field " "of dots that swoops and twists around. The motion is very nice. Written by " "Massimino Pascal." msgstr "" "특이한 모양의 어트랙터를 그립니다: 화려한 색에 예상치 못한 움직임을 보이는 점들이 화면에서 춤을 춥니다. 모션이 아주 화려합니다. " "Written by Massimino Pascal." #: hacks/config/superquadrics.xml.h:2 msgid "" "Ed Mackey reports that he wrote the first version of this program in BASIC on a " "Commodore 64 in 1987, as a 320x200 black and white wireframe. Now it is GL and " "has specular reflections." msgstr "" "Ed Mackey는 1987년에 Commodore 64의 BASIC에서 처음 이 프로그램을 만들었다고 이야기했습니다. 그 당시에는 " "320x200의 흑백 와이어프레임이었습니다. 이제는 GL을 이용하며 멋진 반사효과를 보여줍니다." #: hacks/config/superquadrics.xml.h:10 msgid "Superquadrics" msgstr "" #: hacks/config/swirl.xml.h:4 msgid "" "More flowing, swirly patterns. This version is by M. Dobie and R. Taylor, but " "you might have seen a Mac program similar to this called FlowFazer. There is " "also a cool Java applet of a similar concept." msgstr "" "흐름성의 소용돌이 패턴을 보여줍니다. M. dobie 와 R.Taylor의 작품이지만, Mac 프로그램에도 FloFazer라는 비슷한 " "프로그램이 있으며, 자바애플릿이로도, 비슷한 컨셉이 있습니다." #: hacks/config/swirl.xml.h:8 msgid "Swirl" msgstr "소용돌이" #: hacks/config/t3d.xml.h:1 msgid "0°" msgstr "0°" #: hacks/config/t3d.xml.h:2 msgid "5 Minute Tick Marks" msgstr "5분 단위 눈금 표시" #: hacks/config/t3d.xml.h:3 msgid "90°" msgstr "90°" #: hacks/config/t3d.xml.h:4 msgid "Bigger" msgstr "더 큰" #: hacks/config/t3d.xml.h:5 msgid "Cycle Seconds" msgstr "회전 지연" #: hacks/config/t3d.xml.h:10 msgid "Minute Tick Marks" msgstr "분 단위 눈금 표시" #: hacks/config/t3d.xml.h:12 msgid "Smaller" msgstr "더 작은" #: hacks/config/t3d.xml.h:14 msgid "T3D" msgstr "" #: hacks/config/t3d.xml.h:15 msgid "" "This draws a working analog clock composed of floating, throbbing bubbles. " "Written by Bernd Paysan." msgstr "박동치며 떠 있는 아날로그 시계를 보여줍니다. Written by Bernd Paysan." #: hacks/config/t3d.xml.h:16 msgid "Turn Side-to-Side" msgstr "회전 시키기" #: hacks/config/t3d.xml.h:17 msgid "Wobbliness" msgstr "찌그러짐" #: hacks/config/thornbird.xml.h:1 msgid "" "Displays a view of the ``Bird in a Thornbush'' fractal. Written by Tim " "Auckland." msgstr "``가시나무 새'' 풍경 도형을 보여줍니다. Written by Tim Auckland." #: hacks/config/thornbird.xml.h:6 msgid "Points" msgstr "포인트" #: hacks/config/thornbird.xml.h:12 msgid "Thornbird" msgstr "가시나무새" #: hacks/config/triangle.xml.h:2 msgid "" "Generates random mountain ranges using iterative subdivision of triangles. " "Written by Tobias Gloth." msgstr "반복적인 삼각형 분할을 통해 무작위로 산을 만들어냅니다. Written by Tobias Gloth." #: hacks/config/triangle.xml.h:7 msgid "Triangle" msgstr "삼각형" #: hacks/config/truchet.xml.h:4 msgid "" "This draws line- and arc-based Truchet patterns that tile the screen. Written " "by Adrian Likins." msgstr "선과 원호를 기반으로 하는 Truchet 패턴을 그려 스크린을 타일화 합니다. Written by Adrian Likins." #: hacks/config/truchet.xml.h:5 msgid "Truchet" msgstr "Truchet" #: hacks/config/twang.xml.h:2 msgid "" "Divides the screen into a grid, and plucks them. Written by Dan Bornstein." msgstr "화면을 그리드로 나누어 뜯어내는 효과를 보여줍니다. Written by Dan Bornstein." #: hacks/config/twang.xml.h:6 msgid "Jumpy" msgstr "점피" #: hacks/config/twang.xml.h:11 msgid "Springiness" msgstr "용수철" #: hacks/config/twang.xml.h:13 msgid "Transference" msgstr "겹침" #: hacks/config/twang.xml.h:14 msgid "Twang" msgstr "" #: hacks/config/vermiculate.xml.h:1 msgid "Draws squiggly worm-like paths. Written by Tyler Pierce." msgstr "불규칙한 벌레형의 경로를 그립니다. Written by Tyler Pierce." #: hacks/config/vermiculate.xml.h:2 msgid "Vermiculate" msgstr "벌레먹기" #: hacks/config/vidwhacker.xml.h:2 hacks/config/webcollage.xml.h:2 msgid "2 seconds" msgstr "2 초" #: hacks/config/vidwhacker.xml.h:4 msgid "Image Directory" msgstr "이미지 방향" #: hacks/config/vidwhacker.xml.h:5 msgid "" "This is actually just a shell script that grabs a frame of video from the " "system's video input, and then uses some PBM filters (chosen at random) to " "manipulate and recombine the video frame in various ways (edge detection, " "subtracting the image from a rotated version of itself, etc.) Then it displays " "that image for a few seconds, and does it again. This works really well if you " "just feed broadcast television into it." msgstr "" "시스템의 비디오 입력으로 들어오는 화면을 잡아 PBM 필터(무작위로)를 사용하여 나누었다가 다시 병합하는 쉘 스크립트입니다. 결과물을 잠깐 " "보였다가, 다시 반복합니다. 만약 TV입력이 가능하다면, 더 좋은 화면을 볼 수 있습니다." #: hacks/config/vidwhacker.xml.h:6 msgid "VidWhacker" msgstr "" #: hacks/config/vines.xml.h:6 msgid "" "This one generates a continuous sequence of small, curvy geometric patterns. It " "scatters them around your screen until it fills up, then it clears the screen " "and starts over. Written by Tracy Camp and David Hansen." msgstr "" "연속적으로 휘어진 지형의 모습을 만들어냅니다. 화면 여기저기에 다 찰 때까지 뿌린 후 끝납니다. Written by Tracy Camp and " "David Hansen." #: hacks/config/vines.xml.h:8 msgid "Vines" msgstr "포도나무" #: hacks/config/wander.xml.h:5 msgid "Draw Spots" msgstr "모양 찍기" #: hacks/config/wander.xml.h:6 msgid "" "Draws a colorful random-walk, in various forms. Written by Rick Campbell." msgstr "여러 가지 모양의 형태를 무작위로 찍어냅니다. Written by Rick Campbell." #: hacks/config/wander.xml.h:14 msgid "Sustain" msgstr "유지" #: hacks/config/webcollage.xml.h:3 msgid "Dictionary File" msgstr "사전 파일" #: hacks/config/webcollage.xml.h:5 msgid "Overall Filter Program" msgstr "전체 필터 프로그램" #: hacks/config/webcollage.xml.h:6 msgid "Per-Image Filter Program" msgstr "이미지 당 필터 프로그램" #: hacks/config/webcollage.xml.h:9 msgid "" "This program makes collages out of random images pulled off of the World Wide " "Web. It finds these images by doing random web searches, and then extracting " "images from the returned pages. It can also be set up to filter the images " "through the `VidWhacker' program, above, which looks really great. (Note that " "most of the images it finds are text, and not pictures. This is because most of " "the web is pictures of text. Which is pretty sad.) Written by Jamie Zawinski." msgstr "" "World Wide Web에서 가져온 이미지로 콜라쥬를 만듭니다. 무작위 웹 탐색을 통해 이미지를 찾고 찾은 이미지를 가져옵니다. 위의 " "VidWhacker 프로그램을 통해 필터를 사용할 수도 있습니다.(찾아내는 대부분의 이미지는 텍스트입니다.) Written by Jamie " "Zawinski." #: hacks/config/webcollage.xml.h:10 msgid "URL Timeout" msgstr "URL 시간초과" #: hacks/config/webcollage.xml.h:11 msgid "WebCollage" msgstr "Web콜라쥬" #: hacks/config/whirlwindwarp.xml.h:2 msgid "" "Floating stars are acted upon by a mixture of simple 2D forcefields. The " "strength of each forcefield changes continuously, and it is also switched on " "and off at random. By Paul 'Joey' Clark." msgstr "" "2D 포스필드의 병합을 통해 별의 흐름을 보여줍니다.포스필드의 힘은 시시각각 변하며 켜지거나 꺼지기도 합니다. By Paul 'Joey' " "Clark." #: hacks/config/whirlwindwarp.xml.h:7 msgid "Trail Size" msgstr "흔적 크기" #: hacks/config/whirlwindwarp.xml.h:8 msgid "WhirlwindWarp" msgstr "" #: hacks/config/whirlygig.xml.h:1 msgid "Amplitude" msgstr "넓이" #: hacks/config/whirlygig.xml.h:2 msgid "Draws zooming chains of sinusoidal spots. Written by Ashton Trey Belew." msgstr "사인곡선의 체인을 그립니다.Written by Ashton Trey Belew." #: hacks/config/whirlygig.xml.h:5 msgid "Whirlies" msgstr "소용돌이" #: hacks/config/whirlygig.xml.h:6 msgid "WhirlyGig" msgstr "" #: hacks/config/worm.xml.h:1 msgid "" "An ancient xlock hack that draws multicolored worms that crawl around the " "screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik Theiling." msgstr "" "화면 위를 돌아다니는 다양한 색의 벌레를 그리는 전통적인 xlock 헥입니다. Written by Brad Taylor, Dave Lemke, " "Boris Putanec, and Henrik Theiling." #: hacks/config/xaos.xml.h:1 msgid "XaoS" msgstr "" #: hacks/config/xaos.xml.h:2 msgid "" "XaoS generates fast fly-through animations of the Mandelbrot and other fractal " "sets. Written by Thomas Marsh and Jan Hubicka. This is not included with the " "XScreenSaver package, but if you don't have it already, you can find it at " "<http://limax.paru.cas.cz/~hubicka/XaoS/>." msgstr "" "XaoS는 Mandelbrot나 다른 도형들 사이를 빠른 속도로 비행하는 모습을 보여줍니다. Written by Thomas Marsh and " "Jan Hubicka. XScreenSaver 패키지에 들어있진 않습니다. " "<http://limax.paru.cas.cz/~hubicka/XaoS/> 에서 찾을 수 있습니다." #: hacks/config/xdaliclock.xml.h:1 msgid "12-Hour Time" msgstr "12시간 체계" #: hacks/config/xdaliclock.xml.h:2 msgid "24-Hour Time" msgstr "24시간 체계" #: hacks/config/xdaliclock.xml.h:3 msgid "Cycle Colors" msgstr "회전 색상" #: hacks/config/xdaliclock.xml.h:4 msgid "Display Seconds" msgstr "초 표시" #: hacks/config/xdaliclock.xml.h:5 msgid "Huge Font" msgstr "거대 글꼴" #: hacks/config/xdaliclock.xml.h:6 hacks/config/xmatrix.xml.h:8 msgid "Large Font" msgstr "큰 글꼴" #: hacks/config/xdaliclock.xml.h:7 msgid "Medium Font" msgstr "중간 글꼴" #: hacks/config/xdaliclock.xml.h:8 hacks/config/xmatrix.xml.h:14 msgid "Small Font" msgstr "작은 글꼴" #: hacks/config/xdaliclock.xml.h:9 msgid "XDaliClock" msgstr "" #: hacks/config/xdaliclock.xml.h:10 msgid "" "XDaliClock draws a large digital clock, the numbers of which change by " "``melting'' into their new shapes. Written by Jamie Zawinski. This is not " "included with the XScreenSaver package, but if you don't have it already, you " "can find it at <http://www.jwz.org/xdaliclock/>." msgstr "" "XDaliClock는 큰 디지털 시계를 그립니다. 형태를 녹임으로써 자주 모양이 바뀝니다. Written by Jamie Zawinski. " "XScreenSaver 패키지에 들어있지 않습니다. <http://www.jwz.org/xdaliclock/> 에서 찾을 수 " "있습니다." #: hacks/config/xearth.xml.h:1 msgid "Bright" msgstr "밝음" #: hacks/config/xearth.xml.h:2 msgid "Date/Time Stamp" msgstr "날짜/시간 스탬프" #: hacks/config/xearth.xml.h:3 msgid "Day Dim" msgstr "낮 흐리게" #: hacks/config/xearth.xml.h:5 msgid "Display Stars" msgstr "별 표시" #: hacks/config/xearth.xml.h:8 msgid "Label Cities" msgstr "도시 레이블 붙임" #: hacks/config/xearth.xml.h:9 msgid "Lower Left" msgstr "왼쪽 아래" #: hacks/config/xearth.xml.h:10 msgid "Lower Right" msgstr "오른쪽 아래" #: hacks/config/xearth.xml.h:13 msgid "Mercator Projection" msgstr "Mercator 프로젝션" #: hacks/config/xearth.xml.h:14 msgid "Night Dim" msgstr "밤 흐리게" #: hacks/config/xearth.xml.h:15 msgid "No Stars" msgstr "별 없음" #: hacks/config/xearth.xml.h:16 msgid "North/South Rotation" msgstr "남/북 회전" #: hacks/config/xearth.xml.h:18 msgid "Orthographic Projection" msgstr "Orthographic 프로젝션" #: hacks/config/xearth.xml.h:19 msgid "Real Time" msgstr "실제 시간" #: hacks/config/xearth.xml.h:20 msgid "Shaded Image" msgstr "가려진 이미지" #: hacks/config/xearth.xml.h:21 msgid "Sharp" msgstr "날까로움" #: hacks/config/xearth.xml.h:23 msgid "Spacing" msgstr "공간" #: hacks/config/xearth.xml.h:26 msgid "Terminator Blurry" msgstr "종료자 Blurry" #: hacks/config/xearth.xml.h:27 msgid "Time Warp" msgstr "시간 보호" #: hacks/config/xearth.xml.h:29 msgid "Upper Left" msgstr "왼쪽 위" #: hacks/config/xearth.xml.h:30 msgid "Upper Right" msgstr "오른쪽 위" #: hacks/config/xearth.xml.h:31 msgid "" "XEarth draws an image of the Earth, as seen from your favorite vantage point in " "space, correctly shaded for the current position of the Sun. Written by Kirk " "Johnson. This is not included with the XScreenSaver package, but if you don't " "have it already, you can find it at " "<http://www.cs.colorado.edu/~tuna/xearth/>." msgstr "" "XEart는 지구의 이미지를 모방하여 그립니다. 원하는 각도와 거리에서 볼 수 있으며, 실재로 현재 태양의 위치에 따라 그림자가 집니다. " "XScreenSaver에 포함되어 있지 않기 때문에, 원하시면, " "<http://www.cs.colorado.edu/~tuna/xearth/>. 에서 찾을 수 있습니다." #: hacks/config/xearth.xml.h:32 msgid "Xearth" msgstr "" #: hacks/config/xfishtank.xml.h:5 msgid "Fish" msgstr "물고기" #: hacks/config/xfishtank.xml.h:6 msgid "Fish Speed" msgstr "물고기 속도" #: hacks/config/xfishtank.xml.h:7 msgid "" "Fish! This is not included with the XScreenSaver package, but if you don't have " "it already, you can find it at " "<http://metalab.unc.edu/pub/Linux/X11/demos/>." msgstr "" "물고기! XScreenSaver 패키지에 포함되어 있지 않습니다. " "<http://metalab.unc.edu/pub/Linux/X11/demos/> 에서 찾을 수 있습니다." #: hacks/config/xfishtank.xml.h:12 msgid "XFishTank" msgstr "" #: hacks/config/xflame.xml.h:1 msgid "Bitmap File" msgstr "비트맵 파일" #: hacks/config/xflame.xml.h:2 msgid "" "Draws a simulation of pulsing fire. It can also take an arbitrary image and set " "it on fire too. Written by Carsten Haitzler, hacked on by many others." msgstr "" "박동치는 불을 시뮬레이션 합니다. 임의의 이미지를 불러와 불에 넣는 효과도 가능합니다. Written by Carsten Haitzler, " "hacked on by many others." #: hacks/config/xflame.xml.h:3 msgid "Enable Blooming" msgstr "솟아오름 사용" #: hacks/config/xflame.xml.h:8 msgid "Xflame" msgstr "" #: hacks/config/xjack.xml.h:4 msgid "" "This program behaves schizophrenically and makes a lot of typos. Written by " "Jamie Zawinski. If you haven't seen Stanley Kubrick's masterpiece, ``The " "Shining,'' you won't get it. Those who have describe this hack as ``inspired.''" msgstr "이 프로그램은 분열적으로 만들어지는 여러 결과물을 보여줍니다. Written by Jamie Zawinski. " #: hacks/config/xjack.xml.h:5 msgid "Xjack" msgstr "" #: hacks/config/xlyap.xml.h:1 msgid "" "This generates pretty fractal pictures by doing funky math involving the " "``Lyapunov exponent.'' It has a cool interactive mode, too. Written by Ron " "Record." msgstr "" "``Lyapunov exponent''와 관련된 수학적으로 도형 화면을 만듭니다. 훌륭한 상호작용 모드가 있습니다. Written by Ron " "Record." #: hacks/config/xlyap.xml.h:2 msgid "Xlyap" msgstr "" #: hacks/config/xmatrix.xml.h:1 msgid "" "A rendition of the text scrolls seen in the movie ``The Matrix.'' Written by " "Jamie Zawinski." msgstr "영화에서 보이는 텍스트 스크롤입니다. ``매트릭스'' Written by Jamie Zawinski." #: hacks/config/xmatrix.xml.h:2 msgid "Binary Encoding" msgstr "바이너리 인코딩" #: hacks/config/xmatrix.xml.h:3 msgid "Expansion Algorithm" msgstr "확장 알고리즘" #: hacks/config/xmatrix.xml.h:5 msgid "Full" msgstr "모두" #: hacks/config/xmatrix.xml.h:6 msgid "Genetic Encoding" msgstr "Genetic 인코딩" #: hacks/config/xmatrix.xml.h:7 msgid "Hexadecimal Encoding" msgstr "6진수 인코딩" #: hacks/config/xmatrix.xml.h:9 msgid "Matrix Encoding" msgstr "매트릭스 인코딩" #: hacks/config/xmatrix.xml.h:10 msgid "Phone Number" msgstr "전화번호" #: hacks/config/xmatrix.xml.h:11 msgid "Run Trace Program" msgstr "프로그램 추적 실행" #: hacks/config/xmatrix.xml.h:12 msgid "Slider Algorithm" msgstr "슬라이더 알고리즘" #: hacks/config/xmatrix.xml.h:17 msgid "Synergistic Algorithm" msgstr "시너지팅 알고리즘" #: hacks/config/xmatrix.xml.h:18 msgid "Xmatrix" msgstr "X매트릭스" #: hacks/config/xmountains.xml.h:2 msgid "Reflections" msgstr "반사" #: hacks/config/xmountains.xml.h:3 msgid "Side View" msgstr "옆에서 보기" #: hacks/config/xmountains.xml.h:6 msgid "Top View" msgstr "위에서 보기" #: hacks/config/xmountains.xml.h:7 msgid "" "XMountains generates realistic-looking fractal terrains of snow-capped " "mountains near water, with either a top view or a side view. Written by Stephen " "Booth. This is not included with the XScreenSaver package, but if you don't " "have it already, you can find it at " "<http://www.epcc.ed.ac.uk/~spb/xmountains/>. Be sure to compile it with " "-DVROOT or it won't work right when launched by the xscreensaver daemon." msgstr "" "XMountain은 물 옆에 있는 눈 쌓인 실제같은 산을 만들어냅니다.Written by Stephen Booth. XScreenSaver " "패키지에 들어있지 않기 때문에 이용하려면, <http://www.epcc.ed.ac.uk/~spb/xmountains/> 를 " "참고하십시오." #: hacks/config/xmountains.xml.h:8 msgid "Xmountains" msgstr "" #: hacks/config/xrayswarm.xml.h:1 msgid "" "Draws a few swarms of critters flying around the screen, with nicely faded " "color trails behind them. Written by Chris Leger." msgstr "화면 위를 날아다니는 동물형태의 모습을 보여줍니다. Written by Chris Leger." #: hacks/config/xrayswarm.xml.h:5 msgid "XRaySwarm" msgstr "" #: hacks/config/xsnow.xml.h:1 msgid "" "Draws falling snow and the occasional tiny Santa. By Rick Jansen. You can find " "it at <http://www.euronet.nl/~rja/Xsnow/>." msgstr "" "눈이 내리는 모양을 그리고, 가끔 산타가 등장합니다. By Rick Jansen. " "<http://www.euronet.nl/~rja/Xsnow/> 에서 찾을 수 있습니다." #: hacks/config/xsnow.xml.h:2 msgid "Xsnow" msgstr "" #: hacks/config/xspirograph.xml.h:4 msgid "Layers" msgstr "레이어" #: hacks/config/xspirograph.xml.h:5 msgid "" "Simulates that pen-in-nested-plastic-gears toy from your childhood. By Rohit " "Singh." msgstr "팬 내장의 플라스틱 기어 장난감을 모의로 보여줍니다. By Rohit Singh." #: hacks/config/xspirograph.xml.h:6 msgid "XSpiroGraph" msgstr "" #: hacks/config/xteevee.xml.h:1 msgid "Color Bars Enabled" msgstr "색상 바 사용함" #: hacks/config/xteevee.xml.h:2 msgid "Cycle Through Modes" msgstr "모드별로 회전" #: hacks/config/xteevee.xml.h:3 msgid "Rolling Enabled" msgstr "감아말기 사용함" #: hacks/config/xteevee.xml.h:4 msgid "Static Enabled" msgstr "정지 사용함" #: hacks/config/xteevee.xml.h:5 msgid "XTeeVee" msgstr "" #: hacks/config/xteevee.xml.h:6 msgid "" "XTeeVee simulates various television problems, including static, loss of " "vertical hold, and a test pattern. By Greg Knauss." msgstr "" "XTeeVee는 TV의 여러가지 오류들을 보여줍니다. 정지 상태나, 세로 화면 놓치는 문제, 시험 화면 등을 보여줍니다. By Greg " "Knauss." #: hacks/config/zoom.xml.h:3 msgid "Lens Offset" msgstr "렌즈 옵셋" #: hacks/config/zoom.xml.h:4 msgid "Lenses" msgstr "렌즈" #: hacks/config/zoom.xml.h:9 msgid "" "Zooms in on a part of the screen and then moves around. With the -lenses option " "the result is like looking through many overlapping lenses rather than just a " "simple zoom. Written by James Macnicol." msgstr "" "화면의 일정 부분을 확대하고 여기 저기로 움직입니다. -렌즈' 옵션으로 단순한 확대가 아니라 여러 가지 효과가 가능합니다.Written by " "James Macnicol."