/* This file is part of the KDE project * * Copyright (C) 2005 Leo Savernik * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef domtreecommands_H #define domtreecommands_H #ifdef HAVE_CONFIG_H #include #endif #include #include #include #include #include #include #include class DOMTreeView; class KPrinter; class KURL; namespace domtreeviewer { class ManipulationCommandSignalEmitter; class ChangedNodeSet; /** returns a localized string for the given dom exception code */ TQString domErrorMessage(int exception_code); /** * Internal class for emitting signals. * @internal */ class ManipulationCommandSignalEmitter : public TQObject { Q_OBJECT ManipulationCommandSignalEmitter(); virtual ~ManipulationCommandSignalEmitter(); #undef signals #define signals public signals: #undef signals #define signals protected /** emitted if the DOM structure has been changed */ void structureChanged(); /** emitted if a DOM node has been changed */ void nodeChanged(const DOM::Node &changedNode); /** emitted if an error occurred * @param err_id DOM error id * @param msg error message */ void error(int err_id, const TQString &msg); private: // make moc not complain friend class ManipulationCommand; }; /** * Base class of all dom tree manipulation commands. * @author Leo Savernik */ class ManipulationCommand : public KCommand { public: ManipulationCommand(); virtual ~ManipulationCommand(); /** returns whether this command is still valid and can be executed */ bool isValid() const { return !_exception.code; } /** returns the last occurred DOM exception */ DOM::DOMException exception() const { return _exception; } /** returns true when the next issue of execute will reapply the command */ bool shouldReapply() const { return _reapplied; } /** returns true if the command may emit signals */ bool allowSignals() const { return allow_signals; } /** connects the given signal to a slot */ static void connect(const char *signal, TQObject *recv, const char *slot); /** does grunt work and calls apply()/reapply() */ virtual void execute(); /** does grunt work and calls unapply() */ virtual void unexecute(); protected: virtual void apply() = 0; virtual void reapply(); virtual void unapply() = 0; void handleException(DOM::DOMException &); void checkAndEmitSignals(); void addChangedNode(const DOM::Node &); static ManipulationCommandSignalEmitter *mcse(); protected: DOM::DOMException _exception; ChangedNodeSet *changedNodes; bool _reapplied:1; bool struc_changed:1; private: bool allow_signals:1; friend class MultiCommand; }; /** * Combines multiple commands into a single command. * * Does basically the same as KMacroCommand, but inherits from * ManipulationCommand, and supports rollback. */ class MultiCommand : public ManipulationCommand { public: MultiCommand(const TQString &name); virtual ~MultiCommand(); /** Adds a new command. Will take ownership of \c cmd */ void addCommand(ManipulationCommand *cmd); virtual TQString name() const; protected: virtual void apply(); virtual void unapply(); void mergeChangedNodesFrom(ManipulationCommand *cmd); protected: TQPtrList cmds; TQString _name; }; /** * Adds an attribute to a node. * @author Leo Savernik */ class AddAttributeCommand : public ManipulationCommand { public: AddAttributeCommand(const DOM::Element &element, const TQString &attrName, const TQString &attrValue); virtual ~AddAttributeCommand(); virtual TQString name() const; protected: virtual void apply(); virtual void unapply(); protected: DOM::Element _element; DOM::DOMString attrName; DOM::DOMString attrValue; }; /** * Manipulates an attribute's value. * @author Leo Savernik */ class ChangeAttributeValueCommand : public ManipulationCommand { public: ChangeAttributeValueCommand(const DOM::Element &element, const TQString &attr, const TQString &value); virtual ~ChangeAttributeValueCommand(); virtual TQString name() const; protected: virtual void apply(); virtual void unapply(); protected: DOM::Element _element; DOM::DOMString _attr; DOM::DOMString old_value; DOM::DOMString new_value; }; /** * Removes an attribute from a node. * @author Leo Savernik */ class RemoveAttributeCommand : public ManipulationCommand { public: RemoveAttributeCommand(const DOM::Element &element, const TQString &attrName); virtual ~RemoveAttributeCommand(); virtual TQString name() const; protected: virtual void apply(); virtual void unapply(); protected: DOM::Element _element; DOM::DOMString attrName; DOM::DOMString oldAttrValue; }; /** * Renames an attribute. * @author Leo Savernik */ class RenameAttributeCommand : public ManipulationCommand { public: RenameAttributeCommand(const DOM::Element &element, const TQString &attrOldName, const TQString &attrNewName); virtual ~RenameAttributeCommand(); virtual TQString name() const; protected: virtual void apply(); virtual void unapply(); protected: DOM::Element _element; DOM::DOMString attrOldName; DOM::DOMString attrNewName; DOM::DOMString attrValue; }; /** * Changes the value of a CData-node. * @author Leo Savernik */ class ChangeCDataCommand : public ManipulationCommand { public: ChangeCDataCommand(const DOM::CharacterData &, const TQString &value); virtual ~ChangeCDataCommand(); virtual TQString name() const; protected: virtual void apply(); virtual void unapply(); protected: DOM::CharacterData cdata; DOM::DOMString value; DOM::DOMString oldValue; bool has_newlines; }; /** * Handles insertion and deletion primitives of nodes. * @author Leo Savernik */ class ManipulateNodeCommand : public ManipulationCommand { public: /** * Prepare command, where \c node is to be contained in \c parent, just * before \c after. If \c after is 0, it is appended at the end. */ ManipulateNodeCommand(const DOM::Node &node, const DOM::Node &parent, const DOM::Node &after); virtual ~ManipulateNodeCommand(); protected: void insert(); void remove(); protected: DOM::Node _node; DOM::Node _parent; DOM::Node _after; }; /** * Inserts a node into the tree. * * The handed in node may be a full tree, even a document fragment. * * @author Leo Savernik */ class InsertNodeCommand : public ManipulateNodeCommand { public: /** * Prepare insertion command, inserting \c node into \c parent, just * before \c after. If \c after is 0, append it to the list of children. */ InsertNodeCommand(const DOM::Node &node, const DOM::Node &parent, const DOM::Node &after); virtual ~InsertNodeCommand(); virtual TQString name() const; protected: virtual void apply(); virtual void unapply(); protected: }; /** * Removes a node from the tree. * * The handed in node may be a full tree, even a document fragment. * * @author Leo Savernik */ class RemoveNodeCommand : public ManipulateNodeCommand { public: /** * Prepare insertion command, inserting \c node into \c parent, just * before \c after. If \c after is 0, append it to the list of children. */ RemoveNodeCommand(const DOM::Node &node, const DOM::Node &parent, const DOM::Node &after); virtual ~RemoveNodeCommand(); virtual TQString name() const; protected: virtual void apply(); virtual void unapply(); protected: }; /** * Moves a node. * @author Leo Savernik */ class MoveNodeCommand : public ManipulationCommand { public: /** * Move \c node from current position into \c parent, just before \c after. * Appends if \c after is 0. */ MoveNodeCommand(const DOM::Node &node, const DOM::Node &parent, const DOM::Node &after); virtual ~MoveNodeCommand(); virtual TQString name() const; protected: virtual void apply(); virtual void unapply(); protected: DOM::Node _node; DOM::Node old_parent, old_after; DOM::Node new_parent, new_after; }; } // namespace domtreeviewer #endif // domtreewindow_H