summaryrefslogtreecommitdiffstats
path: root/freebsd/tdeartwork
diff options
context:
space:
mode:
Diffstat (limited to 'freebsd/tdeartwork')
-rw-r--r--freebsd/tdeartwork/Makefile2
-rw-r--r--freebsd/tdeartwork/distinfo6
-rw-r--r--freebsd/tdeartwork/files/patch-bp000-fix-ftbfs-on-c++11.diff17
3 files changed, 21 insertions, 4 deletions
diff --git a/freebsd/tdeartwork/Makefile b/freebsd/tdeartwork/Makefile
index 66ab3b0b6..a054b1610 100644
--- a/freebsd/tdeartwork/Makefile
+++ b/freebsd/tdeartwork/Makefile
@@ -7,7 +7,7 @@
PORTNAME= tdeartwork-trinity
COMMENT= Trinity themes, styles and more
-TDE_PREVERSION= ~pre7+5cfb78bc
+TDE_PREVERSION=
MASTER_SITE_SUBDIR= t/${PORTNAME}
PORTREVISION= 0
CATEGORIES= x11-themes
diff --git a/freebsd/tdeartwork/distinfo b/freebsd/tdeartwork/distinfo
index 67be8b231..baa8b08f1 100644
--- a/freebsd/tdeartwork/distinfo
+++ b/freebsd/tdeartwork/distinfo
@@ -1,3 +1,3 @@
-TIMESTAMP = 1495991871
-SHA256 (TDE/tdeartwork-trinity_14.0.5~pre7.orig.tar.xz) = 82b0359451d68bd90c877381fccd91739a0f2f1693427c0a1e83db5cb254fb3c
-SIZE (TDE/tdeartwork-trinity_14.0.5~pre7.orig.tar.xz) = 32358128
+TIMESTAMP = 1533391741
+SHA256 (TDE/tdeartwork-trinity_14.0.5.orig.tar.xz) = f6562f3f1356b35934b97008d3ba0a691383e506fb480c20d5207bedd9f26844
+SIZE (TDE/tdeartwork-trinity_14.0.5.orig.tar.xz) = 32353680
diff --git a/freebsd/tdeartwork/files/patch-bp000-fix-ftbfs-on-c++11.diff b/freebsd/tdeartwork/files/patch-bp000-fix-ftbfs-on-c++11.diff
new file mode 100644
index 000000000..fa74bbc4a
--- /dev/null
+++ b/freebsd/tdeartwork/files/patch-bp000-fix-ftbfs-on-c++11.diff
@@ -0,0 +1,17 @@
+diff --git a/tdescreensaver/kdesavers/pendulum.cpp b/tdescreensaver/kdesavers/pendulum.cpp
+index d285d2cf..83f77d70 100644
+--- a/tdescreensaver/kdesavers/pendulum.cpp
++++ b/tdescreensaver/kdesavers/pendulum.cpp
+@@ -227,9 +227,9 @@ void PendulumGLWidget::initializeGL(void)
+ glLoadIdentity();
+ // set positon of light0
+ GLfloat lightPos[4]=
+- {lightR * sin(lightTheta) * sin(lightPhi),
+- lightR * sin(lightTheta) * cos(lightPhi),
+- lightR * cos(lightTheta),
++ {(GLfloat)(lightR * sin(lightTheta) * sin(lightPhi)),
++ (GLfloat)(lightR * sin(lightTheta) * cos(lightPhi)),
++ (GLfloat)(lightR * cos(lightTheta)),
+ 0};
+ glLightfv(GL_LIGHT0, GL_POSITION, lightPos);
+ // set positon of light1