# translation of khangman to Kinyarwanda. # Copyright (C) # This file is distributed under the same license as the khangman package. # Steve Murphy , 2005. # Steve performed initial rough translation from compendium built from translations provided by the following translators: # Philibert Ndandali , 2005. # Viateur MUGENZI , 2005. # Noëlla Mupole , 2005. # Carole Karema , 2005. # JEAN BAPTISTE NGENDAHAYO , 2005. # Augustin KIBERWA , 2005. # Donatien NSENGIYUMVA , 2005. # Antoine Bigirimana , 2005. # msgid "" msgstr "" "Project-Id-Version: khangman 3.4\n" "POT-Creation-Date: 2021-07-07 18:20+0000\n" "PO-Revision-Date: 2005-05-25 18:09-0600\n" "Last-Translator: Steve Murphy \n" "Language-Team: Kinyarwanda \n" "Language: rw\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. Instead of a literal translation, add your name to the end of the list (separated by a comma). msgid "" "_: NAME OF TRANSLATORS\n" "Your names" msgstr "" "Viateur MUGENZI, JEAN BAPTISTE NGENDAHAYO, Augustin KIBERWA, Donatien " "NSENGIYUMVA" #. Instead of a literal translation, add your email to the end of the list (separated by a comma). msgid "" "_: EMAIL OF TRANSLATORS\n" "Your emails" msgstr "" "muvia1@yahoo.fr, ngenda_denis@yahoo.co.uk, akiberwa@yahoo.co.uk, " "ndonatienuk@yahoo.co.uk" #: data.i18n:2 #, fuzzy msgid "" "_: NOTE_TO_THE_TRANSLATORS\n" "The translators have the opportunity to translate the\n" "words in the game.\n" "See the file README.languages in khangman's source directory\n" "for more information on how to do that.\n" "(translate this message as \"DONE\" when you have translated\n" "the words; otherwise leave it untranslated as a reminder)" msgstr "" "Abavunuzi i Kuri translate in i &Game . \n" "i Idosiye . Indimi in Inkomoko Birenzeho Ibisobanuro: ku Kuri . \n" "( translate iyi &Ubutumwa Nka \" \" Ryari: Amagambo ; Nka A Mwibutsa ) " #: khangman.cpp:77 msgid "&New" msgstr "Inshya" #: khangman.cpp:78 #, fuzzy msgid "Play with a new word" msgstr "Na: A Gishya ijambo " #: khangman.cpp:81 #, fuzzy msgid "&Get Words in New Language..." msgstr "in ... " #: khangman.cpp:85 #, fuzzy msgid "Le&vel" msgstr "urwego" #: khangman.cpp:86 #, fuzzy msgid "Choose the level" msgstr "i urwego " #: khangman.cpp:87 #, fuzzy msgid "Choose the level of difficulty" msgstr "i urwego Bya " #: khangman.cpp:91 msgid "&Language" msgstr "&Ururimi" #: khangman.cpp:100 #, fuzzy msgid "L&ook" msgstr "Kureba" #: khangman.cpp:101 #, fuzzy msgid "&Sea Theme" msgstr "&Insanganyamatsiko" #: khangman.cpp:102 #, fuzzy msgid "&Desert Theme" msgstr "Koresha Insanganyamatsiko" #: khangman.cpp:105 khangman.cpp:106 #, fuzzy msgid "Choose the look and feel" msgstr "i Kureba na " #: khangman.cpp:148 #, fuzzy msgid "First letter upper case" msgstr "Ibaruwa: Nkuru " #: khangman.cpp:242 msgid "Cyrillic" msgstr "Nyasilike" #: khangman.cpp:246 msgid "Latin" msgstr "Ikiratini" #: khangman.cpp:373 msgid "General" msgstr "Rusange" #: khangman.cpp:380 msgid "Languages" msgstr "Indimi" #: khangman.cpp:383 timerdlg.ui:24 #, fuzzy, no-c-format msgid "Timers" msgstr "Times" #: khangman.cpp:439 #, fuzzy msgid "" "File $TDEDIR/share/apps/khangman/%1.txt not found;\n" "check your installation." msgstr "" "Idosiye $ /Gusangiza ///%1 . txt OYA Byabonetse ; \n" "Kugenzura iyinjizaporogaramu . " #: khangman.cpp:462 #, fuzzy, c-format msgid "Inserts the character %1" msgstr "i Inyuguti: %1 " #: khangman.cpp:536 #, fuzzy msgid "Hint on right-click" msgstr "ku Iburyo: - Kanda " #: khangman.cpp:538 #, fuzzy msgid "Hint available" msgstr "Bihari " #: khangman.cpp:544 #, fuzzy msgid "Type accented letters" msgstr "Ubwoko n'umutwe" #: khangmanview.cpp:66 #, fuzzy msgid "G&uess" msgstr "Gukeka" #: khangmanview.cpp:196 #, fuzzy msgid "Hint" msgstr "Igihindi" #: khangmanview.cpp:321 #, fuzzy msgid "Misses" msgstr "Madamazera" #: khangmanview.cpp:424 #, fuzzy msgid "" "Congratulations,\n" "you won!" msgstr "" "Nibyiza , \n" "! " #: khangmanview.cpp:434 #, fuzzy msgid "Congratulations! You won! Do you want to play again?" msgstr "Nibyiza ! ! Kuri Gukina Nanone ? " #: khangmanview.cpp:434 khangmanview.cpp:480 #, fuzzy msgid "Play Again" msgstr "Byuzuye" #: khangmanview.cpp:434 khangmanview.cpp:480 #, fuzzy msgid "Do Not Play" msgstr "Ntubike" #: khangmanview.cpp:458 #, fuzzy msgid "You lost. Do you want to play again?" msgstr ". Kuri Gukina Nanone ? " #: khangmanview.cpp:470 #, fuzzy msgid "" "You lost!\n" "The word was\n" "%1" msgstr "" " ! \n" "ijambo %1 " #: khangmanview.cpp:495 #, fuzzy msgid "This letter has already been guessed." msgstr "Ibaruwa: . " #: khangmanview.cpp:594 #, fuzzy msgid "" "File $TDEDIR/share/apps/khangman/data/%1/%2 not found!\n" "Check your installation, please!" msgstr "" "Idosiye $ /Gusangiza ///Ibyatanzwe /%1 /%2 OYA Byabonetse ! \n" "iyinjizaporogaramu , ! " #: main.cpp:32 #, fuzzy msgid "Classical hangman game for TDE" msgstr "&Game ya: MukusanyaTDE " #: main.cpp:44 #, fuzzy msgid "KHangMan" msgstr "Hanguru Ma" #: main.cpp:48 #, fuzzy msgid "Previous maintainer" msgstr "Umurinzi " #: main.cpp:50 #, fuzzy msgid "Actual maintainer, author" msgstr "Umurinzi , Umwanditsi: " #: main.cpp:52 msgid "Graphics" msgstr "Ibishushanyo" #: main.cpp:54 #, fuzzy msgid "Swedish data files, coding help, transparent pictures and i18n fixes" msgstr "Ibyatanzwe Idosiye , Ifashayobora , Bibonerana Amashusho na " #: main.cpp:56 #, fuzzy msgid "Nature theme background" msgstr "Insanganyamatsiko Mbuganyuma " #: main.cpp:58 #, fuzzy msgid "Blue theme background, icons" msgstr "Insanganyamatsiko Mbuganyuma , Udushushondanga " #: main.cpp:60 #, fuzzy msgid "Spanish data files" msgstr "Ibyatanzwe Idosiye " #: main.cpp:62 #, fuzzy msgid "Danish data files" msgstr "Ibyatanzwe Idosiye " #: main.cpp:64 #, fuzzy msgid "Finnish data files" msgstr "Ibyatanzwe Idosiye " #: main.cpp:66 #, fuzzy msgid "Brazilian Portuguese data files" msgstr "Ibyatanzwe Idosiye " #: main.cpp:68 #, fuzzy msgid "Catalan data files" msgstr "Ibyatanzwe Idosiye " #: main.cpp:70 #, fuzzy msgid "Italian data files" msgstr "Ibyatanzwe Idosiye " #: main.cpp:72 #, fuzzy msgid "Dutch data files" msgstr "Ibyatanzwe Idosiye " #: main.cpp:74 #, fuzzy msgid "Czech data files" msgstr "Ibyatanzwe Idosiye " #: main.cpp:76 #, fuzzy msgid "Hungarian data files" msgstr "Ibyatanzwe Idosiye " #: main.cpp:78 #, fuzzy msgid "Norwegian (Bokmål) data files" msgstr "( ) Ibyatanzwe Idosiye " #: main.cpp:80 #, fuzzy msgid "Tajik data files" msgstr "Ibyatanzwe Idosiye " #: main.cpp:82 #, fuzzy msgid "Serbian (Cyrillic and Latin) data files" msgstr "( na ) Ibyatanzwe Idosiye " #: main.cpp:84 #, fuzzy msgid "Slovenian data files" msgstr "Ibyatanzwe Idosiye " #: main.cpp:86 #, fuzzy msgid "Portuguese data files" msgstr "Ibyatanzwe Idosiye " #: main.cpp:88 #, fuzzy msgid "Norwegian (Nynorsk) data files" msgstr "( ) Ibyatanzwe Idosiye " #: main.cpp:90 #, fuzzy msgid "Turkish data files" msgstr "Ibyatanzwe Idosiye " #: main.cpp:92 #, fuzzy msgid "Russian data files" msgstr "Ibyatanzwe Idosiye " #: main.cpp:94 #, fuzzy msgid "Bulgarian data files" msgstr "Ibyatanzwe Idosiye " #: main.cpp:96 #, fuzzy msgid "Irish (Gaelic) data files" msgstr "( ) Ibyatanzwe Idosiye " #: main.cpp:98 #, fuzzy msgid "Softer Hangman Pictures" msgstr "Amashusho y'igenzura" #: main.cpp:100 main.cpp:102 main.cpp:104 #, fuzzy msgid "Coding help" msgstr "Ifashayobora " #: main.cpp:106 #, fuzzy msgid "Coding help, fixed a lot of things" msgstr "Ifashayobora , BIHAMYE A Bya " #: main.cpp:108 #, fuzzy msgid "SVG icon" msgstr "Agashushondanga " #: main.cpp:110 #, fuzzy msgid "Code for generating icons for the characters toolbar" msgstr "ya: Udushushondanga ya: i Inyuguti Umwanyabikoresho " #: main.cpp:112 #, fuzzy msgid "Code cleaning" msgstr "Umubare Izinga" #: timer.cpp:33 timer.cpp:34 timer.cpp:42 timer.cpp:43 msgid "seconds" msgstr "amasogonda" #: advanced.ui:32 #, fuzzy, no-c-format msgid "When Available" msgstr "Bihari" #: advanced.ui:46 #, fuzzy, no-c-format msgid "&Show hints" msgstr "Kwerekana impugukirwa" #: advanced.ui:49 #, fuzzy, no-c-format msgid "" "If you check it, a hint will be displayed by right-clicking on the game " "window." msgstr "Kugenzura , A ku Iburyo: - ku i &Game Idirishya . " #: advanced.ui:52 #, fuzzy, no-c-format msgid "" "Some languages have hints to help you guess the word more easily. If this is " "disabled, there is no such option for your current language data " "file.\n" "If this is enabled, then hints are available and you can get them by " "checking this box. You will then see the hint for the word you are trying to " "guess by right-clicking somewhere on the KHangMan window, the hint will then " "be displayed for 4 seconds in a tooltip." msgstr "" "Indimi Kuri Ifashayobora Gukeka i ijambo Birenzeho . iyi ni Yahagaritswe " " , ni Oya Ihitamo ya: KIGEZWEHO Ururimi: Ibyatanzwe Idosiye . \n" "iyi ni Bikora , Hanyuma Bihari na Kubona ku Kugenzura... iyi " "Agasanduku . Hanyuma i ya: i ijambo Kuri Gukeka ku Iburyo: - ku i " "Idirishya , i Hanyuma ya: 4 amasogonda in A Umwanyanyobora: . " #: advanced.ui:63 #, fuzzy, no-c-format msgid "Spanish, Portuguese, Catalan" msgstr "Irinyaporonye Peseta" #: advanced.ui:77 #, fuzzy, no-c-format msgid "Type accented &letters" msgstr "Ubwoko n'umutwe" #: advanced.ui:80 #, fuzzy, no-c-format msgid "" "If this is checked, you must type accented letters yourself (i.e. they are " "differentiated from the corresponding unaccented letter)." msgstr "e." #: advanced.ui:83 #, fuzzy, no-c-format msgid "" "If this is disabled, then the selected language does not support it. " "If this is enabled and if you check it, then you should type accented " "letters on their own. If it is not checked, accented letters will be " "displayed with normal letters.
\n" "Default is that accented letters will be shown when the corresponding " "unaccented letter is guessed.
\n" "For example, in Catalan, if this is unchecked and you type \"o\", the o and " "ò will be displayed in the word xenofòbia. If this option is checked, " "when you type \"o\", only \"o\" will be displayed and you will then have to " "type \"ò\" for this letter to be displayed." msgstr "" "iyi ni Yahagaritswe , Hanyuma i Byahiswemo Ururimi: OYA " "Gushigikira . iyi ni Bikora na NIBA Kugenzura , Hanyuma Ubwoko: " "ku . ni OYA Ivivuwe , Na: Bisanzwe .
\n" "ni Ryari: i Ibaruwa: ni .
\n" "Urugero: , in , NIBA iyi ni Ikuweho ivivura na Ubwoko: \" o \" , i o na in i " "ijambo . iyi Ihitamo ni Ivivuwe , Ryari: Ubwoko: \" o \" , \" o \" " "na Hanyuma Kuri Ubwoko: \" \" ya: iyi Ibaruwa: Kuri . " #: khangman.kcfg:10 #, no-c-format msgid "Level" msgstr "" #: khangman.kcfg:17 #, fuzzy, no-c-format msgid "Show the characters toolbar" msgstr "ya: Udushushondanga ya: i Inyuguti Umwanyabikoresho " #: khangman.kcfg:21 #, no-c-format msgid "The language selected by the user" msgstr "" #: khangman.kcfg:42 #, no-c-format msgid "Background theme" msgstr "" #: khangman.kcfg:53 #, no-c-format msgid "Allow Only One Instance of Each Letter to be replaced in the word" msgstr "" #: khangman.kcfg:57 #, fuzzy, no-c-format msgid "Do not display the 'Congratulations You won!' dialog" msgstr "OYA Kugaragaza: i ' Nibyiza ! ! ' Ikiganiro " #: khangman.kcfg:61 #, fuzzy, no-c-format msgid "Enable Sounds on New Game and Win Game" msgstr "Ivivuwe , Amajwi ya: na " #: khangman.kcfg:65 #, no-c-format msgid "the time to display the Hint KPassiveTooltip, in seconds" msgstr "" #: khangman.kcfg:69 #, no-c-format msgid "the time to display the Missed KPassivePopup, in seconds" msgstr "" #: khangman.kcfg:76 #, no-c-format msgid "Enable Hint mode if available i.e. only if hintBool == true" msgstr "" #: khangman.kcfg:80 #, no-c-format msgid "Type accented letters separately from normal letters" msgstr "" #: khangman.kcfg:84 #, fuzzy, no-c-format msgid "Write the word in upper case letters if checked" msgstr "in Nkuru " #: khangman.kcfg:91 #, no-c-format msgid "Default font family for the Guess button" msgstr "" #: khangman.kcfg:95 #, no-c-format msgid "Default font family for the MIsses button" msgstr "" #: khangman.kcfg:102 #, no-c-format msgid "The Providers path for KHangMan" msgstr "" #: khangmanui.rc:27 #, fuzzy, no-c-format msgid "Main" msgstr "Gito" #: khangmanui.rc:38 #, no-c-format msgid "Special Characters" msgstr "" #: normal.ui:32 #, fuzzy, no-c-format msgid "Require more &guesses for duplicate letters" msgstr "Birenzeho ya: Gusubiramo " #: normal.ui:35 #, fuzzy, no-c-format msgid "" "Check this if you do not want to display each instance of the same letter" msgstr "iyi NIBA OYA Kuri Kugaragaza: Urugero Bya i Ibaruwa: " #: normal.ui:38 #, fuzzy, no-c-format msgid "" "If you check this box, only the first letter will be written if the letter " "is found in several places in the word. Then when you rechoose this letter, " "it will replace the second instance in the word until there are no more " "instances of this letter.\n" "For example, the word to guess is \"potato\". If this option is unchecked, " "when you try \"o\", the 2 \"o\" in the word will be discovered at the same " "time. If this is checked, you will need to try \"o\" twice.\n" "\n" "Default is that for one letter typed, all instances of that letter in the " "word are displayed." msgstr "" "Kugenzura iyi Agasanduku , i Itangira Ibaruwa: NIBA i Ibaruwa: ni Byabonetse " "in Imyanya in i ijambo . Ryari: iyi Ibaruwa: , Gusimbuza i ISEGONDA Urugero " "in i ijambo &Kugeza Oya Birenzeho Ingero Bya iyi Ibaruwa: . \n" "Urugero: , i ijambo Kuri Gukeka ni \" \" . iyi Ihitamo ni Ikuweho ivivura , " "Ryari: Kugerageza \" o \" , i 2 \" o \" in i ijambo Ku i Igihe . iyi ni " "Ivivuwe , Kuri Kugerageza \" o \" . \n" "\n" "ni ya: Rimwe Ibaruwa: , Byose Ingero Bya Ibaruwa: in i ijambo . " #: normal.ui:49 #, fuzzy, no-c-format msgid "Do not display the 'Congratulations! You &won!' dialog" msgstr "OYA Kugaragaza: i ' Nibyiza ! ! ' Ikiganiro " #: normal.ui:52 #, fuzzy, no-c-format msgid "" "If checked, the dialog 'Congratulations! You won!' is not displayed. After 3 " "seconds, a new game will start automatically." msgstr "" "Ivivuwe , i Ikiganiro ' Nibyiza ! ! ' ni OYA . 3 amasogonda , A Gishya &Game " "Tangira &vendorShortName; mu buryo bwikora: . " #: normal.ui:55 #, fuzzy, no-c-format msgid "" "If this option is not checked, when a game is won a dialog will appear " "saying 'Congratulations! You won!'. It also asks you if you want to play " "again and you have to say Yes or No.\n" "This is the default state.\n" "\n" "If this option is checked, this dialog will not appear and a new game will " "automatically start after four seconds. A passive popup tells you you have " "won the game. When this opton is checked you don't have an intrusive dialog " "each time you won a game." msgstr "" "iyi Ihitamo ni OYA Ivivuwe , Ryari: A &Game ni A Ikiganiro Kugaragara ' " "Nibyiza ! ! ' . NIBA Kuri Gukina Nanone na Kuri Cyangwa . \n" "ni i Mburabuzi Leta . \n" "\n" "iyi Ihitamo ni Ivivuwe , iyi Ikiganiro OYA Kugaragara na A Gishya &Game mu " "buryo bwikora: Tangira &vendorShortName; Nyuma amasogonda . A Byirambuye i " "&Game . iyi ni Ivivuwe Ikiganiro Igihe A &Game . " #: normal.ui:66 #, no-c-format msgid "Sounds" msgstr "Amajwi" #: normal.ui:77 #, fuzzy, no-c-format msgid "Enable &sounds" msgstr "Amajwi " #: normal.ui:80 #, fuzzy, no-c-format msgid "If checked, sounds will be played for New Game and Win Game" msgstr "Ivivuwe , Amajwi ya: na " #: normal.ui:83 #, fuzzy, no-c-format msgid "" "If this box is checked, you will have some sounds played for each new game " "and when you win a game. If this is not checked, there will be no sound in " "KHangMan.\n" "Default is no sound." msgstr "" "iyi Agasanduku ni Ivivuwe , Amajwi ya: Gishya &Game na Ryari: Win A &Game . " "iyi ni OYA Ivivuwe , Oya Ijwi in . \n" "ni Oya Ijwi . " #: timerdlg.ui:64 #, fuzzy, no-c-format msgid "Time during which the Hint is displayed" msgstr "i ni " #: timerdlg.ui:67 #, fuzzy, no-c-format msgid "" "You can set the time for displaying the Hint tooltip. Default is 3 seconds " "but younger children might need longer time to be able to read the Hint." msgstr "" "Gushyiraho i Igihe ya: i Umwanyanyobora: . ni 3 amasogonda Igihe Kuri Kuri " "Soma i . " #: timerdlg.ui:120 #, fuzzy, no-c-format msgid "Set the time for displaying the hint:" msgstr "i Igihe ya: i : " #: timerdlg.ui:138 #, fuzzy, no-c-format msgid "Set the time for displaying the Already Guessed Letter:" msgstr "i Igihe ya: i : " #: timerdlg.ui:178 #, fuzzy, no-c-format msgid "Time during which the Already Guessed tooltip is displayed" msgstr "i Umwanyanyobora: ni " #: timerdlg.ui:181 #, fuzzy, no-c-format msgid "" "You can set the time for displaying the Already Guessed tooltip after you " "try a letter that was already guessed. Default is 3 seconds but younger " "children might need longer time to be able to understand they are trying a " "letter that was already guessed." msgstr "" "Gushyiraho i Igihe ya: i Umwanyanyobora: Nyuma Kugerageza A Ibaruwa: . ni 3 " "amasogonda Igihe Kuri Kuri A Ibaruwa: . " #, fuzzy #~ msgid "&Settings" #~ msgstr "Amagenamiterere Ahanitse" #, fuzzy #~ msgid "Animals" #~ msgstr "Amayega" #, fuzzy #~ msgid "Easy" #~ msgstr "Marigarita" #~ msgid "Medium" #~ msgstr "Hagati" #~ msgid "Hard" #~ msgstr "Ikomeye" #~ msgid "German" #~ msgstr "Ikidage" #, fuzzy #~ msgid "If checked, the word will be displayed all in upper case letters" #~ msgstr "Ivivuwe , i ijambo Byose in Nkuru " #, fuzzy #~ msgid "" #~ "If this is checked, the word will be displayed in upper case letters, " #~ "even if you enter lower case. If this is unchecked (default), the word " #~ "will be lower case.
\n" #~ "This setting is currently only available for the German language." #~ msgstr "" #~ "iyi ni Ivivuwe , i ijambo in Nkuru , ATARIIGIHARWE NIBA Injiza Ntoya . " #~ "iyi ni Ikuweho ivivura ( Mburabuzi ) , i ijambo Ntoya .
\n" #~ "Igenamiterere ni Bihari ya: i Ururimi: . " #~ msgid "Letter:" #~ msgstr "Ibaruwa:"